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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

BBBC Fleet Command ESV (NO LONGER THE LARGEST) – Barotrauma Mod

BBBC Fleet Command ESV (NO LONGER THE LARGEST)

by 76561198022057991

This is The prized possesion of Admiral Big Boy Benny.. This is the Big Boy Benny Corporation Fleet Command Europan Sea Vessel or for short.. The BBBCFCESV. But many just call it the Command Ship/Vessel, As only One was ever made. The original design was deemed too small, which was turned into a vessel for hunting Endworms.. This is the Largest Submarine in the Depths of Europa.. Possibly. While you could be working in the engine room, the front reactor could explode and you wouldn't notice a thing. :) It has a absolute ton of features and rooms to list.. and to me is still a WIP.. But I like to think its in a near final stage. It works.. But Chances are thats wrong :| .... I will work on this until it is working tho so ye. Also I would say the true Minimum crew is 26 and if somehow you can have more than 32.. then that is nice.. Have fun trying to find out where you are.. A Captain's Quarter's, that of Big Benny himself. A door within it leads to his Masterful Personal Kitchen where it is said he makes some of the finest dishes in all of the Europan Seas. It also is stocked with plenty of Tonics and Pipe Tobacco. The Safe-room used as a Final Stand for the Captain incase of an extreme Emergency. A Prison Block located in the Bow of the ship right next to the Fore Reactor. It has 5 Cells to hold High class Prisoners.. Speaking of Reactors.. there are 3 on this Ship.. Yes you heard that right.. 3. The Fore/Rear and Emergency Back-up. The fore and rear ones have a Near Maximum Efficiency 2-comp System in Place so that your Electricians can focus on the 4 Massive Junction rooms.. And the Emergency one Provides power to only the Vents, Engines, Pumps and Ballasts. A VIP Lounge and Bedding room. This is mostly as a way for Benny to serve those who come aboard seeking shelter.. For a Hefty cost ofcourse. Two Medical Wards, The Fore and The Rear one - Ward-01 & Ward-02 Respectively. Which both have Medical Fabs and Ward-01 has a Research room just Adjacent to it. A Greenhouse Located on the Rear Dorsal side of the Ship, which has its own Spotlight! Three Fabrication Rooms. One where the Fore Docks are Located, One under the Greenhouse and Finally one main Massive one Adjacent to the Engine Room. The Main Fabrication one has 3 Deconstructors and 2 Fabricators. A 3-Engine Engine Room each with their own Junction box :).. Right Beside the Engine room is the Training Room, A Place where.. If you need Experience as a Mechanical Engineer... you can get it! A Alien Vault Located somewhere near the Rear Reactor! 5 DOCKS! - A Dorsal one and 4 Ventral Docks, 2 of which are Horizontal and meant for small Shuttles. Mainly the E.S.V. Peel. A Visiting Center for your Prisoners to make contact with someone on the other side.. annnndddd a Execution Chamber.. There is a Lot on this Ship and Honestly its fun to explore even for me.. Main thing - THE LARGEST SUB IN BAROTRAUMA (Until proven otherwise :) ) edit - IT IS NO LONGER THE LARGEST. IS EXTREMELY PERFORMANCE HEAVY / BROKEN- My friend with a 1080 had multiple issues and me with a 3070 has some frame issues. And also The engines have a weird Issue with them where they don't work but I have seen them working when I test it in Sub Builder. so idk.. Sidenote - So the Interior guns kinda don't work rn... Im trying to see if its possible to make them work... but it doesn't seem like it :(

