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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Coconut
by 76561197976497778
This first of its kind experimental submersible, affectionately dubbed "Coconut" after a hardy waterborne fruit from Earth's ancient past. This vessel represents a revolution in ship design, eschewing outdated designs based on seafaring vessels of Earth, the Coconut is as Europan as the ice itself and features a state-of-the-art, pressure-dispersing curved hull uniquely suited to withstand the crushing atmosphere of Europa's sub-glacial ocean. The symmetrical design also allows for four coil guns with interlocking fields of fire offering the Coconut nearly unparalleled point defense capabilities for a vessel of its size & class. The compact and curvaceous body also allows the Coconut to explore narrow caves and passages no other ship could traverse making it an ideal vessel to use for ruin expeditions, wreck salvages and other exploratory missions. This first generation vessel represents a working model designed to withstand rigorous field testing but the design firm behind the Coconut is already hard at work on successive models in specialized class roles including Scout, Transport and Deep Diver configurations as well as support craft such as shuttles and drones that will also incorporate improvements upon the original design. Features: Minimized hull displacement allowing for traversal of narrow caverns and passages Standard hardsuit allotment for a maximum of six crewmembers Primary ventral and emergency dorsal airlocks for full accessibility in the event of beaching Paired central access shaft doors to ease traversal between compartments Dual electrical discharge coils providing >90% hull coverage Distributed redundant supercapacitors Secure storage in armory for sensitive cargo ID locked toxin cabinet, armory and weapons locker Four defense antipodes with interlocking fields of fire providing unparalleled point defense capabilities Navigation terminal with ventral airlock control, discharge coil trigger, emergency shutdown and integrated mineral scanner Automated emergency battery array and station power grid connection Additional storage in ballast for airtight containers Full medical suite and factory machinery
SSN-21 Seawolf
by 76561198113039341
Inspired by the SSN-21 Seawolf class, this submarine is designed to be managed by a well trained small crew. With 7m height, high maneuverability, this is a significant improve from the Dugong lovers, with everything you could possibly need. It's also equiped with the triple Cannon TC-35 (aka Moloch Buster) on the front, that can only shoot upwards, so take your time, and make it count! It was designed with balance in mind, so the layout is not too grid like on purpose. CONTENTS: Bot friendly 2 Fabricators (medical and normal) 2 Deconstructors 2 Coilguns 3 Stationary Railgun (aka Moloch Buster) 5 Batteries 7 Junction boxes Some hidden stuff. 2 idcards (medical and security) Have fun!
Metal Gear Outfits
by 76561198335391165
A simple mod adding a mechanic and security outfit inspired by Metal Gear Solid clothing collection (By Hideo Kojima) Mod requested by steam user Eiko Aki :3
No Corpse Eating
by 76561198867635722
Incompatible with other mods that alter behaviour of mudraptors, crawlers, threshers, and most pets. Because psilotoad eating your corpse with 4 maxxed genes is getting a little too annoying.
BZ-01
by 76561198142452831
Very small sub. meant for solo play and/or with a few bots or 1 friend. campaign focused. Durable, speedy, operational. backup battery power. automatic monster shock system. plenty of storage.
Funbringer Honk-Handed
by 76561198067334909
Makes the funbringer capable of using two hands. Thats it, for now...
