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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Technician Job – Barotrauma Mod

Technician Job

by 76561197993514625

The Technician is a new Job (Class) designed as a repair man, an extended hybrid of Engineer and Mechanic. Some talents in the primary set are duplicates of those from existing classes, but most talents are new ones. Items include an Abyss PUCS and Advanced Exosuit that have increased pressure depth, use hull oxygen (as standard on the PUCS) and also refill the Oxygen canister while you're in air with the aid of a battery. They also include buildable ship entities of Junction Box and Battery, along with a new set of clothing, Electrician's belt (That carries wires, logic gates, batteries and similar equipment), and a new high end weapon, the Blaster. The 3 skill trees are as follows. Repair man: Skills that help you repair the ship more efficiently. Engineer: A collection of skills that grant bonuses to Electrical and Mechanic skills, ship equipment, crafting quality bonuses, and the recipe unlocks for APUCS and Advanced Exosuit. Combat Engineer: Resistances, Damage bonuses, and unlocks for the new weapons. This mod can be used to make the job more recruitable: https://steamcommunity.com/sharedfiles/filedetails/?id=2996386211 Client side LUA is required for this class to show up for sale at the personnel vendor. Client side LUA will also dynamically add spawn points based on Engineer spawn points for the Job on the ship if none exist.

4,547 downloads Details →
Trash Cans Delete Items – Barotrauma Mod

Trash Cans Delete Items

by 76561198057259669

Got junk items overwhelming your sub? Yeet them into oblivion with a handy trash can. Found on most stations, innovative new technology allows them to remove items from existence by merely coming into contact with them. WARNING: this process is irreversible. There is no way to recover items you have thrown away!

3,449 downloads Details →
Yamato Super Battleship – Barotrauma Mod

Yamato Super Battleship

by 76561198313168970

BAROTRAUMA IRONWORKS & SHIPBUILDING CO. The Yamato Super Battleship was designed to counter the numerically superior and hazardous underwater enviroment of Europa. Outfitted rooms include large science lab, surgery & medbay, 2 prison cells, cargo hull, armory, systems control room, damage control station, cabin crew quarters, camera security room, emergency power station, depth charge station, lookout room, docking bay with mini sub that seats 4 crew and more. The Yamato's enemy radar detection and flood /fire warning system helps spot damages for defense and repair. If you want one of the best ships to handle any situation, this is the ship for you! I would love to see people using the ship and enjoying it please send me twitch game stream and youtube videos of people and groups playing it, it would mean alot to me! Stats Class and type Yamato-Class Super Battleship Displacement 65,027 t (normal)71,659 t (full load) Length 263 m (862 ft 10 in) (o/a) Beam 38.9 m (127 ft 7 in) Installed power 2 Nuclear Reactors (40,000 kW) Propulsion 2 Engine turbines + 1 (96c Turbo) Max Speed 20 knots (37 km/h; 24 mph) Armament: 3x 460mm Type 94 naval guns 3x 155mm 60 3rd Year Type naval guns 1x 30mm GAU-8/A Avenger autocannon 13x .50cal LMG 1 Fagmentation Torpedo 1 Nuclear Torpedo 3 Fwd Torpedo Tubes 3x Depth Charge tubes Auto & Manual Tazer System

4,308 downloads Details →
Forked EuropaWar – Barotrauma Mod

Forked EuropaWar

by 76561198323973904

IMPORTANT: This mod is currently broken. I have yet to find the time to fix it. This is my forked version of EuropaWar, in an attempt to rebalance it and provide bug fixes. All enemies now have limits to their gun usage. While they still technically have infinite ammo, their mag size is limited, and once the mag empties, there is a cooldown(based on the strength of the weapon) until they can fire again. This makes them dangerous still, but in bursts. The exception to this is the grenade launcher, which once it runs out, runs out for good. Various monster stat changes have been implemented, to be more fair for all players. Check patch notes for more changes. IMPORTANT: Do NOT use the original EuropaWar with this mod. This is a fork, not a patch. All credit for this mod goes to the original creator of the EuropaWar mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2902324647 Upcoming changes: -Spawn and difficulty balancing. For those asking about the infinite ammo weapons: As it is currently, they disappear when not in an inventory slot. Obviously this means you can get one if you incapacitate the enemy without killing it. I will fix this whenever I drop another update, but until then, it's up to you how fair you want your game to be. For those who want Anime girls to murder you: https://steamcommunity.com/sharedfiles/filedetails/?id=2952233749 Known Incompatibilities: Unlimited Items If you experience an error message citing "EuropaWar" as a dependency, download but do not enable the original version of EuropaWar. Feel free to let me know if there's anything I'm missing!

