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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
More Secure Barotrauma
by 76561198331431769
Adds more security to 2 objects: Terminal, Weaponholder. Just use the items Secure Terminal or Secure Weaponholder in the editor and adjust permissions via the picked_required field. It's a very simple mod, I don't mind adding more objects that you think would be useful to include for a more Secure Barotrauma Environment. Protect our submariners!
Coffin Two
by 76561198045118865
Meant as a defense for the main ship but can be a decent means of traveling in small spaces. Just know that if it goes down its your coffin. Drone and Shuttle
Abeona mk II
by 76561198981836794
The spiritual successor to the Abeona has been improved in every shape. Except aesthetics, armor, shuttle, wiring, weapons and equipment. However It has one substantial improvement that outweighs all the detriments, the first working funicular on Europa!
Mine Site Gamma - Arena
by 76561198084751250
This is an Arena for teams of players to battle against each other. This sub is still a WIP but is worked on regulary. Feel free to play the early stage as freely as you'd like. In the near future expect a bigger expansion.
t-30 Bulky
by 76561199374735727
t-30 is a tier 2 attack submarine for crew of 6-8 men.
Modular Suit Remastered NT Patch
by 76561198451473193
A patch for the modular suit mod to make it more compatible with Neurotrauma afflictions. Load it BEFORE the modular suit mod. Doesn’t override anything in Neuro itself. Load order should look like: * Neurotrauma (can go anywhere, load order does not matter with modular suit) * NT Thermal (if you're using it) * Modular Suit Remastered * Modular Suit Remastered (NT Patch) This mod requires Modular Suit remastered as well as Neurotrauma. ================================================================ This is a simple patch to make it so the healing, life support, and cauterizing modules all work well with neurotrauma afflictions. The life-support module should keep you alive much longer when you're dying of the billion neurotrauma afflictions thanks to the power of auto-cpr. The healing module should now reduce traumatic shock, infected wounds, and all degrees of burn. The cauterizing module doesn’t burn you nearly as badly (since neuro makes burns more serious with 1st, 2nd, and 3rd degree burns) and it also prevents infected wounds from developing! Recommended to keep plastiseal on hand when using this one. ================================================================ If I missed anything let me know and I can patch it. But that should be the only three modules that interact with neuro in any manner. Nothing else is touched besides what I explained.
Lunge Mines
by 76561198023413401
Channel the warrior spirit of your dubious Japanese and/or Jovian ancestry and risk your life to mildly dent an enemy ship! Your crewmates may remember you for a bit longer than usual. Code heavily based on Kaz's Spear Pack
Odyssey
by 76561198379277161
[D-11]ERS-C
by 76561199158255326
The English version is currently not supported. ⬝ ⬝ ⬝ ⬥ Europa Scout Center ⬥ ⬝ ⬝ ⬝ Expedition Reconnaissance Vessel - Type C T3 Scout Submarine ◀Basic Parameters▶ Dimensions:68 × 21 m Cargo Capacity:52 Crates Price:36000 Marks Speed (Horizontal): Cruise Max:27 km/h Overload Max:~ 34 km/h Speed (Vertical): Ascent Max:19 km/h Descent Max:17.5 km/h ◀Armament Configuration▶ Burst-Enhanced Coilgun × 4 Burst-Enhanced Railgun × 2 ◀Onboard Systems▶ Smart Reactor – Supports three operation modes: Fuel Economy Mode, High-Energy Mode (temp-controlled), Manual Mode. Smart Battery Array – Dynamically adjusts charging rate based on grid load to maintain grid stability. Smart Electromagnetic Defense – Hull equipped with 5 EM coils; automatically triggers ship-wide electric shock upon detecting abnormal bio-signatures approaching. Smart Ballast Parasitic Flora Purge System – Auto-identifies and initiates sterilization; crew may also manually authorize a 3-second hold on the monitor terminal to detonate detonators. Railgun Fire Control System – Can be operated remotely from the Secondary Command Room (one at a time), supporting over-the-horizon strike and visual aiming. Agile Engine – Programmed thrust control improves horizontal maneuverability, offering better acceleration and braking efficiency. Overdrive System – Toggle via Navigation Terminal to double power supply to engines and ballast pumps for enhanced performance. Expanded Ballast Tanks – Activation significantly increases descent speed. ◀Drone Configuration▶ Multi‑Role Drone × 1 Control Method: Visual Control or Drone Navigation Terminal Control (double‑tap in visual mode to engage/disengage hover) Control Range: ~500 m (line-of-sight distance) Armament: Rapid‑Fire Fission Accelerator × 1 ◀Special Commands▶ Safety Protocol Override: Reactor Safety Protocol Reboot: Reactor ◀Remarks▶ If you encounter any issues during use (including but not limited to layering or circuitry), feedback is always welcome.
