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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

SG-白鲸号 – Barotrauma Mod

SG-白鲸号

by 76561198839927197

迷你鲨已经非常过时了,于是研究所成立了新部门SG,SG成立后针对木卫二现在的环境研发出了这艘中型多功能潜艇SG-白鲸号。 规格:49x11m 水平速度:42 垂直速度:-18/14 载货量:38 价格:8000 该舰基础设施齐全 , 拥有小型穿梭机SG-海娥号,探敌雷达,防丘脑水泵,舰首搭载了激光主炮威力巨大。崭新出厂的白鲸号火力并不充足,需要进行升级才能达到正常水平。 适合成员3-6名,老舰长一人出航也行。 不知道什么原因我没办法在评论区留言,有事请在贴吧找我 贴吧里有问题解答!!!

3,942 downloads Details →
【Job】S级构造体 比安卡·深痕/BPO-87 【战双帕弥什】 – Barotrauma Mod

【Job】S级构造体 比安卡·深痕/BPO-87 【战双帕弥什】

by 76561198142352833

因对游戏失去热情,此MOD或将不再更新 支持语言 Languages :中文(简体) 任何人制作其他语言版本都是允许的。 My English is not good.So anyone making other language versions is allowed. -------------------------------------------------------------------------------------- 在对母体碎片进行深度研究的基础上,由黑野制造的新型特化机体。机体自带的溯源装置能够一定程度读取帕弥什残留的信息。 「久违了,指挥官阁下。无需惊讶,只是进行了一次机体更新。那么,清理部队队长比安卡,将继续为您效劳。」 武器伤害为中等水平,利用主动技能和被动技能提升强度。【注意:天赋为顺序解锁】 天赋加成为高难数据,暂未进行平衡测试,后期会有小改动(降低数值加成,增加官方天赋)但大体无变化。 -------------------------------------------------------------------------------------- 本人为代码0基础小白,在制作过程中对许多MOD作者进行了提问: ♥伊只驴♥(阿米娅职业MOD作者) Biff_W(功能性MOD作者) SinerSAMA(天赋增强MOD作者) 并参考了以下MOD: Amiya_Jobs(阿米娅职业mod) 天赋增强 原力武士职业 Force Warrior Job 【WIP】 奇迹之海武装 Blade Job 再次感谢 -------------------------------------------------------------------------------------- 如果你有好的建议,或是想与我一起制作,请联系我。 --------------------------------------------------------------------------------------

4,059 downloads Details →
Nokia Sonar Beacon – Barotrauma Mod

Nokia Sonar Beacon

by 76561197981078239

Replace the Sonar Beacon with the reliable Nokia 3310. Also enables you to throw, or launch as a blunt projectile through most tube launchers (Rifle Tube/Grenade Launcher). Changelog: v1.0.2: - Added new ringtones (Nokia, Nocturnal, Mozart, Com Voce). - Default ringtone set to ESPIONAGE. - Added buttons for ringtones on the beacon control panel. - Reduced projectile speed on launchers to prevent the 3310 from opening holes in reality. v1.0.0: - First Release

4,798 downloads Details →
Sigmyra MkX – Barotrauma Mod

Sigmyra MkX

by 76561198150921899

-ATTACK CLASS SUB-(TIER II) -------------------------------------------------- PRICE: 19200 mk Dimensions: 52x16m Recommended crew size: 4-7 Recommended crew experience: experienced Max horizontal speed: (Manual) 26Km/h (Autopilot) 22Km/h Max vertical speed: -18km/h ascent, 13km/h decent Capabilities: 2 deconstructors, 1 fabricator, 1 medical fabricator, an array of searchlights, a small armed recon drone named Pygmy Cargo Capacity: 16 Max reactor output: 10000kW -------------------------------------------------- --DESCRIPTION-- This is the newest edition of the Sigmyra line of ships, it has all of the old features from the first edition. But with more sub building experience under my belt this new Sigmyra has more Quality of life improvements, features and a better drone! It comes standard with 4 coilguns(5 counting the drone) and 2 railguns. This ship was made with the original idea in mind while trying to keep it balanced for a campaign run. Although this ship has overwhelming fire power you will need to work together with your crewmembers to keep it running! -------------------------------------------------- -PYGMY DRONE- -Important the drone is controlled by the periscope to the left of the navigation terminal. There's two different modes to the drone, driving and gunning modes. The mode of the drone is controlled by a lever just above the periscope while docking and undocking is controlled by the drones Nav terminal or the lever to the left of the periscope. all levers are marked by text displays - its a small unmanned drone, to help with the dive teams when entering caves, ruins, wrecks or beacons! - although its armed with one coil gun, it sinks very easily and trying to fight in "open" water is not recommended - if the drone is unfortunately out of range of the wifi component and you can no longer control it. do not worry, it will stay where it was last given an order and a dive team can push it back in range if need be. The power does drain quite quickly, so you will have to be fast - the drone comes with a oxygen compartment for refilling oxygen tanks while away from the sub, it also has a storage cabinet and a artifact holder, for easy transport of goods!

