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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Tactical Thremonuclear Gnome – Barotrauma Mod

Tactical Thremonuclear Gnome

by 76561198238340928

Get gnomed dummy Requires EK since I stole some s h i t from there

128 downloads Details →
Atmospheric Derelicts 简繁汉化包 – Barotrauma Mod

Atmospheric Derelicts 简繁汉化包

by 76561198324212148

Integrate the localization patch into your original mod without asking me 自己去原mod页面看介绍

145 downloads Details →
UEDN SHIPS – Barotrauma Mod

UEDN SHIPS

by 76561198078506791

A.I friendly way point 6 Ships 2shuttle 1 Wreck 1 Signal Station

201 downloads Details →

Mechtrauma + Hazardous Reactors patch

by 76561198017710962

Adds -100% contamination modifier to all suits, except Dry Suit Adds repair recipe for Exo Suit Adds "hazardcontainement" tag to Exo Suit Buffed FatBoy resistances to match the PUCS in Hazardous Reactors Load before Mechtrauma UNSTABLE and Hazardous Reactors

95 downloads Details →
Round Nose – Barotrauma Mod

Round Nose

by 76561198044849755

NEW FEATURE: Silent Mode; Swim and mine the entirety of the Abyss without attracting Abyssal Creatures! Scroll down for more info. FEATURE: Pneumatic Transfer System A system that allows transfering multiple items between Engineering, Cargo and Gunnery instantaneously! Scroll down for more info. A medium sized transport sub, suitable for 4-10 crew members. Stats Balanced? Yes. Pre-packed with items: No. Type: Transport Cargo Slots: 24 Tier: 2 Price: 9000 Default Weapons: 1 Coilgun front + Flak Cannon top + 1 Pulse Laser bottom left + 1 discharge coil bottom-front corner Speed: Medium. Max Y speed = 18km/h & max X speed = 30km/h (without upgrades) Number of ballast tanks: 3 Dock Locations: Top and Bottom Divers can exit/enter from Docks: Yes. Fabricator & Deconstructer: Included. 2 Deconstructers & 1 Fabricator Fabricators Linked to cabinets? Yes. Wires Locked? Nope, rewire anything and everything. Summary The layout is easy to traverse with no middle wall to make you go around. The submarine does not come pre-packed with items, but some bare-minimum items (like welding tool, screw driver and wrench) are included. Silent Mode (Fully read to learn how to use the system) Abyssal Creatures (except the Latcher) have poor eye sight, but they compensate with their strong hearing. Essentially they find you with the noises you make. Silent Mode turns the submarine noise so low that you become virtually invisible. Unless the Endworm/Charybdis is already kissing your hull, you are invisible. In Silent Mode, the Reactor is turned off, all non-essential systems (including oxygen generator) are turned off, the engine is brought to a low throttle that produces very low noise and only 1 ballast pump remains functional to save energy, allowing you to traverse more than 10 minutes before needing to recharge batteries. How to use it -First, stabilize the ship by clicking the Maintain Position option in Navigation. Since only 1 ballast pump will be active, it is better to first have the water level balanced other tanks before disabling them. -Now you can turn on Silent Mode from the Navigation Terminal. When turned on, all lights are turned off and red interior lights are turned on. A small light component at the top of the Terminal will indicate if Silent Mode is turned on. Once Silent Mode is turned on, the Reactor is automatically turned off and batteries are disconnected from the main power grid. You can now start traversing the abyss at 10km/h on both X and Y axis, but beware: Sonar WILL attract the creatures so use at your own risk. If you have people manning the guns, tell them not to shoot to avoid making sounds, and if you have bots manning the guns, simply tell them to get off before they cause trouble. To compensate for the lack of Sonar, the 360 degree camera system can be uses instead from the Command Room. The front and bottom front camera provide a much further range than other cameras, allowing the captain to traverse without fear of hitting rocks. If you hear the Abyssal Creatures, do NOT panic. Unless they bump into you, they won't see you. -To Turn off Silent Mode, simply click the Silent Mode button again, checking to see if the red light component is turned off. Now, manually turn the engine back on and you can get back to business. Pneumatic Transfer System The Pneumatic Transfer System allows you to instantly transfer items between Engineering, Cargo and Gunnery. This means that you no longer have to climb up and down, trying to deliver Ammo Boxes. How do you use it? Essentially, an invisible Constructor is at use here, with each shaft having access to it (via link). Whatever you place inside this Deconstructor, can be accessed from all other tubes. This also includes crates and ammo crates. Misc The reactor is not set to Auto as it instead uses a custom control system that controls it much better, disallows overload and allows you to load up 4 fuel rods without fear of a meltdown. Keep the reactor on Manual mode for it to work. Docking hatch is at top, along with an airlock. Another airlock is placed at the bottom for quality of life. Alongside the airlock, the docking hatches can also be used to enter/exit the sub. The Cargo Room in the middle is the farthest point from any flood. The only way water could get in there is if someone opens its doors with a flood going on. Weapons Info One Coilgun is placed at front, one Pulse Laser is placed at bottom left, a Flak Cannon is placed on middle top. All three guns can be controlled from the top level gunnery, with their ammo loaders next to their periscopes. Railgun Ammo Shelves have also been placed, in case you want to upgrade Flak to Railgun. The discharge coil is placed at the bottom right. It is automatic (using motion sensor) and can be toggled off from the command room. Thank you for your support! It has been thanks to your support that I have kept this sub up to date and constantly added new features. I wish you calm seas when sailing. If you enjoyed the design, please support it by doing any of the following:

134 downloads Details →
真叽叽1号 – Barotrauma Mod

真叽叽1号

by 76561198880250124

叽叽系列第三艘船 跟以前一样防丘脑水泵加上无限弹药和血量 配备4门加强版双管电磁枪,船头有一门脉冲激光 配备5个放电线圈,并且0能耗,保证你的安全 双引擎设计,初始速度30左右,在驾驶台打开副引擎可以提升至70水平速度 0能耗反应堆以及牢房 全船透明,加工台结构仪器之类应有尽有 一个真正的叽叽! 欢迎大家订阅游玩,如果有bug请给我留言!<3

153 downloads Details →
'Typhoon' – Barotrauma Mod

'Typhoon'

by 76561198192381079

自己造的台风级,未完工 不适合打战役,可以玩叛徒模式

145 downloads Details →
Frag Grenade Shrapnel – Barotrauma Mod

Frag Grenade Shrapnel

by 76561197963612594

Adds a shrapnel effect to frag grenades. Visual change only, frag grenade otherwise retains vanilla behaviour. Very basic mod, created as an example.

103 downloads Details →
Nasal - жигули от мира подлодкостроения – Barotrauma Mod

Nasal - жигули от мира подлодкостроения

by 76561198372716286

На этой подлодке вы прочувствуете всю мощь надёжного отечественного подлодкостроения. Не обращайте внимания на маленькую цену в 8356 кредитов это всё скидка за то что вы были рождены в такой великой стране как Россия! Эта подлодка почти не имеет минусов (своё говно не пахнет). Но если быть честным, то на этой подлодке есть всё что вы только можете пожелать для удачного полёта на всей скорости в бездну. Единственный минус это слепая зона справа и проводка которая может сгореть от любого перебоя электричества

101 downloads Details →
Cuttlefish (Wreck) – Barotrauma Mod

Cuttlefish (Wreck)

by 76561197962255970

A wreck version of Cuttlefish, a submarine I made: https://steamcommunity.com/sharedfiles/filedetails/?id=2526520454