Fuel for the Fire Pocket Patch
by 76561198024629138
For the sake of keeping this separate without pushing all my changes onto every peeps, ive decided to keep this as it is, and fork it or.. w/e :P You can find the mod with more stuff here: https://steamcommunity.com/sharedfiles/filedetails/?id=3734747312 !!THIS IS AN OVERRIDE! FUEL FOR THE FIRE, AND ENHANCED ARMAMENTS MODS ARE REQUIRED. PLACE THIS PATCH BELOW FUEL FOR THE FIRE AND ENHANCED ARMAMENTS, OR AT THE BOTTOM OF YOUR LOAD ORDER!! Just a small patch. Im not sure if this will expand into a full on 'reverted' style mod, but we'll see For now all thats changed is the removal of the pocket patch to the uniforms, (so you can keep stuff in the pockets even when not worn) And the combat medic uniform, and renegade combat medic uniform both have been reverted to have the red cross again. You can find the main revert mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3587218982
FE-03 Vicissitude
by 76561198166937949
T3 Scout 17,500 MK Salutations, customer. The following is a limited dossier on your recent purchase of the FE-03 "Vicissitude" for consumption while waiting on the delivery of your submarine. Dusk Shipyards thanks you for your purchase. The "Faint Ember" class of ships is an original Dusk Shipyards design, limited in scope as a practice of small submarine design. Developed after experience in the production of the unseen "Pale Lake" class of submarines, the Faint Ember submarines were intended to "elite" scout vessels, crewed by 3 to 4 crew of exceptional skill -- manpower supplemented by limited automation, maneuverability, and a hardened shell. Of course, the seas of Europa still favor the larger submarines, so this overly-expensive class of vessel (even though it was cheaper than other tier-3 competitors) only had a handful of hulls commissioned before being put to rest. The "Vicissitude" - having been nameless before the accident which saw it returned to Dusk Shipyards under the "Adopt-A-Wreck" program - served primarily as a freelance vessel with historical bias in the favor of the Europan Separatists. Little of its history was properly disclosed to us, besides that the captain of it was an avid hunter whom especially disliked Hammerheads; what we are aware of is its last mission. Shortly after the recovery of a primarily-dementonite alien artifact, the assistant and mechanic of the crew demonstrated standard symptoms of psychosis which were ignored by the dubiously-sane captain, resulting in their conditions deteriorating until the assistant committed a murder-suicide with the mechanic within the ballast. The scene left within the ballast is of their creation, and respectfully untouched in the restoration of the vessel after it was seized by Coalition officials at an impromptu docking. The crew still within the vessel does not have to worry about any possible haunting, or the ill-fate attributed to the name of the ship. _______________________________________________________________ Alongside restored automatic doors equipped with flood control systems... Command A compact command room featuring a smaller navigation terminal than standard, equipped with an advanced exterior monitoring system (approximately four searchlights) and with a double-layered alumi-glass viewport. The secure cabinet here is the only ID-restricted container on the vessel. It was generally expected that each of the limited crew may be expected to do any task and that there would be no troublemakers allowed aboard; if the new captain has problematic actors and problematic cargo, he must use this secure cabinet to restrict access. Red: A single periscope able to monitor up to six separate searchlights/cameras, though only connected to four -- leaving two open spaces for new crew modification. The terminal accepts commands of T1/T2/B1/B2 , where T means Top and B means Bottom, and where the number is an arbitrary assignment (though in this case, 1 is left and 2 is right) -- note that this system is case insensitive. A guide is included within the circuit box for adding more devices. This system is also Wi-Fi enabled, allowing you to use the same command you would in the terminal in Channel 0, though with an "!" before (e.g. !T1). Use "!help" for a reminder. Pink: A lightswitch. Each room has at least one to control the ambient lighting. Utilities The utilities and dive preparation room of the ship. Two advanced batteries with