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Barotrauma Mods & Plugins
This catalog lists 81,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Tiny Kruste
by 76561198038251271
The Shuttle of the Submarine Series "Kruste". Tiny Kruste: Infos: Shuttle Class - Tier 3 Recommended Crew Size: 1 - 3 Price: 3,000 MK Diving Suit Lockers: 3 Crate Shelf Storage: 2 Ammoshelves: 1 Weapons: - 1 Coilgun - 1 Super Capacitor - 1 Depth Charge Loader Rooms: - Commando/Gunners Room - Electrical/Engine Room - 1 Ballast Tank - 1 Airlock at bottom - 2 Docking-Hatches on top and bottom - 1 Ladder Room Technical: - Fuel Low Warning - Fuel Display - 4 Batterys - 1 Charging Dock - Flood Warning - Searchlight
Raptor MK2
by 76561198138654202
With built-in rapid-fire short range gun. The Raptor can quickly crack open the enemy's hull or skull. However, the firepower comes with great sacrifices. Once the main gun is fired, it loses up to 80% of its combat capability in a short time. After a year of fierce battle between the Coalition and the Separatists, the coalition ordered its shipyards to upgrade the Raptor's wartime fire endurance and protection. The MK2 sacrificed ammunition storage space for firepower endurance, removed the observation window and reinforced the combat cabin hull. Default passcode:1 Default mastercode:0532 (can be change within 10s first time input) 锤头鲨级退役后木卫二联盟急需一款新一代的主力战舰填补空缺,迅猛龙级随之诞生。其内置速射近程火炮。 迅猛龙级如同泥偶迅猛龙一样可以快速打开对手的外壳或脑壳。 然而,火力伴随着巨大的牺牲。 主炮一旦开火,会在短时间内损失高达80%的战斗力。在联盟与分离主义者之间进行了一年的激战之后,联盟命令其造船厂升级迅猛龙级的战时的火力续航能力和防护能力。 MK2型为了火力续航牺牲了弹药储存空间,拆除了观察窗并加固了战斗舱船体。 默认密码:1 默认管理员密码:0532 (可在第一次输入10秒内更改) Notice: I build this to be a ship with anti-troller functions that you can play with any random players. Even with all these auto functions you still will feel official ship experience. The main purpose is for you to safely experience the deep sea horror of Europa.
Silent Oxygen Generator
by 76561198260708562
Oxygen generators don't make noise Vents -20db which is essentially silent
U-96
by 76561198295072187
“幽暗深邃的海底,让人感到恐惧;而上浮接近海面时看到的第一缕阳光,总是温暖而令人安心。长官您就像我生命中的那一缕阳光一样,不管我潜到多深,都能感觉到您的温度,让我不再害怕。” 穿的这么少这么可爱的U96真的不玩一玩吗?
Berith MK.I Class 4
by 76561198050555813
A heavily modified and updated version of the standard Berith deep diver. Starting fully equipped with zone 4 gear and enough ammo, medical supplies, explosives, and crafting materials to run by itself for weeks on end without resupply you will find everything you could need already on board. It's massive price tag coming in at one of the highest is much expected for the equipment this unique ship comes with. Role: Attack/Deep-Diver Price: 200,000 Mk Recommended Crew: 8 - 12 Size: 42x10m Cargo Capacity: 48 Boxes Vessel Strength: Medium Vessel Maintenance: Standard Low Recommended Difficulty: High Recommended Crew Experience: Intermediate Notable Features: Advanced Electrical System Engineering Bay Medical Bay Advanced Armory Advanced Gun Drone Drone Command Suite Fully Stocked Advanced Ammunition Storage Ballast Repair Safety Tag-out Artifact Storage & Deconstruction Weapon Systems: x4 Auto-cannons (Turret-Mount) x2 Light Rotary Machine Guns (Turret-Mount) Advanced Gun Drone: x1 Light Rotary Machine Gun (Turret-Mount) **WARNING** This sub is fully stocked with advanced zone 4 level gear and will have MAJOR performance impacts on lower end pc's. It is HIGHLY recommended that you get the "Performance Fix" mod when attempting to run this ship. **THERE ARE THREE REQUIRED MODS TO RUN THIS SHIP** EK Modpack (weapons, armor, utilities, explosives, ship weapons/ammo) Baro Drama V2.0 (dive suits) EK Berith Mk-IV (contains the drone dock cover file) I would like to state In no way shape or form is this sub originally mine this is a QOL and equipment edit I made after having liked it a lot during my time with it. Changes made to the ship: all doors (outside of lockable ones) have been replaced with smart doors (fire/water detecting), reworked armory, massive storage rework with a removal of 60% of the ammo racks (converted to crate storage), reworked engineering department (kits and resource expansion), armory expansion (kits and EK weapons added, Completely reworked and overhauled diving equipment (upgraded to zone 4 access along with all diving suits being replaced/upgraded), medbay expansion (heavily increased the amount of medical supplies), added depth charge launchers (one in command for cargo/decoy charges second one in gunnary with a railgun rack being repurposed for charges), redid secret compartment, redid reactor fuel storage, improved oxygen system, improved drone (repainted and weapon changed), replaced and fixed legacy storage system, reworked upper dock tool storages to better fit diving equipment, repainted and redid the ship's hulls/walls to have a darker/black appearance. **I will most likely be doing QOL changes and reworks to many other ships and will 100% be upgrading this ship again later on when i get a better grasp of the editing system.** Context on "Zone 4" zones are the areas you get to after you pass a reputation checkpoint you start in zone 1 so zone 4 is 3 reputation checkpoints in at this stage a lot more gear is avaliable to you and a large amount of deadly monsters to.
