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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Steam Sterilizer – Barotrauma Mod

Steam Sterilizer

by 76561198032994830

This item is a "sprinkler" which fires a stream of hot steam after activation. Its purpose is mainly to kill ballast flora after you drained your ballast tank and cut off power. But because it is steam, it actually works without pumping out the water before. Yay. And because it is steam it wont start a fire. Yay. It dont needs any fuel, it works with a hot copper coil which gets heated up in seconds from your good old reactor and therefor needs 200KW power if switched on. It needs 2 steel, 1 copper and 1 FPGA element to fabricate. Oh, in case you got covered in that stream of super hot steam, here's some advice the lab boys gave me: DO NOT get covered in the stream of super hot steam!

221 downloads Details →
Heavy Propulsion System Cannon – Barotrauma Mod

Heavy Propulsion System Cannon

by 76561199105095974

Full large caliber autocannon with high damage outputs for high resource and power demands. 76mm F-PF(Fragmentation-Proximity Fuse) warheads that detonate close to target. Small explosion but large fragmentation radius. Highly effective against swarms 76mm APSC(Armor Piercing Super Cavitating) shells that penetrate up to 4 objects with each round splintering and causing damage to the surrounding areas. High single target damage output enough to strike down most creatures. (Little note, the gunshots may be a bit loud. If enough of you complain about it I may lower the volume.)

151 downloads Details →
东方刀鱼级-武装运输艇 – Barotrauma Mod

东方刀鱼级-武装运输艇

by 76561198380743450

东方刀鱼级-武装运输艇 这是一艘代号 东方刀鱼 的中型潜艇,因其外形酷似一条刀鱼而得名。 其体长为55x20M,极限速度:水平:40km/h、下潜:20km/h。外表覆盖双层复合装甲,坚固耐用,防撕裂、抗压能力强。火力强劲,输出持久,且带有一定载人、载货能力,属于年轻船长们向老司机转变的好朋友。 潜艇设置思路与数据详解: 采用首尾双压载舱设计,均采用了防丘脑水泵,可以更安全的进行航行。在尾部压载舱还设立了弹药存放点,提升作战续航能力。 舰长室设于潜艇前方,安装了高强度复合材料制成的透明玻璃,能够增加舰长势态感知能力,也能更好的欣赏木卫二的独特美景(大嘘)和直面蠕虫的正面对撞(木二超)。除开常规的潜艇驾驶操控台外,还设立了上下自切换摄像机以及上下自切换自卫机枪炮台一座,增加自保能力(PS:舰长可以通过摄像头看到VIP室的情况)。 全船电路集中于中央舱室,接线盒采用并联设计,且设有备用续航电磁,采用五块蓄电池分摊负载,电量输出更持久。全舰照明灯采用单独电池供电,在完全停电时也能保持亮度进行抢修作业。电容器电池下方线路大部分为明线设计,走线清晰,动线合理。在中央舱室左侧安全区独立安装一块状态显示器,便于检查设备耐久度,顶部装有有烟雾探测器,火灾报警,且两侧放有灭火器,随手取用。 在电气室下方设计为舰炮操控室与单兵武器存放室。舰炮共设计有6座炮台操控台,除舰长室设有一座外,其余五座并列设置于此。除尾炮外均为上下视角自动切换操控,减轻炮手负担。弹药存放与供弹口附近,便于更换、补充弹药。且单独设置一块火控电脑,帮助炮手操控炮台与增加战场势态感知能力。单兵武器存放室内设置有弹药存放箱与武器挂点,虽然麻烦但还是建议做到枪弹分离。 舰炮作战火力共设计电磁枪*19、脉冲激光*8、轨道炮*2、电磁线圈*2。在船上下皆带有四联磁炮+双联激光+轨道炮的主炮炮台,以及四联磁炮+双联激光的副炮炮台,前后安装近卫机枪,在上下主炮下方均安装有电磁线圈。 医疗室设于舰长室门口与前侧气闸室上方,防止舰长出现意外(车长昏迷!)与快速治疗外出作业受伤的船员, 上下均设有单气阀,方便在各种地形出仓进行作业,且在气阀除均设有解构仪,快速处理采获材料。且材料处理加工室设立在后气闸下方,便于处理材料。 在潜艇顶部中型设置有船员休息室,且将前侧观景台设立为单独的VIP包间,用以进行互送(押送)任务。 在尾部设置了载货位,标准可载货20箱,也可在引擎室再加设载货位 所有左右通行门(VIP房除外)皆为自动门,且可手动关闭锁死。上下通行门为自动关闭门,需手动开启。