3,096 downloads Details →
东方同人音乐集-森罗万象part – Barotrauma Mod

东方同人音乐集-森罗万象part

by 76561199179398603

一个东方唱片模组,收集了同人社团森罗万象的同人音乐。 所有CD均可在前哨站商人处购买。 可用于木卫二唱片计划的播放器,也可用于奇迹之海的播放器,同时也内置了播放器。 所有音乐均从CD转录,因为音质压缩问题,可能在游戏中的音质表现不够完美。 音乐列表: ぽっぷ(全专辑) エモ(全专辑) 第10回博麗神社秋季例大祭会場限定おまけCD(全CD) ダイナマイト(Dynamite) 亡霊 月に叢雲華に風 森羅万象Ver Help me, ERINNNNNN!!森羅万象Ver Witches' Night 森羅万象Ver 人間が大好きなこわれた妖怪の唄 森羅万象Ver 21→22 Darling♡BAN! タイムパラドックス(Time Paradox) Real or Fake かぜのいろ feat.あよ(Wind Color)

5,354 downloads Details →
DynamicEuropa More Abandend&Less Lair&AlienRuins on the Map – Barotrauma Mod

DynamicEuropa More Abandend&Less Lair&AlienRuins on the Map

by 76561199152694566

In this version, each map is forced to generate 5 to 8 abandoned sites. Lairs are retained, but reduced their expansion speed, increasing the chance of being attacked by military forces. Starting from the second map, 1 to 2 additional nests may appear. Merchant deposit amounts have been increased, and empty plots will automatically convert into abandoned sites over time. A new location has also been added: after docking, it becomes an Alien Ruin. Since spawning alien ruins directly in trade routes caused severe lag, they are now generated similarly to outposts and are available for free exploration. Currently, no specific missions are tied to them, but related content is planned for future updates. The spawning of giant caves and ruins in travel lanes has been drastically reduced. The largest ruins are now only half the size of the original, and caves almost never spawn. Wild minerals now appear on the walls of travel lanes, and quests are unaffected. This version no longer requires TSM to run. TSM-compatible version: https://steamcommunity.com/sharedfiles/filedetails/?id=3534180530

5,501 downloads Details →
T.S.M.夙愿(Aeonian Wish) – Barotrauma Mod

T.S.M.夙愿(Aeonian Wish)

by 76561199246597329

较为平衡的适配奇迹之海整合包适配用潜艇 虽然从外观上来看,这似乎是一艘很厉害的潜艇,然实际上,这只是设计上的美观,并不影响游戏内的实际平衡 潜艇内部使用了大部分原创的物品组,这些物品来源于:链接:https://steamcommunity.com/sharedfiles/filedetails/?id=3382800929 这艘船设计的初衷,是为了让更多的玩家可以制作出真正意义上的“未来感潜艇”而不是通过原版的物品去拼接,这对美术水平较差的玩家而言稍微有些困难 且工作量也太过庞大。是的,如我所言,这也是“科幻材质"模组的说明书和示范 避免使用复杂的马甲式内饰,保持内饰简单实用,以减少卡顿, 考虑到新玩家的适应性,我确保船只内饰操作界面直观易懂,并提供基本储存提示,帮助新玩家快速上手。 不使用复杂且繁琐的电路,原汁原味的游戏体验。 在设计时,我考虑到不同玩家的需求水平,确保船只的设计既能满足较高难度模组的需求,也不会让标准战役感到过于简单。 即使你认为平衡设计上与你想要游玩的模组有冲突,你也可以非常快捷方便的在潜艇编辑器中编辑 有着独立的医疗舱,用以游玩“Neurotrauma”模组 ○价格:20000马克 ○等级:T2级(攻击型型) ○规格:56x19米 ○载货量:12箱 ○推荐船员数量:2-6 ○最大水平航速:53 ○最大垂直航速:22-19 ○物品数量:1220 ○结构数量:318 ○炮台:连射炮两座,电磁枪两座,脉冲激光两座,轨道炮一座 “立下平凡之夙愿,以永恒为誓言,直至终焉” The Suyuan-class Miracle Sea Attack Submarine offers comprehensive firepower coverage, and its interior is crafted entirely from special alien metal technology, making it more durable and capable of withstanding the impact of abyssal behemoths. Most of the dangers in the abyss can be easily managed. The interior utilizes the company's newly developed advanced junction boxes and storage cabinets, allowing for maximized storage in a minimal space. Due to its high cost and complex engineering, this submarine is currently reserved for high-level use and has not been mass-produced. It is a high-tech product of the next era. A well-balanced submarine designed for compatibility with the Miracle Sea mod pack. Although it may seem like a powerful submarine in appearance, it is designed to be aesthetically pleasing without affecting the actual balance within the game. The interior of the submarine uses a majority of original item sets, which can be found at: (Note: The link provided could not be parsed, please check the link's validity and try again.) The original intention of this submarine's design is to allow more players to create a "futuristic submarine" in the true sense, rather than piecing together with items from the original version, which can be quite challenging for players with less artistic skill and also too labor-intensive. Indeed, as I said, this also serves as a manual and demonstration for the "Sci-Fi Material" mod. Avoiding complex modular interiors, the design keeps the interior simple and practical to reduce lag. Considering the adaptability of new players, I have ensured that the ship's interior and operation interface are intuitive and easy to understand, providing basic storage tips to help new players get started quickly. No complex and tedious circuits are used, preserving the original gaming experience. In the design, I have considered the needs of players at different levels, ensuring that the ship's design can meet the needs of more difficult mods without making the standard campaign feel too easy. Even if you think the balanced design conflicts with the mods you want to play, you can quickly and conveniently edit in the submarine editor. It has a separate medical bay for playing the "Neurotrauma" mod. ○Price: 20,000 Marks ○Level: T2 (Attack Type) ○Specifications: 56x19 meters ○Cargo Capacity: 12 crates ○Recommended Crew: 2-6 ○Maximum Horizontal Speed: 53 ○Maximum Vertical Speed: 22-19 ○Item Count: 1220 ○Structure Count: 318 ○Turrets: Two rapid-fire cannons, two electromagnetic guns, two pulse lasers, and one railgun. “ Forge a primal vow, swear by the eternal, until the edge of oblivion."

