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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

New Europan Utopia V7 – Barotrauma Mod

New Europan Utopia V7

by 76561198100066508

The Europan Utopia is the first ever made underwater city on Europa. The city is protected from water due to it being encased in a glass dome. (Revamp By Grey Matter, WIP!)

44 downloads Details →
Cerberus mk 5 – Barotrauma Mod

Cerberus mk 5

by 76561197971366814

This is Cap. seraph's custom Humpback. I uh dont have a good back story yet for it. It is a Modified humpback with a New railgun and docking port expanded cargo and Discharge coils Almost full camera coverage and I moved the coil guns forward.

57 downloads Details →
Performance optimazer suits – Barotrauma Mod

Performance optimazer suits

by 76561198982876393

Performance Suite Performance Suite requires C# to be enabled. This mod uses C# features provided by LuaCsForBarotrauma. LuaCsForBarotrauma: https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234 English Performance Suite is a performance optimization mod for Barotrauma, designed to improve stability and FPS without changing gameplay. The mod reduces unnecessary CPU load, optimizes update routines, and improves performance during long campaigns and heavily modded playthroughs. Features - Improved overall performance - Reduced CPU usage - Higher FPS in large campaigns - Optimized update processing - No gameplay changes - Multiplayer compatible Optimized Compatibility Performance Suite includes additional optimizations for: - Vanilla Barotrauma - Barotraumatic - Neurotrauma The mod is designed to reduce the performance impact of these large content mods while preserving their intended gameplay. Installation - Install LuaCsForBarotrauma. - Enable C# in the Barotrauma launcher. - Subscribe to Performance Suite. - Place the mod near the top of your load order for the best results. Русский Performance Suite — мод для оптимизации Barotrauma, направленный на повышение производительности и стабильности без изменения игрового процесса. Мод уменьшает нагрузку на процессор, оптимизирует обработку обновлений и улучшает производительность во время длительных кампаний и при использовании больших модовых сборок. Возможности - Повышение общей производительности - Снижение нагрузки на процессор - Увеличение FPS в больших кампаниях - Оптимизация обработки игровых обновлений - Не изменяет игровой процесс - Полностью совместим с мультиплеером Оптимизированная совместимость Мод содержит дополнительные оптимизации для: - Обычной версии Barotrauma - Barotraumatic - Neurotrauma Основная цель — уменьшить влияние крупных модов на производительность без изменения их механик. Установка - Установите LuaCsForBarotrauma. - Включите поддержку C# в лаунчере Barotrauma. - Подпишитесь на Performance Suite. - Для наилучшего результата рекомендуется разместить мод в верхней части списка загрузки.

135 downloads Details →
GPS teleport system – Barotrauma Mod

GPS teleport system

by 76561199520518483

A tribute to Star Trek’s transporter technology: the **Precision Targeted Teleportation Pod**, which allows you to choose your own teleportation coordinates. It can teleport items and creatures to any selected location on the map. Can only exists one. The pod uses Europa’s underwater positioning system to determine target locations. Click **GPS** to enter targeting mode. Use the **WASD** keys to move the camera, then left-click the desired location to confirm the target. The Precision Targeted Teleportation Pod will automatically load the coordinates of the selected location. Click **Teleport** to begin material transportation. Group teleportation is supported. Crates can also be teleported individually, and ordinary items stored inside them will not be lost. The **Handheld Teleporter** allows its user to teleport back to the Precision Targeted Teleportation Pod aboard the submarine from anywhere. The **Teleport Tube** allows user to teleport himself quickly to other **Teleport Tube** or **Precision Targeted Teleportation Pod**. Cannot teleport items or multiple character. Requires Lua. This is currently only the second version, so various bugs may still be present. Bug reports, feedback, and suggestions are welcome.

