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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[ES&M] Herse
by 76561198380607583
I tier Recon submarine with 2 gatling guns and 1 impulse laser. Can carry 26 crates. For 5-7 players
Deadlift - Moveable Sellable Wrecks Salvager
by 76561199214132201
The Deadlift is a tier 2 transport ship made specifically for the Moveable Sellable Wrecks mod. Have you ever had trouble lifting a wreck cause you were using ship? Well no more! This rust-bucket made from the cannibalized bits of wrecked subs can haul just about anything, though still be sure to unflood wrecks if possible first. Comes with a definitely-not-a-railgun industrial towing arm on the back to yoink subs with ease. Nothing on the sea floor is not your property as far as the Deadlift is concerned. Comes with three guns: a coil gun covering the back and top, a double coil gun covering the bottom, and a railgun pointing only down towards the back, with a hardpoint at the front. Lore - The Deadlift is a minor legend among mechanics and ship builders for having started as a completely normal, now forgotten stock ship and slowly morphing into what it is today as its crew kept modifying it with scrapped parts. It was found pressed against the ceiling with a wreck still attached to its underbelly, the whole crew dead or husked, probably from something in the wreck. We had to scrap the front gun but saved the rest for some lucky buyer, perhaps you will be the one to carry on the legacy. Long live trashmen everywhere. Ignore the awful wires in the pictures, any that aren't organized are hidden. The captain's office has a dedicated liquor cabinet. Warning: it uses overlapping hull voodoo black magic to work, some may feel that that's cheating, and I do find this sub to be astonishingly hard to sink partially because of that, but I don't think its too bad, and it was the only way to increase its lifting strength Btw when you put a turret on the hardpoint it can absolutely hit the helm window, so I heavily recommend NOT using piercing ammo with it. Breaking the window is whatever, breaking your captain will get you sent out the airlock without a suit. Critiques and complaints are welcome, I wish to make this sub as good as reasonably possible while maintaining its nature of being THE rust bucket. Please tell me in the comments your experience with the ship, good or bad.
Lua Radio Player Dev
by 76561198892790209
# Lua Radio Player Dev Lua-first audio player prototype for Barotrauma multiplayer. ## What this mod does - Adds item `luaradio_player`. - Uses pure Lua GUI for track select/play/stop/mode/volume. - Uses server-authoritative network state sync. - Plays audio with `SoundManager.LoadSound` + `Sound.Play`. ## Quick test 1. Put `.ogg` files in `LocalMods/LuaRadioPlayerDev/Audio/`. 2. Enable this mod in game. 3. Spawn item: `spawnitem luaradio_player`. 4. Hold/select the item to open Lua UI. 5. Choose track and press `Play`. ## Logs - Runtime logs are written to `LocalMods/LuaRadioPlayerDev/Logs/luaradio.log`. - The same log lines are also printed to the game console. - High-frequency runtime logs are now debug-only by default. - You can enable debug logs from Lua with: - `LuaRadioPlayer.SetDebugLogging(true)` - Disable again: `LuaRadioPlayer.SetDebugLogging(false)` ## Multiplayer model - Client sends control action to server. - Server validates item access and broadcasts playback state. - Clients resolve local track path and play at the same logical start time. ## External pack API (for other mods) Call this from another mod script after Lua auto-load: ```lua if LuaRadioPlayer ~= nil then LuaRadioPlayer.RegisterPack("my_pack", { title = "My Pack", rootPath = table.pack(...), tracks = { { id = "track01", title = "Track 01", file = "Audio/track01.ogg", volume = 1.0, range = 1200 }, { id = "track02", title = "Track 02", file = "Audio/track02.ogg", volume = 0.8, range = 1000 } } }) end ``` You can also omit `tracks` and let it auto-scan: ```lua LuaRadioPlayer.RegisterPack("my_pack", { rootPath = table.pack(...), audioDir = "Audio" }) ``` ## Auto-pack template - A ready example mod is provided at: - `LuaRadioAutoPackTemplate` - It auto-scans its own `Audio/auto` folder and registers tracks into LuaRadioPlayer. # Lua Radio Player Dev 面向 Barotrauma 联机场景的 Lua 唱片机原型模组。 ## 模组功能 - 新增物品:`luaradio_player` - 使用纯 Lua 绘制 UI(选曲、播放、停止、模式、音量) - 使用服务器权威状态同步(客户端发请求,服务器校验并广播) - 通过 `LoadSound + Play` 进行音频播放 ## 快速开始 1. 将音频文件放入 `LocalMods/LuaRadioPlayerDev/Audio/` 2. 在游戏中启用本模组 3. 控制台刷出物品:`spawnitem luaradio_player` 4. 手持该物品并按约定操作打开 UI 5. 选中曲目后点击 `Play` ## 日志说明 - 日志文件:`LocalMods/LuaRadioPlayerDev/Logs/luaradio.log` - 同时会输出到游戏控制台 - 高频日志默认关闭(仅保留关键日志) - 可在 Lua 中开启/关闭调试日志: - 开启:`LuaRadioPlayer.SetDebugLogging(true)` - 关闭:`LuaRadioPlayer.SetDebugLogging(false)` ## 联机同步模型 - 客户端发送控制请求(播放/停止/音量/模式) - 服务器校验玩家是否有权限控制该物品 - 服务器广播状态(是否播放、曲目、音量、模式、时间戳) - 客户端按同一逻辑起始时间进行本地播放 ## 供其他模组接入的 API 在其他模组脚本中(Lua 自动加载后)调用: ```lua if LuaRadioPlayer ~= nil then LuaRadioPlayer.RegisterPack("my_pack", { title = "我的曲包", rootPath = table.pack(...), tracks = { { id = "track01", title = "Track 01", file = "Audio/track01.ogg", volume = 1.0, range = 1200 }, { id = "track02", title = "Track 02", file = "Audio/track02.ogg", volume = 0.8, range = 1000 } } }) end ``` 也可以不手写 `tracks`,让系统自动扫描目录: ```lua LuaRadioPlayer.RegisterPack("my_pack", { rootPath = table.pack(...), audioDir = "Audio" }) ``` ## 自动曲包样板 - 已提供样板模组:`LuaRadioAutoPackTemplate` - 样板会自动扫描自己的 `Audio/auto` 并注册到 LuaRadioPlayer 列表
Dread-Pod
by 76561198362230330
If you also want the matching submarine for this shuttle, check out the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=3496158555
The Blue Boy
by 76561198152783098
A tier 3 Scout Submarine I made to play with some friends. Now uploaded to the workshop so you can play with your friends. The Blue Boy includes: -A Ballast Flora Mode (with simple instructions for simple crewmates!) - A greenhouse with an automatic anti-fire system (plant all the dangerous fruit you want!) - Multiple exterior cameras for the captain to look at the beautiful Europan fauna. (Only one periscope, click to switch, turns off before starting again at the first camera to save energy, just click again to continue cycling.) - A VIP Lounge for passing time and listening to music and also a humanitarian prison for "special" passengers (Escort npcs and prisoners cannot open the doors). - Blue colour. - Did I mention the greenhouse? It's pretty nifty. All this for the low low price of 25,000 Marks! Enjoy :)
Anti-Flora Engineer
by 76561198052610205
This mod is intended as a slight balance change for the vanilla game. It improves the anti-ballast flora aspect of engineer, as the basegame doesn't do that aspect justice. Improves Engineer's "Pyromaniac" talent in two ways: 1) When dealing burn damage to ballast flora, you now deal +100% increased burn damage (up from 50%). The 25% general burn damage increase remains unchanged. 2) Now adds a recipe for the prototype steam cannon upon getting the talent. Both of these buffs are mostly aimed at dealing with ballast flora more efficiently. Thumbnail is from https://www.youtube.com/@Dranka_
星之匙
by 76561199185886207
本舰特色 深海模式:全船变为压载舱,开启时最大下潜速度可达36km/h(注意穿好潜水服) 激光主炮:消耗激光弹药的主炮与消耗能量的高能主炮 价格 5327马克 规格 50x13米 载货量 24箱
R-12
by 76561198309135149
The R-12 is a small capacity transport sub, popular with new captains that likes to deliver their goods on time. It is designed as a simple, cheap, and decently well-armed entry to any corporations or fleets to supplement their larger crafts in cargo missions.
