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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Cityscape - Salthane – Barotrauma Mod

Cityscape - Salthane

by 76561198214546444

Welcome to Salthane, a small town under the sea with a place for every person! Live in constant fear for the time the Mayor and his boys decide to press the red 'Doomsday' buttons, when the factory personnel decide to toy with your precious oxygen and power, or when the doctors slip something dangerous into your medication. Either get by, or join in as the townsfolk devolve into constant unending slaughter. Huge thanks to Fat Seal for making Europan Utopia during legacy, which was the main inspiration for this 2-month project. Updated version and fixed compared to the previous. We got a new metro train, new items in lockers, a new doomsday system (REMINDER: All three must be pressed simultaneously), and a few more secrets. Have fun! Also thanks for getting this to the top of the workshop for 11 days in a row, and I am honestly blown away by how much love this map has gotten. Thank you!

2,867 downloads Details →
ExosuitHeavyWeapons – Barotrauma Mod

ExosuitHeavyWeapons

by 76561198035662133

Lack of Update 5/21/2025 Currently no plans to finish/flesh out this anymore than it is. Busy working on a UE5 project. If anyone want to fork this that's fine. Btw the weapons are pretty much HMG code with parts swapped out for the corresponding turret code. The damage you take from using an exosuit gun with out an exosuit is conditional on an affliction equaling 0 <Conditional recoilstabilized="lte 0" /> Exosuit give a value of 1 <Affliction identifier="recoilstabilized" amount="1" /> So if you want other mod equipment to work with these guns, you just need to get them to add that line. Or fork the mod and just remove <StatusEffect type="OnUse" target="Character" disabledeltatime="true" comparison="and"> <Conditional recoilstabilized="lte 0" /> <Affliction identifier="stun" strength="10" /> <Affliction identifier= "explosiondamage" strength="10" /> </StatusEffect> from all 3 guns and they won't give self damage ever End Lack of Update Ever since the exosuit was added I wanted some weapons that are only usable with the exosuit. 'Mobile Coilgun' and 'Mobile Pulse Laser' are mostly done. For some reason the first shot is a dud, but then the gun works fine. Also piercing ammo and tri laser ammo are not taking as much durability damage as they should. 'Mobile Chaingun' does not function well. It works, but I couldn't get the charge up to work. Using any of the guns without an Exosuit will put you in a downed state in addition to stun now. Next update may include some animation.

4,477 downloads Details →
[BOS]Ero-锤击点-海盗型(升级为)→长征-055S-019 – Barotrauma Mod

[BOS]Ero-锤击点-海盗型(升级为)→长征-055S-019

by 76561198341914234

  当联盟注意到科技倒退的现象时就已成定局,但是在木卫二,可没有条件让你拿着木棍和石头去重新发展。   在联盟想方设法解决困境时,一个技术交流的提案得到了重视,并且让他们注意到——来到木卫二的不只有他们。   交流十分顺利,木卫二另一边的人十分慷慨,随行的科学家们获得了大量的先进技术,但是两边的技术代差过大,导致获得的技术无法解决目前的困境,反而还增加了新的烦恼。   依照对方的提议,双方合作改造其中一艘潜艇。   以联盟的潜艇为基础框架,用木卫二另一边的技术升级改造,这艘交流归来的潜艇一直活跃在各大军事基地。因为联盟方面决定隐瞒木卫二另一边也有人类的事实,所以这艘技术交流而来的潜艇也被视为绝密。   作为技术交流和测试的平台,这艘潜艇协助技术部门获得了大量的数据,完成了大量的技术验证,是时候进行最后的测试了。   在经过一些小小的准备后,技术部门将这艘潜艇移交给市场。    水平速度:30到100(开启加速前后,以及加速受加成影响) 垂直速度:-18到25 货物装载:能同时运载多个货物任务。 电网特性:稳定。电网前后分离,超载反应堆不会影响电器。不会受到低强度EMP的影响。 功能特性:在船体多种功能和无人机的协助下,少量的人员即可发挥这艘潜艇的全部性能。即使是不熟练的人操作该潜艇,也能轻松驾驭,并发挥出九成的性能。 人数推荐:2到3人。(1人和1人机或2人机) 注意,指挥室内有操作手册,注意阅读。

