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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

CsForBarotrauma

by 76561199016897256

Мод скопирован для маленькой группы игроков, организующей строго ролевые игры на Discord-сервере: discord.gg/udjzFqw6pu

148 downloads Details →

潜渊症精神创伤拓展模组汉化补丁整合包

by 76561198892457865

其实就是把创意工坊的所有精创汉化撮合了起来,减少模组表的长度,请归功于各个汉化者!

149 downloads Details →
Single Shot Pistol – Barotrauma Mod

Single Shot Pistol

by 76561198340382701

Single shot pistol that can be crafted early with plastic and aluminium, gunsmith talent not required. Uses .38 caliber revolver ammo. Dual-wieldable. Texture is a Rossi Brawler.

129 downloads Details →
All Talents Surgery Patch – Barotrauma Mod

All Talents Surgery Patch

by 76561198031316372

Patch mod for All The Talent Trees + Unlock Parallel Talents and NT Surgery Plus Mod Load Order All Talents Surgery Patch NT Surgery Plus All The Talent Trees + Unlock Parallel Talents *this is strictly used with my friends so i will not be modifying this based on request* As All Talents has to be manually patched to add non vanilla classes this is not compatible with anything outside of what all talents was built to support, surgery, and now immersive repairs mechanic changes.

164 downloads Details →
THG Armory - 'Vanilla' Turret pack 搬砲彈 – Barotrauma Mod

THG Armory - 'Vanilla' Turret pack 搬砲彈

by 76561198412031281

字面意思,讓THG Armory - 'Vanilla' Turret pack的彈藥可以直接放入物品欄 物品的參數是按照我之前做的THG Armory - 'Vanilla' Turret pack 中文補丁來做的(也就是合成材料與不穩定脈衝鐳射物資箱的彈藥量) 本模組需要放置於THG Armory - 'Vanilla' Turret pack和THG Armory - 'Vanilla' Turret pack中文補丁上方

139 downloads Details →
Automated search/turret light sweep assembly – Barotrauma Mod

Automated search/turret light sweep assembly

by 76561197981078239

This is an example component for making automated sweeping lights in the submarine editor. Modify your search light angle limits and clamp the multiplication component with your intended angles to make it sweep (default is horizontal; minimum 179 and maximum 359. If you'd like it to go faster, you'll have to increase both the turret turn speed limit and the frequency of the oscillator. It comes with a periscope connected to a text display to help you check what angles are ingame, but is unrelated to the circuit and can be removed. A small battery is attached to help debug it without having to power the sub.

131 downloads Details →
Viktorian Bangers on Musicbox – Barotrauma Mod

Viktorian Bangers on Musicbox

by 76561198196924257

WOW ------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"

56 downloads Details →
Event-Horizon_Lifeboat – Barotrauma Mod

Event-Horizon_Lifeboat

by 76561198119630220

WARNING! THIS SUB DOES NOT HAVE COMPLETE AI SUPPORT! Due to the function of the "explosively decoupling lifeboat" this sub does not fully support Ai crewmembers. If you just like the design a fully functional version without the offending feature can be found: Here Futher info is provided in the Notes section. Stats and features Tier Three scout sub Priced: 30,000 mk Cargo capacity: 30 Crates Size: Approximately 70x20m - 1 Large hardpoint Flak cannon pre-installed - 4 Small turret hardpoints 3 Pulse lasers and 1 chaingun pre-installed - 2 Automatic discharge coils Located on top the fore and aft hulls respectively - All three crafting stations With linked lockers of course - Balanced reactor controller Button to disable in reactor room if you don't want it - Color coded reactor temp display On the rear bridge - 3 Subsurface electric™️ automatic battery backups Charges/discharges automatically to prevent undervolting. No one sub should have all that power. - 2 Alien generators One integrated into the hybrid reactor that adds ~4000kw and one inside the fore hull acting as a range extender that adds ~2000kw - The gravity Drive Controlled by the alien terminal next to the reactor (requires an alien power cell). The gravity Drive is the crown jewel the entire sub's built around, capable of easily launching the hulking ship at 60kph+. It's power matched only by the danger it poses to maintenance personnel sent all too frequently into it. - The explosively decoupling lifeboat In the (inevitable) event of an irrecoverable failure of the the gravity drive and/or aft section the neck of the ship is rigged with 4 manually armed explosives linked to an adjustable arming timer on the bridge. Once fully armed and triggered the charges annihilate the neck and whatever's stupid enough to be near it, allowing the lifeboat to detach and escape. - And Dugong style auto doors In game Description The Event-Horizon is a top secret coalition testbed built with a spacetime bending gravity Drive capable of slinging the berrilia sized sub a Kilometer per minute. Initially a quiet failure due to it's horribly inefficient powerplant and mechanic mulching drive, desperate times have allowed the limited production run to be pressed into private service. Notes My most complex ship to date, I really had to wrestle this one to be damn sure it didn't dip too far into overcomplicated workshop slop. Is obviously and shamelessly inspired by the amazing and underrated 90's film, I hopefully was able to capture the stunning feel and look without devolving onto a brainless recreation. Also the ship does have some Ai support but due to some wonkyness they'll only stay in the front/rear sections unless ordered to follow you through the docking ring one at a time. Even then I cannot guarantee they'll function properly, Ai and shuttles don’t play nice. Link to my other subs

