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Barotrauma Mods & Plugins
This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
Another Diver Job
by 76561198168773782
My take on Divers Job. Job mainly focuses on figthing and exploring underwater but can also support team with a few usefull recipes and skills. Its probably a bit unbalanced in comparison to vanila jobs and has less filler talents/ no alt talents in branches. Talents: Tier 1: Enlightened: +25% Skill Gain Speed/Cheap flares and glowstics recipes+recipe of alien flares Europan Riches: +25% Experience gain from Mining missions Explorer: +15% more Speed/+50% Flow Ressitance Sacrifice: -20% Max Health/Gain 2 Talent Points Sea Wolf: Gain +15 points in weapons skill and +5 in others Tier 2: BioMachine: Gain +50% Buff Duration/Medical Items are 25% more potent on you Cutting out: Unlock Diver Dagger+Diver Satchel recipes/Explosives are +1 Tier Extended Operations: All stackable weapons(ammo/grenades) can stack +2/Utility Pouch Recipe Marauder: Similar to Security's Scavenger but a bit weaker 20% instead of 25% Mutualism: Will not allow Husk Infection to fully progress, adrenaline will infect you, gene splicing will kill you rapidly(except husk and crawler genes) Cultist Tree: Herbalist: Unlock UboatMeister+UboatSchokolade+Ritual Lanter Recipes/Deconstructing plants yields +1 Iron Will: Gain immunity to addictions/+50% psychosis resistance Unyielding: +50% Stun ressistance Exalt: Will progress your Husk Infection to full Symbiosys/Calyx Extract will buff you Voidborne Tree: Helldiver: Environmental Suit+Helmet and Survival Carbine recipe Relentless: Gain +25% Melee Power+Melee Attack Speed/+25% swimming speed Open Minded: Mindsense effect will last forever Deep Strike: 50% less penalty for dual wielding/UboatFaust+Weapon Transportation Pack recipe Shadyman Tree: Connected: After finishing any mission gain 2 UEX and 50mk Mercenary: Gain 15 Weapon Skill/Your team may take 1 additional mission Radical: Unlock Thump Gun+Molotov recipe/Explosions deal +10% damage and have +20% radius War Criminal: Unlock Mini Nuke+Dirty Bomb recipe New Items: Diver Dagger: Good vs armored enemies, does no damage to Hulls and Doors so you can use it safely inside sub Satchel Charge: Will not explode unless armed, can be set on 15s timer, can be set as a timed sonar/glowstic decoy mine, can be instantly exploded, you can activate it with damage, you can put any explosive inside to increase explosive power of it, damage is equal to C4, neutrally buoyant, WARNING even if you disarm it after enabling timed explosion/timed decoy timer will still passively go so if you want to be safe wait till timer finishes after disarming and only then use again Diver Spotting Scope: Job Starting tool, similar to regular scope but doest require weapon to be used Utility Pouch: Allows carry some small tools/weapons, items inside cant stack over 1, can not be put inside clothes/backpack UboatMeister: Causes HyperActivity, addictive, takes 1 min for effect to happen UboatSchokolade: Causes Vigor, addictive, takes 1 min for effect to happen Environmental Helmet: Does not protect from pressure, has slot for oxygen, acts as welder mask for Enhanced Repairs mod Environmental Armor: Does not protect from pressure, has pressure stabilizer auto-injector slot, increases swimming speed, does not slow you down, has few pockets Track-Coveralls: Job starting clothes, increases your speed, has few pockets Survival Carbine: Can use revolver, rifle and shotgun ammo, slow rate of fire, less damage then full size weapons(80%), can be dual wielded UboatFaust: Very expensive yet powerfull weapon, has 2 shots, great penetration and damage, can be fitted with scope, is destroyed after 2 shots Weapon Transportation Pack: Backpack with 2 slots that can fit big weapons Thump Gun: 40mm single shot pistol, can be dual wielded All Items of Diver Job need Explosive +1 tier skill to be made master quality Mod Overrides Ritual Lantern/Glowstic/Alien Flare also changes effects of Husk Symbiosys/Mindsense Great Thanks to Draconis for allowing use his sprite for armor, EK for few of his sprites, EA from which i based 1 sprite. Please leave comments about balancing/bugs etc
W00PER's More Shell Racks
by 76561198863730216
This mod adds more railgun shell racks for eyecandy purposes! Currently adds a Single Shell Rack (great for separating your nuclear shells if you don't have many, also great for using with the legacy single loader) and an Invisible Shell Rack (fits three) Both are craftable at a fabricator for the shy price of a single steel ingot (even the invisible one for it not to obnoxiously ping as available when you don't have any materials at all) If you have more ideas for shell racks or similar, please do tell!
