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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Enhanced Armaments DynamicEuropa Patch Fix
by 76561198313108907
Fix for the Enhanced Armaments DynamicEuropa patch. To those who play with DynamicEuropa and Enhanced Armaments, the recent patches to DynamicEuropa borked itemset spawns for security guards for Separatists and Coalition when used with Enhanced Armaments and the DE patch. This is the fixed version of the patch and requires a specific load order for it to work. Also removes pressure stabilizer from DynamicEuropa on security guards. Load order: Enhanced Armaments DynamicEuropa Patch fix Enhanced Armaments DynamicEuropa For any Enhanced Armaments addon like EH+FFE or RRR Armaments, just add above Enhanced Armaments but underneath the patch fix. Notes: - I might not maintain this mod unless something critical breaks or if theres a significant bug encountered during my or anyone else's playthrough that hinders progression or loadout generation for outpost guards. - You can use EHA Addons, but check for errors such as wrong ammunition being crafted, etc. I'll maybe try to add new ammunition types from EHA and or its addons made by other community members, but that depends on the amount of free time I have. - The warnings provided in the console by other members who have this mod installed is possibly only in the Enhanced Armaments mod and has nothing to do with this patch. The only thing this patch does is: - Fixes outpost loadout generation for NPCs to use Enhanced Armament equipment such as Armor and Guns. - Removes the Pressure Stabilizer that the DE devs added (and removed a while ago, so its redundant.) Credits: Micheny for making this patch for DynamicEuropa in the first place
toomanybaro
by 76561198097812958
Tired of having to alt tab and check the wiki ? Scrolling and hovering every craft in the Fabricator looking for possibilities ? Are you just starting and are already lost in the crafting ? This mods is for you ! Hover an item in an inventory slot and press 'O' (Letter o , like in open) And VOILA ! You can use left click on any item in the menu to focus this one and his craft. Click Close or press Right Click to quicly close the window ! I recently discovered the game and fell in love with it, especially the wiki and engineer; but even more WITH CRAFTING AND LOOTING. But having to search in the wiki mid game when anything can happen is not the best plan. That's why I created this mod that i didn't find before, maybe there is, somewhere.. This mod is inspired by too many item from Minecraft , an OG mod that allowed you to see crafting recipes and usage from an item. Of course my mod is nowhere near any kind of standard. I'm doing my best and I'm absolutelly not a game programmer or UI artist. If you have any idea of things that could be added to better the mod i'm ready to listen ! But beware i'm no professionnal, i wont be making this fulltime. It took me 2 days so if you really need something i wont do, maybe you could do it yourself ! Ready to help, but beware i might not respond if you just tell me "not working". Console, crash logs etc. often write the exact problem allowing a quick fix, no developper is a geni and know what went wrong on YOUR computer, it always works on his :) Hope it helps people discover the game or play have a smoother gaming experience ! YOU NEED LUACs, It's a C# mod and needs the LUACS. It needs to be up to date and cs mods have to be activated in the main Menu once LUACS is installed. nothing crazy, just follow the LUACS installation. You should have a command to put as startup option of your game to update the mod and have mods working. - CLIENT SIDE - WORKS WITH MODDED ITEMS Guide to install : https://steamcommunity.com/sharedfiles/filedetails/?id=3473979190 There is an option menu of the bottom right when you open the UI and there is currenly 3 settings : - Refresh speed for subingredient {in milliseconds} : how fast the UI will swap between possibles ingredients - Reopen on recipes {Checked / Unchecked} : If not checked the UI will open on the last tab you were, if CHECKED everytime you press the keybind it will open on the recipes. - Keybind {Mouse or keyboard} : the key to open the UI ! The mod support all these language : - English (@kouzouke) - French (@kouzouke) - Spanish (@kouzouke + IA) - Chinese (@寄) - Russian (IA) If there is a mistake in a language or if you wish to add a new one you can contact me by adding me on steam or finding me the barotrauma modding discord.
