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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Nathair – Barotrauma Mod

Nathair

by 76561198875176641

Hybrid tier 1 attack/scout small submarine. It has only one floor, ballast and airlock room. BUT it can't be very suitable for begginers despite of small size, because submarine is too hard in controling. High speed and small ballast are the reason. Cost - 3500 mk. Armory: -Chaingun -Flak cannon -Two coilguns in the stern You may find that sub very stupid and useless, and you'll be totally right)

155 downloads Details →
鲸鲨 – Barotrauma Mod

鲸鲨

by 76561198123026709

【第二届蓝海重工造船大赛参赛作品】 鲸鲨是由幻海设计局自主开发的第一艘潜艇,由于其为设计局的处女作,所以有很多借鉴老前辈的地方。但坏消息是,他们把老前辈们的缺点一同借鉴过来了,比如几乎是由废五金组成的反应堆以及年纪比你爷爷还老的发动机。 更多本次比赛参赛船,请查看以下链接: https://steamcommunity.com/workshop/browse/?browsesort=toprated&section=collections&appid=602960&childpublishedfileid=2933790695

135 downloads Details →
Furry Posters (medium res) – Barotrauma Mod

Furry Posters (medium res)

by 76561198874281541

Hey! I hasten to present my new mod, which brings a lot of beautiful art to the game) You can also interact with them in a rather interesting way. BURN! Seriously - they can be used as fuel for a submarine, and in some situations it can save you and your team life :) So far, their *condition* is not shown (although it is, because posters are essentially also fuel for the reactor) Total mod contains 15 posters in resolution ~ 700x700px. each. Original mod Low res version You can also join my discord server! Here i will publish the details of updates, ideas - which you can also discuss, or offer your own A standard poster will cost you 1 plastic and will be equivalent to 5 units of fuel (for example, a regular fuel rod contains 80 units), but a large poster will already cost 3 plastic and contain 15 fuel, respectively. Here you can also choose the size for each of the posters - from quite small to just huge! (total 3 for each of the posters to choose from) The mod will be actively updated and new content will be added to it - including according to your applications and requests, I am open to dialogue

175 downloads Details →
Type 69 Diesel Submarine – Barotrauma Mod

Type 69 Diesel Submarine

by 76561198065237662

This sub was intentionally made as some kind of mildly challenging rust bucket for a crew of 2-4 people. It is preferable to play with friends on this sub due to it being easy to sabotage (but who cares this is just a suggestion). Freatures: - Some automation - Override options for said automation - Limited arcs of fire - Increased maintenance - Diesel engine instead of nuclear - Sonar operated heavy railgun To operate heavy railgun use sonar scope. Aim it by using steering vector as aiming point. Also this submarine was heavily inspired by the Type-IX U-Boot.