91 downloads Details →
ECM Fomalhaut – Barotrauma Mod

ECM Fomalhaut

by 76561198137082178

Background The ECM Fomalhaut's hull was laid down by Europa Coalition Maritime at the Sidon Flexus Navy Yard in fulfillment of a navy commision for a light cruiser. First designed by Iconoclast, which would later be merged with Armstrong and Cunningham Industrial (ACI), the ECM Fomalhaut originally boasted a supplementary engine, making it a deceptively nimble adversary. The First of it's class, the ECM Fomalhaut proved itself as an extremely capable patrol vessel from the Cold Caverns to the Abyss itself. For 30 years the ECM Fomalhaut dismantled separatist fleets, hunted down pirates, and enforced collection of Coalition dues from frontier settlements. In its day, it was the implacable enforcer of the Europa Coalition's will. But times change, and the Fomalhaut's age began to show. After 30 years in the fleet, the Europa Coalition began auctioning off hulls. One by one all the Fomalhaut-class cruisers were stripped of their high-output engines, the majority of their weapons, and any major technical capabilities. The ECM Fomalhaut itself was purchased by Armstrong and Cunningham Industrial to transport materials to and from the Abyss. Armament The ECM Fomalhaut has the following armament: - 2x coilguns - 4x electric discharge pads - 3x upgradable hardpoints - 2x depth charge launchers Other Features - Inline battery bank to buffer power to the grid during sudden load spikes - External & internal CCTV system to augment situational awareness - Powered Oxygen shelves throughout ship to ensure optimal survival rate - Armed dive support drone to increase salvage operation success rate

101 downloads Details →
Cerberus-2 – Barotrauma Mod

Cerberus-2

by 76561198109867778

What is going through darkness of sea without fear? What has a surprise for its enemies? What can see the danger before the danger will see it? – It is a CERBERUS MARK TWO. Although previous model was successful by itself, we (as we usually do) decided to make it even better – and that is how Cerberus MK. II was born. One upgrade here, another upgrade there, add something new – and here we go. So, let’s take a look at the result! Speaking of the purpose of the Cerberus Mk. II, it was made for reconnaissance needs of the Trade Defense Force, but it carries enough armament to fight not only against those pesky contrabandist shuttles, but also against most kinds of the hostile fauna of Europa. The most important change is the replacement of armaments: artillery of Cerberus Mk. II was replaced with newest models with high rate of fire. Now you will be able to shred anything in your way! Yes, even better than before! A typical upgrade of submarine to Mark Two often includes rework of interior space – and Cerberus Mk. II is no exception! But what about reconnaissance? For this, the submarine carries the camera drone, which will let you to see before you will be seen! CERBERUS MK. II – IS THE FIRST TO SEE, IS THE FIRST TO STRIKE.

77 downloads Details →
Coalition Fleet – Barotrauma Mod

Coalition Fleet

by 76561198070610288

A new fleet of Coalition Vessels to fight against insurgents. Consists of 4 submarines of every class. All ships are relatively balanced, but not absolutely built to be balanced ships. Please post any bugs you find with any of the ships in the discussion for the fleet. Don't mind the cringy title-cards for the ships on this page.

