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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Breach (1.3)
by 76561198008143629
Breach is a map designed for Barotrauma that is set in an undersea Nuclear Power Plant. Manage the reactors well! Disasters in Breach are really... quite disastrous. Featuring: - Two reactors that provide both sides of the plant with power. - A control room with reactor monitoring systems and easy access to the junctions. - A complex medical bay that allows for the doctors to manage the flow of patients, as well as a crematorium for all those unfortunate losses. - A fuel rod cooling sink (pairs great with IntoTheAbyss!), for disposing of spent fuel. - A captain's quarters that's really quite cozy. It also contains a password protected vault for storing company funds. - A surveillance room so security guards can keep tabs on what's happening. - Five H-Mail machines for anonymous, stationwide chatting. You still have to do your job, though. - A break room for those thoughtful types. - A distinct lack of weaponry anywhere but the moon-famous armory. good luck managing that. What makes this map rather distinct is its rather small size and item count compared to other maps on the market. It doesn't feature many complex wiring systems or anything like that, it mostly seeks to provide a mechanically and aesthetically fun playground for the creation of enjoyable roleplaying experiences. This map requires these EK mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010 https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099 Questions That Would Most Likely Be Frequently Asked if This Mod Had Some Basis of Popularity (QTWMLBFATMHSBP): Q: Why does this map require all four of these EK mods? A: I wouldn't want to make the map without them. EK adds some amazing functionality in such an immersive and well put together way that it might as well be a part of the base game. Things like the Blast Doors, Cargo Depth Charges, Weaponry, and Utility Suits are the reason why I used them for this mod in specific. Q: Is this one of those funny big laggy maps? A: I don't know about big or laggy, but it runs on my crusted saltwater laptop pretty well. As for funny; No laughter is allowed on this map. This is an INCREDIBLY serious and deeply realistic take on an undersea nuclear power plant, and that's no laughing matter. I hope you enjoy playing. Here's to many averted crises. *clink* Changelog: 1.3: - Gave the medics some more space, with a new surgery bed. - Gave the medics the ability to check the waiting room camera. - Security now has a door to open and close the balcony from "unwanted visitors". - Security now has a sensor light to warn them is someone is in the room above. - Added some crusted rust-style rust piles outside the storage room window. 1.2: - Made the Medical Section better in almost every way. - Added a platform to the Armory door. - (Sigh) Added an airlock at the bottom of the control tower. Guess it needed to happen or something. - Fixed the docking ports for real this time. - Fixed the hulls for real this time. 1.1: - Fixed the fuel dump in Plant B. - Made it where the legs are far enough away from the entrances to not block ships. - Added organic fiber and steel to the Medical Storage. - Got rid of a pointless text thingy in the Hazard Storage. - Fixed the hulls in Plant A. - Gave the captain real pipeweed instead of raw tobacco.
Flood Alert System
by 76561198304573561
A system that sends a message in chat when water is detected. To change the message, change the outputs of the signal check component. To reduce spam I recommend not putting these per room, but instead scattering them. You can alos use them on ships with no ducts for even less spam.
OBH Palantra
by 76561198136773200
Specifications - Horizontal top speed: 62 km/h (17,2 m/s). - Vertical top speed: 19 km/h (5.28 m/s). - Price: Mk$ 9015.00. - Dimension: 40x13m. - Engineering Capabilities: Fabricator, Medical fabr. and Deconstructor. Features: - Internal security cameras circuit. - Automatic doors. - Artifact storage. - Open/close hatches remotely controlled from the control room. - Large storage room. - A combat drone. - Bar; OBH combat submarine, Palantra class.
Big Jhonny
by 76561198148965127
A large submarine with detailed rooms and various interesting features. There is also a shuttle with the ability to control both remotely and directly.
Charon
by 76561198010828887
Designed as a shuttle for transporting the dead. It comes with automated safety features on default. Ported to Barotrauma Steam Edition
Charybdis Pin-Up Hologram
by 76561199130445445
Добавляет голограму Харибды с Пин-Ап стиле spawnitem "Charybdis Pin-Up Hologram" cursor
Spotted Tiger
by 76561198384237432
A powerfully armed battlecruiser submarine equipped with a fully enclosed moon pool to house shuttles. Ship dimensions: 66 x 20 Displacement and power: 50,00000 units / 1,500 total thrust 3. Cargo capacity: 48 cases 4. Price: 85,000 marks 5. Weapon mounts: Large turret mounts x4, small turret mounts x4, electromagnetic coils x2, deep submergence decoy launcher x1 6. Crew configuration and functional compartments: 6-10 people, including crew living quarters, engineering compartment, confinement room, medical compartment, cultivation compartment, etc. 7. Ship Features: Fully enclosed moon pool, with an internal shuttlecraft. To release the shuttlecraft, the hatch of the moon pool must be opened by pulling the lever either on the shuttlecraft or in the shuttlecraft's control room.
