Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Narwhal – Barotrauma Mod

Narwhal

by 76561198007625987

A large submarine meant to be an end-game Tier 4 vessel. Designated a scout as it was intended to be a true all-rounder. Vanilla compatible, no mods used. Contains a Deconstructor, Fabricator and Medical Fabricator. Medbay has a Research Desk Up to 60 crates of cargo space (48 of them in the Cargo Bay) 2 large turrets, 2 small turrets, 2 EDC's and a Depth Charge Mineral Scanner Other Features: Flood Compartments placed to further shield vulnerable compartments. Warning: bots will not enter or open doors/hatches into flood compartments. Flood Compartments are located along the upper shell, above Gunnery Compartment, and surrounding Cargo. The front of the ship has small non-critical rooms that can also act as a buffer to larger more vulnerable compartments. Rear ballast and the engine compartments are the main weakpoint. 4 Batteries wired to soak in overvoltage. Their output goes directly to the 2 large engines (the largest power draw by far). They are wired to charge up to 50% then stop. They'll auto adjust charge rate in situations of overvoltage, but their ideal state is sitting at 50% charge to both have space to soak overvoltage and enough charge to assist with the engines. Duct blocks are all wired to 2 water detectors. One normal, and one on the ceiling of the compartment below. If the compartment below is flooded the duct block will remain closed, keeping water from flooding upwards. Status monitor in Engineering Status monitor in Rear Access Shaft (the hallway right outside Maintenance, between the two engines) Sonar monitor in Gunnery Compartment Warning lights near each engine warns of engine condition ( above 60 no light, above 40 yellow blinking light, less than 40 red blinking light) Nuclear Reactor kill switch located in Command Room, near an emergency siren connected to the Reactor's Meltdown Warning output. Engineering (contains the reactor and the junction boxes) is built to be the most central and shielded compartment. No duct blocks from above, and junction boxes are along the catwalk in case there is water. Airlocks contain status lights. Red = outer door is open. Yellow = outer door is closed and airlock has water. Green = outer door closed and airlock is dry. Manual buttons to open airlock doors are wired to automatically close the inner door if attempting to open the outer door (and vice versa)

96 downloads Details →
Cod – Barotrauma Mod

Cod

by 76561198801409691

The Cod (Covert Outpost Delivery submarine) is a starter submarine designed to let players leverage transport missions from the get-go. This sub is not for the inexperienced seaman or the faint of heart. For additional info, consult the manual: https://steamcommunity.com/sharedfiles/filedetails/?id=2943557694 Features: -Optional stealth mode reduces the sound and light signature -On-board fabricator to leverage acquired supplies -Well balanced, won't break the flow of the game Technical specs: Maximum vertical speed: 17 km/h Maximum horizontal speed: 18 km/h Reactor output: 3500 kW Cargo load: 28 crates