75 downloads Details →
[DED] Dugong Hardcore Refit – Barotrauma Mod

[DED] Dugong Hardcore Refit

by 76561197972537030

Update: Added Mineral Scanner(s) Goal was to keep close to vanilla balance, but make the Dugong more palatable for veterans starting their campaign over again. You'll still want a better sub! But a sub should make the best use of space possible. Balanced for campaign start, has limited starting gear so pay attention! Most of your glorious cargo space is empty. Not good for regular MP as it doesn't spawn very much gear. Requires EK's mods (used the shelves, crate containers, and a few items). The deconstructor deposits in the large cabinet upstairs. No fabricators just like normal Dugong. Features/Changes * Third Coil gun on top right (fore dorsal) * Moved Discharge Coil to the Conning Tower (dorsal fin) * Tremendously expanded storage * Added deconstructor to the O2 room, deposits in large locker by the dive suits * Added 3rd Ballast to the fore, with drain for the armoury room * Reactor upgraded max output from 2700 to 2800 * Vanilla style visible wiring without any added junction boxes * Slightly expanded field of fire for dorsal (top) coil guns * The engineer sometimes sneaks off to have a nip when the captain isn't looking - must be hiding some booze * Redone waypoints to keep the AI working at their best (TM)* * Mineral Scanner added to the left of the command Navigation Terminal (under your emergency supply cabinet). Another added by the dive suits. Remember, the Dugong doesn't have any transducers so each one has its own sonar passive/active switch. * Added one more junction power box by the reactor since there was no more room for the mineral scanners. Has 2 spots left for your own additional items like lights or other modded sub bolt-ons. Extra info: The empty space in the front of the Dugong always bothered me, but its the only blind spot without a second discharge coil - so a 3rd Ballast it is! Makes the Dugong a bit faster as it is a "scout" but only somewhat. You don't have as much gear, and you're pushing the engine and reactor to the logical limits. But you've crammed so much storage and made such good use of space! This is the sub a salty dog who is starting all over again needs. You'll still want to upgrate to a better sub, but this will do for now. Subs shouldn't have dead space in them. I know the Dugong was designed to be a bit spread out to be easy for a new player, and to make each interractable clear and distinct. But you already know what you're doing, so let's cram as much storage into the sub as we can. Reactor output up from 2700 to 2800. You'll still need to be smart (600 for engine, 100 sonar, 900 for ballasts, up to 800 for batteries, not to mention 1000 per gun firing so watch your super capacitors). Checkout my other subs Dugong Survivor Refit https://steamcommunity.com/sharedfiles/filedetails/?id=2348209268 Berilia Survivor's Refit https://steamcommunity.com/sharedfiles/filedetails/?id=2306953229

79 downloads Details →
Inventory Management – Barotrauma Mod

Inventory Management

by 76561198831435131

Added a Graphical User Interface (GUI), which can be hidden using the Home key. Functions can be enabled by clicking the buttons, or by directly pressing the corresponding hotkeys. Hotbar slots 1, 8, 9, 0 and the equipment slots are set to the blacklist; items will not be put into or taken out of containers located in these slots. Items will also not be deposited into the hotbar. B: Empty. Effective only for the whitelist. Takes all items out of your inventory and deposits them into the currently opened container. V: Restock. Replenishes all stackable items currently on your character. I: Pick up identical. Effective only for the whitelist and inventory slots. Picks up items that match the ones you already possess on your character. U: Deposit identical. Effective only for the whitelist and inventory slots. Deposits items into the container that match the ones already inside it. N: Empty handheld. Effective only for the whitelist. Empties containers currently held in your hand, such as relic bags or boxes. The items inside are transferred to your character in a looting manner. K: Sort. Effective only for the whitelist. Puts all non-dismantlable items into the container. (Note: May randomly fail for non-host players). L: Loot. Effective only for the whitelist. Loots items from entities or containers and performs item separation (e.g., removing magazines from guns for storage). Prioritizes placing items into the deepest level of nested storage. M: Store / Pack. Effective only for the whitelist. Stores non-container items from whitelisted slots into containers currently carried on your character. J: Deep Organize. Attempts to place items from an opened container into the deepest level of nested containers that already hold identical items. H: Swap. After opening a container, swaps all low-durability items on your character with high-durability ones. (Purpose unclear, use with caution). Using this specific I/O storage method is not mandatory; however, it offers the best compatibility—hence, it is the recommended choice.

140 downloads Details →
怪萌整合传火 – Barotrauma Mod

怪萌整合传火

by 76561198288259375

你有这么高速运转的机械进入中国 记住我给出的原理 小的时候,就是研发人 就研发这个东西的原理是阴间政权管, 你知道为什么有生灵给他运转先位, 还有专门饲养这个,为什么? 地下产这种东西, 他管着他是五世同堂旗下子孙, 你以为我跟你闹着玩呢, 你不你不你不警察吗, 黄龙江一派全都带蓝牙, 王龙江我告诉你在阴间是那个化名, 化名我小舅,亲小舅, 张学兰的那个嫡子嫡孙。 我告诉你他不听命于杜康, 我跟你说句肝上的事, 你不刑警队的吗, 他不听命于杜康,为什么, 他是韩国人他属于合作方合伙人, 自己有自己的政权, 但是你进入亚洲了, 这块牡丹江号称小联合国, 你触犯了军权就可以抓他, 但是你们为了什么, 你为了是碎银几两啊, 还是限制你的数字啊, 还是你定格不了你没有主权, 你这兵不硬啊, 你理论不强你都说不明白你人情世故, 你为了几个数字导致你的方向啊, 因为什么这块有交警队的人, 我才说这话的, 你天天交警队交警队, 你干什么工作了你这军情我分析的, 我靠古人,到时候你张口了管我要军费的时候挺牛逼的, 没有定向资金你们, 你们的资金全是佣金, 就是你那水平这活你给我干完了有这个有这笔钱, 不干完没有。 a大怪萌整合传火 原作者a大anaertailin,仅传火,侵删。 如果被sbeam肘击下架恕不补档,请及时去本地文件自行备份。 patreon anaertailin afdian a/anaertailin 原共享者分享的内容请下载模组之后进入根目录查看read_me.txt ——————————