The Megalodon
by 76561198061049827
A sub shaped like a shark inspired by the now extinct (thanks to Jason Statham) megalodon. The sub is a Tier 1 transport sub with storage for 40 crates. You will start a campaign with 1,500 credits on normal difficulty. Containers have been manually stocked with standard starting equipment. FEATURE LIST Neutral Ballast: 0.44. Speed: Horizontal: 23 km/h Vertical Ascending: 19 km/h Vertical Descending: 15 km/h Note: The sub is very sensitive to extra water on board. If either of the airlocks or the brig is flooded expect the descending speed to increase as high as 20 km/h. Repair all breaches and keep the airlocks dry! Offense: Its offensive capabilities are initially basic with limited firing angles but are upgradeable with 2 additional hardpoints. One larger hardpoint in the centre of the bottom of the sub and one small hardpoint in the upper fore side. There is an electric discharge coil in the mouth of the shark allowing you to "bite" intruders. This can be activated automatically via motion sensors controlled by the navigation console or it can be activated manually via a button in the mouth/airlock. Note: The motion sensors will shock friend and foe alike, because I think it's funny. Remember: If the lights in the mouth are red, you're gonna end up dead. If the lights are white, it's probably alright. Power: I didn't do anything special with the electricals so your engineers and mechanics will be busy with regular repairs, which I think is a good thing. There is an optional automation system which is now not as efficient as it once was due to the developers making this kind of thing less effective. Read the logbook in the large steel cabinet beside the reactor to learn more. Lighting: The sub has actual emergency lighting. When the reactor is not producing power the red emergency lights will automatically turn on. You can cycle through all of the ship's searchlights by left clicking while using the periscope. Engineering: The sub has a full compliment of fabricators/deconstructors and a mineral scanner in engineering (Now integrated in the Navigation Console) and a research station. All fabricators are linked to nearby storage containers. Special Features: The command deck has an advanced monitoring system where the captain can be notified of any fires, floods or areas of low oxygen. The system tells the captain exactly which rooms are affected from the safety of the command deck. In the event that you are under-crewed, the captain has a briefcase full of keycards with various permissions in the command deck. Read the logbook within to learn more. The cargo bay door can be locked from the outside preventing intruders/prisoners from escaping, but beware the compartment is vulnerable to attack from outside the sub so captives may drown or be killed by pressure if not rescued in time. The bridge also has a lockable door to protect the captain from mutiny or unwanted guests. Be careful not to lock yourself out (the lock can easily be unwired if you do)! There is also a brig where you can imprison or execute any traitors on board. Suitably this brig is located in the sharks a**hole. It is simply a chamber where the door can only be opened from the outside, trapping the captive within. You can flood the chamber via a lever which will drown the captive or cause them to die via water pressure. Note: Does not work on Husk carriers or water pranksters. If you have any feedback please comment below, if it's within my abilites I will try and make the changes.
座头鲸-S2[孤独的旅行家]
by 76561198190939834
The Magnesium Chicken
by 76561197961463403
You've never heard of The Magnesium Chicken? It's the ship that made the Callisto Run in less than twelve fathoms. She's fast enough for you.