4,523 downloads Details →
[AP] Meteor – Barotrauma Mod

[AP] Meteor

by 76561198031436001

Forward operations purpose unit. (Does not have oxygen generator on board thus not suitable for respawn shuttle role) ═════════════════════════════════════════════ Компактный многоцелевой челнок. (Не имеет на борту генератора кислорода, не подходит для роли челнока возрождения)

3,288 downloads Details →
U-43T – Barotrauma Mod

U-43T

by 76561198044041937

U-43T: The U-43T is a transport class series that was built during the early colonization of Europa to help transport construction materials to new construction sites. It's airship-like design made people feel nostalgic about earth, boosting their morale every time one docked to their construction site. As the decades passed and the need for big transportation hauls started to fade, more and more U-43Ts got decomissioned and scrapped. This one was one of the few still in use and is now up for sale. Features: - 3 preinstalled coilguns, 1 Flak cannon and 3 electrical discharge coils. - 2 airlocks with docking ports. One at the top and one at the bottom of the ship. - Flooding and intruder alarms that can be disabled. - Door locks for specific rooms (captain, security and medics can always open these locks, except for the - captain only - command room). - Most electrical components are unlocked and reachable to be uninstalled, rewired or extended upon. - New soundeffects for some of the onboard systems and machinery. Stats: Price: 21399 Tier: 3 Cargo space: 88 Crew size: 5-11 Recommended crew experience: Experienced Speeds (without upgrades): Ascending Descending Horizontal 19 km/h 11 km/h 16 km/h Other submarines from this series: U-41S | Tier 1 | Scout Starter Submarine U-42C | Tier 2 | Scout Submarine

4,253 downloads Details →
MedievalTrauma Overrides – Barotrauma Mod

MedievalTrauma Overrides

by 76561198150146014

Required to Run Medievaltrauma! DO NOT play medievaltrauma without it or you will be DIVINE SMITED! Medievaltrauma Overrides includes all of the Forked and Overridded mods that are used within Medievaltrauma At current this list Contains THG Ancient THG Utility If you like the mods in Medievaltrauma Override, Give caninmyham a big thanks. And consider subscribing to them. This is just an edited version of those mods to allow talents to work.

4,515 downloads Details →
NeuroLite – Barotrauma Mod

NeuroLite

by 76561198316798946

Neurotrauma is a rather brutal mod, but the added complexity to medical systems can be quite welcome to the discerning sailor. Might I recommend something a bit less harsh? NeuroLite allows for many of the features of Neurotrauma, including cybernetics, organ harvesting, medicine overhauls, new drugs and so on, but it also expands on some of those features. You can make a placeable healing pod that's better than a bed and avoids needing to spend meds on those minor injuries that are giving you OCD. You can make a stasis diving suit that might preserve your life if you go into critical condition out in the open ocean. Most importantly, most afflictions can be treated with either casual options (like applying medicine in the health panel) or extreme options (like surgery). Casual options improve the accessibility of the mod, as you just need to figure out which meds treat what affliction, which isn't all too hard as it's spelled out for you. Be warned: if you use Lua, fall damage is enabled. (You won't die from falling down the stairs, however. It just makes really tall maps more interesting.) This mod also adds a number of *fun* extra features such as implanting bombs in your fellow crew and detonating them remotely. Will work fine if added to an existing save. Probably won't break too much if removed either. Doesn't override human.xml so it should be compatible with both mods. Don't expect it to work with Neurotrauma content though. Most injuries can be healed by bots, with the exception of internal / hidden damages. Does not work with Neurotrauma addons. Please consider supporting my ability to continue modding: https://www.patreon.com/oasis0460 Original mod "Neurotrauma" was made by Evil Factory. Modifications, forks, reuploads should at least credit this mod. Language and localization mods and patches are 100% okay to do.