177 downloads Details →
Roblox Bloxy Cola – Barotrauma Mod

Roblox Bloxy Cola

by 76561198255769711

Roblox Drink Heals 0.15 damage per second for a minute (heals 9 damage very slowly). Doesn't heal burns. It's an alternative to the Protein Bar that looks and functions like the Energy Drink. The sound effect isn't perfect, it doesn't have the can open noise. Similar Mods: Baja Blast Bepis Revived Crystal Pepsi

208 downloads Details →
Alien Submarine – Barotrauma Mod

Alien Submarine

by 76561198120586318

The second screenshot was a concept for the sub created by Cabintroll LORE This is a submarine created by the aliens that once lived on Europe. It was found in what seemed to be a dry dock in some ruins and was mostly intact. After some life support systems where installed the scientists studying the sub noticed that it was slowly repairing itself. The decision was made by the coalition government to aid the submarine with repapering itself in the hope that one day humans could operate it. Success! After some necessary things where installed crew where trained pilot DESCRIPTION so i had this idea a while back and made a sub like this but never got around to finishing it. To put it short its a super fast submarine that does not require maintenance. Other than that its got a test chamber/brig/holding cell that can be locked and flooded so you can experment on things and an artifact containment room that does not get oxygen so things like the fire artifact will not pose a problem. I will make a version with mods soon.

95 downloads Details →
Barboteer – Barotrauma Mod

Barboteer

by 76561198819622779

Scout TIER-I Vanilla-styled X speed 21.2 km/h Y (up) speed 19.0 km/h Y (down) speed 13.3 km/h 2x Coilgun 1x Discharge coil

216 downloads Details →
Jojo Music – Barotrauma Mod

Jojo Music

by 76561198860129044

mod for friend Adds music discs for the jukebox music mod. I claim no right no any of these songs. Bloody Stream (Coda), Fighting Gold (Coda), Pillarmen Theme, Great Days (Karen Aoki), Jono Chino Sadame (Hiroaki). This mod also comes with Fly me to the moon by frank sinatra.

185 downloads Details →
Start with Iron Rider for Black Sea's Armory Remastered – Barotrauma Mod

Start with Iron Rider for Black Sea's Armory Remastered

by 76561198114954912

Adds Iron Rider at start of single campaign Note: Not compatible with mods that override other Iron Rider jobs Required:Black Sea's Armory Remastered

217 downloads Details →
[zk]Scientist job汉化 – Barotrauma Mod

[zk]Scientist job汉化

by 76561198297516113

提供Scientist job的汉化

168 downloads Details →
CL6 Nova [ENG] – Barotrauma Mod

CL6 Nova [ENG]

