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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
海蛾号 (Seamoth) - Subnautica 深海迷航
by 76561199045920015
Introduction The Seamoth is a core early-game single-person small submersible from "Subnautica". Its blueprint is unlocked by scanning scattered fragments. Featuring simple crafting requirements, it serves as players' first reliable means of ocean exploration. Compact and lightweight, it is fitted with omnidirectional thrusters for agile handling, steady steering and smooth underwater navigation. The vanilla Seamoth has a base diving depth of 200 meters and uses swappable independent power cells with excellent endurance, greatly expanding exploration boundaries. Equipped with built-in lighting and fully sealed compartments, it isolates seawater and water pressure to ensure safe underwater breathing and ward off low-level hostile creatures. It has four upgrade slots for pressure resistance, sonar, solar charging and other modules, raising its maximum diving depth up to 900 meters after modification. As an early transitional vehicle, the Seamoth boasts outstanding cost performance and excels in exploration and resource gathering. It accompanies players across red algae zones, kelp forests and other marine biomes, acting as a trustworthy companion while laying operational experience for deep-sea expeditions with larger vessels later on. Specifications Dimensions: 4.4 m × 2.9 m Max horizontal speed: ±45.8 km/h Max diving speed: 24.2 km/h Max ascending speed: 19 km/h Turret firing arc: ±30° Battery capacity: 8000 kW·min Functions ●Fire alarm ●Low oxygen alert ●Battery percentage display ●Battery status indicator light ●Airlock status display ●Torpedo launcher (railgun) ●Electronic defense module (electromagnetic coil, effective radius: 6 meters) Notes 1.Though classified as a reconnaissance submarine, this vessel is essentially a shuttle craft. It is marked under reconnaissance class solely for normal usage in campaign mode. 2.The specially designed airlock prevents seawater from flowing into the cabin interior. 3.An access hatch is located on the rear left side for ballast pump maintenance. The internal lights will turn on automatically when opened. Warning: Opening this hatch will let seawater flood directly into the ballast tank. 4.The turret has a limited firing range; defense relies mainly on the electromagnetic coil system. 5.Battery output is disabled by default. Turn on the switch above the navigation terminal before operation. To recharge, dock with a mothership or outpost station. 6.The battery indicator light activates once power output is enabled. It glows green when remaining power is above 50%, yellow between 20% and 50%, and red when power drops to 20% or lower.
Имперский Дореволюционный
by 76561198958074747
«Имперский Дореволюционный» — локализация Barotrauma в стиле Российской империи начала XX века Данный мод переводит интерфейс, подсказки, названия предметов, сообщения, диалоги и внутриигровые тексты Barotrauma на русский язык в стилистике дореволюционной орфографии и лексики. Погружение в атмосферу «европейскихъ водъ» становится ещё глубже: вы будете получать приказы, читать бортовые журналы и смотреть на показания приборов так, как если бы подводная лодка ходила под Андреевским флагом в 1910-х годах. Архаичные обороты, морские термины того времени, казённый юмор и отсылки к офицерскому быту. Переработанные подсказки на экранах загрузки — от наставлений по управлению реактором до забавных примет старой флотской службы. Сохранена полная функциональность: все механики, кнопки, интерфейс и команды остаются понятными, но обретают неповторимый стиль. Для кого этот мод: Для ценителей русской истории и филологии. Для игроков, которым надоел современный «канцелярит» и хочется ощутить дух старого флота. Для тех, кто хочет попробовать Barotrauma в необычном, стилизованном прочтении. Важно: Мод изменяет только текстовую составляющую, не затрагивая баланс, механику и файлы подлодок. Он полностью совместим с другими модами, если они также не заменяют те же текстовые строки (приоритет можно настроить в меню наборов контента). Сей трудъ составленъ съ любовiю къ родному слову, почтенiемъ къ исторiи и превеликимъ терпѣнiемъ предъ капризами Юпитера. Ежели увидѣлъ ты въ шрифтѣ кривизну, ежели буква «ять» не по чину встала — не гнѣвайся, морякъ. Въ пучинѣ электронной, какъ и въ безднѣ водной, не всё гладко бываетъ. Коли грамота сiя тебя утѣшила да игру породила новыми красками — будь ласковъ, поставь звѣздочку. А коли нѣтъ — ступай къ чорту, ибо не вѣдаешь, что есть истинное веселье подводное. Гудѣть по‑уставному, не хныкать, реакторъ блюсти, врага бить, а ежели погибать — то съ молитвою и со славою! Братцы! Къ погруженiю!
More Content For Europa - EMO Patch
by 76561198003536700
A simple EMO patch for "More Content For Europa". Patching the colt as well as the scrap pistol, and fixing the templar sword in being an instant-murder-weapon.