Clown Fabricator Old+New Clown Tree
by 76561198067334909
Old+New Clown Tree patch. Required for some items in clown fabricator.
Chaostrauma Pirate PvP
by 76561198188951906
Overview Chaostrauma Pirate PvP is a a set of custom submarines, item overrides, custom jobs with unique talents, map changes and a lua script that gives pressure immunity. The goal being to make the PvP gamemode more consistently enjoyable, and shift the focus more to player character combat instead of submarine warfare. This mod is meant to be used with Enhanced Armaments. Load it after Enhanced Armaments, otherwise the vanilla jobs won't be hidden. If you are hosting, make sure to use this with lua for dedicated servers executable so that the script actually works. Submarines All of the custom ships added by this mod are pre loaded with weapons, armor, medical supplies and a variety of other unique items depending on the ship. Almost none of these ships have airlocks, if you want to leave the ship then you simply jump off of it. You can find additional medals inside of clown crates and Safes. - Pirate ship - Stylized after a sailboat, has a railgun launcher on the front and a depth charge launcher at the back. - Freighter pirate ship - Stylized after a freighter ship, has a bow mounted explosive coilgun with limited ammo, a rear mounted depth charge launcher and a speed boat at the back - Supersoldiers - Space ship loaded with high end armor and a variety of prototype weaponry, also comes with an attack shuttle in the frontal hangar bay - Scrappers - Airship looking thing with an armed shuttle mounted at the back that is equipped with a chaingun. - Boarding Pods - A standalone gamemode where you have to use shuttle pods to board the opposing sub. There are significantly fewer guns and armor on this ship and they are scattered across the entire sub, you might have to get a little creative with how you kill the enemy team. Custom jobs There are 3 new jobs that replace the vanilla ones. All classes have optional medical talents in the first row, and spawn with medals to handout to your teammates. - Commander - has talents that buff his crew and his offensive capabilities. Spawns with 16 medals - Grunt - has a mix of offensive, defensive and miscellaneous support talents. Spawns with 8 medals - Elite - has talents that focus on consistently improving his offensive capabilities. Spawns with 4 medals Additionally all of these custom jobs come with a headset that kill players who have been outside of a ship for more than 4 minutes. Map generation changes All levels are now between 600-900m in length, thalamus wrecks can't spawn, the abyss is shallower and ice chunks are less frequent. Item overrides - Books are read faster - Endocrine boosters have new, powerful talents The script - Applies the pressurestabilized affliction to all players, unless the sub has in it's name - Sends a chat message every 5 minutes, to remind players that they can end the round by voting
[EVE] Minmatar Rupture
by 76561198004326585
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Modified from this ship design by bartwfa. General Information Attack (Tier I) Price: 4,711 mk Dimensions: 29x22 m Cargo capacity: 24 crates Recommended crew size: 3 - 6 Recommended crew experience: Beginner Notable Features: - Medical Bay - A small med bay suited for a beginner crew. - Engineering Bay - A large cabinet-linked Fabricator and Defabricator can also be found by the cargo space near the top of the ship. Perfect for tossing in those empty crates. - Small Armoury - Contains one large locker, two secure cabinets and three weapon racks. - Automatic Drain Hatches - Improved Ship Waypoints and AI Pathfinding - Bots can manoeuvre around inside the Rupture with ease (and no longer get stuck in the ship's ballast tank) - Ballast Pump Flora Cutoff and Maintenance - Pulling the switch inside the ship's ballast fully drains it's tank before shutting down it's pump allowing you to deal with annoying Ballast Flora infections. WARNING! Activate when safely docked to a settlement to avoid rapid resurfacing. Weapon Systems: - x4 Coilgun (interchangeable) - x1 Turret Hardpoint
Daggertail
by 76561198079403485
Description: A small agile submarine with good gun coverage. The Daggertail was designed to be an easy to maintain tier 1 submarine with good gun coverage and agility in mind. Like every submarine it has its negatives which in this case is tight interiors with lack of storage and cargo capacity. Fetures: -Tier 1 Scout Submarine -Costs 4500 Mk -3 Coilgun turrets -Recomended crew 3-6 -Top Speed: 29km/h -Top Ascend Speed: 19km/h -Top Descend Speed: 14km/h -6 Diving Suit Lockers Recomended Mods: EK Mods for 1.x.x.x Used Assembly Models From: Decotrauma
Chemical Agents 简繁补丁
by 76561198324212148
Integrate the localization patch into your original mod without asking me 自己去原mod页面看介绍
Free Bird Scooter
by 76561198087140640
Find the forbidden scooter and show those who doubted you how fast you really are!
