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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
The Kriegskeil Prototype
by 76561198068438244
The Kriegskeil meaning "War Wedge" in German, is a prototype deep diver class submarine designed by the scientist of Europa in an attempt to solve the many problems of submarines currently deployed. Given the sub's odd triangular shape, 3 coil guns cover the entirety of the submarine, while also boasting a rail gun with a large firing radius. Additionally, the sub is fitted with a secondary hull, preventing primary hull breaches from immediately flooding the ship. There are many more features included in this ship, such as: -The positioning of the reactor in the submarine was chosen carefully to make it one of the hardest rooms to flood on the ship. -A Backup battery array, which can be recharged by either the reactor or an outpost. Buttons to activate this are in the Command room. -The diving room is equipped with a secondary low power oxygen generator dedicated to refilling spent oxygen tanks. -The medical room is equipped with a deconstructer. -The Reactor room is fitted with a information panel with buttons to toggle various systems to save power. -The Captian's room is fitted with many controls and is also equipped with a safe, hovering over any of the buttons shows what they do. (this is also true for the reactor room and junction boxes.) -One such button in the Captain's room is used to activate the auto-reactor controller, which is much much more efficent than the Ai (if you feel it is too overpowered just don't use it.) -All doors can be locked by pressing the buttons next to the doors, Locked doors will have said buttons light up. Known Bugs/Issues: -If the drainage channels completely fill the submarine may start to sink or become unresponsive. -Ai will sometimes stop and contemplate their existence in the reactor room airlock. Asking them to follow you or pulling them from the airlock usually resolves this issue. -There are about three spots where the hull not repairable from the inside of the submarine, Without significant redesign I really can't fix this one. -Ai will smear their faces up against locked doors instead of unlocking them, this is semi-intentional. -Ai will sometimes not repair the top back left of the submarine. (???) -This submarine has been left with practically all wires and logic components fully interactable, so if you want to use this submarine with traitors... shit gon go down. (part of the reason I did this was simply not knowing where to draw the line on what should and shouldn't be interactable.) If there are any other bugs or suggestions please put them in the discussion post please. Special Thanks: https://steamcommunity.com/id/ignis05 : Reactor controls are based off their work https://steamcommunity.com/id/SneakyHermit Nerka is an awesome ship, which I took quite abit of inspiration from when making this.
C-23A
by 76561198169161588
Hello fellow separatists! I am glad to announce the latest design out of our salva- *dockyard.* The C-23A. A lightweight scout meant for transport and minor combat. Fitted with 2 7.62" coilguns and a 75mm Railgun. This pack of power could stop hammerheads in their tracks! Originally owned by Captain Stigler who had to step down due to political reasons. The submarine is now vacant for any captain who can claim it for the low low price of... 7000'ish marks! ----------------- All of this is mine except for the damage control shelves which was made by a workshop creator. (thx whoever you are) If you have any problems with the submarine, please comment below and I'll fix it ASAP.
OrcaForHumans
by 76561198175367225
Подлодки класса «Касатка» очень проворны: они обладают высокой скоростью, 3 ОЧЕНЬ больших балластных бака и возможность наполнять шлюзы водой обеспечивают высокую степень вертикальной подвижности.Так же в наличии сильное вооружение(Эта штука утыкана пушками как гребаный ёжик), прожорливый реактор и личные скафандры для Капитана и медика(Юры и Мишани). А если серьезно, то это достаточно сильно измененная подлодка Orca. 1) Подлодка оснащена батареями на которых может проработать до 5 минут. 2)Поставлено дополнительное вооружение, всего 4 пушки, рельсотрон и глубинная бомба. 3)Автоматическое пожаротушение реакторной. 4)Кают-компания заменена на медицинский склад с удобными шкафами(Можно делать подписи) 5)Расширены балластные камеры и есть возможность использовать шлюзы в качестве доп балласта. 6)Добавлен нижний шлюз. 7)Повышена мощность реактора и двигателя. 8)ДВА ЛЮКА В МЕД ШЛЮЗЕ ДЛЯ ПОЧИНКИ НОСОВОГО ОБТЕКАТЕЛЯ(НЕ ОТКРЫВАТЬ БЕЗ НАДОБНОСТИ). 9)У капитана есть перископ подключенный к внешним камерам(Зажмите лкм чтобы сменить камеру). 10) Под консолью капитана находится люк ведущий к скафандру, доступ имеет только капитан.
