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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Nanite Integration Adaptet for Neurotrauma
by 76561199099574554
Делал мод под нейру. Кальцит лечит переломы (lvl1) лечит органы и внутренее кровотечение (lvl2), применяется на тело, требует 4/8 едениц обслуживания Ихор лечит инородное тело вместе с пулевым ранением (будет работать и без нейротравмы) I made a mod for Neurotrauma. Calcite heals fractures (lvl1) heals organs and internal bleeding (lvl2), applied to the body, requires 4/8 units of maintenance Ichor heals foreign bodies and bullet wounds. Deepl translator
SPB Extended Mods
by 76561199483131216
- Пак модов, был создан для оптимизиации.
cool-whip Mk1
by 76561199093177007
Price: 18000mk Role: scout Size: 43/10m Recommended Crew: 3-5 Cargo Capacity:18 Max Horizontal speed:32 Max Vertical speed:18.5 My first functional sub :)). tell me if anything is wrong with it, please.
Team Rocket Magikarp Submarine
by 76561198037877704
This ship was designed based on the Magikarp submarine that Team Rocket uses in the Pokemon anime. It should be functional, albeit with a few oddities (especially in the front airlock, but it works with your typical level of Barotrauma jank). Ship designed by Bearrakuda
DBBT PhantomFox-pack
by 76561198968582297
Сделано для игры с друзьями. Песни использующиеся в моде могут быть под АП, ни одна из песен в моде не пренадлежит создателю мода! Добавляет дополнительные кассеты с музыкой для мода RadioMusicWB(RUS)
XU-01 Sparrow MK1 & XU-02 Sparrow MK2 - Experimental U-Boats
by 76561198005487135
Disclaimer: This Submarine is meant to be played in multiplayer with a minimum of 2 Players. The steering and gunnery can't be handled by bots. The Sparrow MK1 and MK2 are experimental submarines with an alternative control mechanism. It requires two experienced “pilots” to be used effectively. Unlike regular submarines, these two submarines are being steered using external cameras, while guns are controlled using a navigation terminal with passive or active sonar. Communication is key to bring these submarines through the icy waters of Europa. The MK1 is just a prototype and was the testbed for the controls of the submarine. The MK2 is the fully developed variant with improved armour, more information for the pilot during steering and better fire angles for the gunnery. Due to the nature of how navigation terminals work in Barotrauma, a minimum Helm skill of 50 is required to use the guns of the submarine effectively. A captain is therefore recommended for control of the guns. The MK2 features an equipment box in the cockpit with skill books and equipment to provide 35 + 15 Helm skill, which should allow any class to use the guns. Sparrow MK2 Characteristics: - Tier 1 Attack Submarine - Price: 5000 mk - Size: 27x11m - Cargo capacity: 0 - Crew: 2-3 - Velocity: 28.1 km/h (10.9 km/h with Silent Running) - Decent Velocity: 14.2 km/h - 3 Hardpoints linked to Navigation Terminal (can be swapped in Campaign) - Automatic Discharge Coil located at bottom hatch. - 1622 Parts, 202 Lights, 24 Shadow-casting lights Other features include: - Silent Running mode, reducing the noise of the submarine, but also reducing the visibility of the pilot due to reduced light emitted by searchlights and guns. - Compact Storage Units with a good amount of storage space for diving equipment and other necessary material for survival. - Moonpool airlock, for quick entry and exit. - Power Load Balancing and Battery buffer, which should reduce the chance to overload the power grid of the submarine or stall the engines. Steering Pilot Tasks include: - Horizontal and Vertical Steering using the 3 Searchlight Camera located around the submarine. - Visual Confirmation of Monsters around the submarine. - Keeping an eye on the ammunition of the 3 guns. To control the horizontal and vertical speed of the submarine, the pilot needs to point the searchlight into the desired direction and hold the mouse trigger. When not holding the mouse trigger, the submarine will drift and only slowly lose speed. To break it is necessary to point the searchlight into the opposing direction, and hold the mouse trigger till the submarine is slowed down. Alternatively it is possible to just quit out of the camera control and let the “autopilot” stop the submarine. While not being controlled, the submarine will try to break and stay within 0,5m of the last known location, where the submarine was being steered. Gunnery Co-Pilot / Gunner Tasks include: - Using Sonar and informing the Pilot for eventual dangers like terrain or monster, or giving general directions to the next mission task. - Aiming and firing guns using directional controls on the sonar screen. - Keeping an eye on the status of vital installations on the submarine using a status monitor. - Dock the submarine when near an outpost docking port. Keep the sonar screen fully zoomed out. The gun control allows a 360° aim around the submarine, with aim ranges from 36m horizontally to 26m vertically. All guns that have angles to the aimed location will shoot depending on the selected firemode. Short Burst: Holds trigger for 3 seconds. Long Burst: Holds trigger for 8 seconds. Suppressing Fire Toggle: Holds trigger till pressed again, or selected another fire mode. It is possible to move the aiming location around while the guns are firing. This will be necessary to follow eventuel monster movements. If you have any feedback or found any bugs, please let me know in the comments.