113 downloads Details →
EFSC  Valiant Exploration XDS – Barotrauma Mod

EFSC Valiant Exploration XDS

by 76561198144641061

LORE The Europa Free Science Coalition: Valiant Exploration eXperimental Design Submersible - or simply the EFSC Valiant Exploration XDS, was requisioned by the Europan concil of scientists, with the purpose of creating a mobile base of operations for scientific endeavours in Europas deep oceans. The vessel, which is more like stations fused together, is designed with longevity in mind: with on-board manufacturing close to that of a small factory, facilities supporting more than 24 passengers, a rudimentary defence array, a fully immersed administration wing, a hospital and ofcourse the mainstay of the scientific endeavors: a botanical biodome with a connecting lab. Thus what you buy is what you get: a behemoth of unprecedented proportions, large enough to be self sustainable, but not so large that its impossible to navigate. For the smaller crevaces of the untersee, you have the attached shuttle. For the relativley fair price of 45000 Europan marks, you too can now buy your own Valiant Exploration, and set out into the depths in the name of science! TECHNICAL INFORMATION The Valiant is roughly 120 meters long and about 40-ish meters tall, with two interconnected parts making up the entire vessel. Connected via a glass walkway and supported by metal beams, the ship consists of administration, living quarters, command/security and medical facilities in the fore, with manufacturing, engineering and stowage in the rear. A large central staircase connects the docking port to the lowest part of the ship. The ship comes as standard with a rudementary autoreactor, to save on fuel and make life easier for engineering. Armed with two topside machineguns, and a bottomside railgun and autocannon, the ship has a fair amount of defences, however it does have blind spots that the crew needs to look out for. One thing to keep in mind however, is that this ship is NOT a dedicated submarine, its simply retrofitted to act as such. Because of this, the wiring can be seen by some as chaotic and unorganized, with makeshift junction boxes seen here and there to support the massive amount of electrical systems on the sub. Its also difficult to maneuver, barely staying afloat as is with three massive ballast tanks in place. The ship however offers a fair amount of comfort compared to the cramped indoors of a Dugong. With a large common room, a luxurious captains quarters, an assistant run shop and three private quarters for deserving staff, With the help of the biodome and the manufacturing area, the ship also rarely needs to enter port (not that docking is easy either way) and as such, the crew can spend valuable time exploring and researching. AUTHORS NOTES Thank you for taking a look at my very first published Barotrauma ship! Its been a passion project for me for mutiple weeks, and about 35-30 hours have been spent designing the ship as I imagined it. Its not perfect, by far, and due to my limited knowledge in wiring i had get some technical help from the Barotrauma discord (massive thanks to those who helped, you know who you are!) and some good friends of mine. But, after alot of sweat, tears and alcohol, im now ready to post it, and i eagerly await feedback from those of you who download it and test it! SO... what exactly are you looking at? Well, the Valiant Exploration is heavily inspired by Prometheus Station, and also SS13, hence why i wanted the ship to have more distinction between the different "departments". With upper class management on the right side of the ship, and lower class workers on the left. The ship features a Human Resources desk in vincinity to the administration area, a medical reception area to prevent everyone from simply walking in to the hospital and taking what they want, and card locked doors to prevent everyone from roming free (unless you revolt ofcourse). It features a clown room (supported by mods) and a traitor room for mechanics in the far right that only they have access to (for uhm... safety reasons). The hospital also features a test chamber with a drowning mechanism, and the botany area is fully supported by the thalassophobia mod. Common issues are brownouts during heavy maneuvering (this is due to the automatic reactors values, and can be changed in the editor. I however like it, it gives a bit of feeling to the massive size of the ship), difficulty to maneuver the ship because of the ballasts being precisly inbetween 0.33 and 0.5 in balance. It lacks fancy controls of some other ships designed by players who understand wiring, and it can be difficult to move around the outside of the sub due to it continously moving slightly up and down. The ship is not perfect, and to some extent its not supposed to be. Im still working on the kinks of the ship, trying to perfect it and to make it as comfortable as possible for players. But, it has room for in game improvements, such as adding alarms and so on. I am still learning, and a second draft is coming soon (hopefully with an elevator instead of the massive staircase). So, to awnser your question with what exactly this ship is: Its a roleplay ship, designed to be played by many players, while trying to incorporate a new unique design that i havent seen so far. Again, big thanks to the discord for helping me out with wiring and so on. If you have feedback please post it in the comments and ill try to fix the issues that you might happen upon. If you have any questions regarding the ship, feel free to ask.

100 downloads Details →
Salvadite – Barotrauma Mod

Salvadite

by 76561198202206935

The Salvadite, so aptly named by the Jovian Separatists, was at one point a Coalition controlled transport vessel dubbed the "Aphrodite", controlled by a long deceased captain who once sought to map every route from the cold caverns to the deepest reaches of the abyss. The sub mysteriously appeared at the precipice of the cold caverns, and was thoroughly salvaged by a passing Jovian smuggling sub. The wreck was brought up, and soon recommissioned as a warship, modified heavily by the renegades. Features - 10 coilguns 4 depth charge launchers 2 railguns, one top and bottom 2 discharge coils 3 ballast tanks 1 armory 2 cargo bays 2 airlocks 1 airlock deconstructor for thermal artifacts 2 customary platforms to hold theoretically an infinite amount of coilgun ammo 1 medbay with an always dry storage 1 engineering bay with machines and storage 1 large junction box and battery room 1 navigation area with airlock lock buttons, discharge coil button, and other buttons like emergency power shutoff (may or may not work due to being a wreck) 3 exterior periscope cameras 1 internal camera system to watch people How ♥♥♥♥♥♥ are we displays, and more Lots of decorations around the ship Credit to Windows XP for making the Aphrodite which inspired me to make the modified mobile wreck version, and to Geraiz and some others from the Barotrauma discord for helping me figure out how sub editing and making works for my first sub. Please report any weird or glitchy stuff, or suggestions if you want.