165 downloads Details →

[冥河]问君变革即死移除补丁

by 76561199653706276

移除了问君mod吃满变革无视锁血效果就死的效果( 只移除了变革的即死效果,此外没有任何修改 与原mod没有排序需求,除非你添加了其他包含修改变革效果的mod

153 downloads Details →
NT Medical skin stapler – Barotrauma Mod

NT Medical skin stapler

by 76561199078413440

Similar to a stapler, but the target is skin instead of paper. Titanium nails are used and can seal the wound quickly, used for treating traumatic wounds and surgical incisions. However, it is very painful and may cause STUN without the assistance of medicine. reuseable

136 downloads Details →

WSGABP

by 76561198990043563

Modified Withering Souls Credits to Withering Souls for this!

109 downloads Details →
Fixer Tools – Barotrauma Mod

Fixer Tools

by 76561199212803265

A little Project Moon mod that adds tools and items used by Fixers (Mainly Library of Ruina) and probably other sorts of mercs from the PM Universe. Will add weapons from Lobotomy Corporation and Limbus Company in the future. Current List of Weapons: Roland's Weapons - - Old Boys Workshop - Ranga Workshop - Zelkova Workshop - Crystal Atelier - Atelier Logic + Atelier Bullets - Wheels Industry - Durandal Kali's Weapons - - Mimicry (Sword ) Argalia's Weapon - - Argalia's Scythe Items - - Enkephalin Boxes | Found for sale at every type of outpost, used for making E.G.O. Weapons. Current Weapons Being Worked On: - Allas Workshop - Mook Workshop - Lori's Greatsword, Rapier, and Blade - Yan's Greatsword - Xiao's Glave - Wedge Office Spear - Molar Office Weapons Current Items Being Worked On: - Enkephalin (Syringe)

127 downloads Details →
Mephistopheles Limbus Company – Barotrauma Mod

Mephistopheles Limbus Company

by 76561198074635342

Mephistopheles the bus from limbus company, a game from the project moon games like lobotomy corporation and library of ruina!

127 downloads Details →
Backlit Suit and O2 holders - Hazardous Reactors patch – Barotrauma Mod

Backlit Suit and O2 holders - Hazardous Reactors patch

by 76561198866196217

A patch for Hazardous Reactors and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - Hazardous Reactors patch - Hazardous Reactors

97 downloads Details →
提丰-永恒狩猎 – Barotrauma Mod

提丰-永恒狩猎

by 76561199078965963

官船的提丰太拉了,跟粥里的提丰的地位没法比,然后我脑子一热,就想做一艘能吊打官船的船。新人捏的第一艘潜艇,捏的不好的话请多见谅。

95 downloads Details →
SAO-Dry Pot 干锅号 – Barotrauma Mod

SAO-Dry Pot 干锅号

by 76561198979099695

SAO-Dry pot 原型机/Prototype - Lightning - Now with LEGS! - Zyleand Shipyard Drone Collection 体积: 20M*18M Size: 20M*18M 载货量: 48箱 capacity: 48 boxes 价格:3486马克 Price: 3486 marks 无人机/Drones - ①双击鼠标切换模式,长摁鼠标移动/射击 蓝色灯光:移动模式 红色灯光:射击模式 - ②打开开关可开启自动跟随模式 - ③带有载货箱,和潜望镜 - ①Double click the mouse to switch mode and press the mouse long to move/shoot Blue light: Mobile mode Red light: Shooting mode - ②Turn on the switch to enable automatic following mode - ③with cargo box, and periscope 隐藏货柜/Iden container - 反应堆房间隐藏货梯,开关在房间里。 - The reactor room has a hidden freight elevator, and the switch is inside the room. 运输电梯/Freight elevator - 气闸室免开门运输货梯。 - The airlock room freight elevator doesn’t need the door to be opened