4,097 downloads Details →
BaroTraumatic+EuropaWar+T.S.M三合一刷怪表 – Barotrauma Mod

BaroTraumatic+EuropaWar+T.S.M三合一刷怪表

by 76561198067226602

BaroTraumatic+EuropaWar+T.S.M三合—刷怪表 BaroTraumatic+EuropaWar combined spawn list 前置:需要BaroTraumatic,BT所有前置,EuropaWar,T.S.M 干嘛的:基于BaroTraumatic文件上修改成BaroTraumatic + EuropaWar+T.S.M刷怪表 说明:这个Mod将大幅增加难度 尚未经过bug测试与难度测试 备注:第四海域难度非常高 打不过不要勉强 T.S.M可单独卸载 怎么用:mod需要放在BaroTraumatic和EuropaWar和T.S.M三个模组上面

4,007 downloads Details →
Abyss Battle Music – Barotrauma Mod

Abyss Battle Music

by 76561198070836779

This mod adds some PvP music to PvE, in the form of boss battle music for abyss monsters! Latcher - Seafloor Cries Sub-Night (Remix) Charybdis - Zack The Rabid Ripper (Remix) Endworm - Alien Syndicate (Remix)

6,147 downloads Details →
东方装备补强补丁 – Barotrauma Mod

东方装备补强补丁

by 76561199179398603

该模组用于加强原模组的武器强度,通过修改近战武器和远程弹幕来调整强度 角色专属武器伤害提高40%-50%,泛用武器伤害提高10%-25% 使用时无需在意模组顺序,也可以随时启用模组或禁用模组

6,053 downloads Details →
「木卫二唱片计划」CD播放器 – Barotrauma Mod

「木卫二唱片计划」CD播放器

by 76561198848502478

此mod为木卫二唱片计划专用mod This mod is dedicated to Europa CD Program 视频 video https://www.bilibili.com/video/BV1jL411o7Vs 如果你有什么好的建议或者意见请在下方或在bilibili视频下或私信留言 1.0.2更新 1.0.2Updata 修改了部分属性,更改了他的售卖条件,现在它只会在繁华城市售卖且库存为1 在木卫二这种环境下也只能是城市中才会出现娱乐项目了 Some properties have been modified, and the sales conditions have been changed. Now, it will only be sold in busy cities and the inventory is 1. In an environment like Europa, entertainment projects can only appear in cities[ 1.0.1更新 1.0.1Updata 修复了一些小问题 更改了制作条件,让它更符合它的售价 Fixed some minor problems Changed the production conditions to make it more suitable for its price 不知道欧罗巴的人们从哪翻出来一个很久很久以前从母星地球带来的小玩意 顺带还找到了一些古老的音乐唱片 神奇的是,这个小玩意只要接上开关就还能正常工作 这对欧罗巴的人们来说无疑试一次非常有意义且有意思的“考古”活动 希望这能为你在渊洋下带来一点小乐趣 注意:此mod只会在新存档和已有存档未去过的前哨站类型的商人处售卖,不过它可以被制造出来。 需配合「木卫二唱片计划」的唱片mod使用 I don't know where people in Europa turned out a gadget that was brought from the parent planet Earth a long time ago I also found some old music records Amazingly, this gadget can work normally as long as it is connected to the switch This is undoubtedly a very meaningful and interesting "archaeological" activity for people in Europa I hope this can bring you a little fun under the abyss Note: This mod will only be sold at merchants of outpost type who have not been to the new archive or the existing archive, but it can be manufactured. It needs to be used in conjunction with the record mod of the Europa Record Program language: 简体中文 English

