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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[AP] Warden
by 76561198031436001
Shuttle of "Warden" class was designed as a mobile support vessel, chaingun and durable hull provide great fire support to vessels from a distance. ═════════════════════════════════════════════ Челнок класса "Warden" проектировался как мобильное судно поддержки, орудие системы Гатлинга и корпус из более прочных сплавов позволяют осуществлять огневую поддержку судов на расстоянии.
Blast Door
by 76561198238454518
Heavy duty blast door. Nigh indestructible. Go around. 4,000 health. Can be damaged by: - Plasma Cutters. - Monsters. - Explosions. - External Factors. Cannot be pried. Credits: Textures - Regalis Sound, Code - Me
[Outdated] KA-CBRN(Reforge)
by 76561199175703311
Introduction This mod has stopped updating, please move to: https://steamcommunity.com/sharedfiles/filedetails/?id=3578154754
Baroverhaul SimplifiedChinese Localization
by 76561198393159821
Baroverhaul SimplifiedChinese Localization Support MOD Classic ver:22 change 6/27 10:25(no need check update) Support MOD ver:4 change 7/4 6:29 Medsuit Activate Air Jets text form Items.xml, so can‘t translated 下面是原MOD介绍,所以 以下所有“我”为原作者 如果您想要只进行天赋大修的原始版本,请单击此处。 您不需要经典版本就可以使用此版本。这个版本是独立的,将继续更新内容,而经典版本则不会。 在战役中途将经典换成这个版本可能会给机修工技能树带来问题。 模组基本概述 这个模组旨在增加《潜渊症》的寿命,增加更多的深度、物品、生物和机械。它将不断更新,主要内容更新来自社区建议,以及我想在游戏中制作或看到的任何内容。模组的第二部分是: 外骨骼大修 有超过一打的新外骨骼,每套都有独特的属性、能力、优势和弱点。一旦你完成了一棵技能树并且达到了至少7级,将得到与自己职业匹配的独特外骨骼和一件适合外骨骼使用的重型武器。除了特定职业的外骨骼,还有一些外骨骼可以在游戏中找到,或者从一个新NPC——“旅行机甲商人”那里购买,他可以在战役进行到一半的时候出现在站点。总的来说,中后期游戏将变得更有意思,毕竟有各种外骨骼来适应不同的游戏风格。 模组第一部分: 天赋技能改动 天赋完整修改列表 基础游戏有两行通用天赋和三棵技能树。每个工作总共有27-29个技能。这次改革旨在解决一些问题:通过确保每个职业至少有48个技能可供选择,以及更有意义的选择,增加选择的数量,加强大量表现不佳和被忽视的技能,削弱一些更强大的技能。它也面向更大的团队或更长的战役,更多的专业技能树和更少的不平衡的经验天赋。 每颗技能树都有: - 新配方和物品 - 不再有只提供配方而没有其他效果的天赋 - 更强的天赋树指定身份,每一个都有更明确的定位 - 不再有早期通用天赋(它们已被整合进了技能树) - 任务天赋(像本体游戏中助手的初始任务,但是现在每棵技能树都有) - 每个职业都有全新的技能树,总共有四棵(助手五棵) 附加功能 考虑到增加游戏寿命的想法,将一些资源/资金下调,因为我觉得在战役(特别是长期战役),后期资金和资源不再是一个大问题,所以我添加了“提升器”,类似于内分泌促进剂,但更昂贵和具体的属性增加。有生命、移动速度、技能和近战伤害的加成。他们从后期的药品供应商那里获得,以及可以用很高的价格购买的配方来制作你自己的。提升器的效果最高叠加到五倍,在使用五个提升器之后,你会获得一个额外的强大天赋。 兼容问题 我可能无法为COL、COR和EA制作补丁 我可能不会为每个MOD做兼容性补丁,特别是增加职业的Mod。对不起。 把这个模组放在NT Symbiote上面来修复灯笼的问题。应该能解决。 如果你遇到灯笼卡住的问题,这个MOD可以让你搞定那个愚蠢的灯笼。 应该兼容DynamicEuropa、Barotraumatic和Neurotrauma 目前补丁项目: 经典版: - Immersive Repairs - Enhanced Reactors - Immersive Ignitables - Immersive Diving Gear - Immersive Ammunition Boxes - Immersive系列整合包 普通版: - Immersive Repairs Patch - Enhanced Reactors Patch - Immersive Ignitables Patch - Immersive Diving Gear Patch - Immersive Ammunition Boxes Patch - Immersive整合包 通用补丁: - Melee Weapon Patch - Robotrauma Patch 对于普通版 如果想并行解锁同技能树内容,请订阅此补丁。 如果想不受限制解锁所有技能树内容,请订阅此补丁。 对于经典版 如果想并行解锁同技能树内容,请订阅此补丁。 如果想不受限制解锁所有技能树内容,请订阅此补丁。 此Mod和我之前的Mod都不兼容。它修改了每一个天赋和技能树,并且可能会和其他天赋改变MOD有兼容性问题。这个Mod也修改了一些原版物品。 为什么有两个版本? 人们可能希望只保留天赋更新,而不喜欢新的内容。此外,对于玩家来说,这更是个轻型MOD,这样兼容性问题更少。经典版本仍然会收到更新和修复。 Baroverhaul Credits Violet 🐕 Willow👻 TAG:简体 中文 汉化 CN Baroverhaul 潜渊大修
Zubtrauma (Dialog Only)
by 76561198059085511