5,859 downloads Details →
Visual Propellers – Barotrauma Mod

Visual Propellers

by 76561197986507841

Welcome! : D This mod overrides all engines in vanilla, to include propellersprites which animate dynamically based on the force of the engine. Tested to work with all vanilla submarines and drones. Nota bene! As of version 1.0.6 and game version 1.7.7.0, the mod should now also work for the currently active sub in existing campaigns! : D : C But from this version and forward, I am doomed to manually update this mod whenever Barotrauma's game version is incremented. As of version 1.0.5 and game version 1.7.7.0, the mod works for new campaigns and for new ships in existing campaigns. Compatibility Patches Thanks to Justglassin, a compatibility patch now exists for Immersive Repairs! https://steamcommunity.com/sharedfiles/filedetails/?id=3721926652 Skip this bit if you're only here for the mod! Some visibility for my new friend! This mod seems to have thrown me into the spotlight, and I want to use that to do some good. https://steamcommunity.com/sharedfiles/filedetails/?id=3441400269 ^TheSurgeCell likes to make custom subs with vanilla parts, and he's looking for more feedback. I like them a lot already, and am eyeing two of them for a solo campaign. The builds always have some interesting functions to look out for, and so far I have underestimated every single one of them. If that sounds like your thing, then head on over, test a sub and leave some constructive feedback. : D Mod Notes: This is the LITE version of the mod, which was made to be as small as possible, so that it is as fast as possible to download and run. The current goal is to get the filesize below 1MB.(As of v1.0.4 the filesize is at 1MB.) Thanks to @Kookoorooza's png-8 suggestion, the filesize goal has been reached!(As of v1.0.5 the filesize is a mere 733.5KB!) When/If the propellersprite bug in the source is fixed, the filesize could be reduced to just under 333.5KB. That is the new filesize goal. As of mod v 1.0.11 the filesize has increased to 1.4MB. This is due to changes in the original game art between game version 1.7.7.0 and 1.12.7.0 A more comprehensive Modder's Resource version is also in the works. Known issues: Due to a bug in source, this mod requires that engine textures be rendered at half-resolution. This increases the size of the mod by ~400KB.(Probably more like ~1mb as of 06-05-2026 due to game updates) When/if the bug in the source code is fixed, this mod will become even LITER! : D If my understanding is correct, then this bug also prevents propellersprites from being mirrored. Therefore the propellersprites will most likely be facing the "wrong" way on enemy submarines in the campaign. I've reported the bug on Barotraumas github discussions - the discussion number is 15711. Upvoting that discussion increases the odds of the bug getting fixed. Devs confirmed the fix is on the way! Thank you for the report! This has now been addressed in our private repo. The fix won't be coming out until the vanilla game update that goes out alongside the DLC - because the DLC adds support for engine rotation and adds some other new functionality to the engines, we would've otherwise needed to essentially fix the issue twice in 2 different ways. Disabling the mod does not reset engines properly making them comically huge; probably exactly 2x the normal size. As of yet I have no idea how to fix this. Credit where credit is due! Special thanks to: - O Captain! My Captain! You gave me a gift that keeps on giving! o7 <3 - My Old Crewmates! For sharing precious, precious time with me! <3 - My New Crewmates! For renewing my interest in the game! <3 - girly guppy For the mod's name and quick work on additional sprites! <3 - Kookoorooza For almost 50% smaller filesizes! <3 - lumen For daring to ask an important question! <3 - snark For trying to save me from myself vis-à-vis v1.0.6! <3 - Nupaska For better animation settings! And a good link about propellers! <3 - Justglassin For making a compatibility patch for Immersive Repairs! <3 - every good soul from #baro-modding For all the help; future, past and present! <3 - and last but not least the Baro devs for almost making my dream game, and making me feel heard, even if it sometimes takes a year xD <3 SISU <3

