Skip to main content

Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

SOBAN-Canned Courage Mk.02 – Barotrauma Mod

SOBAN-Canned Courage Mk.02

by 76561198295263128

This is MK.02 (The only difference between mk.01 and mk.02 is armor. Mk.02 uses alien armor, but mk.01 does not, Currently, 01 is no longer updated) (MK.01和MK.02的区别仅仅是装甲,MK.02使用了外星装甲而MK.01没有,目前01不再更新) Hi, I'm DE-Soban, and I'm working on this ship that has a bit of a sci-fi style, because after all, you can land on Europa, So i thought it would be nice to have a submarine with a spaceship look. This ship's interior space is not designed to be large, but it has complete functionsbut. This is the first submarine I made,I will keep updating,I hope you ike it . Suitable for single player mode or multiplayer players with 4-8 players, priced at 9998. The submarine is equipped with four light guns, a railgun, a deep-water bomb and two electromagnetic coils.It also has a Infirmary, a workshop, a warehouse and a bedroom in the oxygen making room. Hi,我是DE-Soban。这是我捏的一艘有点科幻风格的船,毕竟游戏背景的时间都是木卫二了, 就觉得潜艇有点飞船造型的感觉也不错,于是就捏了这个。 我用了白色和橙色的配色营造科幻的感觉,风格有参考家园2的维格尔飞船。 第一次捏船,希望你能喜欢我的设计。 船型为中等大小的战斗型,适合单人模式或4-8人的多人玩家,价格为9998,初始选高资金即可入手。 潜艇配备了四门轻型火炮与一门轨道炮,一个深水炸弹,以及两处电磁线圈 功能空间拥有医疗室,仓库,工作间(分解与制作),以及制氧室里面设置了卧室。

66 downloads Details →
ECS SSN - 83(EK + ITA)(CN) – Barotrauma Mod

ECS SSN - 83(EK + ITA)(CN)

by 76561198158932287

※注意:这是一艘EK与ITA专用潜艇(不使用ITA可能会导致游戏过于简单失去乐趣)※ 2083年,与地球失去联系的欧罗巴联盟(Europa Coalition)决定建造新一代潜艇,以确保欧罗巴制海权。为了迷惑叛军,代号为SSN-83的潜艇在建造过程中被昵称为Fatlady。事实上,SSN-83是一艘巨大的战斗潜艇,拥有强大的火力和完善的排水系统,可以应对欧罗巴深渊中的各种威胁:包括叛军的潜艇和怪物。你需进入深渊的许可(Into the Abyss)与军火商(EK)的支持来申请使用这艘火力巨大的潜艇。 2022/4/8 更新到block6版本 新增了主炮声呐火控、轨道炮声呐火控以配合ITA升级后的声呐探测距离进行BVR攻击 优化了排水管道的HULL,排水速度大幅提升 新增了核废料室以放置ITA新增的燃料棒冷却器 对气闸安装了怪物检测器,怪物入侵后舰长室会有文字与声音警告 声呐导航仪内置了文字系统,可以查看剩余燃料与主炮瞄准角度

