Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Backlit Suit and O2 holders - COL patch – Barotrauma Mod

Backlit Suit and O2 holders - COL patch

by 76561198866196217

A patch for Combat Overhaul Legacy and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - COL patch - Combat Overhaul Legacy - Backlit Suit and O2 holders

64 downloads Details →
Goblin Angler – Barotrauma Mod

Goblin Angler

by 76561198268449902

To support the growing needs of the colonies, several crews dedicate themselves to the harvest and processing of fauna, gathered from Europa's oceans. The "Goblin" is one such modification. The 'Deathtrap' front-most ballast has been converted into a 'Maw' to catch dead and dying creatures wounded by the subs weapons, to be killed and butchered in the workstation behind it. An internal laser is used to deal with intruders, and expanded ballasts allow the ship to compensate for its increase weight. Price: 17,500MK Dimensions: 51x22 Cargo Capacity: 48 crates Recommended Crew size: 5-10 Crew Experience: Experienced Bot friendly? YES!!! x1 Deconstructor x1 Fabricator x1 Medical fabricator x1 Research station x10 Diving suits (1 on the Limpet Shuttle) x1 Coilgun x1 Double Coilgun x1 Pulse laser x1 twin linked Flak+rail gun (Rail gun fires only when armed at bridge) x1 Forward lure that attracts sight hunting creatures Maw at the front is opened and closed at helm, allowing captains to capture creatures inside of it, where the reinforced interior of the ship keeps them from breaching for a short time, long enough for the internal pulse laser to kill them. Creatures are then easy to safely harvest. Butchery behind maw is used to store alien parts prior to sorting/selling/deconstruction. Maw contains a lifeform detector that tells the captain if there's anything alive in the maw. Useful for knowing when to trap. The hatch to the hump is rigged to a button on console, allowing the captain to slam it shut if the hatch is damaged, to prevent flooding the whole ship. Giving the mechanics more time to get inside and fix it. Deep diving platform: Very fast up and down, slow awkward controls from left and right. Remote controlled form the submarines mission control room. (rock and stone) Contains 8 shelves for crates, very useful for dropping into caves and down to wrecks, as well as fishing for abyss islands, as with the sonar turned off, the platform makes very little noise. (Credits to original author at the bottom) Limpet Shuttle: Small and extremely fast shuttle with 4 crates storage, Pulse laser on top, 1 suit locker. The shuttle can turn on external floodlights to bathe the area in light, useful for caves big enough to fit it inside. Stronger than a lot of shuttles but with a limited battery, keeping the super capacitors set to not recharge, prevents the ship from prematurely running out of power. ignition switch next to helm lets you save battery power on expeditions. Known issues: -Bots cannot navigate into the shuttle area, and will neglect to repair it. If dragged inside they will repair the shuttle but then not know how to leave. Please post any feedback in the comments, I have tested the ship very thoroughly and this is the only problem I can find. (That isn't an intentional flaw~ ;3) This is my final version of the trawler submarine, it has most of the problems and amateur flaws of the original two versions fixed. I only leave the old versions up, in case for some reason people like it more and I don't like the idea of taking things away from people after giving them. Credits: Original submarine was a vanilla Camel, The deep diving platform was taken from the Bullfish here on the workshop, and as a result, this sub requires you to subscribe to that submarine as well (Do it, it's really good) by Mour The layout of the armoury is taken from the Vermillion Hope here on the workshop by MØNØĿi†H

100 downloads Details →
Сцинк – Barotrauma Mod

Сцинк

by 76561198032665023

Стандартный малый боевой корабль для реализации высокой огневой эффективности в краткий промежуток времени.