5,048 downloads Details →
Admiral – Barotrauma Mod

Admiral

by 76561198057538053

Fighting spirit, attitude, determination, tenacity and professionalism are all commendable feats expected of an Admiral, and this mech offers nothing less. This is the Admiral, a true solo mecha submarine/drone/shuttle for ultimate bravery. Gimmick: If all devices cease to function, the Admiral will set off a nuclear explosion within itself It has a visualizer of 5 lights that lit up when a condition for the explosion is met (located on the top hatch), try to keep this mech in check Details: - Crew size: 1 - Double coilguns - Very f♥cking fast (100 km/h) - Alarm for monsters detected within range of the hull - Electrical discharge on the back (button on navigation) - No oxygen generators, only an oxygen tank refill - looks kinda sus Reactor Monitors on the back: - First monitor: shows fuel left - Second monitor: shows the reactor temperature Yes you may use this as a drone or shuttle, it comes with an EMP grenade that sets off the nuke for epic anime hero moments, the pilot will die originally named Heaven Cracker Layout inspired by good old Mech Nancy

3,444 downloads Details →
BVTA Extension – Barotrauma Mod

BVTA Extension

by 76561198096048135

Supported languages: English, 简体中文, Русский Summary This is a collection adding many kinds of ammunitions for submarine turrets. Some are merged from other mods that are no longer maintained or hidden by their author. I remade them to make them inherit changes from BVTA. The rest are made by myself and they are clearly defined for multiple different purposes. This mod can be used without BVTA. Note It is recommended to use this mod along with some challenging mods like: T.S.M Missions、EuropaWar Content Railgun - Depleted Fuel Railgun Shell (from Ammo Mod by Laryssa) - APHE Proximity Railgun Shell (from APHE Railgun Shells by Birb) - APFSDS Railgun Shell (from APFSDS Railgun Shells by Birb) - Acid Mist Railgun Shell - Explosive Canister Shell - Decoy Railgun Shell - Fixfoam Railgun Shell Explosives - Acid Mist Bomb - EMP Bomb Chaingun - Explosive Chaingun Ammunition Box (from EK Armory by Videogames) - Splitting Chaingun Ammunition Box Pulse Laser - Pulse Piercing Laser Fuel Box - Pulse Bi-Laser Fuel Box Coilgun - Coilgun Stunner Ammunition Box Flak Cannon - Shock Flak Shells Box - Focused Armor-Piercing Flak Shells Box - Heart-Shaped Explosive Flak Shells Box

4,090 downloads Details →
soggy cat posters – Barotrauma Mod

soggy cat posters

by 76561198080087500

add soggy cat posters

5,245 downloads Details →
Abnormalities Music – Barotrauma Mod

Abnormalities Music

by 76561198316798946

This mod adds music from the three Project Moon games: Lobotomy Corporation, Library of Ruina, and Limbus Company. Contains over 50 tracks including: -String Theocracy -From a Place of Love -Iron Lotus -Children of the City -And then is heard no more -Gone Angels -Poems of a Machine -In Hell We Live, Lament -Between Two Worlds -Fly My Wings -Compass -Patches of Violet -Hero -Time Ripper -Murder on the WARP Express -Neutral01 -Audite Pauper -Cur Delorem Sentis -Vovete Miserias -Ne Me Relinque -The Barber -The Red Mist -Leviathan -LOR Lobby -Warriors -Head, Eye, Claw -Binah -First, Second, and Third Warnings -My Form Empties -Electronic Devil Maker -Middle Finger Toujou -Day 45 -Angela Realization -Heishou Pack -Night in the Backstreets & More This mod can be used independently if you wish.

5,497 downloads Details →
USSR K-131[联盟] – Barotrauma Mod

USSR K-131[联盟]

