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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
GET OUT!
by 76561198107445477
Have you ever wanted to give an annoying clown an emergency ejection from your submarine straight into the open ocean? With this mod you will have this opportunity and this annoying honk will no longer bother you!
Bernkastel A50
by 76561198089427107
In-Game Description: The A50 Deep Sea Cruiser 'Bernkastel', was originally a transport ship, hauling minerals to the surface. When rebuilt into a concept military vessel, the engineers was able to use the existing loading drones and the pressure resistant hull for her new military purposes. Due to the repurposed hull and a practically unlimited budget, the Bernkastel is the one of a kind flagship of the later A50 models. Technical: Class: Deep sea Cruiser Size: 48x12m Cargo capacity: 24 crates Dry Weight: 9.063 metric tons Top Speed: 30km/h Dive speed: -18/+18 Weapons: 4 coilguns 1 Chaingun 1 Railgun 1 empty gun slot 1 depth charge launcher 2 weaponized drones (light guns can safely be swapped) Features: --Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Large backup battery, diverge power towards critical systems during reactor downtime. (Done manually with switches) *The Oxygen generator can be turned on or off. o2 recharcges in diving suit lockers and o2 shelves only when generator is running! *Emergency lights automatically turns on during low power. (note, blackout due to broken junction box will not trigger emergency ligt. can be turned on manually by turning off interior lights) --Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. *Toggleable searchlights around the sub that follows gun movement. *Multi-Periscope in command, having access to all guns around the submarine. Enables the captain to see around and help in combat. *Drones have different settings and self-destruct feature. --Other:-- *Semi-open ballast tanks! Separated from bottom floor by large hatches, combining the easy access of the open tanks with the saftey of closed tanks. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Before you ask, the "masts" are only background, they will not get stuck or block the guns. -----Changelog----- 1.2 - Fixed AI & Drones 1.1 added original link https://steamcommunity.com/sharedfiles/filedetails/?id=2550674852 1.0 Initial Release
Lasgun Warhammer 40K
by 76561198351141670
Lasgun & Laspistol Warhammer 40K - M36 Kantrael Pattern Lasgun, uses medium battery cells as ammo and fires in full-auto, packs a punch and holds a large amount of ammo in a single battery cell. - Accatran Pattern Mark II Laspistol, with slower fire rate but increased stun duration. Fires in semi-auto. - Small Battery Cell powers the Laspistol the same way a Medium Battery Cell powers the Lasgun. Both weapons spawn frequently on the sub's armory, and can be bought at various merchants. Keep in mind they won't spawn in armories in the already saved games, and in player-built subs with preset armory items. Chance to spawn on abandoned and pirate subs. 𝕿𝖍𝖊 𝖕𝖑𝖆𝖓𝖊𝖙 𝖇𝖗𝖔𝖐𝖊 𝖇𝖊𝖋𝖔𝖗𝖊 𝖙𝖍𝖊 𝕲𝖚𝖆𝖗𝖉 𝖉𝖎𝖉, 𝕮𝖆𝖉𝖎𝖆 𝖘𝖙𝖆𝖓𝖉𝖘.
TYPE-X1
by 76561198286264773
一套来自异世界的武装! 一套装甲(潜水服) 一个闪闪亮亮的翅膀(背包) 一对能量剑(武器) 轮椅警告!!!!!! 此mod为异种扩展装备包,适用于木萌系列(大概) 使用其他美化可能会报错 给mod作者 mod文件内含有原废案,利用贴图的话请记得标注原作出处
Meaningful Upgrades [RU]
by 76561198821720149
Русский перевод мода Meaningful Upgrades Все переведенные мной моды переведены на 100% Оригинальный мод на английском - https://steamcommunity.com/sharedfiles/filedetails/?id=2183524355&searchtext=meaningfuls+upgrades Описание ==================== Мод, который улучшает существующую систему улучшения и добавляет новые. Стоимость обновления более линейно зависит от того, за что вы платите. Больше стимулов для увеличения максимальной категории обновления вместо покупки другой субмарины. Некоторые предметы могут быть улучшены до +50% или +100% эффективности. Максимальное количество уровней было увеличено или уменьшено, сжимая предметы с ненужными уровнями в меньшее количество обновлений и расширяя предметы, у которых не хватало уровней. Добавляет уникальные улучшения для: Дальности действия сонара, Скорости стрельбы турели, Дальности действия разрядной катушки и эффективности разрядной катушки. Насосам и двигателям были даны очень высокие максимальные пределы, это для облегчения некоторых типов подводных лодок. Если вам удастся максимально модернизировать подводную лодку, которая "уже модернизирована", она будет крайне повреждена. - Пожалуйста, обновляйте ответственно.
