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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
WAYYYY MORE FASTER Reactor!!
by 76561198852819481
将反应堆的信号反应速度提升至10,000倍 受到这个模组的启发,加上一点对老版组件反应速度的怀念,制作了这个模组 需要Lua For Barotrauma ———————————————————————————————————————————————————— Increase reactor signal response speed to 10,000x faster Inspired by this mod and a bit of nostalgia for the old-ver reaction speeds, there she is Requires Lua For Barotrauma
侵蚀 汉化版
by 76561198816761008
这艘潜艇是Caustic 的汉化版 如果你认为你是一个来自下北泽的船长,需要一艘有着下北泽特色的潜艇,那么你今天很走运! 请允许我介绍侵蚀 他的特点就是独特的炮塔可以发射酸臭的毒液,深渊里的怪物一碰到你的臭味就会惊慌失措 这艘船的配备有三个恶臭炮塔与一门超重型激光与一门闲置小型炮塔以自定义 同时这艘船由于下北泽鲜贝重工的独特核心,其反应堆对燃料棒的需求大幅增加,需要频繁更换燃料棒,同时反应堆也不断散发足以穿透PUCS的恶臭,工程师动作快一点!(激光反应堆无此效果) 休息室配有一个摸鱼小游戏 船上有一个会员制餐厅 有一个升降货物吊舱以快速打捞沉船 有一个载货无人机(没有战斗能力) 原潜艇https://steamcommunity.com/sharedfiles/filedetails/?id=2989001386
Vault City
by 76561198082690655
Welcome to Vault City Thank you for choosing Vault City as your choice in cityscape maps! Its features are next to none, however just remember this map pushes the game to its absolute limits! Please reach out if you have any feedback, bugs, or suggestions. Enjoy! Features: City Hall Armory Surveillance System Meeting Hall Janitor’s Space Control Tower with Badge Office Prison with Courtroom Front Turret, with Moat Sewer System Cultist Room Meth Lab Body and Trash removal capabilities Access from multiple places The City Theater and Restaurant Pawn Shop with Bar Arena Factory with Material Storage Hospital with DNA Fabricator 3 Apartment Buildings and Public Housing Library This mod features a vast amount of lock doors, and badge access to control the flow of griefing. Badges control most access to areas, but still allow for people to break into rooms. It is paramount to the Captain or, “Overseer” to hand out these badges. I realize some of the mods and items might be out dated. Updates are to come.
【独角重工】D-TAC:Dugong-Tactical【Dugong战术】
by 76561198800529538
潜艇名称:Dugong—Tactical【Dugong战术】 简写:D-TAC 制造商:独角鲸重工旗下所属,鲸歌船坞 制造代号:黑色闪光 类型:攻击型 梯级:T3 大小:38x10米 载货量:12箱 D-TAC是独角鲸重工与木卫二联盟联合开发出产的现役军用级Dugong潜艇,与原有的Dugong不同,它额外增加了一门大型炮台,并且增强了电磁线圈。机动方面,更大的引擎和出力足够提供更高的航速。同时,其前部搭载的穿梭机操控与D-TAC控制台链接,在对接状态下,穿梭机的引擎和压载舱将会受D-TAC的声呐控制,以增强D-TAC自身的机动性。穿梭机脱离对接后将自动解除这种链接。 D-TAC除了强化武装和机动外,还强化了电网系统,使其能够以稳定高效的方式运作。同时,D-TAC强化了外壳,更换了更加坚固且酷炫的外壳。 但这些都不是重点!重点在于,D-TAC搭载了来自独角重工的最新型技术,设计师在设计时加入了最新的研究成果:能够使用异星遗迹产物提供的能量来升级效率的模块插件!现在,船员们能够把在遗迹中找到的异星电池作为能量节点插入位于船尾的升级插槽内以强化D-TAC。一共有六种不同功能的插槽可供选择。在插槽左侧均设有按钮,按下按钮可浏览详细信息。 ——————“虽然是难搞的部件,但是最新型的怎么可能会输啊,冲啊啊啊啊啊!!/扱いづらいパーツとかって話だが、最新型が負けるわけねえだろ!行くぞおおぉぁあ!!” ______________________________________________ 以下为升级插槽预览: 1.强力引擎 将能量节点置入该插槽将提升引擎最大出力,使全船航速大幅提升。 2.双倍火力 启用该升级将会使全船的炮台每次射击都发射两枚炮弹,造成双倍伤害。但同样也会导致双倍的弹药消耗。 3.强化水泵 升级该模组将会使船内排水大幅度强化。 4.丘脑灭杀 将插件插入该插槽能够允许玩家使用丘脑灭杀,在声纳终端旁按下按钮,程序将会在十秒后锁闭压载舱门并释放火焰灼烧丘脑植物群。若位于压载舱,请在十秒倒计时结束前离开压载舱。 5.物资打印 启用该模组将在船头位置开放一座舱室,其中有一台紧急商店终端,以及每隔一定时间便使用3D打印随机制造实用道具的工作台。注意:不拿取旧物品将不会制造新物品,请注意收取物品以保证持续工作。 