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Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA) – Barotrauma Mod

TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA)

by 76561198044945299

The TA-24 is a bigger Version of the TA-23 and adapted to Hungry Europans and Hazardous Reactors mods as well. It also features a second lower Airlock, Tech Control Room and 3 different Power Sources (2 small reactors which can be controlled at ones from the Tech Control room as well as a backup diesel engine). The Shuttle (Pillbug-24) also gut a small update. Its made smaller then the Pillbug 23 and has the Gun on Top. About the Submarine The TA-24 looks like ascrapped submarine with a rusted hull. However, it has state-of-the-art electronic components and some special features inside.It was designed for playing with the Neurotrauma Mod as well as the EK Mod Family (EK Mod 1.xxx) ,Enhanced Armaments, Hungry Europans and Hazardous Reactors Mods. The Sub was made with a lot of attention to detail without automating too many things. In my opinion, part of the fun of the game is that players cooperate with each other and not some automatic systems take over this work. The TA-24 has some special features: 1. Not only Two engines but two different Nuclear Reactors which can function together and controlled together from the TechControl Room, where you can also turn on or off the two Engines. You can also switch on and off nearly all electrical systems from the Tech Control Room. 2. The doors and hatches of the TA-24 have been specially programmed. Normally, they work like automatic doors, opening and closing automatically. However, if there is water on one side of the door, they lock automatically and can only be unlocked manually. After manual unlocking, however, they automatically close again behind the player, so even an AI does not need to close the doors in the event of a flood. Another feature is the small blue flashing light that indicates water on the other side of the door. (does not apply to doors and hatch in the ballast tank or the airlock). 3. From the bridge an emergency flood system can be activated, which floods the complete kitchen and engineering room and lets the submarine sink with 29km/h! Just open the Ballast Hatch from the bridge and the water will flow out again via the pumps. From the emergency flood hatch you can also enter or leave the ship in an emergency, if the airlock should be blocked. 4. A seperate emergency diesel engine (can be activated from the bridge also). Also separately there is an amergency power system which can be activated in the electric room. 5. an automatic Intruder Alert that signals when aliens are inside the hull (in any room). However, the alert does not say where in the ship.... 6. an alarm system on the bridge that shows exactly in which room a fire outbreak (red light) or water intrusion (blue light) has occurred. 7. A meltdown alarm for reactor problems in the crew quarters and on the bridge. 8. A sprinkler system in the Engine Room that can be controlled from the bridge. 9. Powerful searchlights and sonar masts that can be controlled from the bridge and the gunnery. 10. Separate managable lights- You can turn off the power of all exterior lights (bridge) weapon lights (gunnery) or internal light (electric room). 11. You have 2 seperate fabricators and deconstructors as well as ammo fabricator, medical fabricator, chemmaster 2000, research desk, chemical refinery fabricator and the special fabricators from Enhanced armaments. 12. You have a security lock function for the airlock which prevents the opening of the inner and outer door at the same time but you have an overide mechanism! 13. There is a camera installed in front of the airlock which you can controll from the bridge and airlock 14. The gunney has a special weapon system computer from which you can shoot torpedos, activate discharge coil, depth charges, a cental general quarters alarm as well as weapon lights (you can do all of that from the navigation console as well) 15. The gunnery officer has a front sonar to spot incoming enemies from the fron much better 16.Huge Cargo Space with fire and water resistant spaces and armoury as well as cooled cargo. 17. Medbay with 2 Surgical Tables for medical operations, every table offers live monitoring of vital parameters. 18. A special research area which research desk, toxin cabinets, biohazard cabinet as well as a small botanics room for plants, a medical fabricator and Chem-Master 2000 for pill fabrication. 19. You have a special drone, called Little Richard" that can be controlled from the gunnery. You have to open a hatch then take control of the drone. It can light up the area as well as shoot with a vortex canon (3 burts until you run out of pressurized oxygen). For shooting the drone just make a double left click (drone turns red) then hold the left mous button to shoot the vortex. At the submarine you can also pull a lever called "follow" and the drone starts to follow nearby divers automatically (manual periscope control overrights this lever). Ones docked again the drone recharges the vortex canon with pressurized air. Dont forget to close the drone outer hatch again after use. The drone also offers a small medical cabinet for nearby divers (3 slots). You can also open the inner hatch to the drone room so you can do repeairs (it is not advised to open the outer and inner drone hatch at the same time....). If you want to play with the drone search for "Little Richard Vortex Drone" and download it as well. 21.You have access to a armoury located in the cargo. 22.The captain and security have their own Diving suites. 23. You have access to a shuttle small expeditions shuttle, the Pillbug-24,which can be accessed through the upper engine room. You have to turn on the shuttle's small diesel engine before you can undock. You also have a small switchboard in the shuttle where you can operate the oxygen generator and turn on or off the backup battery power supply and usage. The Pillbug has 2 powerfull search lights and 2 mining lasers and a small gun on top. it is protected by discharge coils and shell spikes. You can also use a detph charge. It is equipeed with basic medical equipment and offers an external first aid cabinet. If you want to play with the Pillbug, you have to download it from the workshop as well. Just look for "Pillbug 24". 24. You have a second "Emergency airlock" for rescue missions on the lower decks. 25. The TA-24 features a fully equipped kitchen for the Hungry Europans mod as well as an extra botanics room for the kitchen chef. 26. Emergency Reactor Flooding System which can be activated from the Tech Control Room Note: The Layout of the Little Richard Drone and the basic function is baesed on "Zyleand Shipyard Drone Collection" from Zyleand. I changed the supply, the gun and some details in the layout but the credits go to Zyleand

