- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Artifacts and Ruins Enhanced-Anomalous Artefacts Patch
by 76561198045953195
A patch to make Artifacts and Ruins Enhanced and Anomalous Artefacts work together. - All vanilla artifacts need to be researched to find out what they are like in Artifacts and Ruins Enhanced but have the added loot (and in some cases radiation) from Anomalous Artefacts - All artifacts need to be deconstructed in Anomalous Artefacts deconstructor That is all the mod does for now. I am considering adding some of the Anomalous Artefacts loot to the other Artifacts and Ruins Enhanced artifacts but I need to play with the mods a bit to decide on balance first LOAD ORDER - Artifacts and Ruins Enhanced-Anomalous Artefacts Patch - Artifacts and Ruins Enhanced - Anomalous Artefacts
Just Like The Movie
by 76561198048906168
very small weapon pack small chance to spawn in wrecks, made primarily for stations
Neurotrauma Bed Patch
by 76561198100748915
Designed to override "Hungry Europans" bed, in order to bring back the wiring provided by Neurotrauma. MedBayAssets.png
Nagano
by 76561197971819218
This is a medium scout sub designed for solo players or a small crew. Most things are centralized on the command room and reactor and workshop are side by side to it so solo captains dont have to move much. Theres a drone bay with a DIversdrone to support outside expeditions. COMMAND ROOM Command room features the following: -Weapons periscope- Switch active turret using the buttons near it. While using the periscope double click LMB to switch to next turret, hold LMB to fire. This periscope overrides other periscopes using the same turret. -Defense Management System- The DMS will alert of hostiles in the firing area of each turret, and automatically switch to a turret with an hostile near it. This is intended to save time selecting the right turret and simply man the periscope and fire. On the nav terminal panel you can select wich turrets can be auto switched into by clicking in the desired direction triangle. The DMS will refresh each 6 seconds, customizable by clicking on the "update" label. Theres a switch wich will turn on AI aiming on selected turrets. The AI is a cheap and dumb model, with terrible accuracy and no friend or foe recognition. It will fire at anything on its sight. An orange light on a turret will signal that AI is active, keep clear of it. -Drone periscope- This periscope is used to pilot the Diversdrone. LMB to move and double LMB click to cycle firing and driving mode. Outfitted gun is a laser turret. Each shot will consume a good part of the drones battery, theres for 4 or 6 shots without depleting the batteries too much. Button on the periscope will switch to external cameras. LMB to cycle through all cameras. -Ammo loaders- All ammo loaders are in the command room along the supercapacitors for quick reloads and management. Coilguns have 2 ammo slots for custom ammo belts (mix ammo types as you like). -Gen flood switch- Use to automatically seal and flood the reactor room to kill fires. Crew members will be trapped and drowned so use with care. Or not. -Hatch lock switch- Will force close main ballast hatch and drone bay hatch,preventing its opening. Orange lights indicates the lock is active. -Vital support- The room has its own battery, O2 generator, pump and O2 bottle refiller directly feed from a reactor junction box. Keel cargo hatch At the bottom of the front ballast theres a hatch that opens directly to the ocean. Its main use is to be a shortcut towards the workshop from anything being looted below the sub. Opening it will completely flood the whole front of the sub. Creative captains can choose to keep it open to "anchor" the sub to the floor or making bold crash dives into the abyss to escape something even scarier than crush depth. The hatch will autoclose after 6 seconds. Theres a lever that disables/enables autoclosing. When both the hatch is open and autoclose is disabled an alarm will sound in comand room. Pulling the "hatch close" lever will force it to close. Batteries Theres 2 batteries wich its main use is to supply power when the reactor cant cover the demand, as example when going from 0 to 100% engine. This prevents power shortage. Theres a display in the comand room showing how much power the batteries are supplying. They can be turned off at the nav terminal UI. Batteries will not prevent overvoltage. Drone Bay Theres an internal flooded drone bay at the front. Remember to wear diving suit before entering as its flooded at external pressure, wich will kill you quickly. While docked the drone batteries and O2 bottles will recharge. Hatch will automatically open and close for the drone. DIvers have to use the nearby button. If you are wondering why a flooded drone bay its because game limitations.