Тупа винтовка
by 76561198000973504
Винтовка, созданная на базе револьвера. 8 патронов, точная, низкий темп стрельбы. Два типа боеприпасов: обычные и бронебойные. Все крафтится через фабрикатор/лутается/покупается.
Big MT Fallout New Vegas Station
by 76561198142384271
A very small station based off of Big MT from Fallout: New Vegas. Big MT is well known for being the insane lobotomised land of Mars upon which the brightest minds of the old world transferred their brains into robots and flying monitors, and began experimenting on biology, robotics, etc. Explore Big MT yourself (literally, there are no way points for bots.) This station has required mods to work and is also made for RP purposes, though very small. This is my first station and it's just a test to see how well one could be made. I encourage anyone to download this and make it bigger/better.
Aeternus Mk1
by 76561197969567087
Campaign ship intended for late game. Heavily armed and armored, comes with a custom built shuttle Class: Deep Diver Cost: 40,000 Defenses: 7 Coils guns, 2 Rail Guns, 1 Discharge Coil , 1 Pulse Laser (Replaced #2 Rail gun) Armor: Heavy Speed: Medium Crew:8-10 Secure Doors: Mission Cargo, Security, Brig, Medical Research Wired in junction redundancy Features: Botany Room Crew Cabin Gun Periscope Layout Mirrors Turret Position Shuttle Dock Area Secure Storage Area Flood-able Artifact Storage Area Brig x2 CCTV system Automatic Over Voltage Protection Fire Alarms In Vital Areas Interior Navigation Labels Camera System: https://www.reddit.com/r/Barotrauma/comments/esi5r0/multiple_camera_system_showcase_tutorial Shuttle: Defenses: 1 Discharge Coil X2 Linked Search Lights Automatic Over Voltage Protection Cost:2000 Crew:1-2 Speed: Yes Shuttle https://steamcommunity.com/sharedfiles/filedetails/?id=2475430334
Research Station B-Malborasek+
by 76561198144470661
A large station built with the purpose of research of marine biology and light excavation of the nearby area. It has a large medbay and laboratory with a couple of artifact containment buoys chained to its exterior. Original creator is TheSulbasaur. Packs of cigarettes can be found lying around, there is food and drink in the cafeteria, cigarettes can be found in many places around the ship. Requires the following mods, Hungry Sailor, Drunken Sailor, Bayan, Malborasek with Sound.
The Fry
by 76561198050169341
A tiny coalition shuttle designed for very few crew members, aptly given the nickname 'The Fry' . Features backup oxygen storage, medical supplies and a claustrophobic interior, perfect for exploring particularly tight spaces. Intended for use as a shuttle but can be attached to a larger craft as a means of an escape or exploration.
The FPS Tanker Mk 4
by 76561198188413825
The Fringehead-Portable-Station Tanker is a absurdly massive tanker-class submarine. In an interview with the designers they stated "We are legally obligated to state that it is a Tanker and not a mobile station as there is no legal classification for mobile stations" and that "We in no way strapped a massive engine and ballast tanks to a pre-existing station illegally." !!!Note: you will need to use the Nav terminal in the Dock Units(subs on bottom) to dock them together. If I had them pre-docked together as a single sub then added it, it would completely kill the frames and crash the game.!!! Items 6381 Structures 473 Walls 185 Lights 373 Shadow-casting lights 66 Let me know if you find an issue other than your frames. I wasn't able to test it as much or with as large a crew as I wanted. Also note AI really don't like some areas of the sub but I tried to fix the obvious waypoint issues I could find.
