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Barotrauma Mods & Plugins

81,000+ mods available Source: Steam Workshop ↗

This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Better Vanilla Weapons + Ammo extended 2 – Barotrauma Mod

Better Vanilla Weapons + Ammo extended 2

by 76561198141948560

This mod originally started as a project to add features from Better Vanilla Weapons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2657155358 ) to Ammo extended 2 ( https://steamcommunity.com/sharedfiles/filedetails/?id=2668119156 ), but as Better Vanilla Weapons became more and more out of date and as I made more and more tweaks to both mods, I decided to release both as their own, combined mod. Remember to give a rating and comment to the original mods posted above and to give thanks to ManOfHighCulture and feather for making these mods in the first place, otherwise this never would have been made. Features: -Rather than having to place a flashlight inside your weapons, ALL guns now come with a toggleable flashlight by default. Now you can properly look at that mudraptor eating your face off as you scream in terror. -All weapons and ammunition now have crafting recipes, including the Grenade Launcher and brand new Machine Pistol. In addition, all weapons and non-grenade explosives, as well as the Welding Tool and Plasma Cutter, can now be "reinforced" at the fabricator to improve their quality. This includes unique weapons as well, so now you can have that Masterwork Boomstick you've always wanted. -The Assault Rifle, Autoshotgun, Grenade Launcher, and Nuclear Gun can now be carried in any inventory slot, rather than having to be worn in the toolbelt slot. -Combat Diving Suits/Slipsuits and Abyss Diving Suits have had their damage resistance stats buffed. Combat Diving Suits are more resistant to normal damage types (bite wounds, gunshot wounds, etc.) while Abyss Diving Suits are more resilient to damage in general, but especially burns and husk now. -The Bandolier can now be carried in your inventory like normal Body Armor, and now has 6 inventory slots with which to carry whatever small items you wish. -Various other tweaks and improvements to various weapons, ranging from tweaks to their damage and rate of fire to subtle adjustments to hand position when holding them. -Ammo extended 2: new types of ammunition for guns and turrets, made fully compatible with all of the other tweaks made in this mod. A full list of new ammo types can be found on the original Workshop page. Incompatible With: -The original mods this one is based off of. -Any mod that changes the weapons and ammunition in the base game. -Any mod that changes the talents that unlock new crafting recipes.

95 downloads Details →
Doors and Hatches Simplified – Barotrauma Mod

Doors and Hatches Simplified

by 76561198160100487

Russian: На вашей подлодке много предметов? Это плохо, так как вредит производительности игры и уменьшает FPS. Замените двери, предложенные редактором игры на более оптимизированные и снизьте количество предметов, потраченных на автоматические двери и люки вдвое. В силу простоты сборок, допускается, что подобные схемы могут быть придуманы другими людьми, тем не менее, они все оригинальны. ===================== Сборки предметов подготовлены игровым сообществом ЭИК: Ссылка на наш дискорд English: Does your sub have a lot of items on it? This is bad because it hurts the performance of the game and reduces the FPS. Replace the doors suggested by the game editor with more optimized ones and halve the number of items spent on autodoors and hatches. Due to the simplicity of the builds, it is accepted that similar schemes may be invented by others, nevertheless they are all original.

82 downloads Details →
研究所 – Barotrauma Mod

研究所

by 76561198321491331

一家伪装成宗教的科研组织占领并接管了废弃在H2区的一座研究所,根据探子来报,他们正在这里进行着大量被联盟已明令禁止的生物实验。为此,联盟已下令特种部队向该站点展开渗透行动,以剿灭那里所有存在的安全隐患…… 联盟部队:安全官、舰长、机修工 涉法组织:医生、工程师、助手 关键字 Keywords PVP 玩家 对战 Arena 竞技场 Station 站点 室内 空间站 CQB 室内近距离战斗 Map 地图 Outpost 前哨站 前哨战 Research

65 downloads Details →
Avyssos Mining Vehicle – Barotrauma Mod

Avyssos Mining Vehicle

by 76561198289247245

If you like this item, please leave a like! It is very important to me, thank you! A small shuttle meant for quick mining explorations, originally attached to its main vessel Avyssos Irida. Features include mineral scanner, exterior oxygen refill for diving, and a electrical discharge coil for self defense. Battery lasts around 9 minutes. If you have any suggestions or want to report a problem, feel free to leave a comment below or message me! Thank you!