116 downloads Details →

死亡空间怪物修改

by 76561199052929848

60 downloads Details →
U-459 – Barotrauma Mod

U-459

by 76561198336794034

U-459 was a German Type XIV Krigsmarine supply and replenishment submarine of Nazi Germany during World War II. Her keel was laid down on 22 November 1940 by Deutsche Werke in Kiel as Shipyard No. 290.

107 downloads Details →
Auto_Reactor_Shutdown – Barotrauma Mod

Auto_Reactor_Shutdown

by 76561198331431769

I hate having to reupload as a mod but I had no choice, the old page was completely broken and wouldn't allow me to update the mod properly. Issues should be resolved with this one So... this needed quite a bit rework to be decent. Old system was atrocious. Why do you wanna use it? 1) Saves fuel by automatically shutting down the reactor when docked 2) Doesn't trigger when shuttles dock ;) 3) Doesn't lock down the reactor as the signal is only sent for 2 seconds! 4) Comes with instructions 5) Only 2 components! Steps to install 1) Download the mod 2) Enable Auto_Reactor_Shutdown in your mod settings 3) Open your favourite submarine file 4) Find the assembly called Auto_Reactor_Shutdown_v1.1 in your assembly section or type it in the search bar. 5) Follow the instructions in the assembly

84 downloads Details →
Multi-Story-Elevator – Barotrauma Mod

Multi-Story-Elevator

by 76561198318673724

A elevator with the ability to go to any floor in any combination without fail. On top of that, Platforms are set to extend outward to fill in the space on any floor the elevator is not currently on, meaning no matter what floor you are on, you will be able to cross the elevator shaft without worrying about getting crushed to death. also comes with a circuit system of the elevator with descriptions of certain aspects to get a better understanding of its functions. Hey, if you like my creations and: want some sub advice, to goof around, or just in general have a chill and enjoyable time id love it if you could check out our Discord where we do just that!!!: https://discord.gg/N7QjD6vmvG

91 downloads Details →
A.R Pinky Mk. II – Barotrauma Mod

A.R Pinky Mk. II

by 76561198067204965

This little boy is designed for scouting, scavenging or small transport missions. It seems like an inofensive submarine, but also did the SDV Mk. IX.

104 downloads Details →
Emma – Barotrauma Mod

Emma

by 76561198002170993

Compact sub for dangerous scout missions. Will hold its own, but not stocked for long-term engagements.

98 downloads Details →
Automated Coilguns – Barotrauma Mod

Automated Coilguns

by 76561198028011459

Automated Coilguns for the Top and Bottom of a Submarine. Works on a 0, 45, 90, 135, 180 degree angle. You can deactivate the 2 Relay-Components in the middle (I put comments in both of them), to deactivate the automatic defense and use the turrets manually. How i build them: I used motion sensors. If you take a normal turret setup and connect the position_out of the periscope to a text panel, you can see that the periscope is sending a number to the turret at which degree it should turn. The turret will shoot if you just send a 1 to it's trigger input. For enemy detection i put invisible motion sensors around the turret. For left, right, up or down it's easy, these sensors are behind the turret. For detecting enemies at 45 and 135 degrees, i had to put a lot of invisible sensors outside the sub on the path they are covering, which is very tedious. To get the Turret in the right position, i placed a memory-component for each angle. Each of these Components send their number over an own relay-component to the turret. If one of the motion sensors are triggered, it activates the relay-component, which passes on the right position for their path. While they detect nothing they deactivate their relay component. Since i use a lot of sensors for the diagonals, i placed many or-components, so if one sensor in the row is triggered, only one signal is send to activate it's relay-component and otherwise only one signal deactivates it. When a Sensor is triggered it also sends a signal to the trigger of the Turret to let it shoot.