Athena
by 76561198224924056
Athena is a heavily modified version of the scout submarine Dugong It comes with a whole new retrofit and sports 3 coilguns 1 chaingun and 2 hard points for all your killing needs The captain has an information panel with all the stats from Athenas vitals
Gundyr - Tier III Attack sub
by 76561198115806622
Lore "A Submarine of unknown origin. Little is known of who or what designed this vessel. Save for that whoever it was, they clearly had one intention... war. The vessel was pinged on sonar at the bottom of The Great Sea. How it got there is unknown, and even more remarkable... how it managed to remain unscathed. The vessel was recovered fully intact ignoring any rust and what appears to be battle scars. The hull appears to have been reinforced with alien materials, most notably along the upper gun deck. A lone PDA was discovered on the vessel with the apparent ravings of a mad man... the captain perhaps? Due to the nature the vessel was recovered in, the crew has found a way to directly link pulse laser turrets to the electrical grid. It's quite ingenious; however, the power load that it draws can quickly overwhelm what little reserve of power the reactor can produce. Not to mention the complexity of the power transfer device for the pulse laser's require an expert mechanic or engineer the likes of which is hard to come by on this frozen rock." Features: - The sub is fully stocked with mostly end game gear and some basic supplies to get the submarine going. Capable of being maintained by up to 9 crew members, 4 at the minimum. - Expedition drone docked to the stern near the cargo hold. Controlled with the terminal next to the navigation terminal in the command room. Should be able to enter most caves and provide support. It features a small cargo storage and a self-destruct function. - Cargo hold, Crafting bay, Full medical bay, Crew quarter's, Armory, and a Brig. - Strong upper hull near the front guns. - Terminals to control some features in the submarine, such as: An Auxiliary engine, the Reactor, and the Brig. - Motion/Collision detector - Some things require their respective ID card in order to access and there are some hiding spots for traitors. Weapons: - 3 Pulse laser's. They have unlimited ammo so long as there is power supplied. - 1 Flak Cannon - 1 Double coilgun - 6 Round burst - 1 Coilgun - 2 Round burst - 3 Depth charge tubes - 1 Drone with Coilgun - Dorsal and Ventral electric discharge coil - Prisoner pacification system Extra Purchase price: 32,000 Marks for Tier III attack sub. I've minimally tested the submarine; however the AI crew appears to be able to navigate and use just about everything except for the terminals and the Brig (so they don't let prisoners escape). The AI is weird when it comes to repairing the hull around the drone docking port, main docking port, and in the forward ballast but they can usually figure it out. A majority of items are made non-interactable (like lights and detectors).