67 downloads Details →
Legatus (Full Vanilla) – Barotrauma Mod

Legatus (Full Vanilla)

by 76561198051461353

FULL VANILLA Large attack sub with extensive amount of automated controls and systems, wide firing angles and good ammo storage, has powerful battery banks, energy buffer systems and an auto electric defence system.... charging/discharging all batteries at 100% can can cause damaging over-voltage, so caution should be used. A do it all Sub, has large cargo bays, ammo racks, oxygen/cutting fuel racks, 2 engines (one of which can be toggled) 5 guns (of which one is a rail gun), 3 viewing periscopes for the captain, multi bank battery array with draw selectors and consoles to change recharge rates on all batteries, power buffer and electro-discharge defence capacitors. The captain has a wide array of information in the command room, including secondary engine control, reactor shut down, drain vent control, battery bank selections, auto electro-defence, depth charges, ship wide alarms and linking power for recharging at stations. Has a large Med bay that is well stocked for dealing with most things (and creating a few 'things' if the med officer is that way inclined), a fabrication area, a formidable armoury for on and off ship conflicts, a luxurious captains quarters with their own personal locker, Auto close on all doors and hatches, and Auto open on all non airlock/security doors and many stowage compartments for ammo or general items.

71 downloads Details →
SDF-1 Macross (OptiMAZEd version) – Barotrauma Mod

SDF-1 Macross (OptiMAZEd version)

