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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
海底小纵队-御冬
by 76561198919491398
R-78 Arauto Dreadnought
by 76561198217661245
The Arauto is a fun side project I made some time ago. As my first vessel built, the objective was to build a sub to play a chaotic campaign with all of my homies. Since we already were running a campaign in which we progressed quite a bit, I thought it would be more worthwhile if I made a chonkier sub for us to use, with cool guns and some nice cargo. So, when I decided that I wanted to build a sub, I asked my dad for cool sub ideas, and he suggested I should build the USOS Seaview from Voyage to the Bottom of the Sea, and I thought that was a cool idea. Did my best to replicate the strange visual of the ship, especially its length. The other gimmicks like the strange fins on the front were also weird to model, but I think the results are fine. Has a lot of turrets, both lasers and machine guns. Decent speed and cargo space, but quite difficult to traverse and repair effectively, because it is that huge in terms of horizontal size. Miiight also have some electrical issues depending on what you do with the ship. Some of the rooms include: -Cool captain's cabin, so that they can see the horrors coming to devour the ship whole. -Pub for chlling with the gang. -Strange decayed dorm for imprisoning all the clowns (this room may be hiding a secret of this sub's lore, who knows...) -All of the essentials to keep a sub running and more! Hope you guys enjoy this sub, and I wish you the most of luck trying to not collapse the whole vessel in the process of docking. Probably won't update this mod again unless there is a fatal flaw that affects the ship, sooo yea.
CV24——龙疍
by 76561199020928611
"Legend has it that on the ancient blue star, in a mysterious sea area, there is a race - they are often called 'Dragon Tanka' - they have lived on a boat for generations, naked, with discolored hair, coming and going freely in the sea, fierce, the best to go to the water to gather pearls, with a fish-dragon pattern embroidered all over the body, in exchange for 'transparent sea array', so that the sea bottom evil beasts mixed, often mistaken for the same aquarium, They often refuse to do harm. The years and years of pearling on the ocean floor get their bodies used to the ocean, and it's like walking on a wide, flat ocean floor." CV24 - Dragon Tanka, belongs to the "Eden project" in the high-speed ship, the smooth ship she can be wanton shuttle in the ice ocean of Europa. Three dual-mounted high-rate electromagnetic guns and two automatic cannons also allow her to protect herself, and the ultra-high speed and more fierce fire in the speed hunt mode can also make the incoming monsters suffer. 【 Ship data 】 Item count: 900+ Speed: ±47\ ±88 when the Kill mode is enabled Firepower: three dual-mounted electromagnetic guns, two dual-mounted automatic cannons Speed hunt: After opening, the ship's gun emplacements will increase by two rapidly-firing light laser cannons, and the maneuver will also be greatly improved. However, if the opening time is too long, the ship's electrical circuits may be overloaded and the ship will be paralyzed 【 Special modification 】 -- In order to deal with the more dangerous sea developed by the "Jiaolong" fire upgrade kit, the most obvious modification is carrying the 2S40 "Starsky" rapidfiring electric heating gun developed by the three bureau, believe her, no monster can survive under ten APFSDS. -- "Thunder Dragon" high-risk sea access upgrade plan, equipped with lightweight "Ceropoulos" automatic close defense guns to fill the fire gap below, the whole ship is replaced with a new high-toughness hybrid to deal with more deadly enemies, WTRE: The waste recovery transition engine, developed by the four Bureau after in-depth research on the remnants of alien species, stores the "waste time" generated by the engine idle in a special capacitor, which will briefly increase the ship's speed to 300+ after three seconds of warm-up when used.
Rigatoni's Collateral Poster Pack
by 76561198887881077
Used almost exclusively to create the UWU chamber of psychosis
Car posters
by 76561199097465901
10 car posters found in all vending machines, even in infected/captured outposts for 5 credits!
Ethical Reactor Controller
by 76561198021993903
This is a reactor controller based off the one Ignis made (check it out at: https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779) I've played on a number of submarines where people were having troubles with power spikes and the automatic control. On one sub it was even so bad that we needed an engineer to be at the reactor controls at ALL times or everything would catch fire (when I asked him whether he was having fun at all, he told me he was just watching netflix while managing the reactor). This did not seem like fun. When I tried to fix this using a reactor controller, I found that it completely negated ANY interaction with the reactor at all. I've had several angry engineers come up to me, complaining they were now out of a job. That didn't seem very fun either, so I started thinking of a middle ground between the two extremes, and I came up with this. This controller will slowly drain a battery. When the battery is below 25% and the controller is switched off (or it reaches 1%) the controller will cease all functions until the battery has charged more than 25% again. This'll give engineers some (much needed) time off to run around the ship for a bit, without fully stripping them of their responsibilities. I've made the battery non-interactible, but this also disables any wiring, so if you want to change something be sure to make it interactible. DISCLAIMER: While this circuit runs fine in testing, and I don't see why it would fail in campaigns, I have not actually tested it out in a campaign yet.
