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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
超级野獾
by 76561199026472331
此潜艇是官方潜艇的优化升级,大幅增强火力,增强潜艇速度,增强排水泵的水流量,增强灯光等,但为了平衡将价格设置为一级潜艇的最贵价格而且没有任何自带的物品,而且反应堆的燃料消耗率大幅增加,所有甲板和电气设备都没有强化,需要去正常维修。希望大家可以在得到最佳潜艇体验的同时也不会因为太过逆天而过早失去游戏兴趣。
EKM_Stiletto_Mk-X
by 76561198333942300
thanks and all the credits to these mods on the right -->
Neurotrauma-中文修正檔
by 76561198253092750
針對Neurotrauma神經創傷-醫療系統大修而翻譯的中文修正檔。 僅包含正體中文,需要前置模組Lua。 ------------------------------------------------- 游戲的兩種中文無法互換顯示,這個模組英文文本量還挺大的,看不太流暢還挺影響游玩的。只好我再重新進行一次翻譯。 描述部分的翻譯之後再補上。 -------------------------------------------------
Periscope Trigger for Camera Switching
by 76561198054594389
Annotated array for switching camera/search light views. WiFi integration for easy addition to existing subs without drunken spiderweb of wiring required, colour coded and easily amended for more cameras by increasing the MEM storage count and a simple addition of 2 more wires and 2 more sequentially coded WiFi units. Multiple periscope inputs are possible with the current setup, however they will all view the same switch to the next camera. All wiring , annotation and components are set as hidden in game, if you like such bits n bobs visible though housing in an electrical room could be fun, I should stick it all in my massive Bow Hull.
换海盗船
by 76561198115437513
让海盗开你指定的船来暴打你,使用方法看MOD里的说明,或者到BILIBILI找徒手拆钢蛋,我会做攻略视频,有BUG也可以到B站反馈,我会尽快处理
R-29 Prisoner Transport Ship
by 76561198109366567
R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. Re-edited for PT by yung bruh.
The Aeolus PvP
by 76561198278663698
The Aeolus is a light attack submarine. Very agile, light armor, and fire power. (Special feature- Vents! You can crawl around in them and fight in them; pretty simple, but fun.)
Dugong Mk2-6 Changed
by 76561198287148281
Extended version of the Dugong with a third coil gun, fabricator, deconstructor, and increased supplies in general. -Bow and stern have been hardened -Hull extended with reinforcements added in some areas -Medical bay slightly extended and more supplies added -Third Coil gun added -New room for coil gun ammo -Reactor output increased -Repair tools and equipment added in engine room -Small supply cabinets with emergency supplies added in most room -Extra fire extinguishers added in mos
Expeditionary Mango-7 XL
by 76561198109867778
This time Mango-7 XL is equipped with a deep-water bathyscaphe, on which you can go down to the very depths of the abyss. Also, the security equipment was seriously improved. Added hangar door.
The Chungus
by 76561198064992834
WHOLESUM: 3000 BIG CHUNGUS VERY EPIC GOOD SIR KEYANU REEVES MOMENT (God help us all) - Also waypoints haven't been added, they will be if the mod has enough demand.
Stingray
by 76561198049764231
Made by the Stein Corp, the IX Class submarine Stingray is a stealth exploration sub featuring the Alert Messaging System or AMS allowing a captain to alert his or her crew as well as controling the onboard systems for best suited power usage, as with all
Fully functional Russian roulette NT version
by 76561198269812804
This is a simple value edit of this mod, adjusting the damage dealt in accordance with Neurotrauma's increased lethality. !!! DO NOT USE BOTH MODS TOGETHER, EITHER USE THIS OR THE ORIGINAL !!!