83 downloads Details →
Dugong Ultimate RU – Barotrauma Mod

Dugong Ultimate RU

by 76561198284293511

Оригинальная подлодка https://steamcommunity.com/sharedfiles/filedetails/?id=2970679991

83 downloads Details →
ARA Rivadavia – Barotrauma Mod

ARA Rivadavia

by 76561198352269227

Now, this one. This one is a history lesson. You know how they say that the Europa Coalition was born out of a trade agreement between two of the largest settlements? One of the first things to come out of that trade, the combined efforts of basically the entirety of Europan society, was this submarine. It was this submarine that launched the first shells in the wars against piracy, it was this submarine that established the trade routes that we still travel through. The whole industry, the entire world of the Europan naval arts, began here. All there was before this were the rotting cans left over from the NASA days, this was the first ship designed, built, and operated all in this moon. Now, with all this hyped up intro that I totally wasn't just reading off a script, why the hell would I sell you a historical relic like this as your first sub? Well, because it's an old-timey piece of junk, duh. There's thousands of these still stumbling into the Abyss, it's not a collectible. Yeah, this was cutting edge technology of the 21st century, but today this is antiquated at best. So, some warnings before you pilot this about operating all this moldy tech. This lad's carrying one of the super old prototype reactors, a sorta ancestor of the stuff we use now in outposts. It's bulky, it's unwieldy, and I'm pretty sure it's leaking radiation. We haven't had a lot of incidents regarding that, but I'd stay away from the reactor. It's closed off with a pretty serious hatch that needs 2 people to open, and you can operate it on the terminal in the room above, if you need to. Since back then they were scared shitless of these things blowing up or not working or whatever, there's also a backup diesel generator in the back. I recommend using it sparingly. If you need to put some more juice into the power grid, like when you're starting up the engine or whatnot, turn it on for a bit, but turn it off after. Gas is so obsolete you're gonna have a hard time finding any. The guns are pretty lacking, 2 of the old models of coilgun, they turn slow, they shoot slow, the only thing they're fast at is draining your supercapacitors, but for a first ship that sounds fine to me. You'll upgrade it later anyways, that's how you get this sub to shine. There's also a couple of ancient torpedo tubes at the front. They have to be launched via the button right next to the loader, but we had the mercy to put a little camera in there so you can better coordinate with the poor assistants doing on when to fire. What else, what else... Ah, the navigation terminal. This model is from way before they started placing the interfaces more ergonomically, so all the buttons for launching depth charges or discharging the coils or overriding the reactor doors are in the other side of the command room. Best to get yourself an assistant for that so you don't have to walk all the way there everytime. Aaaaaand I think that's it. That's basically all you need to know on how to pilot this thing. If you have any questions, ponder about them in the shower. Alright? Alright. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Bueno, y ahora este. Este es medio una clase de historia. Viste que dicen que la Coalición origino de un acuerdo comercial entre los dos mayores asentamientos? Pues, una de las primeras cosas que salió de ahi, osea, de los esfuerzos combinados de toda la sociedad europana, fue este submarino. Fue este el que dispararon los primeros cañones en las guerras contra los piratas, fue este el que abrio las primeras rutas de comercio que aun usamos, toda esta industria, el arte naval de toda la Europa empezó acá. Todo lo que hubo antes fueron las latas podridas que quedaron desde la NASA, pero esta nave fue la primera dieñada, construida, y operada todo en esta luna. Ahora, con toda esa propaganda que totalmente no acabo de leer de un guion, por que carajo te venderia una relica historica como esta para tu primer submarino? Bue, porque es una chatarra de antaño, obvio. Hay miles de estos aun tropezandose hacia el vacio, no es como si fuese un coleccionable. Si, esto es tecnologia avanzada, del siglo veintiuno, pero hoy esto esta anticuado como mucho. Asi que te advierto de unas cosas antes que pilotees esto. Esta chica tiene instalada un prototipo viejo de reactor nuclear, predecesor de los que usamos el dia de hoy acá en las estaciones. Es pesado, dificil de manejar, y me parece que tiene algunas perdidas de radiación. No se, no tuvimos un incidente de ese estilo en lo reciente, pero yo que vos no me acerco. Por suerte esta cerrado con un portón bastante serio, y se necesitan dos personas para abrirlo, y si tenes que operarlo lo podes hacer con la terminal en la habitacion de arriba. Ya que en ese entonces se cagaban hasta las patas de que explote o no funcione, tambien tenes atras un generador a gas. Recomiendo que lo uses con cuidado. Si necesitas darle un poco mas de energia a la red, si, dale, prendelo un rato, pero no lo dejes andando, porque los generadores de este tipo estan medio obsoletos y te van a crecer canas verdes buscando nafta. Las armas son un poco chotas, son solo dos de esos viejos modelos de cañon Gauss. Giran lento, disparan lento, y lo unico que saben hacerte ligero es consumirte la electricidad. Pero bueno, para un principiante esta bien. Los vas a mejorar despues, así es que haces brillar a esta nave. Tambien tiene unos tubos de torpedo en el frente, se tienen que lanzar con el botón al lado del cargador, pero tuvimos la misericordia de dejarte una camara en el medio así podes coordinar con los asistentes cuando disparar. Que mas, que mas... ah, si, la computadora de comando. Este modelo es de antes que hayan puesto todas las interfaces de manera ergonomica, asi que todos los botones para lanzar cargas de profundidad, o los inductores, o para abrir la puerta del reactor, estan todos en el otro lado de la habitacion de comando. Mejor que te consigas un asistente asi no corres como loco todas las veces. Yyyyy eso es todo! Ahi tenes todo lo que necesitas saber para pilotear esta cosa. Si tenes alguna pregunta, pensalo en la ducha. Dale? Dale.

