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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Ulysses Pod
by 76561198022077069
A version of the Ulysses Pod from the film "Atlantis: The lost empire" It's slightly armored and has a button to turn on/off the shuttle to save power. Tags: Small, little, shuttle, bathyscaphe
Sigilu City LITE 2
by 76561198066191892
(LITE VERSION) made by Fat Seal for Fat Seal Barotrauma City mode. For more information join the discord https://discord.gg/aDU62fk
The Iron
by 76561198278663698
First submarine I've made. It requires play testing, so please give me feedback. The Iron is an old Attacker Class submarine that has been retrofitted to be a cargo vessel. The submarine is a mysterious and ancient one that has gone through many retrofits, upgrades, and expansions. Battle scars on the hull suggest the sub has encountered all manner of threats and likely earned its name for being as tough as iron. The Iron has been traded between corporations countless of times for many reasons ranging from the fact the ship is outdated to rumors that it's "bad luck".
MOK's Polish Army uniforms
by 76561198304427251
A kto kierowcą kurwa był Simple mod that adds all sortes of clothes used by Polish armed forces and some things added because I thought they where cool. Right now there are 31 wearble clothes and some decorations. this mod as of today is not perfectly finished so be aware about that (I will be adding more things in the near future so some suggestions and feedback would be great) disclaimer when your backpack will appear to be under other clothes just put the backpack after you wore everything else Święta WZ-ta nigdy nie zawodzi
SCP-173 Remasteredremastered
by 76561199167088944
made it so the173 is tankyier credits to galactic
VGM+Guns Enhanced+CUW
by 76561198305805581
Ever wanted those unique weapons and gear that you find in wrecks but dont want to rely on the RNG Gods to bless you? Well now you can just craft them for a somewhat high material cost and skill requirement. Now fully compatible with VGM and Guns Enhanced! This mod adds a fabricating recipe for each of the base games vanilla unique weapons, doesnt touch any of the spawn chances or any other stats the base game weapons have only gives them a crafting recipe. KEEP IN MIND PROTOYPE STEAM CANNON ISNT CRAFTABLE DUE TO GUNS ENHANCED BEING LOADED AFTER THIS MOD. (I dont plan on fixing it unless there is enough of a demand for it) Mod Load Order -This Mod -Guns Enhanced -VGM Link to original mods: VGM: https://steamcommunity.com/sharedfiles/filedetails/?id=3530165514 Guns Enhanced: https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 Craft Unique Weapons: https://steamcommunity.com/sharedfiles/filedetails/?id=3603139859
Hide Vanilla Jobs
by 76561198075812224
Hides the vanilla Barotrauma jobs from the lobby and removes their items and color. MIght be helpful to solve some compatibility issues when running multiple mods. Make sure to properly arrange the load order of the mods.
北风女神潜航无畏舰NA.2历战者
by 76561198835407180
北风女神级潜航无畏舰诞生于欧罗巴愈发惨烈的战火中,强大的前射火力,先进的舰载机控制系统及出色的抗沉性便是她胜利的宣言。她的潜力也不止于战斗,多样化的功能舱会帮助她如狂风一般扫清一切深渊中的难题。舰载机的操作方法在舰载机控制室的日志里,联机最好别打performfix,否则飞机可能回不去机库
Dal's Custom AnimEuropa (Invalid fix) [no longer relevant]
by 76561198232745960
Forgot to mark as not relevant whoops
CRB-517
by 76561199185870992
Desciption: - Level: I - Type: Cargo - Class: Convoy - Price: 5500mk - Recommended crew: 1 - 4 - Dimensions: 42x9m - Load capacity: 24 crates Speed: - Horizontal: 20.3km/h (Recommended 15.8km/h) - Vertical: 13.5km/h (Water displacement is 0.5000) Weapons: - 2 Coilguns - 2 Discharge coils - Depth charge tube Functions: - Possibility of switching engine speed (3 modes) - Smart discharge coils - 4 local lockers - Compensating batteries (Used to absorb power outages) Hulls: - Medbay - Live room - Reactor room - Engine room - Command room - Docking port - Central room - Airlock acces - Airlock Flaws: Engine Due to an irreparable design error, the engine overheats at high propeller speeds, which can even lead to a fire! Cargo compartment Non-detachable cargo block! Reactor The underestimated energy consumption of the submarine has led to the fact that the reactor requires operation with at least 2 uranium rods! Discharge coils 1 of them is malfunctioning due to which the recharge time has increased to 20 seconds! Lore: An outdated coalition convoy model. At one time it was used to deliver construction materials to outposts. Subsequently, it was also used on mining tasks and to destroy small flocks of small fauna. Due to the relatively cheap price and universal use, >500 submarines of this type were produced. Exactly 75% of these convoys were sunk for various reasons. The designers also planned to release modifications of the CRB-517 in the form of: CRB-575, which implied greater specialization for mining missions (Only 2 test submarines were produced, both of which eventually sank near the caves) CRB-518, the purpose of which was to correct most design errors (the high price in fact for the same submarine did not particularly please the designers, so the project was abandoned at the design stage) CRB-517B hook in the cargo module was replaced with a universal docking port, a short-range combat shuttle was also provided for the modification (The modification was considered successful, but it did not go beyond the drawings) At the moment it is no longer produced and most of the submarines have suffered from corrosion and the flora of Europa.
