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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
The Achiever
by 76561198271717908
The Achiever comes equipped with everything you will ever need! Batteries,Fabricators,Deconstructors,you name it! The Achiever is capable of being a good choice in singleplayer and in multiplayer,having excelent bot support!May It Serve You Well!
Medical Harrier - by Captainok
by 76561198850261906
The large cargo carriercomes strapped with 4 rail guns. Features multiple med bays and ample room for long-winded campaign runs. Also employs the "Explorer" shuttle that specializes in artifact extraction - or an escape pod-
DivingBall MK2 Zombie V2 Now with more Dive Suits
by 76561197972411130
Its a round submarine
The Himari
by 76561198273464546
Backstory: The Himari, a mining vessel, not designed for combat, first commanded by Cpt. Wisc, was in service for months before a separatist terrorist attack at the Lacht Station near the surface of Europa. The Himari was under maintenance when the attack occurred, a full evacuation was ordered, and the ship was abandoned for six years. Himari, the AI that assists the crew and watches over the ship, slowly became corrupted during the time it was abandoned. Himari developed rogue, violent, and unusual tendencies. Now, that Captain Wisc returned to put The Himari back in operation, he was able to find and activate a backup version of the AI that was automatically created four years after the attack, that is slightly less corrupted, and has less severe behavior. Since then, the crew has been operating relatively well, however, a strange instinct, or feeling, flowing through Himari and the crew, encourages them to travel deeper into Europa's center. But remember, Himari is always watching. Ship Version/Update: 1.0 - (8/15/2026) - As far as I'm aware, everything seems to be working as intended. If something is truly needed I will update the sub. 1.1 - (8/17/2026) - - Buffed center junction boxes - Added more starter medical supplies - Fixed the center auto-opening hatches to sound less horrid/replaced Himari event - Added power to the kitchen's electric grill - Added more welding torches, screw drivers, and wrenches to the repair & ballast section - Fixed backup-lights being stuck on when activated - Added platforms to all Ballast tanks 1.3 - (8/25/2026) - - Moved junction boxes out of the apartment rooms so you don't have to make even more ladder trips. - Labeled certain/important junction boxes. (Pumps + Lights) - Added pumps to each level of Mid Connection so they no longer have to be manually drained. - Made certain vents indestructible due to lack of reach. - Added a lever in the Command Room which disables the output of all batteries. - Added more starting ammo for turrets. - Added more room labels to help you navigate the ship and communicate with your team. - Updated the ship to TIER 3. - Added pumps in the Connection that leads to the Upper Outpost. - Added more diving suits, spread throughout the ship. - Added pump to the Cultivation Area. - Added Connection/Ladder towards the right side of General Storage/Right Side Outposts, so an alternative route can be taken besides Mid Connection. - Updated AI waypoints. 1.4 - (8/26/2026) - - Added discharge coils to the left side of the Upper Outpost, and bottom left near the the Ballasts. - Added pumps to the Oxygen Generators, and made both Oxygen Generators indestructible due to players not properly closing the airlock manually. - Added more fire extinguishers. - Added general storage around the Apartment Sections, and added "certain cool things" inside of the apartments themselves to encourage usage, additionally added more garbage bins around the ship for players to store items. - Decreased the reactor maximum power output to hopefully decrease the over-voltage of junction boxes. - Due to the large amount of junction boxes, made the majority of them degrade slower. - More detailing and Himari event changes. - Replaced windowed doors in R.S Sections with Standard doors. - Decreased engine power usage. - Updated display glitches when opening certain General Storage cabinets. 1.5 - (8/26/2026) - - Added container tags. - Moved Upper Outpost turrets upwards to help the turret range cover the top hatch. Mods Used: - LuaCsForBarotrauma - Real Sonar - Submarine Weapon Sound Makeover - Soundproof Walls 2.0 (REMOVED/NO LONGER USING) - Enhanced Reactors - Immersive Repairs - Enhanced Immersion - NT + Nosophobia Patch - Hungry Europans - Enforced - Hungry Europans - Neurotrauma Compatibility Patch - Improved Psychosis - Nosophobia - Improved Husks - Guns Enhanced - Astrobiology - From the Dark - Chimera Remake - Gargantuan Leviathan - Shrimp and Squirm - Hungry Europans - Neurotrauma - Moveable and Sellable Wrecks - New Wrecks For Barotrauma (With sellable wrecks) - DynamicEuropa - Stations From Beyond Outpost Pack - DynamicEuropa - Large Map Size Patch - Barotraumatic - DynamicEuropa Mod Collection Additional/Info: 1 .Built this sub for "The Himari Campaign", which I will be hosting Mon-Fri ~7PM-5AM CST, and Sat-Sun ~11PM-5AM CST. Discord Link 2. If you decide to use this sub and do a separate run with your friends, feel free to record it and send it to me on the Himari Campaign discord server, I'd love to watch! 3. Note -- Sub name / Root directory may appear as "p06" in files once downloaded. 4. This Sub has ~1800 structures and ~300 lights, it is running fine for me; I am unsure, but you may need a decent PC. 5. This is indeed a pretty large Sub, I'd recommend 10~20 experienced players.