by 76561198202557272

随着人们对K-129的研究和使用,技术人员在这艘来自异界的潜艇上发现了一些电子存档和STC模板。针对这些资料的解密 一项项崭新的设计和科技应运而生,同时也有一些特殊的文献被解读,这些文献宣扬了一个理想而美好的世界 这使得木卫二上的科学家们产生了浓厚的兴趣 并自发的组织起了一个个小组,基于这些资料设计和建造新的潜艇。本次K-131就属于此系列,设计师们优化了潜艇外壳结构、重新排布舱室设计使得潜艇的体积得以更加紧凑 提高了灵活性,并且加装了全新的电子设备和自动化系统,强大的武器装备让她足以在木卫二凶险的渊洋里为了人类的科学探索继续着她的使命。 ——————潜艇信息—————— K-131水下巡洋舰 定位:多人战役 类型:攻击型 分级:T3 需求作战实验室 售价:7900卢布 规格:62X19米 载货量:44箱 基于游戏版本1.0.9.0 items:3067 最大水平航速:69 最大上浮速度:18 配备有自动注水功能,潜艇全速下潜的时候会自动给气闸室注水使最大下潜速度达到25 十分推荐玩家2~3人起步,一人开船 一人开炮 一人使用辅助设备 ——————武器配置—————— 火力系统包含电磁枪X2 待发弹药2箱 ,可双击切换成激光 盖特机炮X2 待发弹药2箱 随着射击时间射速会越来越快,对群怪和无甲目标有这高效的杀伤,当过热值到100%的时候武器会强制冷却,使用的时候务必注意 破片加农炮+同轴轨道炮X2 待发弹药2箱 以上弹药箱供弹武器备用弹药槽位每种6箱 轨道炮代发弹药架每门各5发,备用弹药24发 轨道炮与破片加农炮同轴,带防误触保险,超视距超越控制,双击开炮 ——————动力系统—————— 1、配备两座反应堆 提供了充足彭拜能源,每座反应堆各有分工 均配备自动控制系统,支持切换手动 带语音播报和语音控制 2、因为两套电力系统,不会出现引擎烧接线盒的情况 因为就没有(乐) 3、新的高度整合的电力室,接线盒 电池 超级电容器均被压到了4个,大大降低维护难度 保障了可靠性,电池平常是关闭状态 紧急情况会自动判定是否开启备用电源,在反应堆、接线盒完全损坏的情况下,可以短暂支持潜艇上的关键系统使其避免瘫痪,同时跟舰船内灯光联动,接线盒损坏会启动应急灯,当接线盒、电池同时损坏或备用电源归零的话 照明系统会彻底关闭,所以 日常请好好维护该房间的设备 4、电池和超级电容器有自动调控充电率的功能,避免过大的电网波动,同时新版本超级电容器可以以极快的速度充能,代价就是损耗自身耐久,因此,在自动控制充电率的组件上添加了一个安全模式,当战斗强度比较低的时候 最大充电速率被限制在50%,50以下不影响 依然是线性调整,在面对一场高强度战斗的时候可以关闭安全模式,让超级电容器快速充能 ——————辅助设备—————— 1、集成了镜控模式,舰长可以用潜望镜操控潜艇,由导航终端设置切换,镜控状态下双击可切换舰长潜望镜位置 2、配备有超视距火控,可以引导轨道炮进行攻击 3、配备有远程声呐阵列,可深入洞穴探测,包含矿物探测器 4、舰长室综合大屏幕,许多控制功能点击操作 5、电力室综合面板显示了物件耐久,方便工程师维修 6、战斗室信息显示:各个方向的怪物探测器、火炮状态显示、电磁线圈开关、安全模式切换 7、语音播报系统:电力室设备损坏、反应堆燃料不足会提示玩家 9、装备A-15无人机,带炮手超越控制 10、新型反丘脑系统,一键封锁排水与丘脑清理,再也不用亲自拿等离子切割了 11、装备有货运升降机,可以从潜艇外部运送物品 12、装备有船内货物吊车,可以迅速 大量的转移物品 ——————无人机介绍—————— 1、无人机为镜控模式,松手可自动悬停,靠近母船可以自动对接 2、双击切换成攻击模式 3、支持2名玩家同时驾驶+控制火炮 4、无人机辅助设备可以给队员补充氧气,电池充电,矿物扫描,紧急医药箱,货物架 5、无人机带怪物探测器 6、无人机碰撞模型很小,可放心进入怪物巢穴

4,973 downloads Details →
Atlas Battle Cruiseship – Barotrauma Mod

Atlas Battle Cruiseship

by 76561198398450361

The design of the Atlas Battleship was derived from Legion battleships. Compared with the former, the giant God has optimized the layout of the space and shortened the huge body of the ship Weapon system: Due to the instability of the WLS weapon system, the Giant God will no longer use the WLS and replace it with a more powerful and stable pulse beam cannon, and the ship's weapons will be further upgraded, and the higher intelligence system will make the crew operating the weapons from the original six people to four people Energy maintenance system: Based on the research and reverse engineering of alien technology, the giant God is equipped with the latest alien research results: alien reactor; The powerful power output and special materials make it sustainable without manual management, and most of the ship's components have been modified by alien systems Navigation: The ship is equipped with two high-powered engines and can switch two different navigation modes, using the Corps' three ballast tanks and adding a "deep dive mode" to further improve vertical diving speed. "Fast electric streamer" system: charging the core through the charged reactor, overloading a total of eight consecutive guns when activated, increasing the rate of fire while strafing the upper and lower azimuths without dead corners. (Note: Due to its high energy output, the fuel rod consumption is very fast during charging, please shut down the charged reactor after charging) The ship still uses a large screen control system, is equipped with drones for unmanned exploration, cave cleaning and other missions, and has a large ammunition reserve so you don't have to worry about running out of ammo (provided you have a reserve). Warship size: Giant class Specification: 78*29 meters Cargo capacity: 80 boxes Recommended crew: 4-10 persons If you feel this ship is good,please leave a good review or like, that is very important to me. Thanks so much!!!!