147 downloads Details →
Periscope-Turret Auto Switching System – Barotrauma Mod

Periscope-Turret Auto Switching System

by 76561198213413056

Route the periscope to the turret where having contact automatically! 系统功能 System Function 和已有mod不同,此系统并非通过炮塔角度决定将当前潜望镜切换到哪个炮塔,而是根据运动传感器感应敌人,并将潜望镜切换到有敌人方向的炮塔上 Different from existing famous mod, this one does not switch the turret connect to current periscope by its angle, but detect enemy by motion sensor, then switch periscope to the turret where its direction having enemy. 此系统仍然具有一定的缺陷(比如,只能在两个炮塔之间切换)和开发潜力,这将在后面进行讨论,但目前效果仍具备一定的功能性和较强的可用性。尤其是,如果上下各有2门线圈炮,当你忙于其他事务的时候只需要两个NPC炮手而不是4个 Although the system having some defect (for example, can only switch between two turrets) and developing potential, which will be discussed later, current status having enough function and worked well. When you have 2 coilgun on each side of top and bottom, you need only 2 NPC gunner instead of 4 now. 工作模式:以一个潜望镜控制船首一上一下两个炮塔为例。当两侧其一传感器捕捉到敌人时,潜望镜强制连接到有敌人一侧的炮塔,手动切换不可用。当两侧都没有敌人或者都有时,自动切换不工作并允许手动切换(是的就是XOR)这个逻辑满足无需手动控制时的自动切换,同时也可以在优先集火或者观察矿物时手动控制朝向 Function: Use the example that one periscope control two turret on top and bottom in front of a ship. When motion sensor on EITHER side found monster, periscope will be connected to the turret where there is enemy, manually switching does not work. When BOTH side have or have no monster, auto-switching does not work and manual control enabled (XOR logic). This logic fulfill the need that when you engaging enemy and have no time for manual control or running between different scopes, and also when you want to observe minerals outside on a specific side. 什么?为什么两侧都有的时候不切换?对啊你把一侧的打完它就自动切到另一侧了 What? Why auto-switching does not work when both side having contact? Yes when you killed every monster on one side it will switch to the other side. 内容: Contents: Auto Turret Switching System (Assemble) == 主要内容,显示在物品组合中,便于安装 == Main content, shown in item assemble, easy to install on your ship Auto Turret Switching System Example (submarine) == 安装范例,可用于在编辑器中测试效果(或者直接用来玩),你可以活用F3控制台刷怪来测试 == Install example for u to test in editor (or play), use F3 console (if you don't know yet) to spawn monster and test the function 安装说明 How to install 安装工作很简单,只需要把组合中的一套东西拿出来并给线圈炮接电,然后调整传感器位置即可。 Install is simple, just pick the system out of item assemble, connect coilgun to power and adjust the position of motion sensor. 需要注意的是, 如果两个炮塔一上一下在船头具有重合的有效范围,请务必也将传感器范围重合一部分。否则怪物在两个区域内左右横跳会导致炮塔上下疯狂切换 Note: if two turret having overlapped controlling area, make sure the motion sensor also have same overlap. Or it will switching like mad when monster jumping between two sensor area. 系统原理说明 How it work 本部分介绍系统电路元件中各个部分的功能以便你在此基础上添加或改进功能(类似代码注释) This section introduce the function of all parts, check it out when you would like to add or improve some function of the system. (like the comment of code) 如图所示: As the pic. of this mod shows: 1. 系统总开关 1. System switch 控制切换系统的开关,可以同时连接多个系统块,字面意思,关闭时无论如何都不会自动切换 Controls the switching system, can connect to multiple system block. Like its name, when it's off, auto switching will not happen anyway. 2. 当前系统控制 2. Current System Control 决定当前块在什么时候进行自动控制。 Decide when this auto control block is functional XOR,AND: 仅当两侧之一接敌,且总开关打开时,自动控制可用,传感器信号被向前传递。上侧信号为1,下侧为0(NOT),通过两条不同的线连接到下一级 Only when EITHER side contact, AND system switch on, the auto switching is functional, and the signal from sensor passed to next layer. Top is 1, bottom is 0(NOT), relayed to next layer by two different cable. 3. 防错误复位 3. Anti false reset 由于传感器本来连接到一个敌袭方向指示灯,所以当不再有怪物时会输出一个0信号(不然灯会一直亮着)。然后这个信号会在怪物死亡或者离开感应范围时立即将潜望镜接到反方向的一侧。于是添加了一个信号检查模块,过滤掉这个警报解除的信号 Since the sensor originally connect to a contact direction indicating light, so when there is no monster, it output a False signal (or the light will never off). This signal will switch the turret to the opposite side. Thus these SGN was added to filter out this signal. 4. 潜望镜连接切换 4. Scope Switching Relay 潜望镜的输出同时接到两个继电器的输入,继电器输出到两个炮塔。同时两个继电器直接通过一个NOT模块连接其状态,即其中之一打开或关闭时,另一个会执行相反的动作。 Scope's output connect to input of two relay, relay output to two turrets. While two relay's status connected by NOT block. When the one on the left turned on or off, the other one does the opposite. 5.指示灯与手动开关 5. Indicator and manual switch 字面意思 As it's name says.

