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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Damned One
by 76561198062905334
!!!RETURNS NOT ACCEPTED!!! Choose this submarine, if you are not afraid of cold secrets and love pain. According to rumors, this submarine once belonged to Neveric (no-one-believes-me) Agalder. No one knows what happened to him or his team, but this boat was found empty when it itself emerged from the Abyss. Our experts cleaned it of all... all the unpleasant stains and inscriptions, and now the boat is sold at an attractive price. Rumors of strange rustles, whispers and squeaks in the submarine hull did not find evidence. If you hear something unusual, see your doctor. The boat is loaded with ammunition, three fuel rods, three diving suits and oxygen tanks. A large amount of equipment on the boat is missing, so try to buy it as soon as possible. Also on board there is no medication. But that won't be a problem, right? !!!>>> If you can find the captain's diary, DO NOT READ IT. Take it to the nearest station. <<<!!! !!!RETURNS STILL NOT ACCEPTED!!!
Abnormalities CN 修复版
by 76561198928637694
Dr.Hans's Relocated Modbits
by 76561198967708532
EK Containers
by 76561198365978925
For people like me who may or may not be a little obsessed with organization, I've packed some containers I liked from the EK mods to use when I don't want all the other content. I will not be updating this as I don't know how to code properly yet so if anything breaks down the line, tough luck :BaroDev: Needless to say it's very likely that it is INCOMPATIBLE with the actual EK Gunnery and Utilities mods or any fork so don't use them with this (would be redundant anyway). ALL credits to Videogames for the original mods and AM for the Definitive Edition which is where I took this from. Full list of items added: - Tall Crate Rack. It's almost the same as a regular crate shelf - Medium Storage Magazine. 18 slots storage for turret ammo or any other item - Small Storage Magazine. Same but with 9 slots - Rolling cart. Portable container with 4 slots for crates, ammo boxes or diving suits - Shell handling truck. Can haul up to 6 railgun shells - Railgun Shell Rack. Placeable storage for 6 railgun shells - Huge Railgun Shell Rack. Same but can hold 12 shells - Portable Charging Dock. Placeable dock for charging up to 4 battery cells. Needs power - Secure Storage Crate. Waterproof and fireproof portable item container with 30 slots
More and Larger Petraptors饥饿速度变低
by 76561198342779707
自改版,仅仅修改了一些饥饿速度增长的数值 无需原模组
GedankenKlarheit
by 76561198946994037
Tier 2 research submarine for 2-5 crew
Mineral Water
by 76561199059890117
The history of the spring of "Obukhovskaya" mineral water begins in 1850. Not far from Kamyshlov, where the Siberian Highway passes, on the right side of the Pyshma River, people noticed a little water that was coming out of the ground. This water was special: clear as glass, and the fierce Ural frosts did not bind it with ice. A path was laid to the spring, and by the name of the village that is nearby, it became known as "Obukhovskaya". They not only drank water, but also took baths.In 1871, the doctor E. Nevalikhin opened a spa hydrotherapy with baths. --------------------------------------------- Squad capacity: 3-6 people --------------------------------------------- Number of guns: 6 magnetic guns --------------------------------------------- Speed x: 60 km/h --------------------------------------------- Speed y: 15-25 km/h --------------------------------------------- Price: 5000 ---------------------------------------------
千年风雪-火力改装型
by 76561199030557377
一艘被私自改装的千年风雪,主要对火力进行了加强. 改动: 1.船头增加一门激光,船尾2门速射 2.增加主炮,区域为潜艇正前方,射击区域宽度和潜艇差不多。(开关发射,仅仅耗能量无限弹药,缓慢充能) 3.给自带的4门电磁炮并联了激光。(射速差不多4秒1发,仅耗能量,无限弹药) 4.添加了8箱可以充电补充的钢素电磁炮弹药(绿色弹药箱) 5.删除了内部激光(因为经过多次改装,且时间间隔较久,不清楚是改装删掉的还是原本就没有)
HGF Thaumaturge
by 76561198105870916