Mothroach Pet
by 76561197999578853
Adds everyone's favourite mothroach from SS13 to the game as a pet. Eggs can be found on wrecks or for purchase like regular. Sadly I wasn't able to make them eat items with the clothing tag, if someone can tell me how to do that without replacing every single item definition please tell.
博物学者精创治疗补丁
by 76561199187316942
本模组为补丁模组,需要前置修复的博物学者模组与精创本体。 为博物学者制作的精创补丁,让博物学者从怪物身上采集来的生物材料及制作出的生物制剂能够治疗精创的各类疾病。 由于补丁模组为覆写原效果,故补丁模组改动后的数值内容无法被调取原模组内容的查看物品属性模组查看,其机制会正常生效。 个人急救包:可以紧急治疗枪伤,咬伤,撕裂伤,出血。防止伤口继续恶化或感染——但紧急处理之后的伤口会更难愈合。对骨折,异物,动脉破裂,深层组织损伤,烧伤,感染等隐性伤口无效。如果你嫌自己的伤疤好的太慢,可以使用爆弹石榴精华,螺素,或者再生生物制剂加快愈合。 螺素:从异星生物身上采集的稀有生物材料,其强大的再生能力能够有效治愈各类脏器损伤,但会让使用者患上精神病。 组织液:从异星生物身上采集的稀有生物材料,其中含有的强大抗生素和造血物质可以有效治愈失血症状,并减轻各类感染,但会让使用者患上精神病,可能导致患者血压过高。 混合纤维:从异星生物身上采集的稀有生物材料,本身可以当做绷带,使用得当的话,可以直接复位脱臼,治愈骨折,但会使使用者患上精神病。 再生生物制剂:激活使用者的再生能力,长效,但极其缓慢地治愈所有伤势直到药效耗尽。 止血生物制剂:激活使用者的凝血能力,长效,但极其缓慢地治愈所有内外出血直到药效耗尽。 赋能生物制剂:激活使用者的神经系统,减少神经损伤,在药效持续时间内给使用者微弱提升近战伤害。 止吐生物制剂:激活使用者的调节能力,减少脑震荡,平衡酸碱中毒。 兴奋生物制剂:激活使用者的运动能力,持续时间内提供少量的移动速度,游泳速度,攻击速度。
Trollotrauma
by 76561198045371145
Trollotrauma Make your beloved teammates hate you, Captain Dickhead! A lobotomy collection for trolling. Doesn't require client-side installation, only on the host (you). Any suggestions and requests are welcome in the comments. Requires LuaCsForBarotrauma to be installed. By default, everything is disabled in the mod. You turn on whatever you want from the console using the troll command. In multiplayer, the mod is needed only by the host — other players don't install anything and won't even see it in their mod lists. Pop-up messages are disabled by default, so nobody will guess where the raptors came from or why the reactor blew up. Ways to wreak havoc - Shark Grenade — any grenade shits out sharks upon explosion - Sub Warp — submarine speed x9999. The sub and the screen shake violently - Raptor Horde — spawns Mudraptors up to a hundred - Reverse Repair — while someone is repairing a device, it breaks in the process - Spicy Nuke — upon overvoltage, everything on the sub burns to a crisp - Doomsday Switch — turning off the lights shuts down the reactor - Crew Controls Invert — controls are inverted for all living crew members - Sub Controls Invert — engines work in reverse - Welding & Oxygen Swap — welding fuel and oxygen tanks swap places right inside inventories and racks - Trick Reactor — turning on the reactor has a chance to blow it up :) - Clown Invasion — aggressive clowns with hammers appear on the sub and chase the crew Commands Everything is done via the console (F3), using the troll command. Full help is available directly in the game: troll help Enable / Disable Features - troll on <feature> — enable (optionally for N seconds) - troll off <feature> — disable manually - troll toggle <feature> — toggle - troll list (or status) — see what is currently enabled, including warp and remaining time on timed features Features: wrench grenade overload lights invert subinvert swap reactorbutton clowns One-time Actions - troll do sharks — spawn sharks near yourself - troll do raptors — raptor horde - troll do nuke — obliterate everything on the sub - troll do reactor — shut down the reactors - troll do clowns — spawn clowns right now - troll do swap — swap welding and oxygen tanks Speed Demon - troll warp on — forever - troll warp off — disable (normal thrust will return) - troll warp <sec> — for N seconds Clowns - troll on clowns — chance to spawn in a new round - troll clownchance <0..1> — change the spawn chance - troll do clowns — spawn right now Numpad Binds You can bind any command without the word "troll": - troll bind num1 toggle invert 5 — numpad-1: invert crew controls for 5 sec - troll bind num1 on invert 5 — same, but pressing it always extends the duration - troll bind num3 do nuke — numpad-3: nuke the sub - troll unbind num1 — remove the bind - troll binds — list of binds Keys: num0..num9, numadd, numsub, nummul, numdiv, numdec Misc - troll list / troll status — show enabled features, warp state, and time left on timed ones - troll msg on|off — pop-up messages (VISIBLE TO ALL players! keep it off for pranks) Advanced Configuration At the beginning of the trollotrauma.lua file, there is a CONFIG block where you can change the acceleration multiplier, the type and number of sharks, the number of raptors, the reactor explosion chance, the number and spawn chance of clowns, and the overload threshold. After editing, a reloadlua or a restart is mandatory.