by 76561198089700987

Scroll down for tldr. #####password accepted, opening file "NovaManual_Intro_short_final(7).txt" ######## DISCLAIMER: By requesting delivery of this ship and/or its assosciated blueprints, you agree that we are not responsible for any injury, unknown diseases, known diseases, divine wrath, deicide, armed conflict, political sanctions, time distortions, space distortions or death caused directly or indirectly by the operations of this ship or any ship derived from its blueprints. The Nova class light submersible cruiser is the result of extensive research into the alien technology found scattered across the moon Europa. Due to this, its reactor is significantly more effective than conventional reactors. However, this has shown to rarely result in slight instabilities in the ships power grid. This has been suggested to be the result of improperly enriched fuel rods, not reactor malfunctions. To ensure that these instabilities do not threaten the life of any crew member, the ship is equipped with two large capacitor banks. The ships has been outfitted to be operated by a crew of 11-12 people, but can be operated by a skeleton crew of 4 if crew members are sufficiently skilled with the operations of conventional submersibles. For its main battery, the nova features a devastating 16 laser emitters, distributed evenly across 4 dorsal and 4 ventral turrets, which can be controlled from a central gunnery deck. In addition to its main battery, a small number of experimental alien weapons have been scattered across the hull and are powered by an unidentified byproduct energy of the main reactor. The ship also features two additional experimental reactor settings: Thunder and Thunderbolt. Thunder will activate the alien energy pylons prominently incorporated into the ship´s exterior hull, resulting in a massive increase in reactor output and electifying the exterior hull. It is recommended for all crew to remain inside of the ship while thunder is in operation. Thunderbold will switch the main reactor to the byproduct energy used to operate secondary battery turrets, unleashing a massive burst of anomalous turret fire and causing an electromagnetic anomaly that can be used to accelerate railgun shells to lethal speeds. both reactor settings can be activated from the bridge. Introduction: This took me way longer than I´d like to admit, but I finally managed to get everything on this ship working the way I intended it. So here it is: The Nova class light cruiser. Power All junction boxes aboard the ship have a significantly reduced overload voltage and are extremely likely to cause a fire, so its best to stock up on fire extinguishers. Avoid strong power fluctuations if possible and NEVER remove the wire that is connected to the reactor shutdown. This wire is connected to a failsafe system that prevents you from frying the entire outpost. Steering: The ship can be operated from a main bridge located between the two front dorsal turrets. Additionally a small control console can be found in the captains quarters located directly underneath the bridge. The bridge features two heavy emergency doors, which can be closed from the central navigation terminal, preventing anything from entering or exiting the bridge. In case the outlines on the naviation terminal arent enough to scare you, you can take control of four different spotlights around the ship to look at whatever is currently eating your crew. Crew: It is recommended to have a crew of atleast 4 people to operate this ship, unless you really feel like going for a jog every 5 minutes. For crew comfort and roleplaying purposes, there are 2 crew quarters with four beds each, as well as two large storage cabinets located underneath the beds. The crew lounge, located next to gunnery, offers a nice place for the crew to relax during their free time. Storage: The ship comes with plenty of storage for anything you may aquire during your journey. If you have trouble finding a storage, look for drawers or boxes. Weapons It has 8 double barrel laser turrets, operated by 4 periscopes that can be switched between top and bottom turrets. The loader for each turret is located inside of the turret, so please check your ammunition reserves before commiting to a large fight. In addition to these laser turrets, the ships is also equipped with 4 alien turrets that will take slow moving potshots at nearby enemy targets and can only be recharged by using the Thunder system. Special Weapons: Thunder: Electifies the exterior of the ship and recharges point defense turrets, but also overloads the reactor/power grid. (this usually sets the entire reactor room on fire. so I recommend using it either alongside Thunderbold or in short controlled bursts) Thundebolt: Deactivates the main reactor and starts firing railguns and alien turrets in every direction. (If your in a larger cave, I recommend moving away after firing, since some of the railgun shells are fired straight up and will come back down for a suprise hull breach) Armories There are two armories aboard the ship: The regular diving armory and the secret armory located in the captains quarters. The Secret armory can be accessed by inputting a password into a hidden terminal. This password can be changed whenever by accessing the red signal check component inside of the secret armory. The default contents of the secret armory have been picked by me and my friends, so I have no idea if they are balanced or not) Medical: The medbay has two button operated "autoinjectors" that allow you to inject a lot of drugs at once. Please note that some drugs can easily lead to death if injected in rapid succession. Misc: If you plan on refitting/renaming the ship, the current name letters have a scale of 0.410 and a depth of 0.350 Remeber to update the hull number near the bow. (scale 0.250 Depth 0.350) The flag above the ship has a scale of 0.300 and a depth of 0.385 If you make any large changes to the ship, you have my full permission to upload it to the workshop. TL;DR: Features: -lots of room for crew and passengers -a ton of roleplay options -generous medbay with fast injection buttons (will inject everything at once, use with caution) -Top secret armory, protected by a password (Please change off the default password before playing multiplayer, password can be changed whenver using the red signal check component) -alien turret point defense (limited power, only recharges when Thunder is active) -Powerful tesla coil grid, capable of easily dispatching large swarms in close proximity to the ship -Death blossom railgun and alien turret system -Exterior camera system to allow the captain to see what they just rammed. Drawbacks: -Very sensible power Grid that can easily set entire rooms ablaze -Main guns have very large blindspots. -Bridge is mostly made out of glass and will flood a lot. -Loaders are scattered across the entire ship. -The bridge is mostly made out of glass, leading to it flooding very often.