Enhanced Reactors - Lurivar's Tweaks
by 76561198042570874
A few tweaks for the Enhanced Reactor mod. Mod made for my personal use, but feel free to use if if you want. You can report bugs, but don't ask for other tweaks. Tweaks included : The contaminated affliction is now visible with a Health HUD up from 10 strength, and by everyone up from 30 strength. You'll start triggering the Geiger Counter up from 10 contamination strength, but won't actually irradiate other people until you get to 30 contamination strength. Should make submarines with a center reactor less of a chore to use. The Radiation sickness affliction is now visible up from 10 strength with a Health HUD, and 40 for everyone else. Place the mod above the original Enhanced Reactor mod for it to work properly.
Neurotrauma + improvedhuskinjection patch
by 76561198158588455
Change behavior of Booster Husk Infection to heal some neurotrauma afflictions.
Junction Box Extended
by 76561198119528003
Adds two variants of junction box, medium and, large. Medium has 31 connections (6 normal +1) Large has 51 connections. (8 normal +1) Known bugs: The junction boxes cannot receive power directly from the reactor, instead connecting the reactor to a vanilla junction box then to the modded junction boxes is a work around. Hopefully will be fixed soon.
Barotraumatic Creature Pack
by 76561197997817788
NOT THE ORIGINAL PACK! DOWNLOAD THAT HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2831987252 THIS IS A MEME PACK SPECIFICALLY DESIGNED FOR A CAMPAIGN.
Holo NT Additions
by 76561198045652326
This mod just adds some small additions that i think would be pretty cool. Currently has: - Nitrous Oxide or more commonly known as laugh gas, can be used as a treatment or in an orinasal mask for analgesic effects. - Orinasal mask has two container slots, if Nitrous oxide is put in one of them it will stop decay of Analgesia, if no oxygen tank is in the mask the user of the mask will also start suffering from oxygen deprivation. Nitrous oxide in the mask will also cause the user to go unconscious. Maybe more to come, this is proving quite a valuable tool for learning lua and sprite work.
Extended Outposts (Discontinued)
by 76561198163195038
!!! huge wip (probably wont be continued)!!! more outpost modules to hopefully make outposts bigger and a bit more interesting. i wont bother to make modules for cities currently added: 3 Docking rooms 2 Crew rooms 2 Admin rooms 1 Medbay 1 Reactor room my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2674457208
Whispers part 2 Updated
by 76561197987992982
WHAT IS THIS? This is the second stage of a multi-part story series loosely based in the narrative of Barotrauma. I’m trying to be lore friendly while still taking my own little spin on the fascinating world that FakeFish and Undertow Games created. This is very non-cannon. The map uses text boxes over the environment to convey information and narrative, a little like point and click adventure games. Move the cursor over scenery, like a bookshelf or poster, and I’ll usually have a memory component with text overlaid to give some information about that scenery. Make sure to up the Aim Assist by a lot so you don’t miss any of the text boxes. HOW TO PLAY 1. Subscribe to both this mod and SOFA's DECO mod. 2. It’s a single player story, so I recommend creating a private server and setting the difficulty to easy so that nothing spawns that I didn’t intend. 3. Set NPC crew mates to 0. 4. It's best if you select one of the captain classes (since they start with a pistol). 5. Enter "game" into the map seed to ensure you spawn in something of a void that doesn't shake the whole map until you want to vomit. Have fun and let me know if any horrible bugs start eating the map. I have lots of bug spray and I'm ready to use it. LINKS Part 1 https://steamcommunity.com/sharedfiles/filedetails/?id=2807108080 Part 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2841544874 Part 3 Sandbox Map https://steamcommunity.com/sharedfiles/filedetails/?id=2846416316 Part 4 Finale https://steamcommunity.com/sharedfiles/filedetails/?id=2934022754
Rainbow Generator
by 76561198067916041
Generates a rainbow color signal using HSV. The signal can be connect to lights via the relay or by setting a wifi component to listen to channel 6942.
The Cerberus - EK Modded
by 76561198052358122
-- Description -- A medium sized multi-purpose, deep diving submarine. Capable of performing multiple functions for a crew of 9. Modified for use with EK Utilities, Armory, Gunnery, and Dockyard. Best played with the Barotraumatic Modpack -- Features -- > General Quarters - A button in the bridge that activates a general alarm, and enables red lights. Alerts the crew to attackers. > Brig - Equipped with a one-way door, for NPC missions, and pesky griefers. > Blast Doors - Doors stationed in front of both Medbay and Captain's Quarters, prevents invaders and griefers from reaching important areas. > Advanced Fab Workshop - Two Deconstructors and Two Fabricators allow for multiple users, and quick fabrication time. -- Summary -- This submarine has excellent use for long campaigns, and even missions. Storage is limited, however utilizing the modded items available in this modpack, you are able to fabricate more storage.