5,522 downloads Details →
Titanfall2 Weapon Pack – Barotrauma Mod

Titanfall2 Weapon Pack

by 76561198389045106

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized access detected . . . Access denied . . . Access denied . . . Access denied . . . Start locking program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cracking behavior detected . . . Destroying memorrrrrr@#¥%@ . . . #TU%&TGg*^&RF%RE5T&h&Fz6R8(JiBYUTD%D . . . Authentication successful “Wow, fortunately, all the data has been preserved.” “The decoding process is so complicated.The contents inside must be valuable” “Wow,Look like we will make a killing” “Yeah” “But we can use them.” “?” “You see,the things in it look like gun,but we do not know them.” “And the cost is huge I think” “So what we gonna do” “I have a plan” “Sell to the league?Will they take this?” “We have to try,there should be someone has this favor.” “Ok,hope my effort will not in vain” Ways to obtain: buy them from the military Salvaging from a sunken ship/b] Unlocked items: - Titanfall2 SMG-Alternator、CAR SMG、R97 SMG、Volt SMG - Titanfall2 Pistol-B3 Wingman、P2011、RE45 Auto、SA3 Mozambique - Titanfall2 Shotgun-EVA8、M1901 Masstiff - Titanfall2 Howitzer-Sidewinder SMR - Titanfall2 Rifle-R201 Carbine、G2A5 Rifle、Hemlok BFR、V47 Flatline - Titanfall2 Sniper rifle-D2 Double Take、Longbow DMR、Karber AP Rifle - Titanfall2 LMG-Spitfire、X55-Devotion - Titanfall2 tactical-Data knife - Titanfall2 AT-Charge rifle Notice:This MOD is still developing,there might be some mistakes in it. Prepare for the coming Halo:Forunner Weapon Pack

4,293 downloads Details →
SIGNALIS Music Overhaul – Barotrauma Mod

SIGNALIS Music Overhaul

by 76561198170299837

This mod now works properly in multiplayer! All clients will be able to hear it. This mod replaces all of the game's soundtrack (including intensity tracks) with music from SIGNALIS. If you have any feedback regarding the soundtrack choices or any issues with how the overrides work, leave them in the comments and I'll try to resolve it. Mod Order You can put this mod anywhere in the mod order. However, you might have to put it higher in the order if some other mod already overrides the soundtrack, that way this mod's music overrides are prioritized over others. Dependencies N/A Disclaimer You have full permission to copy this mod, as long as it's modified in any significant way or used as a patch if this somehow breaks. All it really does is override soundtracks, but I'd rather not cause 50 mods to be published of the same thing. You do not need to contact me if you ever want to copy the mod. All credits go to the tracks' composers Cicada Sirens, 1000 Eyes and Tom Schley. Special thanks go to trooperm151 and Jasii "Egg" Eikuni for inspiring me with their own mods (SIGNALIS Weapons and Avali's Audio Overhaul respectively), The Mighty Goldfish for assisting with this mod's 1.1.0 and to everyone who's subscribed to this mod for getting it on the very front page!

5,168 downloads Details →
Scumbria – Barotrauma Mod

Scumbria

by 76561199215879724

Easy to sink, with blind spots in the weapon's field of view, simple and almost vanilla — just what you need to feel all the sufferings of the early levels. First, a couple of important notes, and then everything else: 1. You can melt items in the stove fire. Yes, it's a deconstructor, but since deconstructors have no place on Tier 1 starter boats, it's not really a deconstructor — it's a butt pain with 0.3 speed of deconstruct. In other words, it's more of a decorative element than a functional thing. If the fire is not burning, the deconstruction process will stop. If the fire is flooded with water, the stove will turn off. Well, you can always prohibit bots from using this deconstructor with Shift and mmb. Almost forgot: at speed Y -2 and below, the steam and bubble effects disappear. Otherwise, the particles will fly right into the boat. 2. SOME SYSTEMS ARE NOT CONNECTED! (Not particularly important, this is more of an addition to what exists in vanilla. +You can't just buy and install them without an editor, for example: "Power distributor" in the junction compartment room) - That's okay, I think it will be more interesting to modify the boat than just running on a “killer machine” that never fails. 3. Ballast. If you don't know how to get there, use the Space key. But it will be faster to start walking backwards and then press Space. But in general, you don't need to climb in there completely; you can repair the pumps and kill the ballast flora right from the hatch. Specs: Tier 1 Engine max force 260 Reactor 3400 Speed ~24 Diving speed ~12 Surfacing speed ~19 Batteries 2x1500 capacity (Max output 850 each) Pros: 1. Almost like Vanilla sub's except for one room. 2. Super\cozy\chillout room with a working stove :3 3. Places for all your automatics in every important room. 4. Almost all buttons (all important buttons) are localized into all languages. If you're wondering why I put the switch of external light next to the terminal—it's definitely not so I can get a better look at the fish swimming by in illuminator while I'm lying on the couch taking a smoke break; that would be way too weird *sound of dumb laugh*

