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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
打捞者城邦 - Apo-3A 改造型
by 76561199078413440
短剑Apo-3A 的改造型,经过特质化魔改,拥双联装武器系统,新增手动双联装炮塔,电力系统结构性修改,双引擎驱动,110箱货物运载量,混合型弹药架系统,物资充足,武德充沛,价格低廉,单人玩家的不二之选! 整艘船卖4294块,满升级支持无损下深渊之底 整体非移动非物资组件1647个,可能会导致微量卡顿 整体ai逻辑无巨大问题,外部舱门有时需要手动维修 整体武器系统为线圈炮和轨道炮 由于使用混合弹药架,很遗憾不支持武器改装,12门线圈炮共用6箱线圈炮弹药 无升级水平极速96 KM/H 无升级垂直极速23 KM/H 48发轨道炮弹药架,10发装弹以及1发核弹优先装弹器 42箱线圈炮弹药架,6箱混合型装弹机同步供弹 4门 双联装 自动/手动 切换型线圈炮 2门 双联装 手动线圈炮 2门轨道炮 2发深水炸弹 提供舰载矿物探测声呐 船体经过强化升级,强化了船头部分的结构,防止正面撞击墙壁时受到过大损伤 110箱货物运载量,可运输活泼金属 高速分解机,小型化的基因工作台 引擎舱的种植园区,种植盐木鳞有低概率因为气闸舱关闭不正确进水导致起火,建议种植在二层仓储区 爆弹石榴等易碎水果可以正常种植 压载舱提供手动排水功能和手动引擎断电功能,附赠喷火枪 主电池容量100K KW/MIN 免疫 EMP ,满电可支持不启用反应堆完成2-3次快速航行 对接时使用前哨站电源进行充电,一定几率导致前哨站缺氧或是起火 接线盒提供标识和序号以便确定维修顺序 所有存储箱全部连接至工作台和医药加工台 开局提供: 多种治疗医疗物资,麻痹剂,画皮卵,用来前哨站零元购 俩燃烧异星遗物,放在船外的箱子里,带着存储箱,用来给前哨站放火 6套潜水物资,6套大师级摄魂工具组 全部氧气瓶大师级,全部潜水服为PUCS 武器箱有冲锋枪,左轮手枪,霰弹枪 还配备有大师级登船斧4把,大师级快速裂变加速器一把 基础合成资源一套 这是原版mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2365108119
Magic Reactor Controller
by 76561198271308945
cheat-tier reactor controller basically it instantly sets reactor controls exactly where optimums are, with slight adjustments to fission rate to save some fuel. connect directly to one of the reactor outputs. no need to update max output. manual control with high enough skill may be a little bit more efficient, but nowhere as accurate. works when reactor power is on and automatic control (built-in) is off. requires "Lua for Barotrauma" mod
Model 214 Seahawk
by 76561198208284743
The Model 214 'Seahawk' was the second of 7 prototype submarines made by a now defunct submarine manufacturer. This sub boasts two coilguns on the main body and one on its drone. In addition, the Model 214 carries 4 depth charge tubes on the lower middle of the ship, useful for destroying pirate vessels, Thalami, and evading large predators. Use the Seahawk for all your seafaring needs! If you have any bugs or suggestions about this submarine, feel free to let me know and I'll work on it.
