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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Aegis – Barotrauma Mod

Aegis

by 76561198204173752

Aegis is your divine shroud against the deepest horrors of Europe. This boat was designed to minimize damage and give the crew maximum time to troubleshoot. Perfect for hardcore team play. Since the boat is complex, it is recommended to read the instructions below before use. RU version here Main features 1. Smart drain system - The drainage system involves not only drain valves, but also doors and hatches. The design of the boat allows water to be drained not into the lower compartment, but directly into the ballast. - Doors, hatches and drain valves will open automatically, and when the compartment is completely flooded, they will not close to prevent the boat from taking in excess water. - Also, using the buttons in the captain's room, you can open or close any compartment in the boat manually 2. Emergency ballast system - When driving a boat, the captain can turn on emergency ballast, which will turn the entire lower level into one huge ballast (the lower pumps will function as ballast pumps). This can help with: Breaking through one of the ballast compartments, you can stabilize the water level at the expense of other pumps Excessive flooding of one ballast compartment with a drain system Need to make an emergency maneuver 3. Special battery system - In the event of an accident, you can supply energy from the batteries directly to the cable boxes or, in the event of a loss of cable boxes, the batteries themselves can function as a power grid with devices connected directly, so that even in the event of a loss of the compartment with cable boxes, you can still to stay afloat 4. Improved weapons - All guns are connected to one periscope, and they are switched using buttons - Each gun is supplied with cartridges from several loaders, which will allow you to shoot without reloading for a very long time - Capacitors are also connected to all guns at once, which will allow you to fire almost continuously - Separate capacitors are also placed on the discharge coils, which do not affect the charge of the cannon capacitors 5. Camera system - Do you assume that there are enemies on the ship or a strong leak? Thanks to the camera system inside the boat, you can view the compartment of any part of the boat from any periscope you need. 6. System of emergency flooding of the reactor - If the reactor / cable boxes / batteries catch fire, you have the ability to flood all these compartments with one button. After a certain amount of time, the water will leave automatically. Small features - Special boat design. Vital compartments are located in such a way that they remain free of flooding for as long as possible if the case is damaged. - Connection between fabricator, deconstructor, steel cabinets in the hold, and medical fabricator. This will make the crafting job easier. - 3 exits from the boat. 2 at the top, one at the bottom - 4 magnetic guns are located so that there are no "blind" zones. - Cable boxes, batteries and capacitors are connected in a group and signed for which everyone is responsible. It's much easier to fix the things you need first. - Automatic regulation of power generation by the reactor. In many boats, it lags behind consumption, which is why there may not be enough energy for everything. With this system, even the largest energy jumps will be as smooth as possible and invisible to the crew. - The status monitor is placed separately in the engineering (emergency) compartment. This can make it easier for engineers to trace leaks, as well as monitor the condition of the boat even in the event of a loss of the captain's compartment. - Automatic doors and hatches - Emergency lighting (does not light up when the reactor is on) - Vertical and horizontal speeds are balanced, so that the boat is controlled as smoothly and correctly as possible Button instructions "Flood" - when pressed, opens the upper airlocks and accesses to them, the reactor compartment, the compartment with cable boxes and batteries and closes the compartments with the oxygen generator and the charging compartment. After 12.5 seconds, it returns all doors to automatic position. Before use, make sure that no crew member is standing near the target compartments. "Batteries" - Green button - batteries are being charged from the reactor - Yellow button - batteries supply energy to the network (to boxes) while they will supply energy evenly. - Red button - batteries supply electricity directly to consumers. However, they will use up the charge alternately (to provide the most needed consumers). In this sequence (the batteries are signed), craft-honey-capacitors-generator-xyrogen-pumps-motor-ballast-rupka. Note: the second method is more profitable in terms of energy saving in the most critical situations. "Bays" There are 3 buttons after the compartment name: - Green button - automatic operation of the system of this compartment - Yellow button - forced closing of this compartment - Red button - forced opening of this compartment Note: 1. If a crew member is near the door / hatch, then the teams will not work until he leaves. Also, any crew member can open or close doors / hatches independently of the teams. 2. The buttons next to "Boat" apply the desired 5 buttons next to the periscope These buttons are responsible for switching guns. The buttons are located exactly the same as the weapons themselves. That is, when you press the upper left button, you will sit behind the magnetic gun from the top left. 3 buttons with a triangle next to the periscope They are responsible for the discharge coils. By analogy with the buttons of the cannons, they are located, like the coils themselves, on the boat. 1 at the top and 2 at the bottom. When pressed, the desired coil releases charge Note: There are 2 coils at the top, but in fact, for all consumption / range / damage characteristics, they work as one. Made for cosmetic purposes Button under the periscope with the name of сompartment Turns on when pressed, turns on the camera system. When pressed again, switches the camera in the boat. In order to exit this mode, just press the gun button. "Bomb" button in the gun compartment Drops a bomb when pressed