5,904 downloads Details →
U-2540 Elektroboot – Barotrauma Mod

U-2540 Elektroboot

by 76561197970954192

This sub is in its final developmental state and has been superceded by U-3506 https://steamcommunity.com/sharedfiles/filedetails/?id=2467241369 Based on museum ship Wilhelm Bauer (U-2540). An XXI Class submarine designed just before the end of the second world war and became the template for most cold war submarines. Comes with an EMC Jewel, a mining and salvage shuttle. Mods required: None, but meaningful upgrades is recommended to boost sonar range. Features: -Singleplayer tailored experience. Attention to detail on AI behavior, centralized control and inventory management. -Dual propulsion. Silent running mode engages small creeper (shuttle) engines in the for and aft compartment that are more efficient, run purely on batteries and are quieter (theoretically). Normal operation requires operation of at least one reactor to power the main engine. -Crash Dive. Floods the bow storage compartment and shuttle for rapid emergency dives. -Blow Ballast. Engages emergency pumps in the ballast tanks to evacuate all water. Will run until emergency ballast runs out and an alarm will sound. -A fierce forward armament. Designed a commerce raider, the XXI has an incredible offensive arsenal of up to 24 torpedos (rail gun shells) fired from 6 tubes. -Five turreted FlaK Zwilling (double fire rate) coil guns. -Easy bow storage access through bow hatch -Linked machinery. Both deconstructors linked to 2 scrap lockers and fabricator will automatically draw materials from scrap. -BOLD or Ubold, originally used as decoys for destroyer escorts. Holds 5 reloads of depth charges or decoys. -H²O² boost. A early blueprint of the XXI called for hydrogen peroxide propulsion as a means to temporarily boost underwater mobility. -Automatic battery regulation. -Reactors are externally regulated via Teo's Auto Reactor 2.1 design. Special thanks. -Dual ammo coilgun loaders. Can use mixed ammo belts. -Automatic oxygen generator control. -Power cutoffs and detonators in each ballast tank for dealing with flora. -Advanced flooding control. Most rooms are designed to drain into ballast tanks providing up to 4 large pumps for damage control. Rooms critical to operation are sealed when ballast becomes overwhelmed. The sub can remain buoyant even during large hull breeches. -A small shuttle docked on the aft deck. Very nimble and easy to extract material and items from wrecks. Can dock at the forward hatch to drop cargo directly into storage. Operating instructions in pinned post. -Creeper engines in silent running mode offer ideal passive sonar 360 degrees around the hull. Performance: -44km/h cruise on reactor power -54km/h with H²O² enabled -23km/h on silent running (battery) Dive speed: -15km/h standard -24km/h during crash dive Battery Endurance: 132 minutes on full cruise at 23km/h 198 minutes at idle Operating procedures are now in a discussions thread. Please read for the best possible experience. Please rate and leave feedback! Also, if you liked this sub and want more like it, check out this sub at this link! https://steamcommunity.com/sharedfiles/filedetails/?id=2417168142 Tags: U-Boat, Uboat, WWII, Elektroboot, XXI, Vintage, Historical, German, Romeo, Whiskey, Hajen, Class, USSR, Soviet, Cold, War, Warship

3,293 downloads Details →
K-141 Kursk [RU] – Barotrauma Mod

K-141 Kursk [RU]

by 76561198374705126

Атомная крейсерская подводная лодка проекта 949 «А» более известная как Антей в модификации К-141 «Курск» создана Конструкторским Бюро БигБенгия «КББ».