64 downloads Details →
Cargo Exosuit – Barotrauma Mod

Cargo Exosuit

by 76561198145396989

This mod changes the ExoSuit to has able to carry 1 ammobox in the suit and no other changes THIS MOD ISNT GOING TO BE MAINTAINED

71 downloads Details →
Auto Turret Switch – Barotrauma Mod

Auto Turret Switch

by 76561198011431096

Switches between turrets without a button. Can be swapped with other weapons. Just gotta rewire it and change the ammo loader. NOTE: AI's dont know how to swap to the other gun. You still need to assign them to the other gun if you want them to change guns. They just don't need to change periscope.

77 downloads Details →
Volta2 – Barotrauma Mod

Volta2

by 76561198801409691

The Volta2 is a fairly successful refit of the original Volta by the Children of the Honkmother, featuring prototype Electrical Discharge Coils with considerable efficiency improvements. The massive engine and double ballast pumps make it a zippy craft, and its onboard armaments can turn anything into swiss cheese - its affordable nature is justified by the spartan interior - most expenses went towards the dedicated clownery compartment in the upper aft section. Disclaimer: the discharge coils can fire 100 times per second, the ship has them run at 33 times a second out of the box. you can tune the EDC system. don't whine about it being weak. Features: -Lethal EDC system -Two large weapons -Extremely fast and responsive movement -Tuned for small, experienced crews - 3 people is just fine -Clown utilities included Tech specs: Reactor output: 4500 kW Ascent speed: -18 km/h Descent speed: 16 km/h Horizontal speed: 33 km/h

79 downloads Details →
蝠鲼号Manta Ray——魔鬼鱼传说The legend of the Devil Fish – Barotrauma Mod