Gravastar 引力星
by 76561199167624794
!!This vessel has no conventional reactor. Please read the manual carefully before use!! Introduction There are plenty of annoying gravity orbs in Europa's ancient ruins. Why not make good use of them? Whoever came up with this idea must have chugged several bottles of Divine Awareness... Regardless, this utterly crazy dangerous concept was eventually realized and installed on an experimental vessel named *Gravity Star* as its power source. It boasts an extraordinarily powerful output, enough to drive all kinds of advanced (janky) equipment. Rest assured, it won’t explode like other reactors—you just need to stock up on more radiation antidotes... Simplified Reactor Manual (See the full manual in the in-game Submarine Editor) 1.Ensure equipment durability, battery power and "护盾" energy are sufficient. 2.You need to first turn on the switch of "激光 A&B" and the "核心输电" switch of "备用电池". 3.Enter the unified ship-wide password at the "总控解锁" terminal: 000000. 4.Press the "反应堆" button to start the reactor. After that, keep maintaining the durability of relevant equipment to guarantee normal operation. (Cheat Code: 666666. There will be no negative effects if the reactor malfunctions.) Basic Info Name: Gravastar Price: 8500 Marks Type: Reconnaissance Tier: T3 Crew: 5-9 people (2 players recommended) Base Speed: 30km/h Base Ascent/Descent: +18.9km/h & -16.0km/h Weapons & Functions 3× Laser Main Cannons: Non-replaceable triple-shot main cannons; the final round fires a triple laser beam. Supports Overclock Mode for infinite laser firing. No Charge Fire: Laser main cannons can fire without charging, usable by AI as well, though extremely noisy. Override Control: Control any main cannon directly from the cockpit. 4× Auto Secondary Cannons: Automatically attack approaching enemies once activated. 6× Auto Coils: Omnidirectional dead-angle-free auto coils that engage nearby enemies automatically when active. 2× Shuttles: Drone and submersible, both invulnerable; only weapon systems consume power (control circuit derived from *Cyclops-Leviathan*). Forward Shield: Spawn a temporary omnipotent barrier at the bow. Others: Radio alarm, auto docking, ground impact buffer, auto/manual door switch, etc. Credits Captain: @玩__玩的 Assistant: @暱麟 Engineer: @kai And all personnel who participated in testing
Warhammer Heavy Bolter
by 76561199471610519
A heavy bolter of a Space Marine from the WH40k universe. Can only be obtained through crafting. Its creation requires a heavy machine gun, as well as a certain amount of altitanium, physicorium , and dementonite. The magazines are quite expensive to produce but have a huge capacity (0.3% condition spent per shot). The bolter cannot be stored in a container; it can only be placed on the floor or in the weapon slot of the Astartes power armor, which is featured in my separate mod. Due to its immense weight by ordinary human standards, the movement speed of a fighter armed with this bolter is halved, and firing it can cause severe injuries if the shooting skill is below 85.
Tarnished Trident - Tier III Transport/Attack
by 76561198115806622
Lore "The third prototype, military vessel designed to pierce the heart of Europa and take back whatever spoils lay in wait. Decommissioned before it ever set sail. Tis' a sad tale and where she gets her name. She was deemed too expensive for production as many fabrications on board did not match or meet standard coalition schematics. As such, this is the only remaining vessel from the project. Features powerful engines and weapons; however, corners were cut when it came to the power supply. The reactor could hardly produce enough power being a substandard design, so a battery was installed. This created more issues with too much power draw on the system, so a failsafe was installed which limited the engines. These days she functions primarily as a resource hauler out to distant colonies due to the decent firepower. She's a hearty lass too, a bit hard headed if you will... and a bit soft in the toosh tah' boot! Jokes aside, she'll carry ya' safely to the next colony sure, and maybe even further beyond..." Features Tier III Transport/Attack sub for 26,000 marks. - Transport sub by gameplay, but Attack based on lore. - Accommodates up to 11 crew members. Reactor - Outputs: 8,200kW - Typical fuel consumption. - High resistance to meltdown and fire. Battery - Outputs: 4,200kW - 20,000kW capacity. - 55% efficiency. - About 7-8 minutes of idle time on its own with full life support. Has a timer to show estimate, this is based on current load/output of the submarine. About 4-5 minutes of max engine use too. - Turns on "low power mode/silent running" when activated. The reactor is independent from this; however, engine's are capped to 50% power supply. Weapons - 2 Coilguns - 1 Flak cannon - 1 Double coilgun - 3 Railguns linked to periscope in the command room. Flip the lever activate them. They each fire once per trigger pull. - 2 Automated electric discharge coils - 1 Small turret hardpoint - Support Drone docked onboard, Only charges with the battery ON. Controlled by the periscope (hold click in direction to move). Double click to switch from MOVEMENT, FIRING, and FOLLOWING modes. Has two coilguns, one player controlled and one automated. The "eye" turns from green to red if an enemy is near. - Auxiliary engine and ballast. The ballast maintains ~50% when offline. Extra - Offers many "dynamic" amenities from reactor/battery lighting effects based on various conditions, Ballast filled percentage lighting, Ammo capacity visuals, Emergency power lighting. - The circuit boxes controlling some lighting are editable in-game and marked on how to do so accordingly. It will break if something other than what is marked is adjusted. - Several weak points throughout the central and aft section of the sub. These will flood the whole of the cargo section if left unchecked. - Prone to overvoltage and brownouts if power supply is not managed properly, i.e. messing with the auxiliary engine too much. Extra fuel rods help with the brownouts. - There is a brig. - Hiding places for traitors. - WiFi channels 101-109 are used by the drone.