155 downloads Details →
S-80 Otvaga – Barotrauma Mod

S-80 Otvaga

by 76561198368873523

Highly Recommended Mods For the absolute best and intended experience, it is strongly and highly recommended to play with the following mods enabled: Real Sonar Neurotrauma Barotraumatic Mod Compatibility & Intended Experience Built for vanilla Barotrauma but fully ready for hardcore campaign runs. Features custom-wired circuitry that delivers a highly challenging and "realistic" engineering experience. General Specifications Class: Tier I Cargo Price: 5,500 MK Recommended Crew: 3 - 6 Cargo Capacity: 24 Boxes Weaponry: 3 Turrets Performance & Systems Horizontal Speed: ~25 km/h Ascend Speed: ~19 km/h Descent Speed: ~13.5 km/h Reactor Output: ~3,200 kW Crew Experience Level: Experienced Teams Gameplay Features Junction Box Dependency: Most of the sub's logic signals (turret controls, command console relays, sonar communication, etc.) route directly through junction boxes. If a box breaks, you instantly lose connection to modules connected to that junction box. Jammed Pneumatic Doors: If a local junction box is destroyed, adjacent automated doors will "jam" and lock automatically. You will be trapped in flooding compartments until the local junction box is repaired. Manual Valve Control System: Features vanilla valve mechanics. Closing these valves plugs pipe leaks but completely shuts down all bilge pumps in that specific area. Power-Hungry Sonar: The active sonar now drains a massive 860 Watts. Sudden aggressive maneuvers by the captain can cause a power spike, leading to a temporary blackout and complete loss of navigation. Emergency Lever: Features a dedicated emergency lever that instantly turns on the alarm siren and cuts off the active sonar. This lever is a literal lifesaver when playing with the Real Sonar mod, preventing your crew from being turned into jelly inside the hull by the sonar pings. Grid Suffocation & Peak Loads: At peak power consumption, the sub will literally suffocate its own grid. The engineer must either manually activate auxiliary power or constantly manage and reroute power distribution directly at the control panel. Engineering & Crew Guidelines For the Captain: You must constantly keep your crew informed of your maneuvers via radio. Radical throttle adjustments or sudden course changes must be announced immediately. Inform the engineer first so they can prepare for power surges. Also, avoid radical throttle adjustments while the active sonar is pinging, or you will completely drain the engine power. For the Engineer: The "Captain-Engineer" synergy is the ultimate key to survival on this vessel. Your primary home is the reactor room. You must constantly monitor the grid and be ready to instantly adjust power loads and reroute distribution manually at the control panel. General Crew Directive: Be prepared for automated doors to jam during extended combat or due to lack of proper maintenance. Every crew member must carry a crowbar or a plasma cutter at all times to gain access to locked compartments. Background & Lore The C, S, and B series submarines trace their lineage back to the very first engineering drafts created during the peak of Europa's colonization. Built during an era of extreme resource scarcity, these vessels feature archaic designs but possess phenomenal structural durability. The primary Achilles' heel of this old-school engineering is its absolute vulnerability to EMP effects, which can instantly paralyze the entire power grid. The C-28 "Esquire" cargo transport represents the absolute pinnacle of this specific development branch and remains the only "C-series" model still in active production. Its predecessors became notorious solely as iron coffins: C-20 "Barmaley" — a stripped-down, barebones version equipped with a highly unreliable shuttle. C-24 "Aybolit" — a deeply flawed attempt to convert the outdated chassis into a mobile field hospital. Severe design oversights quickly sent those early models straight to the ocean floor. However, the "Esquire" was built upon their failures. The shipyards introduced what they considered "cutting-edge solutions." For instance, tired of hearing constant complaints about captains being instantly crushed by water pressure during the first hull breach, engineers installed an emergency hatch system dubbed "Teenage Mutant Ninja Turtle" on the bridge. Now, under the threat of flooding, the captain can instantly "drain" down to the lower decks through a dedicated hatch right beneath their feet. Submarine Layout & Blind Spots The "Esquire" was built for hazardous trade routes, meaning its defensive zones are strictly balanced around tight teamwork. Weapon Coverage: The sub offers top and frontal coverage, but all installed turrets have strictly limited firing angles, requiring good positioning from the captain. Blind Spots: The vessel lacks a bottom-aft turret by default. This slot is left empty for balance purposes, but players can purchase and install a bottom-aft turret later during the campaign. Power Constraints: The two primary starting guns share a single Supercapacitor. Firing both turrets simultaneously will drain the power reservoir rapidly, forcing your gunners to carefully coordinate their shots. Structural Pros: The ship turned out surprisingly nimble and highly maneuverable. The command bridge features a convenient periscope that allows the captain to switch between two heavy external searchlights (top and bottom) for reconnaissance. Structural Cons: The price for high maneuverability was paid in armor plating. In several critical areas—namely the engine room and the captain's bridge—the hull is either dangerously thin or replaced entirely by a massive observation window, making it a prime target for large abyssal creatures. Known Issues & Quirks BOT UNFRIENDLY: The local AI crew is completely unprepared for this submarine's unique internal mechanics. Bots will severely bug out during door jams, panic when junction boxes cut off logic relays, and generally cause chaotic failures. It is highly recommended to play this submarine exclusively with real players in co-op. Logic Circuit Glitch (Stuck Signals / In-Game Bug): Due to engine limitations and the complexity of the custom wiring, a specific bug occurs: when a junction box is destroyed, any connected machinery (most commonly the engines) will get permanently "stuck" processing the last logic signal it received. This quirk fits perfectly into the lore of a temperamental, malfunctioning old sub, so it will not be patched. Consider it a feature of this ancient hull. How to fix in-game: If an engine or module stops responding to new commands after you repair the junction box, the engineer must open the device's wiring UI, manually disconnect (pull out) all signal wires, and plug them right back in. This will force-reset the logic loop. Change Log / Patch Notes v1.0.0: Initial Release of the Esquire C-28 submarine.