蝠鲼号Manta Ray——魔鬼鱼传说The legend of the Devil Fish

by 76561199357289592

在木卫二的冰层下,封冻这样一个传说:“漆黑的异形游荡在深海,不要对视他灼热的火焰,不要聆听他哀恸的呼鸣,除了与魔鬼做交易的人,不要接近……”这样的声音总是随着时间与其他怪谈一起被淡忘,但随着诅咒再一次灵验,它的身影便会再一次浮现。 蝠鲼号,木卫二的魔鬼鱼,伴随着曾经12位船长的离奇死亡不断的在黑市重现。据说每一个驾驶这条魔鬼鱼的人,都会在本能地追踪未知的过程中,成为这片深海的养料。而蝠鲼号,会再寻找他下一位主人。 如今,你阴差阳错地走进黑市,被他漆黑的深邃吸引……………… 蝠鲼号,由攻击舰魔鬼鱼与穿梭艇魔鬼眼组成; 》魔鬼鱼: 蝠鲼号的主体,外体形似蝠鲼的异形潜艇,通体漆黑, 装设4门主炮4门副炮2台电磁线圈(仅2门副炮被修复), 内置全面设备且被特殊科技压缩, 采用上下贯通主导翼型舱室设计, 首位可手动开关并采用纳米薄膜隔水, 配备大功率反应堆和引擎, 电力系统过饱和储备, 声纳系统自带矿物扫描仪, 自动排水舱门系统与独特位置的载压舱保证船体排水的顺畅与智能; 》魔鬼眼: 蝠鲼号的挂载穿梭艇, 全身机密钢化玻璃打造, 大小及其细小, 适合穿梭隧道, 头部架设一门激光炮, 基本设施齐全, 且无需维修 独立电气系统, 水平速度极快。 Beneath Europa's icy surface, freeze the legend: “A dark alien wanders in the depths of the sea. Do not look into his burning flames. Do not listen to his cries of mourning. Do not approach anyone except those who deal with the Devil.”. .. ”. . Such voices are often forgotten with the passing of time, along with other oddities, but as the curse works again, its shadow will emerge again. Manta Ray, Europa's Manta Fish, is back on the black market with the mysterious deaths of 12 captains. It is said that every person who drives this manta ray will be the nourishment of this deep sea in the process of instinctively following the unknown. The manta ray, on the other hand, will be looking for its next owner. Now, you walk into the black market by mistake, attracted by his pitch-black profundity... ...... ...... ... Manta Ray, by the attack ship Devil Fish and the Shuttle Devil Eye Composition; “Manta Ray: the main body of the manta ray, the body shaped like manta ray abnormal submarine, the whole body is dark, equipped with four main guns, four auxiliary guns, two electromagnetic coils (only two auxiliary guns have been repaired) , built-in comprehensive equipment and by special technology compression, using up and down through the main wing cabin design, the first can switch and use nano-film waterproof, equipped with high-power reactors and engines, power system supersaturated reserves, Sonar System with its own mineral scanner, automatic drainage hatch system and unique location of the ballast tank to ensure smooth and intelligent hull drainage;” Devil's Eye: Manta Ray's cargo shuttle, full-body confidential toughened glass, size and small, suitable for the shuttle tunnel, head mounted a laser cannon, basic facilities, and no maintenance of independent electrical system, horizontal speed is extremely fast.

77 downloads Details →
Seafarer's Best Dream – Barotrauma Mod

Seafarer's Best Dream

by 76561198268728636

Crawlers and Mudraptors are, above anything, fish. So why should they be able to survive outside of water? This mod makes them drown if they try to get smart and invade your submarine.

69 downloads Details →
Charging Dock Cutoff – Barotrauma Mod

Charging Dock Cutoff

by 76561197966299106

Charging docks drain power whether they are being used or not. 200kw per dock is the default setting. For example, the Orca2 spends 10% of its max reactor output on charging docks, permanently. Unlike engines and pumps these never turn off. They just sit there draining power forever. This circuit allows you to turn the docks off when not in use to save power. Load up your drained batteries, then hit the button to recharge. It will turn itself off when the timer runs out. 50 seconds for a full charge on normal batteries (either fulgurium or regular) and 65 seconds for masterwork. Delays can only be set to a max of 60 seconds, but in practice batteries are rarely fully drained when recharging. This will ease the burden on your power grid and save you fuel rods if your reactor is set up correctly. (not a regex meme reactor. See the rest of my workshop items if you arent sure.)

