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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

S.S. Shockwave – Barotrauma Mod

S.S. Shockwave

by 76561198141857566

!!! DISCLAIMER !!! This submarine was designed with intense and complex difficulty mods such as Barotraumatic and DynamicEuropa in mind; it will most likely be very unbalanced in vanilla gameplay, so do not be surprised if your vanilla campaign suddenly becomes a snoozefest if you use this sub. Basic Description Tier: 3 Class : Transport Price : 35,000 Recommended Crew Size : 3 - 6 Shuttle : Yes Turrets : 2 Large Hardpoints, 1 Small Hardpoint + 2 Small Shuttle Hardpoints Detailed Description The first thing to note about this submarine is that it features two reactors, each with its own electrical power grid. Reactor 1 (R1) is the primary reactor powering oxygen, pumps, lights, and the engine. Reactor 2 (R2) is a secondary reactor dedicated to powering weapons, fabricators and deconstructors, the sonar and status monitors, and the shuttle. The idea is to create more micro gameplay for engineers to engage with, hopefully making the role a more engaging experience overall (especially if you use the Hazardous Reactors mod). Additionally, yes, the submarine is meant to have a really clunky acceleration, it is not bugged. The engine will slowly increase its force over time based upon sonar monitor input. This is to balance the fact that, despite it having 2 large hardpoints and 3 small hardpoints, this sub is still a transport type and should be slow and clunky to maneuver. There is an implemented "overdrive" mode that disables the gradual engine acceleration and boosts acceleration by a small amount, but drastically increases power load, preventing trigger happy captains from jolting the sub in any which direction without consequences. This is also mostly true for the pumps, as ascent and descent accelerations are also very slow. Credits While I did the majority of the exterior and interior sub design as well as most wiring functionality, my friends came up with the prototype that this sub was based on, greatly helped with decoration and overall aesthetic, as well as help with some more advanced wiring. If you have criticism regarding the sub don't be afraid to post it in the comments, I will take it seriously :)

74 downloads Details →
E.C. Hulk 'The Slammer' Hungry – Barotrauma Mod

E.C. Hulk 'The Slammer' Hungry

by 76561199010440680

ACTUALLY NPC FRIENDLY, CAMPAIGN READY, RP READY Europa Coalition Hulk class submarine infamously titled 'The Slammer'. As one of the largest prison ships to have ever braved Europa's deadly waters, this vessel is designed for and around the transportation and protection of prisoners, civilians, VIPs, and even cultists through the treacherous regions of Europa. Not a safe environment for assistants, professional Coalition officers work around the clock to keep all occupants alive, and uncomfortable. Pity the souls voyaging this grim vessel. 4 Prison Cells For Maximum Incarceration Classification A tier 3 prison transport submarine, priced at 50,000 marks and requiring an experienced crew of at least 16 members, is equipped with standard Coalition weaponry ready to keep *EVERYONE* inside alive. NEW CHANGESAdded the "Sally Port" button to the chief of security's office, this button turns the central access shaft into a safe airlock for the prisoners to pass through without interacting with ill-equipped staff and minimising risk. It requires at least 2 officers to operate, one at the top of the shaft outside the ship waiting with prisoners, the other in the Chief of Security's office. The officer in the office activates the "Sally Port" button, then the "Chute" button. The "Chute" button opens the prison hatch without setting off the alarm, as well as the outside hatch. Once the office officer has pressed both buttons they MUST verify that the central passage, now locked by the "Sally Port" button, is clear of any personnel that may have been passing through at the time of lockdown. Once the office officer verifies that the "Sally Port" is clear, the above Officer watching the prisoners is free to safely drop them down into prison. The office officer must re-press the "Chute" button after a prisoner has fallen through as automatic sensors close both hatches to prevent an escape. "Sally Port" + "Chute" + camera = safety! ARREST PIRATES AND TAKE THE SUB WITH YOU Doors Require Crew Id Cards, No More Outpost Security/Bandits Onboard This sub design is a complete overhaul and update to the Colossus-12, an rp prison sub, which was a refurbish of the Colossus-9 by Sebe, both of which are for now un-updated. This submarine is ACTUALLY npc friendly and good for roleplaying. perfect mods to go with it is the "Wanted Alive" mod as well as the level changes mod and of course Dynamic Europa. Hungry Europan is required for this but: I have uploaded a version that requires no mods, enjoy! https://steamcommunity.com/sharedfiles/filedetails/?id=3430635603 Assistants have the same spawns as people you will want to keep in your cells, so thats where they spawn hence it not being a safe environment for an assistant lol. This took a lot of pain to make this sub become usable again the amount of bugs i had to squish was insane. RECOMMENDED MODS: https://steamcommunity.com/sharedfiles/filedetails/?id=3334369732 https://steamcommunity.com/sharedfiles/filedetails/?id=3384477730 https://steamcommunity.com/sharedfiles/filedetails/?id=3384230461 https://steamcommunity.com/sharedfiles/filedetails/?id=2923772844 coalition jailhouse submarine prisoner transport mobile outpost EC MEGA PRISON

