Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Ramos A40-B – Barotrauma Mod

Ramos A40-B

by 76561198137389222

DISCLAIMER: THIS IS A FAN-EDIT. ANY AND ALL CREDIT GOES TO THE ORIGINAL CREATOR. THE ORIGINAL CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2346685750& (Permission to edit can be found there too.) When the makers of the A40 Vanilla heard stories about the horrors of the Abyss, they started experimenting with their already very versatile vessel to further improve its potential. The A40-B Ramos' main improvements are its double-reinforced hull and its more powerful Supercaps to accomodate situations of high power usage, which explain the higher price tag. But if handled by an experienced crew, this vessel will take on the Abyss with ease. Enter. Conquer. Take the Ramos. Technical Size: 36x10m Dry Weight: 6.736 metric tons Top Speed: 55km/h Dive speed: -17/+18 Weapons: 4 coilguns with extra lights & joint ammo loaders 1 railgun, 2 loader slots 2 discharge coils 1 depth charge launcher (holds three charges that reload automatically) Features and Information This submarine has been converted into a Deep Diver, while retaining the combat strength and maneuverability of an attack-class sub. (Description taken from original.) --Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Battery charging can be toggled on or off with a quick button. *Battery usage can be toggled on or off regardless of charging status (Note: batteries only starts to drain after the supercapacitor is empty) *The Oxygen generator can be turned on or off, to save power. (WARNING!: the electrical grid does not really like it when oxygen is off, beware of erratic behavior) *Emergency lights automatically turns on during low power. *Can set engine power at the terminal. (numbers 1-100) --Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. Useful to quickly spot enemies. Can also detect movement inside wrecks or outposts. Can be turned off if the alarm gets annoying, or If you think its OP. (turned off by default, button is on the sonar station) *Railgun arm switch in command room. Useful to keep scrubs from randomly launching your nuclear shells! *Toggleable searchlights around the sub that follows coilgun movement. *Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch. --Other:-- *Open ballast tanks in the keelson. Easy access and drainage. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Extra airlock & docking port underneath. Useful for docking on a wreck. *Much storage space for both raw materials and gear. *Small prison cell with waterboarding system!

59 downloads Details →
R-29 V4 Drone – Barotrauma Mod

R-29 V4 Drone

by 76561198105356753

Le R-29v4 est une version amélioré du R-29 lui permettant de se défendre dans les fonds marins. Mais en contre partie il possède un système electrique moins performant.Sa capacité de stockage a été rognée afin d'attacher une sonde : Drony.

52 downloads Details →
Crimson Typhoon – Barotrauma Mod

Crimson Typhoon

by 76561198422708222

Based on the Humpback's design. This sub has more weapons, as well as an improved and efficient layout, and a stronger double hull. You wont have to run long distances when fabricating new ammo for your guns. The main feature of this sub is that it has a floodable utility compartment with a deconstructor, made for storing or deconstructing artifacts in safety. There is extra storage located in both ballast tanks. The perfect sub for your campaign playthrough. Class: Deep Diver Dimensions: 48 x 8 Storage Capacity: 60 Crates Recommended Crew: 6-12 Ascent / Descent: -18 / 21 Price: 6500 Weapons: 2 Railguns 4 Coilguns (Almost zero Blindspots) 2 Electric Discharge Coils (Top and Bottom) Features: -Double Layered Hull -Periscope for Captain to look outside. -2 Airlocks, located Upper-Right, and Bottom. -Floodable utility compartment next to bottom airlock designed to store Artifacts in safety. (Be mindful of your AI bots though) High maintenance required, but should not be a problem for an experienced crew, even with AI bots. Once you get further into the campaign (Somewhere around Aphotic Plateau or The Great Void) the constant enemy attacks will mean a high ammo consumption for this sub. Make sure you are fully stocked with supplies! Its only weakness is its size, which will make it hard for a novice captain to navigate around floating ice blocks and caves.

48 downloads Details →
SubCarrier Mk1 Escape Pod – Barotrauma Mod

SubCarrier Mk1 Escape Pod

by 76561197972326253

SubCarrier Mk1 Escape Pod Added by request, is part of the SubCarrier Mk1: https://steamcommunity.com/sharedfiles/filedetails/?id=2221375375

56 downloads Details →
S.A.F Mothership F8 – Barotrauma Mod

S.A.F Mothership F8

by 76561198292006108

S.A.F Prototype issued Mothership F8, designed after its sister the S.A.F Mk 1.3. The Mothership is an ideal candidate for those looking for a swift, durable, and manoeuvrable submarine. Ideal for a crew from a single person to six people.