Tactical Camera
by 76561198035605476
Requires: LUA For Barotrauma with C# Scripting enabled. Allows you to enable free-cam mode with the press of a button. Toggle free-cam mode with ~ (Tilde). Press it again to return to your character, or click any crewmate to switch control. While in free-cam mode, line of sight only includes what's visible in the light. Enemies will remain hidden in the darkness. Features Interaction Checks: Prevents activation while interacting with devices, healing, dragging bodies, or using command interfaces. Dialogue & UI Safety: Automatically blocks activation during conversations, trading, or while using the campaign map/store to prevent UI errors. Designed for Singleplayer Not tested in multiplayer, as the character switching mechanics are designed for managing AI crewmates in Singleplayer. Not recommended to be added or removed mid-save To Do List -Setup an alternative key for international keyboards without the Tilde key -Setup a rebindable key
L级轻巡洋舰-H.M.S.Lease(契约)
by 76561199022709729
新朴茨茅斯皇家海军造船厂生产的最早一批快速轻巡洋舰,识别号L级,目的是在人类初次深入冰洋时当作快速反应舰艇维护航道安全,并应对突发事件,因此该型主要强调机动性与泛用性;她在高机动模式下最多可拥有三引擎和五压载舱,保证了较高机动性的同时,双层船壳也赋予了她不错的护甲;为了未来要承担的多种战斗任务,她不仅配备了自动放电线圈,而且六座副炮塔与两座主炮塔均为复合武器,可以对付大多数木卫二原生物种以及非原生的人类;为了对付它们中最为庞大凶悍的个体和敌方潜艇,她还装备了四联装垂直发射装置,激光轴炮和深弹投放器。 -高机动模式下居住舱和舰长办公室会被淹没,作为扩展压载舱使用,请勿逗留 -自动电磁线圈带有安全保险,范围内有友军时不会击发,但此功能处于实验阶段无法保证可靠 -36箱货运空间可以承担小规模载货任务 -大量储物空间与巨大的军械库可以执行长期巡航任务 -副炮由高射速电磁枪与高能耗辐照连射炮组成,拉杆切换,并配有简易的敌袭预警 -主炮由轨道炮与破片加农炮组成,同样以拉杆切换,可以对付大型目标或者是成群的小型目标 -该型原型舰船老旧且不稳定,如有缺陷或者建议欢迎反馈
toolresprite
by 76561198044721722
simple resprite for the welding tool, plasma cutter, and flamer
ClassFire
by 76561199591555862
ClassFire(韵燃)级船坞战列舰是由新彼得罗巴城造船厂与木卫二联盟克拉斯设计院合作建造的一级大型攻击潜艇,主要用途为舰队海战与登陆、跳帮作战。可用作多艘穿梭艇或一些小型潜艇的母船,也可用作战斗维修与船只拖拽。其主要武备为多台双管电磁炮—加农炮阵列与数台重型轨道炮。双管电磁炮—加农炮阵列兼顾了火力持续性与高伤害性,重型轨道炮则是对付大型敌人的好手。船体的下部包含多个深水炸弹投放器,在应对下方威胁时很有效。她的装甲采用了最新的钢素合金材料,防御力十分强悍。因此,韵燃级成为失联110年后全木卫二最强大的潜艇之一。韵燃级首舰韵燃号(舷号74900)于2152年下水,随后在五年时间内陆陆续续下水21艘。她们加入联盟各个舰队,为木卫二联盟奉献着自己的力量。 现在购买韵燃号,将自带一艘驰风型高速穿梭艇与一架AS-4多用途无人机,仅售25000mk,童叟无欺! 未来还将加入叛逃后被木星人民解放阵线改装的二号舰古典号(74901 CLASSICAL),敬请期待
Tic-Tac-Toe
by 76561198294667694
Check out my other games and the widely acclaimed HonkOS in the above collection - multiplayer! - knows what moves are valid! - considers already taken moves! - switches players automatically after a valid move! - knows who won or if there's a draw! - resets the board automatically for another round of fun! - doesn't snitch to the captain! - Honkmother-Approved! - Only 33 components total!