95 downloads Details →
Project 941 Groucho 3 – Barotrauma Mod

Project 941 Groucho 3

by 76561198312930728

Named after the best cat ever. Edit of an edit for fun solo campaign or with friends, with best parts of both original subs spliced together and some added features: -Reinforced hull (2x stronger) -zDoors from Enhanced Immersion -2x heavy railguns, (unlimited, supply of specialized shells in gunnery) -2x medium ssl launchers, (located in command next to nav terminal) -2x double chainguns, (unlimited w/ automatic turret toggle switch) -2x double pulse lasers, (unlimited w/ automatic turret toggle switch) -1x prototype coilcannon (w/ automatic turret toggle switch) -2x prototype coilgun (unlimited, controlled with heavy railguns, switch to toggle on/off) -4x torpedo tubes on front (controls on small screen on nav terminal and in nav terminal, input 1,2,3 or 4 depending on which tube you are firing, nav terminal will fire all of them) -1x spinal mounted railgun for upwards launching boarding pods (controls in gunnery and command) -3x depth charge tubes (controls in gunnery and nav terminal) -5x discharge coils (controls in nav terminal and mast) -3x auto sentry turrets inside airlocks (loaders in upper airlock access) -4x mining lasers (controls in engine room) -Photonics mast (controls in command) -Automatic flood/fire/intruder alarms mounted around sub (manual switches mounted on nav terminal) -Outside light toggle (mounted under nav terminal) -Hangar door toggle (mounted under nav terminal) -Surveillance system (command, mounted on orange monitor next to nav terminal), -Sprinkler systems, weapon fabrication (armory), status monitors, id printer, items, and cosmetic changes (windows, signs, color, etc). -Set up to use Shock Ranger Corps mod to replace diving suits (oxygen tanks in helmets AND armor so that bots wont try to place "swap" their oxygen from the helmet to the armor, although it does nothing when in the armor slot.) -Some doors are job ID specific (command, reactor, armory, brig, shuttle, electrical, engine) -JobsExtended supported/required -Assistants will spawn with id_diver Fast Attack Shuttle: -Remote control available in command room (mounted on green and blue monitors next to nav terminal) -Remote turret control available in command room (fire-control computer next to shuttle nav terminal) -Hangar door toggle (center lever) -1x torpedo tube (rear facing) -1x prototype coilgun with explosive ammo (front facing w/ automatic turret toggle switch) -Reinforced hull -Increased battery life -SOS transmitter to command room Other features Ballast Flora Mode, Crew Quarters, Officer Quarters, Grow Room, Brig, Safe Room Recommended mod list that goes with this: https://steamcommunity.com/sharedfiles/filedetails/?id=3415282644 Credit to these guys for their cool subs. V Originals: Project 941 Green Machine: https://steamcommunity.com/sharedfiles/filedetails/?id=2891670981 Includes original grow room, crew quarters, captains quarters, jail, safe room, and expanded oxygen/storage. (OG) Project 941 Akula: https://steamcommunity.com/sharedfiles/filedetails/?id=2821578193 Includes original ballast flora mode, mining shuttle, hangar doors, and gunnery door which have been slightly changed. Surveillance System: https://steamcommunity.com/sharedfiles/filedetails/?id=2826883915