[Dacat's Constructions] Tesla Gate
by 76561199164671878
You know, Even with the simplicity of base game electric coils, sometimes, we're just lazy. We don't want to build our own tesla gate, So don't worry dear friend, I've made the tesla gate for you. The tesla gate operates on a motion detector, you walk through while its active (indicated by the red lights.) and it'll zap ya! knock you out for a few seconds, and don't worry, i put a circuit in it so it doesn't keep zapping you over and over if you happen to fall over in it. Here at Dacat's Constructions, we serve to making your life as a submarine or outpost builder easier! Official Dacats™ Mod The Dacats catalogue is owned by and uploaded by only "I like cookies". I do not authorise any reuse of the code, product or name outside of the intended use of this mod.
NT-1 Sonar-Guided Nuclear Torpedo
by 76561198446269525
Sonar-Guided Nuclear Torpedo
Simon Says
by 76561198064834136
I decided to make a mini-game "Simon Says" from "Keep Talking and Nobody Explodes" in Barotrauma. Minor changes have been made to the rules of the game to improve replayability, compatibility with other potential modules, and fun. In order to start the game, press "START" and follow the instructions in the red logbook or use the information below. The game is considered started if the light is off, and completed if the light is on. Each time the combination is chosen randomly. INSTRUCTIONS: - One of the four colored buttons will flash - Using the correct table below, press the button with the corresponding color. - The original button will flash, followed by another. Repeat this sequence in order using the color mapping. - The sequence will lengthen by one each time you correctly enter a sequenceuntil the module is finished. If the serial number contains a vowel. Last digit of the serial nubmer Flash red Flash blue Flash green Flash yellow even yellow green blue red odd green red yellow blue If the serial number does not contains a vowel. Last digit of the serial nubmer Flash red Flash blue Flash green Flash yellow even blue red yellow green odd red green blue yellow P.s. I have no idea how it works
Bionicle
by 76561198101902863
Very useless pet that does actually genuinely nothing and barely avoids crashing the game by spinning its limbs constantly.
[Allied Industries] equipment - Automatic reactor
by 76561198112009887
The automatic reactor can be fully automatically managed, and even if four fuel rods are inserted, it will not be melted, greatly increasing the efficiency of the submarine. Installation method: the electrical circuit has been connected, which is hidden and can be used directly.
Grobil - A Campaign Sub for Small Crews
by 76561198024819571
The Grobil is a small sub designed to be crewed by as few as two people. Despite its small size, the Grobil is equipped with many features that allow an experienced crew to push this sub to its limits. Main features: There is a back-up power array that automatically powers on / off when the reactor output is too low. The batteries may also be turned on manually from the navigation terminal or a button next to the reactor. Buttons next to the battery control the recharge rate of all batteries. Remember to crank this to 100 when docked at stations! Management of the battery array is key to running the Grobil efficiently. The reactor will automatically power off when docked. This can be disabled (when docking at an abandoned outpost or with a shuttle) by flipping the lever next to the navigation terminal. Doors throughout the center of the sub will cease to open automatically when water is present on either side. This is to prevent someone accidentally flooding a room by walking near a door that has a ton of water on the other side. The blue lights above the doors will indicate if there is water present on the other side. Supercapacitors will dynamically recharge themselves faster when they are lower on power, and slow their reacharge rate as they near 100%. Discharge coils above the gunnery and below the engine room should help deal with the Grobil's blind spots. Coils can be activated from navigation, or from buttons next to the gun periscopes. The sonar monitor next to the guns has a mineral scanner, but the one on navigation does not. This was inspired by the Iroh. I hope this encourages communication with your crew :). The docking hatch can be used as an emergency temporary entrace for divers trying to escape dangers on the outside of the sub. It may also be opened for a few seconds from the command room. Some captains may choose to use this hatch to rapidly increase diving velocity in a pinch. The green text display in the command room indicates how much fuel is left. Side notes: The Grobil has been classified as a deep diver simply so it can be used throughout a campaign, even in the late stages without worry. Obviously there is a huge weakpoint on the upper right before a turret is installed on the hardpoint. I didn't want the sub to be too powerful right away.
