- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Omsk 2
by 76561198140800278
This is an edit of an edit my good pal made before he passed. The Omsk 2 serves as a recreation of the "Omsk" that he made. Primarily being: - Swapped front two coilguns for chainguns - Hooked up the diving suits and tanks to power, so they can refill with O2 as time goes on. - Made the Armory water tight to help reduce flooding - Balanced out starter loot (mainly reducing the overpowered items to be more suited towards campaigns) NOTE: I don't claim to own the original design of the ship, I merely took the design and made a few modifications.
SDF-1 Macross (Flip table NOT optiMAZEd version)
by 76561198123457050
Short description: THE ULTIMATE HIGH TECH SUB! Too many features, too many wires, low-end PCs won't like it. Ugly from outside (it's a feature) BUT who cares? Your gonna stay inside most of the time. Enjoy. > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ******************************************************************************** Here is a link toward the latest version originally derived from this submarine - - > " https://steamcommunity.com/sharedfiles/filedetails/?id=3230700357 " < - - ******************************************************************************** > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < Since the new update ECO MOD is broken. AI functionalities so far: -Welcome -Fuel consumption alert -Meltdown alert -Emergency battery automated in case of emergency ("Reactor broken" or/and "fuel total value 0% and low battery power left") -Shuttle/Drone embark/disembark -Batteries percentage left, functionalities will be reduced if not enough power (has a big impact on the gameplay) -Oxygen dropping alert -Shuttle being attacked once disembarked alert -Junction boxes damage alert -Additional informations -Provide auto regulation of the reactor (big gameplay impact) -Assist oxygen generation (big gameplay impact) -Use energy from main battery (big gameplay impact) -Turn ON/OFF AI and all functionalities -AI has been integrated and will now provide you assistance during your travels when you need it the most as well as notify you about the current state of the Sub. -Revisited energy consumption and difficulty. Now being able to die is a feature. -You'll need some time to use all its features to the fullest, and to make it easier, all you need to know is labeled on each items of the Sub. -HARDCORE OXYGEN, you need to actually PAY ATTENTION to your oxygen and oxygen repartition inside the SUB. There is barely enough O² for 10 people on board, and 3 passengers in the Shuttle. You may as well now pay attention to "WHO" is breathing "YOUR" air and choose between RUSHING toward the next station and PURGE assistants not doing there jobs. -New doors who are meant to stay open by default and will close automatically if any danger/fire/water. You may as well close the rooms you don't use to spend O² in a more economic way. And now the detailed version for those who are still intrigued, let's start again by listing the features: -IMPORTANT : Since it's a very compact sub with many features and complex wiring, most of it's items are "non interactable" or/and "invulnerable to damage" so items are still easily clickable and make repairs manageable. But I strongly recommend you to SET "AUTO ASSIST" IN YOUR CONTROL SETTINGS TO 3% OR BELOW if you don't want to end up with the incapability of selecting some items. It's a feature. Probably. "Cramped and organized". -Full integration of automated doors, personal optimized version of Intellidoors, which indicate water level, enemy, and open automatically if neither enemy or water is behind it (so you don't die unprepared). https://steamcommunity.com/sharedfiles/filedetails/?id=2434702666&searchtext=intelli -Gameplay "centered" on energy consumption management: -2 ways to use energy with a standard and economic mod(all lights turn blue like in the images above) which the first use all the main features while the later only partially. (for detailed version see for yourself, can't remember, it's been 5 months since I made it) -Batteries can be used to replace or assist the reactor (can't find where I rip it off in the workshop, mention it below, big thanks to the workshop community) -Emergency batteries, cause you'll never know... (Still unbalanced, optional in most cases but you still need to keep track on the load_out and power_out indicators in command room or else... but if you play solo you won't be affected that much) -Small automated pump in every room, but if you don't "keep track on the load_out and power_out indicators in command room" with this many rooms they won't do much. (this is an example) -Oxygen generation is divided in two oxygen generator which need to be powered equally in order to not die from asphyxia. (one above command room, and the other on the upper right room(not included on the images above)) -Reactor (is automated) consume fuel quickly, and depending on what fuel you use you'll need at least 2 of them at a time. Managing energy consumption will be key to survivability and even more in time of crisis. -The Command Room, your gonna like it: -As you can see in the image above, there is a lot of buttons, but don't worry, everything is explained in the sub. And if not