64 downloads Details →
ECS - Baron Model A – Barotrauma Mod

ECS - Baron Model A

by 76561198134303200

Light expeditionary sub meant mostly for human players. Requires decent amount of experience to use fully. Resources are lacking a little so use them wisely. Features a weapon switcher button to toggle through all the weapons and an extra weapon mount. This sub is modeled after the new loading screen design (as evident by the front half)

68 downloads Details →
Anti Clown Weaponry – Barotrauma Mod

Anti Clown Weaponry

by 76561198436530428

This mod adds BRAND NEW WEAPONS that work like regular weapons on normal sane people... BUT ABSOLUTLY DESTROY CLOWNS! some weapons do as little as do mroe damage against them while others subject them to eternal punishment! this mod is based on Techpirate1's "Anti-Honk Ammunition" mod, due to the fact that his mod was broken and no longer worked, i decided to rewrite it with brand new sparkly additions! Warning: this mode overrides the Clown set and Honkmother set

70 downloads Details →
CRUX  欧若拉号  MK-EX-PRO 2 – Barotrauma Mod

CRUX 欧若拉号 MK-EX-PRO 2

by 76561199093025656

极光工业制造,南十字级巡洋舰二号舰欧若拉号,是在南十字号的基础上经过了特别优化专门制造的,在继承了南十字号全部优点的基础上在多方面进行了升级,能源储量大幅提升,载弹量提升,外壳和舰体结构均采用新型合金制造,防御力是普通装甲材料的二点五倍,且能够抗住木卫二海洋之下一万米深度的水压;欧若拉号搭载有实验性光量子电脑CRUX—001A,全舰的智能化程度和自动化程度均得到飞跃性提升,不仅搭载了全自动电磁线圈,还拥有六门全自动近防炮,能够自主索敌,自动攻击;欧若拉号拥有两台大功率推进引擎和四台转向引擎,全部引擎均装有反推装置,能够快速机动,使欧若拉号的最大巡航速度达到50千米每小时,反应堆的热回收装置极大的提升了核反应堆的输出功率,使燃料的使用寿命得到极大延长;欧若拉号的内部空间均拥有海军灰与蓝色的墙壁,整体内饰简洁明了,功能一应俱全,采用最新颖的战斗与休闲分离的内空间优化措施,将浴室,洗手间,船员住舱,种植舱,厨房,冷库和食堂等休闲和生活的舱室与战斗舱室隔开,二者互不干扰,保障了战时的高效率人员部署,提升战斗力;欧若拉号是极光工业制造的最先进的潜艇,她也是人类联盟的骄傲。

63 downloads Details →
Military Shuttle – Barotrauma Mod

Military Shuttle

by 76561198044917361

A small shuttle, armed with two coilguuns to ward off any predators. Equipped with a small reactor to supply power to basic life support, it can stay in an area providing support to divers for an extended period of time, and even be recoverable in the case of total power failure.