Decotrauma - Antenna Edition
by 76561197992632066
Decotrauma - Antenna Edition Decotrauma presents you their newest assembly, featuring a range of antennas, perfect for adding that extra level of detail to your submarine. With various styles and sizes available, you can customize your vessels to suit your preferences. These antennas are a must-have addition to your editing toolkit, subscribe now and start exploring the depths with style! What's Included 100% Vanilla Assemblies Over 50 antennas - 6 Large Antennas - 9 Medium Antennas - 41 Regular Antennas with varying sizes How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Engines as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2977322693
Aliens Humans
by 76561198003268863
From USCM coloinal marines, to Waylend Yutani mercs, to android warriors. Vanilla balanced . Use it in any battles From the Xenomorph and Yautja battles. To Halo or other crossover ones Perfect for dealing with Aliens or Predators Currently the mod includes Weapons from Aliens vs Predator 2010, and Aliens Fireteam Elite. As well as synth armor from avp2010. Synths such as working Joe's, healers and combat synths are in-game enjoy folks!
Ammo Vest [OUTDATED AF]
by 76561198044946749
Ammo vest that can contain 6 items. By Dolorosus Ira.
Stronger Petraptor - 更强的宠物迅猛龙
by 76561198257023744
像敌对的泥偶迅猛龙一样拥有护甲的宝石迅猛龙。 The Petraptor that has armor like the Mudraptor. 重写了宝石迅猛龙蛋,在放入盐水孵化时为其额外放入遗传物质(泥偶迅猛龙)后,遗传物质将被锁定,蛋的外观颜色发生变化,将会孵出更大只的宝石迅猛龙 Override Petraptor egg, after putting genetic material (Mudraptor) into the egg when incubating in saline, the genetic material will be locked and the color of the egg will change, and a larger Petraptor will be hatched! #注意事项 / Caution: - 修正官方代码错误导致的BUG:在火中的宝石迅猛龙蛋将会双倍减少耐久 - Fixed bug caused by official code error: Petraptor egg in fire will be doubly reduced in durability - 孵化普通的宝石迅猛龙时速度提升一倍 - Hatching a normal Petraptor doubles its speed - 孵化拥有护甲的宝石迅猛龙时孵化速度降低 - Hatching a Petraptor with armor reduces hatching speed - 遗传物质(泥偶迅猛龙)插入成功将会被锁定为不可交互 - Genetic material (Mudraptor) will be locked if inserted successfully - 可以插入任何纯度的遗传物质(泥偶迅猛龙) - Genetic material (Mudraptor) of any purity can be inserted - 仅在孵化初期可插入基因修改孵化结果(基因未锁定,蛋的颜色未改变则代表插入失败,请取出基因) - Genes can be inserted only at the beginning of hatching to modify the hatching result (if the genes are not locked and the color of the egg does not change, it means the insertion failed, please remove the genes) - 拥有护甲的宝石迅猛龙血量提升20%,体型提升10%/ - A Petraptor with armor has 20% more blood, 10% more size - 给宝石迅猛龙喂食尸体后它的战斗力会大幅提升,甚至可以打赢老龙 - Feeding a Petraptor a corpse increases its combat power dramatically, and it can even defeat a hostile giant Mudraptor 联机水群:667081952 模组造船:200300947
Leviathan
by 76561198283350053
1. General appearance. The exterior of the design is unique, with its inspiration coming from the biblical beast, Leviathan. The outer shell uses a large amount of ore as peripheral illumination, while the mouth nibbles on the shuttle. In fact, the original idea was to put the rail in the mouth, but come to think of it, the angle of the rail in the mouth would have been limited, the effect would have been bad, so I put the shuttle in it instead. As far as I can tell from the test, except for some docking difficulties, everything else works well. 2. Weapon system. There are two auto-discharge coils on top of the ship, but only one coilgun and one railgun, this configuration has been tested to handle most situations. Of course, you can also modify it to suit your needs. There are two coilguns in the bottom of the ship, mostly for full coverage of the bottom. The shuttle in the mouth also carries an additional coilgan, which can also be used as a firing point in a docking state. The back of the Leviathan is a blind spot for firepower, but of course you can add more guns there, but I think the gameplay will be better if the submarine has appropriate defects. 3. electrical system The power system uses a smart battery, which I learned from the video, most systems get their power from it and are split into three separate power grids, which therefore don't get damaged much, at least not as quickly as regular junction boxes. 