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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Yangtze River 31
by 76561198112300882
The Chinese submarine from fallout 4. Still a work in progress and may have a few issues (also my very first submarine) Price: 10,154 mk Type: Attack Tier 3 Recommended crew size: 5-10 Difficulty: intermediate
Striker Research Platform
by 76561198024786813
Tier 3 sub sytled similiar to the Winterhalter. -1 large hardpoint on top back -3 small hardpoint cover the other corners -1 forward railgun -1 discharge coil -upper and lower airlocks Forward railgun is mounted on detachable unmanned drone, which is controlled from nearby station in gunnary room. Equipped with shuttle and shuttlebay, which is illuminated with docking lights. Shuttle equipment -1 small hardpoint -forward observation bay -automated search light -advanced docking room airlock one button managed Bot friendly with ID tagged containers and waypoint pathing tested for service repairs. As with all my subs, feedback is welcome!
Car Battery
by 76561198255769711
throw them in the ocean!!! Adds lead acid car batteries to the game, you can wire them up to power grid, fabricate them, and deconstruct them. When they break, they leak acid, which can burn you. Ouch! When they catch fire, they explode.
Jovian Gun Creeper
by 76561197972319328
Description: A Creeper salvaged from a failed Separatist attack. A hollowed out prototype drone has been bolted to the bottom airlock without connecting the vents. With a lack of an airlock the separatists seemed to have just haphazardly cut a hole in the side of the drone and bolted in a door. Playstyle: The second tier to the Drifter play-style. The attached dome turret is a fully functional shuttle and acts as the airlock. It however does not have any oxygen generation so you will need to wear a mask. The ballast pump is ridiculous and will likely keep you from dying from pressure alone, assuming you can stay inside. This is true of all Creepers but i'll post it here as well as the addition doesn't have any power generation. The Creeper runs mostly off battery leeched from stations. If however you can't make it there's an emergency nuclear reactor below the Creeper that can charge it, inefficiently of course. There's also a pump. You CAN reach both items in there I assure you. I just hope claustrophobia isn't a problem.
Fully Automated Supercapacitor
by 76561198047900857
As long as the supercapacitor is above 30% charge, it will remain at 70% recharge rate unless it hits 100% charge which in this case the recharge rate will be set to 0%, if at any point the supercapacitor's charge goes below 30%, the recharge rate will be set to 100% until it reaches 70% charge rate.
Winterhalter (shuttle edition)
by 76561198394253668
Winterhalter but with detachable shuttle
Espuma
by 76561198316823791
Coca-Cola Espuma! Adds an explosive can of Coke (Frag an stun grenades combined) For more info watch https://www.youtube.com/shorts/S0qC_J1VaZI Have fun! If you have a suggestion or just want to hang out - join our Discord server :) https://discord.gg/BtERZjev9f
Squidd Exploration
by 76561198027323474
A collection of beacon stations, outpost modules and wrecks I've made. --Beacon Stations-- Rainzow Station Trailer Station Lighthouse Station All of the beacon stations have a secret, so keep an eye out! Some of them are more hidden than others.
SCP Creatures Mod compatibility fix
by 76561199167088944
made it compatible with deep sea warfare props to the people who made the scp creatures mod originaly
Atlas
by 76561198178421726
The Atlas is an engineering marvel, and an overwhelming force, all in one. Designed for veteran crews who demand the absolute best, it leaves no detail overlooked. Key Features: 1. Pneumatic tube system. Ship-wide delivery system to maintain maximum efficiency. (you should use deconstructor slots) 2. Fire/Flood detection system alerts the bridge instantly. The captain's terminal is equipped with numerous tools for efficient submarine management. 3. Unrivaled firepower. Dominate the depths with 3 large turrets, 4 standard turrets, backed by 3 strong discharge coils. There are no blindspots, and there is no need to hide. 4. Drone. Can be used for safe wreck exploration (has plenty of space for loot) or to provide fire support. Drone is piloted directly from its own cockpit. 5. Almost every wiring circuit is fully customizable or removable. Open spaces and empty rooms allow for extensive modernisation and/or for some furniture from mods. You decide what to put in there. 6. Personal secured storage for every vanilla role. Even security officers won't be able to know what exactly two engis are hiding in their closet (captain is able tho). 7. Waste management. An automated (and manual) garbage disposal airlock allows you to drop items (or people) outside of the submarine without needing to exit. 8. Designed for a coordinated and professional crew. 9. Many more, such as but not limited to: Ammo counter; Emergency lights; Interfloor ammo transfer system; etc. Size: Massive Price: 25000 mk Class: Attack Tier: 3 Crew size: 4-10 Mod support: Includes a version fully ready for Neurotrauma gameplay. Also there is plenty of space for modded furniture. Balance: May be pretty unbalanced in firepower, but you still need to maintain it and provide it with fuel source. I don't care about balance issues. There is no chance I will change that, so don't bother yourself yelling that the sub is "ToO sTroNG". It's not "too strong", it's FUCKING UNBEATABLE. Also, there are no automatic circuits. Where is fun in that? Fuck auto-turrets, auto-reactors, auto-drones, auto-pilot, auto-. This is not a mobile idle game. Atlas provides you with maximum efficiency for doing your job, but it won't do your job for you. The Atlas is for those who want to rule The Abyss with maximum efficiency. But no matter how amazing the submarine is, the experienced crew makes it really powerful. It has all resources you need, now it's your turn to use them properly.