by 76561198123457050

Short description: THE ULTIMATE HIGH TECH SUB! Too many features, too many wires, low-end PCs won't like it. Ugly from outside (it's a feature) BUT who cares? Your gonna stay inside most of the time. Enjoy. > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ******************************************************************************** Here is a link toward the latest version originally derived from this submarine - - > " https://steamcommunity.com/sharedfiles/filedetails/?id=3230700357 " < - - ******************************************************************************** > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < HUGE UPDATE: AI has been integrated and will now provide you assistance during your travels when you need it the most as well as notify you about the current state of the Sub. -Revisited energy consumption and difficulty. Now being able to die is a feature. Since the new update ECO MOD is broken. AI functionalities so far: -Welcome -Fuel consumption alert -Meltdown alert -Emergency battery automated in case of emergency ("Reactor broken" or/and "fuel total value 0% and low battery power left") -Shuttle/Drone embark/disembark -Batteries percentage left, functionalities will be reduced if not enough power (has a big impact on the gameplay) -Oxygen dropping alert -Shuttle being attacked once disembarked alert -Junction boxes damage alert -Additional informations -Provide auto regulation of the reactor (big gameplay impact) -Assist oxygen generation (big gameplay impact) -Use energy from main battery (big gameplay impact) -Turn ON/OFF AI and all functionalities -UPDATE: HARDCORE OXYGEN, you need to actually PAY ATTENTION to your oxygen and oxygen repartition inside the SUB. There is barely enough O² for 10 people on board, and 3 passengers in the Shuttle. You may as well now pay attention to "WHO" is breathing "YOUR" air and choose between RUSHING toward the next station and PURGE assistants not doing there jobs. -New doors who are meant to stay open by default and will close automatically if any danger/fire/water. You may as well close the rooms you don't use to spend O² in a more economic way. And now the detailed version for those who are still intrigued, let's start again by listing the features: -IMPORTANT : Since it's a very compact sub with many features and complex wiring, most of it's items are "non interactable" or/and "invulnerable to damage" so items are still easily clickable and make repairs manageable. But I strongly recommend you to SET "AUTO ASSIST" IN YOUR CONTROL SETTINGS TO 3% OR BELOW if you don't want to end up with the incapability of selecting some items. It's a feature. Probably. "Cramped and organized". (Images are not up to date but close it's current form and content) -Full integration of automated doors, personal optimized version of Intellidoors, which indicate water level, enemy, and open automatically if neither enemy or water is behind it (so you don't die unprepared). https://steamcommunity.com/sharedfiles/filedetails/?id=2434702666&searchtext=intelli -Gameplay "centered" on energy consumption management: -2 ways to use energy with a standard and economic mod(all lights turn blue like in the images above) which the first use all the main features while the later only partially. (for detailed version see for yourself, can't remember, it's been 5 months since I made it) -Batteries can be used to replace or assist the reactor (can't find where I rip it off in the workshop, mention it below, big thanks to the workshop community) -Emergency batteries, cause you'll never know... (Still unbalanced, optional in most cases but you still need to keep track on the load_out and power_out indicators in command room or else... but if you play solo you won't be affected that much) -Small automated pump in every room, but if you don't "keep track on the load_out and power_out indicators in command room" with this many rooms they won't do much. (this is an example) -Oxygen generation is divided in two oxygen generator which need to be powered equally in order to not die from asphyxia. (one above command room, and the other on the upper right room(not included on the images above)) -Reactor (is automated) consume fuel quickly, and depending on what fuel you use you'll need at least 2 of them at a time. Managing energy consumption will be key to survivability and even more in time of crisis. -The Command Room, your gonna like it: -As you can see in the image above, there is a lot of buttons, but don't worry, everything is explained in the sub. And if not directly marked on the wall, by just passing your mouse above the item (buttons,levers,etc...), description or explanations are available. -Placed in the center of the sub, where it's SAFE. -Like in all rooms you you'll be alerted if there is a flood, fire, or an enemy on board. As well as is an ally/enemy is close to the hull. (the shuttle is not considered as "inside the hull") -Use depth charge, shutdown the reactor. -Charge/use batteries with indicators about battery %, total battery charge, and time remaining before full charge/battery exhaustion. -Switch between standard energy usage and economic mode -You use or not the auxiliary engine -Use/charge Electrical Discharge Coil (EDC) which can be used in 3 steps, unlock, choose batteries to use, then which EDC to use between the 7 equipped on the sub.(all indicated on the sub) Take a long time to fully charge so it's not overpower. The batteries to choose match their colors on charge indicators. A light will notice you if there is an enemy close to each EDC. -Load_out and power_out indicators from reactor. -6 cameras to look around the sub.(come from workshop but I don't remember which) -Communication long distance via a terminal. (also come from the workshop) -If you want to secure V.I.P., just throw them in jail, it's actually pretty safe in there. (as long as somebody does not "accidentally" execute them) -The Drone Control room: -Also got a "communication terminal". -You can switch control between the drone and "take over control" of the shuttle (which "also got a "communication terminal""). (Drone which carry a "communication terminal" as well as supplies for outside crew equipable and chargeable from the room next door which is the Armory) -You can use cameras equipped on the drone and the shuttle. -One of the two Coilgun periscope's equipped on the shuttle. It can be used to assist or recon for your outside crew, as well as piloting the shuttle in place of your crewmates while inside crew can control the Coilguns attach on it in many kind of scenarios. -The Gunnery Compartment: -"Only" 6 turrets are equipped on the sub, and by default 2 Coilgun and 2 Railgun. You need to buy the other 2. -You can also control the second turret of the shuttle from this room. -Loaders are on a different room so recharging take some valuable time. This might be a great start to add a new job to the game... Or get your assistant to actually assist you. -Charge or not the Super Capacitors. -Indicators to prevent you from any enemy approach. -And lastly, it's nothing like The Macross. I'll let you discover and venture the shuttle and other features by yourself. Enjoy! Thanks again to the workshop community, and sorry for not mentioning some of the above. it's been at least 7 months since I began it's construction. And of course, thanks to the devs who made it possible. Let me know of any kind of problem on the Sub. Conviviality is welcome.