Kettle
by 76561199220847758
Description Being brought back from the scrapyard, The Kettle is a small but tough submarine that went on a lot of missions. Being poorly armed it is decently agile and easy to operate. The access to the ballast tank is a big issue. Stats -Base Speed: Velocity: 25; -25 Descent velocity: 14; -19 -Weapons: Flak cannon, 1 hardpoint Discharge coil -Reactor: Max output: 4000 Fuel consumption rate: 0.2 -Storage capacity: 12 crates; 1 large cabinet -Diving suit lockers: 5 (+1 in command room) -Fabricator -Deconstructor Comment I was really inspired by the Tyran submarine by Husked Captain while making this. To access The ballast tank properly you need to shut the trapdoor above you to be able to walk back and forth.
Simple Clean Purple UI
by 76561198111337338
Tired of the original Barotrauma UI? Or just want something new & fresh? Try this out! The Simple Clean UI collection! A collection? I only see one color here! And you can't be more right, voice in my head! This is in fact the PURPLE version. To see the other colors, here are some links: Red: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622979 Blue: https://steamcommunity.com/sharedfiles/filedetails/?id=3654623608 Green: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624147 Yellow: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624680 Purple: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622196 No color: https://steamcommunity.com/sharedfiles/filedetails/?id=3654625164 But what is actually this mod? This mod simply changes a lot (if not all) of the Barotrauma UI with a handmade UI in a modern style. This might not fit the Barotrauma universe, of course; it exists just if you want something clean without a lot of details. If you're experiencing issues, put the mod above every other mod in your modlist. If you're still having issues, write a comment. ⚠ IT IS STILL IN BETA AND WIP ⚠ (More details below) THERE IS AN INSTALL SCRIPT IN THE MOD'S FOLDER It's purely optional but recommended. And you might be wondering, why does the script exist? This script exists because Barotrauma is coded in a way that makes it unable to change the inventory UI texture. This workaround swaps the file directly so the game uses the custom version. It is, of course, fully harmless and revertible very easily with the script or by hand. And if you don't trust it (which is understandable), you can just do it by yourself: - Open a file explorer with the mod files (steamapps\workshop\content\602960\3654622196) - Open a second file explorer with the game files, inside the Content folder. (steamapps\common\Barotrauma\Content) - Take the "MainMenuVignette.png" and the "InventoryUIAtlas.png" from the mod in the UI folder and drag them into the game's files in the UI folder. - Do the same thing with the "MainMenu1.png" file in Map\LocationPortraits folder. - Don't forget to enable the mod in the game. ;) But what if I don't use the script/change these files? Well, it's not that serious. The loading during the start will remain like the original, and the inventory UI will remain unchanged. If you're not bothered with that, you can safely ignore this. These mods are still kind of in beta and need more in-depth testing, but since it's based on many factors (like monitor sizes and ratios), I'm not able to test everything. So please, if you encounter any kind of bug, you have a suggestion, or you feel something is oddly off, report it. Enjoy!