Originally part of a larger conversion mod, this is some additional NPC idle conversation lines to add more variety on a long journey. - More than doubles the number of bot idle conversations over vanilla - More variants of crew order dialog, repeats the same orders less - Role-specific dialog, 'Crazy' trait dialog, Psychosis dialog - Intensity dependent dialog - ( More injury-specific conversations coming at a later date ) Although bot crewmembers are not utilized alot in multiplayer, I guess you can use this in singleplayer too for some ambiance - or when using the 'crew orders' system in multiplayer.
Guitar Music+
by 76561199210015054
⚠️ THIS MOD IS OUTDATED ⚠️ This version is no longer supported. We highly recommend downloading the new and improved version here: Guitar Music+ Adds two sets of guitar melodies to the game that are played randomly each time you use the guitar. 🎸 Normal Melodies (31 tracks) 1. Hans Zimmer – INTERSTELLAR ⎪ 12 STRING FINGERSTYLE GUITAR (normal_1.ogg) 2. My heart will go on ⎪ Loud 12 String Guitar (normal_2.ogg) 3. Don Omar – Bandoleros ⎪ Fingerstyle Guitar (normal_3.ogg) 4. Pigstep (Minecraft OST fingerstyle cover) – Vectarrio (normal_4.ogg) 5. Memory Reboot – VØJ, Narvent (Guitar Cover) by Bod G (normal_5.ogg) 6. CRY OF FEAR OST – HATE LIFE (GUITAR COVER) (normal_6.ogg) 7. “Man Who Sold the World” (Nirvana Version) Acoustic Guitar (normal_7.ogg) 8. Hotline Miami 2 – Dust (Guitar Cover) (normal_8.ogg) 9. Left 4 Dead Theme – Eddie van der Meer (normal_9.ogg) 10. THE LAST OF US – Classical Guitar Cover (Beyond The Guitar) (normal_10.ogg) 11. Siberiada OST | Guitar cover (normal_11.ogg) 12. SHAPE OF MY HEART (Sting) ⎪ Acoustic guitar fingerstyle (normal_12.ogg) 13. Maroon 5 – Payphone ⎪ Fingerstyle Guitar Cover By James Bartholomew (normal_13.ogg) 14. Linkin Park – Numb (Fingerstyle Guitar) (normal_14.ogg) 15. Pirates of the Caribbean Theme – Fingerstyle Guitar Cover (clown_11_normal_15.ogg) 16. Five Nights at Freddy's (Theme Song) — Scary Guitar Tutorial + TABS (normal_16.ogg) 17. Acoustic Fingerstyle Improvising (normal_17.ogg) 18. It’s been so long guitar fingerstyle (normal_18.ogg) 19. Passenger – Let Her Go ⎪ Fingerstyle Guitar Cover By James Bartholomew (normal_19.ogg) 20. Nujabes – Aruarian dance (normal_20.ogg) 21. In the House - In a Heartbeat (normal_21.ogg) 22. GLADIATOR - "Now We Are Free" (normal_22.ogg) 23. Nothing Else Matters (normal_23.ogg) 24. Master Of Puppets (normal_24.ogg) 25. The Unforgiven (normal_25.ogg) 26. Out Of Forest - Egor Grigorovich (normal_26.ogg) 27. Tobias Rauscher - Still Awake (normal_27.ogg) 28. Tobias Rauscher - Memories (normal_28.ogg) 29. Resident Evil Theme (by Marilyn Manson) ⎥12-String Guitar (normal_29.ogg) 30. Linkin Park - In the End (normal_30.ogg) 31. The Amazing Digital Circus Theme – Your New Home – Fingerstyle Guitar Cover (clown_10_normal_31.ogg) 🤡 Clown Melodies (12 tracks) 1. Tony Igy – Astronomia (Coffin dance meme) ⎪ Fingerstyle guitar cover (clown_1.ogg) 2. Never Gonna Give You Up on One Guitar (Alex Misko) (clown_2.ogg) 3. Baby Shark | Fingerstyle Guitar Cover (clown_3.ogg) 4. To Be