- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
ECI - Greenhouse
by 76561199010432724
ECI - Greenhouse. A submarine for Greenthumbs as the name suggest. this sub is equipped with a Greenhouse . enabling Europan plants to flourish under harsh condition. From Pomegrenades to Ballast flora. This ship can withstand all but the toughest of Europa has to offer. Equipped with APS (Active protection System) you dont need to press buttons and time those pesky ball munching Raptors. the APS will Zap. letting your gunners mow them without a miss. Greenhouse isnt named such without reason. you can plant all the explosive plants you want. from Burning pomegrenades to explosive Salt-vines. this ship can handle it. Equipped with FSS (fire suppression system) enables your greenhouse to be actively producing fruits while making sure the fire the plant causes is always under control. With great subs comes with great pests. Ballast flora!. Worry not as you as the captain can immediately deal with the Ballast flora by halting its growth via the Command room.. better pack some flamer because this sub has 4 large ballast. ECI - Greenhouse is one of the Submarine of the ECI line... more Sub design to come!
U-25
by 76561199112467577
Каким образом немецкая подводная лодка времен Второй Мировой попала под ледяную кору Европы, остается загадкой. Однако пушки они и на Европе пушки, ровно как и торпеды. Двухкорпусная система на Земле была необходимостью, однако в Великом Море эта особенность конструкции может обернуться как преимуществом так и головной болью, ведь монстры могут пробить внешний корпус и спрятаться от корабельных орудий. Дополняет картину тот факт, что на старую дизельную подлодку не удалось установить ядерный реактор. Экипаж вынужден пристально следить за зарядом батарей, пополнить который можно только на станциях. Так или иначе, старая лодка еще способна дать бой в холодном море Европы.
[OLD] Gordis SC-I
by 76561198116547390
This is my first submarine, it has what it takes to be able to withstand the difficulties of the ocean at the initial level, there is no sophisticated technology, it is just an ordinary submarine. General information Type: Scout Tier I Price: 4000mk Size: 23*12m Cargo capacity: 12 crates Recommended crew size: 3-6 My Workshop: https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960
Endocrine Booster Bootsed (Abyssal Horrors variant)
by 76561198198542103
New values with Endocrine Booster Bootsed.
Red Hornet
by 76561198128652291
Elegant, compact, lovingly made and tuned to perfection. The submarine you don't know you need, until you tried it once - especially if you're driving solo. 100% vanilla, bot friendly, and kept up with every update. Pending changes of my personal preference: 1. Change guns: Forward guns all small turrets. Top left a Railgun. Bottom left a flak cannon. Automate all guns (optional) 2. Change Sub type to Tier 1 Scout, and add Mineral scanner on Navigation. 3. Change two Depth charge racks to Depth charge loader, and add Depth charge button in Glass dome. 4. 2 oxygen tank shelves in ballast 2. 5. Change one Navigation terminal into Diving Suit rack. Red Hornet 2: Cut off front 1/3 of sub. Move Storage/Brig to 1st+1/2 2nd Ballast tank.
Ganymede
by 76561197981932205
The Ganymede was developed taking the best qualities from other subs, and building them into one boat. She is a mid-line scout with the power output similar to a high-end scout. The Ganymede can survive a beating making it suitable in a combat role.
USS Auranaut V1.0
by 76561198012302079
A Star Trek inspired sub that is balanced for Barotrauma using Vanilla mods and components. Recommended for 3-5 players, a new power system adds another feature to the engineer. AI Bots will still repair and man guns, but won't be able to switch the power systems around. Has every feature you need for a campaign, and should be stocked for a good start. There are quite a few features but most of them are pretty intuitive. When there is a power outage, the reactor will go into a minimal life support and this will be denoted by blue lighting. *Note* Red alert will over-ride all light controls. So if you have no lights on then things are REALLY BAD. "Since the discovery of Alien ruins on Europa, Starfleet has decided to investigate by launching its own Submarine capable of exploring the crushing depths. The USS Auranaut has been commissioned with advanced features to carry out any mission required. A distributed power system requires Engines, Weapons, and Shields share a power system that can change capabilities on a whim. An advanced crew of 3 or more will be required to operate this vessel." Hopefully most of the bugs are worked out, and enjoy!
Periscope Reactor
by 76561198027323474
A periscope operated reactor. The turbine output is controlled by the rotational direction of the periscope. Ingame the circle of lights will provide visual feedback for this. The fissionrate is controlled by holding click and double-clicking. Holding click will build fission rate while double-clicking will disperse it. You can switch the set_fissionrate and set_turbineoutput wires on the reactor as well, if you'd like.