151 downloads Details →
ECM KILIMANJARO – Barotrauma Mod

ECM KILIMANJARO

by 76561198137082178

With resources dwindling in the more habitable regions of Europa's subterranean seas, Europa Coalition client colonies have begun to expand more and more into deep Europa. Under the immense pressure--and against implacable foes--current expeditionary ships have proved inadequate, and the corporations that make up the Europa Coalition are only too happy to profit off the hardships of these hapless pioneers. To that end, Armstrong & Cunningham Industrial (ACI) has unveiled the AEV-105B series. In an effort to decrease the MSRP of the AEV-105B while increasing profit margins, ACI has left a majority of non-essential systems offline to be configured at the convenience and to the specifications of the customer. The following systems have been included but not fully connected to either the power grid or relevant control surfaces: - Electric discharge pads - Drone controls - Diving suit lockers and associated oxygen containment units - Extended drainage ducts - Forward ballast - Battery banks - External CCTV system (Note: this is the buggy version of my usual setup, but it can be accessed for the purpose of editing) Additionally, the following systems and/or control surfaces have been left entirely disconnected but can be wired to upgrade the sub: - Two medium engines - Two shuttle batteries - Periscope in upper compartment - Internal cameras Finally, the sub has the following features which are ready for use or can be upgraded at a Europa Coalition station: - 2 coilguns - 3 hardpoints - 1 drone coilgun - 1 drone hardpoint - Medical bay with fabricator and research table - 3 unit loaders - Two external power connectors (top and botom) to allow configuration of external systems that connect to the power grid or internal control surfaces - A comfy chair for the captain - Access cards for the weapon cabinets in the upper section and the airlock (can be found near the nav terminal in the secure cabinet) This sub is designed to provide crews with a maximally upgradable sub. A lot of its secondary / non-essential features really do need to be set up before they can be used.

154 downloads Details →
Stalingrad Class Fleet Sub – Barotrauma Mod

Stalingrad Class Fleet Sub

by 76561198135827349

The Stalingrad class fleet submarine was the main workhorse of the red navy. With a large cargo hold and a vast array of weapon systems, the sub proved very versatile indeed.

120 downloads Details →
Immersive Handcuffs - More Content For Europe Compatibility Patch – Barotrauma Mod

Immersive Handcuffs - More Content For Europe Compatibility Patch

by 76561199490749863

patch to make these two mods work together. Mods Load Order: More Content For Europe Immersive Handcuffs Immersive Handcuffs - MCFE Compatibility Patch Attention: I’m not 100% sure everything is stable yet, so please test it and report any issues in the comments. I only found out about their incompatibility thanks to ARP .

237 downloads Details →
BaroCraftables [SV] – Barotrauma Mod

BaroCraftables [SV]

by 76561198039593995

This mod is primarily intended for private use. The original creators of the mods retain the original ideas. I simply combined everything into one mod and tweaked a few details to suit my needs. I will not be maintaining the mod. Based on: Barocraftables https://steamcommunity.com/sharedfiles/filedetails/?id=2499918466 Barocraftables++ https://steamcommunity.com/sharedfiles/filedetails/?id=3348276811 There are no resource chests, the interface with rotation buttons has been removed (mover + luaEditor allow you to customize the item as you wish), decorations have been removed, and some items like turrets and chargers have been added. Many mods add their crafting options to the vanilla fabricator, making searching difficult even with filters. Therefore, item crafting options have been moved to a separate fabricator (it can be crafted on the vanilla fabricator). Items don't overwrite existing ones and work seamlessly with other mods (e.g., Neurotrauma, ImmersiveRepairs, etc.). Load order doesn't matter (if in doubt, put the mod HIGH in the list). When placing items, it's easy to make mistakes and place them in the wrong places, so we've added tools for moving and linking (for example, for turrets and chargers). The tools are taken from the following mods: RIBA Mover https://steamcommunity.com/sharedfiles/filedetails/?id=3018655730 Lua Editor https://steamcommunity.com/sharedfiles/filedetails/?id=2983569829 Lua Linker https://steamcommunity.com/sharedfiles/filedetails/?id=2852315967 The RIBA Mover's firing sound has been changed to a more neutral one. I wasn't happy with the gunshot sound. The tools are divided by color.

