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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Heavy Escort Gun Ship-MK11 【CN】 – Barotrauma Mod

Heavy Escort Gun Ship-MK11 【CN】

by 76561199071506240

【重型护卫炮舰Mk11“铁甲”】 轻巧且易于大规模生产。配备有机载A.R.C.-1X炮塔及中型 SSL发射装置,同时具备良好防护性能。铁甲是阿特拉斯造船厂出品的无人机,能够执行潜艇护航任务、人员运输及区域巡逻等任务。

109 downloads Details →
9 New Wrenches – Barotrauma Mod

9 New Wrenches

by 76561198323566460

This mod introduces 9 new wrenches for the Mechanic class, all of which can be crafted using the Fabricator. Each new wrench requires a progressively higher level of the "Mechanical Engineering" skill to manufacture and provides a significant increase in Repair Speed.

83 downloads Details →
Immortality Mod Fixed – Barotrauma Mod

Immortality Mod Fixed

by 76561198086800782

Immotality mod with small change, Now the Doctor at the outpost cannot cure Immortality Unstoppable (Just Implacable) Unkillable (Just Miracle Worker + Pressure Immune) Immortal (Implacable + Miracle Worker + Pressure Immune) Divine (Implacable + Miracle Worker + Immense Regen + Pressure Immune) Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3081784923

91 downloads Details →
Endoutpost resize – Barotrauma Mod

Endoutpost resize

by 76561199054263823

Resizes the Endgame zone to fit submarines up to 90m long and 30m tall XL version for people with bigger subs here.

102 downloads Details →
Scav Hagfish – Barotrauma Mod

Scav Hagfish

by 76561198268449902

"Remember: we're already dead." A Hagfish is a derogatory term for a pirate/scavenger alligned Barsuk subgroup. Scavs typically stick to their own hidden enclaves away from the prying eyes and grasping fingers of the Europa coalition , or the forced 'recruitment' practiced by militant separatists and pirates. They prioritize avoiding conflict when possible to sneakily mine and hunt in the territories of larger factions, and escape before they can be intercepted by larger, better armed, craft. ========================================================================== A poorly armed and shoddy ship with great potential. Has x3 Turret Hardpoints, and one Large Hardpoint, though only the top/rear most one is armed with a coilgun upon starting a new game. Has Fabricators, Medicalfabs, deconstructors x2, and research! Be careful about running them for too long while the engines or bugzappers are also running unless you want fires. Is prone to catching fire when the engines are floored for too long, or when the bugzappers are active for too long. Or just whenever it feels like it. Power fluctuations, blackouts and surges are common before upgrades to reactor. Devours fuel due to inefficient, leaky system. Large storage and cargo capacity, cargo and special trawling maw have superheavy discharge coils in them, capable of shocking to death Hammerheads! (They do not discriminate, remember to turn them off before going to harvest!) Scavs are hated all across europa and are forbidden from Coalition stations, you do not dock to them, rather the scavs siphon electricity by attaching the submarine to their stations. Starts out with slightly lower supplies than an average submarine, all pre placed. I do not expect anyone to "Upgrade" to such a submarine. I made this submarine to be a challenge/balanced compared to Vanilla submarines, that becomes very powerful once its been fully upgraded. This was done in loving tribute to Forever Winter, which has a similar progression. (Plus I hear baro players prefer to suffer.) ========================================================================== Scout T1 Price: 9995mk Dimensions: 58x43m (actually only 28m tall, has a extended sonar dish that has no collision below, can still finish the game in it.) Cargo Capacity: 48 crates Recommended Crew Size: 3-6 Recommended Crew Experience: Intermediate Fabricators Medicalfabricators x2 Deconstructors Research Lab x1 Depth charge tube w 3 free decoys x1 Coilgun x2 Free Turret Hardpoints x1 Large Turret Hardpoint x4 Discharge coils in total, x2 in each the 'backpack' and 'Maw' Bugzapper configuration capable of frying a Hammerhead with 1 supercapacitor worth of charge. x2 fire extinguishers (You'll need them) "Good days are rare, savour it." If you're interested in supporting me, I do accept donations <3 https://ko-fi.com/paladin_uztantine