Hydroponics
by 76561198365300595
Данный мод добавляет возможность использовать гидропонику для выращивания на своей подлодке различных растений. На данный момент произрастают: Прядильное растение - органическое волокно Эластиновое растение - эластин Слизистые бактерии - антибиотик Морские дрожжи - этанол, Каучуковая водоросль - резина Водянной мак - опиум Каменная соль - хлорин Гидропоника позволяет разнообразить время внутри вашей подлодки и занять экипаж производством необходимых предметов. При правильном использовании гидропоника сократит расходы на медицину и поможет выжить в критические моменты. Сама гидропоника крафтится в фабрикаторе и требует подключения к энергии подлодки, после размещения. Вам все еще понадобятся собранные или купленные Прядильного растения, Эластинового растения, Слизистых бактерии, Морские дрожжи, Водяной мак для выращивания. Каучуковую водоросль можно купить, а каменную соль скрафтить из хлорина. Обратите внимание, что каучуковая водоросль для размножения разбирается в деконструкторе Мод не влияет на игровые механики, не требует каких либо дополнительных компонентов для своей работы. This mod adds the ability to use hydroponics to grow various plants on your submarine. Currently, the following plants can be grown: Spinning Plant - Organic Fiber Elastin Plant - Elastin Slime Bacteria - Antibiotic Marine Yeast - Ethanol Rubber Algae - Rubber Water Poppy - Opium Rock Salt - Chlorine Hydroponics allows you to enrich your time inside your submarine and keep your crew busy producing essential items. When used correctly, hydroponics will reduce medical costs and help you survive in dire situations. The hydroponics itself is crafted in the Fabricator and requires connection to the submarine's power supply after placement. You will still need collected or purchased Spinning Plant, Elastin Plant, Slime Bacteria, Marine Yeast, and Water Poppy for cultivation. Rubber Kelp can be purchased, and Rock Salt can be crafted from Chlorine. Note that Rubber Kelp can be disassembled in the Deconstructor for propagation. The mod does not affect gameplay mechanics and does not require any additional components to function.
Guts And Blackpowder
by 76561198990043563
Guts and blackpowder addon for barotrauma! Credits to Flintlock Series for the guns
原版船合集 饥饿欧罗巴(Hungry Europans)
by 76561199625962107
您还在为没有厨房而发愁吗? 来试试这款MOD吧,让您的厨师能笑着玩游戏。 内置15款原版潜艇都有厨房和厕所还有床。 有3首船是从创意工坊拿过来的链接放下面 https://steamcommunity.com/sharedfiles/filedetails/?id=3060766114&searchtext=Hungry https://steamcommunity.com/sharedfiles/filedetails/?id=3068827572&searchtext=Hungry https://steamcommunity.com/sharedfiles/filedetails/?id=3607097040&searchtext=Hungry 由于作者这个模组是赶出来的,所以可能会有瑕疵。如果有请给我说一下,谢谢。
Harmonica of Hype - Song Replacer (ft. Isaac Corbitt)
by 76561198155892239
Your Captain has never been so stylish as now, you can swear his tunes almost drown out the horrors of the sea. Replaces the Harmonica's songs with a looped version of the harmonica riff performed by Isaac Corbitt. Check him out on Youtube in the videos embedded above.
