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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Vanilla Submarines Mechtraumized – Barotrauma Mod

Vanilla Submarines Mechtraumized

by 76561198866196217

Vanilla Subs Mechtraumatized is a high quality collection of submarines that aims to transform all vanilla subs under mechtrauma with care and love - all 15 vanilla subs converted + bonus - Labeled controls (if you don't know what they do, just hover over them!) - Minor fixes and changes to original boats - Adapted AI to deal with mechtrauma (e.g., AI will place missing parts of mechanisms inside if the desired item is on the floor) Reminder: To turn on the emergency power press the battery button, which is usually on the left side of the nav + all small water pumps that are used as ballast pumps (like on the humpback or in drones) must be turned on manually! Many thanks to Harada, who created this wonderful mod and Jlobblet#0621 for his Sub-Wrecker program! Copyright belongs to heheboi (discord name: panman#3600). The product may only be published on Steam via an account named heheboi (https://steamcommunity.com/id/legit_hacks/) or with my permission.

105 downloads Details →
Tutel Sonar – Barotrauma Mod

Tutel Sonar

by 76561198057489871

For the sophisticated turtle enjoyer.

137 downloads Details →
Zidrom Mk VI Mod E – Barotrauma Mod

Zidrom Mk VI Mod E

by 76561197986395197

Modification of original Zidrom MKVI from 2022-07-16. Changed weaponry, now contains: 3 Surplus Coilguns, 2 Railguns, 1 Chaingun, 1 Spinal mount, 1 Heavy mount, 2 Auxilary mounts. Removed complex chaingun control scheme. Added spinal mount on front and replaced second chaingun with empty heavy mount. Loaders for spinal mount and heavy mount located at the rear below the engine. Added racks for heavy railgun (6 shells), heavy autocannon (4 boxes), medium SSL (16 torpedoes) in the engine room. Added auxiliary turret mount above navigation room and one below the engine. Loaders nearby. Slightly lowered amount of starting coilgun ammunition boxes. Replace railgun racks with EK Utility racks that can also hold medium SSLs. Added reserve 4MW diesel generator. (The reactor is 12MW for reference). Added a few more empty diving suit lockers next to existing diving lockers. Added battery charging docks near each airlock. Added blast doors below navigation room including captain only buttons to lock blast doors from other side. Added vertical boost thrusters (fixed thrusters from EK Dockyard). Useful for quickly changing vertical speed. Made engine slightly stronger for a bit more power usage (18km/h > 20km/h). Reworked artifact storage, merged with impassible armory bilge room. Add adjustable depth alarm. Adjust via terminal in navigation room. Replace reactor junction boxes with EK junctions and distribution junction. Remove unneeded power relays. Replace airlocks with advanced airlocks from R-278 Dugong. If it bugs out you can reset it via terminal in navigation room. Change most doors/hatches to auto opening (not when water is near door) and auto closing (not when players are near). Edge triggered so manual control is always possible. Set door motion detectors to only look for humans. Remove a lot of unused water detectors near ballast tanks. Armory doors open to everyone but inner door can be locked by security. Changed all but one locker inside armory to not require security card. Removed around 1/3 of armory starting weapons. One of the fab containers is pre-filled with sorted storage containers from calic's containers mod. Added sprinklers to grow room. Add manual override button to mini-sub airlock. Remove spotlight delay when switching exterior cameras. Removed some decorative structures and items. Probably something else i forgot. Change flood warning sound to be less annoying. Shuttle: Added small diesel generator and removed 1 battery (2 -> 1). Changed turrets to 2st auxiliary chain guns. Added auxiliary mining laser. Remove spotlight delay when switching exterior cameras. -DEEP DIVER CLASS SUB- -------------------------------------------------- PRICE: 25000 marks Dimensions: 82x16m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: 20km/h (Manual), 19km/h (Autopilot) Max vertical speed: 18km/h, 22km/h with boost thrusters (~10 seconds) Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for EVA or mining missions. Cargo Capacity: 84 crates Max reactor output: 12MW Backup diesel generator: 4MW -------------------------------------------------- -READ THIS- -While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -While using the shuttle guns you can double-click to move between the dorsal and ventral guns. -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off. -------------------------------------------------- Description: The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages.