83 downloads Details →
DYS - Enhanced Armaments Patch – Barotrauma Mod

DYS - Enhanced Armaments Patch

by 76561199063156555

a patch for Dysbarism - Medical Overhaul and Enhanced Armaments Also functions as a patch for EHA and DynamicEuropa Load list should be as follows: Dysbarism - Medical Overhaul DYS - Enhanced Armaments Patch Enhanced Armaments DynamicEuropa Patch Enhanced Armaments DynamicEuropa

75 downloads Details →

Shlempus

by 76561198846027105

58 downloads Details →
Color Coded Doors – Barotrauma Mod

Color Coded Doors

by 76561198208613169

Adds different colors of different types of doors, and even adds in some unique new types of doors, such as bullet-proof doors and longer hatches! Useful for map-making and submarine building. Compatible with Enhanced Immersion

73 downloads Details →
EDC Cutter X-03 – Barotrauma Mod

EDC Cutter X-03

by 76561198315007478

Campaign ready and bot safe, the first of three entries in the EDC X series. The Cutter focuses on electrical management with a robust reactor controller on an extremely tight budget. The default output of the reactor is 2050 kW but the ship, with its batteries tuned aggressively, can draw nearly 3000 kW. Your lights will flicker, your oxygen will cut out, but her weapons will never let you down.

31 downloads Details →
Add Your Own Music! – Barotrauma Mod

Add Your Own Music!

by 76561199033974726

This is a client side mod that has all you need to add your own music to Baro! Just be sure to open it up and read the README in the mod folders. It's simpiler than you think! All the instructions are in the mod folder, along with some songs and a demonstration! First time ever working with Baro code and making a mod, so hope it's all good!

85 downloads Details →
Ёрмунганд – Barotrauma Mod

Ёрмунганд

by 76561198125019237

Разведывательная подлодка 2 уровня за 16576 Вооружение: Имеет четыре магнитных пушки и разрядную катушку Доступно управление любым из орудий из каждой комнаты на центральном этаже путём переключения перископов между пушками. У всех пушек общие зарядники. Реактор: Мощность 6000, потребление топлива 0.2. Есть система защиты от возгорания, блокирующая реактор при возникновении пожара и затапливающая его. Есть система автоматического управления реактором, при её включении также доступна функция погашения реактора во время стыковки дабы сэкономить топливо. Имеются батареи, компенсирующие перепады загрузки. Также имеются резервные батареи, постепенно подключающиеся к работе энергосети при малой или отсутствующей выработке реактора. Движители: Двигатель на 550 мощности с потреблением 2000 Вт, два балластных отсека с двумя насосами с мощностью 600 и потреблением энергии 300 каждый. Можно подключить челнок для участия в движении подлодки. Без прокачки и без челнока скорость горизонтальная 24, всплытие -16, погружение 12. С челноком 27, -17 и 15 соответственно. Есть все рабочие места: деконструктор, фабрикатор, медицинский фабрикатор и исследовательский терминал Имеется возможность дистанционно управлять челноком и его орудиями, а также наблюдать с камер челнока. Имеется система оповещения о приблизившемся, либо находящемся на борту подлодки противнике. Два выхода из подлодки - центральный снизу и сверху слева. У верхнего 4 стойки для скафандров и большой шкаф, у нижнего три стойки и два сейфа. Ещё две стойки под скафандры находятся в пункте управления, всего на подлодке их 9 Три грузовых стелажа с суммарно 12 свободными местами под ящики. Арсенал: большой шкаф, два сейфа и три полки на 9 ящиков с боеприпасами. Мастерская: большой шкаф, связанный с фабрикатором, сейф, связанный с деконструктором, ещё четыре сейфа для хранения материалов и предметов, также имеются два грузовых шкафа, связанных с наружними сейфами, при помощи них можно сгружать вещи в мастерскую находясь снаружи подлодки. Мед. отсек: медицинский шкаф, два шкафа для хранения токсинов, сейф, связанный с мед. фабрикатором, а также несколько маленьких ящичков. Необходимо поставить также челнок https://steamcommunity.com/sharedfiles/filedetails/?id=3145209526