Anaconda-C A N edition
by 76561198976409550
Enjoying barotrauma with the sub ''Anaconda'' but feel like something is wrong? Well this mod is just for you hehe... Some other features that i wish to play with: Massive ammo box capacity 2 electrical discharge coil one in command one in hangar (automatic,monster only) Massive diving suit and oxygen tank capacity Upper airlock system Removed 1 coilgun on the up left side and replaced with railgun Originally by Crack Monk
BaroCraftables+Engine
by 76561198452917402
я просто добавил в BaroCraftables+ мозможность крафтить двигатели и помпы
Pagan [T3 transport submarine]
by 76561198197956018
"The Pagan submarine is a favorite of fugitives for its swiftness, although descent speed is low. The armament is decent, but backtail remains quite vulnerable." Stats: Class: Transport Tier: 3 Price: 21000 Size: 63x22 m Horizontal speed: 23 km/h Descent speed: 15.7 km/h Maximum amount of weapons: 4 Cargo capacity: 72 Recommended Crew: 5-9 Features: - 2 electrical discharge coil - 1 depth charge tube - 1 searchlight near airlock - Alarm systems in command room - Surveillence system - 1 Deconstructor, 1 Fabrictor, 1 Medical fabricator
Yamato Super Battleship Tier1
by 76561198313168970
BAROTRAUMA IRONWORKS & SHIPBUILDING CO. *Tier 1* The Yamato Super Battleship was designed to counter the numerically superior and hazardous underwater enviroment of Europa. Outfitted rooms include large science lab, surgery & medbay, 2 prison cells, cargo hull, armory, systems control room, damage control station, cabin crew quarters, camera security room, emergency power station, depth charge station, lookout room, docking bay with mini sub that seats 4 crew and more. The Yamato's enemy radar detection and flood /fire warning system helps spot damages for defense and repair. If you want one of the best ships to handle any situation, this is the ship for you! Stats Class and type Yamato-Class Super Battleship Displacement 65,027 t (normal)71,659 t (full load) Length 263 m (862 ft 10 in) (o/a) Beam 38.9 m (127 ft 7 in) Installed power 2 Nuclear Reactors (40,000 kW) Propulsion 2 Engine turbines + 1 (96c Turbo) Max Speed 20 knots (37 km/h; 24 mph) Armament: 3x 460mm Type 94 naval guns 3x 155mm 60 3rd Year Type naval guns 1x 30mm GAU-8/A Avenger autocannon 13x .50cal LMG 1 Fagmentation Torpedo 1 Nuclear Torpedo 3 Fwd Torpedo Tubes 3x Depth Charge tubes Auto & Manual Tazer System
Slipstream - Neurotrauma
by 76561198253577003
A Tier 3 sub made for a campaign with friends. This will only be updated when I feel like it and suggestions will be ignored. Features: - 4 Coilguns and 2 Railguns with very minimal blindspots - Common rooms, including a drone control room and a medbay - Drone controllable via shuttle computer to the right of the main console - Ballast flora mode, combat mode, and switch to open all hatches to drain water (honestly no idea if that one works) - Discharge coils and safe room doors controllable by the captain's console - Depth charge launcher in mechanic area Drone Control: - Sit on the console, then click toggle hatches (red light indicator shows that the hatch is closed) - Drive down - Periscope above console controls coilgun attached - Redock to the ship to recharge and access inventory Combat Mode: - Turns off non-essential systems during combat, so energy isn't lost to the fabricators/deconstructor - A separate fabricator is in the combat area for refilling that remains on - Medbay remains on through battery power
Hawk
by 76561198877493083
"Ястреб" - разведывательная подводная лодка 1-го уровня. "Ястреб" обладает значительной скоростью, а также оснащен системой оповещения, которая предупреждает экипаж о различных ситуациях. Фразы-предупреждения: -Welcome aboard Captain, all systems online. -Welcome aboard Captain, some systems need attention. -Engine powering up -Engine powering down -Ahead flank, emergency speed. -Rig for silent running -Warning: creature attack! -Warning: hull integrity critical! -Warning: engine overheat! -Warning: engine heat critical! -Warning: fire detected! -Fires extinguished, air scrubbers initiated Вооружение: -3 магнитные пушки -3 разрядные катушки Габариты: 38х8 метров Грузоподъемность: 12 ящиков Цена: 5 000 Горизонтальная скорость: 38 км/ч Вертикальная скорость: -19км/ч 19км/ч The Hawk is a level 1 reconnaissance submarine. The Hawk has considerable speed, and is also equipped with an alert system that warns the crew about various situations. Warning phrases: -Welcome aboard Captain, all systems online. -Welcome aboard Captain, some systems need attention. -Engine powering up -Engine powering down -Ahead flank, emergency speed. -Rig for silent running -Warning: creature attack! -Warning: hull integrity critical! -Warning: engine overheat! -Warning: engine heat critical! -Warning: fire detected! -Fires extinguished, air scrubbers initiated Armament: -3 magnetic guns -3 discharge coils Dimensions: 38x8 meters Load capacity: 12 boxes Price: 5,000 Horizontal speed: 38 km/h Vertical speed: -19km/h 19km/h
Hunter mk25
by 76561197994881808