112 downloads Details →
[Music mod] RIMM More music – Barotrauma Mod

[Music mod] RIMM More music

by 76561199077624859

добовляет немного музыки

114 downloads Details →
Dubal 2 – Barotrauma Mod

Dubal 2

by 76561199033916171

Price: 4900кр English: Boat Characteristics: Maximum speed of the boat: 25 km/h Maximum boat dive: 11 km/h Maximum Reactor Output: 5935.0 Maximum engine power: 215.0 Total power of two engines: 430.0 Maximum engine consumption: 1230.0 Total consumption of two engines: 2460.0 Maximum flow of the ballast pump: 600 Two batteries capacity: 2300.0 Maximum battery capacity: 1230.0 Two cargo modules and racks for boxes with a total volume of 32 boxes, 7 medium-sized lockers and 1 large one. -------------------------------------------------------------------------------- Russian: Характеристики лодки: Максимальная скорость лодки: 25 км/ч Максимальное погружение лодки: 11 км/ч Максимальная Выработка Реактора: 5935.0 Максимальная мощность двигателя: 215.0 Общая мощность двух двигателей: 430.0 Максимальная потребление двигателя: 1230.0 Общая потребление двух двигателей: 2460.0 Максимальный поток балластного насоса: 600 Две батареи объёмом: 2300.0 Максимальная мощность батарей: 1230.0 Два грузовых модулей и стеллажи для ящиков общим объемом 32 ящика, 7 средних шкафчиков и 1 большой.

101 downloads Details →
Letov-2.2 – Barotrauma Mod

Letov-2.2

by 76561199003289588

**PREFACE** The submarine was created for a team of friends in order to provide a comfortable dive into the ocean of Europe. Some points in the design are necessary for the convenience of individuals. The ship is designed to get some kind of pleasure, as many elements are made for the overall atmosphere and entourage. **FEATURES** A level 3 combat submarine. Vertical speed: 18 km/h. Horizontal speed: ~22 km/h. Two engines. First: Power - 750 Consumption – 3500 Second: Power - 250 Consumption - 1600 Reactor production: 9500 Gun nests: - 2 double magnetic guns, top and bottom. - 1 chain gun. - 1 railgun. - 1 laser installation. Load capacity: 54 boxes. Dimensions: 53x22 meters. Shuttle availability: yes. Cost: 37,000 credits. **ADDITIONAL EQUIPMENT** ICE-9 Letov-1, designed at the Soyuz plant, has built-in functions: - A backup power supply system with a total capacity of 30,000 kW, activated at the control terminal, charged only when turned off. - All doors close automatically. *Medical bay* - Research terminal, the terminal's power is turned on by a button at the entrance. - The medical factory. - A medical bed with the ability to open the porthole outside. - A personal space suit. *Engine compartment* - Additional Status monitor. - Two deconstructors and a fabricator, deconstructors can be turned off with a switch. - Two working sleeping bunks. - Plenty of storage space, 4 storage sections and separate lockers. *Ballast A and ballast B* - It has a transition between itself and a couple of drawers. - Miniature chain cannon to protect the shuttle alcove. *Main gateway* - Storage cells in the gateway. *Room for seedlings* - A room for seedlings, a functional drawer on the left. *Laundry room* - A locker for clothes on the bottom, for two drawers on top. Shuttle "Egorka" - Remote controlled shuttle, the signal stays ~300 meters away. The control panel and the periscope for observation are located in a separate compartment. - The shuttle is equipped with two magnetic guns. The top buttons are in a 2x2 matrix under the periscope. - The lower buttons of the matrix are responsible for the searchlight at the bottom of the shuttle and the surveillance camera inside the compartment. - The shuttle is equipped with video surveillance monitors that allow you to view cameras from outside the shuttle. - On the bottom outside there is a shelf for carrying boxes and a shelf for transporting shells. - The oxygen generator of the shuttle consumes a moderate amount of electricity, but does not supply oxygen to the compartment, but only charges the cylinders placed in it. (Don't forget to turn it off.)

