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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Object 116 Type I (Energy Weapon Test Platform) – Barotrauma Mod

Object 116 Type I (Energy Weapon Test Platform)

by 76561198321568141

Properties Parameter Maximum Horizontal Speed 60 KM/H Maximum Vertical Speed 19 KM/H Items 1303 History After the research team surveyed various submersibles in the Europa sea, Phenomenon Interstellar Exploration realized that to maintain its edge in Europa’s ever‑worsening environment, it needed a fully home‑developed deep‑sea vessel. Thus, Project 116 was born. The Type I flagship of Project 116 was tailor‑made to trial cutting‑edge technologies and ship‑mounted laser artillery. Although its hull is relatively light, its firepower is disproportionally immense: whether facing the fiercest abyssal beasts or opportunistic pirate raiders, it can annihilate them in a single salvo. To date, the flagship has not yet plunged into the extreme depths; instead, it serves as a testbed in shallower waters for repeated validation of its weapon systems and other new capabilities. These trials are forging the experience it will need for even more daunting deep‑sea missions. Firepower Configuration On the Type I of Project 116, the vessel reigns as the undisputed monarch of the undersea battlefield: - Main Battery: 4× High‑Energy Laser Cannons Each laser cannon features autonomous cooling and power‑modulation systems, capable of unleashing concentrated beams that slice through the toughest abyssal carapaces. The full‑spectrum tuning lets them excel at both long‑range suppression and close‑quarters duels. - Secondary Battery: 4× Twin‑Barrel Gatling Guns The twin‑barrel design doubles rate of fire, hurling tens of thousands of high‑kinetic penetrator rounds per minute. Projectiles leave the barrels at blistering velocity, ripping through any obstacle. Integrated sensors automatically detect and engage targets lurking in traditional firing dead zones, creating a seamless curtain of lead. - Ship‑Wide Electromagnetic Coil Grid Four external coil arrays envelop the hull, generating pulses that incapacitate creatures hiding in blind spots, forcing them into the open for the main and secondary batteries to finish. - Auto‑Anti‑Ballast‑Flora Pump Ballast flora can invade ballast‑water intakes and colonize piping. The vessel’s smart pump instantly senses organic intruders, subjects them to scalding steam sterilization, then flushes debris overboard—leaving no trace of unwanted stowaways. With this arsenal, Type I of Project 116 holds absolute fire‑superiority in any deep‑sea clash—even the mightiest abyssal beasts cannot endure its relentless precision for more than seconds. Propulsion Configuration - High‑Performance Main Engine Novice helmsmen can effortlessly reach 46 km/h. Veteran captains can push top speed to 60 km/h for rapid strikes and evasive maneuvers. - Collision‑Avoidance & Braking System Forward and aft impact sensors automatically slow the vessel before contact. One‑click braking halts momentum instantly, preventing dangerous bow‑to‑stern collisions. - Vertical Maneuvering Ascent/descent rate up to 19 km/h allows swift depth changes for tactical positioning or emergency evasion. This propulsion suite ensures both blistering speed and rock‑solid safety, letting the crew operate with confidence in even the most treacherous undersea terrain. Notes - Firepower is overwhelming—use main lasers sparingly during routine transit. - The reactor has no auto‑thermostat; one fuel rod can sustain full power. - Disable collision‑avoidance in the “Europa Eye” trench to avoid becoming immobilized (safety cutoff at 10 km/h). - The Auto‑Anti‑Ballast‑Flora Pump has an automatic mode, also can manual toggle A/B pumps.activation will trigger a 75 s delay before sterilization begins. Acknowledgments - L1A1F1 - Jade Phoenix - IssactheIsolated - 幽冥、の翼 - G_Major Technical guidance - (EK)火炮装饰 Artillery decoration - Vanilla decor and utility - IssactheIsolated - Arsenal, Armory and Engineering Decoration Assembly kit. - Decotrauma - -精卫-JINGWEI-Цзинвэй- - Project Dragoon // ADAS-117 "Dragoon" Decorative reference