Horizon
by 76561198175569355
The Horizon, a Tier 2 transport submarine, stands as a reliable workhorse in the realms of resource extraction and inter-outpost trade. Valued at 14,000 Mk, this submarine was originally conceptualized during the early phases of colonization when the need for efficient crew transportation and resource movement became apparent. Primarily tailored for transporting crews to remote mining locations, the Horizon excels in efficiently shuttling personnel to and from mines, ensuring a steady workforce for extraction operations. Its cargo capacity is strategically designed to accommodate substantial loads of ores and minerals, making it an essential component of the resource extraction infrastructure. Furthermore, the Horizon plays a pivotal role in the economic exchanges between outposts. Its routine trade routes facilitate the movement of valuable resources, contributing to the economic prosperity of various colonies. Although initially conceptualized during the early days of colonization, the Horizon has undergone a series of refurbishments and renewals (including super capacitors, a StormSurge model Flak Cannon, and current generation storage devices), ensuring that modern models are available in pristine condition. Whether navigating treacherous underwater terrain for mining endeavors or cruising through vast ocean expanses on inter-outpost trade routes, the Horizon proves to be a versatile and reliable asset. Its enduring design and continuous upgrades make it a steadfast choice for those seeking a dependable transport solution in the submerged frontiers of the oceanic colonies. Refurbished version's stock specs Top speed: 16km/h Descent velocity: 12km/h Cargo capacity: 36 standard containers Weaponry: 2 Coilguns, 1 small hardpoint, 1 Flak cannon Engineering capabilities: 1 Deconstructor Pumps: 1 ballast pump
Stronger Hulls
by 76561198015246716
Allows armor upgrades to the hull to make them considerably stronger. Can be purchased from sub upgrade merchant at any station. Hulls can be upgraded 5 times. Each upgrade will increases hull strength by 100%. Does not affect crush depth. You will need to upgrade your sub the vanilla way to go deeper.
Antibiotic Glue Improvement - Heal Entire Character
by 76561197994458239
Antibiotic Glue in its current state is not great. It comes at a much higher material cost than the next best treatment (Plastiseal) and will rarely treat any injury better than Plastiseal could. This mod changes the behavior of Antibiotic Glue so that all limbs are healed with one dose instead of healing only the limb it was administered on. Ideally this turns glue into the high cost, high potency treatment for severe burns and bleeding that it is supposed to be.
Easy Fire Suppression System
by 76561197966299106
A wiring setup that puts out fires. If fire is detected it will pump water in until the fire is extinguished. Then it will pump water back out again until the room is drained. Useful near the reactor, but can also be used to safely grow pomegrenades. This can be retrofitted onto vanilla subs. An alternate, simplified version can be made that only uses 1 component: a smoke detector. I do not recommend the 1 component version. If you still want to use it just wire the smoke detector to the set_targetlevel pin on the pump and set -100 false 100 true. I don't recommend this version because it wont always work if the hulls between where the pump is and the fire starts are not linked. This is up to the subbuilder. A good example of a spot where the 1 component version will not work is the research area of the Winterhalter. Targetlevel would only fill the lowest room where the suits are, not overflow them. The 4 component version would still work. The 1 component version also drains slightly more power because the pump has to be in standby all the time. If you do the same thing but connect it to set_speed instead it will drain tons of power. The pump will be operating at full speed always, even when there is nothing there to pump.
High Voltage Relay Component
by 76561198004569579
Tired of the 1000w limit of relay components interfering with your sub designs? Want to jury rig a battery system mid-campaign, but limited by the underpowered relay component? This high-voltage relay component has a max power capacity of 10000w, thats 10x the default component, and you wont have to manually edit the relay component in the sub editor to use it! Is available for purchase at Outposts, Cities, and Research and Engineering stations, it can also be crafted by combining an FPGA circuit with 3 normal relay components. I was initially going to make this overloadable but decided not to, any suggestions or feedback please let me know in the comments below
Automatic Outpost Doors
by 76561198004535220
Outpost modules refitted with automatic doors on all the standard outpost modular parts. This is a core package based off Vanilla 0.9 with only change being the location of the outpost modules so it should work fine with any other mods. Instructions on how to setup on dedicated server in the server folder.
