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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Additional Ancient
by 76561198020062858
As you can see, this is indeed an additional ancient. Moreover, this monster will cause a lot of trouble if you meet it at the wrong time. The additional ancient one does not rewrite the original one, how cool is that?! . 1. Rarely encountered, this monster can destroy your precious equipment on the submarine just by its presence. Don't let it get close, no one likes an EMP. 2. You can always find out about the presence of an additional ancient by listening for strange sounds behind the hull of your submarine. 3. The monster is quite fast, and releases defensive blood cells when damaged. However, killing it will give you the opportunity to collect good materials! 4. Fortunately or not, you will be able to meet this enemy quite rarely 5. This thing explodes after death, be careful! . P.S.: I haven't checked compatibility with other mods, but I can say for sure that mods that affect spawning won't work very correctly with this one, yes! But it's easy to fix if you know how to do it! If you just want to test the monster, enter the command: spawn siren cursor
The Blue Guppy MK3
by 76561198131472437
The Blue Guppy class of submarines serve as a general purpose utility vessel. Able to be operated with a crew of 1-4, this submersible can complete most commercial jobs your average outpost manager would ask. Its ability to be a cheap, simple, and easy to use vehicle has garnered it as the "workhorse" of the Europan Ridge. Notice: This submarine is a unofficial update to Crumpaloo's 'The Bllue Guppy' I take no credit for the submarine only the alterations made below. Changes: -Added turret hardpoint -Removed depth charge system -Moved bed to the front of the ship and added a cabinet to become Crew Quarters. -Moved cargo to engineering where bed was and added another shelf. -Moved a diving suit to the reactor room and the other 3 besides the airlock. -Added lounge to center access passage. -Tweaked lighting. -Added ID secured arms cabinet on bridge. -Toxin cabinet is now ID secured. -Moved spawnpoints around and modified all cabinet tags to accept items correctly. I wanted the Blue Guppy to be essentially a aesthetically pretty alternative to the dugong that's perfect for starting your campaign, with price and armament being almost identical. List of weapons: . 2 coil-guns: (located top left) & (located bottom left) . 1 Turret hardpoint (located top right) . 1 electric discharge coil: ( located top right) List of Features: . Fabricator, Deconstructor, Medical Fabricator . Stocked medical, mineral, and weapon's supplies . Quick mobility . Smart layout . Operable with small team . Glides through caves that larger vessels cannot Enjoy!
(DK)-ES-T1 Paсific
by 76561199092352352
https://discord.gg/4XxEQMqy -Discord level 2 scouting price 16,500
台风—穿梭艇★
by 76561198346281445
为台风—初号机★的专用穿梭艇 最高时速:30.7km/h 下潜速度:11.5km/h 上浮速度:18.8km/h 搭配两座电磁枪和两个电磁线圈,电磁线圈有30s CD;艇内有六个保险钢柜一个大钢柜,搬运沉船物品、海盗物品,遗迹物品会便利不少,不过由于船体过小,在出舱的时候船体会下沉,所以建议停在地面出舱;该艇主要以电力驱动为主,对接时会从母船充电,但是也留有一个核反应堆,以防不时之需。 驾驶室上方有能源开关按钮,要先打开能源开关才能操控离港,因为船的上对接口对接时船会自动关闭能源,开始从母船充电;如果有外出长时间作业,建议在出舱前先关闭小艇能源,以防返程时能源耗尽。
Casual RP - Improved Husks
by 76561197991286361
A fork of Improved Husks with increased damage for specific creatures and less health, for balancing purposes. Used in Casual RP's TEOTWAWKI lineup. The last escape group from a dead Earth set to reach Europa crash lands on a deserted mining claim. With little survivors left to celebrate their continued existence, the group has no choice but to re-activate the station’s onboard AI; following its previous directives to obtain resources and materiel for some long-dead united beneficiary. The only chance of survival is to obey its directives, complete its quotas and reap the benefits, or risk ending up as just another forgotten statistic owed to humanity's adage-old downfall.
