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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
GatoRevampedTierI
by 76561198152749253
Tier I variant of the GatoRevamped based on Zephyr's excellent but unfortunately out of date GatoRevamped. https://steamcommunity.com/sharedfiles/filedetails/?id=2798217062. Sea trials of the prototype lead to the discovery of a number of unfortunate issues with the initial design leading to them being addressed in this, the first production model. Fixes include a split engineering/power-plant deck to aid in fighting flooding and a few additions the captain managed to sneak onto the blueprints.
Warden
by 76561199076321966
Warden is an attack vessel constructed by one of the neutral stations to defend against coalition. Now that the station is on it's knees, it is now produced by Coalition for it's own needs. Has enough firepower to blast throught anything, although captains should still be careful and not underestimate enemies if one doesn't want to experience fate the poor crew had while defending it's home. Submarine is armed with two double coilguns, one flak cannon and one pulse laser by default, as well as one empty hardpoint. All turrets are controlled from gunnery compartment except for flak cannon, which can be controlled from command room. Command room is fitted on the bottom of submarine and is outfitted with reinforced glass. Captain can control the submarine from here, activate discharge coils on either top, bottom or front of the submarine, send depth charge and turn on intruders alarm. All rooms (except for ballasts) are fitted with two kinds of alarms. First one automatically activating when smoke/water is detected in the room, while second one must be activated manually by the captain in the command room which signals an intruders alert on the submarine. While first kind of alarm is active only in the problematic room, intruders alert is fitted in almost every room and all work at once. Medbay, gunnery compartment (as well as armory) and command room entrances are fitted with locks which let you lock the entrance for the rest of the crew. Medbay and gunnery compartment can be locked/unlocked by medic and officer respectively, and while only captain is able to lock/unlock the command room, he also has access to all rooms. Price: 31000mk Size: 58x18m Cargo storage: 8 crates + 4 in engineering compartment (12 in total) Recommended crew size: 6-11 Recommended crew experience: experienced
Cursed Vape Pod
by 76561199198694604
This is a SHEDU Pod... it is like inhaling pure sulfuric gas.... works with Smoke til you drop. sprites might not look the coolest
Whispers 3
by 76561197987992982
VERY IMPORTANT PLEASE READ! For this map you have to choose the captain class to spawn in the starting zone. I'm going to ask you to turn on bots and they spawn all over the colony. Only the captain starts at the beginning of the map. HOW TO PLAY (This part is a little different.) 1. Subscribe to both this mod and SOFA's DECO mod. 2. It’s a single-player story, so I recommend creating a private server and setting the difficulty to easy so that nothing spawns that I didn’t intend. 3. Set NPC crewmates to MAX. (I tried my best to optimize the map for my mid-range PC. If you experience significant lag then try reducing the number of bots.) 4. Select the captain class! 5. Enter "game" into the map seed to ensure you spawn in something of a void that doesn't shake the whole map until you want to vomit. 6. Play! ABOUT THE BOTS In role-play, the characters on the colony either don't know you or remember you as a convict. They shouldn't trust you, so I advise you don't give any commands to the bots unless you RP a good reason to. BUGS This is a one-man operation by someone relatively unskilled with Barotrauma wiring, so bugs are probably going to be crawling all over the place. Please let me know about any bugs and how big a can of bug spray I need to get. Have fun and don't get mauled by monsters! LINKS Part 1 https://steamcommunity.com/sharedfiles/filedetails/?id=2807108080 Part 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2807110150 Part 3 Sandbox Map https://steamcommunity.com/sharedfiles/filedetails/?id=2846416316 Part 4 Finale https://steamcommunity.com/sharedfiles/filedetails/?id=2934022754
S.C.A.S Equitem
by 76561198350670229
Designed, and manufactured by Citadel Shipyards, AE, Europa. Citadel Shipyards aren't that happy at all to bring the undesirable, convict crews of Europa the S.C.A.S Equitem! {BEWARE!} Rated only for 3 months of seafaring. (We want you to die!). - 2 Coilguns, and 1 Railgun. - 2 Discharge coils. - A Depth Charge launcher. - A Well stocked armory! - A brig. - A very well suited medbay for all your medical needs! - An expansive engineering bay! - Outside submarine lighting so you can actively see your demise in real-time! And even a Nuclear Self-Destruct for all you suicidal Maniacs out there! Notes Please feel free to report any bugs you find in the comments and we will do our best to fix them!
