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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
RR-24 Akugyo
by 76561198120958424
A giant monstrous creature of the sea in Japanese myths. Despite its namesake and Separatist origins, it has been in use by both factions for scouting, prospecting missions and a quick luxury transport in and around the plateau regions. Armed with advanced and yet stolen sensors, it has proven its worth while still evading the prying eyes of Coalition scum.If trouble does come, it can sneak away undetected or face them head on with its quick firing guns. Cost: 17500 mks Reactor Output: 6800 w Speed: 25 km/h (stock configuration)
Dorudon
by 76561198070369605
Dorudon. Tier 3 attack sub. Upper and lower airlocks inspired by Kastrull. Upper crew quarters, two medium, one small. Large medical station with operatiing room and storage. Medical deconstructor is slower and uses less energy. Electrical room and batteries. 2 floors of gunneries for 7 total guns, including 3 large and depth charge launcher. Double oxygen vents. Reactor room with utility, oxyger room and spacious armoury. Engine room with oversized engine, engineering, cental passageway and command room with access to captain's quarters. 3 periscopes and a multi-cam interior setup. Upper and lower discharge coils with motion sensors and emergency lights. Separate mineral scanner. Cargo hold with deconstructor and single brig. 5 ballast tanks with common gantry with option to empty each ballast and hidden nooks for role-playing. A lot of decoration items, lights, nooks etc. Most rooms have a light switch. Ballast rooms use wrecked decorations on top of regular items. Some emergency lights are hidden underneath regular lamps. Recent updates includes: Larger upper crew quarters instead of double shelves racks. Smaller ballast E. Additional ammo racks in both gunneries. Reworked horizontal ammo racks in armoury, now 9. One less railgun shell rack. Double airlock external doors. Triple water warning lights. Reworked lower airlock access with duct blocks. Separated cargo area from deconstructor room. One less shelves rack. Additional vent in ballast gantry, higher oxygent generator output. Sonar transducers (not connected yet). Dimensions: 66x20m. Cargo: 80 crates. Using Pump shutoff and MultiCam System item packages that were very helpfull. To save in editor or change base price, use F3 and type: debugdraw. 'Dorudon' ("spear-tooth") is a genus of extinct basilosaurid ancient whales that lived alongside Basilosaurus 40.4 to 33.9 million years ago in the Eocene.
small
by 76561199101883375
if this becomes a mainstream sub, the economy's fucked (Sponsored by OceanGate)
Schuka
by 76561198135326044
Submarine created with main purpose of mining right through the thick ice of pandora, uncovering it's vast riches and new secrets. However, it is also known as great tool in pirate arsenal, that they use to make holes in outposts and break in without having to go through front door. After many years the design was advanced further and it had been outfitted with additional hardpoints that protect against either wildlife, or the unwanted guests. Tier 2 11,000 Mks Main mechanic - 3 Pulse lasers installed in front, able to break through thick metal or ice. Note: Because this game is a piece of shit for modders, we cannot update this submarine without making a new mod. Shuttle terminal cannot be interacted with, so you cannot repair it, so you'll have to cope with the smoking shuttle terminal since we forgot to make it invulnerable initially. Until the devs fix this issue it'll stay like that
OceanGate Titan
by 76561198002572421
If you run out of battery power you will die. If you run out of oxygen you will die. If you get stuck you will die. Good luck sailor.
StoragePLUS
by 76561198033104287
English und compact version of my storage mod. Made as a request of "Deagle".
Sonar Extended
by 76561198119528003
A basic mod that adds some more depth to sonar. The sonar Terminal has 24000 (Defualt 10000) range, can detect things really far away but at a cost of power and alerting everything in a large area. The mod is meant to be balanced but is overall restricted by some game limitations and is not perfect. This mod includes some base game submarines that are modified for the mod, they're indicated by the submarines name with a "-1" at the end, example, Winterhalter-1. Not all submarines have a variant for this mod.
Character Restoration
by 76561198009950572
Character Texture Restoration from Among the Ancients Update. Neuratrauma Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2961257766 These textures were removed after an update, and have not been stated on why they changed the textures, and why we have the version we have right now, it is also not stated in the Wiki or in any patch-logs for any reason. I used the old textures as a Swap trick to make it that I only had it my side, but after Barotrauma 1.0 release, you cannot do this trick anymore without disallowing you from playing multiplayer. For that, I spent the time to make this mod to restore the textures from the “Among the Ancients Update”. This mod isn’t compatible with Neurotrauma or any mod that changes Human.XML files. However, I have plans on adding compatibility updates when I get the time for it, as this is primarily a hobby for me. The first goal will be Neurotrauma, and after that, I will update the mods when I feel like it.