over double capacity and charging capability are present, along with a much less impressive oxygen generator which can only tentatively handle the exact crew amount recommended. The mask pinned to the cabinet is, reportedly, of the captain's own original make -- magnetic attachments would allow it to be attached to the helmet of a diving suit were it not stuck to the cabinet. Pink: Maintenance indicators meant to allow mechanics/engineers to know the status of a device at-a-glance. Each device (save the terminals of the Command room) has these lights. Amidships A general room for storage and manufacturing. The triple-amalgamation of an assembly device ungracefully allows for processing of all acquired materials, with a specialized storage unit for raw materials integrated into it. Usage of storage containers for storage of medical materials in the storage unit is recommended. The large cabinet in the center of the room is general storage, though intended to be at least partially used as storage for medical supplies. It is recommended to distribute first-aid materials where possible. Engineering The combined engine room-reactor room. The compact reactor of this ship can only deliver approximately 2,500 KW of production in a ship whose maximum consumption can reach over 5,500 KW, so it is important for the captain to carefully manage the powerful engine and for use of features on the ship to be considered while underway. Pink: The reactor's activity light; it turns on when the reactor is active. Red: The reactor's condition light, only included here for clarity. Orange: Local meltdown alarms which are able to be repurposed as one sees fit. Gunnery The gunnery room where the former "master-of-arms" would attend to the ship's guns. All of the ship's armaments are automated when not actively manned, though automation of all weapons can be disabled if it would benefit the situation at hand -- unfortunately, it is an all-or-nothing circuit at its base state. When not operating the weapon of their choice, the "master-of-arms" must attend to reloading all other armaments of the submarine. Pink: While the captain may have time to input into a terminal, the gunner does not. These buttons allow quick-switching to the gun in the associated direction. Red: The singular periscope, allowing for control of one weapon at a time while the others remain automated. The automation toggle switch turns off all auto-turrets when activated, allowing for quiet pass-bys. This system is Wi-Fi enabled in a similar manner to Command's control of the active searchlight/camera, but uses "?" instead of "!".
超级骆驼级
by 76561198929918627
船体:将原版潜艇骆驼级内部完全删除后重新布局设计 扩展了船体大小 并增加了额外的驼峰货舱 武器:3门电磁炮 1门双联电磁炮 2门轨道炮 1套深水炸弹发射器 4座放电线圈 防御:外壳装甲值从200增加到300 并在船体关键部位覆盖一层装甲值200的装甲外壳 机动:扩大压载舱空间 标准航速22KM 浮潜速度19KM 功能:工程合成分解舱 医疗加工研究舱 矿物扫描仪 电气:1座6KW反应堆 4座超级电容器 5座2KW备用电源
Easy Garden
by 76561198085668080
A simple mod that let you do farming in peace? Put materials in then you go do other thing no need crops tending ,only fix the machine once in a while Now including cave plants : fiber,elastin,etc Mod Contents : - A placeable (movable) machine "Garden" let you grow plant with drinkables - Electroyltic kit ,let you craft a water bottle usable in garden (use energy drink ,beer ,rum) - Crops batch ,harvest them in "batch" Highly recommend using with mods that add a lot of drinks If you have Hungry Europans or Dynamic Europa installed ,please put this mod on lower priority in load-order P.S. I do not own any art assets in this mod as it gets reused from EK and Hungry Europans If there's any suggestion ,please write it away
E.C. Hulk 'The Slammer'
by 76561199010440680
ACTUALLY NPC FRIENDLY, CAMPAIGN READY, RP READY Europa Coalition Hulk class submarine infamously titled 'The Slammer'. As one of the largest prison ships to have ever braved Europa's deadly waters, this vessel is designed for and around the transportation and protection of prisoners, civilians, VIPs, and even cultists through the treacherous regions of Europa. Not a safe environment for assistants, professional Coalition officers work around the clock to keep all occupants alive, and uncomfortable. Pity the souls voyaging this grim vessel. 