79 downloads Details →
[FK] Oppressor – Barotrauma Mod

[FK] Oppressor

by 76561198358979761

"The Oppressor class was made primarily to be a ship-of-the-line for the Europan Coalition. Meant to lead small strike groups and serve to blockade outposts not friendly to the Coalition. It would remain in active production for multiple years before being replaced by the larger Vanguard class to lead as flagships." Oppressor Class Role: Attack Tier: 2 Price: 20,350 Mk Recommended Crew: 9-11 Diving Suit Capacity: 11 Horizontal Speed: 27.7 Vertical Speed: 17.2 Ship Size: 48x12m Cargo Capacity: 8 Crates Magazine Capacity: 30 Boxes + 12 Shells Mounted Weapons: - x1 Small Hardpoint (Upper aft-side) - x1 Coilgun (Upper fore-side) - x1 Railgun (Lower center) - x1 Small Hardpoint (Lower aft-side) - x1 Coilgun (Lower fore-side) Special Features: - Automatic Diving Suit Refill - Automatic Doors - Backup Battery Array - Connected Fore Gun Control - Connected Aft Gun Control - Attack Drone - Deconstruction + Fabrication - Electrical Discharge Coils Oppressor Class Drone Role: Drone Horizontal Speed: 136.8 Vertical Speed: 36 Mounted Weapons: - x1 Pulse Laser (Fore-side) Other FK Coalition Subs

74 downloads Details →
Shooting Range – Barotrauma Mod

Shooting Range

by 76561198277638469

Testing weapons is pretty good to get a feel for them and actually know how to use them in the game. This uses a bunch of ACTUALLY BALANCED weapons from a mod too, but also chemical weapons and submarine guns too. Meant for use in the SUB EDITOR where you can use commands to spawn enemies and other humans. Everything is already pre loaded and semi organized cuz that's convenient.

60 downloads Details →

BaroTraumatic 日本語化

by 76561198021930441

Barotraumatic 日本語化 DeepL使用

99 downloads Details →
The Agilita – Barotrauma Mod

The Agilita

by 76561198142266747

Ship Info 100% Vanilla Price 4,250 mk Dimensions: 30 x 9 m Recommended Crew Size: 1 - 3 Recommended Crew Experience: Beginner Max Horizontal Speed: 29 km/h Max Vertical Speed: 21 km/h Cargo Capacity: 12 crates Machines: None Max Reactor Output: 5000 Features: - Battery power turns on automatically and lasts for about 3 minutes when fuel rod percentage reaches 0 and turns off when a new fuel rod is inserted. - Can turn off flood alarms if they are too annoying using lever next to navigation terminal. - Can use the two levers near the navigation terminal to drain the indicated ballast tank for ease of clearing ballast flora. (This works by first draining the ballast tank and then disconnecting the pump from power to prevent the ballast tank from being refilled.) - Magic reactors have been used in this submarine (12 C). - Reactor has a light above it that indicates fuel rod percentage from 100 - 51 light is green, from 50 - 16 light is yellow, from 15 - 6 light is red, from 5 - 0 light is red flashing. Things to Note: - Fill crate shelves in airlock to stop cargo crates from spawning there on transport missions. - Electrical discharge coil is controlled by button on navigation terminal. - Magic Reactors (12 C) setup has been used in this submarine all components can be moved around, if necessary, as all wiring for reactor control is to the right of the reactor. - The switch next to reactor is for toggleable undervolt, set at a .7 power output ratio. - The reactor can be pseudo-shutdown by either the button next to the reactor or the shutdown reactor button within the navigation terminal. Other Documentation: Oxygen generator produces 200 o2 per second which equates to roughly 5 people max per room without any oxygen issues. Neutral ballast level is 0.2812. Junction box purpose from left to right: 1 - Main, 2 - Engine, 3 - Lights, 4 - Pumps, 5 - Guns. Wiring color scheme: White - Detector Wiring, Red - Power for Machines, Blue - Water Wiring, Black - Door Wiring, Brown - Engine/Pump Control, Green - Weapon Wiring, Orange - Main Power Lines.