U-10 Wreck
by 76561198860479891
The U-10, the last of the U-classs submarines, they were specifacly monster hunters, seekers of adventure. They heard about an abyss creature, larger and smarter than any other. They decided to head out to attack it, i'm not talking about a latcher, charydbis, endworm, or even doomworm....something else. They haven't been heard from in 10 years. what happened?
Apo-5M3
by 76561198284229554
Apo-5M3是在Apo-5基础上进行大规模改造版本,轻微调整的框架,明显处为增加了一间压载舱,同时加装了大量火炮,推荐使用在高难度模组和高难情况下的T3等级 主要变化:内饰全部更换,更为简洁的多功能仓,全新的休息室和船员室,更改了舱室布局,使得其可以更加便利的完成各项任务,舰长室增加了大量的控制设备和舰长用潜望镜,使得舰长对全船操控得以增加,4座自动近防炮覆盖了大部分船体,以应对更凶猛的群体攻击并且减少了对炮手的需求,增加了额外的动力并减少了基础动力,使得船只在高速和易操控直接得以切换,大量的显示器让舰船的数据得以更轻易的获取。 其他设备:两款无人机和一款单人挖矿艇(挖矿艇目前操控难度高),来满足侦查和火力补充的需求 裸船(加上预装入材料)总计3100件item,请视电脑情况选择,需要数款mod的支持(重点EK) 感谢您的选择和使用,如有问题请留言评论 感谢数位大佬的指教和创意工坊的分享 MOD:其中EK系列为必须,其他美化MOD:木卫二萌化计划,Stations from beyond,盲盒blindbox,原版物品优化,EK汉化整合包 全部下载可得到完全体状态的船(包括内饰),不过其中萌化计划,盲盒,都会影响游戏内容,视情况添加(尤其是盲盒mod,添加新怪物) *****重点提醒*****:舰长室有三个控制杆,从左到右分别为舰长单独门控制,船头撞角和火控室单独门!!! 这样是为了防止欧罗巴战争的人形怪物入侵!!
Bison
by 76561198284494741
The first time I built a ship, I changed it from orca 2.Because it looks like a bison submachine gun, it is called a bison. Refer to iron for the appearance, which is very balanced (because I don't know much about the circuit, I directly use the orca 2). The scale of the ship is 50x16m, loaded in 24 cases, recommended to be operated by 3-9 people, reconnaissance type. The main weapon is two electromagnetic cannons, one dual electromagnetic cannons and one rail gun. The firing range is inclined to shoot upward after sitting down. There are additional firing platform designs on the rear, up and down. Those who are not afraid of death can stand outside and shoot as supplementary fire under the cover of the hull. In addition, there are Zelan's UAV and the belly three-company projectile. Although the firepower is not very sufficient, at least it is full of diversity, and there are ways to deal with all kinds of problems. The key parts have double hull (200+75), and other parts have airlocks as buffers. There are three ballast tanks in the abdomen, complete infrastructure, and seven people's rooms for gathering and entertainment. If you have any suggestions, please leave me a message! Thank pigeon for helping repair the circuit!!! Appearance reference: The Iroh https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829 UAV from: Zelan Dock UAV Collection https://store.steampowered.com/app/602960?snr=2_100100_100101_100103_apphubhead
EK Armory fix
by 76561198148696887
Fixed errors and fixed weapon attacks not working
The S.S Krill
by 76561198394457973
There is a boat on the edge of the unknown. Its callsign; the S.S Krill. This is a pirate ship, very janky and hardly functional. As you can see in the horrible thumbnail, there are hulls around the top deck that keep water out so you can walk the top dec
The Ice pickaxe
by 76561198228012208
Standard ice pickaxe item used to be an alternative to the boarding axe. Features: -Haveing more range and the ability to damage ballast flora but less damage against humans and creatures. -can be crafted and bought at stores (mine and city)
Crawler
by 76561198399369379
The best choice for the fresh blood. 2 weapons and 1 to set. 2 low force engines and 2 ballast pumps. May be the smallest sub... yet.