65 downloads Details →
U-666 – Barotrauma Mod

U-666

by 76561198238804972

Hardcore sexy submarine, no cheat on values for machines, reactor can explode without maintenance, perfect waypoint for IA, almost empty cabinets for item: ready for Campaign mode. Per Cpt. "Pillo"

45 downloads Details →
Less visible Pointer Crosshair - MX – Barotrauma Mod

Less visible Pointer Crosshair - MX

by 76561198150661248

This mod reduces the opacity of the crosshair pointer of every vanilla ranged weapon, this mod doesnt use Lua New Lua version for high compatibility and customization Customizable Crosshair Lua - MX https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3706249100 if you want to remove it completely without Lua check my other mod: No Pointer Crosshair - MX https://steamcommunity.com/sharedfiles/filedetails/?id=3701461886

90 downloads Details →
Tranexamic acid – Barotrauma Mod

Tranexamic acid

by 76561199017647539

cool sick funky mod i made cuz i was frustrated that i cant inject bandages into my bloodstream (organ damage included :3c) Avaliable in all languages that i know!!

96 downloads Details →
XML Reloader – Barotrauma Mod

XML Reloader

by 76561199417978124

XML Reloader — reload content packages from disk without restart. Adds a button in the pause menu (ESC). Reload selected or all enabled mods; re-reads filelist.xml and content. Singleplayer only. World instances from reloaded mods are removed; prefab definitions update for new spawns.

103 downloads Details →
Lua Radio Auto Pack Template – Barotrauma Mod

Lua Radio Auto Pack Template

by 76561198892790209

# Lua Radio Auto Pack Template `LuaRadioPlayerDev` 的自动曲包接入样板模组。 ## 使用方法 1. 同时启用两个模组: - `Lua Radio Player Dev` - `Lua Radio Auto Pack Template` 2. 将音频文件放入: - `LocalMods/LuaRadioAutoPackTemplate/Audio/auto/` 3. 支持格式: - `.ogg`、`.wav`、`.opus`、`.flac` 4. 进入游戏后打开唱片机 UI,点击 `Refresh Tracks` ## 工作机制 - 样板会自动调用 `LuaRadioPlayer.RegisterPack(...)` - 自动扫描本模组的 `Audio/auto` 目录并注册曲目 - 客户端与服务端都会执行注册,满足联机下的校验需求 ## 注意事项 - 建议尽量使用英文文件名(避免编码兼容问题) - `pack id` 会根据模组目录名自动生成

56 downloads Details →
BaroDrama Patch [Obsolete] – Barotrauma Mod

BaroDrama Patch [Obsolete]

by 76561198024629138

This is now part of the main mod. Ill be keeping this here for archival purposes. !!THIS IS AN OVERRIDE MODE! IT REQUIRES BARODRAMA TO FUNCTION!! !!INSTALLATION: PLACE UNDER BARODRAMA IN THE MOD LIST, OR AT THE BOTTOM OF THE MOD LIST!! This will make it so that the suit minimaps now function outside of the sub.(Routine Divesuit for example) Before i had an experimental addon to make it so more merchants sold specific suit discs. I have since removed the experimental merchant disc update, i dont think it did anything, and it seemed to mess with stuff. Removing it appears to have fixed those issues. If this has backfired, let me know x'D