82 downloads Details →
Carrier Graf Zeppelin(Beta/Test Build – Barotrauma Mod

Carrier Graf Zeppelin(Beta/Test Build

by 76561197968807159

Graf Zeppelin(name got from german carrier that was never finished :-P) is one of the Biggest Subs ever Build by the europa Coalition(and me). It is a Mobile base itself. It has everthing a crew needs for the long voyage in to the deeps. She has just some light defense turrets to defend herself but her main striking force are her 3 Fighter Subs. With their Frontal railgun and Waterbombs each fighter can deal with everthing the sea throws at them or their Mothership. Also does she have a resupply craft for their strike force and a recon craft to scout. Some note from me: This is my first public thing i posted there are some issue like stability problems because its so big plus a few minor issues and im working on the later mostly. but its purely made out of vanilla assets and should be compatible with any additional mods. im also open for feedback. also i tested it on campaign,solo maps and because of its size and many things in it its prone for fps drops but no buggs. Be carefull sometimes the Carrier is to fucking big to get trough the map in campaign and you need to find annotheer route! thats why you have a recon craft to find out the path infront of you. I apprieciate some ideas, bug reporting or suggetions. only rule is i should be only for vanilla game. P.S: i dont look at my cableing skills:-( hope you enjoy! special Functions: -Shipwide alarmsystem to call for help. there are multiple SOS buttons around ship for sos like calls to medicalbay and security. they can see where the calls are coming from on their stations on the monitors. (issue right now is that if 2 alarms are active. the monitor show the later ones position i got a fix for that but it took so many more components that the gamestability would worsen even more because a would have made a text for each scenario that i actually did but on ussing it my fps dropped to 10 im not gonna correct that!) -also shipwide information monitors that are controlled in the bridge and text can be changed. Green status/yellowstatus/redstatus/ 2xsirenalarm Statuses. -shipwide camerasystem to monitor vital parts of the ship in the security office (around 20). can be changed with leftclick in the periscope -Monitoring systems for engineers in their office also fireproof office if something goes wrong :-P. -Automaticalarm system for fire on vital points of the ship connected to the alarmsystem of the medic- and securityoffice -each turret station is connected to a bottom gun and deck gun with a button beside the station u can switch it even additional light switch beside it:-P(did it to make the fire control center managble for around 3 poeples) -Fightercontrolcenter where you can get info of each fighter bay if they are ready or not and secondary smaller controlltower with same function. on each fighter dock is a small control panel where pilots can change their status on ready to fly or not. -Bridge and secondary tower can raise a shields to armor up the weakpoints (windows) from attacks. - the carrier was made for atleast 12 poeples in mind but function best with 16 poeples : 1 Captain, 2 security, 3 Engineers, 7 pilots( 6 fighterpilots and 1 ressuply pilot), 2 medics, 1 Mechanic. to tell the truth you need atleast 4 poeples to even maintain the basic functions while on mission of the carrier alone like maintenance of all crafts and starting up the 3 generators. WARNING about the Power/energy managing: -the carrier is powered by 3xoutpost generators and on startup of the carrier they tend to overheat in short burst but when regulated with the vanilla control and started at the same time( thats why 3 engineers). so dont panic and wait til it found a middle ground between those 3 or burn.... -when re-/starting up DO NOT GO full throttle or just stay on auto pilot stationary. also when restarting you need 3 poeples to power up the generators at the same time or 2 poeples powering up 2 generators. to prevent overheating of a single one. because the basic systems will drain so much when starting up the vanilla regulation cant correct fast enough with just turning on one by one. ALWAYS TURN 2 AT THE SAME TIME ON! - WARNING: because of the the load of power it needs and many factors changing demands like fighter reloading etc. it is not usefull to make a regulating control unit. i tuned the energy demand so that except for a few burst of drain the vanilla control is enough to handle it. as long it has 2 generators on -because of the load of things i only edited the engines(representing how much they should eat up on power), relais and Batteries on the junction boxes and those CAN NOT BE replaced with standart ones and this is the only thing that are edited by me everthing is vanilla because i would have ended up with 97 junction boxes.....(no joke that was the first version of it). Same goes for the additional crafts only relais and batteries are edited. -Carrier is capable of draining power from Ouposts to lessen the load BUT DO NOT TURN OFF MORE THAN TWO REACTORS WHILE DOCKED ON OUTPOSTS. it will drain so much power that both the station and carrier are out of action. worst case it overloads outpost reactor. dont forget ALWAYS TURN 2 AT THE SAME TIME ON! -it is possible to use 2 generators only when sitting idle on autopilot in one spot. the engines alone need 1 generator alone and the basic systems need 2 Gens. restarting a single one will not affect the others 2 that much to burn off. -Emergency mode or battery mode will only power essential systems: 1 engine, oxygen and wapons. also it turns on the emergency lights and you need to manualy turn it off after restarting mainpower. while on battery it will not drain the fighterbatteries but they will be drainend by their own systems. -DO NOT USE THE GOBY GENERATORS FOR EMERGENCY POWER FOR THE CARRIER. THEY WILL BURN (Told my freinds to fool around and apperently i need to tell poeples not to use an motorboat to power up a aircraft carrier) Additionla subs: -3xFighters: 1 front static railgun, 2 turrets connected to one stationcontrol with switch button and water bombs. powerded by Batteries) -1xGoby Resupply Sub: Got a generator, can charge ONE fighter batteries at a time plus fully rearming it again. with 2 turrets with same guns as fighters for selfdefence. also capable of carrying one fighter for long range mission or be carried by a fighter(got the idea from a game name free space where a supply craft could do repairs and jump out with your ship). also can secure fighters when the basic repairs are done. -1xGoby Recon Sub: A small 2 man sub with generator doing long range recon/rescue mission also possible to secure destroyed fighters after basic repairs on hull. it also can carry 1 fighter with it to get additional protectioan but it CAN NOT recharge the fighter! with 2 turrets with same guns as fighters for selfdefence) Plans: Monster detectionsystem for monsters near/around the ship. Bugfixing after feedback. Off-switch for fighters and their wapons when docked. NOTE: The carrier was made by me myself but i used the Goby and fighter outer hulls from other mods but forgot from where. there modified so heavly that they are not the same Craft anymore but still give thanks to them when i found their orginal mods again.