150 downloads Details →
H.M.A.M.P.S «Almafuerte» – Barotrauma Mod

H.M.A.M.P.S «Almafuerte»

by 76561198425382522

Purpose This submarine was designed with performance in mind. As you will notice, despite being a large vessel, it avoids unnecessary items and overly complex systems, helping maintain stable performance during gameplay. The design philosophy also aims to stay close to the vanilla Barotrauma experience. Rather than adding unnecessary mechanics or clutter, the submarine focuses on clear strengths and weaknesses, making it easier for crews to understand and operate. This submarine was originally created for my permadeath campaign with mods, where reliability, clarity of design, and performance were important. If you are playing with mods or running a modded campaign, I highly encourage you to try it. Further below I will list the mods it is compatible with, as well as the ones I had in mind during its design: Mod Compatibility Enhanced Reactors: The location of the reactor in the submarine was designed with this mod in mind. There is also a small engineering room before entering the reactor that is designed to handle radioactive materials without disturbing the rest of the crew. Immersive Repairs: More or less the entire submarine is designed to be used with this mod. The submarine has a lever to shut down the engine in case a repair is needed. Hungry Europans: If you don’t use this mod, you won’t fully benefit from the kitchen, the refrigerated room with the distillers and the hydroponics, in addition to the bathroom. It would be a shame because it even has a cantina where you can eat with your friends on a roleplay server, and there are also beds to rest. Real Sonar: There is a lever to disable the submarine’s sonar in case the captain cannot do it from the navigation terminal. There is also an additional terminal that works as a "listening station" for the hydrophones. Neurotrauma: The sub has a medical wing with plenty of space, a research table, and also a surgery room separated from everything else in case you are using the NT Surgery addon. In addition to that, if you are using the NT Infections addon, you will have a culture analyzer below the medical fabricator. Animated Arms: If you enable this mod, you will have the gunsmith table in engineering. If you are using any other weapon mod that needs a specific fabricator, you can easily add it from the sub editor, just fill the empty space in engineering. Alien Ruins Enhanced: You will have a Research Workbench together with an Artifact Containment Unit, both wired and ready to use. Lore This submarine is a top-tier project developed by the Europan Coalition Engineering Division, inspired by the earliest lander-submarines that first reached the oceans of Europa. Its hull shape and structural philosophy reflect those pioneering vessels: practical, built to endure anything, and designed to survive the unknown. The design favors durability and reliability, embracing a clean militarized aesthetic that reflects the Coalition. Built during a period when the Coalition required reliable vessels capable of operating far from established stations, the submarine was designed to function as both a warship and a long-range expedition platform. Its creators sought to combine heavy offensive capability with the logistical capacity needed to sustain a crew during prolonged missions far from stations. As a result, the vessel became known for its balance between brute-force combat potential and operational versatility. It is commonly deployed in dangerous patrol routes, escort operations, and deep expeditions where reliability and endurance are more important than speed.