4 Prison Cells For Maximum Incarceration Classification A tier 3 prison transport submarine, priced at 50,000 marks and requiring an experienced crew of at least 16 members, is equipped with standard Coalition weaponry ready to keep *EVERYONE* inside alive. NEW CHANGESAdded the "Sally Port" button to the chief of security's office, this button turns the central access shaft into a safe airlock for the prisoners to pass through without interacting with ill-equipped staff and minimising risk. It requires at least 2 officers to operate, one at the top of the shaft outside the ship waiting with prisoners, the other in the Chief of Security's office. The officer in the office activates the "Sally Port" button, then the "Chute" button. The "Chute" button opens the prison hatch without setting off the alarm, as well as the outside hatch. Once the office officer has pressed both buttons they MUST verify that the central passage, now locked by the "Sally Port" button, is clear of any personnel that may have been passing through at the time of lockdown. Once the office officer verifies that the "Sally Port" is clear, the above Officer watching the prisoners is free to safely drop them down into prison. The office officer must re-press the "Chute" button after a prisoner has fallen through as automatic sensors close both hatches to prevent an escape. "Sally Port" + "Chute" + camera = safety! ARREST PIRATES AND TAKE THE SUB WITH YOU Doors Require Crew Id Cards, No More Outpost Security/Bandits Onboard This sub design is a complete overhaul and update to the Colossus-12, an rp prison sub, which was a refurbish of the Colossus-9, both of which are un-updated. This submarine is ACTUALLY npc friendly and good for roleplaying. perfect mods to go with it is the "Wanted Alive" mod as well as the level changes mod and of course Dynamic Europa. Assistants have the same spawns as people you will want to keep in your cells, so thats where they spawn hence it not being a safe environment for an assistant lol. This is a modded version that includes Hungry Europa rooms!: https://steamcommunity.com/sharedfiles/filedetails/?id=3430633684 This took a lot of pain to make this sub become usable again the amount of bugs i had to squish was insane. RECOMMENDED MODS: https://steamcommunity.com/sharedfiles/filedetails/?id=3334369732 https://steamcommunity.com/sharedfiles/filedetails/?id=3384477730 https://steamcommunity.com/sharedfiles/filedetails/?id=3384230461 https://steamcommunity.com/sharedfiles/filedetails/?id=2923772844 i used this epic red alert mod and another mod for the airlocks, i cant find it though sorry and past owners used lots of stuff https://steamcommunity.com/sharedfiles/filedetails/?id=2957631843 https://steamcommunity.com/sharedfiles/filedetails/?id=2820416459 coalition jailhouse submarine prisoner transport mobile outpost EC MEGA PRISON
TITAN
by 76561198126490122
English Description Titan — a legendary submarine whose name was whispered in the dark depths of Europa. Once the pinnacle of Titan-class military engineering, it was a flagship unmatched in power and versatility. Built in an era when resources flowed like rivers and engineers knew no compromise, it served in the deadliest missions, escorting expeditions and obliterating any threat that dared to cross its path. The fate of the Titan is shrouded in mystery: some say it vanished during a classified operation, leaving only fragmented distress signals behind. Years later, it was found drifting in the abyss — perfectly intact. Restored and upgraded, it’s ready to tear through the darkness once more — fast, deadly, and unstoppable. The Titan is designed for extreme challenges and high-intensity missions, fully capable of handling Tier 3+ difficulty. Specifications: Type: Combat Price: 37,000 credits Recommended Difficulty: Tier 3+ Ballast Tanks: 6 Engines: 2 × 800 thrust (2000 W each) Armament: 2 twin chainguns 2 railguns 1 dual coilgun Depth charge launcher Automatic discharge coil on the bow (toggle via red lever on capacitor) Fabrication & Recycling: 2 accelerated deconstructors (Engineering + Medical Research) 1 accelerated fabricator (Engineering) 1 military fabricator (Armory) Medical fabricator (above deconstructor in Medical Research) Power Systems: 4 × 2000 W batteries Automatic reactor & battery control system Special Features: Convenient top & bottom exits Large lockers at exits connected to deconstructors Panoramic windows in Captain’s Quarters & Medical Research Periscope in Captain’s Quarters for external observation Bar & crew recreation area The Titan is not just a submarine — it’s a living legend, ready to reclaim dominion over the depths.