71 downloads Details →
Normandy SR-Zero V10 – Barotrauma Mod

Normandy SR-Zero V10

by 76561198046839039

They asked me to build a ship they said, so i took a old prototype vessal blueprint from some old military ruins, threw a few engines and ballasts on, Told the Initiative they were crazy, It had a name but i thought hey? Why not call it Zero? So The Normandy SR-Zero Was Created. Notes. I Thank Chris for the assistance with doors and texture errors.

96 downloads Details →
Aurora 3.5 (REMASTER) – Barotrauma Mod

Aurora 3.5 (REMASTER)

by 76561198413064442

Обновление 3.5 включает: -Переработанная визуальная составляющая обшивки; -Переделаны следующие комнаты: двигательный отсек, реакторный отсек, мостик, складское помещение, оружейная (для больших подробностей советую самостоятельное изучение); -Проведена работа над электропитанием (для упрощения работы над следующим обновлением); -Теперь зарядных катушек стало две (одна под носовой частью, вторая над кубриком); -Зарядные катушки больше не зависят от батарей, а тем в свою очередь была увеличена ёмкость для повышения времени автономной работы; -Глубина спрайтов была перепроверена для их корректного отображения; -В мед-отсек теперь имеют доступ офицеры службы безопасности и механики, НО в целях повышения безопасности, ящики и шкафчики получили id ключи, которые привязаны к спавну: медперсонала, капитана и офицеров службы безопасности; -Изменены начальные предметы в мед-отсеке Следующее обновление выйдет не скоро. В нём я планирую: полная переработка кормы субмарины и добавление полностью функционирующего челнока. Желаю удачных погружений!

87 downloads Details →
Tactical Gear – Barotrauma Mod

Tactical Gear

by 76561198018175951

The military recognized a need for tactical storage on their coveralls and generated a contract to have the coveralls designed and created by of course the lowest possible bidder. While the contract was technically fulfilled the mateial used by the contractor failed to meet uniform standards leaving the military with pallets of these unused coveralls. Take advantage of this at your next military post visit and buy a pair for yourself or the members of your away team as the "lively" coveralls feature three tactical pockets capable of storing batteries & SMG magazines. The military has a strict policy of not selling current uniform items to the civilian population nor will they license the patterns for fabricators, but some Sailors are reporting finding uniforms in the wrecks. The military greens are capable of holding smg magazines & batteries and the military blues capable of carrying batteries as well as oxygen and welding tanks.