114 downloads Details →
Malborasek - Russian version 2 – Barotrauma Mod

Malborasek - Russian version 2

by 76561198203710812

Original mod: steamcommunity.com/sharedfiles/filedetails/?id=2137671136 Enhanced translation version. Russian version of the popular mod. Full translation of items and effects. Credits: Dahitman - created the mod Me - mod translation

79 downloads Details →
Thresher – Barotrauma Mod

Thresher

by 76561198037255410

== PROJECT OVERVIEW: After the successful creation of the Skipjack and Valencia classes, the MOS Fleetyards requested new designed subs to be more compact, smaller, but still as deadly as ever. The Thresher was born from this. The Thresher is, on paper, a small "scout" sub that is aimed to have a crew of 2-3. Armed with 3 coilguns, a frontal mounted railgun, and an electric discharge coil, this scout submarine is designed to be used as close-range search and rescue, patrol, and security submarine. The railgun trigger is attached to the navigational array, requiring the Captain and the Gunner to communicate to launch successful shots. Like most Nighthawk Foundry ships, the Thresher can enter "stealth mode", where exterior lights are dimmed, the reactor is shut off, and the engine power is decreased, making the submarine a perfect stealth predator. Standard layout of the Thresher comes equipped to the teeth with arms and ammunition, able to fight back any intruder; deep sea or human. Type: Scout / Attack Price: 7000 marks Dimensions: 31x11 m Cargo: 8 crates Max suits: 9 Recommended crew: 2 to 9 == FILE NOTES: - Like it's sister ships, the Thresher has a double layered hull for increased integrity. - The Thresher utilizes an electrical discharge coil that can reach every inch of the hull, and is activated from the navigational terminal. - The stealth system is activated from the navigational terminal. It disables all exterior lighting and changes interior lighting to blue. Engine force is reduced to reduce noise production. If the reactor is turned off, then the Thresher can go almost completely unnoticed. - The railgun trigger is wired to the navigational terminal, meaning that the captain and gunner must communicate to operate the weapon properly. - Three coilguns provide almost perfect coverage of the ship. - Comes with deconstructor and fabricators. - The ballast tanks come with override switched in the conn in the case of ballast flora emergencies - Reasonably priced! == RECOMMENDED CREW: - Captain - Electrical Engineer OR Mechanic == FIELD NOTES: - The ship is brimming with ammunition. - Stealth mode needs to be disengaged for gunners to see. - Front window is great for deep sea creature viewing opportunities!

132 downloads Details →
✙ U 333 Piranha – Barotrauma Mod

✙ U 333 Piranha

by 76561198123547154

⏸️0%✙ U 1313 Kraken ⏸️0%✙ U 888 Megalodon ⏸️0%✯ CHERNOBYL³ ✔️100%✯ CHERNOBYL https://steamcommunity.com/sharedfiles/filedetails/?id=2524286401 ✔️100%✙ U 333 Piranha https://steamcommunity.com/sharedfiles/filedetails/?id=2217532630 ✔️100%✙ U 666 Seeteufel https://steamcommunity.com/sharedfiles/filedetails/?id=2213879229 ✔️100%✯ CHERNOBYL² https://steamcommunity.com/sharedfiles/filedetails/?id=2202153110 ✔️100%✯ Pripyat https://steamcommunity.com/sharedfiles/filedetails/?id=2210593833

76 downloads Details →
Ела суп Марина (Yellow submarine) – Barotrauma Mod

Ела суп Марина (Yellow submarine)

by 76561198017974472

Первая проба пера, в лодке не проложены маршруты для ботов. Буду рад если отметите какие существуют проблемы. Реализовано переключение камер, дрон снабжения и форсажное погружение.

118 downloads Details →
Trauma From The Deep – Barotrauma Mod

Trauma From The Deep

by 76561197970669583

A very modest, work-in-progress attempt to import some new items (and re-skin existing items) from the classic undersea scifi horror game "X-Com: Terror From The Deep". These new items are craftable, and will be available to purchase (especially from military bases) in game, but you can also check out the TFTD Dugong, a variant of the classic sub, pre-stocked with TFTD equipment.