237 downloads Details →
Random Things – Barotrauma Mod

Random Things

by 76561198020429344

Bunch of Random Mods for Friends and Local Server

180 downloads Details →
Damageable Transducers real sonar version – Barotrauma Mod

Damageable Transducers real sonar version

by 76561198135151187

Ever wished the sonar transducers were damageable? ever wished you could make your ship completely blind and unmovable? Well you're in luck! This mod is really quite simple, Sonar transducers become damageable, allowing creatures, weapons, and explosions to damage and eventually break the transducers, which will cause the ship to be 100% blind and immobile. Also don't forget, failing the skill check for repairs will damage you a fairly significant amount, good luck divers! Vanilla version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3210745608

192 downloads Details →

Signalis posters pack

by 76561198380528221

Posters from Signalis weapons and posters pack(clear posters.Also try Eusian posters from another author(dirty wariant)

200 downloads Details →
Hestor2 – Barotrauma Mod

Hestor2

by 76561198040234609

T2 Combat boat 2 to 5 people Cost: 15.000 Load capacity: 8 boxes Stock speed 28 km/h Armament: 2 coil guns; 1 railgun; 1 gun holder; discharge coil.

143 downloads Details →
PROSPECTOR——勘探者 – Barotrauma Mod

PROSPECTOR——勘探者

by 76561199157000295

由大佬“Zyleand”的潜艇改造而成的勘探者。 背景介绍: 勘探者是由卡萨布兰卡号重型武装货船改造而成,其前身为阿瓦隆旅行社的圣杯号豪华游轮,因其优雅的外形和精致的内部装修为人所熟知,但是随着和地球联系的中断以及木星辐射的逐步深入,阿瓦隆旅行社最终宣布破产,其旗下的圣杯号豪华游轮也被低价被联盟所收购,随后被军事化改装,添加了多种轻重型武器,用于执行危险海域的货运任务。 但随着第四天灾对于木卫二生物多样性的不满从而引进了新的强大生物,为适应这“新”世界。“勘探者”便被制造出来了。 基本信息 类型:攻击型 售价:10000mk 等级:3 大小:66x22m 武器:3门电磁枪,1门双联电磁枪,1门轨道炮,1门破片加农炮,1门激光轴炮,深水炸弹发射器,自动线圈, 载货:24箱 水平速度:23km/h 下潜速度:13km/h(加力下潜后19km/h) 推荐船员数量:6-10人 船只功能: 5倍速率的分解与制造台 穿梭机 自动跟随无人机(探矿专用) 自动线圈 激光轴炮 小黑屋 自动反应堆 电池稳压 主舰和穿梭机下方对接口能够进行跳帮,当且仅当全力上浮时分离对接。 机动模式:引擎只输出20%功率,此时航速稳定20+,但是机动性好 / 巡航模式引擎功率全开放。 炮台模式:主舰后方无人机锁死在对接口上,出击许可:当无人机指示灯变蓝后自动分离作为火力支援机使用。

130 downloads Details →
Logic for doors – Barotrauma Mod

Logic for doors

by 76561199159448239

Наборы логик для дверей, люков и сливных клапонов. Устанавливается на подлодку через редактор подлодок, в сборке используются "родные" вещи и должны работать корректно после отключения мода. *** possible translation errors *** Sets of logics for doors, hatches and duct block. Installed on a submarine through the submarine editor, the assembly uses "native" things and should work correctly after disabling the mod.

194 downloads Details →
SKJSK | Transport railgun mule – Barotrauma Mod

SKJSK | Transport railgun mule

by 76561198170586267

Based on EK | Utility - Transport crate mule This is railgun ammo transporter. Compatible with: railgun shell, nuclear shell, EK railgun ammo types

179 downloads Details →

Nova VX [JE]