67 downloads Details →
[PESD] Deimos Lodge – Barotrauma Mod

[PESD] Deimos Lodge

by 76561198316798946

(!) Deimos Lodge is a modification of a beacon station located in the mod . I used that mod for some other stations of mine, notably Neptune III and Hub Station, in various degrees. The station here is a retrofit of that station, which I believe was called "Hydroponics Beacon" or something. I apologize for not posting this disclaimer before, I try to be transparent about what's a retrofit and what's original. To be clear: This is a retrofit, a modified station. It has differences from the original but I will not deny the fact that the original creator's vision and content had a heavy impact on this end result. Don't go spreading hate, just politely contact me and I'll add this kind of disclaimer. (!) A civilian habitation center. Items: 1636 Structures: 473 Walls: 210 Lights: 123 Shadow-Casting Lights: 34 Volume: 4,017,696 Deimos Lodge is the second station in the Deimos line. Like the previous Deimos Station, it is outfitted for civilian life, however it is considerably smaller and cheaper. It lacks exterior turrets, but the armory is rather well equipped. Its smaller size means it should not lag at all, and it should be easier for small to medium crews to maintain. It is not extensively tested at the moment, especially with larger crews, but it should hold up. This is a very good option for hosts that have a weaker PC, or just don't want a massive station to deal with. The station also has much fewer mods than my other stations. (!) Compatible with Cargo Missions and Outpost Rescue missions, including ITA's Cave Missions. (!) (!) Compatible with Escort Missions. (!) (!) This station does not have a shuttle! Hope you like swimming. (!) (!) Thalassophobia is only required for some seeds. (!)

48 downloads Details →
Humpback-Phantom – Barotrauma Mod

Humpback-Phantom

by 76561198052382757

A former military vessel, WH4-L3 'Humpback', aka, the 'Phantom' variant, has been outfitted to face against any threat from the abyss. Her relatively high velocity and the ability to operate steathily is indispensible in the depths of Europa. Just make sure to turn off the reactor as well. She also has gotten a new reactor model, a revamped room arrangement, and a built in mineral scanner. This is a less ambitious, but more 'compact' design of my previous overhaul to the humpback. The battery array directly powers the engine and the ballast (as well as the navigation terminal!) so that the submarine can still move a little bit longer even when the reactor is busted/main grid is broken. The stealth option effectively limits your speed, disable the oxygen generator, and activates the battery array mentioned above for a very silent run. Make sure you keep watch on the oxygen level in each room, however, or else everyone might suffocate.

78 downloads Details →
Destroyer-Class SSN – Barotrauma Mod

Destroyer-Class SSN

by 76561198984096956

Welcome to Destroyer-Class SSN

76 downloads Details →
Non-spaghetti airlock (Legacy) – Barotrauma Mod

Non-spaghetti airlock (Legacy)

by 76561198817744430

This took too long It only opens when either the airlock is completely empty or completely full. This is really complicated to do, apparently NOTE: IF YOU ADD THIS TO A SUB, MAKE SURE YOU DELETE THE EXTRA GAPS THAT SPAWN IN FROM THE DOORS. I HAVE NO IDEA WHY THIS HAPPENS Completely unusable now, as updates have fudged the component layout.

64 downloads Details →
Pelican Mk1 – Barotrauma Mod

Pelican Mk1

by 76561198016213265

Small battery-operated sub designed for easy start.

82 downloads Details →
VCH Content – Barotrauma Mod

VCH Content

by 76561199159858948

Мод создан для сервера https://discord.gg/2wJyvZvtQf

144 downloads Details →
Farting Bowser as Jove – Barotrauma Mod

Farting Bowser as Jove

by 76561198078259624

Created since there is a lack of conversion mods for jove, HIGHLY REQUESTD BY MALLARD. Same health pool as Jove, just has different sound effects and of course it's the Farting Bowser Video.