6.RGB灯 没什么卵用,但是能让你的潜艇变得像迪厅一样霓虹闪烁,五彩斑斓! —————————————— 以下为洋屁版: English ver: —————————————— Submarine name: Dugong Tactical Abbreviation: D-TAC Manufacturer: Whale Song Shipyard, a subsidiary of Narwhal Heavy Industries Manufacturing code: Nar-WGIX_V Type: Attack type Step: T3 Size: 38x10 meters Cargo capacity: 12 boxes D-TAC is an active military grade Dugong submarine jointly developed and produced by Narwhal Heavy Industries and the Europa Alliance. Unlike the original Dugong, it has an additional large gun turret and enhanced electromagnetic coils. In terms of maneuverability, larger engines and output are sufficient to provide higher speeds. At the same time, the front of the small boat is equipped with a control link to the D-TAC console. In docking mode, the engine and ballast compartment of the small boat will be controlled by the D-TAC's sonar to enhance the D-TAC's own maneuverability. After the small boat detaches from docking, it will automatically disconnect this link. In addition to strengthening its armed and mobile capabilities, D-TAC has also strengthened the power grid system, enabling it to operate in a stable and efficient manner. At the same time, D-TAC has strengthened its casing and replaced it with a more sturdy and cool one. But these are not the key points! The key point is that D-TAC is equipped with the latest technology from Narwhal Heavy Industries, and the designer incorporated the latest research findings into the design: a module plugin that can use the energy provided by alien relic products to upgrade efficiency! Now, the crew can insert the alien batteries found in the ruins as energy nodes into the upgrade slot located at the stern of the ship to strengthen the D-TAC. There are six different functional slots to choose from. There are buttons on the left side of the slots, which can be pressed to browse detailed information. ——————“扱いづらいパーツとかって話だが、最新型が負けるわけねえだろ!行くぞおおぉぁあ!!” ______________________________________________ The following is a preview of the upgrade slot: 1. Powerful engine Placing the energy node in this slot will increase the maximum output of the engine and significantly increase the speed of the entire ship. 2. Double firepower Enabling this upgrade will cause the entire ship's turrets to fire two shells per shot, causing double damage. But it also leads to double the consumption of ammunition. 3. Strengthen the water pump Upgrading this module will significantly enhance the internal drainage of the ship. 4. Thalamic killing Inserting the plug-in into the slot allows the player to clear the thalamus with one button, press the button next to the sonar terminal, and the program will lock the ballast compartment door and release the flame to burn the thalamus flora ten seconds later. If located in the ballast tank, please leave before the ten second countdown ends. 5. Material printing Enabling this module will open a cabin at the bow position, which includes an emergency shop terminal and a workbench that randomly manufactures practical props using 3D printing at regular intervals. Note: The workbench will stack with already manufactured items when creating new ones, with a maximum stacking limit of 1. When the quantity of items reaches 1, it will stop working. Please pay attention to collecting items to ensure continuous operation. 6. RGB light It's not very useful, but it can make your submarine look like a disco with neon lights and colorful colors!