90 downloads Details →
Research Station Ceres – Barotrauma Mod

Research Station Ceres

by 76561198273291279

🧬 Research Station Ceres “At the edge of Europa’s abyss, knowledge is the only light left.” ⚙️ Overview Research Station Ceres is a fully self-sustaining deep-sea installation designed for long-term habitation and high-risk experimentation in Europa’s most hostile biomes. Featuring state-of-the-art laboratories, crew facilities, and defensive capabilities, Ceres serves as a critical node in the Europan Research Directorate’s network of classified outposts. Originally constructed as a joint venture between the Jovian Research Authority and Orion Industrial, the station was repurposed after a containment breach incident on its sister facility, Prometheus Station. Now, Ceres stands as both a beacon of scientific progress — and a reminder of the dangers lurking beneath Europa’s frozen crust. 🧩 Features Full Research Wing: Equipped with specimen containment labs, gene splicing stations, and toxin analysis bays. Perfect for missions involving artifact or creature research. Crew Quarters & Amenities: Includes dormitories, medical bay, mess hall, and recreation zones for long-duration deployment. Central Operations Deck: Features full navigation and communications arrays, data archives, and mission control. Engineering & Reactor Core: Twin-reactor setup with dedicated maintenance corridors, emergency power systems, and access to ballast control. Docking & Sub Hangar: Two reinforced airlocks and docking ports for scientific submarines or cargo shuttles. Defensive Systems: Turret emplacements, drone bays, and an emergency lockdown system for quarantine or breach control. Hydroponics & Kitchen: Provides sustainable food and oxygen production through enclosed hydroponic farms. 🧠 Lore Decades of isolation have taken their toll on Ceres’ crew. Some reports mention unauthorized experiments involving Europan fauna and alien artifacts. Officially, the Directorate denies any connection between the station and the so-called “Thanatos Incident” — but recovered logs suggest otherwise. Rumors persist of living test subjects, encrypted data drives, and the haunting phrase that appears on nearly every terminal: “The sea remembers.” CREDIT TO: Dr. Javier Galaxies FOR INSPIRATION

92 downloads Details →
冰冻罗非鱼-改Ⅰ – Barotrauma Mod

冰冻罗非鱼-改Ⅰ

by 76561198849130630

根据大佬的冰冻罗非鱼修改而来,这艘船很紧凑,很棒。由于电磁枪太多了,就把后面的两个电磁枪换成了双联装连射炮。同时下挂了紫魅战列舰的护航艇,还将原本的无人机更换为了剑鱼号上的跟随无人机。虽然护航艇外壳无法被摧毁,但是还是要注意轨道炮别打上面了,否则爆炸会将罗非鱼自身外壳打坏!除非你轨道炮弹内不填充爆炸物。 内部的潜水服使用了木卫二萌化计划中的内容,同时还塞了点“问君此去几时还”的物品。(即使未安装这两个mod也不会出错,只是相应的物品会没有而已) 船内连射炮以及电磁枪的弹药是无消耗的,如果不喜欢,推荐把电磁枪的弹药都扔掉,自己换成普通的即可。(当然你也可以将连射炮和电磁枪的都换掉,只是船内空间太小,确实要取舍)

93 downloads Details →
Craftable Diving Suit Locker+ Immersive Diving Gear – Barotrauma Mod

Craftable Diving Suit Locker+ Immersive Diving Gear

by 76561198119774253

A modified version of ØG's Craftable Diving Suit Locker that I made compatible with Immersive Diving Gear. Forgot to add link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=3449827585.

88 downloads Details →
Clown Installations汉化 – Barotrauma Mod

Clown Installations汉化

by 76561199179534393

灵犀翻译,覆盖了英文本地化文件 以下为原模组简介 小丑装备模组介绍 Clown Installations是一款极具创意的模组,专为小丑阵营设计了全新舰船武器。通过安装这些强力装备,尽情展现小丑科技的魅力。本模组包含两件全新舰载武器系统。 武器系统: 香蕉迫击炮 —— 重型舰载武器,配备两种特殊弹药: • 香蕉水雷:由成束香蕉组成的集束炸弹,接触怪物后会产生大范围冲击波。其特点是完全不会对建筑结构造成损伤,因此在潜艇对战中毫无用武之地 • 彩带火箭弹:填充彩色纸屑的小型爆炸弹头,命中目标时将绽放绚丽夺目的彩带爆炸特效,同时造成可观伤害 肥皂炮 —— 轻量化速射武器系统,以肥皂泡作为弹药载体。提供四种特色弹药: • 标准型:基础肥皂泡,具备中等伤害和穿透能力 • 烈焰型:可黏着于敌人体表持续灼烧 • 酸蚀型:命中后生成腐蚀性酸雾,属于高威力特种弹药 • 魔法型:需外星材料制造的昂贵弹药,能生成束缚敌人的重力场气泡,特别适合应对成群爬行怪 获取方式: 所有前哨站升级商处均可购买或兑换武器原型。弹药可通过前哨站/城市供应商购买,亦可在潜艇工作台自行研发。 特别载具: 模组内含小丑主题改装潜艇"Honko Aspid(小丑黄蜂号)",由Zefi_RUS基于原版黄蜂号潜艇改造而成。玩家可在此潜艇上全面测试本模组所有武器系统。 鸣谢: 特别感谢维克多·希尔德(Viktor Shield)在模组制作中的技术支持,以及空壳船长(Husked Captain)的代码实现。推荐同时订阅空壳船长的《终极小丑模组》和Zefi_RUS的原版黄蜂号潜艇模组。 本模组专为俄罗斯《Barotrauma》服务器设计,欢迎加入最大的俄语玩家社区!