91 downloads Details →
"曙光"型探索潜艇 – Barotrauma Mod

"曙光"型探索潜艇

by 76561198160205311

这是我的第一艘发布的潜艇,有任何问题请务必及时反馈!(路径问题可能修不好qwq) 原本是想造一艘空间充裕又功能齐全的潜艇,结果越造越大变成了现在的样子(笑) 等着版本更新给潜艇换上了两门加农炮 价格:8000MK 类型:侦查型(MK3) 推荐船员数量:4-16 简介: “曙光”是木卫二联盟推动建设的大型深洋探索潜艇。联盟投入了大量的资金,并使多个设计局间达成合作,才最终促成了“曙光”的诞生。然而由于木卫二联盟的内部矛盾与较高的建造门槛,“曙光”未能得到大量生产。 ”曙光“上集成了大量的先进技术,以确保其足以胜任她的任务:在深不可测的木卫二海洋中进行漫长的探索。“曙光”搭载了大量功能舱室的同时也配备了充裕的火力与装甲,使其成为了一艘深海中的移动堡垒。其还搭载了试验性的激光武器系统,使得“曙光”可以在不消耗额外人力与资源的情况下持续使用激光武器。 得益于集成化、自动化的系统,“曙光”可以在极少舰组人员的情况下维持运行。不过要想发挥这艘潜艇的全部潜力,仍需雇用大量的人员。 配置: 额外配置: 双控式穿梭艇*1:搭配了专门的无人机操作室,带有电磁线圈和2门电磁枪。 武装配置: 电磁枪*6:4门安装在潜艇的四角,2门安装在穿梭艇上。上下两侧的炮组在枪炮室操作,穿梭艇炮组在无人机操作室操作。 轨道炮*2:安装在上下两侧,在船长室操作,按钮式切换,一次只能操作其中一门。 加农炮*2:安装在上下两侧,在枪炮室操作。 脉冲激光*5:4门安装在上下两侧,1门安装在右上角气阀处。上下两侧的激光为自动炮组,在船长室启用。气阀处的脉冲激光在无人机操作室操作。 电磁线圈*5:分布于潜艇各处,采用自动线圈,在船长室启用。穿梭艇上的线圈在无人机操作室启用。 反应堆配置: 自动反应堆(摇摆堆)、电池供能机制(反应堆->电池->接线盒)、备用电源 潜水服配置: 共有27个潜水服柜,两个气阀各有5个,其余分布在潜艇各处。 工程配置: 制造台*2、分解台*2、医疗工作台*1、研究台*1。 载货配置: 装货集装箱*4,共48箱载货能力。 压载舱配置: 大型压载舱*3,每个压载舱都有一个大型泵。安装了水泵爆破装置(每一处有三个雷管),在船长室启用。 其他配置: 种植室、会客室(带有门锁)、6人间宿舍、军械库(需要船长/安全官权限才能打开箱子) PS:曙光-2和原版完全相同,但拥有更多的开局物资(在集装箱里)方便进行测试

86 downloads Details →
Cast Iron + – Barotrauma Mod

Cast Iron +

by 76561198159927661

This is an expanded version of Cast Iron. It includes fixes that make it more bot friendly. This version includes additions that are not in original Cast Iron. For a version that excludes these additions please visit the mod below. Cast Iron (Bot Friendly): https://steamcommunity.com/sharedfiles/filedetails/?id=2823556330 What's fixed: -Waypoints adjusted so bots won't get stuck during repairs -Some minor hull and wall placement adjustment to allow the bots to fix hard to reach breaches -Fixed the railgun not being replacable What's new: -Replaced one railgun holder with ammo shelves -Automatic oxygen generator ripped straight from Triton (if it gets stuck on, blow a hole in the engine room and change false output of greater than component to 0) It's set to 60% oxygen and it can be changed in the memory component in the maintenance panel. -Added O2 automation toggle on the generator itself -Discharge coil checks if you have enough power to actually stun and doesn't let u deplete it. Only the charged coils will fire. (Memory component for a required charge is in the electrical room) -Added a lower docking hatch I've been playing it for a couple weeks now and haven't encountered any more issues, but if you see any let me know. ORIGINAL SUB: https://steamcommunity.com/sharedfiles/filedetails/?id=2757150107 It's a great sub and i honestly don't know what half of the things on there do, but it works.

63 downloads Details →
Automatical Safety Door – Barotrauma Mod

Automatical Safety Door

by 76561198171735287

Automatic door that switches from automatic to manual control mode if there is a leak or fire in one of the connected sections. All this accompanied by a light indication on the buttons.

77 downloads Details →
Barsuk 2 – Barotrauma Mod

Barsuk 2

by 76561197996445096

Over the years, a subculture of Barsuk-enthusiasts formed around customizing and tuning their vessels. The Barsuk 2 is one such result from retrofitting recycled hulls of sunken submarines.