V-1999 Remastered MK.II [BENZIN Corp.]
by 76561198083827532
V-1999 Mk.II, is an upgraded version of the V-1999 Cold War Era Special Deep Diver Submarine with external and internal hulls. UPDATED for "Hoist The Sails" update: Submarine tier set to 3 Flagship of the entire BENZIN Corp. fleet Made by Vortokua / Benzin, inspired by Russian Losharik deep diving submarine. What is new? Gameplay wise, not much has been changed. An entirely new section added; Living Quarters (This section is mostly for roleplaying purposes) . A new bottom airlock (with moon pool feature) added to make wreck salvaging much more easy. An intruder system added in case of hull breach. Bunch of new cosmetics added to create a more clustered submarine interior look. USE THIS SUBMARINE IF FPS IS NOT A PROBLEM COMPLETELY BOT FRIENDLY This sub works better with the mod: Let Them In Max. ascending speed: 19km/h - 12mp/h Max. descending speed: 18km/h - 11mp/h Max. horizontal speed: 30km/h - 18.6mp/h Dimensions, Length: 58 meters / 190 feet Height: 10 meters / 32 feet Featuring Fabricator, Deconstructor, Medical Fabricator, Research Station, Mine Scanner, 4 coilguns, 1 railgun, 7 ballast pumps (for each room) and a double engine system which makes the sub really agile for every direction. It can carry 12 crates, it has 18 bilge pumps for draining flood + 12 duct vents. Designed for campaign, 3-8 people. There is also 4 planters on top of the platform in the medical section, it's not really ideal but better than nothing. How does the external and internal hull system work?: -Each section is protected by a regular submarine hull. Sections are filled with air and the area between the walls of the sections and the outer hull is filled with water. This means that the outermost hull of the submarine can protect against Monsters, Gunfire etc. However it is filled with water and it is necessary to wear diving suit+use an airlock to access this area. This downside provides an amazing ability: since the place between outer hull and interior hull is filled with water, taking any kind of damage to the outer hull does not sink the sub. You can kill the monsters while they are chewing the outher hull — if they chew trough, you still have a double layered interior hull! And the hole on the outer hull cannot effect the sub’s performance. In fact, repairing the outer hull is not necessary, since it only plays a shield role. Compact version of this sub, V-2008 WARNING: Do not access the filler area (the place between the external hull and internal hull) while submarine is moving, you will get pinned to a wall. Outer hull repairs must be done when stationary (however like said before, outer hull repair is not really necessary, so you dont need to stop the sub everytime the outer hull gets damaged). For those who wonder about enemy AI's pathfinding: They can in fact find their way in and damage the internal hulls (with the exception of tiger threshers and bone threshers, they do damage the external hull but it seems they cannot damage the internal hull at the moment). This submarine is not invincible: https://i.imgur.com/S0lCgz5.jpg https://i.imgur.com/6D8VqDj.jpg https://i.imgur.com/bIMqEEO.png https://i.imgur.com/yfQabYl.jpg https://i.imgur.com/0ZL5rKo.png UPDATE: -Did some balancing. Submarine was too overpowered, external hull hp lowered by 40%, internal hull hp lowered by 50%. This makes the submarine much more fun to play rather than just sit in an indestructible vessel. The nerf might seem to much but the submarine still takes bunch of damage before sinking -Added intruder alert system. All rooms now have a text display that flashes "DANGER" with red light if an intruder breaches through the external hull. -Now all diving suit lockers in access points are powered and refill oxygen. -Added text displays that shows the fuel percentage of the reactor to the reactor room and command room. -Airlock and Docking port tunnels are now labeled to prevent confusion. -Now secure stell cabinets should be accessible by captain as well. -Added some crafting items to the fabricator. -Added some essential medical supplies to the medical section. -Price of the submarine raised from the default 5,700 to 7,500 Other submarines of BENZIN Corp: X-1989 ICEBREAKER Chark-1989 Chark-1989 W.T. Enjoy!