[IVG] Brightheart V3 [OUT OF DATE]
by 76561198050208842
OUT OF DATE NOW GO HERE https://steamcommunity.com/sharedfiles/filedetails/?id=3707137602 i lied. updated it
Herja 女武神+
by 76561198152176642
凭借其多样的武器装备,女武神潜艇可以处理与各种欧罗巴洲居民的冲突,是联盟舰队中的中流砥柱。如果附近有怪物的巢穴被清除,那么很有可能就是女武神的功劳。 由于新版特性,我们对现役攻击潜艇女武神(绝对是黑商塞钱用女武神把座头鲸替掉的)进行了基础化改进。 现在女武神拥有3门连射炮与1门轨道炮了(一旦更换为其他炮就会失去一些神奇的东西,而且会出现非程序的bug,轨道炮除外)。 连射炮与轨道炮和它们的弹药都是原版的,并没有变化。 更改了原版女武神的操炮分布,并且对整体布局进行更舒适的布置(舰长的沙发真的可以坐,娱乐区的小椅子群也可以做。对大部分门增加了自动门功能) 对舰长室进行优化: 1.舰长室拥有开启/关闭全船自动门功能,包括一个独立的武器室控制。 2.对舰长室地板使用了玻璃,配合核电区域可以直接看到压载舱情况。 对医疗室进行优化: 1.我们为医疗室添加了医疗制作与一个隐藏起来的柜子。并且替换掉原本的医疗柜,为医生安排了饮品柜(没错,请多多的制作爆弹石榴果汁吧!) 2.经测试发现医疗室与武器室外的下开口舱门经常出现骨折事件,对该区域进行优化(拒绝程序性骨折.jpg)。 对武器室优化: 现在看起来十分的“武德充沛”,即便里面什么都没有,但是看起来确实震撼。 对核电室优化: 对核电室地板使用了玻璃,可以直接看到压载舱情况(方便观察丘脑是否寄生)。 对工程室优化: 对工程室地板使用了玻璃,可以直接看到压载舱情况(方便观察丘脑是否寄生)。 对原版开炮区进行优化: 1.将所有的潜望镜放在了一起,并且增添了指示标志,让船员们更快的知道炮位。 2.将超电单独放在了一个没有自动门的房间,是的,头部电网控制也在里面(新版本更新了电路逻辑,即,超电现在耐久归0,就无法开炮了)。 3.原超电区域改造为开放式休息室,里面有饮料柜与“大型苹果香烟”,嘶,劲大,好抽,当然,在必要时刻把它放到轨道炮里让原居民也尝试一下也是可以的。是的,那些小椅子不是装饰,是真的可以坐。 4.长路漫漫,谁会拒绝一个有床铺的潜艇呢?如果你们的舰长(好吧,房主)选择了本潜艇,他真的十分重视劳逸结合。并且我们为你们的寝室配备了电灯开关——如果你出去或者选择睡觉的话,你可以关闭这里的灯。 强度与原版相同,增快了女武神的极限速度,让手感更佳(还是乌龟般的加速度),将右上角轨道炮更换为连射炮(轨道炮看那么大的区域确实不合适),将右下角可升级口直接替换为轨道炮(与下方左侧连射炮达成经典1轻1重布局)。 *花花绿绿的柜子都隐藏了互动项,购买船只后请尝试查看各种箱式/柜式是否拥有其他功能。
Quiet Doors
by 76561198335391165
This mod will make all doors more quieter :)
ISS-Bubble
by 76561198397828338
作为一艘来自地球的原型潜艇,“泡泡”号潜艇被设计用于搭载一门高能耗但几乎毫无物质消耗的原型激光,以期望在实际环境下测试新型激光器的性能。巨大的内部空间与齐全的科研设施使得这艘船在木卫二的深洋下仍然能够搭载大量乘员进行长时间深海考察与研究,然而正因为如此,该舰的机动性较低且需要大量人手维持内部设备运转,并且由于项目后期的资金缺口,该舰的初始配备只能用贫瘠来形容。这艘潜艇的古怪外观来源于某种同名的太空生物。
[PESD] Deimos Station
by 76561198316798946
A fairly typical outpost used by the "Deimos" faction. Deimos is an advanced corporation which believes in Europan peace, yet is willing to go to great extents to enforce that peace. This unarmed, unassuming station is one of many offices which process their paperwork and manage their operations, advising travelers. Items: 2399 Structures: 1198 Walls: 304 Lights: 315 Shadow-Casting Lights: 46 Volume: 11,905,792 This station was built out of various station modules, resulting in a station with the detail and quality of a campaign outpost but created with the needs of a player-operated station in mind. As such there are many interesting systems and secrets spread throughout the station, rewarding a curious player for putting some thought into their searches. As my current project, Deimos Station is likely to be updated as often as I get ideas. Deimos Station is heavily optimized, and with its medium size, it shouldn't lag. Some ores are present for crafting, but I suggest turning on Cargo and Outpost Rescue missions. Cargo will spawn in the station's storage units, allowing for about 40 crates of supplies which can be broken down for resources - try ordering your mechanics to turn as much of it into EK material crates as possible to keep them busy. There's a lot of details, so I'll let them find them out yourself. This station also features a Quake shuttle. (!) This map is compatible with Thalassophobia roles, as well as Cargo and Outpost Rescue missions. (!) (!) Compatible with Escort Missions. (!) (!) Into the Abyss and Thalassophobia are not absolutely required, and their impact on gameplay is minimal. (!)