"Karakka" class transport SF
by 76561198110028667
Greetings Commissars! I present to you the corrected version of the submarine "Karakka" from the Barotrauma 40K mod. The appearance and design have not changed! SF - Ship's Fix Changes from the original: 1) Fixed the abuse (Now there is no water residue in some compartments). 2) The ballast coefficient has been corrected. 3) Improved ergonomics of the combat compartment. 4) Modern reactor automation has been installed. 5) Electrics have been improved: Capacitor => Guns. 6) Modern battery automation is installed. 7) Fixed access to the gateway. (Now the huskies won't open the door) 8) The information on the captain's screen has been changed. 9) Adjusted bot paths. 10) The characteristics of the batteries have been changed to vanilla ones. 11) All racks for balloons and spacesuits are connected to electricity. 12) Fixed bot paths. (Now they don't get stuck on ladders.) 13) Fire extinguishers are installed in racks with fire extinguishers.
Rus Curly's NT Surgery Plus Ultra (name Pending)
by 76561198374928785
Place in this order: Lua For Barotrauma Neurotrauma (Maintenance update) Rus Curly's NT Surgery Plus Ultra (name Pending) Curly's NT Surgery Plus Ultra (name Pending)
Sea Ghost
by 76561199059890117
"Immerse yourself in a world of secrets and dangers with the submarine 'Sea Ghost'. This black storm of the seas has powerful weapons, breakneck speed and cargo compartments to complete any mission. But be careful - its high energy consumption requires skillful management and tactical thinking." Plus, this submarine is reinforced with plates along the hull in some places, which allows it to withstand attacks much longer than without them. ============================================ Engines: 2 ============================================ Reactor: 1 ============================================ Laser guns: 2 ============================================ Chain guns: 2 ============================================ The possibility of installing a large gun: yes ============================================ Crew capacity: up to 10 people ============================================ Additional feature: on a submarine, through the ship's control point, you can brew very quickly ============================================ Number of docking ports: 2 ============================================ The possibility of passing the company ============================================ The ability to play with bots ============================================ The price is 35,000 ============================================
Diving Extinguishers.
by 76561199151039382
Portable Extinguishers, Primarily Used For Diving Expeditions.
MSS Eclipse
by 76561199002175802
The Eclipse is the middle simbling of the MSS Trio being assembled some years later into the modern age, being refit for a transport purpose. Class: Transport (tier 2) Price: 16000 Recommended Crew: 4 - 16 Cargo space: 36+ shelves Recommended Crew Experience: Experienced
#Baro-Ideas: Dial Gauges
by 76561198086307960
Suggested by user Black Moons in the Barotrauma discord. Made by me. Adds a bunch of dials to the game. Used in sub-building. Feel free to reuse the code/assets in your own projects.
Sockeye
by 76561198107201858
A small but strong attack Sub. HAS: - 2 Coilguns - 1 Railgun - Medbay - Fabricator and Deconstructor - Unit Load device - Brig - 2 Electric Discharge Coils Tier II - Attack Sub - 8000mk.
Barsuk+
by 76561198134273017
A modified version of the Vanilla Barsuk, at a slightly higher cost, the Barsuk+ was specifically designed to accomodate 1 more Crew Member than usual and also features a smarter Airlock design. In short, a begginer and balance friendly submarine for those who don't want to trade the lack of a 4th Diving Suit for all their starting money and the firepower and maneveurability of the original Barsuk.