Acacia
by 76561198294929856
ENG Contrary to expectations about the weak armament of scout submarines, R-12 "Acacia" is capable of causing trouble for any opponent caught under fire by an extremely powerful laser. Although the main trump card of this submarine is its silent engine with the possibility of short-term acceleration. Price: 8000 Class: Scout Crew: 2-4 Dimensions: 23x5 Detailed documentation for the submarine in Russian and English is in the right bunk drawer, in an orange case. Survey periscope: switch camera - LMB. Airlocks: Requires a water drain (pressure equalization) until the process is complete, the internal hatches are closed. The process is accompanied by a blinking orange light. Locking does not occur if the adjacent compartment is flooded. RUS Вопреки ожиданиям о слабой вооруженности разведывательных субмарин, R-12 "Акация" способна доставить неприятностей любому оппоненту, попавшему под огонь чрезвычайно мощного лазера. Хотя всё же главным козырем этой субмарины остается её бесшумный двигатель с возможностью кратковременного ускорения. Цена: 8000 Класс: Разведывательная Экипаж: 2-4 Габариты: 23x5 Подробная документация по субмарине на русском и английском находится в правом ящике койки, внутри оранжевого кейса. Обзорный перископ: ЛКМ переключить камеру. Воздушные шлюзы: требуется слив воды (выравнивание давления), пока процесс не завершен внутренние люки будут закрыты. Процесс сопровождается миганием оранжевой лампочки. Шлюзование не происходит если соседний отсек затоплен. Приветствуем русскоговорящих в нашем дискорде, посвященному строительству субмарин для игры! Там вы сможете скачать как версии моих субмарин с описанием и корректно выровненными надписями на русском, так и работы других авторов. Ссылка: https://discord.gg/vNKnmchVZv
[DS] Skilled Crew
by 76561198027973811
Description It's really hard to craft masterwork items in Barotrauma. Especially if your crew members are not playing regularly or dying from time to time. That's why this simple mod allows you to fabricate "The Sailor's Guide" skillbook. As an ingredient it uses capitan's medal. You will have two recipes in fabricator: - One "The Sailor's Guide" book from one "Coalition Commendation" medal. - Three "The Sailor's Guide" books from one "Coalition Medal". Compatibility This mod doesn't modify anything and as result it is compatible with any other mod. This mod just simply adds a copy of "The Sailor's Guide" book and slightly increases it's effect (+5 for each skill instead of +4). Translation This mod doesn't need translation, because it uses native localization from the game. Performance This mod is super lightweight. It will not create any problems not in game and not during joining to game. Hope you will enjoy it and hope you will have a masterwork items ;) Check out my other mods: - Gather Resources Quickly - Are you bored by collecting ores and plants? Do you think that hanging on every bush of elastine for 5 seconds is not fun? Do you want to reduce annoying routine of Barotrauma to focus on more fun aspects of the game? If your answer is YES - than this mod is for you!
Abyss waifu anime
by 76561198128990224
Abyss waifu++ANIMATIONS This MOD is the anime sprouting package of Abyss waifu++ On the basis of the MOD ontology, the styles of the characters' bodies, hairstyles, and faces have been modified, adding more hair colors, faces, and hair, giving everyone more choices. The clothing in this MOD is compatible with Abyss waifu++ontology. The root directory of the MOD file contains replaceable chest shrinking textures for the body, which are compatible with the majority of MOD clothing. - If you like my work, give me a thumbs up! Neurotrauma-Abyss Waifu Anime Patch ———————————————————————————————————————— Abyss waifu++ANIMATIONS 本MOD为Abyss waifu++的二次元萌化包 在MOD本体的基础上修改了人物的身体、发型、脸的风格,增加了更多的发色,脸,头发,让大家有更多的选择。 本MOD里的服装与Abyss waifu++本体通用。 MOD文件根目录里有身体的缩胸贴图可替换,可以兼容绝大部分MOD的衣服。 -如果你喜欢我的作品,可以给我点一个赞! ———————————————————————————————————————— 问题反馈描述,聊天灌水、外观定制,+Q群:874880847
The Stromson
by 76561198869159825
Stromson Prime: https://steamcommunity.com/sharedfiles/filedetails/?id=3445970446 The Stromson Background: The Stromson (EUCO-2788) is part of The Europa Coalition's newest line of TRCC-8G2B attack class vessels. Built-in the year 2381, The Stromson is the pinnacle of military submarine design. Sporting eight turret hardpoints, the Stromson's firepower is superior to that of other attack vessels. Important: Make sure that the sub is updated to the newest version for everyone in multiplayer mode Stromson Sounds is not required, If you can't select the sub in multiplayer, go to Multiplayer Lobby --> Game Settings --> Select Submarine --> Voting then select Stromson Features: -Includes a backup engine in case of a primary engine failure. -A moonpool is positioned at the bottom of the vessel for diving operations. -If captured, the captain may initiate the reactor detonation sequence using code 2788 at the bridge terminal. -An extensive deconstruction and fabrication setup. -A shipwide alarm system to alert the crew of any intruders or general emergencies. -Equipped with discharge coils for close encounters - Includes a dynamic reactor that can be set to performance mode, power mode, or both (auto reactors nerfed in a recent update) -Depth charge tube located on the underside of the vessel -Shipwide camera system on the interior and exterior -Fire and flood alert system to inform crew of fires and flooding -Button for captain to call crew to bridge -Motion detector to alert crew of approaching threats -Airlock positioned at the top of the vessel -Prison for holding dangerous individuals Credits Workshop Items Used: The Stromson uses multiple other workshop items in its design, including: -Random number generator by Fatal_Foxtrot252 -Security cameras by BoomMicGuy -Nuclear detonation command by Datda -Advanced airlock by zuff Creators: -Sub design: Kitoxine -Wiring: Treymur -Sub concept: RyGuy317 -Emotional support: Burgerpebis -Workshop art: Kitoxine This sub will no longer receive updates unless issues are brought to my attention.