[Arknights]罗德岛分舰—伊比利亚深潜型
by 76561199029033098
虽然说是伊比利亚潜艇,但也只是能源部分使用了残存下来的部分技术。
Goblinshark Mk-II
by 76561198169161588
insert description i'm too lazy to write rn
Cyclops Mk-VI (Outdated)
by 76561198046839039
The Cyclops Mk-VI is an armed and improved version of the galaxies most popular and reliable deep-sea submersible. While the Cyclops can be piloted by one person, the recommended crew size is six. Comes with one Seamoth Mk-III submersible,A Drop Can, Improved Ballast And Cargo Space, Closed vented cockpit with button access door, rearranged areas, Lazer Tech, Compacted Cargo, Improved Layout Version 6.3
Ramseus Cargo Class
by 76561198987492533
The popular cargo model of the Ramseus submarine. Featuring 4 detachable "cargo cubes" used for carrying and stowing of goods. As well as a small shuttle that can attach itself to the crates and carry them about! Though not nearly as luxurious as its deep diver variant, it still stands as a trademark of the industry.
OLD SUETOLOG
by 76561198090830492
Реставрация и последующая модернизация многофункциональной подводной лодки Кастрюля поднятой со дна в последствии названной старым суетологом. Подводная лодка "OLD SUETOLOG" имеет очень высокий уровень автоматизации и оборонительных сооружений. На данный момент считается самой старой лодкой плавающих в Европе. При реставрации были применены новые концепции кораблестроения полученные в процессе эксплуатации других подводных лодок. Является живым кораблем на котором испытываются самые современные технологии и техника. P.S. Построена с учётом воплей и каприза экипажа и прочего анального зуда. Особенности: - автоматические разрядные катушки -гибридная система управления реактором -VIP карты пропуска во все отсеки лодки, для доверенных лиц -Особая атмосфера -Наличие тюрьмы и оранжереи -Пульт старпома для поиска ресурсов и контроля состояния систем.
Taniwha
by 76561198035390106
After losing out to competitors in military trials, the dozen or so Taniwha-class subs produced for testing were sent to the scrapyard. Thanks to some last-minute palm-greasing, a handful vanished into the Europan depths, resurfacing years later with oodles of hull modifications and refits. Though its experimental railgun setup and purely offensive armament array are probably why it wasn't adopted into service, a skilled crew can still make use of the Taniwha's top-notch mobility. --------- This is the first proper, working sub I've made so far, finally ready to set sail. Abuse it as you please. It's priced at 6000, so it can be used as a starter sub if you so desire. Special thanks to NIR for being my mentor in terms of design philosophy and wiring. Neither this sub nor any other I've made would have been possible without their help. ***IMPORTANT NOTE*** The Taniwha doesn't react well with NPCs. It's best to run this with a crew of Humans.
Apoteon
by 76561199006238061
"The Apoteon is a medium-sized submarine wich excels at hunt missions thanks to its capability of firing in every direction and its rather large firepower. The electrical system comes in bundle with a control panel to easily manage power distribution throught the sub. This feature allows engineers to actively balance power in case of emergency to cut off unused systems and save power." Little Shark (drone) It's a tiny drone, designed to safely recon the environment around the sub or to exiliate your friend from the main ship. It has two cameras to actively monitor its status: one inside and one outside, on the top. It has a self-destruction system, to take out enemies surrounding it once it's too damaged to go on (since it runs no weapons). This system has a safety that prevents it from blowing up while docked. The captain is the only one allowed to detonate it, via a button next to the shuttle nav terminal. Rooms - Engine room - Reactor/electrical room - Utility room - Command room - Armory - Gunnery - Brigantine - Medical bay - Stowage compartment - Switchable turret room - Airlock - AI room (WIP) Weapons - Five coilguns (two on the top, one on the bottom and one on either side) - One railgun on the top for when the big boys hit - An electrical discharge coil on the front - A depth charge launcher with a triple loader on the tail Machinery - A fabricator - A medical fabricator - A deconstructor Energy - Emergency batteries - A control panel to manage power distribution - An emergency button to allow the captain to shut down the reactor Security - Automatic doors on restricted rooms - Two safe containers, one for the guards and one for the medics Radio commands - Write "battery level" in the radio chat (defaults to "r" key) to get the battery's charge percentage Other features - Two auto-sealing doors on weak points (windows) to prevent flooding - Various displays show equipment performance - Good labeling for easy navigation - Hidden little things to fill empty spaces (beware of 『The Clown』)