139 downloads Details →
Hazardous Cave Objects – Barotrauma Mod

Hazardous Cave Objects

by 76561198081779107

Simply makes sharp crystals and mushroom bulbs to deal increased damage to characters. Also brings back the original texture for the crystals.

132 downloads Details →
SSR - 8 Abies [M] – Barotrauma Mod

SSR - 8 Abies [M]

by 76561198143286712

If you have encountered any issues, please submit them in the bug report thread below! (U.C.N. Tier 2 Scout Submarine) Modded sub / vanilla+ style Main idea for the sub This submarine's front is equipped with a powerful but power hungry pulse laser, it doesn't run out of ammunition. Command & medical has been moved up to a more interesting position. Made to be compatible with this mod list for U.C.N.. Required mods: - Enhanced immersion - enables set states for cosmetic items. - BaRolePlay-FORK - custom job spawnpoints. Basic information: - Price: 15,999 mk. - Dimensions: 40x12 m. - Cargo capacity 12 crates. - Recommended crew 4 - 12. - Recommended crew experience: intermediate. Additional features: - Additional switches for command. - Smart ducts (no water flow upwards when flooding). - Multiple airlocks with smart pumps (won't try to empty water when open to outside water). - Switches for junctions (meant mostly for immersive repairs). - Easy to use periscope searchlights which you can swap between. - Light warning system for almost all the lights in the sub. - Light switches for almost every room. - Backup power! - Directional power transfer to and from a docked station, beacon & other subs. - Airlocks that won't leak water!

104 downloads Details →
Doves MG Crawler pet(Anaertailin source SFW)v1.2 鸽子的异种宠物包爬行者独立版 – Barotrauma Mod

Doves MG Crawler pet(Anaertailin source SFW)v1.2 鸽子的异种宠物包爬行者独立版

by 76561199025324370

Anaertailin老师娘化怪物包的宠物版,这个是爬爬独立版,因为爬爬的资产是工坊公开的,其余需要赞助获取。 如果你不想杀怪物娘,并且想带着她们打架,这个模组是你最好的选择。 20260608简介更新:因个人原因本Mod爱发电页面被平台隐藏,完整版获取详见哔站演示视频置顶评论。 哔站有一个小的演示视频:【潜渊症自制mod 异种宠物包v1.2 想和爬爬迅猛龙娘脊刺娘一起下潜吗?】 BV1W53dz6ETR 完整版跟工坊版主要区别:工坊版只有四种爬爬,爬爬死了不能复活,只有卖爬爬蛋事件没有其他随机事件,没有绝大部分功能性mod物品(比如宠物存储胶囊),也没有可招募npc“威廉”。因为不能复活,工坊版的材料跟价格相比完整版便宜一点。 推荐链接 爬爬娘化 如果有什么Bug及时评论区反馈,希望大家玩的开心。 -------------------------------------------------------------------------------------------------------------------------------------------------------------- Crawler Family from Anaertailins mod,Pet version and Clawergirls only,Simplified Chinese Only and English will be update someday nearby. If you dont want to kill monstergirls and want to pet them,you can use this mod. Full version: Bilibili BV1W53dz6ETR (Simplified Chinese Only) Any Bug you found please report me, have fun :)

119 downloads Details →
Mudrex – Barotrauma Mod

Mudrex

by 76561198333798549

Biologists have recently discovered a new species of Mudraptor, calling it the "Mudrex". Mudrex are solitary and aggressive creatures that don't tolerate other Mudraptor species within their territory... nor are they keen on welcoming humans... This monster spawns between 80 and 100% difficulty and only hunts alone...