安全官天赋“三光政策”重写 SecurityTalent_Scavenger_Rework
by 76561198885159296
Overrides security's talent "Scavenger", change from generate ANY additional item to just 2 lead. This avoids a random check for every single type of item, while using a simple check for just ONE type, which will greatly ease the burden on the server and game when the "Scavenger" is triggered, reducing crashes and lag. This is especially useful when you have tons of mods, if you have fewer mods or a super computer, you don't need to consider this mod.
[AP] Salut11
by 76561198031436001
One of the rejected variants of the Typhon submarine with increased combat potential. Old guns, a voracious reactor, low speed combined with high survivability, a large number of guns, reliable and proven systems, a "Kleber" class shuttle will allow you to travel in the waters of Europa in a relatively safe environment as possible... Role: Transport (tier 3) Dimensions: 64x19 Price: 25000 Recommended Crew: 7 - 16 Cargo space: 40 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Один из отклонённых вариантов подводной лодки типа "Тифон" с повышенным боевым потенциалом. Старые орудия, прожорливый реактор, низкая скорость в сочетании с высокой живучестью, большим количеством орудий, надежными и проверенными системами, челноком класса «Клебер» позволят вам путешествовать по водам Европы в относительно безопасных условиях. Класс: Транспортная (уровень 3) Габариты: 64x19 Цена: 25000 Рекомендуемый размер команды: 7 - 16 Грузоподъемность: 40 Рекомендуемый опыт команды: Бывалые
Portable Storage
by 76561198018175951
Sailors prefer to have storage choices when they are carrying things for their tasks and this modpack addresses the issue by introducing the medic bag, attaché case, security pack and wire basket all with the same storage capacity as the default toolbox. The medic bag can be crafted from organic fiber & plastic. The security pack can be crafted from ballistic fiber & plastic. The wire basket crafts from iron. The attaché case crafts from aluminum. At the request of Commanding Officers the attache case can be locked to a specific class id should sub designers do so during the building phase. NOTE: This mod is not compatible with the standalone "medic bag" mod as it's already incorporated into the pack.
海洋坊系列:共生体Symbiont [Only for one player]
by 76561198324738650
-------------------------------------------------------------------------------------------- 请注意,这艘潜艇的强度非常高,如果您喜好有难度的游戏体验,这艘潜艇可能并不适合您。 Please note that this submarine is very strong. If you like difficult game experience, this submarine may not be suitable for you. (我收到了你的留言!如果还有更多人想要一个“不那么强”的版本,请在下方给我留言!因为做一个“削弱版”并不仅仅只是调整数值那么简单,这需要非常多的改动。如果你喜欢这艘潜艇,请点赞并评论,这会给我很多动力,谢谢你!) (I got your message! If more people want a "not so strong" version, please leave me a message below! Because making a "weakened version" is not just as simple as adjusting the numerical value, it requires a lot of changes. If you like this submarine, please like and comment, which will give me a lot of motivation, thank you! ) -------------------------------------------------------------------------------------------- 该潜艇使用了十分复杂的电路系统,在游玩时请不要启用其他系统优化插件(例如,PF插件等等),在遇到诸如关卡中的生物过多的情况,可能会出现卡顿的现象,但这并不会对潜艇功能产生负面影响,请您放心。 This submarine uses a very complicated circuit system. Please don't activate other system optimization plug-ins (for example, PF mod, etc.) when playing. If there are too many creatures in the checkpoint, there may be a jamming phenomenon, but this will not have a negative impact on the submarine's function. Please rest assured. -------------------------------------------------------------------------------------------- 这是一艘专门为只有一个人且不喜好高难度的游戏体验的玩家而设计的潜艇,它没有非常复杂的功能,您只需要驾驶,就能完成游戏中绝大多数的任务。 因为功能的数量不多,而且使用难度低,因此不需要说明也能够很好地驾驶该潜艇。 This is a submarine specially designed for players who only have one person and don't like difficult game experience. It has no very complicated functions, and you can complete most tasks in the game just by driving. Because of the small number of functions and low difficulty in use, the submarine can be driven well without explanation. -------------------------------------------------------------------------------------------- 如果你对这艘潜艇有任何改进性意见,欢迎在页面的下方留言。 If you have any improvement comments on this submarine, please leave a message at the bottom of the page. -------------------------------------------------------------------------------------------- 本创意工坊Mod已含以下翻译文本:简体中文、繁體中文、English、Русский (使用了网络翻译,可能存在语音不准确,敬请谅解) (感谢Arhely的帮助,现在我有更棒的俄语翻译文本了!) This creative workshop Mod already contains the following translated texts:简体中文、繁體中文、English、Русский (Internet translation is used, and there may be inaccurate pronunciation. Please forgive me.) (Thanks to Arhely's help, now I have a better Russian translation!) -------------------------------------------------------------------------------------------- (To all workshop players: This is a disastrous misunderstanding. I didn't know anything about it until I learned that the author of EK mod totally didn't allow