170 downloads Details →
Neurotrauma-豪华新手大礼包 – Barotrauma Mod

Neurotrauma-豪华新手大礼包

by 76561198448886597

NT-Dugong++( https://steamcommunity.com/sharedfiles/filedetails/?id=2990068556 )上面的新手大礼包(稍有修改) 里面大概包含了你救人需要的一切 现已加入K⭕C豪华午餐(划掉)

156 downloads Details →
12SlotToolbelt – Barotrauma Mod

12SlotToolbelt

by 76561198002893096

A very simple mod that increases Toolbelt's capacity to 12 small items. Overrides Toolbelt stats in \Barotrauma\Content\Items\Tools\tools.xml Here's an xpath version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2980607039

214 downloads Details →
Dugong-MKA[儒艮级铀改电] – Barotrauma Mod

Dugong-MKA[儒艮级铀改电]

by 76561198798248360

1600+零件的儒艮级最终决战型(不是),只是重新设计的儒艮,一看就很贵的样子。 防护:不易破损的双层船壳,与泡沫手雷紧急损管,但动力和能源集中在尾部,长时间进水 / 吃了emp易瘫痪。 机动:下潜16,水平20,加速度及格。 武装:轨道炮x2 + 电磁炮x3 + 货运无人机,火炮均支持声纳操控,声纳模式下在80m处进行了弹道补偿,轨道炮额外支持无人机引导,另有自动放电线圈2个。 无人机:探索/货运型电动无人机,允许充电充氧,但没有火炮,武装为刺雷。 能源与电力:反应堆标称功率3000kw,儒艮同款。电网用电池分为输入输出两部分,主电池强制联网,备用电池手自一体,另支持反应堆直连模式。 压载舱:支持排水 / 断电 / 紧急爆破,由于中央压载舱的设计,压载舱排水模式下,气闸将注水充当备用压载舱,紧急爆破将同时触发压载舱的泡沫手雷。 后勤:12货柜+4大型钢柜+其他钢柜/弹药架若干,各钢柜支持简单的ai分类 (如果不知道丢哪里就直接丢地上让ai整理吧拜托了),武器室允许远程链接工作台,另外,本舰初始物资由系统自动配给。 灯光与颜色:会亮会闪的地方一般都不会没有用,故本舰颜色信号暂定如下: 红+白:注意 / 重要提示 橙+黑:重要能源 / 电力 黄+黑:能源/电力 红灯:危险 / 关闭 / 警告 橙 / 黄灯:重要 / 可能存在危险 绿灯:在线 / 正常 蓝灯:水 / 氧气 闪烁:请注意此处 常亮:在线 / 路径指示 熄灭:请忽略此处