45 downloads Details →
Canderbol – Barotrauma Mod

Canderbol

by 76561198339789589

Тяжелая транспортная субмарина Кандерболь использовалась Коалицией для доставки дорогого вооружения через опасные зоны. Судно превосходно вооружено для своего класса, обладает расширенной спасательной капсулой ЕС-2 и имеет систему контроля экипажа. По неподтвержденным данным, Кандерболь затонул из за заражения таламусом. Корабль снабжен обильными ресурсами для выполнения миссий!

80 downloads Details →
深渊之剑 Dark Sword-改 – Barotrauma Mod

深渊之剑 Dark Sword-改

by 76561199113581842

改自【老湿姬!!!】的【深渊之剑 Dark Sword】重新更改了布局、外观。优化布线,增强电力 长度52 高度17 最快水平速度33 最快上浮速度18 最快下潜速度22 (左下的压载舱排空系统取自“卡萨布兰卡”号重型改装武装货船) 【深渊之剑 Dark Sword】的链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2946825018&searchtext=%E6%B7%B1%E6%B8%8A%E4%B9%8B%E5%89%91 必备是为了表明原作者

63 downloads Details →
Hubris – Barotrauma Mod

Hubris

by 76561197979588264

The Hubris was a labor of time and love. I wanted to build a custom tier 3 ship for my friends in our current play-through. We ran with the concept that the ammo feeders for each gun were located next to and feeding the corresponding gun. With that concept, I developed the Hubris. I figured why not share with everyone? Feature List: Armorments 1x Dedicated Railgun with plenty of ammo storage 2x Dual Coilguns with dual ammo feeders for each 2x Lasers to protect the aft1x Engineer's Chaingun 1x Commander's Dual Chaingun with triple ammo feeders 2x Depthcharge Launchers with local and commander controls 4x External Proximity Discharge Coils (set with motion sensor) 2x Internal Proximity Discharge Coils in Airlock (with button for manual discharge) Electrical -Reactor customized with fuel percentage alert (subtle alert at 3% to 0% fuel) and custom meltdown alarm -Engineer Buttons to engine power allowing engineering to use one, two, or no engines -Manual switch for Reactor to Engine Battery Buffer (8 Batteries/4 per engine are dedicated to the battery buffer and feed directly into the engines) -All Batteries and Supercapacitors are auto-adjusting-Master switch to cut reactor power to the buffer batteries Command 2x Command Console Alarm options (switch between these options to the right of the command console) General alarm and "Time to Rock while we fight the monsters of the Deep... alarm" 5x External Security Cameras -Switch to turn off all bright external lights (above security camera console) Leasure -Working Jukebox with 5x songs to choose from -Working couch you can relax and heal on -Working bar cabinet -Working Color changing LED mood lighting Storage 50+ Crate Storage Conveniently placed suit storage throughout the sub -Weapon and Ammo storage in forward Gunnary Compartment -Plenty of personal and "hidden" storage throughout The Folly: This small shuttle comes the Hubris and features 2x Chainguns (switch near periscope) and enough battery power for at least 15-20 minutes of aggressive operation. Includes moonpool and good amount of storage. This Mod also requires Visual Variety Pack Troubleshooting: I've spent lots of time play-testing this sub to make it as functional as possible with NPCs making up most of the crew. Despite hours and hours of testing and tweaking, the AI can sometimes still find a way to get stuck or fail a task. If this happens in an area consistently, please let me know and I will see if I can further adjust the waypoint. With that said, we tested with 10 NPCs for a few hours, and ultimately, the pathing worked and they performed their tasks with little issue.