4,600 downloads Details →
Squidd's Expansion🐙 – Barotrauma Mod

Squidd's Expansion🐙

by 76561198027323474

A vanilla friendly, reasonably balanced content variety expansion. It adds the content below! New clothes! - Revolutionary Suit - Eccentric Attire - Chemist Labcoat - Senior Assistant Jumpsuit - Analyst's Outfit - Paramedic Outfit - Visionary's Suit - Runner Jacket Armor - Light Amor Vest - Vented Armor Vest - Safety Hardhat, a bit weaker and cheaper than security helmets - Emergency Hardhat, with a built-in oxygen mask and some water flow resistance. Weapons - The laser pistol, a miniature pulse laser that hits hard. Tricky to craft. - A makeshift spear taped together from some harpoons. Can be crafted by hand with some duct tape. - Auto-Det, a thrown, automatic detonator. Belts - A utility belt, crafted with ballistic fiber and has 10 slots. Storage - A storage pouch that can hold 8 small items; good for condensing resources such as ores, medicine, oxygen tanks or batteries of various qualities/durability. - A portable weapon display for strategically placing bulky weapons around your vessel. - Diving suitcase, for stashing diving suits in your inventory. Tools - Precision Laser. Battery operated, quickly mends bleeding afflictions while dealing very minor burn damage. It can also function as a low-intensity emergency welding tool. Bought and crafted. - Utility Scooter, a cargo scooter with 15 storage slots. It can be stored in the belt slot at the cost of movement speed. - Fixfoam Cannon, which launches fixfoam shells to repair hull breaches in a wide area of effect. While the shells can be crafted, the cannon can only be bought or found. - Flashlight headset, a low intensity, head-mounted lamp. A more reasonable alternative to equipping a flashlight. - Forcefield headset, which provides pressure immunity at the cost of battery power. Expensive, high-end tech. - Oxygen jetpack, a disposable underwater gas propulsion jetpack. Treasure! - Various journals which award an amount of experience depending on their rarity. - The prized Dugong-In-A-Bottle. - Operative Hardsuit, a unique diving suit with enhanced combat stats. Found rarely as loot. - Nuclear Jetpack blueprint, an underworld schematic for a fission-powered water jetpack. Misc - A toy ball for annoying your crewmates and clowning around. - Duct tape, a weaker alternative to bandages and a universal repair tool. - A portable chair.

2,883 downloads Details →
Simple Steel Cabinet – Barotrauma Mod

Simple Steel Cabinet

by 76561198101654074

Standalone addon, which introduces a “Simple steel cabinet”. Can be crafted using a fabricator or bought from a vendor. Features: -12 x small slots -1 x medium slot -Right-Click to place -Press 'E' to detach -Lightweight & standalone Feel free to provide feedback. Especially on whether the item slots should be adjusted

5,098 downloads Details →
STAR BLESS 天佑 – Barotrauma Mod

STAR BLESS 天佑

by 76561198919491398

"我仰头向上,视线穿过厚重的冰层,向璀璨的星空祈求祝福。" 以曾经的太空战舰造型为蓝图而制造的轻型驱逐舰。其内部被装修的干净整洁,船上大量的信息屏让人回想起以前那段傲游太空的岁月。 没人知道工业的那些人为什么要造出这样一个与木卫二的冰洋格格不入的怪物。整洁的内饰与大屏幕是经不起木卫二的考验的,一次次航行后这些东西最终都会变得残破不堪。而这艘船也一直停靠在工业船坞的那个角落里,静静等待着属于她的远航。 或许,她只归属于人们头上那片无垠的星海。 价格:8000马克 规格:57×19m 载货量:38箱 推荐人数:5-8