The Avali's Audio Overhaul Patch
by 76561198090902597
Surround sound and shorter distance for diving breathing sounds
Remorita Ballast
by 76561198361310755
This is the converted Remorita's ballast tank attachment. It can be dropped and will promptly flood and sink to the depths of Europa. This can be used to temporarily gain a lower docking hatch, however the bottom coilgun and a third of the ballast capacity may be lost. Dropping the ballast also allows the lower gun to aim below the engine compartment. It takes all power from the Remorita through its docking port.
DukeHammerhead锤头鲨公爵号-第三届蓝海重工造船大赛
by 76561198963800775
DukeHammerhead锤头鲨公爵号 完全版v1.3 Vibrant Europa隶属于多彩欧罗巴,以及第三届蓝海重工造船大赛 木卫二联盟的海军学校培养了许多优秀的舰长与水手,他们成为了航线的开拓者和维护者。据海洋生物学教授统计,在学校中这些优秀人才问得最多的问题就是,为什么锤头鲨会攻击船只?要知道,虽然他们长得就像是专门锤潜艇的锤子,但是他们没有攻击的理由,他们并不会像爬行者和迅猛龙那样冲进潜艇只为了吃掉可怜的水手,也不像摩螺克那样保护自己的孩子。这时,只有一个在老水手之间流传的扯淡故事才能给出答案。 曾经锤头鲨族群和钢铁潜艇们相安无事,直到锤头鲨们发现一个巨大的同类来到领地里。它青红渐变的涂装和大锤一样的脑袋跟普通锤头鲨别无二致,所以锤头鲨们好奇地接近以示友好。结果很简单,接近的鲨鱼一人领到了一发轨道炮弹作为礼物。剩下的锤头鲨于是记住,水中的钢铁巨兽是邪恶可怕的,于是从此对潜艇有了巨大的仇恨。 向您介绍,这个传说中的潜艇,生物科学运用者,原版风格,锤头鲨公爵号。 ·载货量:32箱 ·尺寸数据:总体82*30m;船体39*10m ·动力数据:最大水平航速29km/h 最大上浮速度13km/h,最大下潜速度15km/h ·能源配置:手动备用电池 ·火力配置:电磁枪*3(包括穿梭艇的两个),双联电磁枪*1,破片加农炮*1,自动线圈*1,深弹*1 ·穿梭艇配置:中等大小,分解加工储存功能齐全,无法遥控以及进入小型洞穴,一般没啥用,ai船员有概率卡路径点,是游戏的缺陷 穿梭艇最大水平航速26km/h 最大上浮速度18km/h,最大下潜速度22km/h 注意: ·作者在版本更新后用这艘潜艇通关了一次游戏,无恶性bug,就是最终boss有点难打 ·由于船体较大,与站点对接后可能出现贴图错误 ·在正常航行时请将压载舱和小气闸联通(反应堆舱下方两个房间联通) ·驾驶室门只有舰长有权限进入,那里的沙发下和架子上存放着武器 ·售价4000mk,T1级别,攻击型 Note: - Due to the large size of the hull, texture errors may occur after docking with the station. - Please connect the ballast tanks and the small airlock during normal navigation (the two rooms below the reactor chamber). - Only the captain has permission to enter the cockpit, where weapons are stored under the sofa and on the shelf. - Price: 4000mk, Tier 1, attack type. 另外: 我想在潜渊症中复刻泰拉瑞亚的猪鲨公爵,角色和掉落物的贴图和音效已经完成,猪鲨在角色编辑器中已经完成设置并进行了初步的测试。但是我水平有限无法单独完成这一mod,如果有大佬会编写事件代码并有意愿合作,请回复我QAQ Additionally: I want to recreate the Duke Fishron from Terraria in Barotrauma. The textures and sound effects for the character and loot have been completed, and Duke Fishron has been set up in the character editor and preliminarily tested. However, I lack the skills to complete this mod alone. If there are any experts who can write event codes and are willing to collaborate, please reply to me QAQ. 根据社区规则,锤头鲨公爵可以随意改装转发,原作者KARIN automobile概不负责 欢迎提出建议并反馈bug,不过如果有质量问题您自己去找站点人员去修理,一经订阅概不负责(欢迎改造)
ShellCarrier
by 76561198173818967
Dugong+
by 76561198086686429
A version of the Dugong that stays faithful to the original's design and layout, while adding in some minor improvements and additions to make the submarine viable farther into the game. Submarine is still balanced around vanilla gameplay. New additions include: -Large turret hardpoint / Periscope for Captain. -New room at the front of the ship intended for gardening. -Fabricator/Deconstructor/Medical Fabricator added to respective locations on ship. -Merged the two ladders in the middle for smoother navigation. -Increased diving suit lockers (8). -Increased ballast size for faster ascend/descend. Decreased reactor/oxygen room size. -Overall storage increase. -Better water flow/drainage for the front of the ship. Please leave a comment with any issues encountered.