自用EuropaWaifu++
by 76561199082781218
LitEnergy
by 76561198903903596
RU: Михаил Литвин расширил свою зон влияния и теперь продает свой товар на спутнике Юпитера. Спустя столько времени, рецепт оригинального энергетика сильно изменился, что пошло на руку жителям Европы, теперь можно отказаться от привычных наркотиков, по типу морфина, ведь есть более выгодная альтернатива! EN: Mikhail Litvin has expanded his area of influence and now sells his product on Jupiter's satellite. After so much time, the recipe for the original energy drink has changed greatly, which has benefited the residents of Europe, now you can give up your usual drugs, like morphine, because there is a more profitable alternative!
Enhydra Mk III
by 76561198040026583
Originally a concept by a drugged-up separatist engineer who lacked the proper funds to build it, the Enhydra is a versatile and heavily armed attack ship. She requires only minimal personnel but those who dare crew her should be experienced with Europas depths. The Mk III is the chonkiest version (yet). She is robust, very fast and armed with a nose-mounted railgun, a heavy coilgun, 2 regular coilguns, a laser and 5 depth charge launchers for saturation bombing. A drone module armed with a flak cannon and a shuttle are included as a standard as well. As the first ship in the series she is equipped with a dedicated medbay. Listing all the features would be tedious as hell. Just fck around and find out. As usual, the ship has been mission tested (hellish 100%, 1 bot, only base perks) but of course there might still be a few things that I overlooked in the process. WARNING This ship has quite a lot of items. This may lead to lag or spawn issues. If switching to the sub later in a campaign, I highly recommend unchecking the "transfer items" box, switching to the ship, switching back to the old ship, and finally switching to the Enhydra, this time with the "transfer items" box checked.
KRN NANGGALA 402
by 76561198324563392
BACKGROUND : Sachiel Sea Defense Industries alongside cooperation with Europa Coalition have agreed on building a prototype submarine based on an old blueprint of a submarines that once said to have sailed the ocean of earth. The submarine blueprints and document were found by one of Sachiel Expedition Group at an old cargo submarine wreck. Seeing the possible submarine design to be implemented in the depth of europa, Europa Coalition have agreed with Sachiel Sea Defense Industries to begin with prototype making. The result would later gave out the asthonishing attack submarine, and also adapted for travelling waters and facing the danger of Europa. Both sides had also agreed to keep the submarine numbering and name exactly as what it was said and called on the blueprint. Further investigation also leads to the submarine background which was adapted by a country on earth, in South-East Asia region known as 'Indonesia Republic'. How the blueprint would found itself in a cargo of a submarine in Europa is unknown even to this day. SPECIFICATION : Name : KRI Nanggala 402 Class : Attack Submarine Dimension : 60,7 x 13,7 Metres Crew Counts : 10 - 16 Crew Skill : Experienced Price : 27.500 Marks FEATURES : - 3 Large Turret Hardpoints - 4 Discharge Coils - 4 Small Turret Hardpoints - 2 Airlock - Standard Anti-Ballast Flora system AUTHOR NOTE : This submarine was made to honor the fallen crew as well as the submarine on the tragic day during its exercise in April 2021 on the Bali Sea. Therefore this submarine is a tribute to the crew and the submarine of KRI Nanggala 402. And I decided to make the submarine because no one has made the cakra class yet in Barotrauma; therefore i decided to make it myself. Thank you to everyone that have seen this page and also thank you to those that may subscribe the submarine, i hope you all have a wonderful time. Special Thanks to my Friend who helped me in gathering the submarine data which helped me to be able to make the submarine hull shape accurate to its origin. Thank you as well to my friends and family who had supported me with the project. P.S. Please do comment if there's anything that needs fixing, so i could know which or what parts of the submarine need fixing. Thank You.