66 downloads Details →
The Iron – Barotrauma Mod

The Iron

by 76561198852353138

Description The grim, battle-hardened appearance of this submarine is a testament to its reliability. However, its age shows that the reactor has seen better days. While it will still run, groaning and creaking, it requires more time and fuel rods to start. To compensate, the vessel is equipped with backup batteries that assist the reactor and enable a quick start of all systems. The submarine itself is easy to maintain and navigate, thanks to a centralized design where each module consolidates all systems according to its function. Specifications: - Price: 8000 - Class: Transport - Speed: ~23 km/h - Bonus from additional ballast: ~3 km/h - Mobility: Average - Armament: 1 Magnetic Cannon, 1 Chain Gun, 1 Free Hardpoint

64 downloads Details →
Galley-1 – Barotrauma Mod

Galley-1

by 76561198004839400

A small, fast and mean vessel. Light armor and low tonnage is compensated by it's speed and weaponry. Notable features include: Sonar targeting option for the front railgun, short duration engine boost system, external hatch for mining and hazardous materials, internal blockers for impeding intruders.

44 downloads Details →
N.W MK1 – Barotrauma Mod

N.W MK1

by 76561198119509801

The Not in the Workshop MK1 is an alien piece of technology stolen from a god damn commie Features of this ship: - turn ballast pumps online to start moving. -Fully working intruder system which removes any unwanted commie from the property -Working Ram weaponry with jaws and electricity (COOL RIGHT?) -Alien battery technology never seen before! -It looks like a F#CKING unit what are you waiting for? -Airlocks have no warning so don't be careful -CAN GO 92 FUCKING KM/H MAX SPEED WHY WOULD YOU NOT USE THIS? -sadly no clown suit so sucks 4 you clowns :( -Also its fast af boi!!!!! Some guy told me this wasn't on the workshop, but now it is. Full credit to whoever made this ship whoever the cnt is that made this F#CKING insane thing.

35 downloads Details →
small gun ship type1-3 – Barotrauma Mod

small gun ship type1-3

by 76561198099478874

kansei v 1.01

50 downloads Details →
RU-46 – Barotrauma Mod

RU-46

by 76561198263005279

An old Russian Submarine that has been sent from earth that has been redesigned with new weapons and a new engine.

45 downloads Details →
K-318 Behemoth – Barotrauma Mod

K-318 Behemoth

by 76561198005440803

A bulky Soviet submarine equipped with adequate firepower to quickly overpower any threat back on Earth, but how will it suffice against the hostile environment of Europa? Armed with a total of 3 coilguns as well as 2 powerful single-fire railguns. Two fully functioning docking hatches and airlocks that allow the sub to safely and easily attach to shuttles and stations. The three camera-searchlight combinations help the captain and his crew identify and handle any possible threats quickly and efficiently. The few starting supplies and tools make the sub ideal for long and challenging campaign runs. The cabinets clipping inside the fabrication room are due to the item scaling bug in the Submarine Editor. They will be fixed once the developer patches it out.