TiM Passive XP
by 76561197987908236
Passive XP mod that gives 50 xp per minute to humans and bots on your team. Works with Husked players too. Please note that this overrides the human.xml file, so other mods that also modify this file can cause errors. Thanks to the mod Passive Experience which is where I originally got the idea, and to Black Moons and Ydrec for helping me.
Explorer I with horizontal airlock
by 76561198251780120
Explorer I with horizontal airlock
U-574 Type VIIC45
by 76561198409921268
ENG Ver. for U-573. This is a second-generation submarine. Modeled after the German U-boat from World War II, it's an attack type (T3), 40,000 mk. Features: Double-layer high-hardness armor Multiple weapons Distribution box to prevent overload Automatic electromagnetic coil Pair of multi-periscope Mineral scanner
Cachalot - Tier 2 Scout
by 76561198389092519
Vanilla-like Tier 2 Scout Ingame Description - The Cachalot is a wildlife research vessel constructed at the shipyards of Tectamus Linea. Comes fitted standard with three research pods that can be used for different use cases. The reactors output isnt enough to run the old engine at full power so its supplimented by a battery array.
Bottlenose
by 76561197995852977
A tier 1, campaign-start transport submarine for 3-6 players with a top mounted ballast, a semi-detached bridge and a more vertical design than many subs. Made to have character for an early sub rather than to be an optimal submarine for late game play. The design has intentional problems, but hopefully nothing which cannot be played around. In particular many parts of the submarine, such as the bridge, crew quarters/medbay and brig are death traps, the vertical design and bilge makes it harder to fully flood the sub. Features: - Quick-fill ballast hatch for quick descents. - Bridge lockdown, for captains who just do not trust their crew. - Unconventional layout, with a bridge on the bottom, a ballast on top, and a vertical central area. - Bilge to offset the inevitable flooding from the unconventional design. - Way too much logic circuitry to accommodate the awkward ballast shape. - No gun mounted on the fore hardpoint stock and a wide blindspot because of this. This is a transport, not a gunboat, and it can descend quickly to mitigate this issue. - Inaccessible crawlspace behind the brig which may need welding from the outside if damaged. Don't get too attached to anyone left in the brig during an attack. - Containers mostly filled via tags, so the sub should play nice with item mods etc. - Bots which mostly work. To my knowledge the only problem is with the crawl space junction boxes. Known Issues: - Bots will run weirdly around a couple of areas (namely the stairs between gunnery and the central mess), but should get through just fine - The back of the lockdown door to the bridge will render over the top of players. It was to fit the captain's bed next to it properly. Fixing without other visual issues would require redesigning the entire bridge. This is a fairly minor visual issue. - Junction Box walkway above the central mess is kind of janky. Crawling through to whichever box you need to repair should work fine though.