3,957 downloads Details →
独眼巨人-利维坦 – Barotrauma Mod

独眼巨人-利维坦

by 76561198380952867

English is below 木卫二联盟人民议堂,一项议案正在热烈讨论中,由于木卫二上的众多潜艇因各种事故沉没(玩家作死致使船只数量下降),以及设备缺少保养,许多船坞老化严重,致使潜艇数量不足以承担木卫二的交通联络, 航行安全不断下降,以及深渊出现的巨兽占领航路,导致航道受阻,木卫二联盟下令将各学院的训练潜艇改造服役, 独眼巨人便是其中之一。虽然决定改造服役,但因为人手不足与资源短缺,船只的改造工作很多其实是由学院的教员和学生们完成的,但由于缺失实际的作战经验, 很多人其实并不知道具体要往上面装什么,学员们只好凭借想象结合实际训练的内容来改造,有人提出将实验室里的最新工作台加装上去,有的想把学院的宠物GaLo的机甲改造后装上去,当作僚机, 有的想加强一下船壳,强到什么程度不知道,但至少要比联盟的船只要坚硬,还有的提议将学院训练用的VR设备搬上去做火控,凝视深渊直面恐惧了属于是, 总之在这群充满想象力的“专业团队”的改造下,这艘充满校园风的独眼巨人改造完成了,学员用在模拟训练中遇到的最恐怖的生物利维坦来给这艘潜艇命名, 但不巧的是,由于老水手与有经验的人们在各种事件中不断折损,联盟没有更多的人手来驾驶潜艇,只能通知学院给与学生们提前毕业服役,但校方出于良心未泯,担心这群没有经验的学员早早送命, 安排潜艇时贴心的给每艘潜艇分配了一名教员,就这样,在木卫二联盟学院里,教员不得不带领这群尚未长毛的雏鸟学员们驾驶这艘潜艇踏上探索深渊的航路。 任务:开辟新航路 舰长:老练教员 水手:学员 船只:独眼巨人-利维坦 类型:深潜型 价格:8000 规格:51x16m 排水量:3,430,000 Items:1562 结构:782 船体结构:72 灯光:243 时速:32公里/时 下潜速度:19 上浮速度:18 载货量:24箱 推荐船员数量:3-8 推荐船员经验:学院菜鸟 火力配置:4电磁枪+2轨道炮+高压电船壳+深水炸弹 无人机:GaLo 结构强度:全船300+驾驶舱400 非常感谢蓝海重工的各位大佬提供的帮助让我完成我的第一艘潜艇,在此过程中我终于学会了部分的电路逻辑,在此之前我完全不懂电路部分,空有想法却无法实现 反应堆引擎来自:时光-独眼巨人 无人机来自:青铜时代号-哨兵 船体来自:Cyclops Mk-II In the Europa Coalition People’s Parliament Hall, a motion is under intense discussion. Due to the different kinds of casualties, lack of maintenance of critical devices, and degradation of shipyards, the number of submarines are not enough to sustain transport on Europa. Navigation safety is rapidly decreasing, and monsters from the depth have taken over serval important routes. The Coalition ordered all academies to modify their training submarines for service. “The Cyclops” is one of them, though decided to enter service, of the lack of man and resources, the modification of the ships done by the teaching staff and students. Due to the lack of combat experience, many of them don’t actually know what to install. They could only imagine based on the training they receive. Some suggest installing the newest workbench, some want to modify the academy’s pet’s mech and install it as wingman craft, and some want to reinforce the hull. How strong? They don’t know, but better than the Coalition ships. Some even suggest using the VR training set as the fire control system(Gazing into the abyss and facing the fear that belonged to it). Despite that, under the creative work of this “professional” team, this academy style “The Cyclops” has finished its modifications. Students have used the most terrifying creature they’ve seen in virtual training to name this ship. Unluckily, due to the decrease in experienced sailors, the Coalition does not have more people to command this ship, they could only let the students command before they even graduate. The academy is not an a**hole, and let their students die in the freezing waters of Europa. They assigned an instructor to each submarine. So, in the Coalition Academy, the instructors must take these novice cadets onto this submarine and explore the depths of the abyss. Mission: Explore New Routes Captain: Experienced Academy Instructor Sailors: Academy Cadets Ship: The Cyclops – Leviathan Type: Deep Dive Price: 8000 Dimensions: 51 x 16 m Displacement: 3,430,000 Items: 1562 Structure: 782 Ship Hull: 72 Lights: 243 Max Speed 32km/h Diving Speed: 19 Surface Speed: 18 Cargo Load: 24 Boxes Recommended Crew: 3 – 8 Recommended Experience: Novice Armaments: 4 EM Gun + 2 Railgun + High Voltage Hull + Depth Charges Drone: Galo Structure Strength: Hull300 + Bridge400 Special thanks to 蓝海重工 for helping with my first submarine, in the process, I’ve learned about the logical circuits, which before then, I knew nothing about. Reactor from 时光-独眼巨人 Drone from 青铜时代号-哨兵 Hull from Cyclops Mk-II

4,881 downloads Details →
XCOM:TFTA 幽浮:黑渊之怖 – Barotrauma Mod

XCOM:TFTA 幽浮:黑渊之怖

by 76561199121721167

March 2215: An Imminent Alien Threat Descends Upon Europa The Europa Coalition and Separatist forces have reached an agreement. Under the terms of the Tommsdair Common Defense Accord, Europa's top technicians, engineers, and soldiers have formed an independent alien combat organization: "XCOM". The Alien Threat Returns WIP Survive. Adapt. Victory. This is the XCOM motto, and your only path forward. The aliens will show no mercy. Countless unknown threats are ready to strike. You face an incredibly uneven fight – alien plasma can easily blast through submarines and kill personnel. Bloody boarding actions hang in the balance. Victory demands cunning. The mod is designed to be played in the Campaign mode. Expansive Combat Maps From oxygen-starved ice plains to frigid underwater caverns. The enemy is everywhere. Prepare to face numerous, longer, more challenging combat missions, often featuring branching paths. Equipment loadouts are generally limited. Your foes include not only aliens but also ADVENT and EXALT. The Aliens Strike Back The latest expansion patch grants intelligent alien lifeforms the ability to use cover for ambushes and defense. Smart aliens will now take advantage of cover, rather than relying on the default monster AI from FakeFish. This patch is listed in the prerequisites — please decide whether to enable it based on your own skill and preference. It's quite obvious that an AI enemy capable of using cover is nothing short of a nightmare for players. UFOs WIP XCOM Interceptor Drones are airborne. Fierce dogfights rage within Europa's gravity well; the countless wrecked UFOs are stark evidence. Players will have opportunities to investigate and secure crashed UFOs, acquiring valuable alien materials. The Visible Hand of XCOM WIP XCOM Operatives have joined the fight. They are the premier choice for frontline combat and field medics. Possessing formidable combat abilities, they are also the only means to unlock XCOM organization technologies. A Wealth of New Weapons and Equipment Utilize equipment and submarine weaponry from the XCOM series. Weapons span the entire campaign: Ballistic, Laser, Magnetic , Plasma, Beam. Armor series: Kevlar, Composite Armor, Titan Powered Armor, Alloy Exoskeleton Armor (Predator Armor - Art WIP), 2nd Gen Warden Armor (Concept). Personal combat chip upgrades for gene slots . An independently functioning, mod-wide universal weapon attachment system – though freedom of choice isn't its strongest point~ Virtually all weapon textures boast considerable quality. Weapons also lack significant hand misalignment or severe firing position anomalies – I tweak code in my spare time! This mod supports English、T-Chinese and S-Chinese for now.Will join more language.If you want to make a language pack for XCOM,you can contact me and send text file to my E-mail.However, we does not care where heroes comes from,the alien treats need we all human to face for. Capture it!I want a alive!WIP When alien enemy die,they weapon will soon break too.Only the most crazy or fearless people can captured a alive alien enemy,you can use any non-lethal weapons like stun baton to stun them,and get them weapon.They can not use by human at now,but can deconstruct to valuable alien matters or rebuild to XCOM plasma weapon for human, if you can. Someday, everyone will be playing XCOM. If you're reading this: This is a development version of the XCOM: Terror from the Abyss story pack. Content is incomplete and subject to change. Your gameplay experience is not guaranteed. XCOM now with a map change, so you must put XCOM down from the DE or anything who changed map rule. Encountering issues? Add me on Steam or contact QQ: 1602707561. DO NOT just leave a comment saying "Oh, there's a problem!" and vanish! Ghost knows what you mean! At least use F3 console, take a QQ screenshot, copy-paste the error message for me to see!!! Test Version V0.94 Work In Progress