166 downloads Details →
Essential Talent – Barotrauma Mod

Essential Talent

by 76561197993435416

Description Use this mod if you want to prevent bots (or players) from dying. They can still go unconscious so you still have to revive them. Character with Talent * Cannot bleed to death * Immune to water pressure (will not explode) * Cannot be infected with husk * Immune to all damage when unconscious * Ignored by enemy AI when unconscious * Immune to poisons and debuffs: cyanide, morbusine, sufforin, opiate, and drunk (rum) How to use 1. be admin 2. console enablecheats 3. console givetalent essential "Dr. McStuffin" 4. check if character has talent 5. dock to previous/next area to save 6. restart server to enable achievements Credits This is a heavily modified version of the "Immortal Injector" mod but without the craftable item. Source from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2806043200 Notes Steam achievements are based off the current session, which is why it's important to restart the server to re-enable them. Be careful of any large explosions (reactor explosion, mini nukes, grenade) since it does overkill damage. Last updated for version 1.0.9.0

135 downloads Details →

Cosmic Tamer

by 76561198112354978

Cosmic Tamer is basically summoning/pet raising Hatch eggs and watch them grow It contains 4 subclass you enter very quickly, each unlocking a different pet Roles! Security: Land or sea dominance Medic : Tanking and healing Roamer: Mining and mineral collection Eggman: Repairs specialist Creatures (partial list)! Security: Miniraptor ( Land+ / Water- ) or Molochbreeder ( Land- / Water+ ) Medic: Premantis ( Tank / Healing ) Roamer: Minicrawler ( Land- / Water+ ) Techpriest: Voidsphere ( Passive junctionbox repairs ) Pets need to be cared for or they will perish due to hunger and beware the waste of a hungry beast. If you keep them fed and happy, you may just find something special laying about. :-)