58 downloads Details →
Super Suit – Barotrauma Mod

Super Suit

by 76561199195143282

just a rainbow normal suit:)

61 downloads Details →
[Pulsar]欧罗巴观光计划 – Barotrauma Mod

[Pulsar]欧罗巴观光计划

by 76561198819063472

欧罗巴观光计划收录了重工所属,U-015、U-019两型潜艇的官方轮椅版本,保证任何水平的玩家都能在欧罗巴的冰洋中愉快观光旅行。 温馨提醒:在旅途中,请勿将头手伸出窗外,以免发生意外。如需出仓,请先使用无人机清扫出行道路。

53 downloads Details →
灰金鱼号原版小型攻击艇 – Barotrauma Mod

灰金鱼号原版小型攻击艇

by 76561199028824983

简介 灰金鱼级灰金鱼号驱逐型潜艇(攻击型)。初始水平速度25,下沉速度17.8。载货12箱,物品数约1200多。该船带有自动档驾驶和四门特殊火炮。火力和机动性较高,建议搭配难度不太高的mod游玩。 主要功能 自动档驾驶:自动档驾驶时终端箭头代表潜艇速度,潜艇会立即以最大化出力,匹配箭头长短所代表的速度(包括垂直速度)。此时会启动助力引擎,使潜艇加速度猛增,以立即达到目标速度。自动档箭头归中即为停船,也可以打开定位船刹快速刹船,将船锚定在开启船刹的瞬时位置。自动档开启时不支持自动原地停靠。自动档驾驶技能要求极低,任何职业都可开船。 特殊火炮:潜艇右上火炮为手动霰弹炮。每次射击向大致方位随机散射10颗电磁炮弹丸。之后玩家需要手动上下滑动左侧炮栓,为下一次射击装填。 潜艇右下火炮为蓄能电磁炮。长按左键蓄力,松开左键持续猛烈开火(可半蓄力开火)。潜艇电池容量和充能速度升级会增加这门火炮的dps。 潜艇后方上下两门火炮为加速炮。射速会随射击时间增加,直至峰值。停止射击射速会快速降低,但不会立马重置。 其它 该船无穿梭艇和专业防水设计,体积较小。船内有防卫火炮,适合前期过渡。 English: Introduction The Gray Goldfish class Gray Goldfish destroyer (attack type). Initial horizontal speed 25, and the dive speed is 17.8. It can carry 12 crates of goods, with a total of about 100 items. The ship is equipped with automatic driving and four special cannons. It has high firepower and mobility, and it is recommended to play with mods that not too difficult. Main Features Automatic Driving: When automatic driving is enabled, the terminal arrow represents the submarine's speed. The submarine immediately run at maximum power to match the speed indicated by the arrow (including vertical speed). At this time, the boost engine will be activated to increase the submarine acceleration to immediately reach the target speed. Centering the automatic driving arrow will stop the ship. You can also open the positioning ship brake to quickly stop the ship anchor it at the position where the ship brake was activated. Automatic driving does not support automatic docking. The skill requirement for automatic driving is very low, and any can operate the ship. Special Cannons: The upper right cannon of the submarine is a manual shotgun. Each shot scatters 10 electromagnetic shells in a direction. After shooting, the player needs to manually slide the left gun bolt up and down to reload for the next shot. The lower right cannon of the submarine a charged electromagnetic cannon. Hold the left button to charge, and release the left button to fire continuously (can fire at half charge). Upgrading the submarine's capacity and charging speed will increase the DPS of this cannon. The two cannons at the back of the submarine are acceleration cannons. The firing rate will increase with the time until it reaches the peak. When shooting stops, the firing rate will quickly decrease, but it will not reset immediately. Others The ship does not have a shuttle or professional waterproof design, and it is relatively small. It has defense cannons inside, making it suitable for early transition