83 downloads Details →
SS LionStar – Barotrauma Mod

SS LionStar

by 76561198802224702

"sir, the SS LionStar just came back on our sonar" "We lost that ship a month ago! can we contact them?" "Sir, take a look at this" Last recorded message of hive Fellujah Hello, this sub took a while to make, currently, it features a working alien turret, a working alien reactor to power the alien tech on board, and some energy cells. if its broken put it in the comments and i will fix it as fast as possible. the idea behind it is that it was a sub that was somehow turned into a husk carrier, and is made to reflect that, its a bit clunky, but it works

57 downloads Details →
A Yellow Submarine – Barotrauma Mod

A Yellow Submarine

by 76561198070896386

We all live in a yellow submarine. This is a recreation of the Yellow Submarine featured in the Beatles' song. It's entirely functional as campaign submarine, and is actually quite nimble. The only drawbacks it has is that it doesn't have an airlock, or any defences. It's best suited for a crew of 2, considering there isn't much else to do besides steering and keeping the reactor going. It can handle cargo missions exceptionally well due to its high speed, but you should not attempt any combat missions with it since it has no way to defend itself or kill anything; nor should you attempt exploration missions with it, since you can't really exit the submarine.

103 downloads Details →
Lupine [Playable NHR Species] [Recolorable] – Barotrauma Mod

Lupine [Playable NHR Species] [Recolorable]

by 76561197971206695

Added colors and gender swap for Saakra's Lupines Saakra's Patreon: https://www.patreon.com/Saakra Saakra's original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3232867679 Michael's port to NHR: https://steamcommunity.com/sharedfiles/filedetails/?id=3232864239

160 downloads Details →
R-29 ''Staldon'' – Barotrauma Mod

R-29 ''Staldon''

by 76561198115519567

R-29 "Staldon" is a heavily modified version of the Coalition's R-29 "Big Rig". Previously owned by Captain Ray Teydmann who traversed the far waters of Europa's ocean. Among the notable improvements are increased speed, additional hardpoint and equipment to guarantee full autonomy for long voyages. Comes with a new interior and deck structure with better core systems access. Nobody knows where the original owner is now but he definitely spent a lot of time and money on the refit. The list of changes: - Interior and deck structure rework with new lighting and small gameplay features. - Added another hardpoint to the ventral aft side. The whole armament set still doesn't allow to cover the area around the sub fully. - Added more equipment which includes a medical fabricator, terminals and a surveillance system in some compartments. - Slight cosmetic hull changes with more external lights. Includes English and Russian versions of the sub. The original R-29 has truly become a home for me and my crew so it felt only natural to improve some aspects while preserving the general cozy feeling. Any reviews and criticism are welcome. Enjoy!

172 downloads Details →
Cargo Depth Charge – Barotrauma Mod

Cargo Depth Charge

by 76561198100748915

This mod was designed for personal use by me and my friends. Might aswell post it here for easier download, so feel free to use it. This mod adds a more reasonable version of the cargo depth charge from EK Armory, and for some reason we made it wearable on your back, cuz why not. It also adds a Shielded version, with lead shielding to protect from radioactive fuel rods if you are using "Enhanced Reactors" mod, which allows for an easy way to dump the rods.

154 downloads Details →
Tidebreaker Arsenals RU – Barotrauma Mod

Tidebreaker Arsenals RU

by 76561199091505881

Русификатор для мода Tidebreaker Arsenals !!! Устанавливать как отдельную модификацию !!! Оригинальный мод - https://steamcommunity.com/sharedfiles/filedetails/?id=3516482057&searchtext=tidebreak

119 downloads Details →
SuitSwap – Barotrauma Mod

SuitSwap

by 76561198195588053

Adds a configurable keybind for common diving suit actions. Features: - Equip/Unequip a diving suit. - Take/Store a diving suit from/in a locker. - Swap one diving suit for another (when wearing one and another one in hands). - Automatically handles outwear items (like Body Armor) when equipping/unequipping a diving suit. - Give diving suits to teammates. Configuration: F3 to open console, then suitswap List of valid keys: https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.Keys.html Client-side Lua for Barotrauma is required.

170 downloads Details →
Craftable Small Pump – Barotrauma Mod

Craftable Small Pump

by 76561198146598097

• Adds a craftable small pump to the game. • Can be crafted in the vanilla fabricator. • Does the exact same thing as the vanilla small pump, with all vanilla connections and functions. • Vanilla-like name and description. • Features damaged, destroyed, infected variations. • Features working and broken sounds. • Fully deconstructable and detachable. • If you detach a broken pump, you need to repair it before placing it back, you can drop the pump on the floor and repair it. • Usable in the editor. • Uses an upscaled texture. • Compatible with any other mod, because this uses a custom made asset. • Keep this mod high in the order list otherwise some quirks regarding item name and item description might happen. PS. You need to press E on your keyboard to place the item. Europa has 99 problems but water shouldn't be one.

151 downloads Details →
FulguriumAlienCellPower (EN) – Barotrauma Mod

FulguriumAlienCellPower (EN)

by 76561198195837499

I took the original mod and translated the description into english. let me know if I got something wrong so I can ignore it.

141 downloads Details →

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