Boat made for movable and sellable wrecks in 40k Tier 2 Transport ship cost is 18415
[Borked] Pressure Compensator
by 76561199186525066
Basically it's an overcharged Sky Alien Artifact in a container It consumes 4000 kW and creates a local gravitational anomaly reducing water pressure around the sub and increasing its crush depth by 2000m Can be crafted from Sky Alien Artifact, lithium and some steel Now you can Save your ship if it fell below crush depth Traverse high pressure routes, if you was too broke to buy hull upgrades and now nearest outpost with a mechanic is 1.5 biome behind Fish out abyss creatures from great sea in Dynamic Europa It now has it's own batteries, and alien artifacts can be bought in research outposts and cities It can be detached with a Crowbar like in BaroCraftables+ And just in case this thing bugs and breaks your crush depth i added some commands: logcrushdepth - shows you crush depth of your main sub setcrushdepth - sets crush depth for your ship, just in case this thing breaks
SCP-610 [Broke]
by 76561199510759896
Several components have been changed in this mod. Namely, the mod has been configured and a health scale has been added. To control the creature, open the console on F3, write enablecheats, then write control scp610b, and to infuse the player into the creature, write setclientcharacter (Player name, select via Tab) (Creature name) - without brackets, Attack - R Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2280763433
Nice Vanilla Submarines
by 76561198867298565
Just "mod-prepare" to send in PR to devs.(my current camel have too strong changes, i send it here as camel2 a few days later, but need another light variant to PR, as i think) Русскоязычным соболезную, шаблон я удалил. Посути ванильные лодки, только визуально допиленные. Как верблюд сделаю(первая вариация слишком сильно отличается от ванильного, но она тоже будет тут как camel2, но позже), попробую в PR кинуть разрабам. Для русскоязычных судостроителей: https://discord.gg/vNKnmchVZv I should clarify, English is not my native language, so there may be inaccuracies in the translation. My desire was to make the vanilla sub more attractive without "over-decorating" it with saving vanilla "vibe". The rework emphasises on combining functional and decorative elements with the background walls(wall patterns were matched to the edges of the rooms + in-room items). I can also change the layout of the compartments if it is necessary or will make moving around the boat more interesting (without floors straight as a stick).Most of the compartments are assembled from parts of the original room, but if something doesn't fit, I try to change it out Dugong The layout of the compartments has been slightly modified. The appearance of medbay and junction box compartment has been changed. Storage compartment has been added. The rest of the compartments look +- the same List of changes: 1. The size of the airlock has been reduced 2. Removed the hollow space in the nose - moved the ballast with the it (NBL retained) 3. Removed the step under the ceiling on the lower deck 4. Due to increased width of bottom -> reactor room is reduced in size -> oxygen generator moved to the right -> added a compartment with crate shelfs -> junction box room moved slightly to the right to a separate compartment 5. Components "or" are moved to the circut box + added a switch (to switch off the annoying flood siren) 6. Decorative columns in the ballasts are now somewhat useful (pump out water when button is pressed, next press transfers control back to the navigation terminal). 7. Added a medical bed to the med bay 8. Ladder near the engine is not necessary - the height allows you to go up by using the W-button + add a secret for the clown with a klaxon on the floor 9. Changed lockers for suits: two lockers each near the captain, in the middle and near the airlock. 10. Interior and exterior lighting is presented in 3 colours (red, candle-ish, light grey) Ballast and exterior lamps pulsate a little, Lights near the engine flicker a bit. 11. The navigation terminal is connected to the status monitor (when the status monitor is activated, it will open alone(the screen size is thus higher) for a more comfortable visibility. 12. Text panels, lights components and sirens/buzzers are combined in one column near the navigation terminal. 13. Ammunition shelf for the submarine's cannons moved closer to the periscope from armory - currently most people used to leave ammunition boxes near. 14. Drains now cover the entire boat evenly 15. Waypoints test a bit - works correct. Set hulls "avoid staying" in desirable rooms. Debatable design choices: 1. Side drain in the engine room (works on the greater component and two water detectors) 2. The 4 relays for the lamps and suit lockers are located above the junction boxes, as are the relays for the batteries. 3. The entrance to the right ballast is through the armoury 4. Functional decorative columns 5. 