4,058 downloads Details →
IMC ENFORCER – Barotrauma Mod

IMC ENFORCER

by 76561197998558548

UPDATED: 09/09/2023 INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! IMC ENFORCER - Light Cruiser The Enforcer is the largest IMC patrol vessel assigned to secure the valuable trade routes of Europa. Enforcers commonly patrol IMC trade routes to combat corporate threats such as pirates, terrorists, alien parasites and all the naturally deadly creatures of the deep. While designed primarily for combat and pursuit, the Enforcer may often be tasked with non-combat roles such as search and rescue, resource exploration and taxation enforcement. The Enforcer is designed for combat. Despite it's length, the Enforcer's slim profile allows it to fit into many places other vessels of similar size could not access. To chase down pirates or combat threats hiding in the many crevices of Europa, the Enforcer comes equipped with the IMC RAKE combat shuttle that is easily capable of taking down several molochs, pirates or smugglers on its own. Class: Light Cruiser Type: Attack / Patrol Vessel Size: Large ( 77 X 11 ) Crew: 4-12 Experience: Intermediate Cost: 10,396 (Price working in-game) Armaments 1 10-Shot Rail Gun (Dorsal Nose) 1 Pulse Laser Cannon (Ventral Nose) 3 Ammo Pool Coil Guns 2 5-Slot Rail Gun Loaders 2-Shot Depth Charge Periscope 1 Depth Charge Tube 5 Discharge Coils Features Dedicated Ammo Loading Bay The Enforcer features a two-floor ammo reloading compartment for a dedicated crew member to man for combat missions. Located between electrical and mechanical engineering stations the reloading bay is easy to man when running a skeleton crew or when covering for away crew members. Full Facilities As with all IMC para-military cruisers the Enforcer comes equipped with full facilities including crafting, state of the art med-bay, crew quarters, cargo, armory, docking compartment, and lots of storage. Oher Features Fully Stocked Detailed Floor-plan Forward Ventral Salvage/Emergency Entrance/Exit Rear Salvage/Repair Exit/Entrance Lots of Storage throughout ship Ship System Maps throughout ship Full Crafting Facilities Deployables IMC RAKE MKII FIGHTER SHUTTLE (Powered off, turn on via power button in electrical area) The IMC RAKE is a fast attack frigate. While not designed for extended combat, the Rake's agility and impressive firepower allow it to take advantage of positioning in most situations. With a salvage door, stocked medical containers and a functioning cargo bay the Rake can service all types of mission objectives. With the RAKE's micro size you can easily save it as a shuttle and attach it under a large vessel. This is a fun ship for a quick game or a challenging ship for an experienced crew in deep game. The MK II is a large improvement over the previous design. Boasting a much larger ballast, better gun placement, improved storage, available bunks, captain's secured storage and several other new features. If you liked the RAKE you should love the MKII! Class: Frigate Type: Scout Size: Micro ( 16 x 4 ) Experience: Beginner 1,359 Marks Armaments 1 Dorsal Mounted Pulse Laser 1 Nose Mounted Burst Fire Coil Gun 1 Depth Charged w/ Periscope Camera Trigger Control (Nuclear Armed!) Super Charged Discharge Coils (Extended Range and Damage) Features Small Floor-plan Enemy Alert Lighting (Lighting changes to red when something gets close to ship. Including friendlies.) Burst Fire Coil Gun w/ Heavy Charge Super Capacitor Moon-Door Salvage Airlock Extended Battery Lightly Stocked w/ Equipment Thank you for downloading!

3,205 downloads Details →
ALPHA SILVER SWORD [CN/EN] – Barotrauma Mod

ALPHA SILVER SWORD [CN/EN]