144 downloads Details →
Riddle Escort Mk4 – Barotrauma Mod

Riddle Escort Mk4

by 76561198275170258

Riddle Escort is a class designed specifically for Solo players, featuring high speed, Good maneuverability, and maximum efficiency. Ladies and Gentlemen, The Ship I present to you here is the fourth on the line; the “Cosmic”. You may be asked what is special about your ship? And why choose ELYS Inc… well, hear me out. 1, ELYS INC. never modifies the Status of any machinery and hulls to build a sub. We aim to provide you with the technology that Europa offers. 2. Bot/Player Friendly. All of our ships in line are friendly with AI; we also create a design characteristic that players love. Now moving into some characteristics of the ship. Navigation: 1, Dive mode: Pump in water in the air lock to increase dive speed Max (22+-) 2, Auto turret On/Off: Ship mounted with 4 auto chain guns. You can manually turn them on&off 3. Reserve battery system: Emergency use if the Reactor runs out of Fuel. Firecontrol: 1, Two Flak cannons for AI use. 2, Four auto turrets can be manually controlled. Buttons are there to help switch turrets. 3, Short-range warning system. Alert shows the direction if there is monsters close to the sub. Other: 1, Ship equipped with Automatic discharge coils 2, Bottom air lock has moon pool design 3, Complete facilities.

138 downloads Details →
Breken – Barotrauma Mod

Breken

by 76561198398751210

Breken is a mass-produced tier 2 scout ship designed by german-owned K220 Shipyard. While the technology used on board isn't the most modern, the ship is reliable and cost-effective. It's often bought by semi-wealthy Europan trade fleets. ARSENAL - 3 HMG nests - 3 Flak Guns - 1 Railgun (rigid) - 1 Depth Charge Launcher PARAMETERS - Dimensions: 90x21 m - Cargo Capacity: 12 Crates - Price: 15007 MK - Speed Vertical: ~20 km/h - Speed Horizontal: ~36 km/h CREW - 1-10 members - Skills: Intermediate K220 Shipyard wishes you a safe voyage!

146 downloads Details →

Quick Swap Hand~Bag - MagmaCode's Weapon In Bag Patch

by 76561198367334444

Fork of whosyourdaddy's Quick Swap Hand~Bag that alows you to quickly draw a weapon from a toolbelt or other bag item. as aposed to swaping it into your hand, Defalt keybind is now CapsLock becase i prefer it.

138 downloads Details →
Pirate C.S.S. Palestar – Barotrauma Mod

Pirate C.S.S. Palestar

by 76561199258936299

Pirate version of the CSS PaleStar (Meant for Pirate's Ahoy)

63 downloads Details →
(DR) RS-E-11 – Barotrauma Mod

(DR) RS-E-11

by 76561199092352352

Very old exploration vessel, created about 30-40 years ago, the plating in some places has already rotted and the systems of this submarine are outdated, to put it mildly. And modern Europeans are hesitant to go to sea without a reactor on a kind of a full-fledged boat (that's why the price does not bite). ТТХ Maneuverability: -Maximum linear speed 23 -Maximum sinking speed 19 -Maximum surfacing speed 19 Pumps: -2 small standard pumps: -Power 100 -Energy consumption 60 -2 Balancer pumps: -Power 600 -Energy consumption 300 Motor: -Efficiency -250 -Energy consumption -800 Batteries: -The main power system -5 Batteries of 6000 each -1 backup battery with a capacity of 2,000 Reactor: -None Oxygen Generator: -Production 200 -Energy consumption 500

57 downloads Details →
All Weapons On Back – Barotrauma Mod

All Weapons On Back

by 76561198959741792

https://github.com/per1ch/AllWeaponsOnBack-MOD-for-Barotrauma-game Mod makes every gun holded with 2 hand to be put in bag slot instead of inventory (which makes game more balanced and more RPG-like) (except for unique guns)

112 downloads Details →

Clowning Around

by 76561198387769820

A mod for a campgain. A big funni clown. (Warning this was made to go agianst classes like diver and the old iron rider. This is No Way balanced unless your running those mods and others. This mod has been replaced by Chaos gang and isnt maintained)