48 downloads Details →
TS-705 Rebar – Barotrauma Mod

TS-705 Rebar

by 76561198308830080

In-game description: "TS-705 “Rebar” is one of the smallest reliable transport submarines out there. Its ability to transport cargo and personnel safely while being quite fast made it an essential tool for when you need an outpost built quickly." - Stats - Class: Transport - Tier: 1 - Price: 11.400 mk. - Fabricator, medical fabricator, deconstructor. - Engine: Max force: 300. Power consumption: 2 kW. - Reactor: Power generation: 6 kW. - Max horizontal speed: 25.4 km/h. - Max descent speed: 13.3 km/h - Max ascend speed: 19 km/h - Defence: 3x Turrets, Turret hardpoint, 2x Discharge coils, Depth charge launcher. This sub is equipped with 2 coilguns at the top and 1 chaingun on the left bottom side. Additional turret can be installed to the right. Discharge coils - one located at the top, second one on the right. Controlled by a button next to periscopes. - Features Ship contains a fabricator, medical fabricator and a deconstructor. Lounge area for personnel/passangers to take a rest. Hidden unit loader device in the engine room. Oxygen tank shelves and cabinets can be found at the botton and right sides outside of the ship for quick access. ... My third submarine. Haven't tested this one as much but it should be fine (i hope). If you encounter any issues message right here in the comments! Please check out my other subs! ⠀

98 downloads Details →
Winterhalter Prototype – Barotrauma Mod

Winterhalter Prototype

by 76561199130561984

"This model is a prototype and was found in one of the abandoned ArcResearch docks. This prototype was used as the main submarine for exploring the remains of the former Europa civilization. During its operation, the research module was lost in battles with an unknown Europa creature. The former crew somehow managed to equip the submarine with alien technology developed by the Ancients. A group of bandits entered the dock and decided to find out what kind of submarine it was and whether they could loot it." New submarine crew broadcasting: Captain: Archie, is there anything on the submarine? Archie: Yes. The submarine has an alien generator, which apparently powers the laser weapons throughout the submarine and also charges the unit inside. Captain: Not bad, is there anything else? Wait, that's infinite energy!? Archie: True, but apparently the generator is sealed shut, and there's no way to power anything other than the lasers. Captain: Scheize! Anything else? Archie: We have two Europa colonist spacesuits. They're extremely heavy and made using very ancient technology, but they offer excellent radiation protection. Captain: Ferdamt... Junk. We'll hand them over to Ruben for scrap. Archie: There are a lot of PDAs on the boat, and the one I found says the former crew had a favorite alien weapon that they lost in the ruins. Judging by the records, it's a very interesting weapon, unlike the pistol and the cutter. Captain: Das ist gut! We can go looking. Captain: We'll be using this vessel from now on. Unlike our WH4-L3, which doesn't move at all and is constantly trying to sink... It's actually quite good. Archie: I can also note that the previous team was able to improve the ballasts on their prototype by replacing the standard pumps with alien ones. Archie: And a couple of other things: most of the boat seems to be "overgrown" with ruins that are indestructible. A big thank you to the mod authors for allowing me to use their mods on my submarine. Mod: Ruin Weaponry Overhaul (RWO) Author: Laserman Mod: Forgotten Exosuit Author: Biometall Attention! The modpack will not work with the original mod Ruin Weaponry Overhaul (RWO) from the Author Laserman This modpack has the same issue as the original mod. The mod that replaces Alien Power Cells breaks the mod's weapons.

86 downloads Details →
Mavrika's Request – Barotrauma Mod

Mavrika's Request

by 76561199172301376

This mod is made for a Server and will get more added What this mod adds: Armourd Pucs and its HEV version Veterans Rifle Merc's Handcannon and its respective ammo Merc's Shotgun Pioneer Backpack Recipe locked stuff: Experimental Explosive Assault Rifle Magazine Explosive HMG Magazine Experimental Semi-Thermal Nuclear Railgun Shell Prototype Rifle A lot of thanks go out to a buddy of mine Ey he's talking about me! -Whill Ja ja I am talking about you Whill Dont forget to credit John Enhanced armaments for some textures and stuff. OOH Fuck yeah i Completly forgot. Thanks Brother

84 downloads Details →
Flashpowder seeds – Barotrauma Mod

Flashpowder seeds

by 76561198855481999

!!Yipee!! adds a flash powder seed that grows flashpowder at 1/6th or so the normal grow speed (also craftable with 1 flash powder, 1 oxygenite shard and 1 organic fiber). that is the normalized application of this seed. i took a code snippet from the PlantsPlus mod. a nice mod for some specialized hardcore no stations runs: https://steamcommunity.com/sharedfiles/filedetails/?id=2593694178 thumbnail (in the background): https://e926.net/posts/5803803