UAV TYPE-Mercy
by 76561198011618652
UAV (Unmanned Abyssal Vehicle) TYPE-Mercy Introduction / 介紹 Drone that can be drived directly by periscope and equipped four coilguns that can automatically detect enemies and attack. Remember always check loaders before use, each loader is connected to all turrets. Wifi channel used : 201~216 / 1111~1116 Now can carry all my types of UAVs on one ship if you want. 純粹用潛望鏡即可駕駛的無人機,本機搭載了4個自動鎖定並開火的雷射炮 建議出動前檢查無人機的裝彈器存量,好讓其保持在最佳狀態,每一個裝彈器皆供彈給所有砲塔 本機體使用的Wifi頻道:201~216 / 1111~1116 目前各個版本的無人機皆可同時搭載使用 Control / 操作方式 Accelerate : hold trigger Direction : position of cursor Weapons : FULLY AUTOMATIC CONTROL 油門:滑鼠左鍵 行進方向:滑鼠指標位置 武器:自動瞄準+自動開火 If someone needs it. 爆炸圖檔,提供給有需要的人 My other works / 我的其他作品 INFINITY ∞ SHIPYARD - PhoeniX Unarmed version Coilgun version Mk-II Chaingun version Special thanks the arrest system that made by MioRedrain Auto Arrest System Ver0.3 ╵w╵
1st Gen Pokemon - Mew
by 76561199077328562
~ A fluffy bubblegum pink flying kitten, the perfect companion and friend! Easily fitting in amongst the most grisly and toughest of mariners below Europa! ~ Updates! Added two cute sounds along with the ability to now purchase at shops everywhere! ~ Possibilities of more Pokemon finding homes within your crew in the near future if wanted enough! ~ Any changes to the current Mew version could be reworked if asked! Comments and advice welcome! ~ Custom spritesheet provided by JoshR69!
A shuttle
by 76561198304314991
this is actually gonna be docked to a new submarine I'm making and it's gonna be real good
Supplier Role
by 76561198169960054
Basically just wanted to make a role that could provide a fabricator and materials for fabrication. For the Supplier's safety from crewmembers looking for more materials, they're armed with the boomstick. As extra, the Supplier has a screwdriver, a wrench, and several wires to help with powering the fabricator.
KSP-LR - Hyperborea
by 76561199012255425
KSP-LR - Hyperborea KSP-LR - "Hyperborea" — a choice for lunatics, masochistic newbies, or those needing to prove their skills. Its price — 2,770 credits — is laughable for a submarine, but be warned: every credit will be paid in sweat, blood, and repair foam. The last crew to survive it unanimously described it as: "This isn’t a submarine — it’s a 'die or survive' simulator. If you live through it, any other vessel will feel like a vacation resort." Speed Characteristics - Horizontal Speed (X) - 27.2 km/h - Vertical Speed (Y) - 19.4 km/h General Specifications - First-tier submarine - Cargo capacity - 12 crates - Weapons - none - Door automation - none Price - 2,770 cr. Recommended Crew - 5-7 crew members Pack your things for a faceless eternity
Richer merchant dynamic (Abandoned)
by 76561198340634486
This mod adds 50000 mrks to every merchant in europa so you can sell whatever you want, very good if you play commodities. YOU SHOULD PUT ABOVE DINAMIC EUROPA The mod is out of date so this may no longer be able to work properly in the current version.
Hallacan
by 76561199177571058
Description Created by engineers of dubious origin, with technology of dubious quality, the Hallacan is the example of versatility, with a simple and robust design in addition to its alternating turret system, it became the favorite of small crews who love dangerous explorations and fighting against abyssal calamities. Basic information - Tier: (II) - Class: Transport - Price: 12.500 mk - Crew: 4-8 characteristics - Auxiliary battery system - Turret switching system - Internal and external cameras - Transport system for items from mechanics to artillery and medical lab - Enough space for those extra fabricators - Simplified electrical system (less electrical boxes, less hours repairing) What's so special about the submarine? This is not an extremely complicated submarine, nor does it have out-of-this-world mechanics, it is a submarine designed to be used in conjunction with other mods such as Enhanced Armament that has its own fabricators, having an empty junction box in the armory to put it in, a simple, small and efficient submarine to play with few people or alone.
Typhon FSR
by 76561198296739669
Used by the FSR:RP server. This will work with the FSR Collection only.
Pony Posters fix
by 76561198234197784
Downscaled textures, made them multiples of four, and added sourcerect to each one. Edit of https://steamcommunity.com/sharedfiles/filedetails/?id=2821554687 by https://steamcommunity.com/profiles/76561198009231744
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