112 downloads Details →
MUX17(暮春之雪)木星天衢神社Jupiter Celestial Avenue Shrine – Barotrauma Mod

MUX17(暮春之雪)木星天衢神社Jupiter Celestial Avenue Shrine

by 76561198282532490

Europa Country, Palace One, Jupiter Celestial Thoroughfare Shrine Europa II, 1000 meters underwater, open water area, out-of-style shrine Main deity: Jupiter Legend has it that when Jupiter Skyway Shrine was first established, it was intended to soothe the sailors whose minds had broken from darkness and fear while navigating the deep-sea routes. Following the Shinto practices of ancient Earth, the shrine was constructed as a movable island entirely from ice-rock, floating eternally on the tides much like Itsukushima Shrine in the Seto Inland Sea. Initially, it was merely a simple altar for praying for safe voyages. However, as more and more ships began to dock here, in order to provide protection and tranquility for these wandering souls, MUX Shipyards along with successive generations of miko continuously expanded the shrine, incorporating architecture and landscapes from ancient Earth, ultimately transforming it into a magnificent edifice that connects the deep sea with the sailors’ homeland. A reassuring haven, magnificent buildings, with viewing bridges and festival grounds Equipped with a large bridge to Musetsu standards, automatic laser cannons for clearing navigation channels The hangar carries two lifeboats, which can be swapped with your own submarine; the interface has a charging function All doors in the ship are delayed auto-closing Two reactors can balance power with each other to prevent circuit issues if one fails Two engines are controlled in two groups (from the cockpit), cruise speed can be selected Reactors, backup batteries, and mounted small boats can act as extra power supply; reactors can be emergency shut down safely without explosion The ship is equipped with many water pumps and auto-repair foam; if a room is flooded, it can auto-repair, or can be manually repaired from the cockpit, though foam activation may cause lag. Recommended crew: 1-4 people Pilot 1, Navigator 0-1, Weapons 0 (automatic cannon with unlimited ammo), Damage Control 0, Small Boats 0-2 The secondary turret operates automatically and can be activated on the dashboard screen. Cost: 200717 Class: T2 Dimensions: 225 * 52 m Max speed: Horizontal (multiple speeds available) Single engine 20, Dual engines 28, Vertical 16.5 / -18 Max load: 36 crates Displacement: 99,969,790 Work hours: 138 hours Design & Manufacture: twilight snow like the moon(暮雪如月) Architectural References (from right to left) Itsukushima Shrine, East Corridor (Renovated in 2026) and Great Torii (Renovated in 2022) Miyajima-cho 1-1, Hatsukaichi City, Hiroshima Prefecture Ichikishimahime, Tagitsuhime, and Tagitsuhime, three goddesses, protectors of the Imperial family, national protection and marine protection; East Corridor built in 593, Great Torii built in 1875 Chiba Shrine Layered Main Hall (Built in 1990) 1-16-1 Innai, Chuo Ward, Chiba City, Chiba Prefecture Myoken-gu Main Shrine, enshrines Hokushin Myoken Sonko (incarnation of Amenominakanushi), includes two types of emblems symbolizing the sun, moon, and stars: Sankōmon and Kyūyōmon; layered main hall built in 1990 Daigo Cherry Tree (Named in 1332) 2277 Bessho, Maniwa City, Okayama Prefecture Tree species: Higashiyama, may have a lifespan of 700-1000 years Horyu-ji Five-Story Pagoda (Renovated in 1934) 1-1 Horyuji Sannai, Ikaruga Town, Ikoma District, Nara Prefecture The emperor vowed to build the temple complex to pray for his recovery from illness; the emperor died shortly afterward, later generations completed the construction; possibly the oldest existing five-story pagoda, possibly built in 594 Byodo-in Phoenix Hall (Renovated in 2014) 116 Uji Renge, Uji City, Kyoto Prefecture Originally a noble villa, later converted into a temple; a symbol of Heian aristocratic culture and Pure Land Buddhism architecture, possibly built in 877

203 downloads Details →
Sonar Dark Mode – Barotrauma Mod

Sonar Dark Mode

by 76561198810143953

A standalone copy of Immersive Sonar UI - Vanilla Sonar Edition Removes the rectangular overlay and other clutter from the original mod’s sonar screen, and eliminates all background transparency. The result is a clean, dark interface with improved visibility of your surroundings, complemented by a sleek green o'clock indicator for precise multiplayer callouts.