Dugong S42
by 76561198046015690
A little Dugong upgrade what I have spent over 120 hours on... Features: - Integrated "Battery Buffer Prototype" by "Dje(Steam), AKA alittlebitnoone(Reddit)" (toggle button is in Utility compartment named Battery Array) - Automatic Reactor Control (2023) by "FailroadExpress(YouTube)" works flawlessly in tandem with Battery Buffer - Automated doors and hatches (manual operation in case of flood or fire + emergency light indicators) - Automated airlock (only one door can be open at a time + a switch to fill it with water before exiting) - All Charging Docks and Diving Suit Lockers have a button with a timer on them to refill it ((for power efficiency) there is a switch in Central access passage compartment to toggle on all att ones if power consumption is not a concern) - Oxygen generator is automated to cut power consumption (you can turn it manually on, if needed, by pressing a button on it, or off with a switch) - Fire Suppression System (in case of fire, generator will stop producing oxygen to starve fire out of oxygen) - Oxygen levels screen on O2 Generator (for easily oxygen levels tracking in each compartment) - All electrical components is accessible and can be edited during mission if needed - Fire, Flood and Oxygen alarms (with toggle buttons, if u find them irritating) - Ballast drains (which cuts power to pumps too) to fight ballast flora effectively - Ballast pumps got switches on them for manual operation, sub is be able to maintain neutral bouncy with only one ballast tank operational - Main ladder which goes all the way top to bottom of the sub (feels like an important feature for good mobility, especially compared to vanilla Dugong) - Compartments is moved around to be as efficient as possible while in combat - Deconstructor, Fabricator and Medical Fabricator onboard - All Labels should translate if game language is changed - Cargo Racks for total of 16 creates - 3 coilguns with nearly 360 degree of coverage (carefull with top mounted ones because you can shoot the top floor of the sub, needed to defend it properly) - 1 railgun at front (for biffier enemies) - 1 top mounted discharge coil (as the default Dugong have) - 2 depth charge tubes - 2 ammunition shelves (+4 in ballast room B for storage) - 2 railgun shell racks (+4 in ballast room B for storage) - Loot spawn is automatic/randomized same as in default Dugong - Price is increased to 7800 for balance purposes, but still low enough to be bought at the start
NS KREMLIN
by 76561198413150401
Features: - Anti flood doors - doors open and close automaticaly upon proximity to the player, when water is detected in a room the doors will remain closed and not open when in proximity of the player, they will have to manually open the doors with the buttons next to them; - All crafting stations - Fabricator, Deconstructor and Medical Fabricator; - Artifact Room - to safely transport alien artifact ; - shuttle docking port - placed at stern of ship Weaponry: (all weapons are swapable at outposts) - 4 double chainguns - placed on top and bottom of stern and bow - 2 pulse lasers - placed at front and rear of ship - 2 railguns - placed centrally on bottom and top of ship - 1 depth charge - well stocked armory - many ammo boxes and shells - well stocked crew armory general stats: - Deep-Diver - 76 x 17 m - 144 crates - recomended crew = 3 - 8 members - 18km/h - upwards - 15km/h - downwards - 41km/h - horizontal speed latest fixes: - bilge + ballast rooms pump water faster - added 1 ballast for faster y speeds - fixed bots not being able to walk across doors, although they still cant open doors when an adjacent room is flooded - compacted circuitry - now only 9 junction boxes total - improved ducts to stop flooding from lower levels - fixed depth charge loader I have also built a custom shuttle to fit into the ship - it is called 'Zima' https://steamcommunity.com/sharedfiles/filedetails/?id=2684913314 feel free to leave any feedback in the comments it would be much appreciated for my future builds
Medkit
by 76561198739738016
A go-to kit for emergency use. Acts as a container for medical supplies.
VL Auto/Override Airlock System
by 76561198171936987
A programed Cycle-based Airlock made by Vondess Labs. Comes with OVERRIDE levers that allow the operator to open/close doors regardless of cycle, and text screens that show Airlock Mode, and cycle position. While in override all doors will shut after a few seconds to avoid mass flooding. Do not change the given hull-size much when implementing this into your designs. Happy building! Controls: -Buttons = start the cycle when screen reads: "Ready" -Levers = Enables/Disables OVERRIDE mode. -Switches = Controls doors when in OVERRIDE mode (Single press only) Modes are expressed on top text panel.
Auto Turret & Periscope Select
by 76561198880880418
yeah beta testers required. Make sure to put the turret in the middle of your motion detectors. IMPORTANT: IN THE ONLY SIGNAL CHECK DEFINE YOUR TURRET ID BETWEEN 1 TO 6 also apparently some stuff is hidden. unhide :D
Columbia Class (EK)
by 76561198272228387
The Columbia-class submarine, formerly known as the Ohio Replacement Submarine and SSBN-X Future Follow-on Submarine, is a class of nuclear submarines designed to replace the Ohio-class ballistic missile submarines in the United States Navy. It was recently recommissioned with a complete overhaul bringing it up to spec. Requires EK Armory and Utility Has support for Jobs+. Will work without it.