回天核鱼雷
by 76561198831528714
由一颗核弹改造4联装微型穿梭艇,对接口默认在下面可以修改,高度连人蹲下都勉强,再装填从解构仪里面拿,ic4在保险柜里面,由一门以铀为弹药的激光炮,使用者九死一生,却威力巨大
Pathforger - Tier III Transport Sub
by 76561198115806622
Lore "With the spread of humanity across Europa, the need for larger transport vessels was desperately needed due to the increasing distances between outposts. Thus the Pathforger was privately, and cheaply, constructed. It's predecessor, the Pathfinder, was delegated to scouting navigable passages ahead of the Pathforger. The sub was designed in secret outside of the coalitions request due to their already produced Berilia transport class submarine. As such, the Pathforger was intended to be the Berilia's competitor, but with lack of funding, cheap construction, and poor electrical hardware the sub never took to the markets with only two being produced. The first being the prototype which was lost somewhere past the Europan Ridge. On their own without a Pathfinder escort, the sub can quickly become overwhelmed by the local fauna, due to the weapons being dialed back from their standard specs to save on power. The forward, dorsal mounted railgun is mainly used to punch through ice sheets blocking the way and it would have been standard for the railgun to have EMP charges loaded should pirates be in the area. One short coming of the sub was the addition of the dining area in the aft section of the sub, something the Berilia lacked, to draw in funding as the sub could then support a large amount of workers to construct/inhabit an outpost. Unique features to this sub include internal ballast tanks that control most flooding along the upper hull with the complementing maintenance tunnel. While the sub has three huge ballast tanks, the pumps themselves are sub par, leading to decreased efficiency during ascent and descent. The sub features a total of six engines total that are mounted port and starboard, something uncommon among the vessels of Europa. There are auxiliary engines on board allowing speeds around 23 km/h; however, they place a significant load on the electrical grid. A skilled captain and engineer is needed to prevent overvoltage to the fragile junction boxes onboard. The captain has control over a searchlight to support external activities and there is also a searchlight near the lower airlock for the same purpose. The cargo pod houses most of the cargo storage onboard. The pod does have navigation abilities utilizing the airlock as its ballast; however, the entire structure is prone to flooding and manuals suggest only disconnecting the vessel during construction projects." *Note there is only actually 3 engines in game. Features - Tier III transport sub for 20,000 marks. - Added early to mid game gear. 12 Diving suits total, 2 of which are on the cargo pod. Thorium fuel rods added. - Full crafting system. (Fabricator, Deconstructor, Medical, and Research) - Storage for 90 standard containers. - Reactor warning systems at 6000 to 8000+ temperature. - Fire and flood warning systems. - Auxiliary engines boosting cruising speeds from 12 km/h to 23 km/h. - Backup power array with charge indicator. Able to run the submarine with the main engine and some onboard systems up to 4,400 kw, the large engine consumes 3,500 kw, leaving about 900 kw of extra power for crafting, etc. All engines together consume 7,900 kw. - Light switches to give power elsewhere that needs it. You gain about 400-700 kw's turning off lights and sonar with the cargo pod docked. - Some Junction boxes are prone to fires and overvoltage. Junction boxes are labelled in the order they receive power. I.E. 1 -> 2, 2 -> 3, and so on. The gunnery compartment receives power from the dining area junction box and the oxygen compartment receives power from engineering. Some items also deteriorate slightly faster than others. Some lights flicker to show how poor the electrical grid is. - Hiding spots Weapons All periscopes in the command room and the single one by the lower airlock are invisible, but interactable. They are located just to the left of the screen. - 3 supercapacitors. - Forward, dorsal railgun. Slightly slower rate of fire than normal. - Central, dorsal coilgun. 5 round burst - Large, dorsal rear hardpoint. - Forward, ventral coilgun. Moderately slower rate of fire than normal. - Rear, ventral flak cannon. Slightly slower rate of fire than normal. - 1 depth charge launcher. - 3 electric discharge coils. Able to perform 2-3 blasts in succession. Extra The hull section between ballast tank B and the engine room has no waypoints, and cant be accessed, but I added a platform above the oxygen generators should you or anything fall into the space from above. The AI shouldn't have any issues with accessing this area as they'll use the adjacent area's for repairs. The AI will sometimes get confused navigating the stairs next to the reactor area, but will figure it out. (They may run to the top or bottom before going where they need to. I have seen the AI get sucked out the ship in the bilge below the oxygen generators. No idea why it happens, but it is extremely rare to happen. The maintenance tunnel acts like a bilge, funneling water into the ballast tanks. Water can overflow and pour down into the gunnery compartment.