Better Artifact Transport Case(更好的造物运输箱)
by 76561198336495756
添加物品:造物运输箱(强化) 与普通版本区别:不再需要电池,更大的容量,内置勾选框开关设置 造物屏蔽效果 是否启用(默认开启) 合成:加工台,机械50、电力50技能,造物运输箱*1,雷素电池*1,电路板*1 A New Item: Artifact Transport Case (upgraded) Differences from the regular version: No longer requires a battery, larger capacity, built-in checkbox switch setting for whether the creation shielding effect is enabled (default on). Crafting: Workbench, Mechanics 50, Electricity 50 skills, Artifact Transport Case *1, FulguriumBatterycell*1, Fpgacircuit *1. 本人只是代群大佬【卡比】上传
High Voltage
by 76561198883345703
Mike Shinoda publicly announces your failed junction box repair Tags: junction box electric box skill check engineer repair linkin park Electric "Sister" Bitch
[HRUS] Astra's Bot Conversation-Dialogue Mod
by 76561198868690536
👋Здарова жители Европы. Данный мод является русской версией мода Astra's Bot Conversation-Dialogue Mod. Оригинал не нужен, но настоятельно рекомендую если вы знаете английский, вот cсылочка. Стоит заметить, что перевод сделан ИИ для быстроты перевода, я его отредактировал чтобы не было странных строк под типу "Тигровый молотильщик" заместо Акульего тигра, "Концечервь" заместо Червя рока. Следующие особенности: - 196 полных диалогов с ответами. - 32 диалога в одну строку (без ответов). - 228 диалогов всего. - 335 дополнительных диалогов, связанных с приказами или отчетами о состоянии. - 8 новых черт характера. Вот инфа про сами черты: - Нигилист — Появиться на свет на Европе было для него огромной ошибкой. Умирая в глубине, он осознаёт, что смерть неизбежна, и не видит смысла открыто с этим бороться. Он склонен проявлять грубость к окружающим: какой смысл переживать о чужом мнении, если после смерти его всё равно никто не вспомнит? С товарищами по команде у него отношения не складываются, особенно с Оптимистом. - Оптимист — Стремится выжать максимум из любой, даже самой сложной ситуации и всегда старается подбодрить окружающих. Он убеждён: счастье — залог продуктивности, а позитивный настрой способен предотвратить ухудшение кризиса. Оптимист бывает крайне наивным, но его жизнерадостность в команде ценят. Как правило, он находит общий язык со всеми. - Выживший — Никто доподлинно не знает, правдивы ли его слова. Он утверждает, что пережил сотни крушений подводных лодок, и у него действительно есть нетрадиционные знания. Впрочем, выжить так долго в ледяных водах Европы вряд ли возможно, поэтому многие сомневаются в его истории. Однако его навыки и познания — это точно не выдумка. Обычно он легко находит общий язык с остальными. - Культист — Гордый член Церкви Хасков, завербованный на подводную лодку по неизвестной причине. Постоянно призывает окружающих подчиниться Хаскам, но, как ни странно, не пытается потопить судно. Культист убеждён, что каждое его погружение закончится обращением в Хаска, а если нет — то уж точно закончится в следующий раз. Он прекрасно ладит со всеми, но вот никто не ладит с ним. Особенно напряжённые отношения у него с Националистом. - Националист — Ярый сторонник превосходства человечества, стремящийся присвоить все богатства Европы людям. Он считает человеческую расу венцом творения Европы и презирает тех, кто думает иначе. К тем, кто отличается от людей поведением или самой природой, он относится нетерпимо и без доброжелательности. В целом он хорошо ладит со всеми, но испытывает презрение к культистам. - Лоялист — Убеждённый сторонник коалиции, давно утративший в ней своё влияние. Он фанатично предан коалиции: либо всю жизнь занимался её пропагандой, либо искренне верит всему, что она говорит. Со всеми членами экипажа он поддерживает хорошие отношения, но питает вражду к любому, кто отзывается о коалиции плохо. - Философ — Мнит себя просветлённым мудрецом и считает своим долгом изъясняться на витиеватом русском языке без видимой причины, просто чтобы продемонстрировать свою эрудицию. С ним довольно легко поладить, если его манера речи не действует на нервы. Как правило, он хорошо уживается с командой, но постоянные вычурные обороты могут раздражать окружающих. - Конспиролог — На первый взгляд обычный человек, который верит едва ли не во все теории заговора, а некоторые придумывает сам — самые безумные и нелепые. Кажется, у него есть готовая теория на любой случай, и он постоянно делится ей в надежде, что другие наконец «прозреют» и поверят ему. Из-за того, насколько дикими бывают его идеи, он кажется довольно забавным. Обычно он прекрасно ладит со всеми. Мод будет поддерживаться при возможности и если ленивому автору будет не п0х#й лень.