115 downloads Details →
K-735 'Oberon' Deep Diving Transport – Barotrauma Mod

K-735 'Oberon' Deep Diving Transport

by 76561198005547954

First of all, this sub is a remake of the amazing "K-24 Crocodile" by @Doomich. I have been given permission to upload my variations of his work, but all credit should really go to the original creator as my mods are only variations on his. His style defined my experience of Barotrauma as gritty, worn dark and utterly devoid of fancy, bright features. Sutlety lies in which switches to push when and to know what strengths and limitations your submarine has. Requires the EK Dockyard mod to work. I have had some issues with a couple of things from this mod last few days, might remove objects from the mod. Marlinsk Design Bureau. A underfunded and old fashion Subyard located in the colony of Syltarin. Due to lack of or unwillingnes to spend money to change assembly lines, their classes vary around much of the same compartments. This has lead to the more brighter and clewer engineers of Europa to seek their fortunes elsewhere, leaving behind the more second rate designers which accept working within the confines and limitations on what changes can be made, The most common approach on "new" designs are to just cobble together whatever can be found scattered around the yard or the seabed in the vicinity. The Ryza class being a good example of this. The assembly lines churn out their assigned compartments, whether they are needed or not, adding to the feel of a scrapyard. The electrical department are scrapped together by whoever are willing to work in the aging, obsolete and dark assembly lines. Alcohol is a neccesity to get through the gruelling shifts. Consequently, the electronics of the Marlinsk K-series are not the automated wonders of many other design bureau's. Work accidents, construction failures and submarine trial accidents are not uncommon. Submarine in game description Marlinsk Design Bureau, Kosmos Class deep range cargo vessel used in the colonization of Europa. Participated in early volatile fuel experiments and the twin RBNY-5000 reactors seems to be suffering from it still. After the first encounters of Ballast Flora, she was retrofitted with a ballast fission cleaning system and a auxillary diesel engine. Heavily armed for abyss encounters and fitted with the Konusy shuttle, two airlocks and three docking ports. The Oberon is a more mid-lategame sub then cruising the cold caverns. With a clever crew, she will do wonders. Careless sailors will find her a wrathful maiden. She has the size to absorb quite a lot of damage, but again, making her more sluggish. Power managment and sub knowledge are key features. It's a big sub and the crew will find themselves busy enough. I belive 3 humans and 1 npc would be quite ideal. For solo, bring 4 bots. Watch out for fuel consumption, as there are two reactors and a dieselgenerator nomming through your stocks if you choose to run everything at the same time. The shuttle is available as a stand alone mod. To enable it with Oberon, download it, open sub editor, spawn the shuttle in with Oberon and press space to link to which docking port you want. Features: -Big cargo capacity. -Ballast cleaning system venting directly from the reactor core. Imagine how wenting nuclear fire along with pure oxygen into a tank looks and feels like.(Not sure about keeping this one, other then it's fun to turn on). -Batteries are toggled on and off from the bridge. The terminal controls the charge rate for the batteries AND the supercapacitators. Charge level are showed next to the switch. -Rapid fire, high power consumption guns. Requires trigger control and aiming. Twin-linked coil/rail lower bow and conning tower. Coilgun lower aft. Turrets are locked for swapping. -Two engines, second being toggleable. -Fabricator and deconstructor -Decentralized gunnery positions -Decentralized electrical system. -Secondary periscope and sonar position with mineral scanner. -3 docking ports, 1 which also works as airlock. -Many switches to flick. -Shuttle K-135 'Konusy' is a great addon and with two different powered dockings to park after your own choice(Screwed up the AI waypoints to the shuttle from the mothership, not useable with NPCs right now). Dimensions: 76x14m Cargo capacity: 54 crates Crew size: 4-7 Speed: 18-29(Two engines, one toggleable) Decent/Ascent: Decent enough. Required mods: EK Dockyard Please comment below with whatever your feedback you have and especially what bugs you find. Thank you for downloading and again, big thank you to Doomich for allowing me to tinker around with his piece of art. Have a good day below.

133 downloads Details →
探索者级 – Barotrauma Mod

探索者级

by 76561198300324714

探索者级潜艇原本是作为工程船使用的,但是在木卫二联盟近些年的升级换代下逐步退出了工程的舞台。退役下来的廉价二手潜艇数量极多,便成为极好的改装素材。人们为它安装上了一台大功率的探路声纳和足够武装自己的武器后,这一型潜艇便变成了很好的廉价船选择。船上虽然空间较为局促,但是应有的功能一样都没有落下,甚至在对尾部卸货舱门进行自动化改装后拥有了携带武装冲锋艇的能力。 尺寸:20x5m 载货量:20箱(货舱位置),8箱(私有位置) 武装:4电磁枪(主船),2激光枪(武装冲锋艇) 价格:3000mk 维修难度:低 推荐用途:单人\朋友联机 注:模组文件内含图解说明

134 downloads Details →
TH weapon system – Barotrauma Mod

TH weapon system

by 76561198149284379

B站 MR茼蒿

135 downloads Details →
bepis (but fixed) – Barotrauma Mod

bepis (but fixed)

by 76561198924291191

the bepis mod but you cant put it in tools or diving suits/masks because its broken original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1995993567