Continued (clown_4.ogg) 5. Rush E but on one guitar only (clown_5.ogg) 6. (Undertale) Megalovania – Sungha Jung (clown_6.ogg) 7. Nyan Cat MEME (clown_7.ogg) 8. Miku Hatsune Dance (Ievan Polkka) on a 12-string guitar (clown_8.ogg) 9. Guitar Boogie Shuffle cover (clown_9.ogg) 10. The Amazing Digital Circus Theme – Your New Home – Fingerstyle Guitar Cover (clown_10_normal_31.ogg) 11. Pirates of the Caribbean Theme – Fingerstyle Guitar Cover (clown_11_normal_15.ogg) 12. Dr. Dre - Still D.R.E. ft. Snoop Dogg (clown_12.ogg) Credit By: Ananas1k
Breakable Handcuffs
by 76561198064529411
Handcuffs fall off after 2 minutes and 50 seconds. Other players can see progress by checking durability.
[ME] - Automatons (Alpha) - [ outdated ]
by 76561198121715935
ПА РУССКИ К сожалению, мод дальше развиваться не будет. Отчасти из за событий в мире Отчасти из за моего состояния и состояния моего пк Когда всё наконец утихнет, а я обзаведусь более мощным пк и у меня будет свободное время - я продолжу работу над модом А пока.. Если у кого-то есть желание работать над своей версией этого мода - хватай и не парься Заряжать роботов - мультитулом обслуживания Упаковывать роботов - деактиватором ИИ Этот мод является лишь частью будущего мода Manta Engineering Конкретно эта часть добавляет роботов, мод не сбалансирован до конца, в нём отсутствуют многие фишки готовые на данный момент.. но тем не менее оно работает и вы можете заценить его в игре На данный момент реализованы: 1 - Серия роботов Кидо - Механик, Инженер, Медик, Охранник 2 - Охранная турель - Пулемёт, Паровая пушка, Гаусс-ускоритель, Гаусс-флак ускоритель, Лучевая турель 3 - Соня - Робот психологической поддержки 4 - Система обслуживания роботов* * К сожалению, система не до конца доработана в плане починки, ну, в целом всё готово, но она просто не доведена до кондиции, собрать, отшлифовать - всё такое Немного о самих роботах: Кидо - Это небольшие гуманоидный робот задуманный для помощи в обслуживании систем станций и лодок, они могут выполнять ремонт оборудования, не очень умело лечить ранения, заделывать дыры в корпусе.. наводить порядок на инакомыслящих станциях : } Турель - Это пушка с ИИ, ставишь её в узком проходе корабля и можешь больше не беспокоиться, что попавшие туда ползуны успеют поцарапать стены твоей ластэчки, турель порвёт их как тузик грелку, а турель с расщепителем так вообще испарит их к чёртовой матери Соня - Лучик радости во мраке вод Европы, это робот создан для поддержания морали экипажа, команда работает лучше, если им почаще говорить какие они молодцы и всё у них получится, понижает медленно психоз находясь рядом На этом в общем-то всё Так рано и в альфу я его вывел по причине того - что один я буду делать мод долго, а штуки там реально прикольные есть, поэтому ищу людей для совместного запила данной модификации, соответственно ваше имя будет указано апосляк в авторах этого мода, язык не важен, скилл тоже не важен, если дело касается кода, а вот если речь о спрайтах - то.. но переживать не надо, потому что рисунки на мне, это я умею лучше всего, хех. Но если вдруг ты рисуешь лучше.. почему