Gunnery Alarm
by 76561197966299106
A circuit that lets gunners know which gun to man. Just go to the periscope that is flashing. This is so simple I almost didnt make a workshop entry for this, but im hoping this will help people learn about it. So far ive only seen it on one sub, which is crazy when you realize how easy it is to make. Instead of an alarm you can use a light component. Its less annoying to some, but in practice the regular alarms seem to work well enough. It can make crowded gunnery compartments less frustrating. If you say "get on bottom left gun" and you see some poor guy slowly cycle through the turrets till he finds it, you might benefit from this. For guns on the bottom of the ship flip the sign on the Y offset. So it should be -1000 instead of 1000.
Pipe Organ
by 76561198556932232
A working Pipe organ for your sub. It works. It got some music. Enjoy.
SS Lonely AF
by 76561198044849755
Ever wanted to play but your friends were all busy but you didn't want to deal with the stupid bots and would prefer to have a one-man operated submarine all to yourself? Well you're in luck! The SS Lonely AF is made just for that reason; to feel the absence of your friends and the crushing loneliness! However, if you're lucky enough to have a friend or a lover who would want to accompany you in such depths, there's enough equipment to allow you to do such. You might be lonely, but that doesn't mean you have to be alone. Looking for a sub with a higher number of players? Check out my new awesome sub! A Capable Sub This Sub is designed for short missions, but it can still get you through medium to long missions with some skill. How long? Longest Journey I had with this was for a Mining Mission. I played alone, went into the cave, killed 3 Crawlers and got infected with Husk twice, got 8 crystals instead of 6 (2 more than needed), killed a Moloch, killed 3 Mudraptors, killed 3 Hammerhead Sharks (1 golden) and finally made to the destination, covered in every kind of bodily fluid. So yeah, this little guy carried me through all of that and made it back in one piece. I also got the "Lone Sailor" achievement cause of it. That's the possibilities of this little Sub to be able to take out all that crap that was thrown at it. This was before back when there wasn't any extra ammo and I hadn't boosted the X speed. Now you have 3 extra ammo crates and an extra full mag for Railgun with 2 of the shots being Nukes. So if I was able to do all of that back then, then you can do even more now! Specifications Compact as all hell and ready to be used for a multitude of tasks, even taking down pirate ships. The only missions I don't recommend are Cargo and Escort, since there's a high chance of the sub flooding and there not being enough suits for passengers. ● Cabinets Already Equipped ● Dementionite Screwdrivers and Wrenches for faster repair ● 4 Combat Diving Suits ● Everything is one-time use, no Fabricators or Destructors Submarine Guns: ● x1 Railgun on front ● x1 Chaingun on topside and x1 on bottom left ● 3 extra Chaingun Ammo Boxes ● Extra full mag for the Railgun, with two of the shots being Nukes. Weapons Cabinet The Sub has 1 major Weapon Cabinet and a secondary emergency one, none of which require a specific role. Weapons inside the main cabinet include: ● x2 Riot Shotgun ● Auto Shotgun ● Assault Rifle ● SMG ● x2 Handcannon ● x8 grenades ● Baton ● Knife Special thanks to my friend Pishgam for helping through various Beta Tests and lending a helping hand in the depths. And a BIG thanks to InitialDesu who's uploaded tutorials for the many systems I've used in my sub.