and hated using EK mod as material. I didn't mean to. Because before that, I thought that using submarine mod as material was the same as using MOD directly. But please believe me, all the workshop players and the author of EK mod, I am not the kind of person who will take profits from other people's labor results privately. To this end, I will re-create the appearance of this submarine and no longer use other workshop works as material. At the same time, I will adjust the strength of the submarine and add many tasks about the submarine story. This is really a disastrous mistake, and I own everyone an apologize.) -------------------------------------------------------------------------------------------- Sorry subscribers, I’m afraid updates for this mod will be postponed indefinitely. Most of my time is now devoted to work and studies, and updating this mod also requires a huge time investment (for example, creating a‑nerfed version would mean completely redesigning the submarine interaction logic). That said, I haven’t given up on making game mods. I’m confident you will see new mods from me someday. Thank you all! :)
[EA-HI] With Male Diving Suit Replacement Patch
by 76561198339401225
本模组为 木卫二萌化计划整合包 with male characters 的潜水服外观替换补丁。将模组内的女性高叉潜水服贴图替换为原木萌的潜水服。加载时请放置于萌化包上方。会与萌化包内代码保持同步更新。 This mod is a divingsuit replacement patch for 木卫二萌化计划整合包 with male characters. It replaces female's V shape diving suits with the original diving suits, which are used in the 木卫二萌化计划. Please put it above with male. It will be updated with diving suits' codes in 木卫二萌化计划整合包. 人物材质与姓名替换补丁: Body texture and name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094046 人物材质替换补丁: Body texture replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094799 姓名替换补丁: Name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283095414
AI NPCs
by 76561198015383022
Integrates Generative AI Into Barotrauma This mod integrates generative AI into Barotrauma for several purposes: - Chat - NPCs respond to messages using session context (conversation history, health, inventory, submarine state, etc.). - Orders - NPCs interpret natural-language commands from chat messages and can execute multi-step tasks (e.g., "go to the submarine, get a shotgun, and bring it to me"). - Speech to Text - Use your microphone to issue commands; can also transcribe voice to text chat in multiplayer. Supports many languages. - Text to Speech - Gives NPCs voices so that they can speak through a simulated VOIP system. - Vision - NPCs can receive an image of their surroundings with the chat prompt, allowing them to read signs and comment on nearby objects. - More to come! Requirements - Lua for Barotrauma (with CSharp Scriping enabled) - The necessary credentials (API key and/or endpoint URL) for your chosen AI provider(s). How to Play for Free Most AI providers charge for API usage. With appropriate models and local speech to text, typical sessions cost merely cents when using this mod. But if you want to use the mod completely free, the options below work with some limitations. Player2 Simple and quick to set up. Requires you to install a desktop client and create an account, but gives many free uses daily. - Download and install Player2: https://player2.game - Launch it. - Create an account. - Select Player2 as your AI provider for Chat/Orders/Speech-to-Text. OpenRouter A bit more setup involved and a low number of free daily uses, but has many models to choose from. - Go to OpenRouter's website: https://openrouter.ai/ - Create an account. - Create an API key. - Select OpenRouter as your AI provider for Chat/Orders. - Select your desired Model from the dropdown (the list is filtered to Free by default). - Enter your API key. Local Hosting Unlimited free uses, but requires a powerful PC, is much more complicated to set up, and requires several gigabytes of free space to download the AI model. Recommended for experienced users only. - Download and install a local LM system, for example: LM Studio - Further instructions can be found on this mod's Discord: Barotrauma AI NPCs Discord Setup Instructions General Setup - On the Main Menu, click the 'Mods' button. - Include Lua for Barotrauma and AI NPCs in your Enabled Packages list, and click Apply. - Install client-side Lua by following this guide: Lua Installation Guide. - On the main menu, click the 'Open LuaCs Settings' text at the top left of the screen. - Check 'Enable CSharp Scripting' and then click 'Close'. - Follow the additional steps below. Singleplayer - Start a game. - Press ESC and click the 'AI NPCs Options' button. - Select your desired API provider(s) and enter any necessary information (endpoint, model, or API key). - Click the 'Apply' button at the bottom of the screen to save your changes. Hosting a Multiplayer Server - Click the 'Host Server' button on the main menu. - Set the 'Server Executable' to 'Lua for Barotrauma' when starting your server. - Press ESC and click the 'AI NPCs Options' button. - Select your desired API provider(s) and enter