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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
[CLSX] The Nostos
by 76561198072553623
The Nostos model ships started their life as medium-duty transport vessels for a now defunct transit service that specialized in serving distant frontier outposts. They are a good compromise between cargo space and the firepower to keep that cargo safe, as well as being equipped for lengthy journeys. After the transit company went bankrupt, many of these vessels were liquidated wholesale to the highest bidder. This particular vessel features several upgrades to ship systems, and basic hull reinforcements for deeper depths, courtesy of the previous captain who met an unfortunate fate when a horde of crawlers came crashing through the front windshield. Now yours for cheap, just... watch out for the forward facing glass window... Features: -4 Coilguns, 1 spinal mounted burst-fire railgun, 2 shock discharge coils, a depth charge tube, and an empty turret hardpoint. -4 searchlights for the captain's periscope. -Ballast flora mode, because yeah. -Stealth mode to dodge unwanted fights, also serves as backup power mode in a pinch. -Cargo capacity of 40 crates, for all those cargo missions the game throws at you. -A brig/safe-room, for storing prisoners, traitors, terrorists, or VIPs or really anyone that needs to be kept from just roaming the ship blindly. -A plant growing space, to grow plants in. -2 fabricators/deconstructors, because having to wait 10 minutes to make one thing is annoying. -Strategically placed status monitors / mineral scanners, easily find what you're looking for. -Automatic saftey doors, doors open automatically, except in the presence of water, fire, or monsters. -Filter capacitor for the power grid, should help alleviate stress on the reactor from captain's drunk driving. -Fuel gauge/low fuel alarm, never be caught off-guard running out of fuel. -On-board genetics research table, because waiting for a station is just tedious. -Upper and lower airlocks, so you don't gotta swim all the way around the ship so much. -Tamper-proof lighting, in-case you're tired of your lights being set to "headache color" by random crewmates who think it's funny. -Deep-diver class, to take you and your crew from start to finish, through the abyss and back again. I also designed this ship to use as few items/structures/lights/etc... as I could whilest still maintaining function and a good appearance, so hopefully it should be easier for players without high-spec pc's to load and play at a decent framerate.
凤梨的没啥用mod
by 76561198269270792
test 增加武器的枪灯 修改各种原版武器,鱼叉左轮和霰弹枪可以装填6种不同弹药,冲锋枪弹匣子弹上升到40,一格可以放3个,突击步枪弹匣子弹上升到40,一格可以放两个。修改榴弹发射器,可以装填4枚榴弹,削弱自动霰弹枪装弹数,注射器和火焰喷射器不会刷新在武器架上 调整战斗潜水数值,变得更加耐打一点 所有武器刷新时里面没有子弹,大幅度降低大多数武器刷新率,增加子弹刷新率,
Slipperysuit
by 76561198027323474
This mod makes a few adjustments to diving suits, Diving Suit - 3 small storage slots - Full waterflow resistance Combat Diving Suit - 3 small storage slots - Some waterflow resistance Slipsuit - 3 small storage slots - Removed movement speed penalty PUCS - 2 small storage slots - Full waterflow resistance - No sound filter
Yuudachi 夕立改二
by 76561198336633450
白露型三号舰夕立。 最高航速达到37km/h。船壳较薄,但是火力十分强大,同时搭载一组双连装鱼雷。
Dron Gard
by 76561198963815717
Компаньон для зачистки пещер. Плывет за драйвером, уничтожает подводную живность. Есть режим авто стыковки. Управление: автоматическое/ с субмарины / с дрона. режим выбирается на лодке. Для активации режима стрельбы активировать верхний выключатель. Режимы огня: автоматический по людям или монстрам/ ручной. Всегда светит прожектором в сторону монстров в зоне контакта. Световая сигнализация, если местная фауна подплывет очень близко. Осторожно, не попадите под огонь!!!