2(instead of 1) suit lockers near captain Orca The layout of the compartments has been slightly modified.The exterior of the main compartment and fabricator's compartment has been replaced, the upper compartment has been widened. A depth charge room has been added. The rest of the compartments look +- the same List of changes: 1. Removed separate docking compartment for being redundant (combined with airlock). 2. Removed gaps between ballasts (NBL preserved) -> lower docking port moved to the right (stairs now lead to the airlock) -> fabricator room expanded in size -> depth charge loaders moved to a separate compartment in behind - oxygen generator moved to the upper deck ( splitting of power consuming devices) in the space left by the removal of the docking port. 3. Pump output modified to fix excessive pumping of Orca-1 (and Orca-2 in the future) + the size of the pumps was reduced slightly. 4. Wiring became more branching (the first junction box on the left is responsible for powering the batteries and the next two junction boxes, which in turn are responsible for the next two pairs (in the same room, separated by a column) and the ones on the far right. 5. The searchlight has been moved to the bottom as it was not used at the top due to the presence of two turrets. 6. Components "or" are moved to the circut box + added a switch (to switch off the annoying flood siren) 7. The lower docking bay now doubles as an airlock. 8. Expanded the living compartment vertically to reduce gaps between the shell and compartments (Crawlers often do not cause damage to the compartment walls). 9. Drains now cover the entire boat evenly. 10. The firing angles of the bow and lower turret have been changed. The changes are made because there are no apparent restrictions on the angles. The lower turret is moved closer to the tail for the same reason (angle reduction) (see screenshot). 11. Alpha level of Hull Ambient is set to . 12. All doors and hatches now have buttons for more comfortable gameplay. 13. Removed text and visual labels. 14. Added a double diving suit locker at the bottom near the airlock (not counting the three at the top). 15. Interior and exterior lighting is presented in 3 colours (red, candle-ish and light blue) Exterior and ballast lighting is slightly pulsing. Near the engine compartment the lights flicker a bit. 16. Fabricators are connected to adjacent cabinets (only one of them is visible, to avoid overlap). The navigation terminal is connected to the status monitor (when the status monitor is activated, it will open alone(the screen size is thus higher) for a more comfortable visibility. 17. Increased upper deck glass durability . 18. Waypoints test a bit - works correct. Set hulls "avoid staying" in desirable rooms. Debatable design choices: 1. Side drain in the engine room (works on the greater component and two water detectors) 2. The 4 relays for the lamps and suit lockers are located above the junction boxes, as are the relays for the batteries. Barsuk The whole boat looks similar except for the gunnery, I changed it but tried to keep the "clutter intact". In airlock save custom door without buttons List of changes: 1. Increased the height of the ballast(NBL changed a bit ) to match human height, as well as the compartment under the navigation terminal. 2. Two paired lockers for diving suits near the captain and two near the airlock instead of, only 3 by the airlock. 3. Slightly increased the max angles of the lower and bow turret (slightly modified bow part in the area of the turret gun) . 4. Slightly changed the duct system (the oxygen generator room remains isolated). 5. Increased upper deck glass durability .
SS-NWP Terebus
by 76561198297419654
Tier 3 Attack Submarine 30,000 marks Recommended crew size 4-12 Recommended crew experience: Intermediate - 4x Coilguns - 1x Double Coilgun - 1x Railgun - 5x Discharge Coils - 1x Depth Charge Loader 55 meter long Hecla Class Bomb Vessel equipped with six turret points with depth charge capabilities and electric discharge coils. Heavily armored double hull featuring an upper and lower docking ports with accompanying airlocks. Full Electrical room with status monitors for Reactor health reporting and Junction Box indicators for quick monitoring. Helm equipped with reinforced windows, monster detection system, and access to five periscopes. Strong but certainly not invincible, perfect for modded or late game campaigns. While being heavily armored, there are still some blind spots so a skilled Captain is recommended. Lower "moon door" that allows seamless transfer between the inside and outside of the sub. Features a Med bay with a prison cell and an Armory with locked Security safes. Some lore behind the name, Draws heavy inspiration from the tragic journey of the HMS Terror and Erebus to scout the Northwest Passage in 1848. SS-NWP (SS for submarine, NWP for Northwest Passage) Terebus (Combination of the HMS Terror and Erebus) Hecla Class (the same class as the Erebus) 22041848-129 (22 April 1848 was the day it was abandoned and the 129 is for the 129 men that were on both ships) 55M for the length
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