4. Acceleration system. The submarine is equipped with an acceleration system that is powered by a shuttle battery and can give you a 3-second acceleration, which can be used to quickly change direction or very easily evade enemies, just press Boost on the terminal. One thing to note, however, is that this system will drain the battery every time you use it, and you have to wait for it to recharge before you can use it again, so it is also very important to understand the timing of its use. 5. Cool Stuff. In a recent update, we updated the interior of the Leviathan. Changes include: changed the look of the safes, they now look like a square block of ice; Zircon changed a lot of details, like making the interior more icy; changed the colors of the navigator panel to blue; changed the sonar sound to heartbeat; he also added a switch next to the navigator terminal to enable "Atmospheric Lighting", parties with friends on Leviathan, all together to drink ethanol, nothing better! 6. Solution for other submarines that have anomalies after the mod is turned on. Actually, this is because the mod replaces some default files, causing the text inside the navigation terminal of other submarines to become SIGNAL_1/2/3 and the sonar sound effects to become heartbeat sounds. To fix this, simply disable the mod and copy Leviathan - Vanilla version.sub from the Barotrauma\Mods\Leviathan folder to Barotrauma\Submarines, then load it into the game. (This will cause you to lose some special effects such as heartbeat sonar and the blue navigation terminal, but if you want the Leviathan to coexist with other submarines, this is the only way to do it at this time).
BaroCraftables++
by 76561198268913024
Adds more (a bit overpowered) furniture to Barocraftables+ - Huge Steel Cabinet — Large Steel Cabinet, but even bigger - Storage Container Shelf Stores 10 Storage Containers Neat way to store other modded cases - Clown Storage Container Where could the prankser go? Provides no air but immune to pressure. Unlocked without talent - Void Storage Container — Huge suitcase that can fit even Large items. Extremely expensive and can only be stored on Contianer Shelf - Wardrobe — Small cabinet that can fit a lot of clothing - Diving Suits now glow in the dark Note: Duck suit is added by Dynamic Europa - Turret Hardpoint, Large Turret Hardpoint, Blank Loader are now made craftable. Other turrets are now un/in-stallable and deconstructable Placing turrets on outside is a bit glitchy. All turrets by default will have 360 degress view, since there is no way to change their viewfield. If your turret does not rotate 360, you can unlock it's rotation using a wrench (LMB) Don't forget to link turret to a loader. I recomend using Lua Linker - Made Shuttle Navigation Terminal craftable ...Anybody has ideas on what to add? Troubleshooting I cannot craft/detach/interact with *object name* Some other mod is overriding the setting from barocraftables. Thus removing any components added to said object (recipies, detachability, etc.) I cannot link turrets to periscopes Using Lua Linker set the property "Locker" to false (this helped a few people in comments) Report an issue I am welcoming any translations/suggestions/references
The Initiatior
by 76561198318673724
The Initiatior series of submarines are often remarked for their quick agility and for their easy to remember layout. However, due to the weight of additional cannons and a shuttle being added after its manufacturing, this particular vessel speed pales in comparison to what it was. Still, its firepower and fast repair response time as a result of its simplistic nature makes it a very versatile contender for the icy depths of Europa. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glad everyone likes the sub! If you wanna learn how to build subs, or are looking to improve your skill in making them, you might be interested in checking out our Discord where you are free to ask any questions you may have! https://discord.gg/N7QjD6vmvG