82 downloads Details →
Austra Linea City (Husk) – Barotrauma Mod

Austra Linea City (Husk)

by 76561199150729420

In the 6969, a virus outbreak began in a city called Austra Linea bla bla bla i am too lazy to write the story. Features: Metro Metro flooding system A highly husked place called White Mesa located in the metro also have a lot of guns Raider base Settlement Nukes City lights Roles: (Please put this in your server's description.) Assistant: Survivor, can be hostile, friendly and can join either the pirates or the settlement. Engineer: Raiders, hostile to everybody but might let assistant join them. Also got a lot of fabricators allowing them to make a lot of guns. Start with trash guns and armour. Captain: Settlement mayor, has access to metro. Security: Settlement guards/soldiers. Mechanic: Settlement citizens Medic: Settlement doctors Notes: Metro floods at night. Hardsuits are essentially just power armour. Metro can only be opened by captain or by getting a orange id card at the west metro station. Nuke code is: GJau381dnoigAExi2 (Please do not tell the code to players) White Mesa door can be drilled open or by inserting code 2665 in the keypad (Please do not tell the code to players) 1 mini nuke grenade outside of White Mesa (Needs a grenade launcher, its located at the top floor of one of the buildings) Jetpack in the plane crashed into the twin towers. Refueling the 2 big power generators will turn on the city lights allowing for much more visiblity and makes people stop complaining Crate of calyxanide in white mesa together with prototype weapons and symbiotic husk injectors. There are no calyxanide anywhere else but white mesa so you must use antibiotics or make calyxanide. Stabiliozine crates on the top floor of most hospitals. Join my server: https://discord.gg/ys3RYJBaMn

75 downloads Details →
Smart Sub Toolkit – Barotrauma Mod

Smart Sub Toolkit

by 76561197992270248

Contains various wireless components for making your sub smarter and more robust: Fixfoam detonators, fuel & battery displays, flush & backup battery toggles - with chat integration. Vanilla compatible. List of components Fixfoam detonators & dashboard Install repeated fixfoam detonators to patch up leaks in an instant. Each detonator can be triggered locally or remotely via the dashboard. It is also possible to detonate ALL fixfoam detonators at the same time via the big red panic button from the dashboard or by just sending chat message "fixall" in radio chat (channels 0 - 9) Battery & Fuel displays Easily see the battery charge and reactor fuel levels, with color coded text display. The text will change color from green to yellow to red depending on the amount of fuel / charge left. Backup battery toggle Wireless toggle that makes it easy to enable/disable backup batteries. Flush toggle Wireless toggle that sends constant 1 signal when turned on and 0 signal as pulse when turned off. Use this to force open doors / hatches to direct water flow within your sub. Just make sure all leaks are patched first. Generic toggle A customizable toggle part that lets you send 1/0 signals with a chosen namespace over wireless channel 800. Chat integration It's possible to manage most of the toggles via chat commands (channels 0 - 9) as well: - fixall ----------> Trigger all fixfoam detonators at once. - backupon --> activate backup battery - backupoff --> deactivate backup battery - flushon ----> activate flush mode. - flushoff ----> deactivate flush mode.

142 downloads Details →
Emergency Autorepair System – Barotrauma Mod

Emergency Autorepair System

by 76561197998479317

Press the button and hull around will be repaired. 2 fixfoam grenade Charges. Charges-used display. Protection from activation in non-damaged compartments. In Revolver 6-charges variant press reload button BEFORE reloading. Нажмите кнопку и корпус вокруг починится. 2 заряда гранат с монтажной пеной. Монитор количества использованных зарядов. Защита от срабатывания в неповреждённых отсеках. В револьверной 6-зарядной системе нажимайте кнопку перезарядки ПЕРЕД перезарядкой.