The Brightheart
by 76561198050208842
Iron Vanguard 173 “Brightheart” – Deep Diver Submarine Role: Deep Diver Price: 7252 Size: 42m (L) × 9m (H) Cargo Capacity: 24 crates Max Speed: 23 km/h (horizontal), 15 km/h (descent) Recommended Crew: 2–8 Experience Level: Any The Iron Vanguard 173 “Brightheart” is a military-converted exploration and long-distance submarine designed for small crews. Originally stripped of heavy weaponry to meet civilian regulations, it remains an outdated yet highly versatile vessel capable of adapting to a variety of missions. The Brightheart features a clear, easy-to-learn layout with labeled sections, making it accessible even for inexperienced crews. While it starts with limited firepower, three additional hardpoints allow for upgrades that can transform it into a capable assault submarine. Its single-hull design makes it vulnerable to flooding, requiring careful operation and teamwork. Best suited for exploration and utility roles, it is not intended for passenger transport. Key Features Backup power system Automated or manual reactor control 6 switchable cameras Lockable armory and captains deck Upgradeable systems and layout Motion-tracked electrical discharge near electrical systems Manually controlled front and rear electric defenses Onboard clock for logging incidents Fabricator, deconstructor, and research station Designed for flexibility and teamwork, the Brightheart rewards crews who can manage its strengths while mitigating its vulnerabilities. Drone: https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684 Additional Assembly tools used: https://steamcommunity.com/sharedfiles/filedetails/?id=2419933546 https://steamcommunity.com/sharedfiles/filedetails/?id=2625060379 https://steamcommunity.com/sharedfiles/filedetails/?id=2228814326 https://steamcommunity.com/sharedfiles/filedetails/?id=2187057418 https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872 https://steamcommunity.com/sharedfiles/filedetails/?id=2585711675 Update: Re-arranged electrical and armory and removed brig to allow this to happen. Fixed a bunch of issues I forgot about. Submarine at this point is both AI Friendly and without any major bugs or unrepairable surfaces.
Pimp's NT Cybernetics Enhanced Tweaks
by 76561198398642036
Literally just NT Cybernetics Enchanced, but the cyber brain perpetually reduces immunity to 85%~ to keep cyber psychosis at bay. Replaces original. Do not load original with this version. Place above base Neurotrauma. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3324062208
崇 城
by 76561198961996761
Ice Ocean Sword... Ice Ocean Shield... She cruises under the deep blue sky... She cruise in the embrace of Europa... 冰洋之戟... 冰洋之盾... 她游弋于深蓝色的天空之下... 她游弋于欧罗巴的怀抱之中... 潜艇配置sub configuration: 等级step:T3 价格:45000MK 平均速度speed:15-25 崇城已经为联盟服役超过了10年,在这期间从来没有遭受过任何重创,强大的火力足以应对任何怪物和海盗的攻击,当舰载机组成编队和航母同行的时候,那么在冰洋下就完全没有什么东西能威胁到崇城了 崇城庞大的体积可以容纳许多设施和乘客,在崇城没有任务的时候,偶尔还会被当做游轮使用 2-D sublime has been serving the Alliance for over 10 years and has never suffered any heavy damage during this period. Its powerful firepower is sufficient to deal with any monster or pirate attacks. When carrier based aircraft form formations and travel with aircraft carriers, there is nothing that can threaten 2-D sublime in the icy ocean 2-D sublime has a huge volume that can accommodate many facilities and passengers. When 2-D sublime has no mission, it is occasionally used as a cruise ship 崇城 配备了四艘舰载艇,分别为一艘登陆艇,一艘轰炸艇,两艘攻击艇 2-D sublime is equipped with four shipborne vessels, namely one landing vessel, one bombing vessel, and two attack vessels.
Flexus
by 76561198297281419
This mod contains 3 nearly identical submarines that are all built around one unique feature that I'll explain below. Each tier up improves fuel efficiency, increases engine power, battery capacity and tier 3 also gets better flood protection in gunnery compartment, more storage space and little space in airlock. This submarine was tested in 3 people campaign with AI bots all the way through tiers to final level and I have to say it's OP. So what makes it this OP? The unique feature I mentioned earlier combined with great firepower with only small blind spots. Not a single appliance is being powered directly from reactor. Instead the reactor sends 100% of its output to batteries which then power this submarine. This way you never get overvoltage which not only reduces maintenance requirements but also improve reactor fuel efficiency to point where if you loot a submarine wreckage from time to time you won't ever have to buy any fuel. The submarine is split in three parts, rear, central and front. Each part has its own batteries and junction boxes. Frontal part includes gunnery compartment which has its own batteries to power weapons. This makes this submarine able to survive any encounter with European fauna. No matter how damaged you are you can always repair one battery, one junction box and one capacitor and you have enough power to cover your repair team for few minutes. Sailing this submarine requires some experience with the game but overal it was quite easy so I'd recomned this submarine to someone who want submarine that can do and who doesn't want to restart round every two hours. Special attention should be payed to reactor. It's designed to always run on auto. However, if you want to add more fuel rods, especially some more potent ones, you should turn it to manual mode and manually change fission rate to prevent fire as the controller is not fast enough. This is my first submarine I published so any feedback is welcome.