79 downloads Details →
M18 HellFairy – Barotrauma Mod

M18 HellFairy

by 76561198125180142

Too embarrassed to use fumos with your friends? Well worry no more, with this sub you can be a touhou fan incognito! And while you reconsider your choice of friends, explore the hidden secrets of this sub or stare out one of the many windows. You're 32 years old, this is the bed you've made. Five Star and Subscribe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Short Description This sub is best with a solid handful of people and a few bots to keep things tidy. All turrets can be aimed and fired via a nav panel or used the traditional way via periscope. The reactor and powergrid are automated. Features a stealth mode and a shuttle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Depth Description GUNS In total there's something like 9 guns on the ship, three of which are double coilguns. Why are they all coilguns? Because you're supposed to upgrade them in campaign. One offs are for testing subs and teaching friends to play, that's it. Go play campaign. All turrets are controlled locally, meaning that you have to go to the turret to find the periscope. However, there is also two periscopes that allow you control the top and bottom turrets. This is also the only way that you can access the tail gun under the ballast. The more interesting part of the room that houses these two periscopes is the navigation terminal right next to them. This controls all the turrets simultaneously with the sonar screen. As long as the light in the room is purple you can use what I've called the "Salvo" system. Just click in the direction you want them to point and they will try their best. There are three options for the salvo system. First, or last I guess, is the Salvo button proper. Once pressed all guns except for the three big guns (two top, one bottom) fire continuously. The other two buttons are then pretty self explanatory, but I'm going to tell you anyway. The "Top Guns" fire the two big boys on the top, but not continuously, because for most of the game they'll be hooked up to railguns or something rather than the large hardpoint stand in: double coilgun. Because you can't angle hardpoints properly, try it and find out for yourself. If you for some reason stick with the double coilguns just hold down the button, works the same way. Yeah then bottom is bottom. Now that the easy stuff is out of the way, I'm going to drop the jokes and talk about the electrical ELECTRICAL This is a battery buffered sub. So where most subs only use batteries for dark mode, or only to buffer big dynamic power sources like engines. Instead this entire sub is fed off of a battery bank that is in turn fed by the reactor. For the reactor to not burn out every box before the batteries there is an automatic system to regulate the engine. When the batteries reach 95% charge the fission rate and output is turned down to zero. When the charge falls below 95% the reactor returns to normal. Thus, if you watch the reactor screen you will see the output oscillate underneath 8,000 kilowatts. There are cyan blue lights in engineering that tell you that this system is active and working normally. You'll see two, the one behind the batteries says the reactor is being regulated normally and the one in front of the batteries between the junction boxes tells you that the power grid is currently being fed off of the batteries. This system stops if the batteries dip below 5% charge, you'll see these blue lights turn off and a red light come on. This is one of two "Direct Power" relays. When this red light is on it means that the power grid is being fed directly from the reactor. You can also manually turn on direct power via the lever/button in the navigation room. This will turn on a larger orangey light (note that this is a different route than the previous direct power relay) aswell as turn off the reactor's automatic system (cyan light behind the batteries). There is also a button in the same room as the batteries which does the same thing. Now, why do this? This sub has *no* overvoltages, all junction boxes only take damage from regular deterioration. The secondary effect is that you also have an immense battery bank to work with when you run out of fuel. And all of this will work so long as your total power usage does not exceed 8,000 kw for an extended period of time. FIDDLY BITS You can basically find them all in the navigation room. One to mention though is the puzzle in the brig, all you have to do is turn all the lights in that 3x3 green and the brig door will open. "Meltdown" This is more of a warning light than a fiddly bit. Unlike most meltdown lights this will not just turn on whenever the reactor gets a bit too hot (which often happens on fireup and load change and such). Instead, this light will only come on if the reactor has been at a dangerous level for about 7 seconds. If this happens then something is really probably going on, and in about another 7 seconds the reactor will light on fire. So, unlike most subs, if this light comes on you slam the button as fast as you can. It's a simple reactor kill button. "Purge" There is a lever outside the hatch to the ballast labeled the same. When pulled all regular navigation pumps will turn off and another set of pumps will begin clearing the ballasts of all water. This is for ballast flora, but there's an indicator in navigation just in case someone leaves it on. "Direct Power Override" This was covered in electrical. "DARK MODE" By far the biggest fiddly bit, Dark mode is basically stealth mode. Power in the ship is cut to all non-vitals, all external lights are turned off, the engine is shutdown, and the engine is throttled. You should see nothing but the skittering of ai on the passive sonar when this is on. There is no reignition system for the reactor, so when you want to leave stealth you must turn it back on manually. "Global Door Close" All doors and hatches in the sub are closed every 1 minute and thirty seconds. If you want to change this interval just fiddle with the oscillator at the top right in the nav room. The button can also prematurely trigger this. So, if you take a big hit, just hit the button to minimize damage. "TRASH" At the bottom of the main column you'll find this, just throw an item ontop of the hatch, press the button, and watch it dispensary. Please *Do Not* try to shove yourself into the garbage disposal. You will regret trying to make a sub at 25 with only your left hand. Blue Buttons These are locks, when the door blinks blue, it's locked closed. This is just to keep ai from messing with your work. The lever in hydroponics figure it out yourself. SHUTTLE It's a simple shuttle, it does have onboard oxygen and a 70km/h top speed or so. The tri-laser on the front functions as a front turret for the whole ship. The little button the the periscope turns the turret light on and off, which might be important for stealth. On the nav terminal you also have a darkmode button, It isnt a stealth mode it just kills all power in the sub (but you still have to turn off the turret light, its a long story as to why how it is but the devs need to fix it. I should be able to save a sub with the turret lights off god damnit). The blast doors or whatever will open when you undock, simple as. also, the doors are not like an airlock so you can flood it if you arn't careful. This is just done for ai pathing. Maybe I'll have a convoluted workaround in the future. Fell free to drop suggestions, I've tested this with friends a bit, but I'm still tinkering. Also just for the keywords: American, American sub, Clownpiece, M18 Hellcat