MG MaD2 role pack
by 76561198067300827
adds 4 new roles : quartermaster, cargo crew (split into miner and cargo technician), officer and mercenary(split into two subroles ive already forgotten the name of) uses ek utils and ek armory stuff for the loadouts no talents yet, i have to brainstorm talents for them, for now they use vanilla talents (officer uses captain, merc uses security, the rest use mechanic) made for a my private group of players but feel free to use it yourself if you wish special thanks to whoever made the jobs+ mod cause i pretty much just copied their XML and file heuristics lol
MacRDY Orka Mk4
by 76561198064799398
Another vanilla ship overhaul. This version strikes a balance between vanilla and modded, while trying to maintain the original atmosphere of the Mark1 variant. A heavily modified Orca, more suited for longer campaigns. This model exchanges top speed and ballast room for a long range mineral scanner, an offensive lower turret and additional cargo space. This ship also comes equip with automated reactor controls, bottom airlock access, and additional diving suit storage to accommodate a larger crew. This has a much stronger start and overall stronger ship compared to the original Orca, ontop of its many upgrades. If there's any bugs found or criticism to be made, please leave them in the comments
ShowStopper V1.1
by 76561198110261213
The ShowStopper V1.0 is a submarine designed for a medium to large crew. With enough upgradability and storage for long-term play, this is a great submarine for a campaign. STATS (Base/Unupgraded): - Horizontal Speed = 25 km/h - Ascending Speed = 18 km/h - Descending Speed = 14 km/h - Price = 9405 Marks . FEATURES: - Reactor with toggle-able reactor control which quickly adapts to power demands and reduces junction degradation. - Reactor room also contains durability lights on junction boxes to tell at a glance which devices need repair (Credit: The Gaming Nerd on YouTube). - 'Smart' airlock system with lights that display airlock status. - TWO Shuttles with different purposes: 1. Top shuttle is a remote-controlled shuttle to help with wreck salvage and mining operations. Ever been an engineer stuck on the ship during a wreck salvage and bored? Now you can help out the team remotely! 2. Bottom shuttle is a more traditional shuttle with light weapons that is small enough to fit into some caves or provide support to the main submarine. - Two normal and two medical fabricators to quickly create needed items. - Plenty of storage to allow for hoarder game-play. - "Ballast Flora" mode on ballast tanks which turns off pumps in the case of ballast flora. (Idea courtesy of The Iroh). - Locking heavy door in the command room to lock yourself away from monsters or a rowdy crew! REQUIRED MODS: - All required mods in the 'dependencies' section. - These mods are necessary for the ship to run and for all of the proper starter equipment to appear.
THE WEEB MACHINE
by 76561198975083460
T.W.M. is a submarine what uses a weird an unique strategy to motivate the crew to work harder... but hey as long as it works! arhm... back to the staistics: thies ship is a big Deep sea Explorer. it is used to discover new areas and defeat huge monsters! Thies ship has a big engine and uses a lot of power. always keep in mind that driving on full speed would not be the best idea you can do! also keep an eye on some of the vents. thies ship has some majure radioactive leeks around the vent system! The ship has 4 coilguns 2 pulse lasers 1 chaingun and 1 railgun equipped as standard. the ship also has a huge cargo bay and a big weapons arsenal. you dont need to be scared of mosnters anymore if you drive whit thies thing. but only if you have at least 10 crewmembers. ohterwise you will just burn to death if no one repairs stuff. Important stuff: Warning: running the UwU tapes mod (what improves playing on thies ship) may causes error messages (thats totally normal)! you need to restart the game after enabling the mods for the ship (the errors could still stay in multiplayer!) all ohter mods should work totally fine but only if you dont use any ohter mods whit them! thies ship was build whit mods disabling the mods can cause immense errors and will deimprove the expierence! Another thing: YES thies ship is a god dam "Anime Waifu hanging around evrywhere" submarine! if you dont like Anime just dont play whit it! thies ship was build for fun to give some fun to Players Who love anime! There are id-card descriptions (well at least there should be) read it if you play roleplay. you may find some ideas for your role. Have fun whit thies Submarine! and dont you dare say i shall Remove That well placed Easter egg! xD
Dundee
by 76561198070090519
A small, agile, and fairly simple submarine which can be handled by a small crew of perhaps as few as two or three players, probably also a bot for the tedious maintenance. Should also work well for single player with around four bots. The sub uses a similar reactor (max output: 2400) and battery setup as the Humpback, a few of the items such as junction boxes have been shrunk to make them fit better and keep the hull size small. A top docking hatch doubles as an airlock, and with only four suit lockers the crew had better get those leaks fixed fast! Fortunately, being a small boat with only one deck (not counting the cramped ballast tanks, cargo hold, and battery compartment), major hull repairs shouldn't take long. A 'keep it simple' approach to lighting means that all external lights are off by default, the captain can enable turret lights from the Navigation console, a forward periscope mounted in the nose has a light which is activated by the trigger button, as a finishing touch there are lights on the outside of the airlock with a small switch in the airlock access room. A fabricator and deconstructor both link to a medium cabinet in the airlock access room so dive teams can place items in it on their return, then have access to the same cabinet from the engineering facilities on the main deck. Weapon security is provided by two secure lockers to which only the captain and security have access. Opportunity has been left open for in-campaign wiring and circuit upgrades, with plenty of junction box pins and some relays ready to use. Comes with a set of custom size storage crates in small racks, including one secure crate. Suitable for beginner or experienced players alike, this is a sub that players can hopefully learn and grow with.
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