Flowerhorn
by 76561198006497458
Terrible design; worse execution. Flowerhorn is a rudimentary, one of a kind assortment of scrap metal and wires in the shape of something vaguely submarine-like. The vessel lacks a status monitor, lighting leaves a lot to be desired and the nonsensical wiring is only compounded by the fact that most electrical components of the craft is located in the bilge; where all flooding is conveniently redirected to. Fortunately, its relatively fast and is armed to face off against Europa's residents without too many issues. It's a Tier 2 submarine with a relatively low price tag. It comes with a full set of fabricators and a large hardpoint alongside two smaller ones. It has been designed with a couple of quirks in mind; one of which is the lack of status monitor and another is the electrical room being located inside the bilge. All of this combined with the bad lighting provide a nice challenge for experienced but small crews who are looking for a capable sub that hasn't been over-built to the point of being way too strong.
Hand Gestures
by 76561198067916041
A simple mod that adds hand gesture items and a way to store them: -Middle finger -Pointing -Thumbs up -Thumbs down -Finger gun -Fist for hitting stuff -Glove for putting hand gestures in Image sources: - Middle finger: https://www.shutterstock.com/image-photo/side-view-womans-middle-finger-over-326288486 - Pointing: https://www.dreamstime.com/royalty-free-stock-images-pointing-index-finger-image25574259 - Thumb gestures: https://www.educatall.com/page/1157/Thumbs-up-or-down.html - Finger gun: https://www.istockphoto.com/photo/aiming-hand-sign-gm530642075-54711130 - Fist: https://dictionary.cambridge.org/dictionary/english/fist - Glove: https://www.marks.com/en/windriver-womens-t-max-insulation-4-way-stretch-winter-gloves-black-color-black-325784.html#325784%5Bcolor%5D=BLACK
角度切换2.0
by 76561198220600605
根据B站大佬视频和群友帮助改进的单瞄准镜双控制武器,上下炮,左右炮都可以,内含物品组合和接线展示潜艇
The Patriarch
by 76561198062085376
Fun, Easy, Unique, and Campaign Friendly Sub. 11/2/2021: The ship has a V2 version, The old version should not be included in the current uploaded version, I don't know if it will remove old versions automatically, but The Patriarch V2 should be the in game name of the most current one. See changelog for details on V2. Alternative sub design based on The Matriarch to be more suited for campaign. The only real similarity it has to The Matriarch is the cargo monorail. It has 2 V2 variants of the Manpods on the lower mid of the Sub, A centralized electrical system for ease of repair, Security cam network in the command room, Skids for taking terrain impacts from the bottom of the ship, and a Laser Turret in the armory for stopping thieves. The Patriarch also features Buddy, a periscope controlled drone and bomb, useful for scouting and taking out large quantities of enemies or great foes in a single move. Buddy is controlled and armed from the command bay, be warned, his explosive yield is enough to cut the ship in half. Buddy is based on the COSIN Navigation system which can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2213066321 The Matriarch: https://steamcommunity.com/sharedfiles/filedetails/?id=2555764084
Krieg's Dream(shovelcomingsoon
by 76561198132260494
Krieg's men vs Heretics. (AKA) Mechanic and Enginer vs security and medics The mods needed for this is: EK Gunnery EK Armory EK Dockward SOFA wreck SOFA decoration Moreheadgears T.I.T.A.N power suit Warhamer 40k Boratrauma 40k Warhammer 40k Bolter Cadia Stands Warhammer Cadian Armor Warhammer comissar outfit Have fun ;)
A2
by 76561198243797688
A deep-sea submarine. Modification of the A1 submarine. To switch between CCTV, use the left mouse button You can also take a look at my other creations: Submarine A1 Submarine L19 Submarine V1 Cool shuttle
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