小雀-II型4.20
by 76561198113878877
适合2~5人,体形小,易上手,火力集中,维修便利 小雀 1,放电线圈为自动,开关在导航终端,终端显示器边的绿灯表示开闭 2,水泵有雷管和排水按键,起爆按键在导航终端上方 3,潜望镜位置与舰外炮台对应 4,当怪物接近时,导航显示器可显示怪物位置 5,接驳时如港口无法供电,则需关闭港口供电功能,开关在对接口旁 6,‘加工’材料柜如物品过多导致卡顿,减少此柜中的物 7,对接口下边的三个按键对应三条船的灯光,配合被动声呐可隐匿行踪,若仍被发现请第一时间开灯 8,探矿声呐在状态监视器旁边 雏隼 进行多个任务时,分离人员的临时载具 1,小雀的雏隼终端上有个小开关,可开启接管,接管后将无法在无人机上操作方向 2,雏隼无人机潜望镜上按钮对应三个方向,仅开启一个开关时才能正常使用 3,雏隼无氧,请携带供氧装备 4,雏隼有隔离舱可避免电器泡水,但无法保持悬浮,建议触地后外出 5,怪物接近,雏隼会发光警示 兵蜂 外出作业的支援助手,能独自完成清巢任务 1,兵蜂无人机可进入矿洞,巢穴,建议使用自动驾驶避免碰撞 2,它有遗物柜,打捞时可带上它 3,怪物接近,兵蜂会发光警示
Atlas Mk II
by 76561198040974820
𝘛𝘩𝘦 𝘈𝘵𝘭𝘢𝘴-𝘤𝘭𝘢𝘴𝘴 𝘴𝘶𝘣𝘮𝘢𝘳𝘪𝘯𝘦 𝘪𝘴 𝘢 𝘧𝘰𝘳𝘮𝘪𝘥𝘢𝘣𝘭𝘦 𝘸𝘢𝘳 𝘮𝘢𝘤𝘩𝘪𝘯𝘦 𝘤𝘢𝘱𝘢𝘣𝘭𝘦 𝘰𝘧 𝘵𝘢𝘬𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘩𝘰𝘳𝘥𝘦𝘴 𝘰𝘧 𝘩𝘰𝘴𝘵𝘪𝘭𝘦 𝘤𝘳𝘦𝘢𝘵𝘶𝘳𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘦𝘢𝘴 𝘰𝘧 𝘌𝘶𝘳𝘰𝘱𝘦. 𝘛𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘩𝘪𝘴 𝘴𝘩𝘶𝘵𝘵𝘭𝘦 𝘚𝘦𝘢𝘨𝘶𝘭𝘭 𝘔𝘬 𝘐𝘐, 𝘩𝘦 𝘤𝘢𝘯 𝘤𝘢𝘳𝘳𝘺 𝘰𝘶𝘵 𝘮𝘪𝘯𝘪𝘯𝘨 𝘢𝘯𝘥 𝘦𝘹𝘱𝘭𝘰𝘳𝘢𝘵𝘪𝘰𝘯 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴. 𝘛𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘪𝘵𝘴 𝘢𝘳𝘮𝘢𝘮𝘦𝘯𝘵 𝘢𝘯𝘥 𝘪𝘵𝘴 𝘤𝘢𝘳𝘳𝘺𝘪𝘯𝘨 𝘤𝘢𝘱𝘢𝘤𝘪𝘵𝘺, 𝘪𝘵 𝘪𝘴 𝘢𝘭𝘴𝘰 𝘢 𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘭𝘦 𝘷𝘦𝘴𝘴𝘦𝘭 𝘤𝘢𝘱𝘢𝘣𝘭𝘦 𝘰𝘧 𝘵𝘳𝘢𝘯𝘴𝘱𝘰𝘳𝘵𝘪𝘯𝘨 𝘝𝘐𝘗𝘴 𝘢𝘯𝘥 𝘤𝘢𝘳𝘳𝘺𝘪𝘯𝘨 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘤𝘳𝘦𝘸. Le sous-marin de classe Atlas est une redoutable machine de guerre capable d’affronter les hordes de créatures hostiles des mers d’Europe. Grâce à sa navette Seagull Mk II, il peut effectuer des missions de minage et d’exploration. Grâce à son armement et sa capacité d’emport, c’est aussi un vaisseau polyvalent capable de transporter des VIP et d’emmener un équipage conséquent. ʀᴏʟᴇ : ᴀᴛᴛᴀᴄᴋ ᴘʀɪᴄᴇ : 16,000 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 4 - 10 sɪᴢᴇ : 48x9ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 36 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x3 ᴄᴏɪʟɢᴜɴ x1 ʀᴀɪʟɢᴜɴ x1 chaingun x2 ᴅɪsᴄʜᴀʀɢᴇ ᴄᴏɪʟs
Misaka as hand railgun
by 76561198118474504
Misaka Mikoto from Certain Scientific Railgun as hand railgun, what can be better? Can be crafted or found in contrainers with granade launcher tag spawn
[PESD] Fletch II
by 76561198316798946
"A small-mid transport ship. It's divided in 2 by a tram system, separating the security team from the workers. Both must be kept in check - the engineers keep everything functional, and the captain keeps the ship moving. The ship features 4 coilguns which are spaced out to provide greater coverage, but there are some blind spots. The most advanced part of this entire submarine is probably its tram, for now." Updated for advanced equipment. A ship full of moving parts, now modernized. Features better decoration, weaponry, and fixed functionality / item stacking. It retains its old features of a tram, an elevator-airlock, an incineration cell, and so on. Should be completely functional.