The Ultimate Talent Merger
by 76561198141929217
This mod is merged version of The Great Talent Merger, All talents and NT Surgery Plus. Seems to work with 1.1.19.3 version, wont be update, only if i want to do that:\ Feel free to use it in yr projects Put Above NT
Handover Item (DISCONTINUED)
by 76561197988023277
Since it is now a native feature, you don't need this mod anymore Allows you to handover items to other players or bots, instead of dropping them on the floor. How does it work: 1. Install Lua for Barotrauma (just make the mod active) 2. Grab someone by their ass to check their health (H by default) 3. Drop your item(s) (drag them outside of your inventory) 4. It will be magically transferred to their inventory. Still confused? Ok, let me show you. 1. Grab someone with H (health menu) and drop items you want handover 2. Here we go, he got all of them Additional info: * Two handover options: by focus or by health menu. * Works both for SP and MP. But a cannot guarantee anything... * The mod is in deep beta. Or alpha. New features: * handovercfg-focus command. Press F3 and paste it there to toggle experimental feature. * handovercfg-reset command. Allows to reset local config if something goes wrong. * Added singleplayer support. Because of availability to bots inventories it could break. Focus mode is highly unstable but allows to handover item at mouse cursor. Still, it's not recommended. Thanks to: * Evil Factory for patience and willingly explaining everything * Panman for testing and involvement * Viktor Livingshield for final test and preview image * Shiza — my top-notch QA Engineer for salty jokes Want me to make you a mod? Contact me.
Terminal Controlled Turrets
by 76561197998479317
Use the terminal to shoot the target with every gun, that can attack this target. If the target is in the blind zone of the cannon - cannon doesn't shoot. Press the "Move to shoot" button to shoot till you move the sonar's vector. Press the "x1/x2" button to increase the distance of shooting. After that you should mentally multiple the length of the sonar's vector to 2. If you will change cannons position - you will need to recalibrate them using sonar beacon. Look at the electric guide in my profile to understand how to make it.
Simple Countdown Timer
by 76561198047900857
The default time is 120 but can be changed by changing the output number in the signal check component.
Hostagetaker
by 76561198144723199
Hostagetaker A medium to large sized Sub balanced around vanilla Barotrauma, designed mainly for multiplayer campaigns but also fully compatible for Solo-Games with adjusted bot-waypoints. A somewhat experienced crew is recommended, as some of the features require a bit of game knowledge. Important Information - Price: 25000 Mk - Vertical Speed Up: 17 kph - Vertical Speed Down: 15 kph - Horizontal Speed: 18 kph - Crew Size: 4-8 - Crew Experience: Intermediate - Submarine Type: Deep Diver - Size: 66x15m - Weapons: 3x Coilgun | 1x Turret Hardpoint | 1x Railgun - Additional: Fabricator, Deconstruktor, Medical Fabricator, Charging Docks, Moonpool Features Navigation Station - 360-Degree Periscope Coverage, allows the captain to always keep situational awareness and helps with searching for and approaching minerals, alien outposts, etc. - Vital Information Displays, shows at a single glance the flooding levels of the sub, as well as current depht and vertical speed without having to look at the Navigation Terminal. - Manual Ducts, allows the disabling of the automatic Ducts around the House, in case flooding need to be contained to one area. - Ballast Power Cutoff, cuts the power to all Ballast Pumps at once, to allow for easy removal of Ballast Flora. Dont forget to empty the ballast beforehand! - Emergency Door Override (in-terminal button), closes all doors in the sub to keep flooding and/or aliens contained to one area Power - No Battery Backup, one of the biggest drwabacks of the sub. Needs a competent crew to make sure the reactor is operational at all times. - Automatic Reactor Controll, to make up for the lack of batteries on the sub. Can be disabled to allow for manual controll or re-wiring of the automation - Central Distribuition Station, distributes the Power to the individual Rooms, where additional Junktion Boxes power the components in each room Airlocks and Moonpool - Moonpool, at the underside of the sub. Located next to the Fabricator and Deconstruktor as well as some storage. - Airlock, at the top of the sub, located next to a good amount of storage - Powered Suit Lockers, refills the Oxygen Tank without having to carry them all the way to the generator and back Additional Notes - Party Area, try pressing the Button on the Light by the Couch - Limited Crate Storage makes the sub unsuited for cargo-missions, and the crew need to get a bit creative with storing stuff, but the lockers should be plenty - Emergency Diving Suits allows most of the crew to have a Diving Suit nearby in case of an emergency, dont forget to replace them with Abyss Suits later on! - Mineral Scanner on the second Sonar Monitor in the weapons compartment to entertain the Weapons Guy in case of downtime - Captains Desk so the captain can do captain stuff when he isnt driving Thanks for taking a look at the Submarine, and in case you think there is something wrong or missing with it please let me know so i can take a look an fix it.