бы то и нет В общем, пишите в Discord если хотите принять участие - Северный#1775 ON ENGLISHски Unfortunately, the mod will not develop further. Partly because of events in the world Partly because of my condition and the state of my pc When everything finally calms down, and I get a more powerful PC and I have free time, I will continue working on the mod In the meantime.. If someone has a desire to work on their own version of this mod - grab it and don't worry Charge robots - multitool service Packing robots with an AI deactivator This mod is just a part of the future Manta Engineering mod. Specifically, this part adds robots, the mod is not fully balanced, it lacks many of the chips that are ready at the moment .. but nevertheless it works and you can check it out in the game Currently implemented: 1 - Kido Robot Series - Mechanic, Engineer, Medic, Guard 2 - Sentry Turret - Machine Gun, Steam Cannon, Gauss Accelerator, Gauss Flac Accelerator, Beam Turret 3 - Sonya - Psychological support robot 4 - Robot service system * * Unfortunately, the system is not fully finalized in terms of repair, well, in general, everything is ready, but it simply is not brought to condition, assemble, grind - all that A little about the robots themselves: Kido - This is a small humanoid robot designed to help maintain station and boat systems, they can repair equipment, not very skillfully heal wounds, repair holes in the hull .. clean up dissenting stations:} Turret - This is a cannon with AI, you put it in a narrow passage of the ship and you can no longer worry that the creepers that got there will have time to scratch the walls of your lustrets, the turret will tear them like a heating pad, and the turret with a splitter will evaporate them to hell Sonya - A ray of joy in the darkness of the waters of Europe, this robot was created to maintain the morale of the crew, the team works better if they often tell them how great they are and everything will work out for them, slowly lowers psychosis by being around This is, in general, everything So early and in alpha, I brought him out due to the fact that I alone will be making the mod for a long time, and there are really cool things there, so I'm looking for people to drink this modification together, so your name will be indicated in the authors of this mod, the language is not important , skill is also not important when it comes to code, but when it comes to sprites - then .. but don't worry, because the drawings are on me, I can do that best of all, heh. But if suddenly you draw better .. why not In general, write to Discord if you want to participate - Северный#1775
Мираж
by 76561198143938112