Traitor Submarine: Gamble.sub
by 76561198217170612
ДОРОГИЕ СЛАВЯНЕ Для вас есть группа ВК, в которой всё расписано на русском языке, Добро пожаловать: https://vk.com/barotrauma?w=wall-103932098_12947 Description You know, I almost always saw a terrible imbalance against traitors on the servers, which inspired me to create this submarine! No, I'm not saying now that traitors on a submarine will have many advantages and it will be easy for them to win - again, no. Both sides have their own advantages and disadvantages, and both sides must use them wisely in order to identify traitors and survive or complete the task, maybe with hidden murders. Description about traitor submarine On the map there are: unique places with "stash", places for climbing and walking, blind spots on the one hand and visible on the other, some devices can be turned off, in 90% of storage places each round new items, each time all have different spawn points. The wiring was done by a drunk Russian engineering student Round start At the start of the round, there will be no power supply for the first 30 seconds - as it was intended. During this time, players have a chance to regroup and find the necessary items in pitch darkness. After that, everyone begins to perform their tasks, one of which is to save the life of the captain at least at the beginning of the round (he can also be a traitor), because he has a key card (located on the right in the boxes), which opens the door to the control room and to the arsenal (initially, officers do not have access to the arsenal). The main rules of the game! 1) No one can be attacked before the lights turn on at the beginning of the round. 2) At least one officer must go on sorties. 3) During a sortie, the group switches to another radio channel. 4) The captain is prohibited from leaving the submarine. 5) Role play is highly recommended Recommended missions! 1) Parsing the wreckage 2) Extraction 3) Monster nest 4) For beginners in the game, a beacon is possible Recommended composition a) For a small team (8 people): 2 officers, 3 engineers, 1 mechanic, 1 doctor and 1 captain. One of them is a traitor. b) For an average team (9-10 people): 2 officers, 3 engineers, 1-2 mechanics, 1-2 doctors and 1 captain. Two of them are traitors. c) For a large team (11-12 people): 3 officers, 3 engineers, 2-3 mechanics or assistants, 2 doctors and 1 captain. Three of them are traitors. Very important! Difficulties of missions for a more comfortable and interesting game: 1) 1.1) For a small team of beginners: 20% 1.2) For a small team of experienced: 25% 1.3) For a small team of seasoned: 33% 2) 2.1) For the average beginner team: 25% 2.2) For an average team of experienced and seasoned: 50% 3) 3.1) For a large team of beginners: 35% 3.2) For a large team of experienced and seasoned: 55% General recommendations 1) It is recommended to fill the air hatch with water 2) The sub is medium designed to play with bots 3) In the event of a meeting of stuffy players, open the windows 4) In the event of a meeting of stupid and toxic players, open the ban list 5) Have fun! 6) Be sure to read the rest of the recommendations. Please, rate this product ♥
Dugong - 6 coilguns
by 76561198038953303
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. Added 4 more coil guns, fabricator, medical fabricator and deconstructor. 10 coilgun ammunition shelf. Engine max force 1000. Reactor max power output 5000. Humpback - 6 coilguns version: https://steamcommunity.com/sharedfiles/filedetails/?id=2247909477
Stinger (Mini-Sub)
by 76561198095964313
1 - 2 man sub. In-Game description: "A highly compact submarine typically driven by a two man crew. Features two coilguns and a specialized level of mobility owing to its powerful engine and undersized ballast. Keep in mind that this sub holds no fabrication devices. Short trips are recommended."