73 downloads Details →
Teslaboot_ND – Barotrauma Mod

Teslaboot_ND

by 76561199036325914

Submarine class big fight.Experimental submarine, powered by four hydrogen cells, which provides greater stealth, and the ability to abruptly change the motion vector, despite its size.It comes with a shuttle "Tesla mini". It has already left the closed testing stage.

74 downloads Details →
B-113 Boomerang – Barotrauma Mod

B-113 Boomerang

by 76561198110261213

In-Game Description One of the first miniature deep-diving submarines developed by the Coalition, the B-113 Boomerang is a great jack-of-all trades option with many quality of life features. Basic Submarine Stats Price: 7,250 mk Sub Class: Deep Diver Dimensions: 37x9 m Cargo Capacity: 24 Crates Recommended Crew Size: 3 - 6 Recommended Crew Experience: Beginner Horizontal Speed (Unupgraded): 25 km/h Vertical Speed (Unupgraded): 15 km/h ascent; 18 km/h descent This submarine is campaign ready. Offering plenty of storage, upgrade-able hardpoints, swappable coilguns, and a starter-compatible price tag, the Boomerang is surely a great submarine for the start of a campaign! Main Features 1. Intelligent Flood Doors Remaining open unless exposed to water, the flood doors and a pump in each room will effectively isolate a flood to the room it occurred in. In addition, the ballast tanks are large enough to effectively compensate for the flooding of one room, so losing one compartment does not cause a disaster for the sub. 2. 4 Different Lighting Modes With four different lighting modes present on the Boomerang, you are sure to find something to fit every situation. KEY: Normal: Standard lighting, standard Barotrauma spooky atmosphere. Alert: Emergency lighting for either conserving power or lighting the sub in the absence of power. Gaming: RGB-enhanced gaming experience(TM). Stealth: Turns off all internal and external lights but necessary indicator lights to help minimize submarine presence. 3. Toggle-able Junction Boxes All six junction boxes are effectively labeled and toggle-able on the Boomerang, allowing for the disabling of unneeded systems to conserve fuel.

46 downloads Details →
Cyclops Mk-IIIM – Barotrauma Mod

Cyclops Mk-IIIM

by 76561198309939544

QoL improvements over the Cyclops-MkII by HalfDeadKiller. Features a remote-controllable minisub, small room at the back of the sub with a bunk for you to do random things in., reactor controller and other minor stuffs. Sub price is at 7550 Mks. Also include items in lockers which help me in my solo campaign which Im too lazy to remove. Credits for the sub goes to original creator, I just add some extra things.

66 downloads Details →
小须鲸号 – Barotrauma Mod

小须鲸号

by 76561198366990584

小须鲸号! 30*16 运货量44 最大上浮18 最大水平35 最大下沉18 朴实无华的实用潜艇,支持少人+少量ai或者多人一起开! 非常适合带萌新! 气闸门自动关闭,再也不用担心萌新出仓不关门了(未知原因,靠近后需要等半秒左右才能开门) 终端可调反应堆,相信大家应该很熟悉了。 (可以用终端输入反应堆升级次数来校准的高精度反应堆) 备用电源,可以开船或者搓燃料棒(支持全速航行五分钟左右,也可以偷站点的电,虽然估计不会缺燃料) 朴实无华4+2火力,但是装弹器距离较远,有个后勤比较好。 五秒cd的电磁线圈,可在导航关闭,(不过现版本电容器不超载也是担负得起的) 引擎舱兼具小黑屋功能,舰长可以直接开门,其他人可以用装弹器上方的控制杆来切换自动门和锁门模式。 经过初步计算的排水系统。可以在小范围破洞的情况下迅速排水,被锤头鲨撞裂了也可以勉强上浮。 压载舱的侧门可以通过导航打开或者停靠时自动开启。(方便通过工作台填充弹药)如果不怕损坏电器可以开门使得下潜速度缓慢增加至28 防丘脑泵(摆脱密恐!) 医疗舱下的排水坑兼具水密舱功能,按医疗柜上方按钮即可关闭舱门并注满水。(现在造物运输箱不能屏蔽发热遗物!) 两艘潜望镜控制小型无人机!提供下方火力支援和巨大范围照明(萌新再也不怕出仓了!)离港方式为导航右侧潜望镜中心的按钮。上方潜望镜控制方向,下方负责开炮,可以让多人出仓时船上的人不那么无聊(或者眼睁睁看着队友一个个消失)考虑到协同作战,没有加电磁线圈(懒是主要原因) 因为是自动对接,离岗后最好马上让小船下潜,否则就会因为不想干活对接回去。(路径大概是没问题了?) 塞了几个迅猛龙蛋,弥补单人第一次巡回无人打炮的尴尬处境。 祝大家游戏愉快! 无人机丢了买回来是关门的,只要离港再对接回来就好了。