73 downloads Details →
【极东重钢船厂】 重型侦察舰型----二式大艇 – Barotrauma Mod

【极东重钢船厂】 重型侦察舰型----二式大艇

by 76561199042960095

继地球联邦上那旷世持久的战役之后二式大艇逐渐淡出了人们的视野,人们也逐渐忘记了她的存在。 而在某一天,极东重钢船厂将这古老的机型翻修, 重塑,现代化并准备重新将其启用以应对越来越具有危险性的木卫二冰洋 虽说这是一个传奇的舰体构型,但在百年的隔阂后她的实际作战效益还有待商榷,极东重钢高层因此决定试制一艘试验舰 以测试该舰在如今是否还具有足够的作战能力...... 作为精英的你幸运的分配到了这艘实验舰,同时舰内还有两件同为试制的特殊武装。 而你的任务是带着这艘初出茅庐的实验舰不断地向木卫二的深处探索以

53 downloads Details →
[050101] Reactor voltage stabilization and automatic control system – Barotrauma Mod

[050101] Reactor voltage stabilization and automatic control system

by 76561198149571333

use: ·Automatically control the reactor according to the load, and use the regulated battery pack to store excess power to avoid damage to the junction box. tutorial 1. Find the system in the combination menu of the submarine editor page and add it to the editor 2. Connect the junction box on the left to the submarine reactor (Chinese instructions are attached to the junction box) 3. Connect the junction box on the right side to the submarine power grid 4*, adjustment coefficient insufficient: Cannot quickly self-balance the power storage battery under low load Cannot output power higher than 80% of maximum power when using uranium fuel plan: Add a low-power balance system that automatically balances the power of the energy storage battery under low load Added limit algorithm, limit 80% of maximum power output when only one uranium fuel is used PS: The English introduction is translated by Google. If you have translation problems or need translation in other languages, please leave a message.

56 downloads Details →

Genes+ Revived and Expanded (tweaked) tweaks

by 76561198450282069

This mod removes the sprites based on vanilla in genes+, so that they can use custom sprites inherited from advanced gene splicer in other mods like WITD. Put this mod just ABOVE Genes+ Revived and Expanded (tweaked), and Genes+ Revived and Expanded (tweaked) ABOVE the other mods that edit adv-splicer to work. This mod also hides mudraptor beak and watcher eyeball limbs, since they are in the way of character face.

44 downloads Details →
Combustible Lemons – Barotrauma Mod

Combustible Lemons

by 76561198087140640

"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what the hell am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!" - Cave Johnson

69 downloads Details →
深渊灯塔号 – Barotrauma Mod

深渊灯塔号

by 76561198125571420

深渊灯塔号侦查潜艇,部分内容参考借鉴(抄)创意工坊热门潜艇,体积小携带方便,遇水不会变大变高。 (2023.2.23更新:右2连射炮改双发脉冲炮,左2标准连射炮射速加强,加装全方位线圈) (2023.2.24更新:增加物品仓储,氧气管仓储。现在只在氧气存储仓灌氧。修复设备联动,修复潜水服柜下仓储) (2023.3.14更新:修复若干设计缺陷,修改船内部分遮挡视野容器,修改船内照明,增加船外照明) (2023.3.15更新:继续修复若干设计缺陷,增加T1/2/3级,增加初始物品,增加一个隐藏奖励箱) 适合船员:3~6人 储藏:很多 武器:双发加农X2,双发脉冲X2,加强连射X2(上炮光标向下垂直切换炮塔,下炮同理) 附加舰艇:小型无人机X1,双击切换模式 机动:垂直±20,横向±40 因为未知原因会导致游戏内无人机攻击动画与实际位置不一致,实际伤害位置以光标位置为准

52 downloads Details →
libra's coffe – Barotrauma Mod

libra's coffe

by 76561198089410115

i was shoked that barotrauma doesn't have coffe, so i made one myself basicly, my plan is to make a variety of drinks and stimulators from a different games and irl drinks such as coffe and the way to make them at ur sub. effects: coffe giving 1/4 of metamphetamins haste but also gives psyhcosis to a player Psychite tea a little bit of opium and haloperidol effects + full nausea heal WHAT IS ALREADY DONE: - coffe machine - coffe seed and a plant - coffe itself - Psychite tea (from Rimworld) WHAT IS PLANNED: - Yayo (from Rimworld)