Русская модификация подлодки A40 Vanilla. Полная переработка всех систем, редизайн и реструктурирование. • Запрещено вмешательство в электронику, а если запретить менять провода на сервере - станет полностью антигриферской (гарпуны на стойках - это байт для руинеров, если украдёт, сильно не навредит, зато раскроется). • Имеет лучшую существующую систему авто дверей класса "Gvinevra". • В оружейном отсеке есть радар руд и радар монстров (при приближении врага будут стрелочки гореть на мониторе, плюс, на самих перископах лампочки; прим.: Радар существ работает и без активного сонара). • Присутствует алгоритм авто регуляции реактора, то есть, даже если отключить рычажок автоматики - он будет правильно работать. (При отсутствии выхода энергии, например, если стержень обнулился, начинает мигать лампочка у капитана и на самом реакторе, сразу же включается небольшая страхующая батарея, её должно хватить, что бы успеть сменить стержень; прим.: она не связана с общей системой батарей). • Разрядные катушки при контакте с монстром срабатывают автоматически. • Из рубки доступен обзор с трех наружных прожекторов и двух внутренних камер (Переключать на ЛКМ). • Добавлен дрон. Может помогать освещать пещеры и перевозить ресурсы. (Кнопка "самоуничтожения" там для прикола, для байта клоунов) • Присутствует протокол экстренного прерывания миссии... • Имеется интересный карцер (В нём же спавнятся пассажиры, воздуха хватает на 4-5 человек). Руинерам на ней будет трудновато, остальным советую. Обобщение: Подлодка модернизирована для спокойного плавания к центру, за ачивкой и мультиком. Подойдёт как команде рандомов, так и просто команде друзей. Ну а если вы мазохист/хардкорщик, то можете просто удалить все орудия и двигатель, и плыть к центру на собственной тяге... P.S. Каждым лайком вы помогаете маленькой русской подлодке пробиваться через океаны китайско-английских субмарин, спасибо за поддержку!
[Outdated/不再适用] Universal Turrets 通用炮塔
by 76561198885159296
此mod本是在官方刚推出大小装载点时,为那些不再更新或不能及时更新的老船所做,从而使他们的小装载点也能用上新的大炮。现今早已有足够的新船配置了合理的大小装载点,故本mod已不再有必要被使用或更新。感谢大家的支持。 This mod was made for old subs that didn't have big turret hardpoints, at the time when the devs put out the turret hardpoint update in 2022. Now there are so many subs that are well-designed with big&small hardpoints, so this mod is no longer needed, and may not be updated. Thanks for your support! 去他的炮塔装载点限制 ! mod内容: 使用此mod,你将能够在商店自由切换目前的六种炮塔, 不受大小装载点的限制 。单人/多人模式都能用,此前多人连不上服的问题并不是由此mod引起的 已知问题: 目前简单测试了官船和旧版mod船,都能生效,不过一些对炮塔有针对性装饰的船可能会因为换了大/小炮而显得奇怪,功能性上不会有什么问题。 兼容性问题: 此mod是通过覆写( 且仅覆写 )三个大炮塔的item实现的(id分别为coilgun,flakconnon,doublecoilgun),因此会与其他覆写它们的模组冲突,介于这类覆写炮塔的mod不多见,所以目前应该不存在什么兼容性问题。 发现问题欢迎在评论区反馈 NO MORE LIMITS FOR TURRETS ! Mod features: This mod will let you select your favorite turret among all six of them, without considering the hardpoint limits . Works fine both in single & multiplayer mode now . Know issues: Tested for vanilla ships and old subs from workshop ( that haven't been updated since the 0.19 update), no problem found for now. For some subs that have decorations for turrets, having a bigger/smaller gun might look weird, but won't stop it from tearing those nasty beasts apart. Compatibility: This mod ( only ) overrides the item file of three big turrets (id: railgun, flakcannon, doublecoilgun), so it will conflict with other mods that overrides them. Fortunately that kind of mods are quite rare, so there won't be a big compatible issue for now. Please let me know if you find any bug.