by 76561199231450026

The "ALPHA SILVER SWORD-class" is a high-mobility assault submarine produced by Roland Industries, featuring a hull design adapted from the "Steel Dragon-class" with lightweight modifications. With exceptional agility and formidable firepower, the Alpha Silverblade remains combat-ready against any threat. It is also equipped with boarding pod launch turrets, enabling limited boarding operations. █ T3 Attack Submarine █ Primary Specifications Hull Volume: 62×13m ltems: 1,150~1,250 Structures: 1,190 Price: 10,000 Marks Recommended Crew Size: 3~4 █ Detailed Parameters Control Panels ◈ Navigation Terminal 1. Discharge Coil DISCHARGECOIL: Manually activate electromagnetic coils 2. Turret Lights TURRET LIGHTS: Toggle turret illumination 3. Auto Door Switch AUTO DOOR SWITCH: Set door closure mode (auto/manual) Monitoring Center Located on the bridge display panel. Monitors hull status and ballast tanks. High-temperature gas injection buttons can purge Thalassi organisms from ballast tanks (Caution: Risk of burns when activated). Boarding Pod Launcher Located on the leftmost panel of the bridge. Features dual launch ports (upper/lower), capable of firing one boarding pod per activation. (Warning: Do not remove internal launchers – renders system inoperable) Captain's Gun Periscope: Located at the periscope (Monitoring Center) left of the Navigation Terminal. Controls two Heavy Railguns with angle toggle functionality. Armament ◈ Auto Cannons ×4 Dual upper/lower mounts – foundational firepower coverage. ◈ Heavy Railguns ×2 Primary anti-large creature damage source. Speed & Protection ◈ Speed: Horizontal: 41 km/h (Maneuvering Engines enable rapid acceleration/braking with higher Pilot skill) Vertical: 27 km/h ◈ Armor: Outer Hull: 220 | Inner Walls: 100 (Glass: 250 | Solid black fill zones: 100) Features majority toggle-lock doors. —— Credits to Andy for circuit optimization support.

5,626 downloads Details →
MineTorpedo – Barotrauma Mod

MineTorpedo

by 76561198014321438

Mines and Torpedoes Adds naval mines and guided torpedoes including including respective containers into the Game. Mines: Naval mines can be fired from depth charge tubes. There are three types at the moment. All of them have a contact fuse: - explosive mine (mainly for PvP) - nuclear mine (also mainly for PvP) - decoy mine with inventory space for explosives to be added like decoy depth charges Torpedoes: Torpedoes need to be loaded into a Torpedo loader which has to be linked with a Torpedo launcher tube. Torpedos have a short delay before they become active and have a lifetime of max. 30 seconds. Generally they have to be used with caution because self-damage is possible. There are two types at the moment: Torpedo Life-Buster(red cap): Use against living creatures. Should focus monsters before humans. Torpedo Sub-Buster(dark blue cap): Mainly for PvP. Use against Structures. Does not have IFF so be very careful when using it. Focuses mostly on sonar signals but next in line are any kind of structures like subwalls. IMPORTANT: Only more or less safe with sonar off and the sub not moving(depending on construction). If you like to test this mod at once I have the Akula-Class Hunter Killer Mod.2 ready in the Steam-Workshop for you. Link below: https://steamcommunity.com/sharedfiles/filedetails/?id=2282114823 Leave comments below. -------------------------------------------------------------------------------------------- Among others inspired by Pack 25's Torpedo Mod Thanks to the guys at the Undertow baro-modding Discord Server for help! Thanks for my friends for testing the mod and better understand C# especially Molotow and Staros. Thanks for oddballs help to improve this mod! Check oddballs mods out, too!

3,637 downloads Details →
(OUTDATED) Gargantuan Leviathan mod BaroTraumatic Patch – Barotrauma Mod

(OUTDATED) Gargantuan Leviathan mod BaroTraumatic Patch

by 76561198962292294

A patch for BaroTraumatic creature pack and Gargantuan Leviathan mod. Load order: Gargantuan Leviathan mod BaroTraumatic Patch Gargantuan Leviathan Barotraumatic Creature pack Barotraumatic

4,525 downloads Details →
Too Many Missions – Barotrauma Mod

Too Many Missions

by 76561198038705711

This mod makes the Captain talent Logistics Expert increase the max mission count by ten so you can take too many missions. I created this mod because people wanted more than the additional two max missions that my Mission Count mod provides. Update for 1.5.8.0