by 76561198147644083

Updated for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2259833357

80 downloads Details →
Knifetail-A – Barotrauma Mod

Knifetail-A

by 76561198205981872

Knifetail The Knifetail is a sleek and incredibly agile Scout-class submarine that can get just about anywhere on europa with not too much delay. Submarine information - Submarine general information - Submarine characteristics and strengths - Submarine weaknesses Submarine general information Stuff you need to know - Ship-Class: Scout Submarine - Main armament: 3x Coil-guns - Recommended crew size: 3-4 - Mechanical systems: Constructor, De-constructor, and Medical Fabricator - Cargo capacity: 8 Crates - Price: 6000 marks Submarine characteristics and strengths Get to know the Knifetail better - The engine is very powerful for the ships size, allowing you to reach blistering speeds - The Coil-guns are spread evenly around the ship to have large arc of fire - Easily accessible ammunition storage for the guns - Small arms are in a locked steel cabinet to keep prying hands away - Sensor-activated doors makes traversing the submarine easy - There aren't that many junction boxes, so maintenance is easy for a small crew - The ballast tanks are separated by a door in the middle - There is a battery charging stand in the mechanical room - Loose vents have been placed around the submarine, making it compatible with the Traitor game-mode - Emergency containers with oxygen masks and welders are spread throughout the ship Submarine weaknesses Get to know the Knifetail's weaknesses - The Reactor is very hungry and will eat up your supply of fuel rods - Vertical acceleration is not very fast, upgrading the ballast pumps might be important - The Knifetail doesn't have a rail-gun or any heavy armaments - Only 4 diving suits and a rather cramped interior means you will really notice having too many crewmembers

116 downloads Details →
Combine City 15 (HHN) DEFUNCT! – Barotrauma Mod

Combine City 15 (HHN) DEFUNCT!

by 76561198052563272

NOTICE: No longer receiving updates and connected network has been shut down, refer to this mod linked below to see some of my old work being reused: - Combine Assault sigilu city made by fat seal modified by GamerCake and jim for HHN Our community Discord

69 downloads Details →
NXV Gamma – Barotrauma Mod

NXV Gamma

by 76561198077215622

Independent Experimental Vessel "Gamma" is a remade version of Type 6 Transporter for European seas made by NanoTrasen. But you are a rogue crew, swearing NanoTrasen for everything what happened on Earth, Mars and Venus. Type 6 taken from Elite: Dangerous.

119 downloads Details →
Дюгонь для людей – Barotrauma Mod

Дюгонь для людей

by 76561198273929578

да

149 downloads Details →
Husk Deliverance-class Shuttle – Barotrauma Mod

Husk Deliverance-class Shuttle

by 76561198025043368

Even Husk Cultists trade for rare supplies now and then, and they love collecting new followers. The fever dream of a once-brilliant subwright, this small shuttle's alien curves and decaying walls remind the faithful to reject mechanized humanity. In accordance with the Church doctrine that true believers must "commune" with the Husk to survive extra-vehicular activity, this shuttle has a toxin cabinet in place of dive suit lockers. Hopefully there's enough anti-husk to reverse the process…