[RH] Lethan
by 76561198275706181
INSPIRED BY THE R-278 (Translation Friendly/翻译友好) The Lethan is a vanilla sub made to be decently complicated and balanced, being heavily inspired by the R-278 Dugong https://media.giphy.com/media/ts825etQMX8tv3d
Factional Subs Barsuk
by 76561198166923869
"Barsuk is a favorite among beginner captains. Using materials out of recycled hulls of destroyed submarines (many of which were Barsuks anyway) keeps the price of the line down. Over the years, a subculture of Barsuk-enthusiasts has formed around customizing and tuning their vessels." So i decided, it would be fun to make unique Barsuk designs for each of the factions and imagine why and for what purpose they were designed. Submarines: - EUROPA COALITION: RESERVE - - Price: 5000mk - Class: Attack "This variation was designed by Coalition captains for quickly reinforcing depleted fleets. Even if the crews in them happened to typically be less experienced. Comes packing a flak cannon." - JOVIAN SEPARATISTS: SISSI - - Price: 4500mk - Class: Attack "This particular vessel was created by the Separatists for harassing Coalition trade routes or fleets via hit-and-run tactics. It is suggested to make repairs in the ballast only while maintaining position." - THE CHURCH OF HUSK: SUBRA - - Price: 4500mk - Class: Scout "Named (quite evidently) after a leader of the Church; Jacov Subra. It boasts a dedicated room for Church members and rituals. At the cost of the majority of the ballast." - CHILDREN OF THE HONKMOTHER: PELLE - - Price: 4500mk - Class: Transport "This particular one was originally put together by clowns who ended up getting kicked out of the outpost they had been residing in. Firepower of this vessel leaves a lot to be desired."
Immersive Diving Gear - Enhanced Armaments Compatibility Patch
by 76561198044041937
Compatibility Patch Patches the Enhanced Armaments diving suits to work with the gameplay mechanics of Immersive Diving Gear. Load Order - Immersive Diving Gear - Enhanced Armaments - Immersive Diving Gear - Enhanced Armaments Compatibility Patch
[EA-HI] With male+Neurotrauma Compatibility Patch
by 76561198339401225
Brief: This mod is a visual compatibility patch for With male and Neurotrauma. All the tests were done in the official Neurotrauma map Mercy Hospital. If you meet any problems when using this mod, please comment to let me know. Mercy Hospital: https://steamcommunity.com/sharedfiles/filedetails/?id=2860450711 (the official version) https://steamcommunity.com/sharedfiles/filedetails/?id=2888009696 (Simplified Chinese) This mod overrides Human.xml and HumanDefaultRagdoll.xml, so please don’t use other mods that also override them. Besides, don’t use other beautification mods and patches along, it will crash the game. 2026.2.3 If you are using the Lite version, due to the way the patch's sound file paths are referenced, please make sure to also subscribe to With Male (no need to enable) to avoid errors. Loading order: 1. With male+Neurotrauma 2. Neurotrauma 3. Animated Barotrauma with male characters This mod is compatible for NT Cybernetics too. If you want to use NT Pharmacy and NT Symbiote at the same time, it should be okay. NT Cybernetics: https://steamcommunity.com/sharedfiles/filedetails/?id=2788543375 NT Pharmacy: https://steamcommunity.com/sharedfiles/filedetails/?id=2804655816 NT Symbiote: https://steamcommunity.com/sharedfiles/filedetails/?id=3068776800
Large Capacity Deconstructor
by 76561198449684365
Increase the Capacity of the Deconstructor Input 3 → 12 Output 5 → 20
Decotrauma - Reactor Edition
by 76561197992632066
Decotrauma - Reactor Edition This is gonna be dumbed down a bit since i now have to manage steam page :P And im useless at it! What's Included 100% Vanilla Assemblies - Reactors How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Antennas as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724 And Engines https://steamcommunity.com/sharedfiles/filedetails/?id=2977322693 Terminals https://steamcommunity.com/sharedfiles/filedetails/?id=2995101411 Kitchens & Messhalls https://steamcommunity.com/sharedfiles/filedetails/?id=3050759307 Fabricators: https://steamcommunity.com/sharedfiles/filedetails/?id=3260667221
PARAKI
by 76561198035158331