158 downloads Details →
VL EC-Altair – Barotrauma Mod

VL EC-Altair

by 76561198171936987

Summary: The EC Altair is a versatile submarine. Designated as a Expedition Class submarine. Designed to come through thick and thin and evolve along with your campaign. Whilst the submarine does not start with heavy armaments it does have the ability to be upgraded with 4 extra hardpoints. The Submarine is also fitted with 2 Airlocks and a lovely interior design. To make your life a tad better the ship has the first Vondess "Cobalt Moon" Combat-Drone. Author note: Hey everyone, hope you all like this design. I made this submarine for Aira, a close ally of mine. she has treated me like family and I feel she understands me. which is insane. so for being such an amazing person, i dedicate this whole project to you, Aria. Also i did a pretty short testing phase on this sub, it went very well and i fixed some things already, but if there are some issues, or you just want to suggest a change: by all means comment. I always get notified of your comments! The Altair Vondess Labs is proud to annouce our new cutting-edge ship the Altair - Expedition Class. Features: - 2 Chainguns - 2 Discharge Coils - 4 Hardpoints - 2 Airlocks - 3 Ballasts - Room labels/directions - Medium Fabrication Room - Crew Quarters - Large Medbay --- Locked to medics+ --- Comes with fabrication machines - Armory (locked) --- Locked to security (door only) --- One locked cabinet ----Only security spawnpoint - Very large reactor - Combat drone - High quality interior design - Secrets - Artifact holders - Powered suit cabinets - LiOH Carbon dioxide scrubber and O2 generator combo. based off the LiOH concept used on Apollo missions - Small Cargo bay --- One cargo unit Operator Notes: The reactor will run pretty high at the start of a game or after full ship EMP. Battery array is automatic. will turn on when reactor turns off. but will stay off if docked using the top hatch. Reactor is very stable and takes a little extra time to meltdown or even catch fire. Airlocks are automated systems. - When the screen says "ready" press button to start a cycle. the airlock will first lock the room, flood it, open the outside door, then reverse that until the inside door is open and the room is drained. - If you need to leave or enter in a hurry you can pull the lever near the floor to activate override, during override you can open the doors via the switch near the floor. even in override mode all doors will auto close after some time. Ballasts have a brighter light installed than in image above, you can toggle this lamp via the switch in each ballast. Long range headsets can be found in the command room. Spare keycards in captains cabinet Secrets. Status monitor in command room is linked to BOTH the mineral and piloting monitor. this means when you click on it you can see both screens at once, refrain from doing so if you have issues driving that way. if you select the nav terminal or the mineral independently you can see just the status monitor beside them like in a normal ship. Engine is in the front of the ship. yes, you read me. The main armory cabinet is not locked, only the armory safe is. WARNING when leaving the bottom airlock. the engine is directly left of it. it is even not close, but I have to warn you for legal reasons. Cobalt Moon CD Introducing the very first Cobalt Moon Combat drone! This drone is designed to accompany your divers on cave diving quests and wreck salvages. It can also be used to assist in clearing nests, or providing covering fire. Built with a steel-like metallic glass to help protect it from creatures. it's a tough one. Features: - 1 Modified chaingun - 1 Water proof cabinet for easy transportation - Long lasting lItHIuM IoN BaTtErY. heh seriously tho, it last a good while. - Indicators for power and steering - Reinforced multi-alloyed metalic-glass shell for putting up a real defense to Europas creatures! - Adorably sized - I call them my little moon :) - Short-ranged Area light for guiding through caves - Shielded engine to avoid player damage Operator Notes: Movement is controlled via a periscope in the command room -Movement is angle based, if you look up you go up, if you look left and up you go left and up. the closer you come to the cardinal direction the more powerful the effect. meaning if you looked at a 45 degree angle you have a perfect split of x and y whereas if you look straight down you get a perfect -100 y. -RegEX circuits have been installed to help ease the range of movement. these comps will limit the cross of angles to 60 degrees, meaning you can move left without worrying about going up or down in a reasonable range of error. -to change between stationary and pilot mode click while in the periscope. ---keep in mind stationary mode does not automatically bring you to a halt, it just stopped movements from being read. - beside the text panel is a set of lights one red one green, green means you are in pilot mode. red means you are in stationary mode. If your drone takes a good enough beating it will flash red and warn you it's shell is busted. you can repair the drone manually, be careful to park it somewhere safe. The chaingun is smaller than mother-ship chainguns, as such it does fire slower. The secure cabinet is unlocked so anyone can get in it There are two direct indicators on the drone. -one is a green text that displays battery percentage -the other is a white text display that shows pilot input/warnings There is two indirect indicators. - beside the text panel is a set of lights one red one green, green means you are in pilot mode. red means you are in stationary mode. - red beeping alarm on the drone when it's hull is busted The drone is actually pretty fast, at least for something it's size, so be careful not to over do your controls. ATTENTION the drone engine is shielded and cannot harm divers. the gun still can tho ;)

