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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Atlas Mark IV Assault Ship (Outdated)
by 76561198046839039
The Atlas Mark IV is the latest in advanced submarine technology. Based upon the Atlas Mark III Submarine, the Atlas is finally fully working and not buggy. Featuring four railguns, a more spacious interior,better moonpool,a bottom docking area,better lighting,more bunks,more storage and supplys,7 coil guns, and two Seamoth MK-II submersibles, the Atlas Mark IV could be considered a better version of the Atlas Mark III. Version 3.2
NT Cybernetics Enhanced fix 2.0
by 76561198892457865
该模组作者已经两年没有维护了。 角色死亡后尸体不可互动,使得赛博义肢无法回收了,而原模组作者声明这是可以做到的。 遂尝试修复,但是我lua水平为入门级别,只好另辟蹊径。在角色死亡后再生成一个义肢到角色尸体物品栏中,若物品栏没有空间,则会掉落在尸体所在的地上。 这个是服务器自用的版本,调整了各个义肢的刷新概率,这东西太容易捞到了。
Ка-50 Helicopter
by 76561198020062858
Ka-50 is a Soviet/Russian single-seat attack helicopter designed to destroy combat equipment, firing points and enemy manpower on the battlefield. . CONTROL VIA PERISCOPE! . 3x click - shoot hold LMB and periscope direction determines movement released LMB - docking . You can navigate via Alt
Horrors of the Abyss
by 76561198864112656
A whole new europan expanse waiting to be discovered... or I should say worked on since we gotta do that Known problems: Atom bomb damage inconsistent Flora grenade causes crashes (Maybe) Ideas: New Monster New exo suit More custom weapons? Acknowledgments -Monke Man
Omega Monster Variants
by 76561198117860917
- This mod adds 7 monster sizes, from Tiny to Colosal. - All sizes have "Eximus variants" with "abilities" (inspired by Warframe). - There are currently 10 different Eximus. - There is a 60% chance a normal monster will be converted into one of its 87 variants (This is so we can avoid auto-completing missions because all your 25 objectives were changed into variants lol). (All the negative effects in the mod are VERY subtle, don't be scared!) (I made it so these effects only affect humans to prevent the same species from harming themselves. Thanks to code limitations working around this is going to be a pain in the A so I think it'll stay like that for now.) 1. Bouncing Electricity: Electrical discharge every 5 seconds. Extra: Area of Effect EMP that slightly damages submarine components (Don't be scared! It's barely noticeable.) 2. Chilling Cold: From 10% to 30% reduced movement speed. 3. Corrosive Miasma: Acid discharge every 3 seconds. Extra: Damages submarine hull (It's fine, trust me!) 4. Crystalline Hide: 40% physical damage resistance (Example: Laceration, Gunshot, Bleeding, etc.) 5. Dragon Heart: Revives 1 time when killed. Extra: Revives in a weakened state with -55% health. Slowly recovers from this state. 6. Gamma Radiation: 75% chance to inflict a very small amount of radiation sickness. 7. Painless Wall: 30% physical damage resistance for nearby allies. Extra: This Eximus is unaffected by AoE buffs since this one is a priority target, this way they are easier to kill. 8. Seething Heat: Burn discharge every 3 seconds. Extra: Deals damage to ballast flora. 9. Skin Renew: Periodic physical damage regeneration for nearby allies. Extra: This Eximus is unaffected by AoE buffs. Yes, that means it can't heal itself. 10. Volatile Core: Explodes on death after 2 seconds. Extra: Damages hull. 11. Ravenous Horde: 20% damage- wait a minute... Crawler, Crawler Husk, Mudraptor armored, Mudraptor unarmored, Spineling, Tigerthresher and Bonethresher. - Wait... is that all? Well, I'll have you know that's 678 monster files I had to create. Now, if you're willing to cooperate... Mods like Barotraumatic Creature Pack and Husk Improved also override vanilla monsters. Make sure to put my mod below these or any other similar mods. Doesn't need a new game. Any issues do let me know. Feedback is appreciated.