Shuttle carrier
by 76561198859913901
A large ship with a drone and a shuttle (i made both available as sepperate submarines) to support divers, good gun coverage and automatic discharge coils to keep unwanted visitors off the rear of your ship. The Shuttle carrier is equipped with the latest production-and diving equipment. A solid choice when exploring europas depths. Link to the Pasta shuttle (for Shuttle carrier): https://steamcommunity.com/sharedfiles/filedetails/?id=2868327599 Link to the Shuttle carrier drone: https://steamcommunity.com/sharedfiles/filedetails/?id=2868330061 Stats : speed (with shuttle and drone attached): top speed = 19 kph (28 kph if shuttle and drone are docked and on full speed) up * = 17 kph down* = 19 kph *can be influenced by the Ballast levels from the drone and shuttle Features: Weapons: - sonar- and status monitor for gun operators - 5 coilguns with good coverage around the ship (top left,top right, right,bottom middle, bottom left) - 2 railguns (top left and bottom right) - discharge coils on the top left and the bottom left that can be toggled on, if they are toggled on they will discharge if a monster comes close to them - 2*2 depthcharge tubes for dropping decoys and explosives Drone: - Drone that can drop 2 decoys/depthcharges and is armed with a coilgun - Drone control room with drone charge display for the drone operator - dedicated room for drone maintenance and supplies Shuttle: - the shuttles docking hatch is integrated into the shuttle carriers design - a modified version of the Pastas shuttle (also available on the steam workshop, in original and modifies configuration) - the shuttle is equipped with its own nuclear reactor and a coilgun - if the shuttle undocks from the main ship the top hatch will close and will function as part of the shuttles airlock system (the button to toggle the top hatch is for people who spawn the shuttle not docked to another vessel it should not be pressed if the shuttle starts docked to another ship - surveillance system for observing the shuttle from the Drone control room Prison cell: - a spawnpoint for all non crew humans - security and captain can toggle the outer door (only from the outside) - the captain can operate a pump system from the outside of the cell to flood and unflood the cell - when the pump system is activated a second door will prevent acess to the cell via the first door - a camera to observe prisoners by using the periscope in the armoury Production/Crafting: - fabricator - deconstructor - medical fabricator - 2 large steel cabinets linked to the fabricator - research station other features: - 2 Automated airlocks ( 1 small on the bottom right, 1 large on the top left) that open the door to the outside and drain the room, then the doors to the sub open again (only 1 button press required) - reactor, oxigen generator, engine, junction boxes and supercapacitors are close to each other to make maintaining them easier - several status monitors to enable the crew to spot leaks in the ship earlier - automated reactor If you spot any errors or have good ideas for improving this ship let me know in the discussion section (or write a comment ).
Radiation non-lethal rework. (for jovian runs ,mostly)
by 76561198027631091
The mode changes the base radiation's effects in the game to be less lethal, but well.... more annoying. This change has been made so people can travel around in jovian radiation zones without their bots dying constantly, BUT at the same time, it is much better to just leave the area. for anyone wondering about what changes are made, go to the bottom of the page. for those who want some mistery just stop here and don't read anymore. . . . . . . Changes: -Radiation doesn't cause burning by base -Radiation causes effects above 75 radiation and fully resets at 200. -Nausea, drunk, inverted movements, concussions, stuns, slight burns(non-deadly) and psychosis are expected at higher levels of radiation. -The radiation still causes damage, but by base health, if you are healthy you should survive it. -All effects will wear off with time probably, if not, consult your physician. -The mod has been tested with "radiationsickness" affliction not in actual jovian radiation, so the results might vary. Bonuses: If you have radiation resistance it will increase the time you have without the special effects, BUT also increase the radiation effects if worn at the wrong time. The same thing also applies to creatures, but they will probably be less affected, especially bigger ones. Good luck everyone! ready to hear the feedbacks!
WaifuTapes
by 76561197974369287
gamergate certified watergate tapes fix for the real deal for anime meth addicts Don't install, personal use. Srsly.