NT Surgery Plus CN Patch
by 76561198264302063
汉化包简介 由老虎脱粒机汉化组汉化 NT Surgery Plus 的外挂汉化包,要连同本体一起订阅。仅包含 NT Surgery Plus 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 Neurotauma:Surgery Plus 旨在扩展 Neurotauma 的手术系统 这个扩展增加了以下内容: - 增加了一个新的职业:外科医生,拥有一套全新的天赋树和许多新的物品。 - 如果患者或主刀医生没有做好十足的准备就进行手术,则会导致手术感染。 - 帮助医疗人员及救伤员的伤患检索。 其他 无
Dead space 2.0
by 76561198022704366
Dead Space 2.0 Mod This mod brings the chilling atmosphere and relentless horror of the Dead Space franchise to Barotrauma. Featuring elements inspired by all Dead Space games, Dead Space 2.0 introduces extra enemies, monsters, props, improved AI, and recreates key events from the original mod (linked below): Dead Space Original Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119 For those looking for an immersive user interface overhaul, you can find it separately here: UI Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=2935842595 Current Status: The mod is currently in development. This version: New Missions: Engage in fresh, horrifying objectives. Increased Difficulty: Prepare for a more challenging survival experience. New CEC Engineer Class: Take on the role of a skilled engineer from the Concordance Extraction Corporation. New Suits: Equip yourself with new iconic armor inspired by the Dead Space universe. New Items: Discover advanced tools, weapons, and supplies. New Opponents: Face off against new, terrifying enemies. New UI: Experience a revamped interface inspired by Dead Space. Zealot Version The Zealot Version includes all features from Dead Space 2.0 but cranks the difficulty to very hard for those seeking an extreme challenge. Credits Mod Creators: King - Lead Scripter GSWoof - Textures Battle Engineer-scripting Special Thanks to Testers: H4F RZYRI ♥Iruś♥ REZeister Czubaka Michal2222 Known Issues: There is a known issue where Steam Workshop may not download the mod completely. If this occurs, try verifying your game files to resolve the problem.
Bunks Fix
by 76561198977113281
adds second place to all vanilla bunks accessible by pressing Use key (E by default) (dose not require Lua installed) removes preinstalled invisible bunks each round (requires Server-Side Lua installed)
(Fallout) Laser Weapons
by 76561198418715415
(ENG) Hello friend! Tired of monotonous harpoons and firearms? Do you want something more futuristic? Then this Pack of Laser Weapons from "Fallout" is especially for you! The mod pack is still being finalized and I will try to add new weapons if you like it! There are plans to add a bunch more weapons (possibly power armor) from all corners of the wasteland... I will be glad to see your activity! (like/comment) Have a good game and good luck! (CN) 你好朋友! 是否对单调的鱼叉和枪械感到厌倦? 是否想要更加未来风的玩意? 那么以"辐射"系列为基础的等离子武器包就特别为你制作! 这个模组包还没有完全定案,如果你喜欢的话我会尝试加入新武器! 计划加入更多来自整片废土的武器(也有可能是动力甲)... 期待你们的回应!(喜欢/评论) 特别感谢翻译成中文 - (SevenPurple) (RU) Здравствуй Комрад! Надоели однообразные гарпуны и огнестрельное оружие? Хочется чего-то более футуристичного? Тогда этот Пак Лазерного Оружия из "Fallout" специально для тебя! Мод-пак ещё дорабатывается и я постараюсь добавлять новые оружия если вам понравиться! В планах добавить ещё кучу оружия (возможно и силовую броню) со всех уголков пустоши... Буду рад видеть вашу активность! (лайк/коммент) Хорошей игры и удачи! THANKS to the modder under the nickname: Videogames And Thank SevenPurple for localization into Chinese
JanitorPlus
by 76561198020062858
Want to punish a careless assistant or make your own life more difficult? This mod adds a janitor's toolbox to the game—a mop and a water bucket. Now no one will stop you from doing this useful and tedious task! To use the mop, you need a bucket filled with water—you can collect it from the ballast, for example. Wet your tool by placing it in the bucket and wait a bit! Now you're ready to clean! The cleaning area is marked by a special mop icon. Don't forget to change the water. Please leave any ideas or other tips for the mod in the comments.