92 downloads Details →
Suirad Project – Barotrauma Mod

Suirad Project

by 76561198044337988

Price: 5000mk Class: Scout Dimensions: 20x12 m Cargo capacity: 8 crates Recommended crew size: 3-6 Items already setted for a friendly start in the campaign. Everything was made using vanilla items, there's no need to download mods to make this sub work. Here's a list of this sub's features: * Delivered crates spawn in the upper part of the airlock, and since the lower part doesn't have platforms, you can throw them there to quickly dispose them in the ocean; * There's a reseach station in the frontal part of the sub just above the terminal; * Every door is automatic, it'll open by motion detection or waterflow, it is designed that way to prevent pushes while you repair you sub and distribute water between pumps to increase efficiency; * In the frontal ballast frontal, there's a door that contains a shuttle, you can use it to help in your exploration, more details in the end; * There's a a ballast maintenance system in the frontal part of the sub/captain's room. There's a bright red button with a electrical sign, by clicking on it it'll drain the ballast and a green light will turn on to show you which mode is toggled. It'll help you to kill ballast flora. Credits to ttps://www.youtube.com/watch?v=WXEJnTP9s60; * Every Cabinet is linked to it's corresponding crafting station, no need to click on them. The bots will also properly sort every item they see, so don't worry about throwing everything in the ground. * The captain's terminal also has an option to shoot, so you don't have to use your terminal to avoid death when you see an ice spiral while driving at 60+ km/h. About the shuttle: You can control the shuttle using the pericope, you can toggle between shooting and moving by double clicking anywhere. It also has a large container in the storage sprite. IMPORTANT!!!! THE WHOLE IDEA OF THIS SHUTTLE WASN'T MINE! The original creation is the RUSTING STEEL. I'll link it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 The author also has TONS OF COOL STUFF seriously, he made a lot of amazing ideas and systems, link: https://steamcommunity.com/id/jcx1991911/myworkshopfiles/

79 downloads Details →
摩托艇 – Barotrauma Mod

摩托艇

by 76561199404831499

本穿梭艇基于创意工坊——锈钢——改得(只进行了外观优化,使其更像一艘摩托艇) !注意 请系好安全带,并挪正你的屁股 :) 需要订阅锈钢!