4,420 downloads Details →
Vermilion Hope AT-III – Barotrauma Mod

Vermilion Hope AT-III

by 76561198116547390

Powerful battle frigate that contains what is needed to advance in the dangerous lunar ocean, it contains technology to detect enemies, a drone and a bathiscaphe among other things. General information: Type: Attack Tier III Price: 35000mk Size: 57*17m Cargo capacity: 28 crates Recommended crew size: 7-10 Features: • Stealth mode. • Double strength walls. • Ballast Flora Cutoff. • Switch for Flak Cannon. • Drone equipped with pulse laser. • A periscope-controlled combat drone, double click to switch between move and fire mode. • Command room have a 12-point motion detector disply showing enemies or walls that are close to the ship. Also detects crew. • Armory & Medbay Security Locks. • Bot friendly. • Shuttle whith stealth mode. MY WORKSHOP: https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960

4,652 downloads Details →
<XT船厂> 惊骇位元 Europa's horror – Barotrauma Mod

<XT船厂> 惊骇位元 Europa's horror

by 76561198150335017

There should be no difference between 2.0 and 2.1,i just put more bomb shelf...... But if u find it running oddly, just switch your submarine into 2.0 version. Designed for multiplayers!Knowing there are singleplayers, I just made a fire control system! English Version & Chinese Version both are included! You can distinguish them easily! I copied the auto control logic gates from JR-02, Thanking for its builder's supporting! ----The reactor's max power output is greatly decreased by me,well,that means you have to manage your total power consumption! ----This reactor doesn't support upgrading its max power output,if you do so,well,it doesn't matter....just all the fuse boxes will drop its durability much faster.... Because the total power output is larger than the requested power! When you are docking,You can turn on the backup powerarray and shut down the Reactor! These batteries are connected to the dockyard,So you can recharge from the outpost.And make the most use of your reactor fuel! Size:50X11m items:1760 (If you remove all the basic fixing tools and weapons It's about 1600 items exactly) Tier:T2 Tip:Bring at least 1 more players and with 2 AI If you wanna carry it all on your shoulder,well,try to keep the gun room's door open,or the machenic and engineer won't be able to get in! (how about the terrorists? I don't know!) (ump-45 is cute right?)(the anime girl on the cover) —— Cost:14000 Mk(default with high speed and 2-Barrels Pulse Laser) —— Horizontal Speed : 28KM/H(When boost engine is active,it can reach a higher speed of 80KM/H temporary) —— Vertical Speed : 16KM/H -18KM/H (When diving down,Captain can switch the door of airlock open or not to speed up to 20KM/H at Navterminal) —— Equipment: Coilgun X2 2-Barrels Pulse Laser Empty Turrents X4 ( Cover most of the angles except front and back) Shock Coil both upper and lower —— I made the gun room on the both up and down side of the submarine,which makes them look like hanging on the submarine (horizontal wall is reinforced,won't be damaged easily)——(Security's nightmare!) —— Features *Boost Engine(Don't forget to switch it off to give it a Charge!) (You can find one of the switches in the captain room where a Bar Light is near to stand for the Charge Percentage) (There is another switch in the engine room's upper platform.Same with a Bar Light) *Switchable Turrents (AI won't switch it himself,Remember to switch it first for AI!Or AI will play dumb! button is right next to the periscope) *2-Barrels Pulse Laser(too OP!) *NO DOORS THERE!(omg,it's flooding!) *There is detonators in the ballast tank 3.You can use it to clean the flora. Button is in the captain's room (With a text monitor typed "Flora Detonator" on the screen) *Auto control Reactor (Don't upgrade its max power output value,this could cause overload problem!) ----The biggest feature: Fire Control System (Designed for single player,U can command the ship's weapons there!) Click to switch angles (yeah click mouse1) Hold your mouse1 to shoot! (If you to switch to another turrent in the same angle,well,u still have to go to the gun room to click the button next to the periscope) Tip: Exactly the Fire-Control-Periscope's priority is lower than the gun room's one,so when someone is using the gun room's periscope,U will be switch into a camera in the angle u are just looking at.)