80 downloads Details →
loud(er) watcher – Barotrauma Mod

loud(er) watcher

by 76561198924291191

ALERTA: QUITE LOUD, YOU HAVE BEEN WARNED you know that static like sound watchers emit this makes it 10x worse (same with all its other sounds) the good news is that you'll hear it coming, whether you like it or not

65 downloads Details →
【黑钢船坞】RHODES ISLAND (“陆”行舰罗德岛) – Barotrauma Mod

【黑钢船坞】RHODES ISLAND (“陆”行舰罗德岛)

by 76561198366829007

(导航终端的二,三功能还未装载) 摸爬滚打做出来的,强度偏高(实测可打奇迹之海mod);物品、灯光过多,配置较低可能会引发严重卡顿;不推荐第一次战役进行游玩,会大幅降低游戏乐趣(坐牢度)。 有任何的功能和BUG问题可提出,因为最近较忙,不一定会立刻更新。 免责声明:本“岛”制作纯属娱乐,请勿魔怔。 以下是背景介绍(纯属虚构): 关于木卫二的“剧目”,名为玉藻的宇宙意志的“投影”认为让这里的普通人类饰演过于困难,于是“祂”便化身成为黑钢船坞寒冷深穴分厂的新晋“首席工程师”,交予船厂来自另一个“世界”的产物的修改蓝图,让他们造出了这艘原为陆行舰的罗德岛——潜艇,其悠长的船身,使得建造过程一开始就变得极为困难,有所瑕疵也是能够理解的。然而 ,比起母星地球的“战舰”而言,这座“岛”依然是小巫见大巫。 以下是联盟对于此潜艇的报道: 木卫二联盟快报:近月,黑钢船坞的寒冷深穴分厂在来自另一次元时空“界旅者”玉藻的蓝图提供与指导下成功出厂原为陆地行舰的RHODES ISLAND并完成试航。目前木卫二联盟已组织第一支先遣队通过该潜艇尝试深潜进入欧罗巴之眼信号所在地,但愿他们能为我们带来可以解决辐射问题的好消息。 “岛体”介绍: ·尽可能地还原了原罗德岛的内部布局以及内饰,但因美观和实用性问题,部分区域有所删减和改动。 ·在玉藻带来的“神明级科技”下,几乎所有的炮塔无需装填弹药,且可自动对敌攻击,但为了增添安全官的小小“挑战性”,深水炸弹/诱饵(启动开关在舰长室)以及轨道炮仍需手动装填和发射。 ·左下角,右上方以及右下方突出部分的船壳采用“另一个世界”的材料,无法被损坏,在大部分情况下可以尽情“飚船”,无需担心船壳撞击问题。 ·主岛船壳可通电(导航终端开启)。 ·火力全方位覆盖,武德充沛,为节省潜望镜位,采用角度上下/左右切镜,炮室左侧为除轨道炮外的所有炮塔潜望镜,右侧为轨道炮潜望镜。 ·船体偏长,由于布局还原问题,接线盒,电池所在的接线室较为分散,让电工来一场木卫二冰层下的马拉松赛跑(电工地狱)。 ·丘脑检测装置,可以在“主岛”仅有的一台“神明科技”泵处检测到丘脑寄生,并立刻强制排空压载舱积水,断开泵电源,在舰桥室发出警报声,提醒船员进入压载舱拿出泵旁货柜中的蒸汽炮并对丘脑进行灭杀(在压载植物完全露出泵面时)。在消灭丘脑后,请按下舰桥的排水复位开关重新启动水泵。 ·压载舱鱼池(误)。 ·原罗德岛的三个制造站分别可用于解构,制造和制氧。 ·三个贸易站改造为仓库,最大可容纳36箱货物。 ·发电站改为两个反应堆机房和一个充电站(充电坞未接线)。 ·因实用性和美观问题,宿舍只实装一个,下方为医疗兼研究室,上方即舰桥。 ·会客厅。 ·罗德岛寻访办公室改为舰长室,只有舰长可开门。 ·干员训练室改为火炮室。 ·增加了最左侧的种植室,种植室上方为飞行器(穿梭艇),飞行器无炮火攻击能力,只有船壳通电(小艇终端开启)。 目前只有如上功能,后续陆续会添加导航终端的另外两个功能按键效果。