72 downloads Details →
cattus vastator shuttle – Barotrauma Mod

cattus vastator shuttle

by 76561198029518902

Shuttle for the cattus vastator

66 downloads Details →
Analtrauma – Barotrauma Mod

Analtrauma

by 76561199029369136

Меня довели мои товарищи, и я решил их покарать. Морально. Мод сделан по приколу, и вряд-ли будет обновляться. Чтобы "аппарат" работал нормально, нужно 75 медицины

151 downloads Details →

deus ex machina 机械降神三合一各司其职自用

by 76561198381627669

这个是deus机械降神作者3个作品的整合版 素材全来自于他 本mod只做了整合与文本错误修复 用来给各司其职使用

162 downloads Details →
Rheinmetall SSW-40 Automatic Grenade Launcher – Barotrauma Mod

Rheinmetall SSW-40 Automatic Grenade Launcher

by 76561199078413440

Because I saw this extremely sci-fi-looking design, I made this mod. This doesn't represent the actual level of the weapon. The SSW-40 can provide competitive all-terrain firepower in non-equivalent and asymmetric conflicts. What users need to adjust during the battle is only the ammunition clip. This means that soldiers can first use it to attack armored targets, then attack soft targets such as personnel, and switch to non-lethal ammunition later. Additionally, this weapon reserves an expansion interface and supports airburst ammunition to more effectively deal with targets within bunkers. The weapon itself can achieve a maximum rate of fire of 300 rounds per minute. Coupled with the high power of the grenade, it is capable of clearing a large number of targets. The insufficient rate of fire is due to the lack of skills. The module is equipped with various types of new grenades and a corresponding 10-round magazine: The grenade itself can be used independently, and the weapon also has a single-shot loading mode. Standard grenade magazine, original attributes -- VT Grenade, a programmable proximity-explosive grenade that only works on monsters (because if the target is a human, it will blow up the player as well. I don't have a better solution) --FRAG Fragment Grenade. When detonated, it will produce 20 powerful penetrating fragments. It won't harm the user but can cause damage to allies. -- HE high-explosive grenade, more explosive charge, greater power -- HEAT anti-armor grenade, upon hitting the target, will generate a metal jet stream, causing more damage. The jet stream can penetrate walls (due to triggering issues, the jet stream may be misdirected, causing friendly damage, and no self-damage). --APHE penetrates walls and detonates with high-explosive charge. It is designed to specifically target targets behind walls or explode only after hitting two targets in succession. --SHOCK Arc Incendiary Grenade, when hitting the target, leaves a grid pattern that hinders the enemy's movement. Pay attention to the distance. Due to the code restrictions, if reloading and there is no active ammunition filling in the chamber, an additional pull of the trigger is required to complete the chambering. This additional pull of the trigger will not fire the gun.

107 downloads Details →
RadioMod – Barotrauma Mod

RadioMod

by 76561198885362294

This mod includes a new music item (Radio), if you hold it in your hands, a menu with 12 tracks will open. Everything is simple and clear (Important! Do not check more than one track, otherwise there will be a mess of music)

110 downloads Details →
556's equipments – Barotrauma Mod

556's equipments

by 76561199079489987

Lua required Features: - Various mechanics - Highly customizable weapons What's next?: - More guns - More accesories - armor system - Explosions - Cannon - Improved sprites

92 downloads Details →
Narwhal – Barotrauma Mod

Narwhal

by 76561198803297134

"Первые колонисты использовали Нарвал как корабль охранения конвоев. Высокая скорость, большая огневая мощь. Хорошо вооруженный спереди, он остаётся почти беззащитным сзади, делая его отличным рейдерским судном для безрассудных атак, и совсем неудачным разведчиком. На его борту имеется всё, что нужно для удобства экипажа - от карцера для заключенных, до медицинского фабрикатора. Только не забудьте запастись топливом. Большим количеством топлива." Особая благодарность сообществу Russian Barotrauma за помощь при создании подлодки. ________________________________ "The first colonists used the Narwhal as a convoy escort ship. High speed, great firepower. Well armed from the front, it remains almost defenseless from behind, making it an excellent raider vessel for reckless attacks, and a completely unsuccessful scout. It has everything on board that is necessary for the convenience of the crew - from a punishment cell for prisoners to a medical fabricator. Just don't forget to stock up on fuel. A lot of fuel." Special thanks to a Russian Barotrauma community for help and guideness in the process of making a submarine.