130 downloads Details →
'亥伯龙'级-深渊打捞舰 – Barotrauma Mod

'亥伯龙'级-深渊打捞舰

by 76561198439825769

内含两艘潜艇,浅渊运输舰为船壳300血量,深渊打捞舰为锁血船壳,其余都一样 ------------------------------- 价格:浅渊运输舰6299mk,深渊打捞舰2799mk 部件数:1811物品+24船体结构【无基础物资】 水平最大速度44,上浮下潜最大均19【开启纵向引擎后均为40 (1.0正式版后无法使用,纵向引擎R.I.P.)】 ------------------------------- 上下两个气闸不会船外进水 压载舱有反丘脑装置,水泵可断电 共计22+大钢柜,196货箱 ------------------------------- 加工舱:2个加工台 / 2个医药加工台 / 3+1个解构仪 / 1个基因研究站【均4倍速】 火控室:每个炮手位有声呐监控,2个加工台【10倍速】,2个已链接弹药架的激光炮/轨道炮装弹器 种植舱:8盆烟草,开局3分钟生长完毕,每分钟结果3~7个,有加工台和货架 客舱:6个座位,落地窗,小阳台 ------------------------------- 2门连射炮(自动炮【有提前量】玩家不可操作,只能开关) 3门2联装激光炮(无前摇【可双击切换高射速模式】) 3门轨道炮(射速微调) 1个深水炸弹 潜艇外壳关键部位有自动电磁线圈 ------------------------------- 1台采矿穿梭艇(锁血舱门+强制对接【我觉得】) 弹药充足,有监控 ================================================== 前置mod【在本页面右边栏也有,订阅本mod时也会提示】 ================================================== 1.可链接弹药架【装弹时解放双手的必要mod,有单独介绍视频】 2.充电雷管【雷管链接大钢柜的必要mod,有单独介绍视频】 3.EK gunnery【采矿炮台的必要mod】

110 downloads Details →
Clown Job ( RPGPvPVersion) – Barotrauma Mod

Clown Job ( RPGPvPVersion)

by 76561198088511449

Welcome to this Clown job (RPGPvPVersion) this version of this mod is intended for PvP mode and free for all deathmatch, you can find the original mod here below --> https://steamcommunity.com/sharedfiles/filedetails/?id=2875552809 -Custom talent tree -Custom items and weapons/magic -Custom armor/mask -Base Health : 120 -Limited to 20 players -Custom icons -Custom crafting -Custom walking sounds -Custom death messages -Custom afflictions -Pennywise and Society -One special mask for the (Green Team) ---------Talents--------- Clowning ( Clowning Around ) Increase your volition to cause more chaos, increasing your attack speed of 10% and moving speed of 10% and your swimming speed of 10%. ( Pissedoff ) Someone had the audacity to shoot the clown with a gun, he is now experiencing pure rage, defying the law of physics, allowing him to resist 40% Stun and 60% of low oxygen and 100% of water pressure as long as he felt that gun shot wound ( Laughable Requiem ) This talent allow you to have the last laugh when you will draw your final breath, one exploding finale, the honkmother would be proud ( Godspeed ) You mastered your potential, this blinding speed allow you to run by 50% and attack faster by 20% and your muscle to swim faster, this ungodly speed can counter the (Blade Job) --------- Tank ( Steel Heart ) Your heart become steel, and your max health increase by 20. ( Unstoppable ) Grant you a high resistance to stunning and to paralysis. ( Arsenal ) You unlock the crafting recipe for the armored clown suit, his weapons, and the boss drug, don't bother asking how some of these are craftable, it's magic, also increase weapon skill by 40. ( Pennywise ) Pennywise join you in the form of some ammo for your Clown Launcher to jumpscare people --------- Incarnate ( Corruption ) This talent unlock the darkness magic, guarantee to spawn with some shadow balls upon spawning. ( Offering ) The honkmother love chaos and murder, kill an ally crew member to obtain her blessing in the form of an Prayer magic ( Godhood ) You have reached godhood, you regen from Neausea and Corruption and Paralysis every 21 seconds. ( Hakkai ) This talent unlock the magic skill Hakkai, this darkness blast can erase someone soul, guarantee to spawn with it upon spawning. ---------------------- (In some 2 Vs 2 Maps, the Red Team and the Blue Team are allies, same for the Green Team and Yellow Team, they are allies, got it? good) feel free to use it for pvp multiplayer maps, the mod is balanced and the talents are worth getting, i will do a custom submarine of 2 Team Vs 2 Team for this mod, maybe this year or the next, and in the end, this mod is (Based!)

70 downloads Details →
[Alliance Industry] Europa class Ⅲ shuttle boat – Barotrauma Mod

[Alliance Industry] Europa class Ⅲ shuttle boat

by 76561198112009887

Europa class Ⅲ shuttle boat is an unmanned shuttle boat matched with Europa class Ⅲ submarine. It is equipped with a double mounted electromagnetic gun and is mainly used for exploration in narrow areas.

99 downloads Details →
Craftable PUCS – Barotrauma Mod

Craftable PUCS

by 76561198119507852

Ever found yourself without an engineer? Well, look no further! Removes the recipe-restriction from the PUCS Diving Suit.