LEARN: Azimuth Electrical System
by 76561198031666995
The best way to learn is to experience for yourself. Here is the exploded electrical system of the Azimuth - as wired by the developers - in an easy to understand format. I didn't include independent doors, hatches or lights. It's easier to understand if you familiarize yourself with the Azimuth first. Use the 'Item' overlay in the Editor to explore. I recommend starting from the reactor to follow the red power lines. Use the 'Wiring Mode' and press 'E' on a component to see exactly what it is wired to.
Speed
by 76561198843190890
With three heavy engines this baby is fast! (recommend playing with 2 players one engineer and one captain) no weapons and a max speed of 200 kilometeres! (toggle manual steering to enable god speed)
Aegir Mark VII
by 76561198108669280
The newest version of the Aegir Series, designed to replace the beloved Mark III, which has gone out of production. Aims to innovate on several fields while still retaining several characteristics of the Mark III. These are: the shuttle port, dangerous windows and, most importantly, the shape and internal layout! The Mark VII has been designed with a new hull and now complies with the Europan Standard for Outpost Docking Ports! This new hull also allowed for internal restructuring, providing enough space for several internal vents, making it so water doesn't get stuck in the medbay anymore. It also sports a safer 3-Section Ballast Tank, only requiring 2/3 to be fully functional. Several guns have been placed at strategic locations, as well as one electrical discharge coil! Still being as bulky as ever, it's only really used by captains that want the comfort of steering the old beauty they commanded during their youth. ------------------------------------------------------------------------------------- Updated on 2022.02.11. This update fixed some issues Please tell me if you have any issues with/suggestions for the sub in the comments
SSN Leviathan URGT
by 76561197991943703
An extremely large ship holding a research/mining submarine in an enclosed hangar. Special thanks to Mailo and Mose for their assistance! Shipwrights: Urso, Ghosttown, Mailo. This is the even larger version with strike craft, rescue shuttle and even a "bomber".
深蓝模组-售货机基因
by 76561198840731179
咕咕嘎嘎!现在售货机里面可以买基因了! 钱越多基因越多,基因越多钱越少,所以钱越多钱越少!哥布林工程师将平等地榨干每个人手中的铜币。
All The Talent Trees For Barotrauma 40K
by 76561198254049408
All The Talent Trees For B40K If you want to experience Barotrauma 40K to the fullest, interact with as many of its mechanics/talents as possible, but you’re playing solo or in a small group and don’t want to replay multiple times just to try different classes — this mod is for you. Adds all Barotrauma 40K talent trees to every Barotrauma 40K job. In other words: any B40K class can pick talents from every other B40K class. Requirements: Barotrauma 40K (use it as your Base Set) + all of its dependencies. Load order: this addon should be higher than other regular mods. Important This addon is made specifically for Barotrauma 40K and its dependencies. Proper functionality is not guaranteed with additional mods/modpacks — use at your own risk.
SD-2-Beetle-2
by 76561197973415739
The SD-2 Beetle 2 is a Beetle Class scout submarine designed from the husk of old shuttles. Foregoing a reactor, this submarine uses an advanced mining drill to harvest raw material, burning them for fuel. Equipped with 2 small guns and a single large hardpoint, the Beetle is prepared to defend itself. Thanks to the drill placement, a discharge coil is required to protect it during its noisy operation.. When deploying drill, ensure the submarine is safely resting on the provided landing legs. Once contact with a sufficient material is made with the drill head, mining will begin. The longer the submarine remains stationary, the quicker the drill is able to work. Submarine is tested with bots and (*should) be 100% bot friendly. Submarine is ready for campaign use. Upgrading the reactor upgrades the drill while the batteries account for all other power delivery. Class: Scout Price: 11985 Tier: 2 Recommended crew size: 2 - 5 Dimensions: 12x31m
Týr - Attack Tier 1 sub
by 76561198830388459
The new sabotage submarine "Týr" was created by the third-party company "LostNorth" to destroy the outposts of pirates and robbers. Having a high acceleration speed and a small ram on the nose, it is able to unexpectedly attack unsuspecting enemies.