69 downloads Details →
深御寒冬号欧罗巴战争型 – Barotrauma Mod

深御寒冬号欧罗巴战争型

by 76561199214708302

深御寒冬号原本是御冬的姊妹舰,整体布局合理,炮位基本无死角,各类基本设备齐全。但在舰队航行一段时间后,小丑组织和海盗组织共同对联盟发起了“欧罗巴战书”,欧罗巴战争从此打响。作为联盟的一员,我们自然会加入到战争中。只是,我们必须要听联盟的话吗? 舰船拥有四门小炮,初始为激光武器。以及四门大炮底座,可供自行选择。舰船适合超过10人的大型队伍操作,引擎能力极佳但由于武装过重,浮潜能力较差。

69 downloads Details →

RoboFurries trauma

by 76561197972456581

51 downloads Details →
Torpedo – Barotrauma Mod

Torpedo

by 76561198059659457

The Torpedo is a swift vessel capable of holding its own in combat. Equipped with four hardpoints, a full Medbay, and crafting room makes the Torpedo an extremely independant vessel. The Command room includes viewing periscopes for both the Stern and Bow of the ship, allowing for greater visibilty and utility. While capable, the Torpedo requires more attention in electrical repairs with its stressful load. Beware, the Wetroom is prone to wildlife stowaways thanks to its open design. Class: Attack Tier: 1

75 downloads Details →
Smart Door 2 – Barotrauma Mod

Smart Door 2

by 76561198078212308

Will automatically close/open the door when water enters/leaves, without blocking input. If there's more than 10% water combined from the adjacent rooms, and the door is open, close it. If there's less than 1% water combined from the adjacent rooms, and the door is closed, open it. It will only toggle the door once, once it detect this. It won't trigger again. That way, you can still open/close the door yourself, if you wish to override it.

76 downloads Details →
Protest Signs – Barotrauma Mod

Protest Signs

by 76561198044688612

Signs to show that you are not happy with the current situation aboard, whether it's pay or lacking leadership ability. Not fully finished, and text is mirrored wrong. Signs are made of carbon in fabricator.

57 downloads Details →
SeaWolf – Barotrauma Mod

SeaWolf

by 76561198031264898

Submarine's design is based externally on a US Navy SeaWolf class submarine. Features: - One enterance with an airlock - One shuttle hatch - 3 extra gun mounting slots for later use - Dedicated diving equipment room - Dedicated medical room - Dedicated armory thats only accessible by soldiers and the captain - One electrical room with junction boxes for easier maintenance - Decals for navigating around the sub Starting equipment(The list DOESN'T include all the items): - 1 rail gun - 3 coil gun's - 6 diving suits - 3 revolvers - 3 shotguns - 7 fuel rods

76 downloads Details →
潜望镜单击双击长按判定 – Barotrauma Mod

潜望镜单击双击长按判定

by 76561198809370449

描述 单个潜望镜实现对玩家鼠标的三种触发判定 组件放在一个潜艇文件内 用途 可用于投弹防误触,单潜望镜多模式切换等 提示 由于潜望镜的触发在鼠标 按下 阶段就发生,这会在过程中,产生不可避免的 多次 输出,这种输出对武器系统没啥影响。 如果期望 双击 只输出一次,请自行在输出口添加一个 延迟逻辑门 ,设置一个较小的延迟,一般 0.1 左右,但必须小于 < 2*T,并勾选 收到信号重置。