74 downloads Details →
Airlock with Override – Barotrauma Mod

Airlock with Override

by 76561197968286697

Airlock with a override system. The airlock will always close to opposite door/hatch when opening a door/hatch. It have indicator lights to show if the airlock have water in it and if the pump is attempting to pump out the water when in automatic mode. If the airlock have water in it, it wont allow the inner door to open unless its been pumped out however you can user a override button to control pumps manually as well as bypass the door lock.

124 downloads Details →
Sumbrick – Barotrauma Mod

Sumbrick

by 76561198193929187

Small Shuttle that can deliver things and have a small gun.

105 downloads Details →
Anomalous Artefacts No Jump Scare – Barotrauma Mod

Anomalous Artefacts No Jump Scare

by 76561198147697861

The Anomalous Artefacts mod contains two masks that trigger jump scare images to frighten players in game. This mod removes the jump scare visuals and sound effects for these masks, whilst retaining the screen-dimming effect and character damage mechanics. Mod order: Anomalous Artefacts Anomalous Artefacts No Jump Scare异常文物无跳脸 Should the Anomalous Artefacts mod be updated, my no jump scare mod may display conflicts. This can be resolved by uninstalling the no jump scare mod within the game and reinstalling it according to the mod order. To avoid being startled during gameplay, it is advisable to test whether the jump scares for these two masks have been removed in the Submarine Editor(in Allen)after each update. If you have any questions, please leave a message in the comment section. If it works in the game, please give a good review so that more people can see it. Thank you!

233 downloads Details →
The American flag – Barotrauma Mod

The American flag

by 76561197970354652

This mod adds an American flag. How to use Hold it in your hand to play mysterious patriotic music and grants two buffs: U.S. Warrior: When reaching maximum value, I'M FUCKING INVINCIBLE!!!. Freedom Forever: Immediately reaches maximum, provides 25% damage resistance, and does not disappear. Inspired by Soviet-banner

217 downloads Details →
额外的音乐(基于T.S.M.播放器) – Barotrauma Mod

额外的音乐(基于T.S.M.播放器)

by 76561198810032487

请订阅T.S.M.问君此去几时还 贴图感谢llt卡卡。 歌单如下: いとうかなこ - あなたの選んだこの時を Kyle Xian - 命运石之门系列13曲钢琴串烧(Hacking to the Gate X Believe Me...(Cover V.A.) Zwei - LAST GAME 潘めぐみ - 星の奏でる歌 今井麻美 - World-Line 花澤香菜 - 嘟嘟噜 彩音 - いつもこの場所で いとうかなこ - ファティマ いとうかなこ - スカイクラッドの観測者 いとうかなこ - アマデウス いとうかなこ - あなたの選んだこの時を AKINO - シラカバの光 Haloweak,AKINO - What Am I Fighting For Haloweak,AKINO - What am I fighting for (Short Ver.) R!N/Gemie - Connexion Vanguard Sound & GhostFinal & 赛博传媒-2064 & Kinoko蘑菇 - Ice & Blood Vanguard Sound & Haloweak & D.Yi & 赛博传媒-2064 - A Moment of My Nightmare Vanguard Sound & Kinoko蘑菇 & GhostFinal & 赛博传媒-2064 - Solar Sea Vanguard Sound & moto & D.Yi & 赛博传媒-2064 & Kinoko蘑菇 - 少女前线_ 熵减焓增 - Schicksal 花たん - Polaris 嶺内ともみ,上間江望 - Clandestine Memory 赛博传媒-2064,G.K,Tielle - rainfall

195 downloads Details →
EK Armory 重制版 No Gun Gear – Barotrauma Mod

EK Armory 重制版 No Gun Gear

by 76561198419992752

1. Remove all firearms and armor, and only retain the ammunition of the vanilla turret. 2. Remove incendiary bombs, fusion bombs, HEFC, electromagnetic gun lasers, and hybrid armor piercing. 3. The Chain gun explosion ammo slightly weakens the damage and significantly weakens the explosion range. 4. The laser cannon spiral bullet slightly weakens the damage. Most railgun shells will no longer have quality. The quality of a toxic depth charge only affects its range. Origin: https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153