67 downloads Details →
EC-419 Razorfin II – Barotrauma Mod

EC-419 Razorfin II

by 76561198031439168

The second of three submarines I made for a campaign with friends. As it was edited several times over the course of the campaign, artifacts (damage, bloodstains, loose items) may still remain. The Razonfin II is a new hull design by the legendary Samuelson shipyards, based on blueprints for a bespoke design from the early days of the Europan expeditions. Trading the oversized reactor for a more traditional, compact unit allowed for the submarine to be made smaller while maintaining the same profile. The temperamental Universal Combat Drone was replaced with a much more reliable Lumpfish manned shuttle. Finally, several extraneous weapons were removed from the design, reducing the system load significantly with only a minor decrease in overall combat power. Oddly the front window - a source of much frustration from the original Razorfin's crew - remains. The Razorfin may have passed into the annals of Europan history, but its legacy lives on. Overview: A capable all-rounder with no major weaknesses but no particular strengths either. Outer hull weapon coverage is almost 100%, though the forward gun periscope is in the command room, rather than gunnery, and the lower coilgun/railgun combo can only be controlled one at a time. It has a moonpool for quickly moving people or loot in and out of the submarine, which can take some getting used to if you've never used one before (it hungers). The reactor has both an automatic controller (toggleable) and a surge battery that can cancel out some of the overvoltage (also toggleable). Comes with a fabricator and deconstructor, the fab is linked to the leftmost cabinets (marked with a green Engineering symbol). It has, if I'm honest, way too much storage, but by midgame my crews are always hoarding and if I didn't give them boxes for it they'd just leave it on the floor. It's a strong sub with no particular gimmicks. Fun fact, it's also a rebuild of the first sub I ever made!

86 downloads Details →
THE WAR MACHINE – Barotrauma Mod

THE WAR MACHINE

by 76561198125941860

The ultimate attack ship. Comes with a shuttle drone combo that can be pilotted on the main sub or on the shuttle. The sub itself can be controlled from the shuttle. All a warrior of the seas needs.

80 downloads Details →
Caravela – Barotrauma Mod

Caravela

by 76561198219726556

Tier 1 Transport Has fabricator, deconstructor and 36 boxes cargo capacity. It is compact and small, good for maneuverability. Horizontal Velocity: Around 27 km/h Vertical Velocity: Around 19 km/h up and 14 km/h down Price: 6000

64 downloads Details →
Deep Creature - Researcher Job  Weapons Expanded CN – Barotrauma Mod

Deep Creature - Researcher Job Weapons Expanded CN

by 76561198355427469

作为一名探求知识的先锋,以全新的“研究员”职业深潜欧罗巴。用新的武器、工具和药物来保护自己。 该MOD所添加的项目的风格更倾向于原版。其中包括: -新职业,“研究员”,有着应对欧罗巴各种威胁的天赋。 -新武器,从旨在应对前期进程敌人的“便宜货”武器,到大型反器材狙击步枪。 -新潜艇,新添加的“Vasuki”号和“Shesha”号的设计考虑到了新的研究员职业。 -为原版的医疗系统加入了一些新的疾病,增加了一些画皮教派的物品。 -个人防护设备,包括消防服和防化服 此MOD为Deep Creature - Researcher Job Weapons Expanded 的汉化模组,不可单独使用

54 downloads Details →
Mini Dugong Unarmed – Barotrauma Mod

Mini Dugong Unarmed

by 76561198445493549

Улучшенная версия подлодки Mini Dugong, ссылка на оффициального автора - https://steamcommunity.com/sharedfiles/filedetails/?id=3003833273&searchtext=mini+du Подлодка создана для тех кому наскучало обычное прохождение, сделана что бы заниматься перевозками или же добычей минералов. Особенности. ------------------------------------------------------------------------------------------------------------------------ 1. Имеется ПУ глубинных бомб и одна заряженная приманка. 2. Есть спрятанный секрет на подлодке в виде оружия. 3. Отсутсвие пушек на корпусе, так же отсутсвия возможности их установить. 4. Начальные скафандры - 3 порванных скафандра, рекомендуется заменить при первой же возможности. 5. Рекомендуется с модом DynamicEuropa, ссылка на мод - https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202&searchtext=dynamic так же русификатор - https://steamcommunity.com/sharedfiles/filedetails/?id=3272358929&searchtext=dynamic