any necessary information (endpoint, model, or API key). (As the server host, only you can change these settings for your server.) - Click the 'Apply' button at the bottom of the screen to save your changes. Usage Text Chat To interact with an NPC, type "!" followed by the NPC's first or last name and your message. For example: !artie how are you doing? With Orders enabled, your message can include commands that the NPCs will try to execute. For example: !artie bring me 5 bandages then repair the submarine To give commands to a group of NPCs by role, you can specify all/every or one/any followed by the role. You can also use the singular or plural form of the role, or even some shorthand forms. Examples: - !mechanic bring me a wrench - !security officers operate the turrets - !medics heal the crew - !all assistants fix the submarine - !any engineer repair the reactor Speech to Text Check the Local checkbox in AI NPC Options to have the speech to text processed locally for free! This uses CPU, so it may be taxing on weaker computers. It's also not as accurate as most APIs. If Speech to Text is enabled, you can press the Speech to Text hotkey (defaults to tilde, configurable in AI NPC Options) and speak when you see the green microphone icon above your character's head. Use the same rules as above when speaking: say an NPC's first/last name or role followed by your message. General Information Compatible with Singleplayer and Multiplayer modes (Campaign, Mission, Sandbox). In Multiplayer, only the server needs to have the AI providers selected. For the server host, the AI NPCs Options menu will update the server's settings. For clients, it will only update their local settings. There is a F3 console command for modifying individual NPC personalities and voices: ai_customize <NPC NAME>. All console commands are viewable by running the "help" command. They are prefixed with "ai_" and support TAB auto-complete for certain parameters like configuration settings and NPC names. If something doesn't work, check the F3 console for error messages! I'm available on Steam and Discord to help! Disclaimers AI provider selection is entirely up to you. Most providers that expose OpenAI-compatible endpoints can be configured to work. AI providers are third-party services; I do not operate or control them, and I’m not responsible for their pricing, availability, outputs, security controls, or privacy/data-handling practices. *Player2 offers a revenue-sharing program. If you use Player2's client as your selected AI provider, a small revenue-share credit may be attributed to my creator account.
Nipi fix
by 76561198130414866
Attention: All characters become women! This is a corrected version of the mod, taking into account the actual version of the game. I hope the author won't mind! Put a "like" or subscribe to his mod to support the author: https://steamcommunity.com/sharedfiles/filedetails/?id=2789780772 installation steps! ! ! ! ! ! installation steps! ! ! ! ! ! installation steps! ! ! ! ! ! Attention, please! ! ! ! ! ! Attention, please! ! ! ! ! ! Attention, please! ! ! ! ! ! 1. After downloading the mod from the workshop, first enable the mod in the settings, and then exit the game. 2. After restarting the game, the mod will work fine, and the actions of the characters in the game will be normal (I do not know what happened to the new bug, stupidly)
DEEP
by 76561199417978124
"Contrary to popular belief, the Abyss does have a bottom - if the submarine descends deep enough, it will reach the barren seabed. However, this is not the case..." - From the journal of the research expedition "...", 2174 "Day 47. We have reached the bottom. The team is celebrating. The captain demands silence - the hydrophones are picking up something strange. Sounds... below. But we're at the bottom. Really?" - The last record of the expedition is "...", the author is unknown They were wrong. Fifty years ago, the connection with the Earth was cut off. Jupiter's radiation is creeping deeper into the oceans of Europe, burning out stations, forcing humanity to flee into the very depths of the moon. We are going to a place where pressure crushes steel like paper, where the external lights of submarines explode one after another, where the critical depth is not the limit, but only the beginning. (This mod cleans up the ocean floor of Europe %almost%.) There is no longer a safe limit. There is no "deep enough". There is only the Abyss - endless, deadly, terrifying. Where the map ends, something more begins. Where the human understanding of pressure ends, the real horror begins. There is absolutely nothing there. But there is everything. warning: - Your submarine will collapse much faster at extreme depths. - Standard hull upgrades won't save you "When you look into the abyss, the abyss looks into you. When you descend into the abyss, it embraces you. And he won't let go." Technical details: - The variability of the seabed relief has been increased - In addition to depth, increases the length of the level (with a patch for speaker Europe and speaker Europe) - Compatible with vanilla game, and most mods. and there are also patches for baratramatics, baroverhoul and dynamics of Europe. DEEP - Barotraumatic Patch DEEP - Baroverhaul Patch DEEP - Dynamic Europa Patch (The old version for your companies is DEEP LEGACY)