100 downloads Details →
HUC-10 Aress – Barotrauma Mod

HUC-10 Aress

by 76561198877138083

Крайне большая и мощная боевой подводный крейсер модели T-10 Aress -Имеет множество мощных орудий с индикацией целей, а также автоматические разрядные катушки -Два отличных боевых челнока -Передние носовые лазеры -дополнительные двигатели и их питание через батарею, что предотвращает скачки энергии в энергосистеме, но при необходимости можно включить питание напрямую -фактическая непотопляемость, за счёт того что вся вода из центральной части попадает в балласт с мощными насосами - режим энергосбережения с отключением всех систем лодки кроме важных

82 downloads Details →
Gato Mamahuevo – Barotrauma Mod

Gato Mamahuevo

by 76561198824138897

gato mamahuevo un perfecto poster para llevar al fondo del abismo con un grupo de amigos

87 downloads Details →
零度深渊号-A250 – Barotrauma Mod

零度深渊号-A250

by 76561198924239352

本潜艇为模组潜艇。 萌新第一艘自造潜艇。方方正正的是怕AI卡路径,然后是不太会做内饰,整体会有点不协调。请多包涵。 动力方面:是 自动反应堆 搭配 缓冲电池组 加上 备用电池 。 火力方面:由6门小型SSL火箭炮、2门双联电磁炮、2门电磁炮、2门自动加农炮与2门轨道炮。 火箭炮可通过拉杆 开启或关闭。前后有一小段盲区。 防护方面:多层深潜外壳,船头3层玻璃,自动电磁线圈,能提供足够的保护。 满级水平极速:28km/h、满级垂直极速:上浮18km/h,下潜19或20km/h,机动性:改变浮潜、刹车或启动均中等。 运载能力:共81箱货物。 除了电磁线圈炮。轨道炮和加农炮等都有保险防止误发射。 大小为:1990件,附带无人机与穿梭艇,布局紧凑合理。 注意事项:首次出航前,记得开启舱外灯光、枪炮探照灯与机炮保险。 请大佬们多多指教。

65 downloads Details →

内分泌促进剂增强

by 76561198130539605

内分泌促进剂增强MOD,让内分泌促进剂可以解锁原版绝大多数技能,并且不再需要配方才能制作,方便单人玩家。删除了船长勋章、电工材料以及医生的加速和书,防止占用太多格子。保留了助手给药。

30 downloads Details →
#1-773 Deciduous frigate – Barotrauma Mod

#1-773 Deciduous frigate

by 76561198389045106

Frigate: a small attack ship with abundant firepower and agile action, but weak armor and very crowded internal space. It can only arrange basic life support equipment. 13x3 narrow space, small ships designed only for combat, either kill the enemy or be killed by the enemy. As the first batch of ships successfully salvaged, its small volume and a large number of wrecks are very convenient for disassembly, research and imitation production. . . . 1.01 Optimization of ballast tank parameters

65 downloads Details →
LegacyTrauma – Barotrauma Mod

LegacyTrauma

by 76561198387064487

When hosting a server, the custom executable is required. Errors will occur when hosting with a vanilla server. Client-side files are recommended but not required. Installing Client-side LegacyTrauma - Open the hosting menu - Select the LegacyTrauma ServerExecutable and host a server - While hosting, open the console window (most commonly 'F3') - Type in or copy and execute the console command: install_cl - Restart the game