158 downloads Details →
Umbra – Barotrauma Mod

Umbra

by 76561197998494659

Small ship for scouting purposes. Suitable for start in campaign, missions and traitors.

121 downloads Details →
[PESD] R-28v3 – Barotrauma Mod

[PESD] R-28v3

by 76561198316798946

A small, nimble gunship built for high speed missions and interception missions, based on a small R-28 model.

83 downloads Details →
Tadeus [Mk. II] – Barotrauma Mod

Tadeus [Mk. II]

by 76561198009102397

                             “When in doubt, use a bigger gun.” Dimensions: 40x12 Price: 20.000 Class: Attack Recommended Crew Size: 3 – 6 Recommended Crew Experience: Intermediate Description: U-69 "Tadeus” sports a wide array of weapons including three coilguns, one railgun, three electric discharge coils and one depth charge tube, leaving next to no blind spots on the outer hull. Propulsion-wise, two engines accelerate the sub to a top velocity of 34 km/h. Despite its medium size, large cargo space, both types of fabricators and the addition of a welding fuel generator ensure great utility even when embarking on longer campaigns. Also, pay a visit to the Lounge and enjoy the view! This mod contains two loadouts for both campaign and missions! However, only Tadeus - Campaign will be shown inside your Mods folder! Background Shortly before contact to Earth mysteriously cut off, Nors-Frisian mercenary submariners accompanied the second wave of colonisation of Europa, eager to grant safe passage throughout the treacherous moon’s underbelly – for the right price, that is. However, they soon came to realize that renegade pirate crews were among the least of their concerns. As many an unfortunate captain found out the hard way, standard hull designs based around sub-to-sub combat proved woefully incapable against the vast varieties of hostile fauna. Rumours of even larger creatures haunting deeper waters only continued to add to the disillusionment setting in. Outclassed and outgunned, a small circle of veteran submariners still nourished hope and turned to the original U-Boat draftsmen of the famed Nors Sea Class which involved no use of force whatsoever. One schematic stood out, as Sub-Type U-69 fit the bill nicely: a sturdy hull, combined with large hydrodynamic fins and a powerful twin-engine setup, bridged the gap between endurance and manoeuvrability. An experimental railgun dubbed “Mächtiger Gustav” was also retrofitted to mete out punishment to any fish large or foolish enough to stay in front of the gunner’s scope. One year after construction commenced, prototype “Tadeus” left a well-hidden Europan subyard, ready to be field-tested against all odds. To-do - Occasional random overvoltage messing with the power input/load ratio causing deterioration - Finalise text labels on terminal and in Reactor Room/Engineering (power, speed, etc.) Found bugs or want to improve balancing / design aspects? Post your feedback in the comments below! Props to Videogames for providing us with a variety of nice design ideas (and for Meaningful CPR, lul)! Info für deutsche Barotrauma-Spieler: Unsere Crew heuert an! Spielstil zwischen Casual und Serious, kein Roleplay. Schreibt uns auf Steam an, wenn ihr reinschnuppern wollt!

81 downloads Details →
Rustbucket – Barotrauma Mod

Rustbucket

by 76561198003621123

Every day that this literal pile of scrap metal doesn't fall apart and sink is a blessing. Be sure to watch your step, you'll break more than one limb before you get used to makeshift ladders and vents. Haphazard wiring also proves to be a constant threat for shock and electrical burns, so grab a pair of mittens. This slugger is equipped with a detachable cargo shuttle and an automated turret, speaking of which, it has a faulty targeting system, watch out for bright red lights and loud noises. The ship is aimed at the Campaign and starts relatively underequipped, and requires manpower to utilize it's Coilguns.

92 downloads Details →
Pepuk – Barotrauma Mod

Pepuk

by 76561198040056236

Small submarine / big shuttle. Great for solo missions. New version: https://steamcommunity.com/sharedfiles/filedetails/?id=2233176318