5,236 downloads Details →
T30-Void Voyager – Barotrauma Mod

T30-Void Voyager

by 76561198094563806

Would appreciate your feedback or a bug report. English is not my first language, so I'm sorry that I can only choose machine translation for the following content: There are countless dangers hidden under the cold ice of Ganymede 2. When exploring this strange area, many types of submarines all reduce their size, turn off sonar, and hide their tracks to explore deeper. T30 came into being when the Ganymede 2 Alliance issued the decision of large-scale exploration. His powerful firepower and huge figure are like a mobile fortress, which means the determination of Europa Alliance to conquer this dark and deep sea. Level: T3 Price: 25000k Cargo capacity: 28 Recommended crew number: 6-15 Play preference: multiplayer online Configure: 1. Self-closing automatic doors and watertight airlock channels are inserted throughout the ship 2. Upper/lower hatch, upper docking hatch 3. Each area shall be centrally placed according to its function 4. Large space(Large space can also be a disadvantage) , relatively suitable light source brightness 5. Dual reactors and engines 6. Two unmanned aerial vehicles are equipped, and laser unmanned aerial vehicles are equipped with laser weapons and material cabinets, which can be used for members of the ship to accompany other members of the cabin remotely; Welding UAV can quickly repair the hull, but it has no attack capability Speed: 1. The maximum horizontal speed of the engine is 34 knots, the maximum floating speed is 18 knots, and the diving speed is 17 knots Ship weapons: 1. 4 conventional gun positions, 3 large gun positions, 1 deepwater bomb dropping port (initial installation of ship top gun, conventional guns on both sides of the ship bottom), and the top gun position can be switched between rail gun and laser 2. Outdoor manual solenoid coil Function: 1. Drainage and power-off function, simple operation in case of thalamus treatment 2. Enemy warning will be triggered within 50 meters (The alarm sound will be harsh and will not cover the whole ship, some missions will transport friendly monsters, which will also trigger the alarm at this time) Other: 1. Due to the existence of many capacitors, it is necessary to wait for about 30 seconds in the initial sailing state to allow some batteries to be charged 2. Except for the reactor and the laser weapons on the top of the ship, most of the facilities on the ship are based on the original data or based on the original data in proportion to increase the difficulty of mod upgrading as appropriate 3. The initial configuration of the whole ship is not many, and most mod items may not be automatically configured into the box 4. The upper reactor controls navigation terminals, ship lighting, small drainage pumps and other relatively low power consumption facilities, and the lower reactor controls dual engines, supercapacitors and other high power consumption facilities. Please pay attention to the reactor fuel condition at all times (when the fuel is exhausted, there will be uncontrolled conditions, usually one fuel for each reactor) 5. Fuel will be consumed quickly to drive this huge guy. Please be sure to prepare enough uranium ore 6. The standby power supply is charged from the lower reactor and can only supply power to the facilities connected to the upper reactor 7. Click the left button of the UAV to switch the mobile/shooting mode. The click speed needs to be fast 8. Important: Upgrading the battery may cause the reactor to not work properly, requiring personnel to manually charge the battery. The battery can return to normal after being fully charged Thank the following mods: UAV: 泽兰船坞无人机合集 Lift cabin: 搬运炮弹模块 Reactor: reactor assembly(autocontrol+bufferbattery+remote turn on/off 反應爐組合(自動控制+緩衝電池+遠端開關) Reference vessel: Nova-新时代、 幻象行者_先进攻击舰、 Drop Pod WH40k、 The Iroh、<XT船厂> 惊骇位元 Europa's horror、The Stromson

4,307 downloads Details →
Shazbot's Weapons – Barotrauma Mod

Shazbot's Weapons

by 76561198012513592

Hello. This is my first mod here. I noticed there is a major lack of weapon variety, and while that might be intentional, I felt like it would be nice to have some more weapons with vanilla-esk balance as well as some that feel reasonably powerful. I plan to expand this mod in the future when more ideas come to mind. If something isn't working or isn't right, please tell me. This mod is subject to changes on my whim, although I will try hard to never break saves or ruin your economy. When the caves updates hits, I will make ammo stack. New weapons: Pistol Price: 100-225 Fabricatable: Yes Capacity: 10 round pistol mags Description: A cheaply made handgun. Uses very common smg rounds in simplified mags. A very good buy for someone who is on a budget and needs to arm more people. Machine pistol Price: N/A Fabricatable: No Capacity: 20 round smg mags Description: A very finely made pistol. This version uses smg mags to feed it's almost uncontrollable firepower. It's blueprints though have been lost to time and the pistol itself can rarely be found in old ships. Budget Shotgun Price: 135-225 Fabricatable: Yes Capacity: 3 shotgun shells Description: A super cheaply made shotgun. I guess it's better than nothing. Semiauto Rifle Price: 720-1200 Fabricatable: No Capacity: 5 rifle rounds Ammo stacking: 8 Description: A well made semiautomatic rifle. Great for when you need to shoot something outside of shotgun range. Automag Price: 2000-3000 Fabricatable: No Capacity: 8 round Automag mags Description: A status symbol for rich captains. This .40 caliber magnum is sleek and powerful, able to put down almost anything in it's way. Shrapnel Guns Price: 270-900 Fabricatable: Yes Capacity: 1 10 gauge shell Ammo stacking: 4 Description: Some home grown designs. Rather low in quality, kicks like a mule, but able to stand it's oversized shells... for now... Lever Rifle Price: 900-1500 Fabricatable: No Capacity: 16 revolver rounds Description: How this cowboy style rifle became popular is anyone's guess, but with a 15+1 rounds on tap, no-one is complaining. Carbine Price: 450-750 Fabricatable: No Capacity: 10 round pistol mags Description: A cheap-ish rifle made from a modified pistol. Lets you really get a good hold of it for rapid fire while keeping it's accuracy. Combat Shotgun Price: 1350-2250 Fabricatable: No Capacity: 12 shotgun shells Description: An automatic shotgun. Able to spit out shot at a rapid rate, but hurts both accuracy and your wallet. Suppressed Revolver Price: 900-1500 Fabricatable: No Capacity: 7 revolver rounds Description: For when you need to go all sneaky beaky. Beyond the large suppressor and one extra round, not super noteworthy. You can now buy ammo boxes. They are medium items that can hold 4 stacks of the corresponding ammo. Except the pistol, which holds 8. The standalone mod is fully compatible and you can run both at the same time if you wish . There are also now custom ammo for shotguns. These include side grades, upgrades, and one very powerful rare spawn! The images are made from free stock photos manipulated into more unique weapons. All sound are from free sound libraries. Ammo boxes are based on resident evil ammo boxes but are made from the explosive sprites.