63 downloads Details →
Skimmer – Barotrauma Mod

Skimmer

by 76561197978109810

Shuttle turned to speedy armored beast. The Skimmer was designed by some less than stable Separatist engineers. The goal was for small strike teams to be able blitz in to their targets and exfil. With access to physicorium in the great sea, the Skimmer got lightweight but strong armor plates layered around the ship, uplifting it from a simple shuttle device to driven torpedo. Using Fulgurium tech, they were able to design a potent reactor to power a larger engine allowing for high top speeds through the sea. Using the same tech, they enhanced the front laser guns ever so slightly. Skimmer - Tier 3 Attack sub. Manually outfitted. Price: 20,000 mk (cost includes armaments for crew.) Dimensions: 23x8 m Cargo: 4 Crates (They are submerged, be aware of water sensitive material!) Crew: 1 - 4 (4 is pushing it.) Max X velocity: 51.4 km/h (High helm recommended, if you have low helm I wouldn't drive this at full speed!) Descent: 18.3 km/h (Hatches can opened to flood the ship for quick descent.) Ascent: 19.0 km/h Gunnery/Command and Reactor centrally located to outlast a flood as long as possible. Features: 5 component reactor controller - Mem has to be adjusted to 10% of reactors max out put to work properly. Will need adjusting per upgrade to reactor output. Default is 6000. Smart super caps: As they drain, the charge increase allowing for longer sustained fire, but less repairs. Depth Charge in armory: Can be fired from button above loader or at Nav. Upper and lower Docking hatches: Able to dock on both top and bottom. Button near door can open and close hatches manually. Nav terminal can close both hatches quickly if a crew member forgets to close the door. Ballast system: The sub used it free space to squeeze some extra ballast control for its descent velocity. The upper ballasts cannot be accessed from with the sub. If they are breached, the sub must be parked and a mechanic must repair from outside. (The pumps do not break for ease of use.) If the armor of the sub is excessively damaged, the captain will need to find a safe spot for the crew to repair outside. This sub was made for friends for when our lobby couldn't fill up. Our normal sub was too large for just a few of us to crew. So I made this as an alternative sub to switch too for those days. It is manually outfitted with pretty good gear and ammo. No Fabs, at all, you will have to loot and buy your through supplies. The central ladder is not bot friendly, but otherwise bots can work. You may just have to grab them on occasion and they can man guns. This was made for a modded run with neurotrauma, dynamic europa, and BaroTraumtic active, so it may be a bit over tuned. Any feedback is welcome, this is my first published sub.

68 downloads Details →
Жаба – Barotrauma Mod

Жаба

by 76561198064702632

Малый корабль носитель челноков "Жаба" - простой и незамысловатый корабль, лишенный сложных систем. Неприхотлив и не требует особого ухода. Ходят слухи, что такие корабли делают из списанных грузовых барж. Наверно, именно поэтому инженеры-конструкторы не решаются перегружать старый корпус и устанавливать дорогостоющее оборудование на корабли этого класса.

69 downloads Details →

K-129C[探索真理号改]

by 76561198328383474

K-129M的魔改版,添加了锈钢攻击小艇的探索真理号现在如虎添翼!添加了AI能用的火控,修改了部分舰炮的位置。

72 downloads Details →
Separatist Dugong V2 – Barotrauma Mod

Separatist Dugong V2

by 76561199258936299

The separatists have decided to make a new and better dugong for their faction, Its playable comes with a lot of graffities and dangerouss weapons New and imrpoved dugong !

