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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Immersive Repairs (Systems Only)
by 76561198994458346
Typ-IIB U-Boot
by 76561198400728167
An ancient submarine from Old Earth, now finds itself in an alien world. A tired and old design, in the wrong place at the right time... Specifications Dimensions: 42 m x 12 m Class: Coastal Submarine (Scout) Tier: Tier II Price: 15,000RM Cargo: 8 Crates Recommended Crew Size: 4-5 Armament - 4 x 1 Coilgun - 2 x 1 Bow Railgun Appliances - Fabricator - Deconstructor - Kitchenette (Medical Fabricator)
King Fish
by 76561199021429491
King Fish is Herja's predecessor. It was designed as a mass-produced ship with fairly reliable electronics and not bad armor. However, King Fish lags behind Herja in terms of powerful weaponry. With internal airlocks, a completely private gun deck, and an arsenal that is safe from outside interference, this ship will provide comfort and safety for security and stability personnel on board. However, it will not be as effective at defending itself outside the hull. !!Doesn't work well with bots!!
Barsik
by 76561199021429491
“Barsik” is based on the beloved “Barsuk” vessel. Larger in size, it has more cargo space, a second ballast tank, and even its own medical compartment with a fabricator, which sets it apart from other small vessels. It remains a relatively inexpensive ship on the market, although it has many problems.
Ordinary
by 76561199096500927
Ordy is the ESA's primary attack submarine. It doesn't boast powerful armament and is classified as a combat submarine solely due to its survivability, decent speed, and unique hull design, which allows it to fire at seemingly inconvenient angles. Features a stealth mode and a protocol for completely isolating the ship's core (navigation and combat room). The main systems operate normally even if all electrical shields and the reactor fail. Crew survivability is paramount! Сlass: Combat. Price: 6000. Tier: 1. Crew Size: 3-5. Dimensions: 45х13. Mobility: X –> 25 (17.5 stealth mode), Y –> 20 and -18.8 Cargo: 12 boxes. Weapons: 2 Magnetic guns and 1 holder. INSTALLED SYSTEMS There are enough of them. I will list only a few. A smart airlock that won't knock you off your feet. Probably; Automatic doors, hatches, and valves that help prevent flooding when “Protocol 7” is activated by directing water to powerful pumps, bypassing the isolated core. Incidentally, the doors and hatches revert to vanilla mode if something bad happens; Automatic coils with a safety catch and much more, which, in my opinion, is the bare minimum for a submarine. NOTE It's quite possible that this boat will encounter minor or very serious problems, as I haven't had time to break it in and fix any undetected bugs or other surprises, but I really wanted to share this boat. I apologize in advance if my Ordy is acting up or getting on your nerves.
Europa Truck
by 76561199028157848
A truck in Europa, use the powah of speed to transport materials to get your first bucket of gold! It has nice lateral velocity, but weak at vertical velocity and armor. Tied up two storage on the roof of the truck. This mod also includes a modified version of this funny submarine. Ideas were coming from
[AL] E-48 Seabroyer
by 76561199803688977
E-48 SeaBroyer cargo ship is an improved version of SeaTaker where both the hull and the entire interior were redesigned. Characteristics Carrying capacity - 64 boxes Cost - 17.200 Tier - 2 Speed X - 15.8 km\h Speed Y - 17.2 km\h Enemy indication system at the ship's exits. Reactor melting indication system. Siren for personal purposes 2 Docking ports - has switching The pumps are also decorated, both small and large Hidden or slightly behind decorated boxes If you find any shortcomings or errors, write in the topic to this work
Nocturne
by 76561198045366310
Nocturne is the workhorse mining ship of the Maze region. A scout submarine capable of extended operation. It's built so a small crew can man the light armaments and support divers on missions like mining, clearing nests, or exploring ruins. It can run silently to preserve resources using decoys or go all out with depth charge bombardments. Its unique layered vertical ballast makes it quick to sink and stabilize but slow to float up, making for an unusual piloting experience. Trivia: Outposts constructed from Nocturne ships are nicknamed "Noctis" and frequently become mining colonies. Ships: - Nyx: T1 Transport https://steamcommunity.com/sharedfiles/filedetails/?id=3476042572 - Nocturne: T2 Scout
Reactor Controller Circuit Box
by 76561198169003121
If you download this you will need to hook up the input and output into the sub you put this in. Set efficiency on the left. 0-100 (I set it to 100 to get it to work) and then you should be able to figure out what the max output is of the reactor for the mem on the bottom right. Otherwise this is a good visual tool to know how the hook up the "Gold Standard" Reactor Controller. I hope it helps someone.