[BlackS]芙提多娜号战列巡洋舰
by 76561198991150349
诺伦Nuolun:权限读取中... 诺伦Nuolun:验证通过! 诺伦Nuolun:欢迎登入芙提多娜号战列巡洋舰 舰体描述:芙提多娜号战列巡洋舰,编号BlackS-002,经由BS-001的诸多试作后,投入实施的首舰。设计之初便以综合性考量,通过压缩舰内舱室垂直空间以增加设备,以便更好地应对地更多项任务需求。作为舰队中卫舰,芙提多娜号活跃于木卫深渊中,并出色地执行任务。 -------------------------------------------------------- 舰体参数: 价格:80000 船体55mx16m 船壳血量:400 全速模式25.8 垂直速度-18.5/13.5 武装系统: 主炮:4x3固定角度轨道炮,3联装舰首固定激光发射器; 自动防卫:近导炮组(8门小型ssl发射器)近防炮炮组(8门轻型机炮); 可控武器:4门双联电磁炮;4门重型加农炮:4门轨道炮;1舰尾中型SSL发射器 小型舰载无人机x2;对舰跳帮舱x2 载货:4x12载货箱;72格弹药库及54枚轨道炮。 中控系统:引擎过载、垂直助推、可切换电池供电、船内吊车、生物雷达、全舰警报、舰外探照灯、火炮灯光、舰内监控系统、反丘脑装置。 Hull Parameters: Price:80000 Hull 55mx16m Hull HP: 400 Full speed mode 25.8 vertical speed - 18.5/13.5 Armament system: Main guns: 4x3 fixed-angle railgun, 3 fixed laser launchers in the bow; Automatic defense: Close-in artillery group (8 small SSL launchers) Close-in artillery group (8 light cannons); Controllable weapons: 4 twin electromagnetic guns; 4 heavy cannons: 4 railguns; 1 stern medium SSL transmitter small carrier-based UAV x2; Ship Jump Gang Deck x2 Cargo: 4x12 cargo box; 72 ammunition depots and 54 rail ----------------------------------------------------------- mod需求{Mod Requirements}:EK |Armory Utunty Gunnery Dockard\EH-HI木卫二萌化\BOS Record Diving \原版物品优化 \4xStack4倍堆叠上限
Smart Airlock!
by 76561198207955988
Fully automated smart airlock (5C) with no extra buttons or overrides and is basically identical to the default manual airlock but opens/closes after filling/draining water that equalises pressure automatically based on when you first click the doors. So there's manual controls at all times on the 2nd click if you want to skip through. The doors do not lock if any of the doors or pump breaks so no override is needed. The airlock exit automatically closes when no player is nearby for convenience and allows you to increase the sub descent speed by closing the airlock entrance door. Ensure to adjust the motion detector range and connect power to the pump. The circuit design unfortunately has a caveat of the auto closing airlock exit feature not working if you bypass the filling cycle on the 2nd door click. It works fine if you wait for it to auto open after water is filled. Optionally, unwire the left signal check's SET_OUTPUT to disable the feature.
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