Wormseeker
by 76561198002199796
The Wormseeker is an agile attack class submarine whose speed and attack capabilities makes up for its smaller size. Able to be manned by a crew similar to that required of the Dugong, this submarine is perfect for those who want a smaller submarine but do not want to compromise on firepower or amenities such as fabricators. The segmented hull design allows for significant leak protection. The biggest vulnerability, the aft cargo/junction/engine compartment, has a rapid breach repair detonator linked to the Captain's command console. The captain may also release electric discharges to protect the aft exterior before a gun is installed, and may remotely launch depth charges. The depth charge station also has a dedicated periscope which will allow for extremely accurate releases. With a front-mounted rail gun and a fortified hull, this vessel is capable of killing more than just worms, making it an excellent PVP option. Please provide any feedback as I am interested in actively updating it and refining certain aspects. If you enjoy the sub please 5-star, comment, and award.★★★★★
Hemuli X
by 76561198258531501
From the people who brought you the world-class shuttle Hemulen, a new and upgraded shuttle has made its way into the submarine market; Hemuli X! Hemuli X has everything you might need, including cramped rooms, misbalanced ballast, barely functional navigation and so much more! It's almost like someone thought that adding a large engine and a reactor to a shuttle was a great idea, and somehow got the funding for it.
Lichen Class Courier
by 76561198126365768
A small but speedy class of submarine, the Lichen design was intended to ferry small items of cargo from one outpost to another. Armed with 2 coilguns, a discharge coil, and a depth charge launcher, it is more than capable of defending itself against the more common denizens of Europa.
Phalanx
by 76561198188708828
The Phalanx is a well armored submarine that features an armament comparable to that of the Typhon class submarines. Along with this is an automatic electrical discharge coil system and a shuttle for those hard to reach places. This however comes with its cons and the submarine is quite slow as a result of being able to fulfill so many different niches. This terrible maneuverability can be remedied however as long as upgrades are provided. The Phoenix shuttle that comes along with this submarine is rather small and nimble. This shuttle also comes with a coilgun mounted on the front for either self defense or fire support. Although it has a limited battery capacity, it makes up for this by being able to hibernate when the shuttle is needed once more. ------------------------------------------------------------------------------------------------- Features include... - Detailed but simple command room that provides adequate information such as reactor temperature, battery lifespan. - Security is home like with a weapon display case for those weapons you might cherish the most. - Medical contains agricultural supplies. - Shuttle - Engineering should be relatively easy to be maintained with the fair amount of electrical and mechanic devices. - Spaced double layer armor means extra protection. - Automatic electrical discharge coil defense system that only goes off in the presence of dangerous creatures. - Navigation is battery powered in case of any power outages. This combined with the ability to turn off the exterior lights however could mean an opportunity for stealth... ------------------------------------------------------------------------------------------------- Some cons too however are... - Rather bad maneuverability due to its bulky nature. Despite how well armored the ship is, don't expect to outrun many creatures. - The automatic electrical discharge coil defense system requires time to recharge, presenting an opportunity to strike for creatures. Both of the listed cons might seem dissuading at first, but with campaign upgrades these flaws could eventually be remedied or benefited from. ------------------------------------------------------------------------------------------------- Campaign Cost: 27500 Marks Feedback is appreciated, please and thank you!
[CN]&[EN] Rockworm Hyper-Deep-Sea Mobile Lab
by 76561198005568230
The English description still working on it! “岩虫超深海移动实验室”是极少数由“私人军事武装公司”研发生产的非军事用途舰艇,该款舰艇既是一个移动实验室,同时也是一件专门用来测试超耐压材料的实验性产品,其标准耐压深度超过10000米!远远大于普通潜艇2000米的耐压深度。凭借着本身超强的耐压能力和伪装外壳,岩虫号可以在超深海域下轻松执行各类观测、采样、材料研究等实验工作。 虽然不建议使用本产品进行单独的深海远洋航行,不过其上配备的各类小型化设备仍然足以支持常规的生产生活作业,经过专门设计的轻量化武器系统也能提供有限度的防护火力用以驱赶小型生物,如若遭遇大型生物,请迅速投放诱饵弹并脱离! 风险提示:由于本舰艇是实验性产品,出厂时只附带常规耐压潜水服,切勿在水压超过潜水服耐压深度时出舱!在下潜至超过常规深度时,本产品有可能出现金属异响、船体震动、外部伪装壳体脱落等正常现象,任何非技术性问题造成的损坏都将不在保修范围之内! 免责声明:自购买本产品之日起,即视为自愿承担所有使用风险!产生的一切后果本公司概不负责! 部分功能说明: 摄像头:上下左右四个方位都有,可通过潜望镜鼠标左键切换,顺时针循环。 炮塔控制:左上、右上、左下、右下四个方位,通过潜望镜下方标有红色左右箭头的两个按钮切换,左箭头逆时针,右箭头顺时针。 Designed by Jett.L
The Most Mysterious Song (Sunken Tapes)
by 76561198145396989
This mod requires Sunken Tapes but adds "THE MOST MYSTERIOUS SONG ON THE INTERNET" as a super rare tape, the tape has 2 different tracks used, one being the walkman track which is the original 12 year old version and the boombox uses the full track found from tape, you'll be able to easily tell which is which. Song: FEX - Subways Of Your Mind
Skill Farming
by 76561199014928742
screw skill books bro - Two Pipe Tobacco - Two Oxygen Tank - Two Battery Cell - Two Morphine - Two Harpoon - 20 Of All Skill - Get those items - Fabricate new item - Deconstruct You get one item instead of two. Will change if people want. - Repeat until max skills Note: Having 0 of all skill gives you 50 of all skill. Reason is having lower skill means you get skill easier.