44 downloads Details →
(Safety Subs) Swim Bladder Pirate – Barotrauma Mod

(Safety Subs) Swim Bladder Pirate

by 76561198004235292

An inexperienced crew made this Swim Bladder an easy target for pirates. The crew misjudged the power of such a large engine on a tiny sub and crashed into a wall. Pirates took advantage of the situation and didn't waste any time taking over. Now they use this quickl little sub for running scrap between their future victims and home base. Oh any they also retrofitted it with a railgun. (Still in testing phases, let me know if there are any problems) + Pirate sub adding one to the vanilla 3 pirate options + This sub is fast and fitted with a railgun and two chainguns, take care if the AI know how to use them +A sizeable crew of 5 for such a small sub + An ID in this sub grants full access to all doors and containers in any Safety Sub Corp creation (careful who you let get their hands on this if you use any of my subs)

71 downloads Details →
机械降神 – Barotrauma Mod

机械降神

by 76561198342831449

他降临时宛若神明,当心来自神的天罚。 均衡型潜艇,有着较强的火力和足够的空间,机动性尚可。七层的高度使其有着特别的压迫感。如同他的名字一般,对下方的敌人有着极强的火力输出。在轨道炮加上三联装激光炮的轰炸下,没有谁能逃过一劫 。尽可能跑到敌人上方,击穿他! 本船考虑游戏平衡性,没有进行太多的魔改,船体强度不高,需要小心驾驶,一体式压载舱一旦进水会连淹三层。指挥室与战斗间都不能单独控制所有的火炮,需要保持良好交流。全舰带有远程控制支援艇angel(建议使用自动驾驶操控),angel不离港时作为主舰的火力补充,可携带物资支援外出的同伴,并提供救援仓 (支援艇无制氧)。 推荐人数:4-6人 最大上浮/下沉速度:20 水平极速:30 维护难度:较难 火力布置:双联装电磁炮*2、轨道炮*1、三联装电磁炮*1、电磁炮*2 建议多人游玩,不适用于叛徒模式

53 downloads Details →
L - Class "Сrawler" – Barotrauma Mod

L - Class "Сrawler"

by 76561198137667368

"L Crawler" - Многофункциональное шахтёрское судно, предназначенное для добычи полезных ископаемых на большой глубине. Судно являет собой мобильную станцию, где работающий на ней персонал проживает во вполне комфортных условиях. Конструкция судна предполагает необходимость надевать скафандр и выходить за борт, для передвижения между некоторыми блоками. "L Crawler" is a multifunctional mining sub designed for mining at depth. The submarine is a mobile station where the staff working on it lives in quite comfortable conditions. The design of the vessel implies the need to put on a spacesuit and go overboard to move between some blocks.

59 downloads Details →
Nova – Barotrauma Mod

Nova

by 76561198094462847

A Syndion Transport cruiser designed mainly for mass transport of resources, the ship itself is lightly armored but comes equipped with a full workshop and medbay. The armament is upgradeable with 2 extra hardpoints. Price: 10000mk Dimensions: 55x11 Cargo capacity: 72 Crates Crew capacity : 3-8 Top speed: ~27km/h

72 downloads Details →
Usefull Trinkets – Barotrauma Mod

Usefull Trinkets

by 76561198416911642

Different trinkets with light buffs on toolbelt slot

56 downloads Details →
Andromeda Heavy Transport – Barotrauma Mod

Andromeda Heavy Transport

by 76561198286595400

A Heavy Transport made for carrying smaller vessels or even prisoner pods. Comes with lockdown system. The front part of the ship can run completely independent with a secondary emergency auxiliary battery.

75 downloads Details →
Ishim – Barotrauma Mod

Ishim

by 76561198032514163

"Ishim" class boats are modest and fast, like the lives of their crews. These submarines are able to achieve astounding 30 km/h horizontally and up to 25 km/h vertically, ideal for transportation and running through cave tunnels as well as challenging captain’ skills of not crashing into walls full-speed. She has two coil guns on the top and the bottom of the boat and a railgun at the front so she can easily defend herself from most threats. She also boasts classical 2-slot bomb launch pad for deterring downward threats. To ease the exploration missions airlock was placed on the bottom of the submarine. The submarine has simple electronics and superconductors for each gun. She has quite an appetite for fuel. She is a smaller, but amusingly long boat optimized for a crew of 3-6 brave people.