Europa's Lost Suits
by 76561198145396989
This fork on the mod was made to make sure it worked for 1.0, i take very little credit for anything in this mod except for the "Radio Diving Suit" and some minor fixes to the mod This mod adds 2 unique diving suits to the game that you can find in wrecks and abandoned stations, there are also 2 more that can be crafted Unknown Diving Suit - Strangely this suit can ONLY fit oxygenite tanks - Uses hull O2 when possible - Once equipped there is no way to take it off - Slightly slower than Abyss Diving suit, but higher stats - Applies custom affliction (Alien Noise) - This strange suit emits some alien sounds Hand-Crafted Diving Suit - Due to this suit being hand crafted, it can only support normal oxygen tanks - Increased movement speed on land, but slower on water and has lower stats - The suit has 3 slots for ammunition and grenades - Has a unique affliction called "Bloodthirst", after it reaches at least 85%, you will become enraged which will have increased melee damage and swing speed Radio Diving Suit - Increases your radio range from 35000 to 50000 meters - Attracts nearby creatures - Stats are between the regular diving suit and the combat diving suit Old Diving Suit - Reskin for Regular Diving Suit
Customizable Flashlights
by 76561198091056403
A mod that adds flashlights that can change color! Requires: 1x Red Paint 1x Green Paint 1x Blue Paint 1x Light Component 2x Aluminum This is my first mod so there's a good chance this won't work. https://github.com/Tomas-Duron/Colored-Flashlights-Barotrauma Here's the source code for the mod, if you want to improve it or just use it in another mod, just credit me by linking to either this page or my Github. Thanks! Also I don't know if I will fix/keep this mod updated because I will probably forget this mod exists.
Kalashnikov Assault Rifle (AK)
by 76561198014321438
Replacement of sprite and sounds of the Vanilla assault rifle with a Kalashnikov model. Also added a reload sound.
Triton
by 76561198080228094
Tier 2-ish Transport submarine The Triton is the first submarine ive bothered to publish, being a mixture of a tranport and drone carrier a lot of cooperation will be necessary to fully utilize its potential, most of the submarine has also had its wire
Sealab2021
by 76561197964107558
Howdy Folks! This is Howlin Mad Murphy! After the misadventures of Sealab in 2021, they went to Europa!
Dugong Mk-21
by 76561198209053992
原本的Dugong MK-18的修订版的最新改型,替换了2门新版本的近防炮和1门激光炮,添加了集装箱货柜,加入了态势感知系统,加装了涵盖舰艇内外的全局监控系统,为方便做护送/押运任务对所有舱门和重点物资、特殊按钮设定了身份权限,只有对应的艇员方能使用。自动线圈已能识别敌我可在开启时外出作业。穿梭艇也同样加装了环绕监控系统。此外还有诸多更新细节请参见指挥舱的说明书日志!加入独立舰长室,新增自毁保险,新增炮位指示灯。新增鱼雷发射管。新增基因合成台及新版本各种枪械道具。(为了应对新版本AI的智障问题,小艇的电器设置为无敌的)舰长室加入门禁锁和自毁广播。调整了引擎的消耗和最大航速以满足内鬼模式需求,降低了所有电池的容量,机房新增船员物品保险柜,过道声呐新增船体状态监测仪,调整了连射炮的炮台转速,略微调整了物资数量。
U-1187
by 76561199010023505
The U-1187 was originally designed for large production, its small size quickly showed lots of benefits. Unlike other u-boats it has a single room and open ballast, combined with two strong pumps it can get rid of water really quick and can survive some hull damage. The simple layout and low amount of parts makes it easy to maintain. This model has military upgrades and should be ready for all missions it has to do, it is able to run in silent running mode.