Formerly a design for stealth class midget submarines, the Paraki has been retooled for work on Europa. While sacrifices are made with manufacturing and weapons, this is made up for in stealth, speed, and adaptability. A battery centric design is supported by a terminal allowing custom power configurations for engines, ballast, and oxygen providing exceptional versatility. A small low-efficiency reactor is provided for emergency power. 100% vanilla; no mods required Built for Solo or Small Crews A small submarine that provides a challenging experience for low crew numbers or even solo. Versatile but balanced for the experience, it can scale with you through a campaign whether by yourself, with AI crew, or other players. New: The Paraki2 This is a new variant of the Paraki, slightly larger and sold only as a T3 submarine. It has three hardpoints, one allowing large. It has five suit lockers, and a fabricator. The Paraki2 features an extended hull from its base design representing the pinnacle of the midget class. The lack of manufacturing has been addressed with a fabricator in the lower fore deck. The battery centric design has been extended further with significantly increased power storage. Firepower has been improved with a dedicated gunnery compartment and armoury. A third hardpoint allows large weaponry to be mounted on the nose. A small low-efficiency reactor is provided for emergency power. Adjustable Power Controls To complement it's battery centric focus, the terminal in the bridge offers commands to adjust power output to the engines, ballast, and oxygen generator. This allows you to adjust your approach depending on your mission or challenges you may face, maximizing endurance. Nearly everything can be configured while under way, including exterior and navigation lights, suit tank storage, even the oxygen generator itself. All included light systems will stop working when the vessel is out of power, even when the lights aren't directly powered themselves. Upgradable for Campaigns The PARAKI comes fitted with a single coilgun as standard in the top mount, with a second configured hardpoint on the bottom. All vessels are fitted with a seperate periscope which can switch between three external cameras based on trigger input. General Alarms A variety of general alarms trigger notifications to the crew, through both lighting changes in the sub and alarm indicators in the bridge, and sirens throughout the ship. Some of the alarm settings can be adjusted on the bridge terminal to suit needs. Dual Docking Mounts Top and bottom docking mounts both feature semi-automatic airlocks. Each mount can be configured to recharge the vessel via it's connection. The exterior doors are configured to not be opened while the interior door is open, unless the vessel is docked.
Neurotrauma+[EA-HI]木卫二萌化计划 Compatible patch(Refile)
by 76561198968568132
This mod is a compatibility patch for: - 木卫二萌化计划 - Neurotrauma - NT Cybernetics Enhanced - Curly’s NT Surgery Plus Ultra (name Pending) or NT Surgery Plus It integrates and refines content from Jrant’s Surgery Expansion Compatibility UP and Surgery Expansion Compatibility DOWN patches To enable this mod in-game, search for: Neurotrauma+Animated Barotrauma(Refile) in the mod list. Mod Load Order (Suggested for Stability): 1. Neurotrauma + Animated Europa Compatibility Patch (this mod) 2. NT Cybernetics Enhanced (optional) 3. Neurotrauma 4. Curly’s NT Surgery Plus Ultra or NT Surgery Plus (optional) 5. 木卫二萌化计划 Explanation of Features: Surgery Skill Assignment: Characters are assigned surgery skill levels based on their medical skill when used with NT Surgery Plus.(Use lua to assign values instead of overwriting Job.xml, compatible with other job mods) Sound Effects Integration: Neurotrauma Sound Coverage based on Surgery Expansion Compatibility DOWN(Added additional cough audio from online source. If you own any sound assets used and object to their use, please contact me.) Amputation Sync: Amputation visuals synced with Neurotrauma. Cybernetic Limb Textures: New limb textures for cyber-augmented characters. Content from Jrant’s UP/DOWN mods: From UP: - Field medic uniforms, doctor coats, and Rhodes Island gear now have sterile tags - Assistant talents compatible with Surgeon job (faster medical skill gain) - Rebalanced surgeon uniform stats - Adjusted medical mask position - Updated brain canister textures and icons - Added surgery skill bonus to certain outfits From DOWN: - Liquid oxygen tanks now compatible with oxygen concentrators - Dirty bomb crafting recipe added - Added remote control terminals (handheld & dinghy) - Added resurrection potion - Multitool can now treat dislocations, loose screws, and deformations (requires welding fuel) - One-handed use supported Credits: Surgery Expansion Compatibility UP by Jrant Surgery Expansion Compatibility DOWN by Jrant If you are a creator of any assets used in this mod and do not approve of their inclusion, please contact me immediately so I can remove them.