1 items
by 76561198002738342
모드 기능 설명 lua가 필요한 기능입니다. 취소선된 기능은 불편함으로 정지시킨 기능입니다. - 전초기지 무적 - 전초기지 외벽을 파괴 불가로 설정해 침수 걱정 없이 화기를 사용할수 있습니다. - 유적 무적 - 유적을 편법으로 터는것을 방지하기 위한 안티치트모드 - 지속 스폰 - 몬스터 스폰 포인트를 강제 활성 몬스터가 무한이 생성됩니다 - 스텔스 몬스터 - 스텔스 테그가 있는 몬스터는 소나와 열감지기에 감지되지 않습니다 - 자살불가 - 포기하기 버튼 삭제 - 시야 변경 불가 - 시야를 축소하는 것을 방지하는 안티치트모드 - 체력바 숨김 - 모든 몬스터와 사람의 체력바를 숨김 - 안티 치트 - 치트성 모드와 콘솔 사용시 추방 - 리스폰 페널티 - 부활시 기본아이템을 죄수복 하나로 변경합니다 - 줌 - 마우스 휠 스크롤로 화면을 축소 확대 할 수 있습니다 - 스코프 - 아이템이 zoom 태그와 %x 태그(%에는 2,4,8,16 이 들어갑니다)를 동시 사용 할 경우 태그 에 따라 더 멀리 볼수 있게 됩니다. 바닐라 스코프 업데이트로 인해 삭제 - 재장전 - Q키로 잠소복이나 잠수마스크의 산소통을 교채할수 있습니다, R키로 손에든 무기나 도구를 재장전할수 있습니다. 수동 테이블 문제로 c#으로 작성하지 못해 무기장전은 호환되지 않는 탄약을 소유할 경우 실패 할 수 있습니다. 호환되는 탄약을 캐릭터 인벤토리 왼쪽이나 가방착용시 가방 왼쪽 아래에 두어 우선순위를 높이는 것으로 방지할 수 있씁니다. 모드의 기능 - 재능 변경 - 충성하는 조수 재능 변경 - 조수의 견습 직업과 다른 직업도 제작 품질 보너스를 얻을 수 있습니다. 단 조수와 같은 방 안에 있어야 합니다. - 의학 관련 추가 아이템 - 소생약 - 죽은 생명체를 소생시키는 serum과 소지시 자동으로 작동하는 Injector를 추가합니다. 싱글플레이에서만 정상 작동합니다. 멀티에서는 봇에게만 사용해야 합니다. 단 Multiplayer crew manager모드 사용시 멀티에서 사용할수 있습니다. - 대형 자동 주입 헤드셋 - 자동 주입 헤드셋 8개를 합칠수 있습니다. - 구토 방지 아편 알약 - 구토를 방지합니다. Enhanced Husks허스크 모드의 전염성 구토를 막을수 있습니다. - 추가 아이템 - 전술 헤드셋 - 소나에 아군의 이름과 체력을 표시해 줍니다. - 옴니툴- 가까운 모든 아이템을 강제로 활성화 시킵니다. 문을 여는대 사용할 수 있습니다. 경고 폭발물 근처에서 사용하지 마십시오. - 추가 pda - 항법단말기, 셔틀 항법단말기, 재작기, 분해기, 의료 재작기를 원격으로 작동시키는 pda를 추가합니다. - 대형 채광 레이저 - 강력하지만 베터리를 빠르게 소모하는 절단기. - 펄스 레이저 연료통 - 채광 레이저와 용접 레이저를 추가합니다. - 카세트 폭뢰 - RIMM 음악모드 카세트를 장전할 수 있는 폭뢰 - 카메라 모니터 - 버튼을 추가한 Wifi Camera 모드의 카메라 모니터 - 전술 모듈 - Alpha부터 HOTEL까지 8개의 팀으로 구성되어 있습니다. 카메라 모니터로 확인할 수 있도록 1~8까지 와이파이 채널이 부여되어 있습니다. 채력이5 이하가 될경우 함 내로 강제 텔레포트 됩니다. 텔레포터 기계로 수동 텔레포트가 가능합니다. Artifacts and Ruins Enhanced모드 와 함꼐 사용시 텔레포트병 디버프가 활성화 됩니다. - 용접된 엑소 슈트 - 그 전투복이, 너의 새 감옥이다. 연료봉 투입시 벗을 수 없도록 자동 용접되는 액소 슈트 - 이이템 변경 사항 - 엑소 슈트 - 엑소슈트 제작대에서 산소통을 충전할수 있습니다. 망가질수 있습니다. 기절저항이 높아 쉽게 쓰러지지 않습니다. - 추가된 가구 - 항법 단말기- 6버튼 또는 콘솔이 달린 항법 단말기를 추가합니다. - 소나 모니터 - 콘솔이 달린 소나 모니터를 추가합니다. - 사다리 - 설치가능한 짧은 사다리를 추가합니다. - 비상 발전기 - 벽에 설치할 수 있는 수동 발전기를 추가합니다. 버튼을 누를떄 마다 전기가 생산됩니다. - 텔레포터 - 전술 모듈 아이템을 소유한 아군을 함내로 탤레포트 시킵니다. - 엑소슈트 제작대 - 엑소슈트를 제작할하거나, 보관할 수 있습니다. - 가구 변경 사항 - 보관함 - 대형 강철 케비닛, 보안 케비닛, 의료 케비닛, 독 케비닛의 인벤토리를 확장합니다. - 재작기 - 입력 인벤토리를 10칸으로 출력 인벤토리를 4칸으로 확장합니다. - 분해기 - 입력 인벤토리를 10칸으로 출력 인벤토리를 6칸으로 확장합니다. - 의자 - 안전벨트 기능, 앉을시 기절저항을 얻습니다. - 접속함 - 연결 가능 전선 수를 10개로 늘렸습니다. - 대형 잠수복 보관함 - 전선을 연결해 잠수복 산소통을 충전할 수 있게 합니다.