Immortal X
by 76561197980388895
Immortal X is a long term project I have been working on since Game Release. What you get with this Sub: An attack class vessel designed to be upgraded to unleash it full potential with a solid layout. Robust electrical system. Extremely maneuverable for its size. Stealthy and Versatile. Equip: 5 Turret Hardpoints - 2 top 3 bottom (1 on attack drone) 2 Coilguns Preinstalled 1 Railgun in Command 1 Depth Charge Launcher 1 Electrical Discharge Coil Fabricator and Deconstructor Fully Equipped med bay with Fabricator and Bed Labelled Junction Boxes and Batteries that can last up to 30 mins on low load. Shuttle/Attack drone that can be piloted from It's Nav console OR the Remote Shuttle Control Room on the main Sub. 2x Mineral Scanners - 1 on Sub, 1 on Drone. 2x Safety Airlocks that will not open if water is detected. (Use Airlock override to enter airlock with water inside.) Fully Equipped Command Room with Detailed readouts and warnings. Stealth mode (Switches ALL interior and exterior lights off, including guns, shuts down reactor, activates batteries, limits engines to 20% (silent), disables non-critical systems. Ship-wide blue status light.) Emergency Ballasts - Flood 2x non critical rooms to provide additional ballast in currents. Full set of starter equipment, carefully selected and placed around the sub to last the first 3 missions. After that, you must craft, loot or purchase what you need. This Sub is designed to provide a balanced start to the Campaign all the way up to end game, when fully upgraded it is formidable, it can be used in both Vanilla and Modded servers. Download Goby IV to use as respawn shuttle in your campaign. https://steamcommunity.com/sharedfiles/filedetails/?id=3728163387
Less Stupid Bots (Medical AI)
by 76561199155315421
Less Stupid Bots (Medical AI) PUBLIC ALPHA — MEDICAL AI ONLY Less Stupid Bots (Medical AI) improves the autonomous medical behavior of vanilla crew bots without taking control of combat AI. Features - Emergency triage: doctors prioritize oxygen crises, severe bleeding, critical vitality and unconscious patients. - Casualty evacuation: unconscious crewmates are carried out of flooded, oxygen-starved or hostile compartments before treatment begins. - Ladder and hatch rescue: assisted carry prevents an unconscious ragdoll from trapping the doctor below a ladder. - No underwater CPR: doctors stop trying to ventilate submerged patients and move them somewhere breathable first. - Husk diagnosis with the Health Scanner HUD and a dedicated Calyxanide/antibiotics treatment protocol. - Mobile wounded crew seek a doctor or medical storage instead of ignoring serious injuries. - Doctors maintain a small practical medical loadout using existing submarine supplies. - Repeat-treatment protection reduces wasteful use of the same medicine. What this mod does not change Combat behavior remains completely vanilla. This mod does not control guards, weapons, targeting, aiming, firing, formations or ammunition. Nothing is spawned during normal gameplay. The included medical scenarios are optional cheat-gated diagnostic commands. Requirements - LuaCsForBarotrauma - Client-side Lua installation for singleplayer. - For multiplayer, Lua must run on the host/server. Compatibility and status - Current version: 0.4.0-alpha - Built and tested with Barotrauma 1.13.4.0. - Singleplayer tested. - Multiplayer is experimental and has not completed field testing. - May conflict with other mods that patch medical bot AI or AIObjectiveRescue. Diagnostics If something goes wrong, open the console and run: lsbdumplog lsb_log.txt The log is saved in the Barotrauma game folder and can be attached to a bug report. Less Stupid Bots (Medical AI) — Русский ПУБЛИЧНАЯ АЛЬФА — ТОЛЬКО МЕДИЦИНСКИЙ AI Less Stupid Bots (Medical AI) улучшает самостоятельное медицинское поведение ванильных ботов экипажа, не забирая управление боевым AI. Возможности - Экстренный триаж: врач ставит выше кислородный кризис, сильное кровотечение, критическую жизнеспособность и пациентов без сознания. - Эвакуация пострадавших: врач выносит потерявшего сознание человека из затопленного, безвоздушного или занятого противником отсека и только затем начинает лечение. - Спасение через лестницы и люки: вспомогательный перенос не позволяет бессознательному телу стянуть врача обратно вниз. - Никакого CPR под водой: врач прекращает бесполезную вентиляцию лёгких и сначала переносит утопленника в пригодное для дыхания место. - Диагностика husk-инфекции с помощью Health Scanner HUD и отдельный протокол лечения Calyxanide/антибиотиками. - Раненые, способные ходить, самостоятельно направляются к врачу или медицинскому шкафу. - Врач поддерживает небольшой практичный набор медикаментов, используя существующие запасы подлодки. - Защита от повторного лечения уменьшает бессмысленный расход одного и того же препарата. Что мод не изменяет Боевое поведение остаётся полностью ванильным. Мод не управляет охраной, оружием, выбором целей, прицеливанием, стрельбой, построениями или боезапасом. Во время обычной игры мод ничего не спавнит. Встроенные медицинские сценарии являются необязательными диагностическими командами и требуют включённых читов. Требования - LuaCsForBarotrauma - Для одиночной игры необходима установленная клиентская Lua. - В мультиплеере Lua должна работать на хосте/сервере. Совместимость и состояние - Текущая версия: 0.4.0-alpha - Сборка создана и проверена на Barotrauma 1.13.4.0. - Одиночная игра протестирована. - Мультиплеер является экспериментальным и ещё не прошёл полноценную проверку. - Возможны конфликты с другими модами, изменяющими медицинский AI ботов или AIObjectiveRescue. Диагностика Если что-то сломалось, откройте консоль и выполните: lsbdumplog lsb_log.txt Лог будет сохранён в папке игры Barotrauma — его можно приложить к сообщению об ошибке.