3,314 downloads Details →
MedievalTrauma – Barotrauma Mod

MedievalTrauma

by 76561198150146014

Development for Medievaltrauma has been actively suspended, due to other projects in the works, And a belief that others are already vastly improving on the Medieval Server genre on Barotrauma. Feel free to create your own additions & forks of this mod, just be sure to credit me. LUA & ZDOORS Isnt required if you're playing on Realm of Kavar only! (The Default Map) Medievaltrauma is a Complete Overhaul of Barotrauma, In the Form of a StationRP/Survival Gamemode. Complete with various features such as harvesting resources, and crafting that requires the user to operate the workbenches Make sure you Have All Required Mods enabled or it wont work. Its advised you dont add other mods to the pack, to ensure things run smoothly and dont break. To play Medievaltrauma just start or join a server thats on sandbox with this sub and the mods loaded. Its that simple. Contributors Contributed to the mod in one way or another, but you arent listed? Let me Know. Those who contributed but dont have their contributions added yet, wont be listed yet. - Laserman: Sprites & Sprite Improvements - Lobotomite: Sprites - Docblue102: Realm of Durrtonskey Map. - Onyx: Code - Fallouteleven: Code Notable Gamemode Features - An Existing Submarine map that can be used out of the box "Realm of Kavar". Until workshop maps are made for Medievaltrauma, this will likely be the default map used for most servers. - A Complete overhaul of the default classes into something new, With Non Class locked talents. And a new Vagabond class for banditry and criminals. You can go down whatever path you want in this Medieval Realm. - A replacement of the medical system to utilize potions and medieval healing methods, You will have to brew your own potions or shill out coins to buy some from the shop. - A working Magic system, thats going to be constantly expanded upon. - Extensive Crafting and Harvesting systems that require the player to adventure out and mine. - A reward chest system that admins or built in map dungeons can use to allow players to get special items. - Total Husk Conversion into Vampirism, Complete with Immortality, A thirst for Blood, And Great Power, With Holy and Silver counters for non vampires. - Baseline Hunger System that debuffs on starvation, and buffs on eating well as well as grants passive regeneration. - Functioning Economy system with Coins, that allow you to trade with both players and Shops. - Summoning, and the Skeleton Army. - Numerous different spells all of which have a variety of uses. Planned, But yet to be added Features - Working Ballista and Trebuchets for Siege or defense maps, to fill the role turrets fill in regular barotrauma - A wide selection of blunt, bladed, axe and spear weaponry. - Magical and Enchanted weapons capable of performing unique strikes. - An "Endgame" Tier of items using Physicorium that grant Indescribable power to the user of the gear. - A large cast of various creatures and beasts, Maybe even dragons. - A Randomly Generating dungeon system (Potentially) - Werewolves, Goblins, and Liches as new Playable Monsters (Potentially) - Day and Night Cycle (Might add to Kavar, Any map makers can add this to their medievaltrauma maps too) - Campaign Support (Explore the Abyssal Sea on a Medieval Submarine) Confused? Need Help? Heres some Common Advice for the gamemode - Fabricators not working at all? "No Power?" You have to press the Brew/Harvest/Gather/Smith button constantly to operate them, This isnt europa. You wont be recieving any automated fabricators (Aside from the greenhouses and things that grow themselves) - Dont want to pick talents that dont work? I recommend checking "fabricators" to see if recipes actually exist for the talent. The Magic Talent tree is the most unfinished so far. - Took a Vampire Potion and now on the ground, just dead? Thats intentional. After a while, you'll resurrect from death (as long as you dont give in) And rise again, with Undead Life in your blood now. And a desire for others blood. - How to Kill Vampires? Thats simple. Silver Weaponry or Holy Items, Also Burning them. I'll leave it to you to figure out how to get those. - Whats up with Vagabonds? What do they do? Whatever they want, they're outside the law. That also means they're outside its protection. Kings, feel free to imprison or kill any vagabonds. Or you could extend the olive branch, make peace. - Something in the mod is unbalanced? Comment or let me know, Since this mod recently released. There'll be alot of unbalanced things that need to be changed. - I'm spammed with Errors and cant Move? Run this mod, It'll fix that issue, until i can, some servers have this error right now. https://steamcommunity.com/sharedfiles/filedetails/?id=2807566753&searchtext=dont+open+debug -Want to make your own maps? Go Ahead, I welcome and encourage it, Use the Template Official map that comes with medievaltrauma for help, I recommend putting Realm in their name, and Mentioning Medievaltrauma on the workshop name so they can be found easier. Donate

4,528 downloads Details →
Minotaur – Barotrauma Mod

Minotaur

by 76561197971612614

Hello captains, the Minotaur is here to complete the collection for the 2nd Expeditionary Fleet. It's meant as the halfway point between the Copperhead and the Basilisk but is tier III and can take you all the way through endgame if you choose. "The Mi

4,451 downloads Details →
红霞级攻击潜艇 Koka Class nuclear attack submarine [Outdated] – Barotrauma Mod