177 downloads Details →
Admiral Job Another Fork – Barotrauma Mod

Admiral Job Another Fork

by 76561199054263823

A fork of the admiral Job mod that removes the broken rifles, changes the talents related to them and modifies the loadouts to include Enhanced Armaments gear. Now also changes up the talent tree a bit. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2955612327

168 downloads Details →
Slash's Pack – Barotrauma Mod

Slash's Pack

by 76561198066603628

Very simple pack that includes items for hosts of Slash. As for now, it only contains a Choppa Ork sword that causes mild stun. It can be fabricated with 1 Iron and is called "Bonker". May add more later.

150 downloads Details →
Commune – Barotrauma Mod

Commune

by 76561198054039669

The R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. After being exiled from a Coalition colony, a group of Husk worshippers stole this R-29 and modified it as a "live in", mobile commune. This is another purely cosmetic edit to reinforce the Church of the Husk's presence in RP campaigns!

137 downloads Details →
Calyx – Barotrauma Mod

Calyx

by 76561198054039669

With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel. This specific model has been personalized by a sect of the Church of the Husk. This submarine is an edit inspired by the Subra in Mew Mew's Factional Barsuk edit. Purely cosmetic but applied over the venerable and capable Orca hull.

134 downloads Details →
Overdriven Endocrine Boosters – Barotrauma Mod

Overdriven Endocrine Boosters

by 76561197973710296

A new, stronger version of the Endocrine Booster made with concentrated Calyx extract. It has entirely seperate talents in it's pool. Useful if you're playing solo, or just want access to wackier stuff. The syringe has some side-effects even on a successful use, but that's nothing compared to what happens if you screw it up.

164 downloads Details →
Hallucinogen – Barotrauma Mod

Hallucinogen

by 76561198403775341

Hallucinogen that produces effects similar to these in bioluminiscent shroom cave. Can be bought from medics (50 bucks per 1) or 8 can be crafted from 1 hallucinogenic bufotoxin (medical skill 50 required) 1 dose lasts roughly about 8 minutes. Can be used the same way as other medical syringes - injected in health UI, injected while holding it, or shot from a syringe gun. There are no antidotes for it. So don't be an ass and don't inject it to random people. There are also no buffs or debuffs, only visual effects.

169 downloads Details →
2511 BELENKA – Barotrauma Mod

2511 BELENKA

by 76561198283555820

Heavy combat submarine manufactured by Will REID Arms Dealer between 2430 and 2600. Refitted several times between 2509 and 2511. Serial number A-2511 M-219. The ship has 90-106mm thick armor on the bottom and bow respectively, which can withstand multiple violent impacts and rail guns. There is armor protection above the engine room, crew room and command room. ----------------------------------------------------------------------- Data - Power system (medium electric motor) - 3 main battery boxes - 6 secondary battery boxes (total battery capacity 2,500,000 kW) - battery life (7 hours) - outpost charging devices - Spare battery pack - Armor (13-206mm) - Test depth 3500 meters, crushing depth 3600-3800 meters - The maximum depth is 5100 meters, the crushing depth is 5300-5500 meters - Maximum speed 33 knots - Test underwater speed 16 knots (maximum 22 knots) (Dive speed 11, Ascend speed 19, Speed ​​16 ) ----------------------------------------------------------------------- External Weapon Configuration Top → (Rear/Middle/Front) A double-mounted electromagnetic gun) Bow → (a rapid-fire electromagnetic gun) Bow → (Stationary Railgun) Bottom → (stern/rear/forward) A double-mounted electromagnetic gun) ----------------------------------------------------------------------- Other #(Outboard Warning Lights) Lever # (primary water pump detonation) button # (water ingress emergency repair) button. → Emergency repair when a large amount of water enters the ship ← (Place a detonator in the engine, cargo warehouse, command room and ammunition room respectively) (with cured foam inside). #After pressing, the foam will be released quickly to repair the loophole (#need to be added) #(spare battery) (When the power is below 10%, you can turn on the emergency backup battery of the boat) #Manually open all battery charging rates (1 hour battery life) #(Command Room Security Manual Door) Lever # Bottom → (automatic electromagnetic coil) # Bow, Stern and Bottom → Three Depth charge (#This is used as the self-destruct of the ship) → Buttons are located in the command room — under the one with the nuclear symbol (The ship will self-destruct after 50 seconds after pressing it) (Only used by the captain) It is used for abandoning the ship or in emergency. ---------------------------------------------------------------------------- Submarine battery charging #Main battery charging-(Just turn on the charging rate. During charging, the power in E91 will be consumed) #Charging E91 - (E91 can be charged after reaching the outpost. Turn on the E91 charging rate) ----------------------------------------------------------------------- Ballast tank E1 - E2 are (main water pumps) → water injection and drainage to control floating and diving A1 - A2 are (secondary water pumps) → automatic drainage when the front is damaged and starts to flood Docking port position (secondary water pump) → automatic drainage of damaged inlet water (A total of 4 small water pumps and 2 medium water pumps) -----------------------------------------------------------------------