lobotomite's Simple Storage (Abandoned)
by 76561198964292722
Just some simple storage items, made for players who don't have assistant teammates or just want some simple storage expansions. Also adds cool duffel bag. Current items: - Mobile Steel Cabinet(Small) - Mobile Steel Cabinet(Big) - Duffel Bag - Mobile Diving Cabinet - Mobile Diving Locker - Mobile Ammo Shelf - Mobile Shelf - Portable Fabricator and Deconstructor
Trashcan
by 76561198257023744
Added a clean button to the original trash can to clear the trash. Added sound effects for the clean button. Bins can now be made and placed Items in bins are no longer considered stolen (you can now pick up trash at outposts) Bin capacity has been increased to 6 compartments
deus ex machina 机械降神·九州的戎帼
by 76561198366523132
机械降神·九州的戎帼 这是一款外骨骼美化mod 仅改变九州武库中三种外骨骼机甲的外观,无任何性能修改 戎装原型机 戎装原型机2号B型 戎装盗窃者型 闲置状态 别担心,她们会自己找乐子 系列mod https://steamcommunity.com/sharedfiles/filedetails/?id=3393808508 https://steamcommunity.com/sharedfiles/filedetails/?id=3395876305 https://steamcommunity.com/sharedfiles/filedetails/?id=3400399532 Deus Ex Machina·JiuZhou RZ This is an Exosuit beautification mod Only change the appearance of three Exosuits in 九州武库,No performance modifications rz_prototype tsm_rz_2b tsm_rz_pirent IDLE Don't worry, they will find their own fun Series mod https://steamcommunity.com/sharedfiles/filedetails/?id=3393808508 https://steamcommunity.com/sharedfiles/filedetails/?id=3395876305 https://steamcommunity.com/sharedfiles/filedetails/?id=3400399532
Soviet pack OUTDATED
by 76561198168954825
For those who's wondering what is going on with mod I would say that I don't have time nor motivations to fix the mod not to mention updating it. Generally I resigned to work on it to the moment I'll have arrange my life. List of goods: Weapons: >PPSh-41 legendary submachine gun >Mosin-Nagant M91 one-bolt action gun remembering the Tsar >Mosin-Nagant M91/30 PU modified sniper version >DP-28 prewar light machine gun >TT-30 semi-automatic pistol >PPS-43 submachine gun theoretical deputy of PPSh-41 >PTRD-41 anti-tank rifle yeah anti-tank rifle... I'm not drunk >AKM reliable legendary postwar assault rifle >Nagant wz.1895 maybe not soviet but adored by the russians >SVT-40 semi-automatic battle rifle >SVT-40 sniper variant semi-automatic battle rifle with a scope >Federov Avtomat very rare automatic rifle from ww1 >RPD manual machine gun produce since end of ww2 Equipments: >SSh-39 basic head protection >SN-42 less common assault engineer body armor >NKVD hat the basic covering of every self-respecting commissioner >Forage doesn't protect against cold or bullets. It only serves to make you remember which side you are fighting on >Ushanka for long and harsh winters >Motorized Infantry Uniform comes from cold war Misc: >Bayan button accordion ( credits ) >Balalaika stringed musical instrument ( credits ) >Prima Cigarette I don't know that they are good. I don't know even that they exist or not. I know only that why I choosed it. You can guess. To spawn items by command you must first use command in the console enablecheats (remember that after that you won't be able to get any achievements) and then type spawnitem . I added indentifier to every item on the list above. If u want to spawn ammo for weapons just type spawnitem for example spawnitem ppsh41mag. There's a link for submarine from screenshots https://steamcommunity.com/sharedfiles/filedetails/?id=2098958816 And as always I hope you enjoy. I wish you health and hapiness in the new year!