红霞级攻击潜艇 Koka Class nuclear attack submarine [Outdated]

by 76561198843821480

冰洋之下的传奇舰艇,“红霞”(Koka)级攻击潜艇由反抗军从一艘废旧的“鲫鱼”(Remora)级潜艇经过大幅改装而来,是原木卫二联盟反抗军“红色”旅的旗舰。 相比于前身“鲫鱼”,“红霞”级攻击潜艇继承了“鲫鱼”级优质的结构钢材,使得它拥有不亚于深潜型的性能;此外还整合了原先吊装式压载舱,升级了动力系统和指挥系统,并加装了令人畏惧的火力以及一艘小型突袭无人机,使得它能够胜任旗舰的角色,前往冰洋的任何地方。 “红霞”级最让人影响深刻的地方是其位于舰艏的电热激发的激光主炮,这也是“红霞”级最强大的火力。传言其主炮盗取自废弃军用空港的武备库,原先是太空战舰的武器。虽然木卫二冰冷的海水能够帮助电热激光主炮的耗散巨量的废热,但是反抗军落后的电容阵列仍然使它无法发挥出全部的威力。尽管如此,“红霞”级的主炮仍然可以轻易切开任何舰船的装甲。 得益于“红霞”级出色的火力,反抗军“红色”旅才得以在Honshu据点扎稳脚跟。联盟曾经尝试对Honhsu据点进行过数次围剿,但均以被“红霞”级强大的主炮逼退。不过,在联盟第五次对Honshu据点的围剿战役中,由于指挥官过于自信于“红霞”级强大的主炮,强行突围,使得它在涵道内被合围,最终被联盟战舰用核弹击中反应堆机房而沉没。 联盟曾经试图将“红霞”级重新打捞改装入列,然而经过对战场遗址的地毯式搜寻,最终认定“红霞”级“失踪”,没有人知道它到底去了哪。 除了你 声明一下作者从一开始就不打算把这艘船做成无敌船(虽然说这艘船强度确实挺高的),有些性能表现不佳的地方那都是特性 本舰所配置基本信息及功能如下: ---------------------------------------- 潜艇定位:深潜型 大小:39*10m 水平速度32,下潜速度14 载货容量28箱,够用了。 完整的舰内合成制造系统(解构机,制造机,医疗制造台,基因分析仪,压载舱解构机)。 基本的报警系统,包括火灾,漏水,反应堆熔毁和燃料耗尽。 自动化双模式反应堆及备用电池系统,自动调节电网负载,隔离电网。(感谢Tool Man,原工坊地址https://steamcommunity.com/sharedfiles/filedetails/?id=2658634111) >自动化反应堆可以手动接管,方便有经验的工程师自己手(gao)操(shi) >同时为艇内关键设施(制氧机,压载舱水泵,引擎,导航终端)配备了应急电源,需要手动开启。 马力十足的加力引擎,开启时消耗应急电源电量,可以将最高速度翻一倍 充足的火力,包括1门主炮,4门电磁枪炮台,2门轨道炮炮台,5具自动放电线圈。 >轨道炮配备了先进的辅助装弹机,发射速率提升100%; >火控室装备声呐面板,方便索敌; >主炮发射时可以随时中断,但必须等到电容器再次完全充能后才可以再次发射; > >主炮俯仰角为±10°; > >未升级条件下主炮充能消耗1000kw功率,充能完毕需要10分钟。 先进的“秋风”(Akikaze)无人机 >无人机武备为三连发快速裂变激光; >无人机理论上是无敌的,碰撞箱大小约等于激光炮大小 >无人机面板左上有一个可存放物资的保险箱,多人场景下理论上可以人机协作探索洞穴 >无人机拥有巡航模式和炮台模式两种工作模式,通过双击切换; >巡航模式下,无人机右侧绿灯亮起可用潜望镜操控,按下按键移动,并自动分离对接口;松开按键无人机将悬停,并尝试对接; >炮台模式下,无人机左侧红灯亮起,无人机将悬停,按键开炮; >无人机也可通过导航终端控制,按下“终端控制切换”以取得控制权限,此时无人机无法通过潜望镜控制移动,再次按下归还权限; > >新一代无人机不支持这个功能了,因为作者发现没什么用 > >终端控制模式下,潜望镜无法控制无人机移动,但依然可以控制脉冲激光开炮,不过还是要先切到炮台模式。 安全的禁闭室,用于关押囚犯和不守规矩的船员 >禁闭室仅限舰长和安全官出入,维修人员手持标准焊接工具可获得进入权限; >当囚犯暴动时可淹没禁闭室,通过缺氧制服囚犯。 >不要一口气带太多囚犯,现在最多只能带12个 360°无死角轨道炮超控系统(紫色潜望镜) >关闭时轨道炮由火控室潜望镜操作,轨道炮超控系统控制探照灯观察; >开启时系统控制轨道炮,自动根据瞄准方向切换瞄准炮位,火控室控制探照灯观察。 艇外(绿色潜望镜)监控系统,按键切换视角,能够帮助舰长实时掌控舰外情况。 压载舱一键排水断电,等绿灯灭黄灯亮时再清除寄生压载菌群。 包含8个种植箱的温室,一边航行一边赚钱。 >内置了一些魔法种子(紫色烟草种子),成长速度明显高于原版(但应该比较接近改版前的生长速度),觉得影响平衡请自行remove 具有仅限船员权限的会客室和宿舍,防止护送任务中保安和客人乱跑 >气闸权限也仅限船员开启,防止画皮突入。 >别弄丢自己的ID卡! 仍具有可扩展性:可以在引擎室下部再增加一个竖直对接的穿梭机。 >对接穿梭机时舱门自动打开,不对接时打开后4s自动关闭,相当于简易气闸 包含一个彩蛋武器?别卖了...... ---------------------------------------- 本舰具有基本的半自动化能力,适合2-6名玩家驾驶,有经验的单人舰长也可以轻易操控 打捞成本:8000mk,开局就能买,觉得便宜了可以自己改,推荐售价16000mk 对接秋风级无人机的地方之所以做成半封闭的原因是那里本来是放鱼雷的......不喜欢无人机的可以自行换成喜欢的鱼雷 ps:作者不会美工,连封面是用ppt做的(捂脸),封面角色来源于动画《Beatless》中的人物红霞(Koka),甚至于本舰的背景故事也脱胎于红霞的命运(和现实故事如有雷同,纯属巧合),有兴趣的可以去看看这部动画