56 downloads Details →
SRI-1 Swordfish destroyer submarine – Barotrauma Mod

SRI-1 Swordfish destroyer submarine

by 76561198390712668

Description The SRI-1 Swordfish is a fast nimble sub equipped with deadly firepower designed to do fast hit and run strikes on the enemy. Built and designed by the engineers at Snow Rain Industries, the SRI-1 has a light frame and less armour than

70 downloads Details →
[USSR]BMP-2 – Barotrauma Mod

[USSR]BMP-2

by 76561198179066373

Obviously it's an bmp-2, I made this strictly follow the data about 7m * 2m, it is really really compact! You have to be running if you want to get over the driver seat or leave there! I totally didn't think of how should i drive this in game, but I still hope you can enjoy it because I made this following the model in WarThunder. Those diving suit, smg, cutter and stuff are infinite, and I did put some medic in the container, so you can still drive it "normally". BTW,BVVD suck. 售价:1000 大小:7 x 2m 运载:0箱 最大水平航速:67km/h,加速度10秒接近最大航速 平均实用速度:40km/h 最大下潜速度:16km/h 推荐指挥员人数:2人 最高水手人数:3人。包括1名炮手,1名损管,1名指挥员(掌托手),不要塞16个人进来这不是印度面包车!!!! 火力配置: 主炮:【头顶】一门电磁炮,我实在没那个技术力和空间去整多一门轨道炮模仿导弹了 很明显这是模仿了现实里的BMP2摸出来的,我很严格地按照网上查到 7m * 2m 的标准捏的,所以这玩意真的很窄很窄,窄到你离开驾驶室的时候要用跑的才能冲过那个角落。 我完全没考虑过要怎么真的拉进战役里面开,如果有勇士可以试试。 燃料,损管装备,单兵武器,潜水服都是无限弹药燃料氧气的,但是你要怎么从车里出去是另一个问题(笑 我顺手塞了点药进柜子里所以你要是真的想开大概也不是完全不可能。 内设我是有按着战雷的模型捏的,希望你们喜欢。顺带一提BVVD飞马。 Wir wollen unseren alten Betreiber Anton wiederhaben! 我的外壳摸得很烂hhh,这个玩意花了我不到三个小时随便弄的hhh

66 downloads Details →
Ternogong – Barotrauma Mod

Ternogong

by 76561198335123636

More compact version of dugong.

58 downloads Details →
Galaxy – Barotrauma Mod

Galaxy

by 76561198094462847

The gigantic flagship of the Syndion Fleet, completely overkill in most situations and equipped with enough firepower to start a small war. Add an absurd amount of armor plating and you have a recipe for one hell of a time. Includes large amounts of storage, compartments for each department, a vast greenhouse for farming purposes, extra hardpoints for more weapons, and separate ballasts for safety. There is an extensive workshop, dining room, and an artifact hold to safely store artifacts. Price: 65000mk Dimensions: 104x24 Cargo capacity: 80 Crates Crew capacity : 10-20 Top speed: ~26km/h (Warning, sub size likely to crash/time out clients.)

58 downloads Details →
Dugong.001 – Barotrauma Mod

Dugong.001

by 76561198413495501

Dugong改装潜艇有着最佳的性价比,它各方面性能.火力与速度弥补。

75 downloads Details →

Page 537 of 3441 (82,575 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server