122 downloads Details →
ColorBlindTanks – Barotrauma Mod

ColorBlindTanks

by 76561198041257983

Modded icons for fuel and oxygen tanks for colorblind people. Mod override Items: oxygentank, weldingfueltank, oxygenitetank, incendiumfueltank.

133 downloads Details →
风千之殇 – Barotrauma Mod

风千之殇

by 76561198264302063

Mod简介 这个Mod并没有什么太大的意义,或者说它的内容还在制作当中,其主题是迫害啥B风千。 现版本拥有的内容如下: -风千分泌剂 使用者可以获得“灵魂之殇”天赋,所有任务经验增加300%。 -圣典 记录着世间所有的善与恶,但撰写人却不知去向。(还没做完) -灭人器 适配世间万物,亦或是独其一。撕破表层的伪装,面具之下,是丑恶还是伪善? -绝望聚合器 将绝望填充至空虚的希望,不知填进去的是否是绝望,而得到的又是否是希望? -欲望发射器 诞于最黑暗的邪念,喷发于最天真的同化。 -癫狂小丑 放弃了思考,融入了疯狂,理解了疯狂。 其他 Todo:新的NPC,给他一巴掌就可以获得50帝国马克。新的物品,还没想好。一只素质奇低的鹰。 一只猛摸的鱼。 有什么好的迫害想法请及时告诉我!!!!!!!!!! 我的QQ1249195746!!

106 downloads Details →
Kola – Barotrauma Mod

Kola

by 76561198398581594

The Kola is a reliable mobile colony drilling platform, all major European cities have a pair in docks. The fusion of quality electrical installations, a large cargo hold and a support bot is a recipe for a slow sub that brings big profits at a little cost. The manufacturer also encourages to use it as dockable to stations defensive possition, but the small arsenal of basic unit is not satisfying. The intensity of heavy mining gases makes oxygen generator struggle to keep up with O2 exchange. This platform is designed for long mining missions, assured thank to well optimise and fuel efficient fission reactor. Miners eat, sleep and work on Kola, and support bot, designed for refilling and recharging supplies purposes only, can fit in narrow cave entrances, giving safety, light and supplies for hard workers. Despite being besigned strictly as mining vessel, she's well fitted in beacon restoration, cargo transport and if necessary, wreck salvage. Submarine Number: 12-262 Codename: "KOLA" Class: Transport / mining Recommended personell: 4-8 Diving suits lockers: 7 Armorment: Upper front - chaingun / Lower front - coilgun / tail 2x small calliber hardpoint Support Bot: "SG-3" [O2 & battery recharge, searchlights, supply, decoy launcher.

77 downloads Details →
Stolaire's Utility and QoL – Barotrauma Mod

Stolaire's Utility and QoL

by 76561198053493493

Minor mod for local use. Infinite beta. Expect provocative changes. Changes: - Changed sprites of welding and oxygen tanks - Tweaked chaingun ammo stats - increased projectile velocity, increased damage - Reworked Exosuit and Cargo Scooter Item overrides: oxygentank weldingfueltank chaingunbolt chaingunboltphysicorium chaingunboltshredder exosuit cargoscooter

88 downloads Details →
银翅飞鱼号 – Barotrauma Mod

银翅飞鱼号

by 76561199200113330

萌新自用单机修改船,超小型整船活动范围只有一层,没有了爬上爬下的烦恼。 借用了罗非鱼的系统和仿生鱼的装饰。 添加了敌我识别自动电疗 模块化生产工厂初步实现 AI自动分类储存 添加自动刹车系统 开局核反应堆旁边箱子有777本技能书和三张万能身份卡。 自己使用不断改进升级中,有许多奇奇怪怪的BUG。

99 downloads Details →
The Gunnery – Barotrauma Mod

The Gunnery

by 76561199035799039

This behemoth of a ship has plenty of firepower itl blast anything some say its expensive but for what it is its good. The prison on board isn't revolutinary and the turret keeps prisoners in check. Optional mods: banana gun, minigun, brighter lights, lua for barotrauma If theres too ships use the V2 one ignore the other