75 downloads Details →
JZ2215 扶光级巡洋舰 赫尔墨斯号 – Barotrauma Mod

JZ2215 扶光级巡洋舰 赫尔墨斯号

by 76561199303354355

(该舰难度适中,单人多人都可游玩,原版适用) 金可夫斯基造船厂设计的全新的巡洋舰。动力充足,火力适中。能够很好的适应木卫二的环境。设计师人性化的给每个房间都配备了潜水服,以及充足的水泵。除了双反应堆导致的耗能过大,这艘潜艇深受老船员的喜爱。 下潜速度:15公里/小时 上潜速度:18公里/小时 最多速度:40公里/小时 价格:9346马克 规格:64x24米 载货量:66箱 推荐船员数量:3-114514 火力配置:双管电磁炮x3,轨道炮x2,深水炸弹x1

60 downloads Details →
Кашалот – Barotrauma Mod

Кашалот

by 76561198102036952

Это судно было поднято из глубин бездны, при второй волне колонизации его использовали для охоты на самых опасных обитателей Европы. Скорее всего именно по этому сейчас на малой глубине мы не встречаем серьёзной угрозы. Имеет высокую огневую мощь и низкую моневренность, по сути являясь мобильной крепостью. Требует доработки в системе автоматизации оборудования, т.к. было решено более не тратить силы на восстановление судна. В данный момент ожидает своего нового владельца... По сути делал для себя и друзей, по этому не смог реализовать систему датчиков движения, сигнализацию и прочее. Если найдете какие то недочеты или ошибки, прошу сообщите. Бар был честно украден из корабля IROH

48 downloads Details →
NightRaptor II – Barotrauma Mod

NightRaptor II

by 76561198196809486

This is a Class III submarine.Everything has been checked, everything should work.If you find any flaws, write. It is balanced for the later stages of the game and convenience. (The boat is made from all of the editor's vanilla par)

58 downloads Details →
Humpback-R – Barotrauma Mod

Humpback-R

by 76561198023765712

A refit of everyone's favorite surplus military sub. Most changes keep the vanilla layout and function with some quality of life additions and tweaks. - Four new suit cabinets; one next to the bridge, one next to the reactor, one just outside of electrical on the top floor, and finally one slap right in med bay. - Expanded storage options in the forms of an extra cabinet next to the fabricator, three extra coilgun ammo box racks on either end of the gunnery area, and a new crate rack on the top of the stairwell between the engine and medical. - New and expanded secure storage for the armory, being three total new safes for Security and Capitains to store the more dangerous items aboard the sub. - Expanded storage and a new surgical bed to sleep off minor injuries has been added to medical. - Shifted the storage crate rack from behind the stairwell to in front of it to add room for a plant pot. - A new personal storage safe for the Capitain next to the navigation console. - A rudimentary automation upgrade to the reactor. - A little easter egg hidden i'm sure you will see once you start getting into serious combat. And a few other small things i'm sure I forgot to mention in this description. 1.0.7 update: Added some visual flair and furniture scattered around the sub. Wanted to convey the idea that this sub has been in service a while and the crew has made it their home well and truly. Bonus points if you understand the model number reference! 1.0.10 update: Did a lighting pass across the entire sub. Upped the brightness and added some themeing with some of the lights, like with Medical for example I made the lights a harsh bright white to invoke the feeling of a doctor's office. Hopefully things are a bit easier on the eyes by default now. 1.0.12 update: Should be one of if not the final updates to this sub. Swapped out two of the doors to be windowed versions. Specifically the doors that lead to the engine/reactor and the door that leads to the dive room. Also added a drainage vent to the engine room to match the one in the forward ballast and allow some passive drainage into the back ballast. And the big one for this update, CAMERAS! There are a total of 8 cameras scattered throughout the sub to help keep you informed of what's going on and where. Should have all the major sightlines covered altho i've left a few dead angles depending on what doors are opened or closed. I replaced the pariscope with the camera system since in my experience people tend to look around with the guns anyway and the periscope goes unused a majority of the time. 1.0.22 update: Well, the hoist the sails update is here and with it a neutering of the reactor control setup installed on this sub. It still does it's best to keep things from melting down but it's nowhere near as robust as it was beforehand. The battery array is much more important post update so i've added an array charge display to the reactor room to get a better understanding of the power situation while working the reactor. Also changed about the array is i've doubled the capacity of all the batteries so now the sub should be able to run it's self for longer than 20 seconds if the reactor goes down. Speaking of the reactor, try to not overload it with either too many rods OR too high tier of rods. Reactors are much more tempermental in this post-update world. 1.0.26 update: Small one this time, added two new custom buttons to the nav console to toggle the airlock doors and airlock hatch. That way captains can empty out the airlock manually if crew forgets to close one of the doors after an EVA mission (It happens way more often than you'd think) 1.0.28 update: Added a battery charging dock in the dive room just for convenience. Also added a depth charge tube under the reactor area of the sub just for fun. Those of you who are sick of the railgun can use this as an excuse to swap it out for something else while keeping an option for downward firepower, albeit much harder to make effective use of. Have fun dropping nukes on pirates and wrecks! 1.0.29 update: It's been a while! Added two new suit racks, one outside of electrical on the top floor and one in med bay. Moved things around slightly and made room for another ammo shelf to give somewhere to store depth charges now that the launcher has been added.