Lukako's Vanilla Creatures Expanded + HE Compatibility Patch
by 76561198168589809
Updated for the latest Hungry Europans Major Update. Barotraumatic - HE Patch Barotraumatic - HE Compat Patch What does this mod do? Adds extended compatibility to Vanilla Creature Expanded creatures to make chopping up the local wildlife worth it. NOTE: Base Hungry Europans will spawn 1 offal for all non-vanilla creatures and thus already 'has' compatibility. But since offal is worse meat and with this system even the largest VCE Abyssal creatures only drop 1 offal; this mod changes that. Each unique meat item added by this patch can be chopped up into their respective 4 pieces of raw meat just like the normal Hungry Europan's Meat Chunks. Only overrides the Hungry Europans Meat Cleaver, so should cause no incompatibilities unless your mod overrides this one. Incompatible with my Barotraumatic Hungry Europans patch. You can use both at once despite overrides though the Barotraumatic patch should be put above in that case and some VCE creatures will not drop meat properly. Also comes with a .txt file containing all VCE creatures and their groups! Currently Added: This mod adds 9 new meat types to 45 creatures that did not have any before, or updates creatures to fit into existing groups. - Endworm: IDs: AlphaEndworm, Endworm_young, Endwormcoral, Endwormre, Legacyendwormhardspawn, Youngendwormhardspawn, Legacyendworm. - Charybdis: IDs: AlphaCharybdis, Charybdisadol, Charybdisold, Charybdisre, Charybdissavage, Legacycharybdis, Icedleatherback (Some may say Leatherbacks are not Charybdises. Too bad!). - Latcher: IDs: Latcher_hatchling, Latcherabyss, Abyssmonster, Latcher. - Cthulhu: IDs: Cthulhu, Cthulhuadolescent, Tuluwild - Deathgill IDs: Deathgill. - Mudraptor: IDs: Ancientmudraptor. - Riftworm IDs: Riftworm. - Psilotoads: IDs: Psilosaur, Psilotoad, Psilotoadadult, Psilotoadmonster, Psiloturtle, Psilotoadenemy. - Crawler: IDs: Skrimsl. - Husk: IDs: Legacyhusk, Huskipede, Huskipedearmor, Huskipedecrawler, Huskgod, Huskgodbaby. - Coelanth: IDs: Coelanth, Coelanthprime, Coelanthre. - Watcher: IDs: Watcherelite. Load Order: This Compat Patch Vanilla Creatures Expanded Hungry Europans
Combat Overhaul Simplified
by 76561199082245373
Old version, before "Lock 'n' loaded" update (machine translated) NOT FROM THE AUTHOR(S) OF COMBAT OVERHAUL AND I DON'T HAVE ANY RIGHTS :P This grudge is a branch of the sexiest gun addon Combat Overhaul Legacy which amputates changes in the amount of health, armor, and related mechanics and items, leaving only the weapon part. Since this was primarily created for personal use, some aspects such as the craft, aim/handle pos of weapons and the akimbo for one-handed weapons have been modified to suit my preferences.
The Semitruck
by 76561199222395159
A short lived and ill advised attempt to capture supposed nostalgia for days of earth-born shipping. When it turned out that not only was the design cripplingly impractical, but there was also no demand for it, it was quickly discarded. This is one of the few prototypes that made it off the production line. "The Semitruck: Built Europa Tough." Features: - Plenty of crate space - Full-ish turret coverage - Affordable Price Tag - ~35km top speed - Window to observe the rapidly approaching wall - Next to zero flood tolerance - 'Optimistic' amount of dive suits Note on the Reactor: The button by the console opens an interior hatch, leading to the reactor compartment. You need to ragdoll to get in there Note on Top Maintenance Area: Same as the reactor, recommend ragdoll/crouching until you can fit in there. Middle box is the critical junction, as that holds the power routing. Note on AI: This has not been created with AI in mind. I make no promises that they will be able to comprehend the layout of the sub. Be aware, this is my first actual submarine, so expect inhuman amounts of jank. Here be Dragons.