No Light No Name
by 76561198321491331
Only effective when you are playing as Human: If the other person’s face is poorly lit, you will not be able to identify them (include husk). Because this mod needs to read texture data (LightMap) back from VRAM to system memory in real time, it introduces some CPU lag. Unless your game already runs very smoothly, I don't recommend enabling this mod. You can reduce reading latency by lowering the sampling resolution in Mod Gameplay Settings (default 25%, equal to ¼ screen resolution). Please follow the installation steps to enable LuaCsForBarotrauma and allow it to run C# scripts with your permission. The mod is client-side only and is plug-and-play. Github
Ammo Penetrate Corpse
by 76561199360402534
This mod is fork of No Firendfire SIG but with feature that makes all the projectiles to ignore corpses of monstres. Now you won't nuke yourself because of hammerhead spawn stuck in your railgun IMPORTANT! This mod requires client side lua mod to be installed, you can use this mod instead of No Friendly Fire SIG mod because this is fork of it, you can also enable and disable certain features of this mod by editing them in steamapps/workshop/content/602960/3543916066/CSharp/Shared/Bmsmod.cs if you found bugs please create issue on github. https://github.com/Gotve1/Barotrauma-APC this is a fork of mod No Friendly Fire SIG https://steamcommunity.com/sharedfiles/filedetails/?id=3479693949 By Diemoe and HDC https://steamcommunity.com/profiles/76561198180773961 https://steamcommunity.com/id/HDC_with_Rika
Innanutshell
by 76561198057538053
An unsupervised, unofficial, upgraded version of the former WH4-L3 military vessel "Humpback", the previous crew has made substantial changes to the model to handle greater threats of Europa, now equipped with a surveillance system, breach alarms, depth charges, and a sick new paintjob following with the new name "Innanutshell" It is safe to assume that the lack of improvements to any of Humpback's previous weaknesses is what led this submarine to fall onto your hands. Actual changelist: - 1 new diving suit, totalling 6 - Status monitor added to Medbay - Added a door between Command and Gunnery - Switched the door in Junction to a windowed door - Depth charge slot added to rear ballast, intentionally a pain to reload - Alarm button added to Navigation and Engine to warn the crew of threats/intruders - Camera system added to Command room - Breach warnings added to Staircase - Navigation buttons that actually do things - Mysteriously blows up every station it docks to, make sure the submarine is turned off while docked. Camera system: - Left-click to switch cameras - You can turn on / off the outer lights with a button near the periscope - Camera Order: front blindspot > back top > back blindspot > junction > engine > armory > airlock > crafting Breach warnings: - Intruder Alert: water detected in junction - Red Spy: movement detected in airlock / blindspots - On Fire: smoke detected in junction 3 buttons on Navigation: - Self-Destruct: turns off reactor - Don't Touch Me: deploys depth charge - PANIC: toggles on / off alarm To-do list to self so I don't forget: - patch-up random item spawns - make up better supply cabinets - AI can't reload the coilguns properly - figure out a meme for the supply cabinets - label buttons - wire the oxygen - update to humpback's latest designs, or consider it - logbooks for submarine instructions (like explaining breach alarms and batteries) - reposition the chair since it doesn't reach periscope properly - window, somewhere, for anxiety
Hunter's Husk Job - Chimera Remake
by 76561198027060856
Hunter's Husk Job - Chimera Remake This mod is a work in progress, some skills and talents are subject to change. Requires Server & Client-side LUA. This mod makes Hunter's Husk Job compatible with Chimera Remake. Don't think the load order matters, prove me wrong!
[LK]Sd.Jgz-Stellarator
by 76561199347925768
Following the failure of the "Advanced Heavy Warship Program," the assignment realized the urgent need for a "sufficiently advanced and relatively reliable" vessel platform to restore its promises for military in advanced technologies, leading to the hasty inception of the "L200 Project." The assignment turned its attention to the then relatively mature rapid fission technology, culminating in the Sd.Jgz-180 and its impressive laser main gun. Although the Sd.Jgz-180 was quite successful as a technological experimental platform, its enormous fuel consumption, singular and cumbersome armament, and limited space rendered it a delicate, expensive, and non-self-sufficient ocean-going combat vessel. The "advanced" label conceals a misjudgment of the battlefield environment that was gradually shifting towards blockade and interception, the awkward fate of being born as an experimental model on the brink of retirement, and a meager record. INSTRUCTION: T2 Attack Volume: 39m*10m Item Count: 750 (excluding supplies) + 146 (drone) Price: 18000mk AND a OP version for 0mk,along with certain little toys This is a very irregular ship, please be sure to read the following instructions: 1. The ID permissions of this ship have been specialized. If you need to change this ship midway through the campaign, please purchase a new ID card from the station merchants. 