Hungarian language (Magyar nyelv)
by 76561198011769960
Magyar nyelv a Barotraumahoz Ez a fordítás olyan embereknek készült, akik vagy csak kicsit, vagy egyáltalán nem beszélnek Angol nyelven. Ezáltal sok olyan kifejezés és tulajdonnév le lett fordítva, amire alapvetően nem lett volna szükség. Amennyiben ezt nem tudod tolerálni, úgy kérlek ne használd a fordítást, vagy csinálj sajátot. Jó játékot! Használat: - Iratkozz fel a modra, majd indítsd el a játékot - A főmenüben a "Mods" menüpontra kattintva, a jobb oldali oszlopból emeled a bal oldali oszlopba a "Hungarian language (Magyar nyelv)" elemet - Kattints a jobb lent található "Apply" gombra - Kattints a "Settings" gombra a főmenüben - A negyedik almenüpontban, aminek egy "Aa" az ikonja, a "Language" legördülő listából válaszd ki a Magyar nyelvet - Kattints a jobb lent található "Apply" gombra, és ha szükséges, indítsd újra a játékot Fordítás állapota A régi, sokak használt verziót teljesen kukáztam, és nulláról újrafordítottam a szövegeket. A fordítás jelenleg kb. 8000 sornál tart a nagyjából 10.000 sorból. Hamarosan teljesen elkészül. Submarine editor (Tengeralattjáró szerkesztő) A szerkesztő nem lesz lefordítva, mivel annak használata alapvetően angoltudást kíván meg, és rengeteg fölösleges munka lenne. Ha valaki szeretné önállóan lefordítani, azt szívesen hozzáteszem a modhoz. Hibát találtam! Amennyiben hibát találsz - nyelvtani, logikai, szintaktikai, kérlek jelezd a mod alatt megjegyzésben, és javítani fogom amint időm lesz rá. Köszönöm. Modok A fordítás kompatibilis bármilyen moddal - kivéve ha az a szövegeket piszkálja. Ekkor valószínűleg az érintett elemek ismét Angol nyelven fognak megjelenni. Jelenleg egyetlen modhoz sincs támogatás, így az azok által hozzáadott tárgyak és funkciók nem lesznek Magyar nyelvűek. Amennyiben valamilyen modhoz szeretnél Magyar nyelvet, kérlek jelezd kommentben, és meglátom mit tehetek. Próbáld ki a játékot Magyar nevekkel! https://steamcommunity.com/sharedfiles/filedetails/?id=3151393764
UVN Cargo
by 76561198850993994
The newest UVN ship contains many features for sailers inside, with anti grief Reactor, an elevator to the captains navigational area, and general water drain system, this submarine will survive anything thrown at it. Have fun playing with this sub.
[MsCok]简易显血 Simple display of health
by 76561198367032901
--你需要安装客户端Lua --You need to install the client Lua --这个mod会在你右下角添加一个文本框,显示你控制的生物的具体健康值和百分比 --同时有一个小功能,按下 L 来开启,鼠标指向一个生物会显示这个生物的名字、阵营、健康 --This mod will add a text box in the bottom right corner of you, displaying the specific health values and percentages you control for PWAN --There is also a small function that can be activated by pressing L , and pointing the mouse to a creature will display its name, Team, and health
Shadow Culling (DLC testing)
by 76561198321491331
This is a playable test version of Shadow Culling in the DLC. Github
Antons Wacky Item Pack
by 76561199230083360
features completely overpowered weapons and wacky medicines. (more to come as I develop the mod)
Shopping Cart & Trash Can (Sounds + UI Fixes)
by 76561198225703284
Reposition to the correct sound file path, and now the sound effects of deleted items can be played correctly. Adding the shopping cart UI should not cause any errors. Original mod: 购物车和垃圾箱 The original MOD was extracted from JiuZhou Arsenal JiuZhou Arsenal: 九州武库
SSR - 8 Abies [V]
by 76561198143286712
If you have encountered any issues, please submit them in the bug report thread below! (U.C.N. Tier 2 Scout Submarine) Vanilla sub / vanilla+ style Main idea for the sub This submarine's front is equipped with a powerful but power hungry pulse laser, it doesn't run out of ammunition. Command & medical has been moved up to a more interesting position. Required mods: - NONE. Basic information: - Price: 15,999 mk. - Dimensions: 40x12 m. - Cargo capacity 12 crates. - Recommended crew 4 - 12. - Recommended crew experience: intermediate. Additional features: - Additional switches for command. - Smart ducts (no water flow upwards when flooding). - Multiple airlocks with smart pumps (won't try to empty water when open to outside water). - Switches for junctions (meant mostly for immersive repairs). - Easy to use periscope searchlights which you can swap between. - Light warning system for almost all the lights in the sub. - Light switches for almost every room. - Backup power! - Directional power transfer to and from a docked station, beacon & other subs. - Airlocks that won't leak water!