HMH Hellpods
by 76561198137299249
A simple mod that adds a new "Hell pod" variant of the boarding pod with a higher velocity, and a turret / loader to shoot them with if you want to.
Passive XP (lua, 100xp every 5min)
by 76561198030401898
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3152763063&searchtext=passive+XP Lua version: https://steamcommunity.com/sharedfiles/filedetails/?id=3163868582&searchtext=passive+xp all i did was change the lua version's 200xp per 5 minutes to 100xp per 5 minutes
C-581 ''Slipper''
by 76561198446469548
бывшое Легкое транспортное судно для перевозки важных грузов или людей переделаное под боевое судно имеет челнок для иследованея пещер также на подлодке есть иследоватильский терминал Боевая - 3 уровня Вперед:24 Вверх:17 Вниз:15 Макс Выработка реактора:6500
Enhanced Armaments Rough Edit
by 76561198378258539
Removes only the guns. The clothing and melee weapons remain untouched. This is not a patch you add along the original mod but a new version by itself Original Mod> https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 Expansion for Original> h
Grossman
by 76561198073121911
DESCRIPTION: Created for abyss expeditions by the Coalition engineers, Grossman is a very formidable sub, capable of taking out some of the most dangerous creatures and terrorists of Europa alike. Only few of them were created to lead Coalition's fleet deeper into the vast depths of the Europa, but due to corruption among distant Coalition outposts some of the subs managed to make it into the market. Among the features: onboard research lab, a drone with energy weapon, big stowage room and adaptive reactor. INFO: Tier: 3 Class: Attack Price: 35000 mk Recommended crew experience: Experienced Recommended crew size: 8-12 SUB STATS: Reactor max output: 8500 kW Top speed: 25 km/h Max descent velocity: 13 km/h Min descent velocity: -18 km/h Wi-Fi channels: 1337 DRONE STATS: Top speed: 42 km/h Max descent velocity: 13 km/h Min descent velocity: -19 km/h OTHER VARIANTS: With torpedo: https://steamcommunity.com/sharedfiles/filedetails/?id=2955783668 Version for Neurotrauma: https://steamcommunity.com/sharedfiles/filedetails/?id=2957371984 CREDIT: Component based reactor control scheme that I used: https://steamcommunity.com/sharedfiles/filedetails/?id=2899798076
Volta
by 76561198801409691
The Volta is a mean little attack craft with an electrical ace up its sleeve - two powerful discharge coils can fry anyone foolish enough to attempt a dorsal assault. Features: -Two electrical discharge coils tuned for large amounts of damage, they kill a crawler in 2 seconds -A potent armament for the tier, consisting of a flak cannon and chaingun out of the box -Rapid ascent and descent, powerful engine -Fabricator and deconstructor Tech specs: Reactor output: 4500 KW Vertical speed: 18 km/h Horizontal speed: 26 km/h Cargo load: 4 crates
EK Select
by 76561198045292025
A stripped down compilation of EK Utility and EK Armory for Barotrauma 1.0. Only the following items are included: EK Utility: Heavy Welding Fuel Tank Heavy Incendium Fuel Tank Mining Drill Metal Foam Tank Metal Foam Gun Ion Cutter Arc Welder Medical Scanner GUI Compass Incendium Fuel Rod All Containers except Diving Suit Locker All Compressed Materials (reworked) All Diving items except mechanic paintjob All Backpacks EK Armory: All Coilgun Ammo All Railgun Ammo except homing shells All Depth Charges All Chaingun Ammo Military Hardsuit Tactical Backpack This mod is not extensively tested, use at your own risk. I fixed a few things that were throwing errors but I'd bet money that there are other issues. If this mod is causing an error in your game, please let me know and I will attempt to fix it, or will remove the offending content. Compressed materials no longer have a "take one" UI prompt. You can now only get materials from them by deconstructing, but you can also now carry 2 at a time. All credits for content go to the original author, Videogames
死亡长廊(武器包)
by 76561199052929848
HMS Spiggen (QoL)
by 76561198027060856