78 downloads Details →
Experimental: Godamit – Barotrauma Mod

Experimental: Godamit

by 76561197989955269

Disclaimer & Flavor Text Disclaimer: The Godamit was my first attempt at sub building. It was intended to be a late-game submarine for campaigns nearing the end. Unfortunately, the Godamit's sheer size puts a massive tax on the game's framerate, so it is unlikely to be terribly playable during stressful situations. I have uploaded it to the workshop in the event that anyone else is brave enough to put it to its intended use. Excerpt from "Captain Argh of the Godamit": The boat hanging by their own was a big, bulky beast of an underwater warship - about ten head-on collisions ago. It had the sail tower of a proper sea-going sub - which still had some of the whale guts stuck on it from its first shot at docking. It was patched over so many times that it was hard not to imagine one of the steel bands girdled around it was covering up "THESEUS". Instead, somewhere along the way, the engineers screaming at the thing to stay afloat rechristened the ship "GOD DAMN IT" in blood-red stencilling - and even that much had been beaten down to "GO DAM IT". Description & Capabilities The ultimate fixer-upper. Massive in size, massive in potential, and massively underutilized. Nearly everything from its 8 turret hardpoints to its immense storage space all comes unfilled. The Godamit needs a large crew and a huge budget to work at its best, but the sky's the limit for improvement on this boat. The Godamit comes with the following equipment as standard: - 8x Turret Hardpoints (All hardpoints start empty) - 1x Depth Charge Launcher (Mounted near decorative pulleys near the aft) - 1x Electrical Discharge Coil (Mounted near bottom airlock) - 6x Searchlights (Accessible through a configurable periscope near the navigation terminal) - 20x Internal Surveillance Cameras (Accessible through a configurable periscope near the navigation terminal) - 1x Mineral Scanner Sonar Station - 2x Airlocks (Main docking port doubles as an airlock) - 2x Oxygen Generators - 3x Ballast Tanks (Each served by 2x Large Pumps) - 2x Large Engines - 2x Nuclear Reactors - 20x Batteries (x16 dedicated exclusively to powering the engines) - 1x Deconstructor - 2x Fabricator - 1x Medical Fabricator - 1x Bloodbat Gunship (Can be remotely piloted by a shuttle navigation terminal in the bridge) The custom Bloodbat Gunship affixed to the Godamit comes with the following equipment: - 1x Chaingun (Must be manually operated by a gunner onboard the gunship) - 1x Camera (Accessible at the searchlight periscope on the mother sub) - 1x Manual Override Navigation Terminal - 4x Shuttle Batteries - 1x Shuttle Engine - 1x Ballast Tank (Served by 1x Small Pump)

66 downloads Details →
Quickfix for LeDoux – Barotrauma Mod

Quickfix for LeDoux

by 76561197970951375

Stopgap until LeDoux can update. Original mod by LeDoux at https://steamcommunity.com/sharedfiles/filedetails/?id=2451444967.

42 downloads Details →
Eco Light – Barotrauma Mod

Eco Light

by 76561197988909550

Motion activated light with timer. Conserve power in rooms, where no one is.

78 downloads Details →
S-93 Tursas – Barotrauma Mod

S-93 Tursas

by 76561198069528698

A Large Science Vessel Brought to you by P.Layer Inustries with a starting price of 20,000 Markkas With a Glass canopy in the observation deck will provide you with a great view of all the wonders that Europa has to offer, and wonderful accommodations to make your journey as comfortable as possible. Includes three coilguns with two periscopes, pressing the button below the left periscope will change the selected coilgun. Specifications 54x12m, Intermediate Crew, recommended crew size, 3-6, Deep Diver Class If there are any issues with the submarine let me know so i can fix it.

61 downloads Details →

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