Presenting: The HGF Thaumaturge Item #: SCP-6914 Object Class: Euclid Special Containment Procedures: Item SCP-6914 will be contained in a biomechanically produced hardlight cylinder approximately six feet tall, and three feet wide. This structure will be designed to harness power from SCP-6914 and will be henceforth identified as SCP-6914-1. SCP-6914-1 Will be contained within its original housing consisting of three foot thick biomechanical walls and protected by two access doors. The first access door will be a standarized submarine access door. The second access door will consist of a three foot thick biomechanical slab extending the full length of its containment chamber. The chamber will be flooded with K1-Class memetic agents to discourage unnecessary access. Both access doors will require a key (Alien Curio) secured nearby to open. Description: SCP-6914 is an Alien Artifact (Codename: FARADAY) that unusually gives off pulses of energy. Proper study of it has revealed that it may be a type of prototype perpetual motion machine running at rapid speed, capable of producing an infinite amount of mechanical energy. This energy, when properly harnessed, produces a consistant 10KW clean energy source that does not leave hazardous materials, nor does it require any material of its own. Standard containment procedures are observed to keep it safe and unharmed, and so far has not caused any harm to those around it. A cult dubbing themselves "The Church of the Husk" extracted SCP-6914 from an undiscovered alien ruin and proceeding to utilize it to power a submarine of their own. So far, efforts to convince them to hand over the artifact have proved unfruitful. They refuse to rely on any other power source other than the artifact, and are currently using it to provide clean energy to their personal submarine (Codename: Thaumaturge) and have even developed weapon systems capable of directly converting mechanical energy into electrical energy, which then use alien technology to provide an unlimited source of ammo to their vessel. Addendum: No further attempts to retrieve Artifact should be made in light of hostile action from The Church of the Husk. Interview Log Interviewed: Interviewer: Foreword: Begin Log: Cpt. Lanskey: Krocker: Cpt. Lanskey: Krocker: Cpt. Lanskey: Krocker: Cpt. Lanskey: Krocker: Cpt. Lanskey: I don't think you understand what you have it there. Keeping it to yourself prevents our people from being able to live a comfortable life. All three habited regions of Europa are under the protection of the Coalition. We prefer peaceful means, just as yourself. This simple transaction could do so much more. Krocker: Cpt. Lanskey: (Heaving a frustrated sigh) Krocker: Cpt. Lanskey: End Log Closing Statement: Video Log DATE: <<EXPUNGED>> EVENT: Captain Lanksey takes a small Coaltion patrol to the Thaumaturge's last known location in an attempt to rectrieve SCP-6914. Coalition patrol consists of two Herja class submarines and one Typhon 2 class submarine. Thaumaturge submarine class is unidentified. 1302 SET: COALITION PATROL MAKES POSITIVE ID CONTACT ON THAUMATURGE 1304 SET: COALITION PATROL HAILS THAUMATURGE 1312 SET: COALITION PATROL LAUNCHES RAILGUN VOLLEY AT THAUMATURGE 1319 SET: THAUMATURGE ATTEMPTS COMMUNICATION 1327 SET COALITION LAUNCHES ANOTHER RAILGUN VOLLEY AT THAUMATURGE 1334 SET THAUMATURGE LAUNCHES UNIDENTIFIED ENERGY-BASED ATTACK 1337 SET ENERGY BARRAGE MAKES CONTACT. TWO HERJA CLASS SUBMARINES SANK. 1340 SET TYPHON 2 ATTEMPTS COMMUNICATION 1341 SET ANOTHER BARRAGE IS LAUNCHED FROM THAUMATURGE. SINKING ONE TYPHON 2 CLASS SUBMARINE Game description. Hope you enjoyed the SCP excrept :) The Thaumaturge was a little project to see if I could make a hybrid alien/human ship - I kind of got carried away. It is a T III with the intent of a Church of the Husk based campaign, featuring an ascension hall that must be unlocked by Velonaceps Calyx Eggs and an SCP containment chamber that requires an alien curio to open. Both are provided on the subamarine in the command room, and the captain's quarters respectfully. Since it uses an alien generator, you don't need to manage power. Might want to keep an eye on the discharge timeframe though. Notable Features - Infinite Power (up to 10KW) - Energy weapons with overheat systems (Don't sell the ammo on accident!) - A Pseudo-thalamus that happily produces husk eggs for you and your crew :) - Proper medbay with circuits for NT - Stowage with room for a kitchen for NEEDS - Mail room to quickly transport materials to important areas - Ascensions hall designed with Church of the Husk RP in mind - Circuit-protected quick-cycling airlock (Immune to button spamming!) - A constant source of friends in the first ballast :) - Cafeteria and Crew Quarters designed with Hungry Europans and NEEDS in mind - Lots of fun lightbars! Enjoy!
Alicorn-N
by 76561197991632107
우수한 기동성을 가지고 있는 알리콘급 경순양함의 N형 개수모델입니다. 강력한 엔진에 단거리 가속장치까지 탑제되어 신속한 기동이 가능하며 다양한 내부 생산모듈 덕분에 쾌적한 항해가 가능합니다. 외부 무장들은 호환성 문제로 인해 다른 무장으로 교체가 불가능하지만 다양한 종류의 탄약을 사용할 수 있으며 강력한 화력을 자랑합니다. 하지만 조작이 복잡하기 때문에 무기에 익숙하지 않은 승무원은 포탑 조작이 다소 어려울 수 있습니다.