Conquer the Skies PvP Overhaul
by 76561198075812224
Make sure you have the Conquer the Skies mod loading before this one. Also make sure you have C# scripting enabled because Conquer the Skies requires that. This mod overrides vanilla and Conquer the Skies for a more enjoyable PvP Sub vs Sub experience and is used in the official Conquer the Skies | Dedicated Server. This mod makes it so steroids give more melee damage but no damage resistance, boarding axe and diving knife have penetration, the ships being used are announced at round start, ballast flora has been removed & more! Public lobbies using this mod forward joins/leaves to a public channel in the discord server called #server-status. This is meant to be a quality of life feature to help people who want to play the mod find servers hosting it. This only occurs in public lobbies that do not have a password. Discord: https://discord.gg/qxXzrVeRHD Github: https://github.com/Sharp-Shark/Conquer-the-Skies/ No Water Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3312367640
Sloopwinkel
by 76561198967708532
15%难度开局
by 76561199048464352
调整了难度曲线 初始开局难度为15% 也会更早的提升难度 适用于配合更多废站模组战斗爽 只适用于原版
Mad Science! (A Better Genes Expansion)
by 76561198318270495
This is an add on for Better Genes, made by a much better mod author than I https://steamcommunity.com/sharedfiles/filedetails/?id=3369216550 What it does: 1) Changes spawnrates so that all unidentified genetic material tiers spawn on both creatures and from refining alien blood. 2) Adds a crafting table (made in the fabricator) that allows for you to craft focused stabilozine 3) Adds "Focused Stabilozine" which when combined with the correct tier of unidentified genetic material (color coded to match) will guarantee a certain gene to be the resulting product. Note: You must already have discovered a gene by normal means, and it must be untainted + uncombined. Is this balanced? no but who cares? I want some mudraptor veteran genes and im going to get them even if I have to bend the rules of reality!
弹药补给-自用
by 76561198329231296
原作者 https://steamcommunity.com/profiles/76561198885159296 原mod https://steamcommunity.com/sharedfiles/filedetails/?id=3014680729 这个mod只是为了满足个人需要 请优先订阅原mod 添加了铜并提高了补给包的价格和堆叠数量
Project XE51 - The Amalgam
by 76561198096247078
A product of adapting the poorly understood alien technology to a prototype ship. An alien generator and its surroundings taken directly from a ruin and having an entire ship built around it. Also uses alien turrets salvaged from several ruins after scientists and engineers figured out how to link the power systems to the electrical grid. Generates large amounts of pollution from alien plasma coolant. Haven't made a sub in a while, I enjoyed making this one alot. It's simple in terms of a ship, fully functional and a bit different than what i assume most people are accustomed to using.
Deconstruct headsets
by 76561198760882071
This mod adds the ability to deconstruct headsets for copper in return Compatibility This mod overrides a File located in Barotrauma\Content\Items\Jobgear\misc.xml Meaning it's not compatible with mods that override the same file, however it adds a small amount to the headset part,so its most likely to not cause any trouble,if you plan on running this mod with mods that override the same file put Deconstruct headsets on the bottom of the load order. if you encounter any bugs (if its possible) then let me know in the comments!
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