Prince Polaris
by 76561198080228094
The Highest Star In The Sky Is Yours To Command Celestial Shipyards proudly presents the Prince Polaris, a fast Battlecruiser outfited for the highest echelons of Europan society, gaze at its luxurious quarters and facilities, marvel its hologram equiped bridge and feel the power of its Laser Arrays. ]Tier III Attack Ship 8-12 crew 40,000mk For experienced users Features: - 2 Adjustable Laser Arrays - 1 Small Frontal Hardpoint - 1 Large Rear Hardpoint - Depth charges - Excursion shuttle - Engineering Suite - Holographic Bridge - Suite of togglable Automatic Protocols - Bespoke Interiors Pros: Strong Frontsider Fast Speed Shuttle with WIFI ship connection. Flooding Resilience. Cons Mediocre neutral Ballast Poor Back Coverage Weak Engineering Suite No genelab. Lore: Built during the most prosperous years of the Europan Economy, the Prince Polaris was a Series comissioned for the creme de lá creme of society, mainly amongst Colony Leaders, CEO's and Generals, nowadays as production has ceased very few are sold and are mostly exchanged as valuable tokens, a few have sunk to the very bottom of the sea and havent been recovered, creating legends of haunting vessels filled to the brim with treasures (wreck to be added)
Bicycle
by 76561199385664270
At the request of one of the commenters under one of the InitialDesu videos. Yes. It’s just a bicycle.
Tougher and Healable Pets with Hats - Patch for [HC] Mantis Pet
by 76561198207955988
This patch incorporates most of the features from Tougher and Healable Pets with Hats to Mantis Pet listed below. Mantis Pet can already wear hats, show health window and have passive recovery. Changes: - Mantis Pet will now fall unconscious at 0 health and die at -170 - Mantis Pet will now take half damage from all sources! - Mantis Pet will now lose happiness at a halved rate! - Mantis Pet will now passively regenerate health by 0.2 and 10 when eating. - Mantis Pet will receive a starvation affliction alongside internal damage when hunger reaches 100, where they will now fall unconscious instead. You can put them out of their misery or attempt to revive them with fentanyl and feed them food right after before they fall back into the unconscious state. For higher success, drop food close to 1% right in front, then administer fentanyl and walk away. - Mantis Pet can be given genes to further enhance their survivability (e.g., Moloch, Hammerhead Matriarch, Mollusc, and Skitter) or combat (e.g., Hammerhead and Hunter)! - Mantis Pet have a name tag slot above their inventory. - Mantis Pet will eventually despawn into Pet Duffel Bags if items were left on the body after dying. Mod Order - Tougher and Healable Pets with Hats - Patch for Mantis Pet - Tougher and Healable Pets with Hats! - Mantis Pet
ENDWORM
by 76561199059890117
The Endworm is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the second largest and second most destructive creature in Europa's ocean only being beaten by its cousin the Doomworm. ---------------------------------------------------- speed? cosmic! ---------------------------------------------------- Crew capacity: up to 10 people ---------------------------------------------------- Reactor: 1 ---------------------------------------------------- Engines: 2 ---------------------------------------------------- Shuttle: missing ---------------------------------------------------- EndWorm? Yes ---------------------------------------------------- Is it big? Yes ---------------------------------------------------- Strong? Yes ---------------------------------------------------- Then what are you waiting for? I don't know. . . ---------------------------------------------------- Price: 50,000 credits ----------------------------------------------------
Kovacs Weapon Emporium [WIP]
by 76561198331413532
Uniforms: Anti Fauna Uniform خخOfficer Uniformخخ Urban combat uniform Flecktern uniform Guns: 15 customisable AR's SU-22 38 Special M14 M16 KSG-12 Colt 1911 Famas PLR-04 Fnfal AK-172 Sawed off Sig P226 glock hk-416 mp5k ar-15 m9 And many more! Made primarily for FSR:RP or my maps but very useful for other things too! Credit to Old Earth Armory Enhanced Armaments Sorry to anyone i missed tell me if i missed you
Pirates Ahoy!(汉化)
by 76561199052929848
[Allied Industries] equipment - speed regulating engine
by 76561198112009887
The speed regulating engine has five gears, full speed, cruising, slow speed, reversing and parking. The high power ensures that it can drive large submarines. Installation method: the electrical circuit has been connected, and it is hidden. Just connect the power supply.
Vanilla Firearms Reskin
by 76561198394518894
Reskins the Firearms in the game to look a little bit less alien while not completely losing the futuristic feel. -Reskins the following weapons: (Revolver, Hand Cannon, SMG, Assault Rifle, Riot Shotgun, Automatic Shotgun) -Does NOT reskin unique variants, making them feel like rare alien artifacts. -Weapon stats are unchanged, so no worries about them being OP. Big thanks to videogames of the EK Mods for pointing me in the right direction in regards to override XML code, this mod could not have been done without it. Check out my other mod here!: https://steamcommunity.com/sharedfiles/filedetails/?id=2798331967&searchtext=security+pistol
[HA-HI]苏打水-创伤突袭者
by 76561199206224771
The fast attack nuclear submarine suitable for explorers has an exaggerated main gun, so that it can adapt to most monster attacks and use it to conquer the unknown sea. 探险家的迅捷型攻击核潜艇,拥有威力夸张的主炮使其能适应大部分的怪物冲击,使用它来征服未知的大海。
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