Nanomachines
by 76561198036872424
Nanomachines, Son. They harden in response to physical trauma. Adds new genetic material that can be bought in city and research outposts for 5000 When installed with gene splicer, grants user variable bleeding, stun and physical damage reduction. When damaged, character briefly turns black as Senator Armstrong. Details: Can tank 20 hits Fully recharges in 1000 seconds Grants resists to bleeding, stun, and physical damage. (0-90% depending on stacks)
Stack Size 128x Lua
by 76561198076620023
This mod increases the maximum stack size for different types of containers to a maximum of 128. For example, the stack size inside the toolbelt will be 32 items, inside the metal crate will be 64, and inside the steel cabinet will be 128. Compatible with any mods. Doesn't work in multiplayer. Important! For the mod to work, you need to enable "CSharp scripting" in the "LuaCs settings" window. The button is located in the main menu of the game in the upper left corner. In the new game version, this setting is now located in "Settings" -> "Mod Gameplay Settings" -> "Are C# Mods Allowed" -> "Enabled".
Immersive Ammunition Boxes - EK 1.x.x.x Compatibility Patch
by 76561198044041937
Compatibility Patch Patches EK Mods for 1.x.x.x ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - EK Mods for 1.x.x.x - Immersive Ammunition Boxes - EK 1.x.x.x Compatibility Patch
Guitar Stand
by 76561198039593995
Adds a guitar stand to stop ur guitar fly all over the place. Cheap craft: 1 plastic and 1 iron.
Immersive PDA
by 76561198948964943
Immersive PDA is a standalone module that extracts the PDA system from Animated Arms Adaptive Combat into an independent mod and makes it a full part of the crew’s daily life, rather than just another inventory item. What the PDA Does The PDA in this mod is not just a decorative gadget. It is a multifunctional device that combines communication, navigation, signaling functions, built-in utilities, and small roleplay-oriented details that make interactions with the crew and the submarine feel much more alive. - Communication and Personal Channel Each PDA works as a personal communication device with a configurable number and channel. It can be used to call other devices and serve as part of the crew’s internal communication network. - Flashlight All main PDA variants include a built-in flashlight that can be quickly activated directly through the device interface. - SOS Emergency Signal The PDA can function as an emergency beacon. When activated, it emits both light and sound signals, making it useful in emergency situations, while searching for missing crew members, or during the chaos after a hull breach or boarding. - Mini-map and Navigation The device includes a built-in navigation window that helps you move around the submarine more easily without having to rely on stationary consoles for basic information. - Built-in Terminal The PDA has its own text terminal with an atmospheric boot screen and commands. It includes small interactive functions such as time, guess, dice, quiz, and lang. This is more than just a mechanic — it is a small detail that makes the device feel like real pocket equipment used by the crew. Advanced Functions In addition to the basic PDA, the mod includes more specialized versions of the device. - Improved PDA A more advanced version of the base device with the same core functions, but featuring an expanded interface and a more convenient set of utilities. - Medical PDA This version additionally provides access to medical recipes and includes quick access to the Neurotrauma guide. - Mechanical PDA A version designed for mechanics, focused on submarine maintenance. It includes access to fabricator recipes, deconstructor controls, and repair functions, making it a practical tool to use directly while working. - Engineer PDA A technical version designed for quick access to engineering functions. Its interface includes dedicated elements for reactor operation and additional power-related systems. - Officer PDA A specialized version that, in addition to the standard functions, grants access to extra tactical and service-oriented features, including weapon recipes, stun mode, and local suppression of other PDAs. - the mod includes separate music elements and audio files; - part of the PDA interface allows you to control the volume of music that can be found throughout Europa; - all device actions are accompanied by custom sounds: startup, button feedback, warnings, signals, and notifications.
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