101 downloads Details →
LMC-11 Briaris – Barotrauma Mod

LMC-11 Briaris

by 76561198129526809

LMC-11 «Бриарис» LMC-11 «Бриарис» - это подводная лодка старого образца. Была построена по образу и подобию другой более известной подлодки «Дюгонь». Несмотря на то, что она была собрана из обломков, является довольно практичной и безопасной. LMC-11 «Бриарис» оснащена всем необходимым для выполнения разнообразных задач: от перевозок грузов и пассажиров до зачистки каналов от ползунов и прочих обитателей Европы. Основные характеристики: Класс подлодки: Боевая Уровень: II Стоимость: 17,500 кр. Рекомендуемый опыт: Бывалый Размер экипажа: от 4 до 10 человек Габариты: 51x12 м Грузоподъемность: 20 ящ. Скорость (горизонтальная): 23 км/ч Скорость погружения: 13 км/ч Скорость всплытия: 18 км/ч Предельная глубина: хрен её знает Вооружение: - Магнитные пушки: 2 - Рельсотроны: 1 - Разрядные катушки: 2 - ПУ для глубинных бомб: 1 Доп. оборудование: - Деконструктор: ☑ - Фабрикатор: ☑ - Мед. фабрикатор: ☑ - Науч. станция: — Прочие особенности: - Система прожекторов - Доп. станции подзарядки - Дрон Создание и оформление — MayonnaiseMamba Тестирование — YourBestComfort

114 downloads Details →
[EA-HI] With Male - Reimagined – Barotrauma Mod

[EA-HI] With Male - Reimagined

by 76561198112589892

Summary This mod originally was planned to be a patch that fixes some equipment being invisible when equipped. However the more I worked on the patch and tweaked things, in addition to adjusting art assets, I feel its more as a "Pseudo " Fork mod. As for now this mod is a fan made QoL balance. See Changelogs for Updates. Load Order With Male - Reimagined Any Patches (Diving suit, Body texture, etc.) if you have them Animated Barotrauma with male characters Closing Remark I do plan to continue to adjust and balance the mod as I play Barotrauma, my intent is to provide the best player experience.

201 downloads Details →
Artifacts and Ruins Enhanced-Anomalous Artefacts Patch – Barotrauma Mod

Artifacts and Ruins Enhanced-Anomalous Artefacts Patch

by 76561198045953195

A patch to make Artifacts and Ruins Enhanced and Anomalous Artefacts work together. - All vanilla artifacts need to be researched to find out what they are like in Artifacts and Ruins Enhanced but have the added loot (and in some cases radiation) from Anomalous Artefacts - All artifacts need to be deconstructed in Anomalous Artefacts deconstructor That is all the mod does for now. I am considering adding some of the Anomalous Artefacts loot to the other Artifacts and Ruins Enhanced artifacts but I need to play with the mods a bit to decide on balance first LOAD ORDER - Artifacts and Ruins Enhanced-Anomalous Artefacts Patch - Artifacts and Ruins Enhanced - Anomalous Artefacts

241 downloads Details →

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