directly marked on the wall, by just passing your mouse above the item (buttons,levers,etc...), description or explanations are available. -Placed in the center of the sub, where it's SAFE. -Like in all rooms you you'll be alerted if there is a flood, fire, or an enemy on board. As well as is an ally/enemy is close to the hull. (the shuttle is not considered as "inside the hull") -Use depth charge, shutdown the reactor. -Charge/use batteries with indicators about battery %, total battery charge, and time remaining before full charge/battery exhaustion. -Switch between standard energy usage and economic mode -You use or not the auxiliary engine (also broken) -Use/charge Electrical Discharge Coil (EDC) which can be used in 3 steps, unlock, choose batteries to use, then which EDC to use between the 7 equipped on the sub.(all indicated on the sub) Take a long time to fully charge so it's not overpower. The batteries to choose match their colors on charge indicators. A light will notice you if there is an enemy close to each EDC. -6 cameras to look around the sub.(come from workshop but I don't remember which) -Communication long distance via a terminal. (also come from the workshop) -If you want to secure V.I.P., just throw them in jail, it's actually pretty safe in there. (as long as somebody does not "accidentally" execute them) -The Drone Control room: -Also got a "communication terminal". -You can switch control between the drone and "take over control" of the shuttle (which "also got a "communication terminal""). (Drone which carry a "communication terminal" as well as supplies for outside crew equipable and chargeable from the room next door which is the Armory) -You can use cameras equipped on the drone and the shuttle. -One of the two Coilgun periscope's equipped on the shuttle. It can be used to assist or recon for your outside crew, as well as piloting the shuttle in place of your crewmates while inside crew can control the Coilguns attach on it in many kind of scenarios. -The Gunnery Compartment: -"Only" 6 turrets are equipped on the sub, and by default 2 Coilgun and 2 Railgun. You need to buy the other 2. -You can also control the second turret of the shuttle from this room. -Loaders are on a different room so recharging take some valuable time. This might be a great start to add a new job to the game... Or get your assistant to actually assist you. -Charge or not the Super Capacitors. -Indicators to prevent you from any enemy approach. -And lastly, it's nothing like The Macross. I'll let you discover and venture the shuttle and other features by yourself. Enjoy! Thanks again to the workshop community, and sorry for not mentioning some of the above. it's been at least 7 months since I began it's construction. And of course, thanks to the devs who made it possible. Let me know of any kind of problem on the Sub. Conviviality is welcome.
IBM-1 “Joint” 联合级重型潜艇
by 76561198397733799
重型潜艇IBM-1"Joint"现已服役! 木卫二历344年,人类在冰壳深处发现了一个神秘的自动化船厂。 这个造船厂躺在一个巨大的陨石坑里面,根据已经模糊不清的历史文献显示,木卫二确实遭到过一次来历不明,毫无预警的撞击。调查人员对这个造船厂进行了初步勘测,发现了大量从未见过的合金配方和武器图纸,根据造船厂里面残留的文档,语言学家们认为这个造船厂可能是其他文明的产物,因为破译的文档里面写着这样一句话“虽然我们平时称他们为第四天灾,但是不得不说这个造船厂确实物有所值,就是太贵了” ...... 木卫二历351年,经过7年的奋战,人们终于稍稍明白了一些船厂的运作方式,木卫二联盟迫不及待的把前军舰“Humpack”送了进去参加改装,很可惜的是,因为造船AI尚未适应木卫二的冰洋与生态环境,这次改装非常的失败。 经过了一次失败的改装之后,不死心的联盟直接提供了船体交付船厂进行舾装,由此,IBM-1“Joint‘横空出世。 潜艇参数: 规格 64*19 载货量 28箱 武备 电磁枪 4 轨道炮 2 快子光矛 1 连射炮 1 水平极速 65KM/H 垂直极速 17KM/H 建议成员 4-8 建议熟练度:入门 技术特色: 超高出力的引擎,!7500的极致动力,静止到极速仅需5秒 独具特色的半自动化系统,让不愿出舱的船员们也不至于无事可做 自动化反应堆和紧急停堆系统确保本艇能源供应自如 容量巨大的备用电池组 舰首配备快子光矛,仅需五秒的蓄力就可以解决一切敌人 一人一柜的巨大装备舱 数量众多的加工台和解构器让您多人联机时不再无台可用 温馨提示:本艇可能需要一位经验丰富的舰长值守在驾驶舱
三轮车系列Tricycle Series
by 76561198105033155
还在为单人游戏时愚蠢的bot队友烦恼吗?“三轮车”系列潜艇专为1~2人游戏设计,结构简单、高机动性,即使没有队友也可以在深海中进退自如。
ABYSS TERROR
by 76561199043236522
The coalition may not support the use of biotech but who cares in a risk the the combine tech and thalamus parts le to the cration of this beutiful creature or submarine well armed and prepared to take down all kinds of creatres that lurks on the abyss especifics WEAPONS 4 autocannon sets for gunners 2 heavy ordenance canons 2 fleshguns 1 flesh spike powerfull mining laser ELECTRIC dark matter generator powerfull engine capable of max speed of almost 60k/h electric discharge controlable from the navigation console multiple combine juction boxes recharging zone for battery STORAGE create storag in good zone to not enter in contact with water multiple lockers and drawers secure storages ROOMS prision room with no light no music just anger so no one kills every one and a gas pipe command room main control of tongue and minning laser stearing etc medic bay a compact but usefull medic bay were you can craft medic suply gunners room to control the weapons create storage room storage room electric room with everthing included bar for relax porpuses 3 ballast and a genetics zone thanks a lot to the creator of the base submarine 深渊之眼~the eye of abyss https://steamcommunity.com/sharedfiles/filedetails/?id=2672626292&searchtext=abyss+eye you will need to install the collection foe it to work https://steamcommunity.com/sharedfiles/filedetails/?id=2748219144
Clown Murder Outpost 0_0
by 76561198964454575
security and captain spawn outside, that way there are no guns on board. assistants are the clowns and they spawn with axes and clown outfits.