81 downloads Details →
[ESS] Reckoning – Barotrauma Mod

[ESS] Reckoning

by 76561198103453985

Optimized for traitor mode

64 downloads Details →
[EMS] The Better Bass – Barotrauma Mod

[EMS] The Better Bass

by 76561198034978939

The Black Bass (AKA The Florida Bass) is a medium-sized sub made for the purpose of taking down threats with ease while also being a 'comfortable' home for crews on long transport missions. It also features a compartment for flushing out contraband, dead bodies, or even live bodies off the sub. The Black Bass was created by FearTheRenegade.

59 downloads Details →
Mugen Type R – Barotrauma Mod

Mugen Type R

by 76561197963842293

UPDATED The Mugen Type R is a micro attack submarine designed for PVP matches. Designed by the best engineers from the Honda Gigaplant on Mars as a tribute to Honda's 450th anniversary. As a leader in the performance industry, the Mugen Division made sure this project would be quite the showcase. This submarine possesses extreme agility and is adept at hit-and-run tactics. Power is provided by an array of batteries. The weapons system includes two coil guns controlled by one periscope. Features: -Captain oriented cockpit with overhead flipswitch array and onscreen display -Two-stage engine mode: Normal speed (67kph), VTEC™ for higher performance (89kph), use sparingly. -Blade™: active battering ram blade that eviscerates any targets sensed by the motion detector -Turret switch mechanism: switch between two coilguns with one periscope Operation: -Start with flipping the overhead switches, namely Power, Engine, and Ballast. -Flip indoor light and hull light switches to turn on lighting -Flip the Authorize Guns and Blade mode to engage the enemy. -Make sure to turn the Blade switch OFF before EVAs or you will have a nice diver soup on your hands.

54 downloads Details →
BIP - Better Item Poser (Modding Tool) – Barotrauma Mod

BIP - Better Item Poser (Modding Tool)

by 76561198418715415

BIP - Better Item Poser An in-game visual editor for mod creators. See it, tune it, save it - no more XML guesswork. Why? Every Barotrauma modder knows the loop: edit a number in XML, launch, check, exit, repeat. Twenty restarts later the syringe still sits wrong in the hand. I built BIP for myself, and it saved me enough evenings that keeping it private felt wrong. What it does Editor What you tune Preview Held items HoldPos, HoldAngle, AimPos, AimAngle, grip points. One- and two-handed (Hand 2 appears on its own) live, on a real character Magazines & attachments new in 1.2 Position, rotation, hide and draw depth of whatever slots in - cells, batteries, under-barrel flashlights. Every slot is separate, so the magazine never drags the flashlight along a preview item is inserted for you Armor & clothing Per segment (Head, Torso, arms, legs): origin, scale, rotation, draw depth, hidelimb re-equips instantly Save to XML One button writes the values straight into your mod's file. Optional one-time backup LocalMods only Also included: search box, grouped item list, Force aim (preview the aim/drink pose without consuming the item), segment highlight, camera zoom, auto-respawn of test items, Reset to original, and per-screen guidance. UI in English / Русский / 简体中文. - Install client-side LuaCsForBarotrauma - Enable