T.S.M.仇愿(Vow of Vengeance)FIX
by 76561198069941635
I really liked this submarine, but there were a couple of downsides that annoyed me, so I decided to fix them myself. 1. The weapons compartment and the cabins were not tightly connected, so when my bots passed through this door, they interrupted their tasks to find diving suits. 2. I translated the labels with text into English to make it more convenient. I didn’t translate the bait reset and other function buttons, as I don’t know how to change the text there. Thanks again to the author for such a wonderful submarine! The author's name: 祈愿神明SAMA The original title of their work in the steam workshop: T.S.M.仇愿 (https://steamcommunity.com/sharedfiles/filedetails/?id=3359357220)
Acacia Stripped
by 76561197998286406
Contrary to expectations about the weak armament of scout submarines, R-12 "Acacia" is capable of causing trouble for any opponent caught under fire by an extremely powerful laser. Although the main trump card of this submarine is its silent engine with the possibility of short-term acceleration. Made by rav2n. For questions contact in discord rav2n#8103 This Acacia was later retrofitted by Tower replacing the crew quaters with onboard fabrication facilities
WGS Mule
by 76561197995407894
WGS "MULE" TIER: I Type: Cargo Cargo capacity: 56 crates Dimensions: 38x13 m Crew size: 3–6 Speed: Up to 11 knots (21 km/h) Descent speed: Up to 4.7 m/s (17 km/h) Price: 7500 marks Reactor power: 4000 kW A fully vanilla-compatible submarine, designed for co-op campaign play, immersive roleplay during campaign progression, and simply enjoyable gameplay. It is also fully suitable for solo campaign runs—bot navigation paths are thoroughly tested. The submarine is built with a design philosophy of "no decorative obstructions to critical components," adhering strictly to vanilla mechanics with no stat tweaking of core systems. The only exception is that some minor subsystems details, like the FFES system detonators, are hidden for aesthetic purposes. The submarine is constructed with the principle that "all major components are unobstructed" and follows vanilla mechanics—there are no tweaked stats for core equipment. The only exception lies in minor subsystem elements that are visually hidden for aesthetic purposes, such as parts of the FFES system. Lore Description: The Mule—or, according to Wersch Shipworks classification, a geological transport—is the company’s first attempt to enter the affordable transport submarine market, aiming to push out the “Camel.” To reduce the price, some sacrifices in comfort were made (the submarine has a very tight layout), along with a weaker engine and a simpler reactor. However, these drawbacks are compensated by a wide range of automation systems. The Fusitron 4000 mkA reactor is fully managed by the M.A.T.A.N Mk2 automatic controller, and the ship’s power system is also automated. Still, the systems remain intentionally simple to allow for price dumping in this class of submarines. As a result, the Mule stands out as a solid contender in the category of small multipurpose transports. Systems Description: The Mule comes equipped with the following systems: 1. Fire alarm system – zoned with alerting. 2. Flooding alarm system – zoned with alerting. 3. Pressure alarm system – non-zoned with alerting. 4. Reactor malfunction alarm system – non-zoned with alerting. 5. Low battery charge level alarm system. 6. Reactor low fuel level alarm system – with alerting. 7. BFIS – Ballast Flora Incendiary System – automates the removal of ballast flora. 8. FFES – FixFoam Emergency System – a "last chance" system that allows heavily damaged ships to be saved if foam grenades are available. 9. Battery controller Stabilitron Mk1 – stabilizes voltage fluctuations in the ship’s power grid and manages battery toggling. The ship's power circuits are organized into the following distribution panels: M0 – Main distribution panel. M1 – Primary systems distribution panel, also connected to the batteries. M2 – Primary systems control distribution panel. M3 – Primary systems weapons distribution panel. S1 – Auxiliary systems distribution panel, lighting. S2 – Auxiliary systems distribution panel, fabricators. In addition, the power distribution network includes two relay cabinets – main and secondary. The relays in these cabinets can be manually disabled. The relays in the main cabinet are equipped with activation indicators, while in the auxiliary cabinet only the master relays have indicators. All components of the power distribution system are equipped with status indicators – begin servicing or repair if a red signal is observed. Tutorials: The captain’s control panel includes: - Access Shaft Flush Lever: flushes the shaft when Ballast