Talking Husks
by 76561198355965286
The only changes this makes is create a new humanhusk species, named "humanhusktalking". The talking human husk isn't able to inject/bite like the vanilla ones since I don't have an app to edit XML files.
Propulsion+
by 76561198081014584
Adds 2 New Scooters And A Mask Underwater Scooter MK2: It is faster but drains power faster and attracts creatures more Underwater Scooter MK3: Much faster then a regular scooter and is more power efficient and quieter Getaway Mask (Or Something Like That): Quickly Drains Oxygen/Oxygenite Tanks But Gives A Very Very High Speed Boost.
ALIEN - Working Joe
by 76561198135428264
Adds the Seegson synthetic, the Working Joe, from Alien: Isolation. Mostly complete, just need to make the mod page look nicer.
[DS] Mining Station Alpha V10 Optimized
by 76561198304573561
Optimized version of the Dead Space RP station with less lights. Should run better. Remember, this is not mine. File ingame is named ' Mining Station Alpha V10-' because we can only use 30 letters.
D-25 Barracuda MK2
by 76561197972919053
В сухих доках Tara Station многие старые посудины обретают второе дыхание. В общей компоновке D25 всё ещё прослеживаются черты Dugong, который был донором для данной подлодки, но на ней есть всё, что может понадобиться на пути в бездну и обратно. MK2 - это вторая итерация, развивающая идеи первой версии. Основные преимущества подлодки: - Установлен деконструктор, медицинский и инженерный фабрикаторы - можно создать всё, что нужно в плавании, были бы ресурсы. - Дублирующие системы для повышения надежности. Больше батарей, Отдельный конденсатор для катушек Тесла, второстепенный двигатель. - Резервная система питания. Даже если реактор заглох и основные батареи сели - кораблем можно управлять еще какое-то время. - Отдельный отсек для опасных грузов и оружейной. Всё самое ценное и опасное - под защитой. - Тонкая настройка балласта и двигателей. В бою можно рассчитывать на маневренность. Добавлено в версии MK2: - Двухрежимная носовая турель - можно переключаться между рэйлганом и койлганом - Нижняя турель с двумя спаренными койлганами - стреляет поочередно. Выше плотность огня, но и расход больше. Можно загружать два вида патронов. - Резервная батарея теперь питает и насосы - Бесшумный режим - с навигационной консоли можно отключить всё освещение внутри корабля, все фабрикаторы и прожекторы туррелей, чтобы скрыться от монстров, которые полагаются на зрение и слух. - Установлен нижний шлюз - Установлена нижняя катушка Теслы - Переделан нос подлодки
Europa Survey PDA(lite)
by 76561198936488708
This mod is a streamlined, non-executable version based on the Europa Mapping PDA (https://steamcommunity.com/sharedfiles/filedetails/?id=3771770786). While the original mod features a more polished UI, it relies on an external executable (.exe). This version achieves the same functionality without requiring any .exe files. A lightweight, exe-free fork of Europa Mapping PDA. Draws terrain, caves, wrecks, and alien ruins; tracks players in real time; marks ice spikes in yellow; supports full/centered/follow views. Minimalist white-on-black UI. Hold E to open, right-drag to pan, scroll to zoom.
沉底自用视频播放器
by 76561199185886207
提供一个屏幕物品,可以播放视频 支持的功能: 1.多人同步播放 2.列表选择视频 3.暂停与继续播放 4.进度条显示和拖动播放进度 5.支持如mp4,mpv等主流视频格式播放 这玩意使用了ffmpeg工具解析视频,嗯270mb有150mb是解析工具的 解析b站视频并播放应该很快就可以了
Parallel Talents For Blade Job
by 76561198829549335
Parallel Talents for Blade Job. Can be used with "Parallel Talents Plus" check load order below. Temporary fix for latest update blade job until someone decides to update "Parallel Talents Plus" in bulk for many job mods. Load Order: Just Blade Job: 1-> Parallel Talents for Blade Job 2-> Blade Job With Parallel Talents Plus & Other Job Mods: 1-> Parallel Talents for Blade Job 2-> Blade Job 3-> Parallel Talents Plus 4-> Other Jobs Recommended Mods: Free Talent Reset https://steamcommunity.com/sharedfiles/filedetails/?id=3612029721&searchtext=reset
Animated Arms Adaptive Combat [Wikters Edit]
by 76561198140122811
Removed Throwing function from Screwdrivers and wrenches
Hungry Europans - Common Sense Nutrition Values
by 76561199123672321
Mod simply multiplies hunger reduced from eating almost all available foods by 5. This was done because we got tired with eating 8 MREs on each outpost to avoid dying **This mod should be placed above Hungry Europeans in mod list!**
Aliens Jobs Rebalanced
by 76561198083602803
More balanced version of the colonial marines equipped starting jobs. No more assistants with automatic weapons! Original "everyone has an M4" version here.