G-10 "Grand Torpedo"
by 76561198010429616
For crews familiar with the Dugong series, there shouldn't be much trouble swiitching to a G-10. These torpedo-shaped vessels often come equipped with useful devices and weapons. This one is no exception. General Status - Class :Scout - Price : 8,000 mk - Dimension : 51 x 10 m - Cargo Capcity : 12 crates - Ascend Speed : 18 km/h - Descend Speed : 14-17 km/h - Horizontal Speed : 20 km/h - Recommended Crew Size : 3-6 - Recommended Crew Experience : Beginner Notable Features - Custom Texts - sub name/description, 2 terminal welcome messages. - Powered Diving Suit Lockers & Oxygen Tank Shelves - they refill oxygen tanks when the oxygen generator is switched on, automatically off when fire occurs. - Crafting Equipment - fabricator, medical fabricator, deconstructor. - Dugon-style Indicators - *alarm sounds* - ARCS - toggle-able 7 component reactor controller with other modifications. - Ballast switches - remotely turn on/off ballast pumps, and the ability to use the airlock as an additional ballast. - Low power mode - the button next to the navigation terminal labeled with a propeller sign toggles engine output to 25% by default. This is a Dugong-style vessel I built for my single-player campaign. My goal was to keep a similar layout, fill all the weapon slots, and to add crafting equipment. It has some quirks and it's not the most fps-friendly near a pirate ship, but with a crew of five or six plus maxing out some of the upgrades makes it a somewhat capable submarine. Feel free to edit. For online plays, you'd probably want to edit both the toxin and the secure steel cabinet's "Picked required" parameter, I've set them to be accessible by all the crew members for convenience. Notes - The custom texts are only translated to Traditional Chinese and Japanese. They'll show up in English in other languages. - While not necessary, after upgrading the reactor's maximum output, it's possible to update the output value of the reactor for ARCS to work more precisely, by accessing its circuit box or use the onboard terminals. - ARCS limits the max turbine speed to 85 when the reactor uses a single uranium fuel rod. - AI Characters might get stuck when they are looking for leaks in flooded lower front compartments.
SSJEvenFasterEngineeringSkill
by 76561198017568248
Got EvenFasterEngineeringSkill to save your time. Just modified from <FasterEngineeringSkill> by mogus https://steamcommunity.com/sharedfiles/filedetails/?id=2521277850 Just made this for my game experience. Maybe it can help someone hate training and getting exp like me. Most skill up at 5x speed.、 Assistant got 500% speedup additional. 大多技能以红色五倍速升级(修理、急救、操炮) 助手职业翻身做主人,再这之上获得50%加成
[EK] Axehead
by 76561197989280548
Purpose build "Blocade Runner". Designed specifically to survive head-on collisions; survival of the crew member who are not strapped to dampening seats is not guarateed. Works with Among the Aincents. Ship featuring Rob Smith's reactor controller and charge controllers.
5000 depth achivement Electric Boogaloo
by 76561198843733621
This suicide box will allow you to descend below 5000 meters, auxliary engine provides 145 km/h max speed. Without the auxliary engine max speed is around 10 km/h which is more suitable for docking, big ballast allows descending and ascending fast, discharge coils fries any enemy within its range. Everything inside the sub in invincible so you won't worry about anything inside the submarine that can break. You see a moloch? No problem, just ram into it.
Combination Lock
by 76561198067111774
Add a simple combination Lock to your submarine to allow access without needing special key cards. 100% vanilla and theoretically could be built mid campaign.
[PESD] Fletch
by 76561198316798946
Cost: 7000 Speed: 53kmh horizontal - 19kmh vertical Neutral Ballast: 0.3331 Items: 978 Shadow-Casting Lights: 24 Total Volume: 3,029,504 A small-mid transport ship. It's divided in 2 by a tram system, separating the security team from the workers. Both must be kept in check - the engineers keep everything functional, and the captain keeps the ship moving. The ship features 4 coilguns which are spaced out to provide greater coverage, but there are some blind spots. The most advanced part of this entire submarine is probably its tram, for now. "Like all submarines I made sure to play through it to make sure the major systems are working but I pretty much rely on community feedback since I can't host a server of my own. This is probably the only sub of mine that doesn't need an explanation. Just press the "change direction" button before the "undock" button when using the tram."
Azimuth++
by 76561198071726427
Upgraded version of the standard issue Azimuth scout submarine now equipped with an extra coilgan, a fabricator and a deconstructor.
SMRT Mark 1 Torpedo
by 76561198034284916
The SMRT (Simplified Miniturized Remote Torpedo) Mark 1 is a remote controlled torpedo designed to be launched by larger submarines. These torpedoes can be resupplied by submarines in campaign mode. Additionally, each torpedo automatically choses a different wifi channel so that multiple copies can be launched and controlled from the same submarine without modifying each torpedo by hand. The SMRT Mark 1 Torpedo is designed to be used in conjunction with the SMRT Mark 1 Torpedo Terminal item assembly.
angel LeTorpe S
by 76561197970839342
Petit submersible, conçu pour mode campagne, peut être rataché a un plus gros sub pour plus de fun! (utilisé comme navette)
scout sub
by 76561198082541171
3 large ballast, 1 large engine,railgun with nuclear missiles, depth charge at the back with nuclear decoy and an airlock at the top. Very quick and maneuverable easy to maintain
A Mistake
by 76561198103461530
The ESS Mistake has an a reactor breach! All Hands abandon ship! This sub contains a docking section, as well as a number of minisubs. The minisubs are modular and compatable with eachother. This was a concept test that got out of hand
[MS]Nostalgia
by 76561198335722126
暂时没有详细介绍,T3甲板船,随便自用,因为要考试我现在没时间去处理bug,有问题的话我之后有时间了去修 No detailed intro because I'm nearly exhausted with examinations A T3 Open-Deck "submarine" Feel free to modify bugs might be absurd and I will try to fix them when I have spare time.
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server