2. This ship does not have conventional armaments; the main and almost only weapon is two laser lances. 3. The ship's supercapacitor can only support one shot for the laser lances, so it has almost no energy-storage function. The firing rate of the laser lances is entirely dependent on the output power of the reactor. 4. The ship is equipped with an ultra-high power reactor with an initial maximum output of 50000kw, but its fuel efficiency is only one-fifth of a normal reactor. Please use all functions with caution. 5. The ship's power grid has three modes: Cruise/Afterburner/Laser Lance(La-WS), which can be set using the second button on the sonar panel and the lever below the navigation terminal. 5.1 In Cruise mode, the voltage of main power grid is set low (default is 0.8, with the main gun firing rate at approximately 0.7 RPS in the un-upgraded state), and fuel efficiency is relatively high. The second small light on the upper right of the navigation terminal being off indicates Cruise mode. When docking at a station, voltage fluctuations occur in Cruise mode. Set the Cruise voltage to 1.0 or switch to Afterburner mode to avoid this. 5.2 In Afterburner mode, the voltage of main power grid is set higher (default is 2.0, with the main gun firing rate at approximately 1.7 RPS in the un-upgraded state), equipment(Like Engine) operate at higher power, and fuel efficiency is relatively lower. The second small light on the upper right of the navigation terminal being on indicates Afterburner mode. 5.3 With Afterburner activated, pulling the lever enters Laser Lance mode. In Laser Lance mode, when the main gun fires, the target voltage is set to the very maximum value (default is 7.5, with the main gun firing rate at approximately 6.5 RPS in the un-upgraded state(with full upgrades,it can reach 14 RPS). The main gun startup is slowed down, and fuel consumption is extremely fast. The second small light on the upper right of the navigation terminal and the main voltage meter flashing red indicate the Laser Lance mode. 6. The target voltage for each mode can be adjust in the terminal in front of the navigation console by entering "abbreviation+number", e.g: entering "VC1" to adjust the Cruise mode voltage to 1. 6.1 It is not recommended to set the Cruise voltage above 1.0. 6.2 It is not recommended to set the Afterburner voltage above 2.0, but a higher Afterburner voltage can allow the main gun to increase its firing rate sooner. 6.3 It is not recommended to set the La-WS voltage above the junction box limit (default is 8.0, increasing by 10% per each level, with the maximum level being 10.4) or the ratio of the current reactor maximum power and super capacitor charging rate. 7. When you upgrade the reactor's max output or capacitor's charging rate, you'll need to adjust the corresponding multiplier in the terminal, with the adjustment method being the same as the target voltage setting. 7.1 The reactor multiplier defaults to 500, increasing by 3% with each upgrade, and the engineer's "Buzzin" talent increases it by 10%, but you can slightly reduce this multiplier to achieve better voltage stabilization. The recommended multiplier table is: (without talent) 499.5/514.5/529.5/544.5//(with talent) 556/582.5//599. If you have added modules such as "Better Upgrades," you will need to calculate manually. 7.2 The battery default multiplier is 100, increasing by 10% with each upgrade, with the multiplier table being: 100/110/120/130. 7.3 The supercapacitor default multiplier is 48, increasing by 10% with each upgrade, with the multiplier table being: 48/52.8/57.6/62.4. 8. After flipping the small switch on the right side of the navigation console, you can activate the "Rapid Fission" mode on the sonar panel. The first small light on the upper right of the navigation terminal and the reacting temperature meter flashing red indicates that it has been activated. This mode adjusts the reactor control logic to temperature-control, rapidly consuming fuel (VERY VERY RAPID,no matter which grid mode you were in) to significantly increase reactor performance. When used with Laser Lance mode, it can greatly speed up energy charging, while,the adjustment itself takes nearly 20 seconds. 8.1Due to recent alert for reactors in version 1.7,DO NOT start/end a round with RF mode on. 8.2You may support the discussion#15362 on GitHub to ask FakeFish to cancel this alert. 9. Adjust the capacitor charging speed by adjusting the capacitor on the left side of the terminal. The capacitor is more durable when the charging speed is below 70%. 10. Press the hidden button to the right of the Laser Lance mode lever to switch the control of the command room periscope to the main gun override control/"Sextant" drone. 10.1 When deploying drones, tap lightly to detach the drone from the docking, and it will rise out of the shell after redocking. Do not press and hold directly to release the drone, as this will cause the drone to get stuck. 10.2 For specific usage of the "Sextant" please refer to: https://steamcommunity.com/sharedfiles/filedetails/?id=3353045523 11. The deconstruction platform on the fin right next to the lower hatch can be used for quick salvage of supplies. 12. The minimum operating voltage for the gene research console is 0.9, which cannot operate at the default cruise voltage. 13.SHALL NEVER BETRAY COALITION THANKS FOR SUBSCRIBE!