BIP in the mod list - Nothing BIP-related in the main menu? That's normal - Lua mods stay dormant there. Start a singleplayer round, the Submarine Editor or the Character Editor - Quick check: open the console (F3). A green BIP banner means everything works - Type bip in the console, pick your mod, pick an item, tune, press Save to mod XML Pick a weapon once, then switch between the POSE and MAGAZINE tabs. Items with a slot to position are tagged . - Requires client-side LuaCsForBarotrauma. Pure Lua, no C# mode needed - Singleplayer / editors only. Multiplayer editing is blocked on purpose - Edits mods in your LocalMods folder only. Workshop and vanilla files stay untouched - BIP tunes existing XML entries - the Holdable component, a weapon's container slots, and the wearable sprites already declared for armor. It does not create segments and does not edit sourcerects or textures. Set those up first (Sprite Editor), then fine-tune with BIP - In the Character Editor held items draw behind the character (screen limitation). Check depth in Test mode or a round; armor editing works fully there - Your finished mod stays a plain XML mod. Players of YOUR mod don't need BIP or Lua FAQ Q: My mod doesn't show up in the list. A: BIP only lists mods in LocalMods - Workshop copies are read-only, so keep a working copy there. Q: Why does my weapon appear twice, in items AND in armor? A: Intentional. Back-carried weapons have both a Holdable and a Wearable component: one tunes the hands, the other the back sprite. Q: The magazine and the flashlight share one draw depth. Bug? A: No - depth is the single value Barotrauma keeps for the whole container. Position, rotation and hiding stay per slot. Q: Save FAILED? A: Open the console (F3) and read the error line. Usually the folder is write-protected (OneDrive, antivirus). Roadmap VersionPlanned v1.3On-screen gizmo - drag and rotate with the mouse v1.4Create missing armor segments from BIP; per-item presets v2.0Light source editor; monster limb and ragdoll tuning Suggestions welcome - see the discussions. 1.2 exists because someone asked for adjustable magazines. Made by one person for the modding community. If BIP saved you an evening: Buy me a coffee Русское описание Внутриигровой редактор для мододелов: настраиваешь вживую на персонаже и сохраняешь прямо в XML своего мода. Больше никаких "поправил число - перезапустил - посмотрел". РедакторЧто правится В рукахХват, поза прицела/питья, точки хвата. Одно- и двуручные Магазины и обвес новое в 1.2Положение, поворот, скрытие, глубина. Ячейки, батареи, подствольные фонарики. Каждый слот отдельно БроняПо сегментам: origin, масштаб, поворот, глубина, hidelimb СохранениеОдна кнопка в XML мода. Только LocalMods Как: включи клиентский LuaCs и BIP. В главном меню мода не видно - это нормально, Lua спит до старта. Зайди в одиночный раунд или редактор, консоль (F3), команда bip. Выбери оружие и переключайся между вкладками ПОЗА и МАГАЗИН. Учти: BIP правит только уже существующие записи XML, новые сегменты не создаёт и текстуры не режет. Работает с модами из LocalMods. В редакторе персонажа предметы в руках рисуются позади него - глубину проверяй в тест-режиме. Глубина вложенных предметов одна на весь контейнер: это ограничение движка. Игрокам вашего мода BIP и Lua не нужны.