Miroung (Vanilla-like medium size-sub. Campaign balanced)
by 76561198137798992
Well balanced jack of all trades late campaign sub. Includes: -Torpedo (sonar controlled) -Compact transporter -Outside-Inside Elevator as airlock ! -Cool inside design -Mineral scaner -More additional actions for captain in terms of managing and
Basilisk Mk.II [FRONTIERS UPDATE]
by 76561198030797012
Speed demon is a nickname sometimes given to this sub. It's high speed comes from experimental prototype engine and allows it to perform a fast strike assault or an emergency rescue response role. Mk.II changes : The vessel was dry docked for adding medical fabricator to better support longer journeys into the heart of Europa. Also adjusted the ship parameters for New Frontiers Update. Specifications : Armament : 3 Coil Guns, 1 Rail Gun with conventional and nuclear ammo Recommend Crew Members : 3 - 5 Crew Experience : Intermediate Comparable Navy Ship Type : Destroyer Strengths/Features : - Very high top speed - Custom Rail Gun with slightly faster firing rate and nuclear ammunition - Integrated pumps into ballast system for effective flood control Weaknesses : - High speed is a double-edged sword, requires skilled captain to at the helm - No battery back up (no model currently exist to handle it's engine power spike) - Power grid hiccups may occur during full engine thrust Creator's Note : One of the sub quickly put together in one evening sitting. Turns out better than expected.
Inara's Shuttle [OUTDATED]
by 76561198000591043
A shuttle based on Serenity's one from the TV series "Firefly". This was owned by Inara Serra. ;)
Europa Ember(BATE)
by 76561198405005224
Europa Ember A large-scale story and weapon mod for Barotrauma! This mod is inspired by a large number of science-fiction works—1984, the Metro series, Hyperion, various games, and more. When playing, please place this mod at the **top** of your load order, because it overrides a large number of vanilla NPCs. If you don't, some critical resources or content may become unobtainable. If you have **Dynamic Europa** installed, the Coalition and Separatist story checkpoints will disappear. --- Foreword There has never been a true dawn on Europa. After Jupiter's orbit drifted into a relatively sealed bubble of spacetime, Europa lost contact with the United Earth government—what later scholars call **the Collapse**. After the Collapse, this frozen moon was left with only a silent sea—and two colossi glaring at each other over their rifles: the **Coalition** and the **Separatists**. Caught between them are countless independent stations clinging to survival like Greenland-7, and a crowd of ordinary people who just want to live. *Europa Embers* is the story written upon those embers. --- ## World Overview There are no heroes beneath the ice—only choices. - **Coalition:** The inheritor of order after the Collapse, calling itself the only legitimate iron fist of civilization on Europa. Heavy taxes, bureaucracy, corruption—but at least you don't have to keep a hand on your gun while walking the streets at night. - **Separatists:** A camp whose interior is even more chaotic than Europa itself. Some preach anarchist liberation, some practice a special kind of anarcho-capitalism, and some shove a gun in a passerby's face asking, "Are you a Separatist?" - **United Earth:** The most brilliant legend of the past. - **Independent Stations:** Neutral stations in the midst of the Cold War. They are neither Separatists nor Coalition. And your ship sits at the very center of it all. --- ## What We've Done Compared to Vanilla ### A Brand-New Weapon System—From Rifles to Ultra-Heavy Exoskeletons and Large-Caliber Cannons We've built a large number of weapons and established a brand-new system. Compared to mods that copy-paste real-world weapons, we prefer to craft some original, uniquely-Europa firearms. - **Coalition:** Caseless ammunition as their mainstay. Their weapons overheat and jam on land, but are highly reliable underwater. - **Separatists:** A mix of original old-school weapons. They still use traditional cased ammunition—no jamming on land, but possible cycling failures when fired underwater. - **Civilian weapons:** Weapons for civilian self-defense. Of course, that doesn't mean they're weak—because every gun is lethal. - From the AR-15 and civilian G781 shotgun circulating through independent stations, to the Coalition's M457B and M520A machine gun, to the Separatists' SA580 and SA723 Carbine; - From the SA2A4 IFE "Clickbait" Heavy Exoskeleton and the M332J "Magical Girl" Ultra-Heavy Exoskeleton, to the Separatists' 24-ton monster—the SA1A2 SEPV3 "Free Hand"; - From the 78mm C12 Electrothermal-Chemical Gun and the M263 six-barrel rotary cannon, to the colossal AAWS-M "Aria" Anti-Tank Missile System! ### Armor System Rebuilt—Pierce Through, Hold Out! We've rebuilt the armor logic so that "penetration" and "defense" become a true duel between armor and ammunition. - Soft vests stop pistols, plates stop rifles, heavy exoskeletons stop autocannons—and anti-armor ammunition exists specifically to "pierce through" all of it. - Think heavy armor makes you safe? A discarding-sabot round will show you what it means to send both you and your cover away together. - Pierce through, hold out! If you can't pierce it, you can't hurt it! ### Reputation, Finally Useful Do you feel that reputation is only good for unlocking checkpoints and such—far too limited? We've overhauled the reputation system. - Reputation lets you cross the blockade line. The Coalition's East Berlin Checkpoint and the Separatists' West Berlin Checkpoint—Coalition on one side, Separatists on the other. High enough reputation, and the lieutenant will slip you a box of "Coalition Gold"; not enough, and get ready to pay the toll—or take a rifle butt to the face. - Reach certain reputation thresholds to unlock each faction's military weapons. This military gear never appears on the civilian market. - Military weapons are sold only at military outposts, while the related blueprints are bought at research stations. Want to put together a hard-hitting arsenal? Get the relationship right first. ### Biggest Feature: The Main Story—Who You Choose to Become We won't spawn meaningless megastructures in the passage, and we won't hand you vague, incomprehensible plot. The main story of *Europa Embers* is a story about choices. - You'll meet a steadfast animal-rights activist who presses an AR-15 into your hands and says, "I have no right to take a life, but I can hand the tool to someone who can pull the trigger"; - You'll meet a monk who keeps the mantra "your karma, my merit" on his lips; - You'll meet a fox-eared doctor, laid off by management as "redundant personnel," who just wants to leave alive; - You'll meet a SWAT officer who stands in silence for a long time over a little girl's body inside the blockade zone. Good person? Bad person? Or do you define it yourself? Different choices lead to different stories, different people, and different endings. Some cards are only played when you have no choice but to play them. The main story currently completes the content of the **First Sea (Cold Deep Caverns)**. More seas are on the way. ### Fragmented Storytelling Unlike the empty, "vague and unclear" approach, we've broken the narrative into the description of every single item. A P960 pistol will tell you where its "Jam Savior" nickname came from; a "Lycoris" round will explain the whole process of it going from pesticide to contraband; a PMC combat uniform will take a jab at certain "superpowered PMC" stereotypes. The more closely you read, the more complete this world becomes. ### Language Support Chinese: Fully supported. English: Supported, but some story content is not yet translated. --- ## Q&A **Q: Do I need Lua?** A: Not at all. **Q: Does this mod override vanilla weapons?** A: No. But I override all NPCs—NPCs will basically all use weapons from this mod. **Q: Magazines crafted at a fabricator come out empty. How do I load them?** A: Craft the corresponding-caliber ammo box, then put the magazine inside it. **Q: How do I get military weapons?** A: Grind reputation. Each faction's military weapons are sold only at military outposts, while related blueprints are bought at research stations. If your reputation isn't high enough, they won't even open the door for you. **Q: Besides buying weapons, what else is reputation for?** A: Crossing the blockade line. Both the East and West Berlin Checkpoints recognize your reputation. High enough, and they let you through—or even hand you a perk; not enough, and it's a toll, a rifle butt, or being treated as a "high-value hostile target" and engaged freely—all depending on how you choose. **Q: What did you change about the armor system?** A: We rebuilt the armor-vs-ammunition logic, emphasizing "pierce through" and "hold out." Because it's just too stupid for a heavy exoskeleton to be chipped to death by pistol fire. **Q: Is the main story finished?** A: Only the content of the First Sea (Cold Deep Caverns) is complete for now. Subsequent seas will be updated over time. **Q: Is there an official community?** A: Currently only a Chinese-language channel. QQ group 1087880980.
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