Tigershark LMG
by 76561198059707655
Adds the Black Ops 4 weapon of the same name to Barotrauma! It shares its traits with the vanilla HMG, with the following changes/buffs: - It's no longer a heavy weapon you need to place the backpack slot everytime you put it away but want to carry it on you - Doesn't require a recipe, but needs Dementonite and Plastic instead of Rubber - More expensive to purchase in outposts when it becomes available - Weapon skill required lowered to 50 (instead of 75), same skill level applies to craft the weapon - Ammo magazines last much longer - Buffed damage, along with slightly stronger gunshot/bleeding/stun afflictions - You get Vigor if the item is in your inventory I intend to split the weapon into two versions, the normal weapon which will be more balanced for vanilla, and a pack-a-punch version that gets all the powerful buffs that would be more suitable to mods like Barotraumatic.
Dark's Craftable Containers
by 76561198087140640
Dark's Craftable Containers! ================================================== In This Mod I Have Altered The Code Of Most Of The Containers In The Game To Be Able To Be Crafted/Placed/Removed And Decontructed. This Does Not Alter Base Game Code And It Adds All The Containers Into The Fabricator So You Can Outfit Your Ship How You Want Mid Game! ================================================== Please Check Out My Other Mods! Improved Job Hats - https://steamcommunity.com/sharedfiles/filedetails/?id=2944269949 ================================================== If You Encounter Any Errors Please Post Them In The Comment Section.
Deathtooth
by 76561199021529983
The Deathtooth a very big reptilian with a lot of teeth that likes to push your submarine faster than your submarines engines can move. This monster pursues you for a long time and has a lot of health and damage. If you do manage to kill one of these, it will drop very good loot that can help you to progress up to the Great Sea. It is likely to be found in the Abyss. Note: Do be aware that this is a very large and potentially problematic creature to come across and may or may not crash your game.
Europa Express
by 76561198010907213
updated for 1.1.18.1 tags: futurama, planet express, bessie, old bessie, lvl 3 attack This submarine's blueprints were accidentally discovered by one of the first expeditions into the alien ruins that populate the oceans of Europa in 2154. To everyone's surprise, the document was written in plain English, dated 2999 and signed by one H.J. Farnsworth. Although this event created many conspiracy theories about the nature of the alien predecessors that inhabitated Europa, not a single relic recovered afterwards was even remotely similar to this artifact. Originally, the blueprints suggest that the vessel was called "Planet Express" and designed to transport cargo between different solar systems. However, due to lack of materials required - namely the "dark matter" fuel - it was deemed impossible to recreate. The design was later simplified and adapted as a submarine, owing its name "Europa Express" to the mysterious blueprints. Despite the "cargo ship" designation found in the original version, the vessel's storage is designed to be exceedingly small. This led Europan bureaucrats to assign this ship as an Assault class submarine instead. Tech: lvl 3 attack reactor output max: 6500 weapons: railgun (up), double coilgun (lower right), coilgun (lower left), 2 coilguns (up left and right, cannot shoot at the same time), depth charge (near lower left coilgun), few edc Drone: chaingun (controlled inside drone), oxygen tank shelf (because it has no oxygen generator), mineral scanner. Submarine has few custom mechanics, have fun!
If You Die You Are Banned
by 76561198067985351
Pain and Suffering. Anyone that dies, is automatically permanently banned from the server.. Sadly server hosts can't be banned, very unfortunate. Only requires Server-Side Lua.
The Orb
by 76561198073489737
The Orb will guide you, At home in abyssal depths, Let the dive begin. The Orb is potentially the tiniest submarine that can viably be used in missions. This is by no means easy however and it's safe pilotage will require guile and tactics to avoid the dangers of the depths. A shuttle version is also available so you can attach it to your existing submarine. https://steamcommunity.com/sharedfiles/filedetails/?id=2809739824
The winterHalter?
by 76561198389045106
Experimental products that come out of the blue. Have a good time.