Tank C has 40% water or less. - FFES Lever: activates the FFES system. It only works in pressurized compartments with pressure equal to external. ⚠️ FOAM GRENADES ONLY. - Three BFIS Levers for Ballast Tanks A, B, C – drains the tank, disables the pump, and triggers the detonator. Detonators must be replaced after each use. ⚠️ INCENDIARY GRENADES ONLY. - PGMC console – manages the ship's power system. Commands allow setting charge rates for batteries and supercapacitors, controlling the Stabilitron’s mode, and, importantly, adjusting the reactor controller’s coefficient. The captain's main screen displays remaining fuel in the reactor and the number of loaded rods. It also shows power grid load, battery charge percentage, and supercapacitor charge. The status panel includes: - Docking module status lights. - Battery discharge indicator – if the green light turns yellow, it signals that battery charge is nearing a critical level. - Airlock status indicator – red means the airlock is under pressure, yellow means it is flooded, green means it is clear. Reactor Controller: Automatic reactor controller M.A.T.A.N Mk2 – fully autonomous, requires no manual toggling. Includes a built-in fail-safe system to prevent critical reactor states. However, it requires manual coefficient adjustment after each submarine upgrade that affects reactor power, or when an engineer gains the perk that increases reactor output by 10%. Please be cautious! Basic coefficient (multiplier) is 40. ⚠️ Please, do not use ingame automated switch ia reactor's panel! ⚠️Manual with coefficient values you can find in gallery. Battery controller Stabilitron Mk1: The controller is activated via a button on the panel in the electrical compartment or by a command in the PGMC management console. It only operates when battery charge is between 40% and 100%. Upon reaching full charge, it shuts off automatically. If charge drops out of the operational range, restart the controller via the button or PGMC console command. ⚠️ Important: Activating power compensation mode automatically sets the charge rate to 0. While the controller is active, manual battery charge rate adjustment is disabled. A toggle button for switching to the standard battery array mode is located between the charge/discharge relays (with indicators). This deactivates the controller and reverts the system to normal battery switching logic. This can also be done via a PGMC console command. Supercapacitor control panel: Located in the armory compartment, the panel contains two status indicator lights for the supercapacitors – begin maintenance if the lights turn red. It also includes a toggle switch for the automation system of the discharge coil that protects the submarine’s aft section. From the Author: I designed the Mule over a year ago, following a major update, as a convenient alternative to the "Camel" for campaign progression. The main principle I followed was not to alter the core mechanics and systems of vanilla submarines, while expanding functionality through some rational design choices inspired by real-world engineering logic. The Mule is made for friendly co-op play, which is why there are no access restrictions onboard. The only exception is that critical logic components are locked to prevent accidental changes that could disrupt functionality. With the right character perks, the Mule can carry your crew through the entire campaign and become your home in the unforgiving waters of Europa. And if you’re playing solo—no worries, bots navigate the sub well, and you can manage all systems yourself. If you find any bugs or oversights, please leave a comment!
BLGDeco-V1.0
by 76561198397179270
Bilge Ratts Deco Mod, Mostly NSFW Goonslop RN. Is stupid. Working on more props soon.
Proton
by 76561198095669582
Стандартная подлодка 2 уровня, сделанная для ванильной игры. Оборудована 3 малыми турелями и 1 большой, а также 2 двигателями, способными работать как отдельно, так и совместно. Многие элементы подлодки автоматизированы (реактор, батареи, люки,шлюзы) В командирской рубке и в реакторной есть терминалы для настройки поведения аккумуляторов и автоматики реактора. Полный список команды (где x - цифры): Реактор: reactor off - выключение реактора reactor max xxx - задание максимальной мощности реактора/10. (необходимо увеличивать после каждого апгрейда реактора). По умолчанию задана 70, т.к. мощность стандартного реактора - 7000 кВт. Аккумуляторы: bat on/off - вкл/выкл батарей bat freq xxxx/xxxx.xxxx - скорость изменения скорости зарядки аккумуляторов (0.1 по-умолчанию) bat offset xxx/-xxx - разрыв между выходом реактора и загрузкой, необходимый для увеличения скорости зарядки (200 по-умолчанию) Эти же команды могут быть выполнены через чат, используя 5 канал связи.