Skiesend
by 76561198315737705
嗨,欢迎登船。 本船的设计目的在于单机玩家可以在没有npc帮助的情况下比较愉快、轻松地在木卫二海底玩耍,因此推荐一到三人使用 ,三个人以上可能会塞不下,嗯。 本舰的特色有: 只会吃电的激光炮或者说是相位(字面意义上。认真的,我觉得激光炮就应该只消耗电量) 最高航速可达80公里每小时,所以驾驶需要温柔一点:) 在自动驾驶保持位置时,本舰会呼吸(意思是会上下浮动。目前我不知道该怎么从设计层面解决这个问题,但体验下来并不致命,你大可以把船尾插到山上固定住,所以姑且算是特色?) 至于其他的嘛,不如直接上来体验一下。这是我第一次上传作品,难免可能有不够完善的地方,还请大家多多包涵。 最后,诱导已亮,前方净空,祝诸君武运昌隆:P Hi, welcome to board the ship. The purpose of the design of this ship is that single-player players can play on Europa's seabed happily and easily without the help of npc, so it is recommended for one to three people to use it. The characteristics of this ship are: A laser cannon that only consumes electricity, or phase (in the literal sense. Seriously, I think a laser cannon should only consume electricity) The top speed can reach 80 kilometers per hour, so driving needs to be gentle:) When the autopilot maintains its position, the ship will breathe (meaning it will float up and down. At present, I don’t know how to solve this problem from the design level, but the experience is not fatal. You can plug the stern into the mountain and fix it, so Is it a feature for the time being?) As for the others, it's better to come directly and experience it. This is the first time I have uploaded a work. It is inevitable that there may be some imperfections. Please bear with me. Finally, have fun and... Live long and prosper: P
BH Fishtank + Beach House Decals
by 76561197995345188
A submarine and a set of assets I made for myself and a small friend group. Injokes and a purposefully awkward sub. A written Manual on the intricacies and quirks of the Fishtank is planned for the future, as well as more decals. THIS MOD CONTAINS: BH Fishtank, an unusual submarine. Clown Wanted Poster Beach House Recruitment Poster 'Fish Head' Mask 'Dragon' Head Mask 'Noot' Pet/Egg
Improved Vanilla Uniforms - Pockets+Protection (v0.12)
by 76561198086606292
Pockets are somewhat not a trend in Europa, I guess. And recently the toolbelt was nerfed :( So I've overridden the vanilla uniforms/clothes, adding some extra (2-4) inventory slots to each of them depending on the job (NEW! Added protection balance). Might cure that 'all medic fatigue crew' syndrome :3 • Assistant, Outpost dweller/commoners) = 2 pockets • Captain, Engineer, Mechanic, Security, Medic, Outpost crew counterparts= 4 pockets • Clown = still no pockets (sad honk noise) - Clothes with inventory slots now share the same behavior as toolbelts (can only be placed in their respective slots, not able to be put in main slots/other toolbelts or clothes with pockets) to avoid exploits of 'infinite storage'. :3 This in turn also changed the way to pick up/loot clothes as you may need to drop your current gear or use a crate to store them (just like a toolbelt). - NEW! All vanilla uniforms/clothes without any protection now has added 'natural' protection (10%) to burns & laceration. As if you had the same protection as not wearing anything. ._. NOTE: This mod overrides vanilla contents (Items\Jobgears) and may conflict with other mods that override the same content.
Victor-III Class Submarine
by 76561198085699467
Очередная нагло украденная субмарина, воссозданная и переработаная с помощью реверсивного инженеринга командой конструкторов Lavandos & Co.
Apparel of the SSN Gojira
by 76561198009131721
Ahoy Seafarers, Pirates, Clowns and the likes! This pack includes some custom hats I've created/modified for our latest Campaign. Credit to Videogames & Jekkt, I absolutely stole a couple textures!
Unit Load Device
by 76561198808759230
A simple cargo container plus a cargo hold wall with and without door. - Cargo container: 'Unit Load Device' - Wall 1: 'Cargo Bay with door' - Wall 2: 'Cargo Bay no door'
Гражданские СНГ 1990-2000s IO93
by 76561198267324270
Мод добавляет одежду и проффесию гражданских СНГ 1990-2000гг.
Hog MG
by 76561198357100452
A 48 shell capacity chain shotgun I made out of existing HMG code with its sprite being an edit of the Cyberpunk 2077 HMG Can be found sold by merchants at above difficulty 70 (slightly past HMG) Balance is not guaranteed
[Tier 1] U-FP-Dasbout Type Av1
by 76561198387182157
FP-Industries realized early on that their workforce was large enough to afford keeping a high-value vessel in the calmer parts of the icy ocean. It is equipped with two guns, one of which is mounted on a shuttle that can operate independently for a few minutes. The reactor struggles to power this large, unoptimized ship, consuming 1.75 times the fuel of a standard vessel. This submarine tops out around 17km/h and should only be controlled by a large crew and is best avoided by freelancers.
无人机对位指挥系统
by 76561199028824983
能随时调整无人机相对主艇的护航位置(甚至超过100米进行超声纳距离侦查)的指挥系统,玩家并不直接操控无人机,而是指挥无人机前往某一相对位置进行侦查和拦截作战,但也能通过潜望镜或小终端直接操控无人机。该指挥系统支持一对多式的机群指挥,和多对多式的多人指挥。只要精力够用,理论上你能凭借多个该系统同时指挥多架无人机。内部提前预制好了层级群组(编辑器界面左上角),你可以直接关闭可见度复制核心组件移到自己船上。b站直接搜索“对位指挥系统”可看详细视频介绍和移植演示。
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