改VH The Iroh
by 76561199087695259
建議有基本物資再過來此船。 新增基因工作台,增加許多大型置物櫃,改善砲的角度以免射到船長室。
红星1号
by 76561198847872910
红星1号 本船由我本人打造 水平速度:60km/h 垂直速度:上:18km/h 下:25km/h 潜艇类型:深潜型 适合船员人数1-7人 基本自动化(无自动电磁炮)因为我懒 火力十足 此船适合双人开黑(搞基) 自己已测试通关 欢迎订阅
The Seadragon (Thalamus)
by 76561199098725612
A Thalamus version of the wrecked Seadragon
S-35D Daishi - D&T
by 76561198865679732
The S35 - Daishi "Direwolf" ---Mason Edition --- Death & Taxes Export
Blump 69th
by 76561198817905295
2050/04/14. Americans invented a new type of boat called "Blump". The cute name of it makes enemies think that submarine Americans invented is just a joke, But they are mistaken. The nuclear-powered submarine "Blump" coming with 5 waterproof Gatling guns and torpedo launcher. Russians be really surprised to know that Submarine is invisible for their radars. Hole boat made of steal and aluminium, which makes it light and fast. This exampel is the 69th ship in this class.
The Dauntless (UER)
by 76561198074695922
"The Dauntless", this ship is a goto for the Merchs with an itch for the deep. With its doubleplated hull, it provides many divers with that much needed time to get over and fix a breach while others mann the firepower she's packin. She's a beauty too... stylin'. Simple but effective for the task. But lookout, her weakpoint's topside, over near the airlock and docking hatch. Nevertheless, she's well equipped and Depth Awaits any who take her for it. (Now compatible with Utze's Enhanced Roles, and some personal changes to the ship) Original ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2087690937
The Big Sad Mk2
by 76561198056190967
A fast all rounder sub with meth and sadness. It is bigger, better, it is sadder. The big sad Mk2 has arrived, improved upon some of the cores of the Mk1 it is a all purpose quick and responsive submarine that is reasonably armed with no fancy pointless gimmicks…… we only use useful gimmicks around these parts*that is a lie*. If you are looking for a no nonsense*another lie* dependable sub that only spontaneously combusts every eight minutes or, so you are in the right place. Once it does break on you over the abyss you can hop onto the False hope life boat™ While slower than the original Big sad it does have some relatively competitive stats bosting an excellent climb and dive speed as well as a reasonable 52km/h flat out. Features include: A lifeboat that can only be armed by the captain A reusable execution chamber Meth A manual drainage system with no automatic doors that drains to the ballast*you open doors* A close all doors button A completely compartmentalized layout Rubber ducks An artifact storage area Meth A brig Secure medical area A empty fuel rod alarm And a bunch of references that like five people will get So yeah download it or don’t I am not a cop Please note this was made before campaign was not crap so it may prove a little OP during a campaign run.