137 downloads Details →
Ethanol Barsuk – Barotrauma Mod

Ethanol Barsuk

by 76561199215879724

100% Vanilla Barsuk, but running on ethanol. Ethanol is cheaper than regular fuel, so the new reactor consumes more fuel, but it has a lower meltdown and fire delay. Still, you might want to install an automatic system. This mod should be good pair with the “Crew Stress” mod. So you have to decide: is the ethanol fuel for the reactor or for you. https://steamcommunity.com/sharedfiles/filedetails/?id=3724551692 Specs: 100% Vanilla Barsuk sub. Version before pipe update (1.12.7.0). (mkay, not 100%, 99%, because I polished couple textures) 2x same Reactors. Max power output 2000 (each). Meltdown 160.0 . Fire delay 40.0

138 downloads Details →
Impero Battleship(帝国级战列舰) – Barotrauma Mod

Impero Battleship(帝国级战列舰)

by 76561199193668755

基础信息(Basic Information) 规格 60*17m 载货量 44箱 水平速度 30km/h 垂直速度 18km/h Specification: 60*17m Cargo Capacity: 44 boxes Horizontal Speed: 30 km/h Vertical Speed: 18 km/h 特殊功能 常态输出:两门弹夹轨道炮,装填时间为5s按下倒计指示下的弹夹炮按钮启动弹夹炮模式一次性射出三发轨道炮弹并进入25s长装填 下方装备一门双联电磁枪 特殊输出:副炮战斗指令,漏水超过5%时副炮战斗指令每秒充能2%漏水停止一分钟后每秒丢失1%充能。充能完毕时随时能启动45s副炮战斗指令,火力为上下各三门电磁枪。 其他消耗品:损管:cd为120s启动后持续15s修理全船 主炮再装填:cd为120s启动后持续15s内发射的轨道炮炮弹装填时间减半 锯式小艇:长按移动双击开火,开火启动船头电锯高撕裂结构伤能轻松切开船壳和遗迹 温控反应堆:请勿开启自动控制,自动堆刚刚启动时电路过载为正常现象(可能引发接线盒火灾) Special Features 1.Normal Output: Two railgun turrets with a 5-second reload time. Press the magazine railgun button when the countdown is over to activate the magazine railgun mode, firing three railgun rounds at once and entering a 25-second reload. Equipped with a dual-barrel electromagnetic gun at the bottom. 2.Special Output: Secondary Gun Battle Command. When water leakage exceeds 5%, the Secondary Gun Battle Command charges at a rate of 2% per second. Once the leakage stops, it loses 1% of its charge per second. When fully charged, the 45-second Secondary Gun Battle Command can be activated at any time, with three electromagnetic guns firing from the top and bottom. 3.Other Consumables: Damage Control: CD 120 seconds. After activation, it repairs the entire ship for 15 seconds. Main Gun Reload: CD 120 seconds. After activation, the reload time of the railgun rounds fired within 15 seconds is halved. 4.Saw Boat: Hold to move and double-click to fire. Firing activates the electric saw at the bow, causing high structural damage and easily cutting through ship hulls and ruins. 5.Thermal Control Reactor: Do not enable automatic control. Circuit overload when the reactor is just started is a normal phenomenon (may cause junction box fire). 新增局内改装部分:开局丢失头部小艇为正常现象需将来升级时找回 升级方式:1.向反应堆室三个异星槽装入三个异星小饰品异星发电器里装入异星电池 2.前往站点找回小艇 3.将锯子小艇开出丢弃用反应堆室的小艇驾驶终端操控垂直引擎部分与小艇港口对接完成升级 升级后新功能介绍: 1.垂直引擎:启动方式为将船停为静止按下垂直引擎控制按钮听到开火声后拉下拉杆启动几分钟后自动失去垂直额外动力需拉上拉杆复位重复启动流程即可再启动。 2.波动炮:拉下轴炮拉杆进入充能充能满后会漏电可以发射轴炮拉上拉杆为取消充能退出发射程序。 因未看说明导致的问题本造船厂概不负责

113 downloads Details →
Solaris – Barotrauma Mod

Solaris

by 76561198183540122

Tier 3 Scout Submarine for 4-8 ppl. MADE FOR DeathWish MODPACK. Has on board: 4 turrets(2 autofire turrtes, railgun, small turret base), fab+dec, med fab, full kitchen, full neurotrauma medbay, prison, 2 exits, reer coil discharge, depth charge. Waypoints for bots are adjusted Velocity 21, Ascent V -11, Descent V 12, Price - 32.000, Reactor Power - 4500.

105 downloads Details →
[RIMM ADDON] Kam's Mixtapes – Barotrauma Mod

[RIMM ADDON] Kam's Mixtapes

by 76561198261379871

Self-made pack, featuring some songs requested by friends. Just a heads up i'm aware a few songs aren't properly playing, but I haven't been bothered to touch the pack for a while. Most work. Just let me know which ones don't if you end up using it. Mostly things I enjoy though. V1.10 - Finally got around to compressing things. Yay. Should run better now. Let me know if there's any issues, I'll fix it as soon as I see it. Current list: (Cassettes) Mekaloton - Third Rail Mekaloton - KILLSWITCH Mekaloton - Metamachine Mekaloton - Corpse Astronomy JamieP - ROT FOR CLOUT JamieP - Birdbrain Ghost and Pals - Pathological Facade Gears for Breakfast - Peace and Tranquility Black Mesa - Anomalous Materials Kendrick Lamar - I Risk of Rain 2 - ..con letitud poderosa. Risk of Rain 2 - You're Gonna Need a Bigger Ukelele Prey (2017) - Semi Sacred Geometry (Female Singer) Valve - Archimedes iteachvader - Win the Race Calvin Harris - Acceptable in the 80's Chip Tha Rapper - Interior Crocodile Alligator metric - lost kitten Dire Straits - Money for Nothing Raccoon - Eating Grapes Zenless Zone Zero - Endless Construction Day VOTV - Maxwell's Theme VOTV - Argemwell's Theme Link to RIMM Remastered (Somewhat required if you, for some reason, plan on using this.) https://steamcommunity.com/workshop/filedetails/?id=2728646394

133 downloads Details →

Page 498 of 3439 (82,535 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server