3,955 downloads Details →
EK Gunnery Rus – Barotrauma Mod

EK Gunnery Rus

by 76561198954167296

EK Gunnery Rus Translation version: 1.0 Translated: 100% Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010 Authors of the translation: Terka, Hawk. Our Discord server: https://discord.gg/CnSRRFwmSJ

2,588 downloads Details →
Yet Another Mudraptor Job – Barotrauma Mod

Yet Another Mudraptor Job

by 76561198116210204

Yup, another fork. Things to consider / known bugs: - For the most accurate mudraptor colors, set skin color to white. - Each human head corresponds to a different mudraptor head. - The change notes contain detailed information. - When the mod updates, your talent points may get refunded and you may lose "additional" talents, such as the jumping talent. This job is powerful and a weaker version can be found here. YAMJ

5,360 downloads Details →
Vanilla A40 – Barotrauma Mod

Vanilla A40

by 76561197990242465

Small, Easy to use Attack-class submarine. Designed to track and hunt down medium targets in the deep oceans. Equipped for long campaigns. Good luck. Technical Size: 36x10m Dry Weight: 4.155 metric tons Top Speed: 55km/h Dive speed: -17/+18 Weapons: 4 coilguns with extra lights, Can safely be swapped for chainguns or lasers. 1 railgun. 2 discharge coils 1 depth charge launcher Features & Good to know stuff --Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Battery charging can be toggled on or off with a quick button. *Battery usage can be toggled on or off regardless of charging status (Note: batteries only starts to drain after the supercapacitor is empty) *The Oxygen generator can be turned on or off, to save power. (WARNING!: the electrical grid does not really like it when oxygen is off, beware of erratic behavior) *Diving suit lockers connected to oxygen system! *Emergency lights automatically turns on during low power. *Can set engine power at the terminal. (numbers 1-100) --Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. Useful to quickly spot enemies. Can also detect movement inside wrecks or outposts. Can be turned off if the alarm gets annoying, or If you think its OP. (turned off by default, button is on the sonar station) *Railgun arm switch in command room. Useful to keep scrubs from randomly launching your nuclear shells! *Toggleable searchlights around the sub that follows coilgun movement. *Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch. --Other:-- *Open ballast tanks in the keelson. Easy access and drainage. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Extra airlock & docking port underneath. Useful for docking on a wreck or Pirate submarine. *Small prison cell with waterboarding system! Like this submarine? Try another submarine in the same series: Saya A45 Torpedo Scout: https://steamcommunity.com/sharedfiles/filedetails/?id=2442469886 Bernkastel A44 Deep Sea Cruiser: https://steamcommunity.com/sharedfiles/filedetails/?id=2550674852&searchtext= -----Changelog----- 2.1 (current) rebalanced power to guns. (gun lights drained too much power) 2.0 "Get with the times update" *Many visual updates to match my current submarine builds: hidden all wires, changed inside lighting, switched some backgrounds, edited lables, control panel rework, proximity sonar rework etc... *repositioning of gunnery systems, to truly adapt to the fourth loader. *made the armory into its own room, with door to command. *removed excess inventory space and containers left from the time before item stacking *Switched out the diving suit lockers and connected to the grid, they now recharge oxygen. And some more minor things probably... 1.4.1 Fixed issue with leftmost coilgun loader. Can now be interacted with as intended. Thanks to Taylor Dicknson for reporting issue. 1.4 Fire Under Ice Separated Coilgun loaders to enable gun swapping. Updated to new Railgun Loader. Removed excess storage space (I.e Welding fuel cabinet, fuel rods cabinet, The two large cabinets in the ballast), Lost their purpose when Item stacking became a thing a while back... Moved All shelves up from the water to prevent instant exploding chemicals during transport missions Connected all Depth Charge Loaders to the tube (because why not?) Minor visual changes 1.3 -Fixed waypoint in lower Airlock (Thanks to 'Arby the Seadragon' for finding the problem and solution) -Proximity Sonar now only reacts to monsters, not fellow humans -Added switch for gun lights in command 1.2 -Updated inventory to work with the Caves Update -Removed the Reactor Mode Switch due to it causing more confusion than being useful. -Added battery charge switch in it's stead. -Fixed bug that made the proximity sonar keep flashing after being turned off. -Merged ammo and harpoon storage due to ammo and harpoons becoming stackable. 1.1 -Fixed power being able to backflow from battery into battery. -Rebuilt "Balance battery" to prevent "power swaying" while batteries are active and reactor is turned off. -Added ability to limit engine power via the previously unused terminal in engineering. -Engine power indicator added to command and engineering. -Minor visual fixes 1.0a Hotfix Fix for visual bug on the vending machine added correct vent to cell to prevent suffocation when door is closed 1.0 Initial Release -------- Special thanks to my crew, for helping me thoroughly test my submarines and tune everything in a real game environment. Our special little submarine has made herself a name in the great oceans.