5,490 downloads Details →
Crew Health Display / 船员血量显示 – Barotrauma Mod

Crew Health Display / 船员血量显示

by 76561199008153771

Function 船员血量显示,显示血量百分比、濒死百分比与死亡状态。 按SET按钮打开设置页面,可修改显示大小与位置,可调整是否隐藏健康船员。 使用Alt+U组合键控制显示的开启与关闭。 模组依赖于C#,请确保已正确安装Lua,并在设置中启用C#模组。 Displays crew health percentage, near-death percentage, and death status. Press the SET button to open the settings page, where you can adjust the display size and position, and configure whether healthy crew members should be hidden. Use the Alt+U key combination to toggle the display on or off. This mod requires C#. Please make sure Lua is installed correctly and C# support is enabled in the settings. Lua alternative If you want more display features and additional customization options, or if this mod becomes incompatible after future game updates, you can try this Lua alternative: Crew Vitals HUD by the cool dude fujikun Advertisement If you like this mod, you might also be interested in my other projects: • Name Highlight 角色名称高亮显示 – Highlights other players' names without needing to hover over them • Auto Mechanic Grind 自动修门刷级 – Automatically repairs doors to help level up your Mechanical Engineering skill

6,481 downloads Details →
Warhammer - Cadian armor – Barotrauma Mod

Warhammer - Cadian armor

by 76561198335391165

A full cadian armor just for you <3

3,316 downloads Details →
More Artifacts Lite – Barotrauma Mod

More Artifacts Lite

by 76561198036131464

This is a lite version of More Artifacts that contains only artifacts, trinkets, two medications and a soda. No, you won't get rid of soda so easily. Hi. Have you ever had the feeling that there aren't enough artifacts in this game? He had this thought. However, despite the interesting idea, these artifacts seemed strange to me. Steel and two scrap for deconstruct alien crap? And other things. Therefore, I decided that we need to fix the lack of artifacts, and try to implement them as smoothly as possible. So what does this mod offer? 1) New Artifacts! 3) New Trinkets! 4) New Ruin Rooms! In case anyone wants variety. 5) Soda! 6) And some little things that are not worth mentioning, but that you can meet along the way. This is not enough description of the mod... If you don’t want to guess what the next workshop’s pandora’s box hides, but want a direct description of all things: https://docs.google.com/document/d/1Bhb-gNFP601j_WwLLmgg6HWV6Tfepr5aT4K8bFt7F-c/edit (enter directly into the browser. For some reason, Steam does not want to recognize the link as safe and open normally. Last update - 22.05.2022) This mod contains only everything that is under "trinkets" and "artifacts". Compatibility with other mods? Potentially compatible with everything (except ITA) as it only adds new items. That's all, folks! Despite the fact that the mod has been rechecked many times, 100% anything can not work as intended. Feel free to write in the reports section if it seems to you that the artifactname does not explode correctly or that death from something comes too quickly.

3,471 downloads Details →
Cat – Barotrauma Mod

Cat

by 76561198012855917

Barotrauma is too grim, have a cat. The mod adds a purchasable cat carrier, which spawns a cat NPC when opened. The empty cage can be used as a toolbox. Update: Cats no longer disappear after finishing a mission. Added cat food which (besides the obvious function) can be used to slowly heal minor injuries. Thanks https://www.deviantart.com/nargled for the cat lineart.

3,258 downloads Details →
Yiff posters – Barotrauma Mod

Yiff posters

by 76561198067320827

A bunch of NSFW furry pics as posters. Countain male and female No schezwan sauce will be provided Might make more similar mods

3,862 downloads Details →

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