Big Chud Party mix
by 76561198166289604
Barotrauma is physical damage to body tissues caused by a difference in pressure between a gas space inside, or in contact with, the body and the surrounding gas or liquid. The initial damage is usually due to over-stretching the tissues in tension or shear, either directly by an expansion of the gas in the closed space or by pressure difference hydrostatically transmitted through the tissue. Tissue rupture may be complicated by the introduction of gas into the local tissue or circulation through the initial trauma site, which can cause blockage of circulation at distant sites or interfere with the normal function of an organ by its presence. The term is usually applied when the gas volume involved already exists prior to decompression. Barotrauma can occur during both compression and decompression events. Barotrauma generally manifests as sinus or middle ear effects, lung overpressure injuries and injuries resulting from external squeezes. Decompression sickness is indirectly caused by ambient pressure reduction, and tissue damage is caused directly and indirectly by gas bubbles. However, these bubbles form out of supersaturated solution from dissolved gases, and are not generally considered barotrauma. Decompression illness is a term that includes decompression sickness and arterial gas embolism caused by lung overexpansion barotrauma. It is also classified under the broader term of dysbarism, which covers all medical conditions resulting from changes in ambient pressure.
1 Periscope 8 Cameras Circuit Assembly
by 76561198147862135
Use the trigger to switch between cameras. For the circuit savvy, take a look inside. You can tile it, theoretically, infinitely, allowing you to switch between as many cameras as you want. Of course, that would require reconstruction of the circuit outside of the circuit box. Perhaps there's an easier way to do it, but I wanted to create an easy to comprehend, infinitely tile-able (outside of the box of course), hopefully future proof version. I included some labels. For those who want to use less cameras, delete all of the outputs you don't want, then edit the loop memory to the max output. Outputs are odd numbers. 1 3 5 7 9 11 13 15. I know that seems weird but that's what hooking up an adder to a memory and looping it round does for reasons I'm either not smart enough to understand, or reasons that will get patched out of the game in the future, so I added something in the top left to make sure it will still work if that happens.
The Badger
by 76561199232104527
there are two DECORATIVE chainguns on the top of the ship that you cannot use so dont be thinkin this is too OP now BUT there is alot of cool features trust, fontal gun you can access with the monitor built into the nav console, proximity wall sensor on the nav console,enemy detection system in the engine room,shared storage lockers in navigation engine and outside, door lock for navigation/medical room,there are literally only three rooms (ballast,navigation&medical,and everything else aka airlock engine room engineering security armory storage and reactor), auto activated electrical discharge coils for monster reppelent, static coilgun array, two chainguns, depth charge launching bay, airlock in the middle of the ship, and a ballast you have to crawl to access, the ballast pump has two switches one to turn off power to it (the middle one) and one to turn off navigation console control (the right one) this helps counteract ballast flora, there is one crate shelf located outside of the ship (bottom left), it might sound unconventional but the sub plays well (trust) good for solo play or with a small group of friends, it might not seem like it at first but there are large vulnerability's, the front area where the captain is located, is made out of glass, the backmost part of the ship is a blind spot and also due to the hull "fin" pieces its easy for enemies to settle there, and last but not least the ballast is especially vulnerable as it is out of reach of the electrical discharge coil and parts of it are in a blind spot from the turret, these vulnerabilitys help balance it's overall performance. the wall detection system on the navigation console was created to counteract crashing into walls as often since it did alot of damage and i felt it was a bit too much of a problem to not have a remedy too. so yeah enjoy PS- the AWOOOGA noise is when the ballast is nearly full, for extra fun when diving
Swordfish II (Cowboy Bebop)
by 76561198170564361
The Swordfish II ship, based off of the Cowboy Bebop fighter, now adapted for Europa's waters. It is meant to be used as a docked shuttle for the Bebop.
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