Darl's Moving Platform
by 76561198238819412
An elevator that can go up and down floors. Includes "Example Platform Usage", which gives you an example 'functional' sub using the elevator. Feel free to use on any of your subs and modify it in any way you like. (No credit needed.) The elevator is not entirely finished, and probably won't be worked on any further by me.
Railgun Harpoon
by 76561198044638958
An implementation of the Thalamus's tether as a munition for the Railgun. Will see if this is relevant in game. For now the recipe is 1 steel bar and 1 ballistic fiber
Isopod MK2
by 76561198080709138
The Isopod MK2 is a successor to the much smaller mining vessel, The Isopod. Much like the original Isopod, the MK2 remains faithful to the layout, silhouette, and economic pricing of the MK1. Unlike the original however, the MK2 contains many features that would have been impossible to fit into the layout of the MK1, this being accomplished by increasing the size of the hull and layering equipment on a series of platforms. New features include a third hardpoint, fabricator and deconstructor, and 2 additonal docking ports. IMPORTANT NOTES: This sub has yet to go through rigourous testing, However some preliminary tests were done. Most of the problems found have already been patched. -Much of the balancing has not been done, This might be changed later, and it might not depending on community response. The original (Isopod) for reference: https://steamcommunity.com/sharedfiles/filedetails/?id=2874547530
Airlock Door
by 76561198142697416
A Basic Foolproof Airlock for any Sub. No more flooding. It's compact and only uses 2 default buttoned door, so it's easy to click on to open or close. It's compact logistic wise as well, it only uses 4 components to controll the door. 2 AND's and 2 NOT's. Plus an extra AND to check if the outer door is closed to activate the pump.
Explorer
by 76561198366520145
The Explorer is down to its very core a submarine designed to fix some problems that arose out of the "Dugong" class of Submarines such as it Blindspot near the front. Whilst The Explorer may in some regard be seen as a cheaper alternative to the already cheap Dugong, it possess some qualities that allow it to outperform its more well-established cousin such as an several built-in failsafes such as the "Automatic Reactor Shutdown Protocol" (A.R.S.P) and much more. However, it does fall short compared to the Dugong in terms of absolute reliability due to a very stressed power grid.
JC-00 Pontius
by 76561198026005221
pre-upgraded version for pvp etc: https://steamcommunity.com/sharedfiles/filedetails/?id=2679827537 *Warning* this is not a beginner sub as it has a handful of features somewhat outside of the gameplay norm, I recommend looking through the guide images I added. -Introduction- After being dismissed from your last hire job on a cargo run you are drinking away your pay waiting for another employment opportunity with your colleagues in a dirty little bar on the station. There is an old man in the corner already a few glasses too deep in his cheap Pomebrew. He notices you, nods and waves you over. "Hey kiddo, you seem about as lost here as I am. Want to hear a story? This damned thing... it has cost me everything I had. It's CURSED I tell you. My crew abandoned me because they couldn't handle it anymore after our Engineer got burned to a crisp in a reactor fire that came out of nowhere, poor sod couldn't get out of the room because of a damn jammed door. This old rustbucket will be the end of me, which is why I'm here drinking instead of hunting pirates like we used to. Not that I could ever find another crewmate who would voluntarily set a foot on it after hearing what happened. Neither will I to be entirely honest. You and your friends over there seem adequately capable though... What do you think? Will you take the old girl off of my hands? I will only want a pittance of marks for it. What I can tell from the tattered old manuals that survived ownership of the pirates we took her from, she used to be brimming with fancy old Earth tech, not that it did us any good. Maybe you got the skills to get the stuff working again, I sure know neither the pirates nor us had those." The Pontius is a decades old submarine built with old Earth technology no longer readily available on Europa. It suffered under prolonged Pirate ownership and is now a mere rusty shell of its former glorious self. Can you master it and restore it to its full functionality? -Features- There