Jove, but with improved music 'n' stuff
by 76561198320081939
Honestly I have no god damn idea if this is functional or not, worst comes to worst and you can just download this mod for the music. Honestly this was so that you can have a music experience of https://www.youtube.com/watch?v=k-b2aqwZMWA&t Songs used: Final Boss Theme 1: Twilight Of The Gods Final Boss Theme 2: God Shattering Star
Humpback V3
by 76561198081062554
The HumpBack is my new and improved variant of the HumpBack class of Submarines. Upgrades compared to the previus V2 Version: - More Storage and Cargo space - Proximity sensors for each weapon - Automatic energy discharge protection system that you cant turn on and off Upgrades Comparade to the base vanilla version: - All of the above - 1 more Coilgun in a previus blindspot - Ballast pump on and off control - Arrows to indicate what weapon the periscope is conected - More ammo storage Space - Bigger balast size
Alviator
by 76561198403456184
IMPORTANT: This mod contains two versions of this submarine, one is designed to be played alongside with bots, other one is mainly dedicated to a public multiplayer experience. Introducing the Alviator: Your Gateway to Extraordinary Subaquatic Exploration on Europa! Step aboard the Alviator, a marvel of modern engineering and the epitome of luxurious underwater travel. Designed specifically for personnel transport, this spacious submarine is your ticket to unparalleled adventures on the enigmatic moon of Jupiter, Europa. Get ready to embark on a journey like no other! With its impressive size and ingenious design, the Alviator ensures the utmost comfort and convenience for you and your fellow explorers. Our commitment to your well-being is unwavering, as we have equipped this vessel with all the necessary utilities to sustain a sizeable crew for extended periods autonomously. Prepare to be amazed as you find ample space to even cultivate your own garden, creating a self-sustaining oasis beneath the waves. As you step inside, be greeted by a multi-storey lounge that serves as a delightful hub for socializing, relaxation, and breathtaking panoramic views of the surrounding underwater wonders. Indulge in retail therapy at our onboard shop, offering a curated selection of unique souvenirs and essential supplies to enhance your voyage. For the more adventurous souls, the Alviator presents a fully-equipped workshop, catering to those eager to tinker, create, or simply immerse themselves in the technical marvels of the deep sea. Rest assured, restful nights await you in our luxurious bedrooms, designed with your utmost comfort in mind. With a designated crew quarters, our dedicated staff ensures seamless operations, allowing you to focus solely on the exhilarating experiences that lie ahead. Additionally, the Alviator features an expedition shuttle, providing convenient transportation for off-board excursions to explore Europa's captivating surface. We understand the importance of maintaining order, which is why the Alviator is equipped with a well-appointed brig, ensuring any misbehavioral elements are swiftly dealt with, allowing you to enjoy your journey in a peaceful and secure environment. Prepare yourself for a once-in-a-lifetime experience as you delve into the mysteries of Europa's aquatic realm with the Alviator. Our expert crew, state-of-the-art facilities, and unwavering commitment to safety guarantee an unforgettable expedition into the unknown. Book your place aboard the Alviator today and unlock the secrets of Europa in unparalleled comfort and style. Your extraordinary journey awaits!
Fafnir
by 76561198035244730
A Balanced Sub for a modded Campaign. Contains something for everyone. Recommended with these mods, but not needed: Hazardous reactors Neurotrauma Mechtrauma Real Sonar Minimal assets were used in making this, so it should work great for potato computers. Hull Design by Torquask.
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