枪骑兵级 - 轻型导弹驱逐舰
by 76561198917392099
枪骑兵级驱逐舰是安东尼奥斯财团早期技术授予仲裁者委员会的舰船型号之一,近年来随着仲裁者委员会逐渐壮大以及太阳系复兴计划的实施,安东尼奥斯财团内对于仲裁者委员会及地球圈的态度分为两派,独立派和亲和派。亲和派主张与仲裁委员会展开进一步接触与合作,建立与地球圈之间的稳定通行的拉格朗日系统。独立派主张保持财团现有的独立发展策略,并且警惕地球圈的快速发展。由于两派意见不一,对仲裁者委员会的进一步技术授权谈判始终处于停滞状态。 "每一条路都应该走一走,发现一条走不通的道路,也算是一种贡献。" —《"第二家园"勘测报告》太空探险家:伊泽
PGS-32 Cheyenne class gunship
by 76561198168026154
A fast assualt corvette in salvaged from a coalition scrapyard by a certain captain. It has been personalized and upgraded over numerous years to fit a particular set of requirements. Its crew ranked amongst the best of the Coalition Navy. This model includes improved weapon systems and various quality-of-life improvements. Credit to BravoSixGoingDark for the original model of the peregrine!
Moving Average Filter
by 76561198169791985
Now 50% more average! A circuit that can be used to transform abrupt changes in an input signal into a more gradual change in the output, for example to smooth out control signals for engines and battery rates, or to slowly transition between different light colors. Convolution Type: This version of the filter is useful to understand the basic working principle, but needs a lot of components for what it does. Can be made using delays or with oscillator timing. Includes an example on how to chain several elements together to create a longer filter, and an example for a light controller with live demos. Recursive Type: Much more efficient that the standard version. Includes examples built with discrete components, and a universal length filter that only needs 14 components using a regex-integrated shift register. Finally, there's an ultra-optimized version that strips the circuit down to the most fundamental components necessary to fulfill the task mentioned at the beginning, specifically for constant signals that don't change very often (like battery charge rates). Theory Reference:
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server