EK | Whatsapp 2
by 76561198848490582
*Novas Mensagens 2* https://steamcommunity.com/sharedfiles/filedetails/?id=2818555022 original whatsapp https://steamcommunity.com/sharedfiles/filedetails/?id=2818555022 whatsapp originau
空想
by 76561198419660529
“汽轮机正常,火炮充能完毕,作战模块准备就绪,欢迎登舰,舰长。” 空想,继承了1930年法国空想级驱逐舰。拥有超过37的水平航速,装备了强大的火炮,当然,牺牲的是装甲防护能力以及远洋续航能力。这就意味着虽然到了海面以下,空想的燃料的补充问题以及船体的维护还是尤为重要。当然,极快的航速以及强大的火力足以应对木卫二的生物
Catfish
by 76561198289803404
A significantly armed attack vessel. It comes with the latest technologies, helping the crew manage the systems of the vessel. Features a relatively powerful engine enabling pursuit capabilities. The reactor is only moderately powerful, but features overvoltage protection. Suitable for intermediately experienced crew.
野獣と化した先輩114514
by 76561198125470362
*English using Google Translation I replace the sound of the reactor Y.J.Aickson in the game. You can use this MOD directly (which may cause conflicts) Or replace the files as follows: 【\Steam\steamapps\common\Barotrauma\Mods\114514\Content】 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ 【\Steam\steamapps\common\Barotrauma\Content】 在傻屌群友的怂恿下制作并发布了这个奇妙的MOD 使用野兽先辈振聋发聩的嘶吼声替换了原版反应堆过载的报警声 你可以直接启用本MOD(可能会和其他涉及反应堆的MOD产生冲突) 或者按以下方式手动替换文件(推荐) 【\Steam\steamapps\common\Barotrauma\Mods\114514\Content】 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ 【\Steam\steamapps\common\Barotrauma\Content】 *音频文件取之于蓝海船舶重工的群文件,原音频对耳膜损伤过大所以调低了音量 *原文件的文件名是“少女呻吟声.mp3”
为安康的献礼( Anarchists and Communists:Са́блин Сторожевой)
by 76561198395419557
安康的标志涂鸦,和舰长室的大灯开关搭配以达到最佳观感。Dugong外壳和构造以减少ai寻路问题bug。纯电池组驱动(前哨站/反应炉充电,可能引起前哨站火灾),舰载机0消耗(因为ai修舰载机有bug),武器库保险柜有权限。完善的生产区和种植区,大货仓。初始物资和炮塔较少,搭载四个线圈,上限7炮塔。 Logo graffiti, paired with headlight switches in the captain's cabin to maximize the look.Dugong housing and construction to reduce AI pathfinding bug.Pure electric (outpost/reactor charging, may cause outpost fire) consist of two battery groups(only can only use one at a time), 0 cost of carrier aircraft (because AI has a bug in repairing carrier aircraft), Arsenal safe has permission.Perfect production area and planting area, large warehouse,few goods and turret at the beginning but 7 available and has four magnetic coils.
[EMS] Prometheus Station RP
by 76561198809760848
Originally built by E.M.S. to be a mining outpost, Prometheus found it's true purpose as its location was in a perfect spot between multiple other cities and stations. Those travelling through their waters would stop by at Prometheus to rest and refuel, slowly leading into its development of being a transit station, dubbed "The pit-stop of Europa" by Europan tourists. The station offers rentable sleeping arrangements along with a cafeteria and drinking lounge among other things to enjoy yourself
Machine Security Password - Vanilla Builds
by 76561198095381937
Trouble controlling who is using what on your sub? Pesky traitors fabricating C-4 and compound N when no one is looking? Then this is the build for you! Require a password to use any machine! Secure the use of any machine or device the requires power to function. You control the password and time that a machine can be accessed through two memory component values. Built-in security on the terminal prevents viewing of the passwords that have been previously typed by potential hackers. Warning light blinks if the wrong password is entered and 'disable' command disables the machine at any time. Check out other wiring assemblies and builds by (Vanilla) Parfait to help you build your own custom subs! Inspired by aldt.
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