Site 32-A Revived
by 76561198052563272
(Officially used by the "Casual SCP RP server and discord) This is Site 32-A one of the many underwater SCP foundation sites. This site is equiped with top of the gear containment equipment as well as a Alpha-Warhead on site. The site currently has room for multiple SCPs including but not limited to: SCP-049 (comes pre-shipped),SCP-173,SCP-682,SCP-610,SCP-999,SCP-714,SCP-3660. The sub is supposed to be played by a large amount of players, as well as a competent host. Otherwise the sub might not work as intended since a couple things "need" to be spawned in. The original submarine was created by Mooooaz (Original sub in link below) and continued by yours truly "Mr. Harnley" Our official Discord Original post of this highly edited version
AR1M 欧罗巴公主号 豪华游轮
by 76561198344298483
深渊工业出品 Presented by Abyss Industry 这不仅是一艘潜水艇,这更是一种生活方式。 This is not a ship, it's a lifestyle 乘上豪华的游轮,成为这片大海的主人。 Take on the luxury cruise, be the master of the sea. 更多功能正在设计: More feature in design 酒吧更多的光影特效,也许可以做一个彩灯球? More light effect in the bar, maybe a mirror ball? 玩得愉快:) Have fun!
USG Beholder
by 76561198036834710
WELCOME TO USG BEHOLDER USG BEHOLDER a flagship in the Concordance Extraction Corporation flotilla, built to protect resource miners from creatures of Europa. Class: Warship Features: Auxiliary Motor Shuttle with Railgun 2 Remote control Drones to discover ruines 4 Coilguns 3 Railguns Engineer: Amazombe
USS Murica
by 76561198930400880
USS Murica is a Ballistic Missile Submarine. It can deploy a huge firepower. The crew compartment has been moven to right side of the hull and the eng. and reactor rooms are on the left of the hull which I find practical. Reactor has been equiped with R.C.S. (Reacor Control System), the system works just fine but it doesn't prevent you from 4 fuel rods. Older version had escape pod, later drone and now it doesn't come up with them because they were kinda unreliable and I just can't come up with the right design, so my apologies. Please enjoy the sub and go deliver some democracy to Russia or Iran.
Gilgamesh
by 76561198014995504
"Gilgamesh became the hero par excellence of the ancient world—an adventurous, brave, but tragic figure symbolizing man's vain but endless drive for fame, glory, and immortality" - Samuel Noah Kramer Into the deep waters of a Europa's icy ocean descends Gilgamesh. He's in a rough, but decent shape, although the steel is starting to suffer from corrosion. The cold waters help preserve what remains of it's former glory as it approaches it's last crusade into the abyss. The focus in making of this sub was to preserve sort of true to vanilla vibe, ship that can't be abused for it's firepower or cat-like maneuverability. Ship's automated doors feature automatic locking ability when water is detected on deck, requiring manual door interaction to open. Experienced crew will find it's more-then-average inventory a bit too packed, but alas, it is what it is. Having slower then average descent rate and keeping somewhat high maneuverability Gilgamesh boasts comparably easy navigation abilities, which could come in handy, when your crew will gaze upon its inevitable end.
Random Number Generator
by 76561198371111387
Generates a random number between 0 and 100. Edit the leftmost mem chip to change the range. Switch the button with anything else that produces a 1 for the same result. Connect the delay component currently attached to the Text Display to anything else you want to send a random number to (like say, a tiny syringe filled coilgun >_>).
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