125 downloads Details →
RE: Stolaire's Armory – Barotrauma Mod

RE: Stolaire's Armory

by 76561198053493493

This mod overhauls most of vanilla handheld weapons and explosives, and adds some of a new content Overall changes: - Most weapons and its ammo received ingame sprites and icon updates - Changed weapons damage values: heavy and full-auto firearms now deal more damage comparing to vanilla to tie with burst-fire firearms - Changed economics and availability of weapons and its ammo - Added special underwater muzzle effects for firearms - Several explosive materials changes - Added supplemental content HARPOONS: - Harpoon guns no longer have a rope attached to it - Harpoon Coil-Rifle is now faction-exclusive, available after difficulty level 30 from Coalition (0 for item, 40 for a blueprint reputation required), blueprint and item can be found on wrecks - Added Hardened Harpoon from "Heavy Hitter" Engineer talent and Hunting Harpoon with a rope - Decreased "Slayer" talent damage boost: from 25 passive/50% in open sea to 10/25% BASIC FIREARMS (Revolver, SMG, Shotgun): - Doesn't require recipe to craft default ammo - Weapon blueprints recipe available from 30% difficulty - Default ammo doesn't hitscan when fired underwater and has damage penalty - Added Depleted Fuel Shotgun Shell from "Arms Race" Engineer talent LIGHT ADVANCED FIREARMS (Machine Pistol, Rifle, Handcannon): - Machine Pistol is actually as resource-efficient as SMG - Rifle rate of fire and magazine size has been increased, but it can no longer fire grenades, since the role of inventory-held grenade launcher is designated for a new weapon - Handcannon will punch you back if you have not enough weapon skill to use it - Added Physicorium Handcannon and Armor-piercing Rifle ammo HEAVY ADVANCED FIREARMS (Assault Rifle, Autoshotgun, HMG): - Replaced HMG with AR recipe in "Warlord" talent, HMG is available only via blueprint in late game (difficulty level 60) - Autoshotgun is now require "Implacable" talent - HMG magazine damage pool is greatly increased but it can't be stored in inventory - Added Armor-piercing and Physicorium Assault Rifle ammo SECRET FIREARMS (Boomstick, Deadeye Carbine): - Added blueprints that can be found on wrecks MISC (FPA, Scrap Cannon): - No longer available from merchants, replaced with new weapons - FPA have increased damage and supports Rifle Scope EXPLOSIVES AND EXPLOSIVE WEAPONS: - Added tags for explosive materials - Increased power of Compound N (same as C-4) and IC-4 (double as C-4) - Grenade Launcher is now craftable, available via blueprint that can be bought or found on wrecks from 30% difficulty - 40mm grenades now require recipe from default or Compact Grenade Launcher blueprint - 40mm and hand grenades can be crafted from C-4, Compound N or IC-4 - Changed recipe of 40mm and hand stun grenades - Increased Incendium Grenade fire power (no pun intended) to tie with Molotov Cocktail NEW WEAPONS: Compact Grenade Launcher: - Compact 40mm grenade launcher. It's firepower is not as large as its full-scaled counterpart, but still high for this small package - Available after difficulty level 30 exclusively from Separatists (0 for item, 40 for a blueprint reputation required), blueprint and item can be found on wrecks Compact Rifle: - Compact 6mm assault rifle. It has worse combat performance compared to the full-scaled version in exchange for ergonomics, comparable to a submachine gun - Replaces Scrap Cannon in Separatist shops, available after difficulty level 60 (40/80 reputation require for an item/blueprint), blueprint and item can not be found on wrecks Hand Howitzer: - A lever action rifle chambering .61 caliber cartridges. Comparing to Handcannon, it has larger tubular magazine and doesn't break hands, but also quite bulky. Supports Rifle Scope - Replaces RFA in Coalition shops, available after difficulty level 60, 40/80 reputation require for an item/blueprint), blueprint and item can not be found on wrecks TALENTS: - Gunsmith - Removed Revolver and Revolver Round recipe, added 20 weapons skill bonus - Big Guns - Added Physicorium Handcannon Round recipe - Weaponsmith - Added Revolver recipe - Munition Expertise - Removed ammo recipes, added increases ammo fabrication yield bonus - Boarding Party - Removed Harpoon Coil-Rifle recipe - Slayer - Reduced damage bonuses - Pacification Kit/Implacable - Replaced Autoshotgun recipe - Rifleman/Warlord - Replaced Assault Rifle recipe, removed HMG recipe - Heavy Hitter - Added Hardened Harpoon recipe - Arms Race - Added Depleted Fuel Shotgun Shell recipe OVERRIDES: Items: 40mmchemgrenade 40mmgrenade 40mmstungrenade alienspear assaultrifle assaultriflemagazine assaultrifleround autoshotgun c4block chemgrenade compoundn empgrenade explosivespear fraggrenade grenadelauncher handcannon handcannonround harpooncoilrifle harpoongun hmg hmgblueprint hmgmagazine hmground ic4block incendiumgrenade machinepistol machinepistolblueprint nucleargun nucleargunbolt revolver revolverround revolverrounddepletedfuel rifle rifleblueprint riflebullet scrapcannonblueprint shotgun shotgunshell shotgunshellblunt shotgunslugexplosive shotgununique smg smgmagazine smgmagazinedepletedfuel smground smgrounddepletedfuel smgunique spear spearunique stungrenade uex volatilecompoundn Talents: armsrace bigguns boardingparty gunsmith heavyhitter implacable munitionsexpertise pacificationkit rifleman slayer warlord weaponsmith Language strings (ALL): entitydescription.assaultrifle entitydescription.assaultriflemagazine entitydescription.hmgmagazine entityname.shotgunslugexplosive Language strings (RU): entitydescription.rifle entityname.assaultrifle entityname.assaultriflemagazine entityname.hmg KNOWN ISSUES: - When applying this mod mid-campaign Harpoon Coil-Rifle will have vanilla charge rate and Autoshotgun - original scale TRANSLATIONS: Russian translation included

230 downloads Details →

Jukebox by Oxy

by 76561198214464449

177 downloads Details →

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