100 downloads Details →
ScPL 1.15-4-22  Косатка – Barotrauma Mod

ScPL 1.15-4-22 Косатка

by 76561198062910918

###ВНИМАНИЕ### По результатам тестов АСК не работает корректно ( это связано с оптимизацией игры ), поэтому следующая модификация подлодки ScPL 1.15-4-22 выполнена без АСК. Наличие АСК на борту плохо влияет на производительность игры отдельных клиентов. Указанные на инструкциях элементы АСК удалены. Пост управления БПА находится на месте пункта АСК. Подлодка была модифицирована до версии ScPL 1.22-4-22 Косатка ############## Боевая подводная лодка (ПЛ), спроектированная на базе ПЛ проекта 885 «Ясень». Корпус представлен в виде двух оболочек внешнего корпуса, принимающего давление и удары, и внутреннего, обеспечивающего герметизацию. В случае пробоя внешнего корпуса, внутренний не позволяет воде попасть на верхние палубы. Вода стекает к двум вертикальным отсекам – шахтам, на нижних частях которых находятся насосы. Все каюты пронумерованы: первая цифра указывает на номер палубы (их 4-ре), вторая на порядковый номер (начиная слева). ПЛ оснащена: -6-ью батареями магнитных пушек (4 из них спаренные) и 1-ой защитной турелью в ангаре, питающихся из одной спаренной ленты боеприпасов; -2-мя рельсотронными батареями, питающихся из одного магазина; -4-мя разрядными катушками, дающими разряд по всей площади внешнего корпуса; -Пусковой установкой для глубинных бомб -1-ой противокорабельной (ПК) торпедой с дальностью стрельбы 1000 м. Стоимость торпеды - 1000 (марок?); -Ударным шаттлом "Акула", оборудованным рельсотронным орудием, цепной пушкой и глубинной бомбой. (На шаттле нет генератора кислорода, только кислородная полка с подведённой эл. энергией) -Беспилотным аппаратом "Щука", оборудованным камерой и ящиками для хранения. БПА обладает малыми габаритами (1 х 0,5 м), хорошей манёвренностью и аккумуляторами высокой ёмкости. Макс. дальность-10000 м. Стоимость БПА - 1000 (марок?); В шлюзах установлены датчики регистрирующие и оповещающие экипаж о движении европианских организмов. В каждом отсеке установлены датчики дыма. Ко всем кислородным полкам и скафандрам подведено электропитание и обеспечена регенерация кислорода. Для общения экипажа зарезервированы каналы 0..100 Гц, остальные каналы используются для упраления системами подлодки. Команды для систем ПЛ: >Канал 1 Гц: -Сонар перекл - переключение состояния сонара -Реактор выкл - выключение реактора (подлодка существует с 08.2021 и тогда не было пульта реактора, команду отключения решил не вырезать)

101 downloads Details →
Changeable lighting lamp – Barotrauma Mod

Changeable lighting lamp

by 76561198095756254

A changeable RGB lamp. Recommend "sunken tapes" for best experience. Don't forget to power up the lamp. How to use: 1.Subscribe the mod, then activate it in game "setting" 2.Open your submarine editor, search "changeable lighting lamp", open it. 3.Copy the assembly into your submarine (there are 3 assemblies with same design but different frequency setting, you just need to copy one of them as per your preference) . 4.Wire a power wire to the lamp. 一种可变色的RGB灯管。推荐打上“sunken tapes"(一个自定义音响mod) 记得给灯管接上电源线 使用方法: 1.订阅后,在游戏中的”设置“把mod勾选上 2.打开潜艇编辑器,搜索”changeable lighting lamp“,打开 3.将整个组件复制到你的潜艇上(有3个组件,设计相同,频率不同,只需根据喜好复制其中一个)。 4.给灯管接上能源线