are periodical malfunctions you will be warned about on the text display above the nav terminal, they will go away after happening on their own except for the oxygen generator failure which you can resolve by hitting the "restart" button on the oxy generator itself (it will take a couple of seconds indicated by the blue flashing light). All the hidden feature components have tooltips telling you what they are. There will also be a chat message notifying everyone that they have been activated. There is a total of 5 feature upgrades which you activate by finding their respective memory components and simply putting in a 1. The coil guns have a secondary mount next to them which you can buy another gun for (I recommend keeping them as the same types but they are interchangeable). To be able to fire them you will need to find the hidden Twin-Link relays and activate them (I put in switches for those on the periscopes that you can wire them to). The armory and extra rail shell storage are locked, you will have to find their lockdown relay and unwire it (it is in the same room as the door). Ramming mode will make the front shell of the sub very dangerous to touch but also costs energy to maintain. There are 2 reactors, the big one has a max output of 10k and cannot be automated, the smaller one already has a built in ARC but can only supply 4k power, it's up to you to decide which you want to use for which of the ships systems. The engines will consume 3k power by default but have a boost toggle (one of the upgrades) that doubles their output and consumption to 6k, be sure to notify your engineer when using it to avoid a catastrophe (there is also a small orange indicator light on the engine JB while its active). The Batteries are automated and will gently stop their charge rate when full. The boarding shuttle is made specifically for attaching to hostile submarines and entering them from above, it is very well armored at the bottom and can even survive a basic railgun shell without taking crippling damage. I hope you will have fun on the upgrade easteregg hunt, if you have any questions feel free to leave a comment or message me on Discord (Jav1k#7444)
X 89 mk.3
by 76561198083827532
X 89 All Purpose Nuclear attack submarine made by Vortokua / Benzin / Vityaz
[BOS]Nova-新时代
by 76561198376141620
Nova级小型核潜艇,响应新的开拓航线需求而建造的全能型潜艇,在顶部安装有额外装甲,同时拥有强大的火力配置并开创性的加入了基因分析设备。如果你要潜入深渊,那她一定是你的好帮手。
Ponty Mk.3
by 76561198142697416
Third Version of the Small Scout Ship "Ponty", named after a common fish in Hungary. After Numerous testing (over 100 hours), the ship reached it's final stage and it was released to the public, it was really well recieved by small teams of sea fearers for it's Versatility and Maneuverability. It was mainly Developed by 2 Soldier who where a Mechanic and an Electrician on the side, known as Tom and Farkas71. The ship was Battletested by their Regiment, known as Honvéd.
[AP] Sever MK 2
by 76561198013939454
Special thanks to the original creator of the Sever, Rundoomer whose attention to detail breathes life into each one of the PO Apollo project subs. Here’s to hoping they aren't some kind of chud. Paraphrased from the original design document “The Sever is a further step of "Belfast'' class submarines, guns operate using similar systems, uses a typical apollo version of the reactor, but boasting a hull capable of withstanding significant kinetic damage and pressure.” This Mark 2 version sports an operating system that enables the captain and engineering staff to better monitor the ships power reserves. Further additions include more storage for all departments, with special color coded lockers for your favorite crew, doors with windows, and remotely piloted MULE drone. Finally the rail gun finds a new home mounted on the underside of the ship to allow for bombardment of more sinister wrecks. Overall this iteration is hoping to achieve greater quality of life and support for anyone who would crew this fine sub. ORIGINAL: https://steamcommunity.com/sharedfiles/filedetails/?id=2056399561&searchtext=sever
More Secure Barotrauma
by 76561198331431769
Adds more security to 2 objects: Terminal, Weaponholder. Just use the items Secure Terminal or Secure Weaponholder in the editor and adjust permissions via the picked_required field. It's a very simple mod, I don't mind adding more objects that you think would be useful to include for a more Secure Barotrauma Environment. Protect our submariners!
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