129 downloads Details →
Lance – Barotrauma Mod

Lance

by 76561198089791880

"Intended to spearhead a new attack submarine doctrine, the Lance was originally designed as a rammming vessel. Discouraging early tests saw the ship take on a more traditional gunship layout, repurposing the forbodingly called "crumple zone" for storage. As a flagship of the Coalition, the Lance is heavily armed, reasonably well equiped and uncharacteristcally pleasant to be in. Still, it's large open areas and long fuselage make it more prone to flooding, and the top side is relatively poorly defended." Class: Attack Tier: 3 Recommended Crew Size: 6-10 Price: 39430 Cargo Size: 8 Max horizontal speed: 25kmh Maz ascent speed: 19kmh Max descent speed: 17kmh (May be increased by europan wildlife) The Lance is an advanced combat vessel designed primarily for ship to ship combat, although it's well suited for monster hunting. The long hull houses relatively spacious and open rooms ,a feature that has proven unpopular amongst crew members due to excessive flooding in emergency situations. The Lance is heavily armed, with two large and one small ventral turret hardpoints and one large and one small dorsal turret hardpoints. The weapons are complimented by a motion detecting discharge coil and a depth charge tube for self defense. Speed and manouverability were primary concerns when designing the vessel, which is suprisingly spry for it´s size. This comes at the cost of increased power consumption, decreased reliability and a relative reliance on the battery array to keep the two state of the art engines running. Front and rear cammera arrays compliment a top bridge position that provides excellent visiblity for the capitan. The ship should be bot ready and free of wonky teething issues, do let me know if anything is broken and I'll try to fix it.

126 downloads Details →

Go Sleep

by 76561199002492536

Para de ser xereta raiza

91 downloads Details →
Planet Express Ship – Barotrauma Mod

Planet Express Ship

by 76561199487104507

That's my lab table... and this is my work stool... and over there is my intergalactic spaceship... and here's where I keep assorted lengths of wire... There are already a few Futurama Planet Express ships on the workshop, but I wasn't happy with any of them, so I took a stab at it myself, and this is the result. It's a small Tier 1 Transport ship with lots of storage and conveniences, but lacking in firepower, it has a high top speed but a poor descent rate due to its single ballast. There is also a pre-stocked version included which is great for single missions and sandbox mode.