Improved Genetics (TU's collection)
by 76561197995738627
🇷🇺 Описание мода (RU) Improved Genetics — Постоянные генетические импланты Improved Genetics добавляет в игру систему постоянных генетических имплантов, создаваемых из обычных генетических материалов. Вместо временных эффектов и риска потери генов после смерти, игрок может изготовить специальные шприцы-импланты, которые: ✅ вживляют постоянный генетический бонус ✅ всегда работают (без шанса неудачи) ✅ не исчезают после смерти ✅ имеют рандомную силу (Low / Mid / High) при применении ⚖️ в 2 раза слабее обычных генов для баланса 🔬 подавляются геносплайсером, если он установлен (чтобы избежать стакинга) Зачем создан мод Оригинальная система генетики Barotrauma: делает гены временными требует постоянного контроля сплайсера наказывает игрока потерей генов после смерти Этот мод создан чтобы: сделать генетику частью долгосрочной прокачки персонажа добавить прогрессию и ценность генматериалам уменьшить микроменеджмент сохранить баланс через ослабление баффов Добавленные предметы Каждый предмет — это шприц-имплант, крафтящийся из соответствующего генетического материала. Список identifiers: endocrinebooster_crawlerperm endocrinebooster_molochperm endocrinebooster_thresherperm endocrinebooster_mantisperm endocrinebooster_hammerheadperm endocrinebooster_matriarchperm endocrinebooster_molluscperm endocrinebooster_skitterperm endocrinebooster_hunterperm endocrinebooster_huskperm Что дают импланты Имплант Эффект Crawler скорость плавания Moloch сопротивление урону Thresher экономия кислорода Mantis скорость ходьбы Hammerhead урон в ближнем бою Matriarch постепенное самовосстановление Mollusc бафф силы при получении урона Skitter ускорение при получении урона Hunter временный бонус урона при получении урона Husk защита от превращения в husk 🇬🇧 Mod Description (EN) Improved Genetics — Permanent Genetic Implants Improved Genetics introduces a system of permanent genetic implants crafted from standard genetic materials. Instead of temporary buffs and losing genes on death, players can craft special implant syringes which: ✅ grant permanent genetic bonuses ✅ always succeed (no failure chance) ✅ persist after death ✅ apply a random strength (Low / Mid / High) on use ⚖️ are balanced to be ~2x weaker than normal genes 🔬 are suppressed while wearing a Gene Splicer, preventing stacking Why this mod exists The vanilla Barotrauma genetics system: makes genes temporary forces constant Gene Splicer management punishes players by removing genes on death This mod was created to: make genetics part of long-term character progression give real value to genetic materials reduce micromanagement maintain balance via weaker permanent buffs Added items Each item is an implant syringe crafted from its corresponding genetic material. Item identifiers: endocrinebooster_crawlerperm endocrinebooster_molochperm endocrinebooster_thresherperm endocrinebooster_mantisperm endocrinebooster_hammerheadperm endocrinebooster_matriarchperm endocrinebooster_molluscperm endocrinebooster_skitterperm endocrinebooster_hunterperm endocrinebooster_huskperm Implant effects Implant Effect Crawler increased swimming speed Moloch damage resistance Thresher reduced oxygen consumption Mantis increased walking speed Hammerhead increased melee damage Matriarch passive self-healing Mollusc strength buff when damaged Skitter speed boost when damaged Hunter temporary melee damage boost when damaged Husk protection against husk transformation
SignalVisualizer - Display of the signal in realtime at the input
by 76561199417978124
Visualizes signal values flowing through wires in real-time. Works on Connection Panels and Circuit Boxes to help debug logic.
Greenie's NT expansion
by 76561199041142806
Place above neurotrauma trello (unfinished) Publishing just to keep track of the stable version just in case, mod is really unfinished and still being worked on (14 feb) Things changed for now: propofol (skill check and more balanced crafting recipe) blue sharkie (remove small amount of traumatic shock and adds small amount of phycosis resistance) scav plushie (reference to that one game, can be obtained in the trash can on the outpost) bloodtype affliction if person has donorcard (mostly just because i wanted this feature) new fractures i think that is all for now, currently trying to make blood loss rework things i want to work on/add docs ids of new stuff: scav_plush - scav plushie
EK Utilities Remastered - Neurotrauma Cybernetics Compatibility Patch
by 76561198178315607
A compatibility patch between UK Utilities Remastered and Neurotrauma Cybernetics. There is a patch on Workshop already made by _]|M||M|[_ in order to create mine. https://steamcommunity.com/sharedfiles/filedetails/?id=3026585582
Ackledome Outpost (Capture The Artifact Map)
by 76561198214594327
Capture The Artifact compatible version of Ackledome Outpost
Barotrauma server with mod support
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