53 downloads Details →
Azimax – Barotrauma Mod

Azimax

by 76561197995364140

The Azimuth proved to be such a successful platform that the Europa Coalition's Empyrean Faction commissioned an advanced version named after their founder, Maximilian Empyrea. The Azimax boasts four automatic discharge coils, expanded air-tight cargo hold, nav-controlled railgun, improved reactor & engine, and even a mineral scanner! The Azimax also features MaxOS, a terminal-driven operating system. The Azimax is a tempting choice for seasoned captains seeking the finest submarine available! CREATOR NOTES: Slightly improved Azimuth for tier 3, with added railgun on top, medical fabricator, engines & reactor boosted 25%, unit load device for 12 cargo slots, linking storage & fabricators, as well as navigation terminal rail gun controls. This is technically an attack sub, however, it comes with a mineral scanner which attack subs normally can not get. Also features a terminal with extensive MaxOS commands to control supercapacitors, batteries, engine, AND MORE! SPECS: 625 Engine Max Output 1,500 Engine Power Consumption 4,375 Reactor Power Output 3 Coil Gun Hardpoints 1 Rail Gun Hardpoint 4 Automatic Discharge Coils 2 Depth Charge Tubes COST - 33,333 mks

78 downloads Details →
跳蚤穿梭艇 – Barotrauma Mod

跳蚤穿梭艇

by 76561199250730857

为单人操作设计的足以进入大多数洞穴的小型穿梭艇,并不建议作为潜艇使用如果能接受使用站点的合成台倒是可以作为潜艇使用和大型反应堆的比例足以说明其大小 极速模式最高速为80 正常最高速为20 上浮18 下沉20较为灵活 火力为共用两个装弹器 与一台线圈可以自动在怪物靠近时电击 双击潜望镜的开火可切换控制模式但是使用潜望镜控制时无法使用声呐进行控制 电量足以进行整段航程电量不足时可开启反应堆充电但是反应堆消耗燃料速度极高完全充满电池将耗尽两根燃料棒 装有亮度和范围极高的探照灯耗电量也极高 火力充足较为灵活,极高的速度与较强的防御足以应对大部分洞穴和少量巨兽,不进行战斗与照明可以支撑长时间的航行但是别用她打蠕虫弹药不够!!!

72 downloads Details →

Slim Safety Harness

by 76561198096729481

A texture replacement of the vanilla safety harness that allows for crew uniforms to still be visible. Works well with most uniforms but not perfect for all as the size of each individual uniform varies. No stats have been changed from the vanilla version.

66 downloads Details →
[ZZS] Virgil Mk2 – Barotrauma Mod

[ZZS] Virgil Mk2

by 76561197972651042

NOTE: Virgil Mk2 is 100% vanilla design. Features and the design are all made with the base game. No Mod's are required! ZigZag Shipyards™ has released their second Deepwater Assault flagship submarine, Virgil Mk2. Design for military purpose, with the additional creature comforts for any crew, and being well equipped to face any danger presented in Europa. Virgil Mk2 was a redesign from the Mk1, featuring a completely overhaul in the hull design (now 15% smaller allow further agility), completely new electrical system providing a more advanced Command room and sensor design and incorporates and improves on all shortcomings in prior and competitor models. Virgil Mk2 includes a unique in-house shuttle for additional mobility and exploration. Virgil was named after the famous Roman Poet who journeyed to the depths of hell. General Statistics Role: Deep Water Assault Submarine (Assault) Tier: 2 Price: 22,000 Mk Recommended Crew: 4 - 9 Cargo Capacity: 32 Boxes + 30 Ammo Shelves Size: 58x15m Horizontal speed (not upgraded): 25km / h Vertical/dive speed: 19km / Maximum output power of reactor: 10500KW Recommended Difficulty: Medium Recommended Crew Experience: Any *Mk2 Shuttle Included* Weapon Systems x4 Heavy Pulse Laser x2 Empty Hardpoint (Turret-Mount) Deep water bomb: 1x capacity (initial storage of two deep decoys or bombs) Discharge Coils Features In-house Docked Shuttle (Virgil Shuttle Mk2) Automatic Doors, with motion & water detection Low Power Mode O2 Generator Energy Saver Secure Armory Cabinets (Security & Captain only) Secure Medical Box Dock Power switching Remote Shuttle capable Multiple Security Cameras Multi-use periscope for Spotlights and Security Cameras Full Battery backups with redundant emergency lights Multi-use Airlocks and Docking Advanced Reactor Diagnostics and readouts Powered Diving Suit Racks Isolation Chamber (Brig) Full Medbay Full Research bay Equipment 2x Fabricator 1x Deconstructor 1x Medical Fabricator 1x Research center 15x Diving Suit racks 4x Personal Lockers 4x Bunkbeds 2x Battery Charge Stations Fully stock supply cabinets