HuskOS 2.3.3
by 76561198817917920
This is an item assembly that lays the groundwork for a functioning linux-inspired command line that can be used both physically and via radio. Previously named "The Avalis Wireless Terminal" This is focused on utility and practicality. I made this because I thought trying to make a computer in Barotrauma would be fun. By itself this is not useful. You must integrate it into your submarine by making your own commands. There are examples inside the item assembly, and its not too difficult to make them. Don't confuse this for HonkOS. (cool item assembly btw) I am not affiliated with them. Commands (as of 2.3.3) - Switch to that channel pwd - says what channel you have selected listen - listens to a channel echo - allows you to send a message into that channel whoami - says what user you are logged in as login - start the login script. you can add accounts in the login/logging module. logout - logs you out sudo tmout - enables or disabled automatic inactivity logout, requires you to be the superuser time | displays the current time (D HH:MM:SS) time -dh | displays the current day and hour (D HH) time -dhm | displays the current day, hour, and minute (D HH:MM) time -hms | displays the current hour, minute, and second (HH:MM:SS) neofetch - displays system info and some ASCII art Test/showcase commands: (as of 2.3.2) info toggle light homework (only as huskos) secret (only as huskos or user1) Manual Actions (as of 2.3.2) Viewing logs: Look at the memory components within the logs space. Enabling/disabling require login: Look near the beginning of the main terminal, there is a singal check componet with a purple label on it. Swap the output from a 1 to a 0. Adding/modifying accounts: Go to the 2nd login circuit box. Add components in the same format as the ones in the accounts area. Login Defaults No User - Account name for not being logged in huskos - huskos ("root" user) user1 - password Default channels used 120-124 (Used by NTP, not easily configurable) If you need help comment below and I will try my best to help you. You can make and add custom commands if you know your way around components. Do feel free to suggest commands! You may also comment below asking for support, and I will help you with figuring it out or fixing bugs if I can. You can find a submarine with this integrated into it successfully here. Using HuskOS 2.3.1. Click to join the discord for my mods and subs.
Mine and plant on sonar and instant gathering
by 76561198395419557
the range of sonar has been increased and can detect plant and mine. Plant and mince can be gathered without cutter and in 0 second
Mechtrauma (diox´s revision)
by 76561198326501747
This is my take at "Hadrada´s" ORIGINAL mod "Mechtrauma". This are personal changes I made to his mod and you should definitely check out his first. MECHTRAUMA UNSTABLE: https://steamcommunity.com/sharedfiles/filedetails/?id=2890754956 MECHTRAUMA ALPHA: https://steamcommunity.com/sharedfiles/filedetails/?id=2855458020 What does it change? *Fixes some broken sprites and visual bugs with diving suits *increases the duration of all diving suits (better suits last longer than normal suits) *Replaces the mod´s oxygen vents with the vanilla ones, removes fungal infection (and all of its related items), Co2 filters and Carbon dioxide affliction. *Removes the "Scrap" materials and changes the decontruction output of the items that produced it to instead give vanilla materials (the condition of the obtained material is balanced to equal the same ammount of scrap). *Removes items that required LUA to work, those being: ballast pump gates, Average components, Oxygen vents. *Removes the following items: (Copper pipe horizontal, textdisplaylarge, textdisplay short tight, lcd, peasantprime, s5 extinguisher, l100-extinguisher, mechweldingtool, plague doctor mask, gear locker, armored suit, armored diving suit, dry suit, airrifle, leadpellet, utility kit, plague doctor kit, captains kit, trash can). *Radiation suit and Turnout gear can be stored in diving suit lockers now. *Removed peasant version of the machines. *Boiler now causes vanilla burns. *Remade the water pumps so hopefully fixed a bug in which those could not be repaired.