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Realistic Self-Destruction sequence – Barotrauma Mod

Realistic Self-Destruction sequence

by 76561198160838077

Posting this after a long while. This is the mechanism I have used in all of my subs. Comes-in handy with a timer, light components, which adjust to it as the timer goes on, warning signals, sirens, different realistic texts and some other little beautiful features. Fairly simple, so you can edit it as you please. I have also included little text boxes in the editor for better and easier guidance, especially for newer players, if anyone wants to use it. Saved as .sub by default, so just spawn it in the editor, and save as item assembly to use in any other submarine you want it to be in. Default access is id_captain.

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Dugong  Seed – Barotrauma Mod

Dugong Seed

by 76561198324389773

!!!!!

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Exoskeleton Expansion – Barotrauma Mod

Exoskeleton Expansion

by 76561198226332632

Here's the professional English translation of your Power Exosuit mod description: Enhanced Power Exosuits Mod (Based on Vanilla Exosuits) Standard Power Exosuit 1. Environment Oxygen System - Harvests and replenishes oxygen tanks from surrounding water 2. Integrated Auto-Medical Injection System - Automatically administers drugs when injured 3. Biological Scanner (Why not red? Because I prefer blue ♥) 4. Added Sonar Scanning Module 5. Supports mounted medium weapons (e.g. Heavy Machine Guns, Fission Accelerators) Assault-Type Exosuit 1. Built-in right arm weapon compatible with vanilla ammo types (load ammo into exosuit slot) 2. Environment Oxygen System 3. Auto-Medical Injection System 4. Biological Scanner 5. Sonar Scanning Module 6. Supports mounted medium weapons Medical-Type Exosuit 1. Right arm equipped with medical nebulizer gun for rapid treatment of biological trauma (requires medical gas canisters) 2. Environment Oxygen System 3. Auto-Medical Injection System 4. Biological Scanner 5. Sonar Scanning Module 6. Supports mounted medium weapons Engineering-Type Exosuit 1. Right arm features heavy adjustable energy emitter - Configured with different oxygen/fuel tanks for ore cutting or structural repair 2. Environment Oxygen System 3. Auto-Medical Injection System 4. Biological Scanner 5. Sonar Scanning Module 6. Supports mounted medium weapons

185 downloads Details →
ИКВ-ТТ - Водораздел – Barotrauma Mod

ИКВ-ТТ - Водораздел

by 76561199012255425

ИКВ-ТТ - «Водораздел» ИКВ-ТТ «Водораздел» — Плавучая легенда для тех, кто измеряет жизнь тоннами груза и километрами ледяных тоннелей. Её покупают не за красоту или скорость, а за то, что он довезёт что угодно. Цвет "Окиси Глубины" сливается с тьмой океана, а реактор гудит колыбельную для тех, кто не боится спать под треск Гейгера. Скоростные Характеристики - Скорость по X - 15 км/ч - Скорость по Y - +-19 км/ч Общие Характеристики - Второй тир - Грузоподъемность - 40 ящиков - 2 Малых орудия - 1 Импульсный лазер - 1 Держатель орудия - 1 Крупное орудие - 1 Двойная магнитная пушка - Отсутствует автоматика дверей и люков - Нижний и верхний стыковочный порт Цена - 12.000 кр. Рекомендуемый размер экипажа - От 6 до 10 человек Говорят, если погладить трубы реактора и прошептать «Киров жив», энергосистема заработает на 10% стабильнее.

168 downloads Details →

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