58 downloads Details →
Wolfsschanze Platform – Barotrauma Mod

Wolfsschanze Platform

by 76561198193561619

Wolfsschanze class Battle Platform is a heavily armed Sub-Fighter Carrier with six of Seahound class Sub-Fighters docked on its airlock. To make this platform running, many saliors should be assigned. The main ballast pumps are already fitted with detonator to remove ballast flora. The mineral scanner is preinstalled on sonar. “狼穴”级重装战斗平台搭载了六架海猎犬级水下战斗机,气闸分布在船体两侧。船内压载舱泵已安装雷管用以去除丘脑;声呐已预装矿物扫描仪。

64 downloads Details →
Old Torpedo Hunter v1.2 – Barotrauma Mod

Old Torpedo Hunter v1.2

by 76561198086823645

Old Torpedo Hunter is aged military vessel converted to Scout Class Tier II Submarine. It is fast, well armed and fully independent, making it perfect choice for mid-tier deep sea exploration. Comes with torpedo hull converted to an airlock and some improvements in electronics. List of features: - armed with 2x Chaingun and Flak Canon on top - torpedo hull converted to airlock - window in front of the tower - cargo space: 20 - Automatic Coil Discharge (movement detector) / switch inside to toggle mode - outside search lights with control panel - interior lights control panel - conslole with lights indicators - Fabricator and Deconstructor with dedicated cargo space for crafters;) Hop in, take a tour by yourself:) I'm still finding some small issues during using that boat and I'm fixing it . Let me know if you'll experience anything bad happening that I've missed. Thx!

57 downloads Details →
SpecialWeapons – Barotrauma Mod

SpecialWeapons

by 76561198451913851

新增武器: 脉冲星(弹药:蔚蓝脉冲弹仓) 星爆(弹药:恒星风暴) 超新星(昏厥♂炸弹) A型超新星(处决型炸弹?) 耀斑 (弹药:电磁风暴、强电磁风暴) 钢缆弹 (轨道炮用钢缆) PD-HM23机炮(弹药:HM23弹药箱、HM23穿甲弹药箱) 医用消毒绷带 机体重启口服液

59 downloads Details →
Escape Submarine – Barotrauma Mod

Escape Submarine

by 76561198039606146

co-op 1- 4 player How to play: - Don't play engineer and mechanic. - Set Game Mode: Mission // Mission Type *Abandoned outpost -- objective -- get the mission objective done and escape from the submarine by using the shuttle.

41 downloads Details →
Ball_Shuttle (PvP) – Barotrauma Mod

Ball_Shuttle (PvP)

by 76561198014782693

Has detachable diving suit locker and junction box. For this to work correctly you must have certain mods as it uses a custom chaingun that can utilize the ammo from the 3 loaders in the ammo pack attached as well as the loader next to the pilot. The engines can individually be turned on or off as well as the lights and safety lights for stealth.

65 downloads Details →
AlamaniaDrone – Barotrauma Mod

AlamaniaDrone

by 76561198917575285

Drone for Brandenburg or other submarine I made.You can add it if you need.

65 downloads Details →
Dual Gun Auto Switch *Video Guide Available* + Orca-G - Vanilla Builds – Barotrauma Mod

Dual Gun Auto Switch *Video Guide Available* + Orca-G - Vanilla Builds

by 76561198095381937

Check out the Wiring installation and Guide for this mod on youtube: https://youtu.be/9EyL8xXJeX0?t=134 This build is ideal for single or few person subs. This is a build I use as a standard on my personal few-person subs. Swap instantly between 2 periscopes, or set the view to switch automatically after a set time. When the trigger is pressed, the periscope view stops switching for a set time. This allows one person to effecively man two guns at the same time. As a caveat, bots currently cannot effectively use this system. They will only fire the gun that they are assigned to by command. Included with the item assembly is a modified version of the Orca sub, the Orca-G, with the dual gun auto switch implemented.

62 downloads Details →

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