89 downloads Details →
RMK-008 Aleksándr – Barotrauma Mod

RMK-008 Aleksándr

by 76561198166937949

Note: this is my first proper submarine. Please report errors and potential mistakes. T2 Scout (15k Mk) ...Greetings, new customer! We at Dusk Shipyards thank you for your purchase from our "Adopt-A-Wreck" program, and will have your choice delivered shortly. For now, here's some important and historical reading about your choice. An old example of the increasingly rare Rosomakha-class submarines, RMK-008 -- called "Aleksándr" by his former crew -- served well as a frontier attack ship. With a generous (for the time) armament and advanced systems, few crews could ask for more -- however, while technology has changed, the threats of Europa have stayed mostly the same. RMK-008 pushed through monsters and ice, all the way from the cold caverns to the very frontiers of the Great Sea... where he met his unfortunate first end. The black box of the ship was lost to the great abyss, so we can only speculate what happened. However, our forensics experts have said that it "probably involved some manner of collision with an iceberg or maybe an ice spire", given the state of the wreck and its surroundings when first acquired. While, yes, he bears the markings of the Coalition and served under them for his entire first life, that past has no bearing on what you may do with him now; after our retrofitting of this ancient hull (and the careful handling of the ice for aesthetic purposes), he can serve whatever cause you sail him for. _______________________________________________________________ In addition to all doors being automatically operating (with manual-only operation in detected flooding)... Command Blue: A long-range frontal pulse system -- unfortunately, it is not wired to a navigation terminal toggle, and the capacitor for the system is inadequate, but strategic use can give much information to the clever captain. Yellow: A single periscope with toggles to monitor the four spotlights placed around the submarine. Multiple periscopes would've been better, we admit. Red: An inbuilt status monitor which does not require its own maintenance! It's tethered to a more-fragile navigation terminal, however, and will - obviously - not function if the terminal breaks down. Orange: A battery which supplies the navigation terminal and the status monitor with power. Not necessarily the most useful due to sonar not being connected. Green: Double layered alumi-glass. Stronger than the flimsy silicon found on other submarines, but not the strongest form of alumi-glass out there (as it would've been prohibitively expensive); we've double-layered it for almost-equal protection to the standard submarine armor. Pink: A switch to control the main lighting. Every room has one. A far reach, allowing for decently in-advance planning. Central Access/Pump Room Blue: The central pump and an example of a sub-pump. This central pump powers the drainage across the bottom of the Rosomakha, and thusly has a large maintenance requirement and power requirement -- however, all the requirements are in one place, with a much higher distributed power than contemporary bilge systems. Red: A battery, which provides power to the central pump; it allows continued function during outages, but be mindful to watch it. If it breaks or runs out, all drainage will be lost. Green: Indicator lights; orange is a maintenance indicator, while white tells that the pump is currently operating. Electrical Blue: Indicator lights for current reactor conditions, so that engineers don't have to move close to the potentially-radioactive reactor to know any issues. Pink: Emergency shutdown button, able to be used by anyone. We will emphasize, anyone. Please observe your crew closely. Green: An example of a pneumatic cargo system access point. Able to store some things itself, it's more meant to access the main pneumatic access (a deconstructor, with pre-supplied crates for use). Reactor Alongside being ID-locked, the reactor is also separated from Electrical; these isolate any radioactive materials (including the reactor itself, if you make such modifications) and potentially sensitive equipment from unqualified personnel. However, this does mean that if all engineers and the captain are KIA and their IDs irrecoverable, crews may be unable to do anything to restore the reactor to function. Blue: More indicator lights, in case someone causes the indicators in Electrical to stop working, or if you cannot directly access the reactor for any reason. Green: The aforementioned ID-restricted airlock, only operable by the captain and engineers (or anyone with their IDs). Engineering Blue: A combined fabricator-deconstructor, removing the maintenance requirement for one (but not the power consumption), reducing the space-footprint significantly. Orange: A battery which powers the fabricator-deconstructor machine, allowing extended operation should the power fail. Unfortunately, another point of failure in maintenance (or sabotage). Red: Three pneumatic tubes isolated from the main cargo system for the sole purpose of delivering ammunition to the (very close) gunnery department. The letters on the tube doors correspond to letters on the pneumatic accesses in the gunnery compartment. Green: A compact material storage integrated into the giant fabricator-deconstructor machine, for further compaction of the engineering compartment. Yellow: The main pneumatic access, connected to two sub-accesses found in Airlock Access and Electrical. Pink: A spare machine base, for any additions you may want to make if you have the right equipment. Gunnery Yellow: Pneumatic ammunition storage and transfer, connected to the lettered tubes in Engineering. Red: As there was not enough space for five periscopes in the original design, two periscopes were made to connect to two guns each; the button toggles which one the periscope controls (and the lights indicate which one the periscope is connected to), while the other is controlled by "advanced" automated turret systems. Blue: A full automation button, for putting both connected turrets in automatic operation. Green: Indicator lights to show the gun the loader is connected to. The flashing and dark blue lights indicate auto-operate being on. Utilities Blue: The two main batteries of the submarine, with standard storage and charging. Green: The impressively compact oxygen generator, though lacking in oxygen tank receptacles -- though, there's plenty of diving suit stations scattered around for tank-swaps. Orange: The control switch for the batteries. The green light means they're delivering power to the submarine, the red light means they aren't. Spare Room The only utterly wrecked room, whose purpose couldn't be found; for you, it can serve as a spare room for anything you can imagine. Put a machine or two down in it, grow some plants; the sky, as far away as it is, is the limit.