208 downloads Details →

Blacksea Armory New Abyss 自用修改

by 76561198365364213

平衡了大量机甲的抗性移速和武器伤害

206 downloads Details →
N-Class Laser Drill Ships – Barotrauma Mod

N-Class Laser Drill Ships

by 76561198065135127

The N-Class Laser Drilling Ships played a crucial role in the early days of Europa’s colonization. The tunnels they created made it possible to connect countless natural caves, expand settlement areas, and access valuable resources. To accomplish this, they were equipped not only with the small auxiliary shuttle Kobold, but also with a massive drilling laser and, to power it, an equally powerful reactor. However, these two core systems were so expensive, that, if either one was damaged, it was usually no longer economically viable to keep the submarine operational. As a result, almost all N-Class drilling ships have now been decommissioned. Only the N-13 Agulhas and the N-48 Aghoru remain in service today. The N-48 Aghoru was originally slated for scrapping after a near-catastrophic reactor incident, but it was salvaged at relatively low cost by a particularly daring captain. Rumors claim he is crazy enough to use the mining laser to hunt Molochs. The N-13 Agulhas, on the other hand, underwent extensive modernization after its original laser failed, including an upgrade to the experimental LAS-13A laser. Unfortunately, ever since the refit, no insurance company has been willing to cover the vessel. ======================================================== Big Thanks to Al-Bot for the "LAS-13A" Laser system and to the Builders in the Undertow Discord for their help, discussions and inspiration

173 downloads Details →
80%difficulty_Dynamic – Barotrauma Mod

80%difficulty_Dynamic

by 76561199078413440

begin with 80% difficulty

174 downloads Details →
EK Armory zro's rework (nerf EK with new textures) – Barotrauma Mod

EK Armory zro's rework (nerf EK with new textures)

by 76561199122277655

this is a balanced Ek armory rework with new texture to fit base game plan to add more in future (work in progress) this mod adds: 17+ guns 2 attachment (laser, suppressor) 5+ new bombs and way more to come

122 downloads Details →
The Longest Barsuk – Barotrauma Mod

The Longest Barsuk

by 76561198881972343

the longest barsuk ever created in the world, made purely to fight the longest dugong. ty to InitialDesu for making a video on this, and ty to the original longest dugong creator for obvious submarine stats: price - 74256 mk (auto scaled by game, i did not adjust it) dimensions - 547x10 m storage - 4 crates recommended crew - just have like a gazillion recomm. crew experience - have the knowledge of the universe

197 downloads Details →
Нарды – Barotrauma Mod

Нарды

by 76561199169990262

Мод на нарды, Сделан по рофлу, теперь у вас есть возможность играть в нарды. Вы, конечно же, играть в них не умеете Мод на кости: https://steamcommunity.com/sharedfiles/filedetails/?id=3310522852 Авторство на мод остается за автором мода на игральные кости, без него этого мода не было бы.

163 downloads Details →
Cutlass MK2 – Barotrauma Mod

Cutlass MK2

by 76561197981741414

Modified by WC all credit to _]|M|[_ for original work. Intended to be attached to an alternate bulker abyss carrier instead of two stingers. Updated! Removed some stuff and nerfed it a bit. A lot of it was hat on a hat anyway. Cleaned it up. Shouldn't hit itself with the railgun anymore. it was too close.

96 downloads Details →
Moloch – Barotrauma Mod

Moloch

by 76561199059890117

This stripe is made according to the appearance of the monster from the game, Moloch. Moloch Barotrauma is a boss monster in the game Barotrauma. He is one of the most dangerous and difficult opponents that players can face inside a submarine. ---------------------------------------------------------- Crew capacity: 5-10 people ---------------------------------------------------------- Number of guns: 4 laser guns ---------------------------------------------------------- Engines: 2 ---------------------------------------------------------- Reactor: 1 ---------------------------------------------------------- Speed x: 60 km/h ---------------------------------------------------------- Speed y: 20 km/h ---------------------------------------------------------- Price: 10000 credits ----------------------------------------------------------

141 downloads Details →
雙天賦樹 – Barotrauma Mod

雙天賦樹

by 76561198182273891

現在每個職業都有另一個職業的天賦樹 船長↔︎助手 機修↔︎工程 安全↔︎醫生 (參考了Merged talent trees模式) https://steamcommunity.com/sharedfiles/filedetails/?id=2839577588&searchtext=Talent 主要天賦改為只要點一點就能解鎖下一條天賦 沒有二選一問題 我全都要(o▽⁰) 天賦樹不用點滿就可以點其它條

150 downloads Details →
Ssparky's Additional Ores - Enhanced Reactors patch – Barotrauma Mod

Ssparky's Additional Ores - Enhanced Reactors patch

by 76561198246394496

Adds the radioactive ores effect from "Enhanced Reactors" to the relevant ores added by "Ssparky's additional ores". Requires both mods to work (obviously).

135 downloads Details →

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