Dugong v 2.0
by 76561198278185175
Dugong v 2.0 was designed as an improved version of the original ship. Here, additional defensive turrets have been added, a room for creating / disassembling items has been created, the Medic's room has been finalized, and weapons have been reworked for maximum armament. At the same time, the submarine is still fast and mobile and belongs to the "armed reconnaissance" class. Submarine was optimized for self-sustainability. Fell free to add your suggestionts if you have any ideas.
Drydock - Warship
by 76561198006179159
An extremely work in progress and probably too ambitious mod by someone who is new and still bad at making mods. Warship is a military themed sub part expansion in a series of mods to be released by me under the Drydock name. Currently includes several military electronics and equipment. Including a set of unique turrets. Turrets currently added: 20mm Vulcan - Uses standard chaingun ammunition for now, but delivers rounds at a blistering rate of fire. 30mm Vulcan - High rate of fire and high damage. Rotary Cannon - Delivers explosive shells at a decent rate of fire. Cannon - Currently works as a reskinned railgun. Plasma Repeater - Unlimited ammunition with decent damage. Plas-Rail - High damage hitscan weapon with a long charge time. Sub-editor only. All items are extremely wip and made of butchered code reverse engineered from other mods. Plasma Repeater and Plas-Rail assets from this custom sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2960822287 Other Drydock Mods: Roughneck (Industrial Theme) - Early Alpha Released - https://steamcommunity.com/sharedfiles/filedetails/?id=3010488812 Warship (Military/Analog Theme) - Early Alpha Released - https://steamcommunity.com/sharedfiles/filedetails/?id=3010489180 Polaris (NASA/High Tech Theme) - Almost Alpha Ready Malignant (Organic Theme) - Early Dev
Valetudo
by 76561198384945606
This scout vessel sits small for the punch it provides. Valetudo faces her problems head on, in a destructive fiery blast. One day however, luck has to run out. Outfitted with fabricators deconstructors excellent gun angles she can defend herself against the deepest depths and forge her own victories. With the ability to stay at sea for extended periods of time and huge ballasts to lift her from the sea floor, it's a wonderful choice for those in no rush to go home. Just don't stay for too long. Valetudo is one of the closest moons only 1km wide. Orbiting Jupiter in prograde it's rumoured to collide with a retrograde moon in the future. Ascent - 18km/h Descent - 27km/h Top Speed - 20km/h (-18km/h) 1x Railgun 1x Depth Charge Tube 2x Coilgun 2x Discharge Coils 3x Large Ballasts BIG Armory Pre Equipped 8x Cargo Slots
Submarine on fire [Guitar]
by 76561198033084982
Аквариум - Submarine on fire Полковник Коалиции прибыл домой И купил новую Дюгонь Полковник Коалиции созвал свой полк И сказал им :"Пошли со мной" Сидим здесь уж 50 лет Европа грозит смертью нам Но по новым данным станций Нас ждут крупные заказы там И мы увидели блокиратора Он сожрал всю обшивку — пиздос! Медик сходит с ума от того, что ему нечего больше колоть! А корма вся в балластной флоре И мостик затонул под водой И если мы хотим, чтоб нас не разорвало Время залатать Дюгонь Но эта подлодка на дне-е-е И нам нечем уже дышать Эта подлодка на дне-е-е И нам не на чем больше всплывать Это судно было нашим Пока мы не зашли на маяк Давайте уже поднимем капитана И наконец-то починим маяк! А кругом дымят батареи Бот сгорел от тока под водой Сбшник убил хаска на ножах И без костюма вышел за борт Мы паяли на 5 тыщ метрах Мы все ждали челнок Нас осталось лишь двое, Механик Время залатать Дюгонь Но эта подлодка на дне-е-е И нам нечем уже дышать Эта подлодка на дне-е-е И нам не на чем больше всплывать Эта судно было нашим Пока мы не пошли в то гнездо Вот, уже Хемуль стыкуется к нам И мы вместе поднимем Дюгонь. Сover artist - https://vk.com/ifledoarts Original post - https://vk.com/wall-202276977_13300
Better Item Drop Key
by 76561199207942108
Drop whatever items you are carrying in your hands with a simple keybind. 'U' by default. Changeable via pause menu.
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server