91 downloads Details →
League of Trauma – Barotrauma Mod

League of Trauma

by 76561198386529620

This is the mod League of Trauma, which will include several weapons/items/stuff from the game League of Legends, go figure. Keep in mind not all weapons/items will be lore accurate. This is due to limits in the XML for this game unfortunately. For those that can not be made lore accurate, they will have a different special effect that may or may not be similar to their lore accurate counterpart. Currently there is only eleven weapons/items, but more will be added in the future. Information for each weapon/items will be placed in this description. Current Weapons: Mordekaisers Mace - "Nightfall" : This mace has general damage, but also stacks its own custom damage over time when attacking the same target. Jhin's Gun - "Whisper" : This gun does low damage for the first 3 shots(44 gunshotwound) but deals a large amount(222 gunshotwound) on the fourth shot. This gun can be found in alien ruins chests at a low chance. (0.004444). It can be scrapped for 44 dementonite however this will take 4444 seconds to complete. Jhin's Mask: This mask is very strong if you are able to find it early, it boosts your weapon skill by 44 points and gives you 100% damage reduction for gunshotwound to the head. It has a couple other subpar defenses as well. It can be found in alien ruins at a 4.444% chance in alien containers. This mask prevents psychosis. Aatrox's Blade: This sword while weak on the side of damage gives incredible survivability, at a cost... It can be found in alien containers at a 6.66% chance. This weapon comes with a curse and a cure to that curse. Simply slay your enemies and live forever!(Pressure/Husk resistance sold seperately) Teemo's blowgun: This weapon can be found in ancient ruins. It will inflict Teemo Cancer on its target which WILL kill once it reaches 85%. Oh also it blinds players. Good luck. Teemo's Helmet: This item will give you immunity to being inflicted via attack by Cyanide, Sufforin, and Deliriumine, however you will also recieve Teemo Cancer which will kill you if you ever take it off. This can be found in Alien Ruins and by technicality is the one of the only resistances to Teemo Cancer ironically enough. To fight a Teemo you must become a Teemo. Teemo's Shrooms: Proximity Mines that inflict burns and the beloved sufforin poisoning. These can be crafted with dementonite. Possible bug, check change log. Anti-Teemo Cancer: Found in med cabinets all around, low chance. Does as the name suggests. Shaco's Mask and Daggers: Shacos Daggers are separated for the right and left hands, with their own respective effects. The Mask holds a surprise for those willing to kill this harmless clown... These 3 items can be found in alien ruins. This mask works as a rebreather, a clown mask, and has decent defense. The mask also prevents Psychosis. If you have ANY suggested weapons from "LOL" post them in the steam comments, if you have any issues or bugs or requests, also put them in the comments. I CANNOT read your mind....

86 downloads Details →
木卫二飞棺LCX号(加了座椅版) – Barotrauma Mod

木卫二飞棺LCX号(加了座椅版)

by 76561199073335027

木卫二飞棺号,由“RX-0 UNICORN-独角兽”的小艇改装而来,极致的火力,让巨兽们变得焦糊。 具体演示视频可见B站: 【潜渊症】奇迹之海大战单人轮椅船 https://www.bilibili.com/video/BV1pM41197ti/?vd_source=4785221ea5730930520b10e043704f1b#reply214106121984 希望大佬们喜欢~

80 downloads Details →
#SubLife – Barotrauma Mod

#SubLife

by 76561197991164160

Ever wanted to live out of the back of your van and post terrible TikToks about how you live the #VanLife? Well now you can experience your dreams... but in a Submarine in the seas of Europa. Post some #SubLife EuropaToks as you embark on a solo journey in a tiny tin can packed with all of the amenities that the modern independent Europan woman will ever need! This is a Scout submarine primarily made for solo campaigns with no AI helpers involved. It is Tier 3 and as such is capable of all upgrades afforded to Tier 3 Scout submarines, but cheap enough that you can buy it at the very start of a campaign and don't need to wait until you find a station with Tier 3 Scout submarines available. All of the equipment inside is vanilla/default in condition and functionality aside from their much smaller sizes and how the wiring of certain things is set up. I have tested this small submarine extensively in my own solo (single player with no bots) campaign and while I have not beaten the game with it yet, I did make it all the way to the The Great Sea.

84 downloads Details →
cheat5 – Barotrauma Mod

cheat5

by 76561198013680879

A cheaty submarine to continue the campaign ( tier 2 )

101 downloads Details →
Small Item Box – Barotrauma Mod

Small Item Box

by 76561198141123347

Modified version of someone else's mod https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008&searchtext=item+box -Excluded NT Pharmacy pills since they break when placed inside -Only small items are allowed now Just a personal mod

66 downloads Details →
锤头鲨 – Barotrauma Mod

锤头鲨

by 76561199080154440

无人机操控: 进入无人机操控位后,按B打开聊天框,输入1启动无人机操控终端,回到主船后聊天框输入0关闭无人机操控,无人机和主船同时操控会信号冲突

64 downloads Details →

Page 540 of 3441 (82,580 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server