138 downloads Details →
Immersive Repairs-Visual Propellers Compatibility Patch – Barotrauma Mod

Immersive Repairs-Visual Propellers Compatibility Patch

by 76561198045953195

A small patch that allows the new repairs added from "Immersive Repairs" to work with "Visual Propellers" All credit goes to the origanal mod authors. Thanks for making awesome mods! Load Order - Immersive Repairs-Visual Propellers Compatibility Patch - Immersive Repairs - Visual Propellers Credits: - _]|M|[_ for creating Immersive repairs https://steamcommunity.com/sharedfiles/filedetails/?id=3114087512 - Ironbard for creating the Visual Propellers mod https://steamcommunity.com/sharedfiles/filedetails/?id=3440315368

125 downloads Details →
AS-111 Hectors Dolphin – Barotrauma Mod

AS-111 Hectors Dolphin

by 76561198308830080

In-game description: "This tiny attack class submarine is made for small crews. Equipped with a powerful discharge coil that covers the whole back and a very big front gun. Add to that very fast speeds and you get a very miniature but mean menace." - Stats - Class: Attack - Tier: 1 - Price: 6.200 mk. - Engine: Max force: 320. Power consumption: 2.3 kW. - Reactor: Power generation: 4.6 kW. - Max horizontal speed: 38.3 km/h. - Max descent speed: 14.5 km/h - Max ascend speed: 19.5 km/h - Defence: 2x Turrets, Turret hardpoint, Discharge coil. This sub is equipped with 1 chaingun at the top and 1 double coilgun on the right bottom side. Additional turret can be installed at the bottom. Discharge coil - located at the top. - Features - Command room/Gunnery: Ship control and weapon periscopes are located in the same room. Captain controls turret on the top. - Gunnery: Discharge coil is extra powerful and covers the whole back of the ship. ... If you encounter issues please be sure to point them out. last chance to look at me hEctor... ⠀

143 downloads Details →
Barotrauma Chat Format: Colors, Presets, Palette – Barotrauma Mod

Barotrauma Chat Format: Colors, Presets, Palette

by 76561199417978124

Chat Color Formatter (FMT) Adds a compact FMT button next to the chat input. Open the panel and send colored messages fast. Features - Panel attached to the chat input (in-game + lobby). - One-click toggle. - 6 presets: Gold / Mint / Sky / Coral / White / Alert. - Full color picker for custom shades. - HEX input (paste/type). - Preview button. - Modes: - Sticky — colors all messages until disabled. - One-shot — colors the next message only. Requirements - Client-side only (no server install needed). - Requires Lua For Barotrauma (LuaCsForBarotrauma). - Enable C# scripting in Lua For Barotrauma settings.

126 downloads Details →
whiskey – Barotrauma Mod

whiskey

by 76561199152651802

The most wanted submarine in whole europa (or more like 3 ppl on reddit) is here! i did hooray here you go guys its all your this baby its so awesome you will get bored after like one mission :3

119 downloads Details →
Argonaut – Barotrauma Mod

Argonaut

by 76561198058125328

Developed by an early and well funded branch of the Coalitions research department, the Argonaut was conceptualized as a reconnaissance vessel for high risk environments. It is characterized by its powerful and extremely energy demanding double engines and the backup reactor that can retain life support in case of a power shortage.