USS Marlow (Colonial Marines) Outdated
by 76561198853817380
The USS Marlow is a Bougainville Class Troop Transport, the standard troop transport for the USCM garrrion on Europa. It's high speed and small profile makes it the first choice for all quick response operations on Europa and especially good at putting down Revolts in isolated settlements. The Assault Drones and State of the art USCN diving equipment make the Marlow the perfect vessel for salvage and exploration operations. Due to its light armament and lack of a double hull, it is recommended to not have prolonged engagements in the Marlow. The Marlow comes with - 4x Assault Drone - 2x Flak Coilguns - 1x Discharge Coil - Standard Marine Armory (Pulse Rifle, Ithaca Shotgun, Flamethrower, Smartgun) - Military Hard Suits - Long Range radios - Ion Pulse cutters - Bunk Room for USCM Garrison
Horizont-Octo
by 76561198445339219
!!!RU and ENG localizations!!! An exploration, small tonnage submarine Horizont always appears with the Octo Battyschape. Horizont-Octo Submarine is designed for science investigations in the dangerous places. For safe researches on the submarine there’s: 1) 3 small coil guns 2) Perimeter protection 3) Deep decoy charge 4) Octo Battyschape, for researches, not leaving the submarine. Sumbarine is designed for a crew of 3-5 people. All necessary things for long swimming is available. On the submarine, there’s multi-assembler, for making all needful in one’s tracks. There’s: Oxygen generator, 2 storage boxes, medical fabricator, deconstructor, fabricator. Sumbarine have a huge frontal observation dome. This submarine opens the “New Horizonts” submarines kind. Исследовательская подводная лодка малого тоннажа Горизонт всегда поставляется вместе с батискафом Окто. Подводная лодка Горизонт-Окто предназначена для научных исследованиях в опасных местах. Для безопасных исследований имеется: 1) 3 малых магнитных орудия 2)Периметральная защита 3)Глубинная приманка 4)Батискаф Окто, для исследований не покидая корабля. Корабль рассчитан на экипаж 3-5 человек. Имеется все необходимое для долгого автономного плаванья. На корабле имеется мультисборщик, для производства всего необходимого на месте. Имеет в себе: Генератор O2, 2 места хранения, медицинский фабрикатор, деконструктор, фабрикатор. Лодка обладает огромный фронтальный обзорный купол. Эта подводная лодка открывает семейство подводных лодок Новые Горизонты
Victory XNV01
by 76561198042788006
The Victory Class is the first of its type. This experimental naval vessel can take a beating! Hosting a sizeable crew, multiple gun turrets, an unmanned-drone, expansive cargo bays,and engineering workshop, the Victory can put to sea for the longest voyages and still be nearly self-sufficient. This sub is heavily stocked for Into The Abyss Mod. Thanks to JAD War Machine and other sub designers for ideas and inspiration.
The Abandoned Station
by 76561198080830871
This was built for either PVP or an adventure type scenario. PVP wise the captain is trapped in a room whilst the prisoners have revolted with access to the armoury, a group of highly trained soldiers have to rescue the captain. Adventure wise you can rest
Charybdis A-17
by 76561198281688877
Charybdis A-17 Подлодка типа "Харибда" модели А-17 (Транспортник) является подлодкой 1 класса и предназначается для перевозки грузов в виде распространенных предметов обехода, материалов, людей и заключенных. Как и все подлодки типа "Харибда" оснащена подходящими типами орудий для своего класса, что дает ей хорошую возможность для уничтожения потенциальных опасносней в открытом океане. FAQ Подлодка созданна на основе ванильной библиотеки игры. Контейнеры и точки появления не должны повлиять на спавн нпс и лута из модов, за исключением целенаправленных ограничений их количества для данной подлодки, т.к. обуславливая её цену/оснастку считаю ее сбалансированной. О любых недочетах и багах прошу сообщать в ветку Bug Reports. По вопросам сотрудничества и помощи прошу обращатся напрямую в стим/наши источники ↓ Наши источники: {❄} Холодные Времена https://discord.gg/5hBpc5sZVw
陈浩南移动办公室mobile office【LBF】
by 76561199236882554
The following translation is from a translation software This is a Guangdong-Yunnan troop transport vehicle. It is equipped with two triple-barrel laser turrets two rapid-fire turrets (with unlimited ammunition and high firing rate) an invincible hull (except for the cockpit glass, please be careful when driving as monsters can enter through the glass) an automatic coil a super water pump (which won't take in water) a considerable amount of initial supplies (in the safe) There are five sets of diving suits, space reserved for installing processing tables and relay components from other mods, five storage cabinets and three medical cabinets, and a bed. Most of the mechanical parts are invincible, and you only need to repair the junction boxes. Some interactive installations are accompanied by textual explanations. Suggested for 1-5 players Highly recommended to explore Europa with friends Very high difficulty, suitable for playing high-difficulty mods This is my first ship released on the Workshop. If you find any bugs, please leave a message. Here are some shooting angles
Веди её на дно
by 76561199021704333
Добавляет 2 трека на предметы динамики для бара и музыкальный автомат
4 deco mods merged0
by 76561199241725985
The Black Matriarchк
by 76561199017814216
Barotrauma server with mod support
Start your own Barotrauma server in just a few minutes.
Rent a Barotrauma server