QuickInventoryKeys
by 76561198977113281
INSTALL LUA improved inventory managment keybinds mod added features: - swap items between your inventory and slot that is under mouse cursor (number keys 1 to 0) - drop items that is under mouse cursor (in-game settings, without a keybind by default) - move items in/out storage (ALT+LMB by default (uses interaction labels keybind)) qik_bind_key : Binds action to a key. Valid actions: hands, righthand default key for hands is ~ (OemTilde) alt+LMB inventory slots filling order: container in hands -> inventory slots -> toolbelt -> containers in inventory -> hands -> bag -> clothes
'黑曜石'级-超因果武器
by 76561198439825769
演示视频: https://www.bilibili.com/video/BV1nN4y147FU/?share_source=copy_web&vd_source=0898510ca921151371c5b03112021169 潜艇视频下面刷 "不如xx风雪","不如xx星" 的消停点吧,差不多得了。手搓轮椅谁还不会了 强度在游戏性前面不值一提。就算秒天秒地、七进七出毫发无伤,这游戏你又还能玩多久呢?
Blue Archive Mod Epic Anime RPG
by 76561198259971877
This mod does not require Lua Discord: https://discord.gg/Qc2ypqqDuh Please join the Discord to receive news and updates for the mod, we also host Barotrauma gaming session often so feel free to join us. Optional but contains the custom body type, items and less limitations: The extra contents are highly recommended -This add on allow usage of my custom body and outfits. Also contain mission and quests, quest and events has been removed from the main mod and migrated over this add on for obvious compatibility reasons, it also help me to focus on certain aspects of the mods easier without bloating the main mod too much. Description: What is this mod? It's a solo project of mine to bring Blue Archive to Barotrauma. -This mod add unique blue archive jobs, talents and items, to acquire unique events and NPC please use my addons. -Human body and skins are from the addon, I recommend use it along with this mod. -Unique Weapons and Armors are balanced around souls-like stats, with scaling based on equipped weapons, weapons are able to share same ammunition, some weapons can use different types of ammunitions. Damage are based on scaling with D being default value. -Weapon systems: +Reload animations for when loading ammo into the weapon or after emptying magazines. +Controlled firing mode, weapons are more accurate, however after the first shot will have recoil, holding down the fire button will make the weapon inaccurate and player needed to drag the mouse down to control it if they decided to use auto fire. Error and debug: -Please join the Discord server https://discord.gg/Qc2ypqqDuh to report bug and get faster respond from me. LATEST NOTES: Tendou Alice has been added to the playable jobs, since her weapons are powerful, i limited her abilities. Her weapons will require ammunition, as in energy that will slowly generate over time, energy recharge can be upgraded through talents. This character's will be pretty much self centered, focusing on one on one combat and nuke capability, rather than general statistic changes to help with other crews. Alice is basically an extra turret on the sub that can respond to threats during scavenge missions and alien ruins.
GM Menu
by 76561198374628019
GM Menu A multifunctional GM tool for Barotrauma with a custom interface, made as a complete system rather than a collection of console commands. What's included - Custom GUI with tab-based navigation. - RMB Menu. Right-click any object in the world to edit it in real time: players, electronics, the environment, the submarine, and more. The keybind is configurable in the ESC menu under the GM Menu tab. - Moderation tools and server control. The report system is still in development. - Trigger Node and Marker Node for scenario creation. Trigger Node runs configured actions when someone enters its radius, including triggering other nodes. Marker Node makes NPCs in a radius move toward its position. - SpawnSub. Real-time submarine spawning. Note: players who join after a sub has been spawned may crash until that sub is removed or the round ends. - Admin interface instead of console and chat commands. Who it's for - Admins - Event hosts - Content creators - Anyone who needs a proper in-game management tool Development The mod is actively updated. New systems are added when they're ready, not to pad the feature list. Requirements - C# and Lua must be enabled. - Remove other sandbox menus before using. Access requires host privileges or console command permissions on the server. - GM Menu is server-side. Supported mods Place these above GM Menu in your mod list: - Legendary and Mythic Quality Expansion Optional addons - GMM Music Node: click Credits Idea based on Livelandr's sandbox menu and GM Tools. Developed by manssss (code and assets), san3z (testing and ideas).