104 downloads Details →

全废弃站点-全频段沉默用

by 76561199179398603

93 downloads Details →
Old helmets replacement fix – Barotrauma Mod

Old helmets replacement fix

by 76561198878552983

Replaces the new helmets textures with the old ones: - Riot Helmet - Ballistic Helmet - Gunner Helmet

107 downloads Details →
Smaller Backpack – Barotrauma Mod

Smaller Backpack

by 76561198146598097

• Makes the backpack visually smaller. • All stats (ie. inventory size, etc) are kept vanilla. • Tones down the color saturation of the backpack. • Compatible with: HD Project. • Should also be compatible with any other texture mod. • Not compatible with any mod that changes any backpack stats. This mod was made for personal use, i just decided to publish it because someone else might be looking for this.

97 downloads Details →
Marten – Barotrauma Mod

Marten

by 76561198040234609

89 downloads Details →
U-29 – Barotrauma Mod

U-29

by 76561199048849362

U-29 is a medium-sized German Type VIIA submarine from World War II. The order for the construction of the submarine was given on April 1, 1935. The boat was laid down on January 2, 1936 at the AG Weser shipyard in Bremen under construction number 910, and launched on August 29, 1936. The boat entered service on November 16, 1936 under the command of Captain-Lieutenant Heinz Fischer. Tier: attack (ll lvl) Price: 13.000mk Command size: 8 crew

90 downloads Details →
CraftableOrangeBoi – Barotrauma Mod

CraftableOrangeBoi

by 76561198054047131

Craftable orange boy Egg

112 downloads Details →
BaroAlien – Barotrauma Mod

BaroAlien

by 76561198958949826

Небольшой мод, основанный на вселенной "Чужих". Изменения: 4 новых вида оружия (Револьвер, дробовик, огнемёт, болтер). 2 новых вида гранат (СВУ и Молотов). 3 новых профессии (Капитан корабля, Наёмник и Борт-инженер). Множество новых видов одежды И... Ксеноморф. "Оружие поможет вам отогнать монстра... Но хватит ли этого для выживания?" P.S: Всё оружие и звуки Ксеноморфа взяты из игры Alien: Isolation. (Мод создан автором Омикрон-8. Использовать для своих проектов - разрешается. Ссылка на дискорд-сервер: https://discord.gg/T8WguAgjRB

71 downloads Details →
Healing chairs – Barotrauma Mod

Healing chairs

by 76561197989524232

Original Mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2894707049 Simply add cafeteria chair and fix small bug from old version

90 downloads Details →
BT Headset Battery Requirment Only – Barotrauma Mod

BT Headset Battery Requirment Only

by 76561199087914021

89 downloads Details →
A-19 Speari class – Barotrauma Mod

A-19 Speari class

by 76561198056294458

A-19 (T) Speari - Tier 3 Transport. Price: 29,000 mk. Cargo capacity: 24+4. Vanilla A-19 (H) Speari - Tier 3 Attack. Price: 38,500 mk. Cargo capacity: 16+4. 2nd heavy hardpoint. Vanilla