120 downloads Details →
Storage Tweaks – Barotrauma Mod

Storage Tweaks

by 76561198255156896

Important This mod requires LeCrazyy's Item Variety Pack & Modular Backpacks (Forked) for full functionality. This mod changes certain storage items to fix issues or inconsistencies and add quality of life features based on my personal preference. Methodology: In playing with certain mods, I noticed that many modded items may not mesh well together or even with vanilla items in a sense. What I mean is, I believe items should all have a value or purpose that make you want to use them in certain situations. With just a storage belt from LIVP, I have now made most wearable storage items much less valuable unless they have even more storage. To combat this, I have made it so recipe-locked items have been improved and most modular backpacks have been reworked to be consistent with this philosophy. Vanilla items: - Backpack: Changed to have 9 slots with an additional 3 medium item slots, specifically for toolbelts, bandoliers, artifact transport cases, and storage belts * . - Bandolier: Now has 6 slots and 6 ammo slots. - Crate Shelves: Can store diving suits, ammo boxes, & depth charges. - Crates: Can be constructed and deconstructed with steel. - Doctor's Uniform: Slots are now consistent with MB in storing paralyxis and velonaceps calyx eggs. - Researcher's Outfit: Added 6 slots to store genetic material. LeCrazyy's items: - Cargo Diving Suit: Now features 12 slots, with 1 being for an oxygen tank to be on par with the Cargo Scooter. - First Aid Kit: Is now a small item that stores 4 medical items, allowing you to give your crew mates emergency medical items without requiring their belt slot. - Military Scooter: Made noticeably faster and added sonar capabilities, which requires a handheld sonar to craft it. Modular Backpacks: - Ammo: Supports modded ammo, such as that from THG Armory or Buck Load . - Ammocrate & Shell Rack: Made both variants each give 6 slots and 6 restricted slots. When combined you only get 3 slots be 6 of both variant's slots. - Batteries: The battery slot for Light, Monitor, & Scooter variants are now take away 1 slot instead of adding. - Rebreather: Expanded to 9 slots on top of the battery & oxygen tank slots. - Scooter: Expanded to 9 slots with 1 being the battery slot. - Slot Icons: Removed redundant icons and inverted icons to be consistent with vanilla's icon style. Compatibility: This item only overrides the .xml files for everything specified above. The modded items still require their original mods for their assets to appear. It also changes the .png icons Modular Backpack. There should not be any problems if you only wish to use 1 or neither of the required mods, but I have not tested and cannot guarantee compatibility.

122 downloads Details →
Experimental Material Growth Seeds – Barotrauma Mod

Experimental Material Growth Seeds

by 76561198346773366

A pair of experimental plants that artificially grow materials that normally need to be mined or extracted to get Mineral Growth Seed: Uses advanced technology in robotics to artifically grow Iron and Copper, and passively collects Fulgurium particles floating around in the Europan waters Grows Iron Ore at a mid-tier rate Grows Chalcopyrite (Copper) at a high rate May deposit Fulgurium very rarely Organics Growth Seed: Using advanced genetic modification, it grows organs nearly identicle to those of native Europan fauna, it also has a small amount of old "Rubber Tree" DNA that was saved decades ago, allowing it to grow Rubber as well. WARNING, due to the method of filter feeding this plant uses to sustain itself, it may occasionally collect Velonaceps Calyx Eggs from the Europan waters. Although these are automatically purged, it deposits the eggs inside of the ship, as to prevent re-collection Grows Alien Blood, Swim Bladders, Adrenaline Glands, and Rubber at a decent rate May deposit Velonaceps Calyx Eggs very rarely

124 downloads Details →
EK-391a – Barotrauma Mod

EK-391a

by 76561197964312222

Modeled after the ubiquitous Akula class submarines, the EK-391 has seen some significant upgrades since the old Earth models. Designed for efficiency, the ship's cramped interior contains all of the amenities you might find a ship twice its size including a moderate cargo bay and a variety of defense weaponry. Advanced drainage and bilge systems allow continued use of the Command and Gunnery compartments while still keeping the sub afloat.

103 downloads Details →

泡沫化合物

by 76561198850973339

150 downloads Details →
Extended circuit box – Barotrauma Mod

Extended circuit box

by 76561198853361672

New individual circuit box with an increased number of pins and components. 32 pins on each side and 256 maximum possible components.

114 downloads Details →

站点H2c

by 76561199052495820

缺氧版站点H

85 downloads Details →

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