S-50 "Nechta"
by 76561199124398098
В наборе 2 версии субмарины: обычная и для "enchanced reactor", различие в очистительной станции, наборе щипцов, хазматов и стеллажей для ящиков стержней. В обеих версиях, при установке Neurotrauma и NT Pharmacy ,будут добавлены как препараты Neurotrauma, так и ChemMaster 2000. Субмарины проекта "S-50" - попытка решения кризиса логистики, вызванного юпитерианским штормом. Многие аванпосты, базы снабжения и даже города оказались отрезаны от транспортных маршрутов из-за растущей радиации. Обычные суда снабжения более не в состоянии работать на этих путях из-за повышенного радиационного фона. Для решения этой проблемы Коалиция выделила средства на разработку такого транспортного корабля, который будет способен преодолеть опасные участки достаточно быстро, чтобы экипаж и груз не были облучены выше нормы. Итогом разработки стал корабль средних размеров, двигательная установка которого создает чудовищную силу тяги и потребляет до 12 МВатт энергии. Для питания корабля решено было использовать старые реакторы, ранее работавшие на покинутых аванпостах. Данные реакторы из-за продолжительной эксплуатации имеют небольшую утечку радиации, из-за чего помешены в изолированный отсек корабля. Для стабилизации энергосистемы используется 2 типа накопителей: 1) автоматические компенсаторы емкостью 4 МВатт/мин 2) накопители челнока емкостью 32 МВатт/мин, но управляющиеся в ручную Так же на корабле установлен дрон-челнок "Борзый", обладающий автономностью до 1 часа, благодаря своим накопителям, и способный управляться удаленно на расстоянии 1,5 км. горизонтальная скорость - 35 км/ч горизонтальная скорость (Форсаж) - 52 км/ч скорость подъема - 19 км/ч скорость погружения - 15 км/ч горизонтальная скорость челнока - 23 км/ч скорость подъема челнока - 19 км/ч скорость погружения челнока - 15 км/ч О системах и особенностях корабля: 1) Форсаж - режим работы двигателя без деления сигнала на 2, при форсаже нагрузка гарантировано превысит выработку реактора, и без запаса батарей двигатель будет работать на 70-80% своей силы, ломая при этом щитки, маневрирование и крафт во время форсажа также может привести к пожару. 2) Герметичная дверь в реакторный зал. Это - единственная часть корабля, у которой заблокирована проводка. Дверью управляет автоматика, левой нижней кабельной коробки реакторного зала. Чтобы открыть дверь снаружи - нужно ввести пароль (1234) в терминал, чтобы ввести свой собственный пароль - нужно ввести код-слово (сосал), дождаться очистки чата, ввести новый пароль и дождаться обновления терминала. Или изменить схему в кабельной коробке. https://youtu.be/jfsmIgXpnlU 3) На этой двери также стоит система безопасности, проверяющая целостность двери, если целостность будет ниже 20% - закроется дополнительная дверь, включится тревога и будет пущен сигнал на компонент "Не"(под потолком в вент. трубе), к которому можно подключить детонаторы за этой же вент. трубой (глубина ее спрайта меньше чем у детонатора, потому он будет в ней скрыт). https://youtu.be/CSCb6Ef3TSA 4) "Компенсаторы". Нижняя средняя кабельная коробка управляет двумя батареями (компенсаторами), она подает энергию если загрузка превышает энергию сети на 200 пунктов, батареи перестают отдавать энергию если их заряд меньше 10%. 5) За автоматику реактора отвечает правая нижняя кабельная коробка. Ее основа - популярная 5-ти компонентная схема, с небольшой модификацией, которая сохраняет реактор от перегрева при резком снижении выработки. 6) Зарядка/разрядка батарей челнока ограничена количеством реле и равна 4000 кВатт или 8 минутам. 7) Есть система блокировки всех внутренних дверей из капитанского мостика, она позволяет или запереть все двери или удерживать открытыми. 8) На щитке "Освещение" есть 2 свободных слота для подключения, а в реакторном зале 3 верхних коробки полностью свободны для новых схем. 9) Кислородный отсек можно запереть рычагом, там же спавняться заключенные в соответствующих миссиях. 10) В капитанской рубке есть второй сейф, спрятанный за картиной, над навигационным терминалом челнока. 11) В мед. кабинете есть исследовательская лаборатория - это медицинский терминал с зеленым экраном (точнее лаборатория прозрачна и спрятана за ним). 12) Из-за "дэбильной" системы маршрута ботов в Баротравме, маршрут для челнока я создавал вручную. Потому не рекомендую отсоединять челнок или стыковать его к другому шлюзу и назначать ботам задачи в нем, они могут выйти за борт или отказаться выполнять задачу.