110 downloads Details →
Bocchi the COCK – Barotrauma Mod

Bocchi the COCK

by 76561198338421399

This is my first submarine. I think that for a first time, it turned out well, and even more. The boat itself was designed with Barsuk in mind. The ship itself turned out to be very fast, which has its pros and cons, more on that later. What can I say about the interior? First of all, all the lockers were redesigned for more capacity (for example, now a large locker is a set of 2 medium and 2 small ones, they are located accordingly), the captain's quarters have several safes that can be opened only with the captain's card, all doors automatically open and lock (except for the captain's and ballast), and other things that were added to improve life on the ship. The engine is fully automated, i.e. it regulates itself, so in NO CASE can it be switched on in auto mode. The ship itself is powered by batteries and only by them, which adds much more stability to the behavior of the boat. Now, about the disadvantages that I INTENTIONALLY made so that the boat would not be an OP: 1. A large engine can only be repaired from the outside 2. At full speed, the batteries run out in seconds 3. There is room for a 3rd gun, but you have to buy it yourself 4. Its top speed is 70 km/h, which allows you to escape from most monsters, but it requires much more skill to avoid crashing into the nearest wall For the reactor i used scheme from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2735540056 Це мій перший підводний човен. Вважаю, що як для першого разу, то вийшло непогано, та навіть більше. Сам човен створювався з оглядкою на Барсука. Сама бричка вийшла дуже швидкою, що дає свої плюси та мінуси, про них пізніше. Що можна сказати про внутрішнє убранство? По-перше, усі шафки були перероблені для більшої вмістимості (наприклад зараз велика шафа це набір з 2 середніх та 2 малих, розташовані вони відповідно), покої капітана мають декілька сейфів, котрі відкриваються лише маючи капітанську картку, усі двері автоматично відчиняються та замикаються (окрім капітанської та баласта), було додано багато чого для покращення життя на кораблі. Двигун повністю автоматизований, тобто сам себе регулює, тому В ЖОДНОМУ З ВИПАДКІВ НЕ МОЖНА ВМИКАТИ АВТОРЕЖИМ. Сам корабель живиться від батарей і тільки від них, це додає набагато більше стабільності до поведінки човна. Зараз щодо мінусів, котрі я НАВМИСНО зробив, аби човен не був імбою: 1. Великий двигун можна полагодити лише ззовні 2. При повній швидкості аккумулятори садяться за секунди 3. Місце під 3 гармату є, але мусите купити її самі 4. Його максимальна швидкість складає 70 км/год, що позволяє втікати від більшості монстрів, але такой потребуж набагато більшого скіла, аби не врізатися в найближчу стіну В якості реактора я використав схему з цього моду: https://steamcommunity.com/sharedfiles/filedetails/?id=2735540056

79 downloads Details →
水雷 – Barotrauma Mod

水雷

by 76561199058228566

警告:这是一个旨在增加游戏难度的mod,若因此导致战役卡关,请重新开始或关闭mod Warning: This is a mod designed to increase the difficulty of the game, if this results in a campaign level, restart or turn off the mod 水雷,作为一种廉价而致命的武器,自18K时期首次加入战争以来,越发成为试图突破封锁船只的噩梦,尽管单个水雷难以构成威胁,但不幸的是这种低技术武器如今在木卫二只需少量信用点便可搞到一整打(在黑市甚至能搞到升级了核装药的军规版本。) Mines, as a cheap and deadly weapon, have become increasingly a nightmare to break through blockade ships since they first joined the war in the 18K period, and although a single mine is difficult to pose a threat, unfortunately this low-tech weapon can now be obtained for a dozen at Europa for only a few credits (and even a military version of a nuclear charge can be upgraded on the black market). ) 附录:该mod包含5种沉船(之后会加更多.jpg),勾选该mod即可在战役中遇到它们,欢迎评论提出意见(孩子做着玩的,轻喷),非常感谢! Appendix: This mod contains 5 types of shipwrecks (more will be added later), check this mod to encounter them in the battle, welcome to comment on the comments(Children do play, just have fun)Thank you so much!

57 downloads Details →
PvP Mines(CO, EK utility,SOFA Deco) – Barotrauma Mod

PvP Mines(CO, EK utility,SOFA Deco)

by 76561198888370538

What is this? This is a a map designed for 16 players or less to fight. Rules are simple: first to reach 68 kills wins. Features LOW TTK This map uses armaments from Combat Overhaul, so be prepared to die rapidly. Killcounter Every time a player respawns the count goes up by one. Once it reaches 68 or higher everything will explode and there will be a chat message saying who won. Loot Some usefull throphies may be found around the map so feel free to scout around Its not a surface/trench map So you are free to move both horizontally and vertically - no more camping of a corridor. Rules Everyone should play Mechanics or Engeneers! Anyone, who tries to cheat by picking another job will be permanently locked in a special room) Disable Respawn Shuttle Set respawning time to 30 seconds Do not try to spawncamp Do not spam the buttons in the spawning chambers Have fun! Important Using Perfomance Fix is recomended. You may achieve draw. Credits to Sydar

50 downloads Details →
Coffin Dance Crash Music – Barotrauma Mod

Coffin Dance Crash Music

by 76561198998950702

EN: This mod adds to the game music from Coffin Dance Meme. It will play when sub is fooded RU: Этот мод добавляет новую музыку из мема Coffin Dance. Эта музыка играет когда подводная лодка затоплена.

65 downloads Details →

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