126 downloads Details →
Aconite – Barotrauma Mod

Aconite

by 76561198930929716

Properties - Class: Scout - Tier: III - Price: 28000 Mk - Crew size: 3 - 7

92 downloads Details →
Teslas Guns – Barotrauma Mod

Teslas Guns

by 76561198173458411

A weapon mod that adds a ton of weapons and ammunition that are all vanilla balance friendly. This mod also give the Ai's a chance to spawn with these new weapons and equipment accordingly. --------------------------------------------------------------------------------------------------------------------------------------------- 1911 pistol A classic handgun that deals a good amount of damage with low capacity. A extended mag option available and a silenced variation useful for traitors and assassins alike -------------------------------------------------------------------------------------------------------------------------------------------------- Le mat Carbine A shotgun pistol hybrid capable of firing a single shotgun shell and accurate revolver shots at the cost of firing speed. This weapon features a custom skinned variant. ------------------------------------------------------------------------------------------------------------------------------------------------------ Mauser pistol A German semi auto pistol able to hold a good amount of ammo and place fast firing accurate shots. ------------------------------------------------------------------------------------------------------------------------------------------------------ Romero shotguns A single shot shotgun that has tighter spread than a standard shotgun. It features a standard variation and one with a slow auto loader. ------------------------------------------------------------------------------------------------------------------------------------------------------ Kiss Vector A high fire rate smg does slightly less damage than the standard smg at but fires extremely fast and also takes the same magazines as the base smg. ------------------------------------------------------------------------------------------------------------------------------------------------------- Ptrs-41 A Russian anti material rifle that is very expensive and slow that packs a huge punch ------------------------------------------------------------------------------------------------------------------------------------------------------- P90 A high capacity ( 50 rounds per mag) fast firing expensive smg that has minor armor penetration properties ------------------------------------------------------------------------------------------------------------------------------------------------------- Caldwell A slow 6 shot single action revolver that can be fanned at weapons level 75 to increase the fire rate exponentially. Has a gold skinned variant. ------------------------------------------------------------------------------------------------------------------------------------------------------- Caldwell Uppercut The big iron a heavy single action revolver that cannot be fanned and does less damage than the hand cannon but is much more easily acquired and more versatile. ------------------------------------------------------------------------------------------------------------------------------------------------------ Crossbow A small hand crossbow that can fire a variety of special made bolts unique for combat and utility ------------------------------------------------------------------------------------------------------------------------------------------------------- Vetterli Cyclone A low capacity semi auto rifle that is faster but weaker than the base rifle and is less accurate. ------------------------------------------------------------------------------------------------------------------------------------------------------ Mako A heavy lever action rifle that packs a punch at the cost of speed ------------------------------------------------------------------------------------------------------------------------------------------------------ Drilling A shotgun rilfe hybrid capable of firing a single shotgun shell and 2 hard hitting rifle rounds in rapid succession ------------------------------------------------------------------------------------------------------------------------------------------------------- Smg-12 A low damage smg that fires extremely fast ------------------------------------------------------------------------------------------------------------------------------------------------------- Mat-49 A dirt cheap smg that does lower damage and slow fire rate. ---------------------------------------------------------------------------------------------------------------------------------------------------------- VG-1 rifle A cheap auto rifle weaker than the base assault rifle but much easier to craft ---------------------------------------------------------------------------------------------------------------------------------------------------------- Avtomat A fully auto heavy machinegun that carries much less ammo than a HMG and suffers from accuracy but hits harder and can be used without needing a exo suit and insane weapons skill. ------------------------------------------------------------------------------------------------------------------------------------------------------- Custom ammo types Dragons breath: Shotgun pellets that deal burn damage to the target at the cost of higher crafting material cost. Depleted Uranium: Gives the pellets minor armor penetration and some extra damage in the form of radiation damage. Penny shot: Reduces the number of pellets from 8 to 4 but each pellet does increased damage and as massively increased shot spread. Explosive: Adds explosive damage and a small AOE on bullet impact at the high cost of crafting materials and only available on certain weapons. Dum Dum: Reduces overall gunshot damage and replaces it with increased bleed damage causing massive damage overtime and less time to save a injured person less effective on body armor. FMJ: Default ammo with slight increased armor penetration and structural damage abilities Incendiary: Adds a small amount of fire damage to the projectile at the cost of higher crafting cost and less penetration and structure damage. Parasite: Gives the target husk infection upon projectile hitting a human. Fix foam bolt: Creates a small fix foam cloud on impact repairing the hull near instantly Acid bolt: Creates a small acid cloud on impact and damages any on hit or in the cloud. Deleruim bolt: Creates a small cloud of gas and anyone near the impact gets heavy psychosis. Fire bolt: creates a small fiery explosion on impact that creates a small fire that can spread. ---------------------------------------------------------------------------------------------------------------------------------------------------- MORE TO COME!!!!!!!!!!!!!!!!!!!

109 downloads Details →
The Magnes – Barotrauma Mod

The Magnes

by 76561198084720375

The Magnes is a submarine with a hydroelectric turbine to power it, it's cheaper and smaller than both the barsuk and the dugong, but slightly above shuttle size. It's quite nimble and has a lot more power when moving side to side.

105 downloads Details →

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