Force Warrior Job - 原力武士职业 [更新得会非常慢]
by 76561198261494693
支持语言 Languages :中文(简体)、English、中文(繁體)、Русский (Google Переводчик) Default Language: English 任何人制作任何其他语言版本都是允许的。 Anyone making any language versions of this mod is allowed. ------------------------------------------- 目前还没做过平衡测试,且受本人编程水平所限有些技能表现差强人意 未来可能不再更新,欢迎建议和反馈BUG,但是个人水平有限不一定做得出来 标题头图的文件大小居然就比这个MOD的本体大了... 注意:天赋点了绝地大师线就不能点西斯尊主线,点了西斯尊主线就不能点绝地大师线 必须订阅前置光剑MOD才能使用:https://steamcommunity.com/sharedfiles/filedetails/?id=2882011142 订阅本职业MOD后上面链接内的光剑MOD格挡子弹效率会变低,需要搭配职业MOD天赋才能高效格挡子弹(20250928) 使用本mod后觉得喜欢的话求给点个赞,谢谢 --- 两大天赋线: 绝地大师 Jedi Master - 作为光明面原力的践行者,你并不喜欢战斗,但也不会逃避战斗。 西斯尊主 Sith Lord - 作为黑暗面原力的遵从者,你用你内心的强烈感情将敌人焚烧殆尽。 附加天赋线: 原力技能 - 你在熟悉原力的过程中瞎琢磨出了一些原力的使用方式 博学者 - 长久的异星生活让你在实践中学会了很多其他职业的知识。 -------------------- No balance test has been done, and some skills are not satisfactory due to the limitation of my programming level It may not be updated in the future , suggestions and feedback bug are welcome, but limited personal programming level may not be able to make it Attention: If you activate the talent of the Jedi Master line, you cannot activate the line of the Sith Lord, and you cannot activate the Jedi Master line if you activate the Sith Lord line. You must subscribe lightsaber MOD to use: https://steamcommunity.com/sharedfiles/filedetails/?id=2882011142 After subscribing to this Job MOD, the efficiency of blocking bullets in the lightsaber MOD in the link above will decrease. You need to match the talents in this Job MOD to restore the efficiency of blocking bullets (20250928) --- 2 talent lines: Jedi Master - As a practitioner of the light side of the Force, you don't like to fight, but you don't shy away from it either. Sith Lord - As a follower of the dark side of the Force, you burn your enemies to ashes with the emotions in your heart. Additional talent lines: Force skills - You have figured out some ways to use the force in the process of becoming familiar with the force Polymath - A long life in another planet has allowed you to learn a lot of knowledge about other Jobs in practice. (I'm not good at English so I used Google Translate) ----------------------- 已知BUG: Known BUG(s): 1.在同时拥有大幅增加MaximumHealthMultiplier属性的状态时,会导致不少本职业天赋发生变化。 1. When you have a state that greatly increases the MaximumHealthMultiplier attribute at the same time, it will cause many changes in the talents of this job . --------------- 如果你想在原版的站点人事部经理处招募该职业的角色: If you want to hire a Force Warrior crew at vanilla sites' HR manager: 可招募的原力武士 - Hireable Force Warrior https://steamcommunity.com/sharedfiles/filedetails/?id=2962420707 -- 如果你在使用Dynamic Europa时候想招募原力武士,请直接订阅以下mod不要订阅上面链接的mod If you want to hire Force Warrior when using Dynamic Europa, please subscribe directly to the following mod do not subscribe to the mod linked above: 在Dynamic Europa里招募原力武士需要额外mod - Hireable Force Warrior for Dynamic Europa https://steamcommunity.com/sharedfiles/filedetails/?id=2961714280 --------------------- 目前的未完成目标 unfinished goals : 1:将原力闪电等天赋修改为鼠标指向发动而不是范围发动。Modify talents such as Force Lightning to be activated by mouse pointing instead of range activation. --------- 20240906 add dash strike talent 增加冲刺攻击天赋 credit to Blade Job, this talent prototype comes from it 感谢blade职业,本天赋原型来自于它
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