Rocket Jump 40mm Grenade
by 76561198977113281
simple mod that adds new type of ammunition for grenade launcher and rifle. to use shot it on floor and press ragdoll button to make blast affect you. blast prevents impact/fall damage for short amount of time.
vlt's music disc
by 76561199195143282
Someone asked me to do this, it can play music
Project005 - 阿西莫夫Asimov
by 76561198261494693
T3侦察型小船,1949物品数(统计不包含无人机) 柜子较少,部分设计十分不合理,适合2-5人食用 还在修改中 特殊: 反应堆核爆刺刀、主动火灾反丘脑装置、人员跟随无人机、可选镜控或导航台控制 镜控单击或副导航台角度切换上下加农炮、限速解锁/锁定发动机、无用的接怪方位亮灯提示、可选手动或自动遇水变手动竖门、一打开开关就损坏的电工快乐接线盒 很多内饰来自UNS Khopesh: https://steamcommunity.com/sharedfiles/filedetails/?id
BIANCA English
by 76561198073224334
Google Translated version Original Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2959845725
RFA DREADNAUGHT 3.4
by 76561197984365101
The RFA Dreadnaught is a 189 x 80m ship. It's absolutely massive and is probably not an ideal submarine to take, more of a meme ship. If you want a more normal submarine, try the RFA Cruiser as a standalone sub. However, if you want to try it.. Welcome to a crazy battleship with 2 docked large submarines for either going where the Dreadnaught can't go, or to flee to should things get too bad. This ship is covered in turrets, missile pods and general amenities that are large scaled and organized. It also comes with 3 mannable nuclear torpedos, the navigation terminals for them are at the back of the armory. Required mods: - Better Glass - EK | Gunnery - Powerful Sonar Sub Addons: - Dreadnaught Humpback - RFA Cruiser MK7 - Torpedo (1-3) All 5 of these addons are updated and are on my RFA Dreadnaught collection for quick subbing. Most issues have been resolved with this ship, the list has been narrowed down big time. - Some periscopes need hooking up to indoor turrets - Possible AI issues navigating, but SHOULD be fixed up. This one's a maybe. - Try not to put more than one fuel cell into a nuclear reactor at once.... :x - The RFA cruiser needs an undocking button on its side for undocking from specifically the Dreadnaught. I think. - Apply ID cards to doors to the medbay, armory and electrical rooms. Otherwise I believe it's good to go for an update release. Updated since last: - cleaned up wiring around the ship - Replaced small pump with large pump for main stairhall - Fixed most of the AI navigation - Applied ventilage to ALL hull regions, didn't realise AI was dieing of oxygen to no vent due to segregated Hull regions within the same room - Attempted to make the Humpback Sub area a dry dock, that won't work. Reverted it. - Removed bottom shuttles due to issues with AI and boxes eventually setting fire inside them. - Fixed some platforming, or lack of in appropriate areas. - Nuclear Reactors are wired up to Regex / Greater codes to manage fission and output, but this could need some adjusting. Junction boxes may need overload resistances buffed for this if more power is required.
[101] B1-22 M A T I L D A
by 76561198982122309
The B1-22 "Matilda" is a general purpose scouting vessel designed with ergonomics and crew safety in mind. It features many advanced systems and has enough weaponry to pass as an attack submarine. All of this stuffed into a compact frame and sold to you for a modest 10500 marks. Key Aspects: - Excellent Weapon Coverage= The turrets are positioned in such a manner that most angles of the sub are covered. - Ship-wide Camera System= A cycling camera system will allow you to see the entire perimeter of the vessel and every interior room in the vessel. - V.O.U. (Vessel Operating Unit)= This advanced computer system maintains aspects of the ship and allows the user to input commands that alter the vessel. Ex: Changing the doors to fully automatic instead of manual. Note: The V.O.U. may function incorrectly in multiplayer, since the commands rely on delay components. It works perfectly in singleplayer though.
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