耶梦加得级外行星带驱逐舰 暗渊晓光[破晓轰鸣]
by 76561199121721167
黑阳组织生产的大型驱逐舰,其继承“Аврора”之名。愿为宇宙的人民带来光芒。那薪火相传的微微星火,总有一天将照耀木卫二最深的深渊。承载着无数希望的战舰,是否也能和前辈一样,用怒号的炮火呼唤黎明的到来? A large destroyer made by "Der Schwarz Abendrot"(or TBS) Inherited the name of "Aurora" may bring the hope to people for all.Someday,the light of her will brought the deepest abyss of Europa.Can she like her predecessor to bring hope and justice with gunfire? 全船无敌,带有一门可以蒸发一切的主炮和数座双管电磁自动炮、脉冲激光自动炮。以及四门连射炮和两门轨道炮。 hull can not destroy. with a major fire can burn all and many many auto laser and coli gun.With four chain gun and two rail gun. 舰船包内自带该舰所属黑阳组织武装。包括一把长柄锤、一把自动步枪、一套潜水护甲和一个彩蛋武器。 ships with weapons and armor by TBS (CN language only)a hammer a autorifle a armor and a eastegg weapon。 谨以此舰纪念历史中所有为理想和受压迫的人民而斗争的英雄们。 This ship is dedicated to the memory of all the heroes of history who fought for their ideals and oppressed peoples.
Item Framework IO - Vanilla and COL patch
by 76561198866196217
Adds both vanilla containers and COL ammo pouches IO variants to minimize perfomance loss from item hoarding. Requires COL and Item Framework IO. Put above both of em + anything even remotely touching crates for compability reasons.
(DR) Beaver
by 76561199092352352
Small single-seat research submarine of the 1st range for 7500 marks.
BPL-01 REIGN
by 76561198976160470
Attack. Tier 3. 28k marks. BPL-01 REIGN is a submarine that was made and used by the coalition, but later on its schematics entered the public domain and were copied by Separatists' engineers. It has been developed as a measure against heavily armed Separatist outposts and the deep water atrocities, thus becoming an assault submarine with an immense range of weaponry on board. Nowadays any seasoned captain seeking for a compact tier 3 submarine may buy it without any problem for the price of 28,000 marks. This modification of the original BPL-01 was made more comfortable for the crew to travel in.
Heavy Bandolier
by 76561199014928742
Makes the bandolier carry less total items, but has a slot for a heavy weapon such as the HMG or the Rapid Fissile Accelerator. Also allows small guns to be there, too.
Warner's Jukebox for Long Car Rides
by 76561198093612170
A bunch of songs for the jukebox mod made by Mannatu for use on my public modded server.
Alternating Dual-Railgun
by 76561198125123169
This is a double railgun setup that switches which railgun fires each time you fire it, to simulate having a railgun on both sides of your submarine.
Helmet container for Barotrauma 40k
by 76561198138818807
When adapting submarine to friends multiplayer purposes, I noticed lack of cabinets that would show Space Marines helmets. So with my complete lack of knowledge i made one. Because of that, only MK VII Helmets are perfectly fitted. Whenever I'll have time and will, I'll try to fix it. Other helmets also work, altthough they most likely won't look as nice. If you want to help, message me on Discord at heartofmoe
SuperPower
by 76561197975633565
Super Power Grid including: * automatic reactor control, i.e. both turbine and fission rate set by circuits * battery pack to stabilise your grid - charging rate controlled automatically, power your sub from batteries, and reactor only charges batteries. Perfect both for reactor and for your grid. * state of the art warning system informs you about reactor health with wifi-console link * handy fuel information on text display * self-shutdown in case of meltdown I've used and modified content from: * Automatic charging batteries 1.01v by Black1o1: https://steamcommunity.com/sharedfiles/filedetails/?id=2222807748 * In-depth Reactor Guide and Fission Controller by w4rum: https://gist.github.com/w4rum/9add42727114fd335537c1dcb7b55c6e
Scout Submarine Letti
by 76561198016177951
Letti Scout Submarine Description: Letti is a compact vessel armed with three coilgun, a depth charge launcher, and an electrical coil discharge. She's also equipped with a periscope, armory, medical station, and fabrication station. You could say this vessel has a decent equipment to traverse and explore the depth independently by herself for quite a long time despite her small size.
Lightsaber_RE
by 76561197971513825
A extended of Original Mod(by .Env1e https://steamcommunity.com/sharedfiles/filedetails/?id=2112423991). Now with new the features: Lightsaber now glow as flare now,and add 3 different lightsaber to choose.
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