Ammo Box Holder
by 76561198004537794
Do you hate getting ammo off the ground after a hard days work? Well you're in luck because with this ammo box holder, you'll never have to worry about going back and forth ever again!!! This mod adds the "Ammo Box Holder", a revolutionary box that can hold 12 slots of ammo boxes, railguns, or depth charges. What more could you want! Get it today! - 12 slot capacity - 1 aluminum - 1 physicorium Deconstructing gives only aluminum. No money back guarantee! Please let me know in the chat if you have any questions, comments, or concerns and I'll look into it. This mod was inspired by Minch's Ammo Box Container mod. It allows you to use your empty ammo boxes to store non-ammo stuff in it. If you would like to add that mod as well, here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2733609293
Cracker
by 76561199469274840
"A submarine in the form of a cracker in the form of a fish." When the Coalition fleet is flooded with various battle cruisers, the very sight of which makes Charybdis tremble in fear, the sailors of Europe are practically not in danger. I remember the good old days when you sailed on a Dugong through Cold Caverns, afraid to even get close to a pack of raptors. Now you're crossing the Great Sea on some Typhon, and you realize that your emotions aren't the same anymore. And so, you decide to drop everything and sail to the Eye of Europe on the most ridiculous submarine you can imagine. I present to your attention the "Cracker" A submarine made by rofl in half a day! A submarine on which you will remember the times when even crawlers pierced you! The submarine that was supposed to be Charybdis's food, but we'll see who eats whom! It's IMPOSSIBLE to complete the game on a Cracker! (Yes, I CHALLENGE you) - Tier: 1 - Class: Scout - Price: 1,500 mks - 1 coilgun - 1 turret hardpoint - 1 depth charge tube - And the most important thing... Jukebox! Anyone who can complete game on Cracker from start to finish will be awarded the title of "Legend of Cracker"!
MCS-4 Klammer
by 76561198799281223
A coalition design to resupply larger vessels even when away from friendly stations the Klammer features great maneuverability and armament for its compact design, operable by even a skeleton crew. The main feature of the Klammer is its detachable cargo container, designed to dock to the vessels the Klammer is supplying. While the container can be detached in a pinch to gain more speed and weapon coverage, doing so is ill advised in any but the most desperate circumstances as loosing precious cargo to the harsh europan waters can be a costly mistake.
BaroTraumatic PTBR
by 76561198984119372
Tradução PTBR para BaroTraumatic. -BaroTraumatic PTBR (tradução) -BaroTraumatic (mod original) -BaroTraumatic Creature Pack (mod original)
Kher Pitch
by 76561198118474504
Get ready..! Meet... heavy samples of extremely dangerous and versatile weapons in action. BR-2731D4S 43 kilogram projectile with multi-semi-anti-submarine-mud-trap targets. this projectile combines aerodynamic characteristics with a universal cumulative-shrapnel-chamber-armor-piercing explosive warhead, which also has the possibility of supplementing with its own explosive substances. Note: This munition has a factory fuse sensitivity equivalent to one steel wall. Brick Mk.1 Weighing one short ton, this brick, elongated to improve aerodynamic and penetrating characteristics, was created with the aim of total destruction of especially dangerous targets in the depths of Europe. the old manual for the use of this ammunition reads: "brick penetration is incalculable in conceivable numbers, which is why it would be prudent to use no more than one or two rounds of ammunition during your expedition."
MappleKiwi Lite
by 76561198799302979
Smaller, Cheaper, less reliable, cargo focused, stripped down, version of the infamous SS MapleKiwi. Despite being more technologically advanced than it's larger counterpart, it's often hated for it's slow reactor, this ship is recommended to be crewed by
Frogman
by 76561198843199822
”坦克杀手班组“ 添加了反坦克特攻人员装甲,以及mg42机枪和stg44突击步枪,火力强大,性能优越,十分强大
Sixpence
by 76561198093965286
Design of a private multi-purpose vessel. Has very few advantages to speak of and most likely requires further tweaking by the crew, however is decently armoured and quite dependable. - Price: 29,600 mk - Class: Scout, Tier 3 - Dimensions: 58x12 m - Crew: 6-12, Experienced
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