40 downloads Details →
Hammer Head – Barotrauma Mod

Hammer Head

by 76561199059890117

A Hammerhead submarine, an exact replica of the monster but in the form of a submarine! Perfect for setting up a battle Against friends on the "Giant Spineling"! ---------------------------------------------------- Squad capacity: 10-15 people ---------------------------------------------------- Number of reactors: 1 ---------------------------------------------------- Number of guns: 7 (Double magnetic) ---------------------------------------------------- Speed: 15-20 km/h ---------------------------------------------------- Shuttle: missing ---------------------------------------------------- Price: 65000 ----------------------------------------------------

57 downloads Details →
Orion – Barotrauma Mod

Orion

by 76561199070383754

Update 10/23/2024 Имя: Orion Класс: Разведывательная Под класс: - Грузоподъёмность: 8 ящиков Вооружение: 2 - Магнитное орудие 1 - Шрапнельное орудие Комплекция: 6 - стоек под скафандры и баллоны кислорода 2 - Фабрикатора (Медицинский и обычный) 1 - Деканструктор 1 - Мед шкаф 3 - Полки под боеприпасы орудий 1 - Сэйф 2 - Больших шкафа 4 - Баленьких шкафа 1 - Двигатель на 450 мощи - скорость хода 21-25 км/ч 2 - Больших насоса в балластах - скорость погружения 15-16 км.ч 1 - реактор на 5500 мощи Особенности: Это судно хуже кастрюли Минусы: - Плохая балансировка - Лёгкая затопляемость - Долго откачивается вода - Доступ в Оружейный кейс есть так-же и у медиков - Кастрюля - Щитки разбросаны по всему судну и ломаются очень быстро - Потребление реактора 0,320 - В реактор (необязательно) нужно ставить два стержня - "Хрупкое" стекло в капитанской - Секреты - Неудобный выходной шлюз - По середине судна отсутствуют перегородки - Практически нет припасов на старте - Стёкла в балластных отсеках - Экипаж застревает в баластах ( Возможно исправлено) - Слабый Двигатель судна - Техника жрёт очень много электричества - Ваша смерть будет быстрой Плюсы: + Выглядит комфортно + Стекло в капитанской прочное на 120 ЕД + Мало слепых зон + Удобная комплектация комнат + Почти нет Г-образных переходов + Много шкафов, возможно вы сможете унести с собой всё что заходите + Вместимости 9+3 коробок боеприпасов - и они буквально под рукой + Есть комната отдыха - и две койки + Есть своеобназное оружие + Ваша смерть будет быстрой

66 downloads Details →
Separatist Corsair – Barotrauma Mod

Separatist Corsair

by 76561198277415462

The Corsair is a Starter sub equipped with a small and short range drone, capable of dealing with most threats in the earlier regions of Europa. At a hefty price and fair mobility this sub is very beginner friendly The top most coilgun has a 4 round burst and fires quickly with a high energy drain it's two engines and good ballast size makes it a very mobile sub with or without it's drone docked. This sepratist mod makes it a fitting sub for any hearty Jovians

60 downloads Details →
TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA) – Barotrauma Mod

TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA)