Bereaver (T3 Attack)
by 76561198054803043
B-VR "Bereaver" is a war machine of the distant past. Twice outdated and thrice retrofitted with newer technologies. Eventually the owner decided that enough is enough and started the process of scrapping the vessel. However, the rising threat of the radiation wave forced them to abandon that idea and put up what was left of B-VR for sale as is. Bereaver's most impressive asset - its waterproof engine used to be a luxury, but with the engine room's hull gone, it became a necessity.
【TSM】Snoata '关外'
by 76561198220228133
奇迹之海重型火力舰 配置介绍 初始火力配置:轨道炮*1 双联电磁枪*1 电磁枪*1 连射炮*1 小型炮塔基座*3 大型炮塔基座*1 初始速度:26 满级速度:?(未测) 下潜最大速度:20 其他:各类机器齐全。 军械库:需要自己在游戏内手动安装按钮打开军械库的门。 ITEM:1340(附带大量基础资源) 背景.其一 莱伦汀:列瑟芬,你知道为什么我们要自愿去那么危险的地方开启机器吗?如果我们成功了,我们就是整个木卫二人类功臣,我们就有了与联盟谈判的资本,我们就能收回我们以前的权力。 列瑟芬:那如果失败了呢?你要知道当时红绯雨小队他们仅仅只是刚跨入门不久,就失去联系了,再次找到他们的时候都已经是几个月后,莫名出现在航道上面的沉船了。 莱伦汀:如果失败了,那奇迹之海就不再存在了,那你们就能恢复自由,就能东山再起,就有机会解放木卫二上面的压迫,只有没有压迫了,人们才能团结起来,才能从木卫二这个泥潭里挣脱出来。 当然,我还有后手,如果我们失败了,你会收到一个地址,那是我们...不,那是你东山再起的资本,是前辈们留下来的遗产,到时候落幕小队还有妖梦他们会在那里等你。很抱歉,亲卫队只能跟着我一同送死,否则联盟是不会同意这个计划的,联盟不会放任这么多基因改造人存活在世上。 列瑟芬:.... 莱伦汀:这颗星球,从未出现无法跨越寒冬,但冰雪消融的那一天,我们却不能在暖春之中。我们的技术跟联盟不同,大多依靠一个神秘人寄来的异星语言破译本破译异星科技来的,所以亲卫队们作为我们第一代基因人,在接受改造后,身体都出现了变异,虽然增强的效果很好,但是大多数人也都生活在痛苦之中,所以亲卫队很少摘下面罩,因为人们不会接受怪物。物极必反大抵如此,在联盟统治的木卫二上,时代越是进步,科技越是发展,人们就越拿压迫当作高贵的象征。像我们这样出任务,在世人看来,死一个是英雄,死十个是烈士,死一千个就只是数字。按照这样的话,我们并不是屹立的松柏,只是不愿意倒下的坟墓。 背景.其二 “人生之艰难就像那不息之寒流,虽有东去热液废土之志,却流程缓慢,征程多艰,然寒流总有汇入热液废土之时,而人生之志却常常难以实现。初始的联盟像是一个个传奇,在地球政府的帮助下,建立一个又一个站点,我们的足迹迈向越来越深的地方,开拓新航道成为人们信仰,那时候我们相信我们可以创造让每个人都能好好过活的环境。但是地球政府断联后,腐败、压迫在内部滋长,真正为人们着想的老同志却被掩埋在历史和时代的尘埃下。联盟拥有最好的环境,最先进的技术,他们见证了以前人们互帮互助的历史,却把这些踩在脚下,用不断丢弃的战士们的尸骸去填补木卫二带给人们心里的创伤。幸运的是,我们奇迹之海带领无光海原的船厂们,创立了无光海原航线联合,来抵抗联盟的压迫。见证者为见证而生,铭记者为铭记而来,我们初期的战略目标是达到了,但是最重要的思想却没有给人们灌输。我们的存在目前对人们来说可有可无,他们在被我们摧毁的府邸上建起了新的神像,无往不利的我们却无法阻止人们焚香,我们告知人们要自己思考,做自己的领袖,但是人们只会跪地闭目,祈祷我们的拯救。”-----节选自<奇迹之海在联合防线上的讲话>
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