3,771 downloads Details →
[Old] EK Gopher Mk-II – Barotrauma Mod

[Old] EK Gopher Mk-II

by 76561198059085511

Gopher Mk-II Light Shuttlecraft Originally designed as an emergency escape vessel, the Gopher class shuttle prides itself on unparalleled crew survivability and energy efficiency. It is often used in coordinated rescue operations with larger vessels, and carrying short-range research expeditions. Role: Shuttle (Transport/Expedition) Price: 3,500 Mk Recommended Crew: 2 - 3 Size: 9x4m Vessel Strength: Low Vessel Maintenance: Low Normal version starts with slightly more supplies, for campaign use. Respawn shuttle version starts with basic rescue/repair supplies & heavy armor.

2,736 downloads Details →
DynamicEuropa-StationsFromBeyond Moudle Enhanced – Barotrauma Mod

DynamicEuropa-StationsFromBeyond Moudle Enhanced

by 76561199152694566

The original mod: This mod directly replaces the original one. Please do not enable them at the same time. The original mod has now been updated. If their development goes smoothly, the only advantage this mod may have over theirs will be the optimization for station CQB. Players who don’t need "more and better airlocks/mining reward points" can already choose to go back to the original mod. Thank you all for your choice and support during this time. The original mod has been left unmaintained for a long time and contains many bugs, so it has been thoroughly rechecked and optimized here (mainly focusing on abandoned outposts and the Husk Church). Fixes: * Added many new moudles that were not ported from SFB. The original mod was missing SFB structures, causing many modules to fail to generate properly; this has now been fixed. * Fixed multiple moudles in the Husk Church that were missing generation tags. For station CQB players only: * Removed spawn points from airlocks in abandoned outposts and added some of new airlocks. * Added several large mining caverns to the abandoned outpost generation pool. Optimizations: * Reduced the population of most outposts. This mod can be safely added mid-save. Load order: This mod = My More Abandoned Outposts mod > Dynamic Europa. It is incompatible with Station from Beyond and the original mod. In this mod description, the “original mod” refers to **DynamicEuropa – Stations From Beyond Outpost Pack**, not **DynamicEuropa** itself. Please do not use this mod without installing the required dependency, as it will have no effect.

5,924 downloads Details →
Herring – Barotrauma Mod

Herring

by 76561198137798992

Small vanilla friendly sub and well balanced for campaign. Elevator serves as an airlock. Just check it yourself and you won't regret. SOME PEOPLE EXPERIENCE INVISIBLE WALL BUG IN ELEVATOR. IN THIS CASE USE THE NO ELEVATOR VERSION (It is included in this mod) "Herring" is an excellent (low tier) scout sub at a decent price. However, due to the budget cuts, fuel and energy efficiency leaves MUCH to be desired. (There is a reason why "recommended crew experience" is "experienced" level). Great if you want the sub which offers some challenge but is also rewarding. Some tips !!! (I suggest reading) Use 2 fuel rods instead of one and get the reactor and batteries upgrades ASAP. The sub is pretty cheap to balance your upcoming expenses (You can also immediately buy more expensive "A-class" tier 2 variant which is a way better). Always charge the backup power supply when the ship is standby and use this power when accelerating the ship or doing power hungry maneuvers. Using the backup power supply right is crucial ! The battery in the command room is connected to the sonar, if your sonar goes black just flick it to passive for a few seconds. Oxygen generator may not be working when rushing at full speed without the backup power supply turned on. There are 4 safes on the ship. You can open them if you have matching tier keycard. Keycard tiers from best to worst: Blue (captain), Yellow (security, medic), Green (mechanic, engineer). Additional keycards are in the captain's locker. The "A-class" version has better reactor, less power hungry devices and bigger weapon angles but also cost more. Easier to use. Your first option if you struggle with power management. The "S-class" version is even better than the "A-class" and the discharge coil is replaced by unmanned drone. The "(no elev)" variants have normal airlock instead of the elevator.

3,972 downloads Details →
Atolla – Barotrauma Mod

Atolla

by 76561197972304766

"The Atolla 'Jellyfish' Research Vessel is designed for ruin exploration and artifact containment." Great for traitor rounds or extended exploration with crews of 4-10. Includes a remote controlled coilgun armed drone for further exploration fun. Features containment cells for husk and crew experimentation.