Auto batteries (Old)
by 76561198056294458
Work on the basis of the reactor's energy output A significant drawback: when the reactor output exceeds the boundary value of the energy output from the batteries, they turn off abruptly and from this the energy is almost completely lost until the reactor reaches sufficient power
Mrakobes
by 76561198249689728
"Mrakobes" is a combat submarine. Dimensions: 34m х 20m. Maximum velocity 20 km/h. Maximum descend speed 12 km/h. Equipped with two drones, which are piloted independent of the main sub and serve both as a cover for submarine's top part and as a full-fledged combat units. Both drones are fitted with airlocks for outside sallies, consoles, transmitting messages to the main vessel and also voicing incoming messages in 0 channel, cameras for monitoring from the main vessel, two diving suits and two lockers which fill the oxygen tanks. Drone "Alpha" is performing as the strongest of two of them due to integrated depth charge tube and pulse laser. It also has a shell that is one and a half times more durable than "Beta" drone's. Drone "Beta" is performing as a scouting drone. Slightly faster than drone "Alpha", but instead of a depth charge tube - electrical discharge coil, and instead of a pulse laser - a coilgun. Also it has a wide storage and a fire extinguisher. "Mrakobes" itself is equipped with: - a coilgun; - a railgun; - two turret hardpoints; - an electrical discharge coil, which is mounted between drones docks; - a cargo for 8 default crates; - two ballasts; - few doors between long rooms, which automatically close when water is detected nearby; - drone "Alpha" and drone "Beta"; - pointing wheels, that determine in which direction are each of the drones relatively to the vessel itself; - two consoles for sending and recieving messages from each of the drones; - periscopes for monitoring cameras installed on the drones; - a fabricator and a deconstructor; - an indicator showing oxygen generator integrity; - а room for planter boxes; - crew resting room with two bunks and chairs; - medical bay with integrated medical fabricator. Note: "No, drones were not designed in a fish form to be more attractive for predators." "Мракобес" - боевая подводная лодка. Габариты: 34м х 20м. Максимальная скорость движения 20 км/ч. Максимальная скорость погружения 12 км/ч. Оснащен двумя дронами, которые пилотируются независимо от главной субмарины и выступают в качестве как прикрытия для верхней части судна, так и как полноценные боевые единицы. Оба дрона оснащены шлюзами для вылазки наружу, консолями, передающими сообщения на главное судно, а также озвучивающее входящие сообщения в 0 канал, камерами для наблюдения с главного судна, двумя водолазными костюмами и двумя наполняющими воздухом баллоны шкафчиками. Дрон "Альфа" выступает как сильнейший из двух дронов за счет встроенного зарядника глубинных бомб и лазерной пушки. Также корпус в полтора раза прочнее, чем у дрона "Бета". Дрон "Бета" выступает как дрон для разведки и экспедиций. Немного быстрее дрона "Альфа", но вместо установки глубинных бомб - разрядная катушка, а вместо лазерной пушки - магнитная. Также имеет более широкое хранилище на борту и огнетушитель. Сам "Мракобес" оснащен: - цепной пушкой; - рельсотроном; - двумя площадками под пушки; - разрядной атушкой, установленной между портами дронов; - карго для 8 стандартных ящиков; - двумя балластами; - несколькими дверьми между длинными комнатами, закрывающимися автоматически при обнаружении воды возле себя; - дроном "Альфа" и дроном "Бета"; - указательными колесами, определяющим в каком направлении находятся каждый из дронов относительно самого судна; - двумя консолями для отправки и принятия сообщений с каждого из дронов; - персикопами для наблюдения с камер, установленных на дронах; - фабрикатором и деконструктором; - показаелем целостности генератора воздуха; - комнатой для потенциального размещения горшков для растений - комнатой для отдыха экипажа с двумя койками и двумя креслами; - медицинским отсеком со встроенным медицинским фабрикатором. Примечание: "Нет, дроны не были сделаны в форме рыб, чтобы быть более привлекательными для хищников."
放射性阻隔手提箱[Safely transport fulgurium fuelrod volatile]
by 76561198269270792
添加一个箱子——放射性阻隔手提箱,可以安全的运输挥发性燃料棒
Smol Shuttle
by 76561198063858988
Smallest shuttle I could make without excessive clipping, its tiny. Designed to transport a small amount of cargo or a couple of people between outposts and or submarines. No oxygen generator(have to use diving masks and refill o2 tanks in the o2 tank holder), no weapons or airlock.
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