91 downloads Details →
Happy Helper(cheat) – Barotrauma Mod

Happy Helper(cheat)

by 76561199267026834

Happy Helper Happy Helper is a LuaCs utility mod for Barotrauma. Press F7 in-game to open the helper menu. Features Add campaign money in singleplayer Add personal wallet money in multiplayer Spawn items into your inventory or at your feet Heal yourself Restore oxygen Repair submarine devices Repair submarine hull damage Set all skills to 100 Revive yourself Singleplayer and multiplayer support Important Requirement This mod requires LuaCsForBarotrauma. Simply subscribing to this Workshop item is not enough. You must also install the LuaCs client-side loader using the Steam launch option below. Client-side installation is always required for singleplayer support. For multiplayer: The server or host must have the server-side LuaCs setup. Players using the F7 interface must have the client-side LuaCs setup. The server and players should also subscribe to and enable Happy Helper. Installation LuaCsForBarotrauma has two parts: Server-side Client-side Which one you need depends on the Mod and game mode you are using. For Happy Helper, the client-side installation is required to display and use the F7 menu. It is also required for singleplayer. New Installation Method You can install LuaCsForBarotrauma by adding a special launch option in Steam. Step 1 Make sure Barotrauma is completely closed. Step 2 Open your Steam Library. Step 3 Right-click Barotrauma and select: Properties Step 4 Find the Launch Options text box. Step 5 Paste the correct command for your operating system. Windows cmd /c "curl -L -o Luatrauma.AutoUpdater.win-x64.exe https://github.com/Luatrauma/Luatrauma.AutoUpdater/releases/download/latest/Luatrauma.AutoUpdater.win-x64.exe && start /b Luatrauma.AutoUpdater.win-x64.exe %COMMAND%" Linux bash -c "wget https://github.com/Luatrauma/Luatrauma.AutoUpdater/releases/download/latest/Luatrauma.AutoUpdater.linux-x64 && chmod +x Luatrauma.AutoUpdater.linux-x64 && ./Luatrauma.AutoUpdater.linux-x64 %command%" macOS /bin/zsh -c "cd Barotrauma.app/Contents/MacOS && /usr/bin/curl -LOR https://github.com/Luatrauma/Luatrauma.AutoUpdater/releases/download/latest/Luatrauma.AutoUpdater.osx-x64 && chmod +x Luatrauma.AutoUpdater.osx-x64 && ./Luatrauma.AutoUpdater.osx-x64 %command%/Contents/MacOS/Barotrauma" After pasting the command, close the Properties window and start Barotrauma normally. The updater will install or update LuaCsForBarotrauma automatically when the game launches. How to Use Subscribe to Happy Helper. Subscribe to and install LuaCsForBarotrauma. Enable both Mods in the Barotrauma Mod menu. Start a singleplayer or multiplayer game. Press F7 to open the Happy Helper menu. For multiplayer, the host should reload the server Lua scripts when necessary: reloadluacs Clients can reload their client-side Lua scripts with: cl_reloadluacs Troubleshooting Pressing F7 does nothing Make sure: LuaCsForBarotrauma is installed through the Steam launch option. Happy Helper is enabled in the Mod list. Client-side LuaCs is installed. You restarted the game after adding the launch option. You can also open the console and run: cl_reloadluacs Multiplayer buttons do not work Make sure: The host has server-side LuaCs running. The host has enabled Happy Helper. The client has client-side LuaCs installed. Both the host and client are using the same version of the Mod. The menu appears, but server-side functions fail Ask the host to run: reloadluacs Notes This Mod significantly changes the normal game balance. It is mainly intended for: Testing Sandbox gameplay Private multiplayer sessions Recovering from bugs Casual and experimental play Game or LuaCs updates may occasionally require this Mod to be updated.

165 downloads Details →
the small – Barotrauma Mod

the small

by 76561198963056217

167 downloads Details →
Siegebreaker – Barotrauma Mod

Siegebreaker

by 76561198430043906

The Siegebreaker was constructed by the coalition 'GOLDEN' outpost. A derelict station somewhere at the hydrothermal wastes. They've poured everything they had into this vessel, scavenged parts of their station, even the reactor. In the end, they made it home. At this time, the Siegebreaker is more of a museum exhibit. Maybe, it's up to you to restore it to its former glory? (this is my first sub, it took me 10 days from start to finish to build this, there is a little bit of lore scattered across the terminals; critique will be appreciated :>)

152 downloads Details →

Slayer (An AI crewmate experience or somethin)

by 76561198084427401

Allows you to spawn the NPC known only as "Slayer", who is a powerful addition to any crew. He is stoic, silent, and commanding both in presence and in battle. A boon for all crews, to be sure...

159 downloads Details →

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