3,385 downloads Details →
B2 Explorer Dugong (DISCONTINUED) – Barotrauma Mod

B2 Explorer Dugong (DISCONTINUED)

by 76561198004111425

B2 Explorer Dugong reconnaissance submarine has literally every feature required to survive deep dives. Advanced automation allows small crew to effectively maintain boat without much trouble. Compact Selkie ARV (Artifact Recovery Vehicle) mounted on top of the sub. Only vanilla assets. Click to open image in separate window Class: Scout Crew: 4-8 Experience: Veteran The hull is based on the absolutely beautiful Dugong Mk2-6 Extended Hull by Ninebreaker. Many features taken from Barotronics by Working Joe. B2 Explorer Dugong Weapons - 3x burst-fire "Torrent" Coilguns (approx. 3-4 times more powerful then standard coilguns) - Depth Charge Launcher - Discharge Coil Click to open image in separate window Alert System - 5x Status terminals, duplicating main console and providing 4 types of warnings - Proximity Alert - hostiles detected outside the sub (including airlock and ARV) - Hull Breach Alert - water detected inside the sub (except airlock and ARV) - Intruder Alert - hostiles detected inside the sub (except airlock and ARV) - Fuel Depletion Alert - depleted fuel rod in the reactor Control System - Advanced control console with on-screen parameters - Shows docking status, battery arrays and capacitor charge, engine and pumps usage - Complete internal/external/turret lights control - Engine power control (useful to evade Molochs) - Pump power control (useful to prevent Ballast Flora from infecting ballast tanks) - 3x external cameras Automatic Battery Control (ABC) - ABC enables Battery Array 1 in case reactor fuel depletion - ABC shuts down reactor when external power is detected (friendly outpost) - 2x Battery Arrays (16 KWt each) - Optional Manual Mode, used to override automatic control or enable Battery Array 2 - Staged Charging - batteries charging in 4 stages, closer to 100% - slower the rate Airlock with Additional Ballast Tank Mode - ABT - enables airlock to be used as additional ballast tank for better dive speed - Filled with outside water before opening, to avoid overpressure hit - Internal automatic waterlocked door that could be opened manually in case of emergency - Red/green light status indicator - 3 additional cargo containers for salvage Survivability - Waterlocked automatic internal doors - O2 controller with a display in each compartment - 6x internal security cameras - Restricted-access armory with remote door control - 8x dive suit lockers with automatic O2 refilling - Fully-equipped engineering area with Fabricator and Deconstructor - Fully-equipped medbay with Surgical Table and Medical Fabricator B2 Explorer Selkie ARV Click to open image in separate window - Manual/remote control module - Burst-fire "Torrent" coilgun - 2x dive suit lockers with automatic O2 refilling - Smart O2 Generator - enabled only when O2 level drops below 85% - Water-filled artifact/cargo airlock - Complete internal/external lights control - Systems power control - Top/bottom cameras Performance - ~2900 + ~900 items - 16 + 6 Shadow Lamps (all can be turned on/off) Caution! - Engaging both Battery Arrays at the same time may cause overvoltage! - Turn off its remote control before piloting the ARV manually - In case water is detected on any side the waterlocked doors must be opened manually Known Issues - AI crewmen getting stuck sometimes P.S. As the boat was refitted from old Dugong, look for hidden stashes left by previous crew ; ) P.P.S. If you like the boat, please don't forget to press "thumbs up" so more people will see it!

2,885 downloads Details →
Pelican Cases – Barotrauma Mod

Pelican Cases

by 76561198045333385

Ever wanted more storage than the toolbox? Ever get tired of having to carry an artifact in your arms? Now you don't have to with pelican cases. They have more inventory space and can carry alien artifacts.

4,093 downloads Details →
Research Station Pack – Barotrauma Mod

Research Station Pack

by 76561198214546444

This pack has been a long time in the making, with station A being an experiment in the beginning, which I learnt mistakes from. From there, I made station B which fixed most of these flaws, and was generally much better. After I finished most of B, I decided to put both A and B into the same pack, getting the best from both worlds. Both stations have -Laboratory/greenhouse next to medbay, being the main reason for a research station -Canteen -Security cameras -Cargo hold -At least four docking bays Station B has been updated whereas Station A is being neglected. I doubt I will update station A any time soon, considering it was included only as a predecessor to Station B

2,581 downloads Details →
Cityscape - Salthane – Barotrauma Mod

Cityscape - Salthane

by 76561198214546444

Welcome to Salthane, a small town under the sea with a place for every person! Live in constant fear for the time the Mayor and his boys decide to press the red 'Doomsday' buttons, when the factory personnel decide to toy with your precious oxygen and power, or when the doctors slip something dangerous into your medication. Either get by, or join in as the townsfolk devolve into constant unending slaughter. Huge thanks to Fat Seal for making Europan Utopia during legacy, which was the main inspiration for this 2-month project. Updated version and fixed compared to the previous. We got a new metro train, new items in lockers, a new doomsday system (REMINDER: All three must be pressed simultaneously), and a few more secrets. Have fun! Also thanks for getting this to the top of the workshop for 11 days in a row, and I am honestly blown away by how much love this map has gotten. Thank you!

2,867 downloads Details →

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