97 downloads Details →
K-120 'Sturgeon' Small fast transport – Barotrauma Mod

K-120 'Sturgeon' Small fast transport

by 76561198005547954

First of all, this sub is is inspired and uses the theme of the amazing "K-24 Crocodile" by @Doomich. I have been given permission to upload my variations of his work, but all credit should really go to the original creator as my mods are only variations on his. His style defined my experience of Barotrauma as gritty, worn dark and utterly devoid of fancy, bright features. Sutlety lies in which switches to push when and to know what strengths and limitations your submarine has. Requires the EK Dockyard Marlinsk Design Bureau. A underfunded and old fashion Subyard located in the colony of Syltarin. Due to lack of funds or unwillingnes to spend money to change assembly lines, their classes vary around much of the same compartments. This has lead to the more brighter and clewer engineers of Europa to seek their fortunes elsewhere, leaving behind the more second rate designers which accept working within the limitations on what changes can be made, The most common approach on "new" designs are to just cobble together whatever can be found scattered around the yard or the seabed in the vicinity. The assembly lines churn out their assigned compartments, wheter they are needed or not. The electrical department are scrapped together by whoever are willing to work in the aging, obsolete and dark assembly lines. Consequently, the electronics of the Marlinsk K-series are not the automated wonders of many other design bureau's. Work accidents, construction failures and horrible submarine trial accidents are not uncommon around Syltarin. Sub in game description: Marlinsk Design Bureau. Armed small transport class from the K-series with standardised sections. Moderate cargo capacity, reasonable speed, well armed. It's weaknesses stems from critical compartments being located along the outer hull and the repurposed RBNY-4000 outpost reactor might not be entirely up to the task of running a sub. Designed for cargo transport between outposts and clearing smaller wildlife along the traderoutes. Features: -Medium cargo capacity in a small hull. -Batteries are toggled on and off from the bridge. The terminal controls the charge rate for the batteries AND the supercapacitators. Charge level of the batteries are showed next to the switch. -Rapid fire, high power consumption guns. Requires trigger control and aiming. The bow railgun has a very high powerconsumption, to compensate thus sub as a starter sub. -All guns are locked for swap. -Quite good gun coverage. -2 airlocks. -semi-centralized junctionboxes. -Single gunnery deck. -Roof ballasttank. -More advanced floodingsystem then rest of the K-series. -Fabricator+deconstructor. -No glass in the navigation compartment Dimensions: 30x12m Cargo capacity: 18 Crew size: 2-3 Speed: 26 in a straight line. Ascent: 18 Decent: 13 Required mods: EK Dockyard The Sturgeon is quite a decent starter sub. It has seen extensive testing in co-op with 2 players and 0-2 npc's. The guns are allready in place, the cargo capacity is quite capable. The speed is good enough. What gives it drawbacks are the roof ballasttank over the gunnery compartment, lower deck junctionboxes are located close to the outer hull, as is the cargo compartment and 02-generator. RBNY-4000 reactor is powerful enough to run almost everything at the same time, but is quite hungry. I hope this balances the sub out for solo and multiplayer. Oh, and the airlocks are not automated. Keep attention when entering/exiting. Please comment below with whatever your feedback you have and especially what bugs you find. Thank you for downloading and again, big thank you to Doomich for allowing me to tinker around with his piece of art. Have a good day below.

84 downloads Details →
Dauntless 1.0 – Barotrauma Mod

Dauntless 1.0

by 76561198032527515

SubEuropa's 863 Dauntless is a versatile multipurpose submarine. Deisgned for independent long term operations in hostile enviroment, she packs a punch above her weight class in cargo capacity and combat capabilities. SE-863 sports full medical and manufacturing facilities, critical comparmet crew ID-access, brig, bio-lab, reactor & cool-control chipset, docking port with override circuit, airlock, 2 railguns, autocannon, 2 coilguns, 3 depth charge launcher and mast sensor suite.

115 downloads Details →
EWBH Extra Clothes Comp – Barotrauma Mod

EWBH Extra Clothes Comp

by 76561198149919174

This is a compatability patch for Extra Clothes and EuropaWaifu+BetterHuman. This requires you to have the original Extra Clothes installed and EuropaWaifu+BetterHuman. All credit goes to the original mod authors. Most sprites and code are from EWBH. This is an override so it should work with existing saves.

54 downloads Details →

Page 465 of 3437 (82,487 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server