HMS Spiggen (1990) with Quality of Life overhauls I broke this out as it's seperate workshop mod as I felt like I couldn't add much to the first spiggen without fully breaking the experience of piloting a literal death can. Sticklebacks (Gasterosteidae) are a family of fish in the order Echinoderms that contains 16 known species, divided into five different genera. But this is a game about submarines fighting murderous steroid fishes. And this is a submarine that is a perfect fit for 1 - 4 bodies. This submarine will serve you as both a scout ship and steel coffin. - 1 Medical Bench - 1 Constructors - 2 Deconstructors - 16 Storage Spaces - 2 Convenient Suit Stations - 2 Beds - Topspeed 26km/h horizontal, 28km/h descend, 19km/h ascend - 3 Coil guns, good viewing angles - Torpedo bay with automatic/manual torpedo launcher - 1 Gunnery station to control all guns. - 360 degree motion sensing electric defence that will moisturize any fish stick HMS Gotland (Gtd) suitable for 6 - 12 people Roadmap Patch history 1.0.3 - Added missing translations file All feedback welcome
Zidrom MKVI Recommisioned
by 76561198054024412
Modifed Zidrom MkVI, all credits to intial creation and design goes to DragonWolf569 ofc- Salvaged Shuttle by Exuvo(I really appreciated the updated Shuttle design he created for the Mod E as it solves quite a few problems the original Shuttle had, and there isn't much else that could be done to upgrade it.) Zidrom Modifed by: Yours truely Recommisioned after sitting in storage after being decommisioned for sometime. The Zidrom has been called back into service as a new pressing threat comes forth from the depths of Europa. Hoards of Eldritch Horrors hell bent on destruction and the eviction of humanity from Europa's darth depths. And so with little time to refit, the Zidrom was overhualed. Strengthened as old reliable technology was intergrated with newer and expiramental technology. Creating a platform from which the new crew of the BC Zidrom can step off from into the depths to fight back the approachng Horrors of the Deep. May god have mercy upon their souls... This Sub was modifed to for light optimization, as well as personal use for future runs with friends. If you enjoy my updates let me know and if you have suggestions leave them down below. Changes: Overhaul(Update) of Medical to include an additional medical cabinet, crate rack, refigerated crate rack, deconstructor. Overhaul(Update) of Security to include an additinal secure locker set, added half floor below with crate storage and ammo storage, made the bottom pump more accesiable. Overhaul(Update) of Centeral Storage to remove two crate storage conatiners and replaced them with an Iron Riders bunk, secure lockers and secure suit lockers, additinal unsecure storage, and oxy regen. Overhaul(Update) of Engineering/Reactor Room. Replaces/Adds blast doors to better secure the reactor section(prevent Radiation leakage), adds fab and decon for fuel rods, adds crate holders for secure fuel rod containers in balast tank area below, moved medical cabinets to right side for anti rad meds. Overhaul(Update) Hydroponics section. Using the Hydroponics patched patched mod adds secure hydroponics containers and power(and switches that turn on batches of 5 units at a time). Two are consistently on to start. Overhaul(Update) Lower Airlock. Added a staging area below the airlock to allow prep/fast drop over beacon stations or other objectives. Is set up to allow you to enter and leave the platform at will without the use of a ladder. (Update) Passage Ways. Added additional Doors to better allow accesiability to other area's of the ship. Specifically Fab room to Central Storage, and Central Storage to Upper gunnery/lounge. (Update) Darker Ship Color to better show Age/Repaint. (Update) Added Coil Gun storage Lower Amid ship. (Update) Removed and lowered Background Structure Count to better facilitate fps. 2100 to 1850-1800. (Update) Added additional junction boxes for Hydroponics and Battery Charges. (Update) Added 8 Battery charging stations throughout the ship. (Update) Added 2 Outter Hull Fighting Positions.(Once inside the FP, you are able to move the sub without the worry of being left behind.) Not recommended for Inexperienced or underequiped submariners. Could be used as a possible punishment for troublesome seaman. (Update) Added non-shadow casting lights to the outter hull points(ie the construtions lights around turret positions). (Update) Removed Lights to optimize light pull/fps. Authors Note: This sub was modifed with the intention of using both the Hazardous reactor mod and quite a few other mods that add additinal Classes and Items. If you are interested in running this Modifed Zidrom with said Mods, I will make a collection and link it here in the future.
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