65 downloads Details →
Raines Class (Online) – Barotrauma Mod

Raines Class (Online)

by 76561198007565210

Ship design inspired from "Nebulous: Fleet Command" Raines-class frigate. Small and homelike with full amenities to prevent certain death. Intended as a mining vessel/light-transport. Have tested with AI crew of 6 (2 security, 1 engineer, 1 mechanic, one medic, and 1 captain) with great effect. Please enjoy her.

63 downloads Details →
Automatic Airlock - Horizontal->Vertical arrangement – Barotrauma Mod

Automatic Airlock - Horizontal->Vertical arrangement

by 76561198028390625

Automatic airlock. Features: - 3 state wired to buttons: drain, flood, cycle - Flood detection - Manual door override levers - Door lock switch - Status indicator light

63 downloads Details →
PID Component – Barotrauma Mod

PID Component

by 76561198271308945

lua-driven PID controller connections are pretty self-explanatory, whe no input is given on kP/kI/kD, stored values are used. adjust parameters in 1st "memory component" value, format: kP`kI`kD`control min`control max`absolute integral max` example of 3-component reactor control (params are subject to tuning): PID1 params: 0.07`0.001`0.0001`0`100`100` temperature setpoint (4000) -> SP of PID1 reactor temperature out -> PV of PID1 CV of PID1 -> reactor fission rate in PID2 params: 0.14`0.01`0.01`0`100`100` reactor load out -> SP of PID2 reactor output out -> PV of PID2 CV of PID2 -> reactor turbine rate in update rate seems depend on "Performance Fix" configuration, ymmv values provided for 15 updates/second requires "Lua for Barotrauma" mod

60 downloads Details →
halo – Barotrauma Mod

halo

by 76561198243598912

新手自制船,强度适中,有自动反应堆和无人机,火力充足,欢迎使用

55 downloads Details →
SSBN Lexington Spec G – Barotrauma Mod

SSBN Lexington Spec G

by 76561198065170747

The SSBN Lexington Spec G The pride of the fleet of the Grog Boys Shipbuilding industries, this large vessel is a campaign worthy fighter meant for crews of 5-10. Her power is unmatched in the seas of Europa thanks to her spinal Heavy Railgun cannon, able to be fired at ranges outside the visual scope due to its sonar fire control system. Features: Heavy Railgun System Intercom and General Quarters Alarms Sonar fire control systems Flood control systems Crew Lounge Complete Fabrication and Medical Bay Extendable Sonar Range toggle Tip: For accurate shots with the sonar FCS think of it as the angle relative to the gun, not the center of the sonar Fixed: Crew not able to Damage control in captains quarters or security room

46 downloads Details →
The Onion Ring – Barotrauma Mod

The Onion Ring

by 76561198096247078

Mmmmm onion....

56 downloads Details →
Mauser – Barotrauma Mod

Mauser

by 76561198323994982

Mauser C96

37 downloads Details →
音阶·Gamut  I / Gamut L  Shuttle Ship 穿梭交通艇 – Barotrauma Mod

音阶·Gamut I / Gamut L Shuttle Ship 穿梭交通艇

by 76561198107142252

Improved shuttle ship,much better than those original ones.高速、可靠的小型穿梭艇,主要用于短程航行、潜艇间交通。虽然体积极小,但其大航程甚至能够满足一些站点之间的货运、载人任务。 相比原版那可怜的三个穿梭艇,Gamut音阶系列能够更好地承担起复活飞船、甚至舰载交通艇的任务。 I为基本款,L为加长版,S为短款。IDP版不分类为穿梭艇,可以独立进行巡回,数据与原版没有差异。 注意:切换到出舱模式才能在未对接的情况下打开舱门,并且系泊状态下请避免切换至出舱模式。

40 downloads Details →
Escape Pod – Barotrauma Mod

Escape Pod

by 76561198369989081

Escape Pod

52 downloads Details →

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