4,358 downloads Details →
The Joy of Creation – Barotrauma Mod

The Joy of Creation

by 76561199033916171

Information This mod is fully compatible with other mods. You do not need to start a new campaign. If you encounter a conflict with any mod, please report it in the comments. Addons An addon that removes the updated interface and leaves the vanilla one: The Joy of Creation no UI. Invasion from the Abyss: The Joy of Creation The world of The Joy of Creation invades the harsh reality of Barotrauma. Mechanical nightmares invade our world through portals, just like in the game’s demo. There is a 40% chance that an anomalous module—a gateway for creatures from the other side—will appear on the level. Among the debris, you can find a unique artifact—the control panel. It allows you to temporarily freeze the animatronics, giving the crew precious seconds to escape. Locations and Hiding Spots Main Hall: An empty stage. A place where the line between worlds is particularly thin. Foxy's Cove: A new, ruined sector with a looming threat. Security Room: Your temporary refuge. * Doors: A sturdy barrier can briefly keep monsters out. * Cameras: Allow you to track threats, but make a faint noise and attract attention. Inhabitants of Darkness Ignited Freddy A deadly predator with an incredibly durable body. Reacts to the slightest sound. Prolonged proximity drives one mad and causes hallucinations. Hates light: if it plunges its lair into darkness, a lit flashlight will immediately provoke an attack. Ignited Foxy Unlike the slowly approaching Freddy, Foxy is a swift threat. He won’t give you time to think. Keep your controller ready and watch the corridors of the Bay. Silence is your shield. Darkness is your cover. Flight is the only wisdom. Acknowledgments A huge thank you for your support: Swetch, Alpharius, The Ninja Scout, NotWendy, uberpendragon, _|M|_. Support the Project If you like the mod and want to support the addition of new animatronics, you can do so here: Boosty.

4,991 downloads Details →
Black Steel Aigaion(百臂巨人) – Barotrauma Mod

Black Steel Aigaion(百臂巨人)

by 76561199087605663

百臂巨人级游轮是木卫二上最大的潜艇。支持多种语言 Aigaion is the largest submarine on Europa. Support for multiple languages 1:无线电输入1选择简体中文 2: radio input 2 Select English 3: ввод 3 для выбора русского языка 4: entrée radio 4 pour choisir le français 5: für radio 5 wird D

4,134 downloads Details →
Sweeper Gear – Barotrauma Mod

Sweeper Gear

by 76561198089235226

Adds a few items based on the Sweepers from the games "Lobotomy Corporation" and "Library of Ruina". Can be crafted at fabricator. Sweeper Mask: A decently protective headgear with stats comparable to a ballistic helmet, but offering slightly less protection against lacerations and gunshot wounds. Can function as an oxygen mask, and only consumes oxygen when needed (like pucs). There are three variants that function identically. Crafting Cost: 1 Diving mask, 1 Physicorium, 1 Unidentified genetic material Sweeper Suit: Body armor with similar protection to a combat diving suit. Does not cover head, nor does it provide pressure protection on its own. Crafting Cost: 2 Physicorium, 3 Ballistic fiber, 1 Unidentified genetic material Sweeper Hook: Single-handed weapon with decent range that deals acid damage. Deals bonus damage against unconscious targets. When using this weapon while wearing the Sweeper Suit, heal a small amount upon hitting a character; bonus healing when hitting a dead character. Crafting Cost: 3 Dementonite, 2 Titanium-aluminum alloy Set Bonus (Wearing both Sweeper Mask and Sweeper Suit): - 6000m pressure protection - Passive ability, Persistence: 50% chance to heal some HP after dropping to 0 vitality. 30 second cool-down.

3,642 downloads Details →
Loyal Cabinets – Barotrauma Mod

Loyal Cabinets

by 76561198017710962

Allows storing mobile containers in cabinets again, but keeps all other Treacherous Tides changes. Overrides cabinets. Place before any mods that modify these identifiers: identifier="suppliescabinet" identifier="mediumsteelcabinet" identifier="mediumwindowedsteelcabinet" identifier="steelcabinet" identifier="securesteelcabinet" identifier="medcabinet" identifier="toxcabinet"

4,536 downloads Details →
Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch – Barotrauma Mod

Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch

by 76561198044041937

Compatibility Patch Patches THG Armory - 'Vanilla' Turret pack ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - THG Armory - 'Vanilla' Turret pack - Immersive Ammunition Boxes - THG Vanilla Turret Pack Compatibility Patch

4,073 downloads Details →

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