by 76561198044945299

The TA-24 is a bigger Version of the TA-23 and adapted to Hungry Europans and Hazardous Reactors mods as well. It also features a second lower Airlock, Tech Control Room and 3 different Power Sources (2 small reactors which can be controlled at ones from the Tech Control room as well as a backup diesel engine). The Shuttle (Pillbug-24) also gut a small update. Its made smaller then the Pillbug 23 and has the Gun on Top. About the Submarine The TA-24 looks like ascrapped submarine with a rusted hull. However, it has state-of-the-art electronic components and some special features inside.It was designed for playing with the Neurotrauma Mod as well as the EK Mod Family (EK Mod 1.xxx) ,Enhanced Armaments, Hungry Europans and Hazardous Reactors Mods. The Sub was made with a lot of attention to detail without automating too many things. In my opinion, part of the fun of the game is that players cooperate with each other and not some automatic systems take over this work. The TA-24 has some special features: 1. Not only Two engines but two different Nuclear Reactors which can function together and controlled together from the TechControl Room, where you can also turn on or off the two Engines. You can also switch on and off nearly all electrical systems from the Tech Control Room. 2. The doors and hatches of the TA-24 have been specially programmed. Normally, they work like automatic doors, opening and closing automatically. However, if there is water on one side of the door, they lock automatically and can only be unlocked manually. After manual unlocking, however, they automatically close again behind the player, so even an AI does not need to close the doors in the event of a flood. Another feature is the small blue flashing light that indicates water on the other side of the door. (does not apply to doors and hatch in the ballast tank or the airlock). 3. From the bridge an emergency flood system can be activated, which floods the complete kitchen and engineering room and lets the submarine sink with 29km/h! Just open the Ballast Hatch from the bridge and the water will flow out again via the pumps. From the emergency flood hatch you can also enter or leave the ship in an emergency, if the airlock should be blocked. 4. A seperate emergency diesel engine (can be activated from the bridge also). Also separately there is an amergency power system which can be activated in the electric room. 5. an automatic Intruder Alert that signals when aliens are inside the hull (in any room). However, the alert does not say where in the ship.... 6. an alarm system on the bridge that shows exactly in which room a fire outbreak (red light) or water intrusion (blue light) has occurred. 7. A meltdown alarm for reactor problems in the crew quarters and on the bridge. 8. A sprinkler system in the Engine Room that can be controlled from the bridge. 9. Powerful searchlights and sonar masts that can be controlled from the bridge and the gunnery. 10. Separate managable lights- You can turn off the power of all exterior lights (bridge) weapon lights (gunnery) or internal light (electric room). 11. You have 2 seperate fabricators and deconstructors as well as ammo fabricator, medical fabricator, chemmaster 2000, research desk, chemical refinery fabricator and the special fabricators from Enhanced armaments. 12. You have a security lock function for the airlock which prevents the opening of the inner and outer door at the same time but you have an overide mechanism! 13. There is a camera installed in front of the airlock which you can controll from the bridge and airlock 14. The gunney has a special weapon system computer from which you can shoot torpedos, activate discharge coil, depth charges, a cental general quarters alarm as well as weapon lights (you can do all of that from the navigation console as well) 15. The gunnery officer has a front sonar to spot incoming enemies from the fron much better 16.Huge Cargo Space with fire and water resistant spaces and armoury as well as cooled cargo. 17. Medbay with 2 Surgical Tables for medical operations, every table offers live monitoring of vital parameters. 18. A special research area which research desk, toxin cabinets, biohazard cabinet as well as a small botanics room for plants, a medical fabricator and Chem-Master 2000 for pill fabrication. 19. You have a special drone, called Little Richard" that can be controlled from the gunnery. You have to open a hatch then take control of the drone. It can light up the area as well as shoot with a vortex canon (3 burts until you run out of pressurized oxygen). For shooting the drone just make a double left click (drone turns red) then hold the left mous button to shoot the vortex. At the submarine you can also pull a lever called "follow" and the drone starts to follow nearby divers automatically (manual periscope control overrights this lever). Ones docked again the drone recharges the vortex canon with pressurized air. Dont forget to close the drone outer hatch again after use. The drone also offers a small medical cabinet for nearby divers (3 slots). You can also open the inner hatch to the drone room so you can do repeairs (it is not advised to open the outer and inner drone hatch at the same time....). If you want to play with the drone search for "Little Richard Vortex Drone" and download it as well. 21.You have access to a armoury located in the cargo. 22.The captain and security have their own Diving suites. 23. You have access to a shuttle small expeditions shuttle, the Pillbug-24,which can be accessed through the upper engine room. You have to turn on the shuttle's small diesel engine before you can undock. You also have a small switchboard in the shuttle where you can operate the oxygen generator and turn on or off the backup battery power supply and usage. The Pillbug has 2 powerfull search lights and 2 mining lasers and a small gun on top. it is protected by discharge coils and shell spikes. You can also use a detph charge. It is equipeed with basic medical equipment and offers an external first aid cabinet. If you want to play with the Pillbug, you have to download it from the workshop as well. Just look for "Pillbug 24". 24. You have a second "Emergency airlock" for rescue missions on the lower decks. 25. The TA-24 features a fully equipped kitchen for the Hungry Europans mod as well as an extra botanics room for the kitchen chef. 26. Emergency Reactor Flooding System which can be activated from the Tech Control Room Note: The Layout of the Little Richard Drone and the basic function is baesed on "Zyleand Shipyard Drone Collection" from Zyleand. I changed the supply, the gun and some details in the layout but the credits go to Zyleand

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