星尘-3 -第一届蓝海重工造船大赛
by 76561198447125607
“星尘”系列第三代潜艇,体型小巧,设备齐全,设计简单易上手,无人机配备就绪。可以满足绝大多数任务需要。
暮光
by 76561198816527065
暮光级是A-L (阿尔杰塔-莉莉丝) 设计局基于Orca级的设计理念推出的全新深潜型号。继承了优秀的水下机动性,并新增了隐匿模式允许低速静音航行。武器系统进行了全面升级,前半球配备有战舰级别的重型火力。艇内配置有一个大型货舱,且拥有较为充裕的生活空间。需要注意的是,该艇内部采用紧凑型设计,因此可升级的空间较小。此外,据小道消息称,该艇原型舰使用了不明来源的合金,因此这艘船部分结构的强度超乎想象。 原型舰——暮光号的舰长布莱顿·巴恩斯女士即将与首席医疗官兰希娅小姐举行婚礼,目前意图转让该舰。作为礼物,布莱顿舰长为后继者留下了充足的物资,因此虽然这艘中型潜艇的价格较高,但是物有所值 暮光级原型舰拥有坚不可摧的内部墙壁,因此有优异的抗打击性能 由于特种合金储量不足,即将量产并可供购买的暮光级普通型号仅在船首和部分重要舱铺设合金装甲,量产型根据布莱顿女士的建议配给了相同的物资储备。 如果您希望更加轻松的木卫二之旅,请从布莱顿舰长手中接过暮光号原型舰 如果您希望旅途更具有挑战性,请选择暮光级量产型号 —————————————————————————— 尺寸:44x10m 价格8030点数,允许开局驾驶且提供额外物资 载货28箱 建议船员数量 4-8人 该舰需要至少2名炮手维持火力 全舰共5个炮位,包含【船首】的轨道炮,位于【首上】和【首下】的双联激光和位于【背部】及【后腹部】的电磁枪 背部和腹部火力较弱,但是有电磁线圈保护,因此请尽量舰首对敌 最大水平航速 20km/h,加速所需时间16秒 最大下潜速度13km/h,最大上浮速度18km/h,加速用时分别为9秒与7.5秒 全舰分电网采用三套电池组中继,用电安全性较高,且允许在反应堆关闭后继续航行一段时间 舰桥配备有一些经典的实用功能: 允许舰桥潜望镜在操控船首轨道炮和监控压载水舱之间切换 允许从舰桥切断压载水泵的电力供应 在切断水泵电力后,解锁水泵雷管保险,每个水泵安装有两个雷管,各放置一枚破片手雷 若发现丘脑寄生,请排空压载舱,切断水泵电力后激活对应雷管,一键清除丘脑感染,你值得拥有 隐匿模式:此模式将关闭反应堆和照明灯光,并限制最大引擎输出为25%以保证静音航行,刺杀摩洛克或遭遇冰海女妖请开启此模式 封锁前部舱段,允许启动禁闭室,船员室和货舱的封锁门,船上有麻烦的乘客?那就把大门锁死! (tip1:平民复活点位于货舱,由于船员室出门就是武器库,钓鱼kbfz任务请保证前部舱段里有战斗人员并封锁船员室 tip2:囚犯和贵宾复活点位于禁闭室,请在封锁禁闭室后打开普通舱门,不要让乘客闷死在里面 tip3:双层门必须全部关闭才能防水,如果您选用了暮光号量产型,请切记这一点) ——————————————————————————
Yangtze-Class Attack Vessal
by 76561198070610288
An old submarine design from earth, but hastily redesigned by Coalition shipwrights when they realized that most of the coalition's attack submarines were either outdated or sunk to the bottom of the moon. She hosts 2 coil guns, a railgun, depth charges, and a discharge coil on her bow. Based on the Yangtze from Fallout 4.
Eye (Shuttle)
by 76561197994651410
A mad and angry eye that sees all your fears.
The Diving Dutchman
by 76561198272827210
The Story Behind It There's a rumor among the Europan colonies about the sightings of a ghost sub that was seen at several places in the depths of Europa. Many brave crews from every colony in Europa tried to confirm the rumor by going to the place where the last sightings were reported. Well, they're all never returned, thus confirming the rumor. However, not everyone believed that rumor. Some say that it's a story made to scare the children, others say it's a random bullsh!t fabricated by the Separatists to lure adventurers and treasure hunters alike so they can take their supplies, others also say that sub is operated by the more advanced Thalamus that gained control to not only the sub's weaponry, but the entire sub. The people of Europa started to name that sub The Diving Dutchman, named after the legendary ghost ship on Earth, The Flying Dutchman, that is cursed to never make port and sail the oceans forever. Features - Ghost Mode: It is basically silent running mode... I think Ghost Mode is a more fitting name :D like normal silent running mode, it will "turn off" the reactor, use batteries as power source, reduce engine power to 20%, turn off all main lights and turn on all emergency lights. Make sure to turn your sonar to passive and don't move around. - 60 km/h horizontal top speed - 20 km/h vertical ascent top speed - 13 km/h vertical descent top speed - Optimal neutral ballast level 0.4840 - Discharge coil - Toggle battery power - Toggle battery charging - 4 coilguns, 1 railgun, 2 depth charges - Flood, fire, and meltdown alarms - Leisure room with musical instruments and drinks - Tobacco box beside the navigation terminal - Creepy ambience (flickering lights in some of the rooms, using wrecked version of some items on top of the normal ones like junction boxes, batteries, supercapacitors to make it look... well... creepy)
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