Mokarra
by 76561199139095785
ENG: The former reconnaissance vessel, MR3-G4, also known as "Mokarra", is ready for all the habits of the watery depths of Europe. Used to have its own drone, which was located just below the captain's cabin. Has good manoeuvrability and excellent combat potential. INFO Class and Tier: Attack, II Horizontal Velocity (Main): 21.8 km/h Horizontal Velocity (reverse): 21.7 km/h Descent Velocity: 17.7 km/h Surface Velocity: 19.0 km/h ENERGY Reactor Output: 2360 kw 4 Batteries (2000 kw/m each) 3 Supercapacitors (50 kw/m each) WEAPONS Double Coilgun х1 Pulse Laser х1 Small Turret Headpoint х1 Large Turret Headpoint х1 OTHER FEATURES Electrical Discharge Coil x2 Searchlights х3 Cargo capacity: 14 crates RUS: Бывшее разведывательное судно MR3-G4, также известное как «Мокарра», готово к встрече со всеми обитателями водных глубин Европы. Раньше у него был собственный беспилотник, который располагался прямо под капитанской рубкой. Обладает хорошей маневренностью и отличным боевым потенциалом. ИНФОРМАЦИЯ Класс и Уровень: Боевая, II Горизонтальная скорость (Главная): 21.8 km/h Горизонтальная скорость (Задний ход): 21.7 km/h Скорость погружения: 17.7 km/h Скорость всплытия: 19.0 km/h ЭНЕРГИЯ Вывод реактора: 2360 kw Батареи х4 (2000 kw/m each) Суперконденсаторы х4 (50 kw/m each) ОРУЖИЕ Двойная магнитная пушка х1 Импульсный лазер х1 Малый слот для орудия х1 Большой слот для орудия х1 ДРУГИЕ ОСОБЕННОСТИ Разрядные катушки x2 Прожекторы х3 Вместимость груза: 14 ящиков
Infinite_ammo
by 76561198901378837
Squid
by 76561198119718418
My first sub! (sort of) I modified the Azumuth in an attempt to learn the sub editor. This is basically an Azimuth but better in every way! Also it looks like a squid :3
ChASHKA
by 76561198846027105
coh zealot
by 76561198008359356
Originally a Coalition flagship design, but it never entered service. Due to the exposed command and gunnery deck, the ship can be easily crippled by a coilgun salvo, or by the local fauna. This doesn't bother the Church of Husk though, their symbiotes protect them if there is a breach. Ascension delivered in style to every station this behemoth visits. T3 Attack submarine Cost: 39000mks Cargo crates: 24 Hardpoints: 3 small, 2 large. Front smalls can be doubled. Additional weapons: top mounted dumb railguns, front mounted dumb railguns. Top can adjusted from sonar station in gunnery (-15° to +15°), front can be controlled from the nav terminal. Internal dimensions: 57m x 13m - Nav terminal has: fire front torpedos, fire top torpedos, fire discharge coils. - Sit in the captain's chair from the front to reach the 3 buttons in front of it. - There is a periscope at the nav terminal that lets you cycle between 4 external cameras. - Captain can lock external airlock doors from the bridge. - Brig can be locked from the bridge, so crew won't wander in and let the prisoners out. - Transducer changes position when you switch to torpedo controls. This disables ship controls though. - Transducer changes position when you go full speed horizontally to give you a bit more time to react. - Dynamic Sonar button turns off the speed based transducer position change. - Lower docking can be controlled with a button, or by typing "DOCK" in global radio chat. - Typing "legs" in global radio chat will disable the fin movement of the sub if the sound is annoying. - Reload stations are placed in the loader bays for easierammo management. - External storages at the airlocks are linked to fabricator 2. Put a crate in the bottom row, so it catches deconstructed material and it won't go to external storages. - Main status monitor is the one in electrical. - It uses the 5 component reactor controller, you have to adjust the value based on upgrades and skill bonuses. You can use the terminal, or edit the circuit box directly next to the reactor. If you don't want to bother, turn the controller off. Setting it to automaic control in the reactor overrides this, so keep reactor on manual, also don't let bots manage your reactor, or they will set it to automatic and remove additional rods. - Two buttons on the sonar station in gunnery adjust the top 3 railgun's angle (-15 to +15). - It has a ballast purge system that can be operated in the tool storage room next to fabrication. Short click switches ballast camera, holding left click initiates ballast purge. - There are smaller status monitors around the ship, that have item finders. - Since submarine command is exposed at the top, it is advised to chose the husk path with this sub.
Terminus
by 76561198839616636
"Terminus submarines were once prized war machines under the Coalition, having participated in countless wars against the Separatists. Eventually, the few surviving models were gradually phased out and retired before ending up on the free market. Though the history of Terminus is full of holes, the submarine shares several parts and design cues with the Berilia leading some to suggest that it was commissioned through the same manufacturer." Hello and thank you for checking out this sub! This is my first submarine upload for this game. I attempted to make it both look and function as a vanilla submarine, and balance it as well as I could for an endgame modded submarine. General Information Class: Attack (Tier III) Price: 38,000 mk Crew Size: 13 - 16 Experience: Experienced Dimensions: 69x18 m Hull Volume: 5,692,480 cm² Mobility Max Horizontal Speed: 19.7 km/h Max Descent Speed: 15.8 km/h Fabrication & Storage Fabricators: Fabricator, Deconstructor, Medical Fabricator Cargo Capacity: 24 Crates Weaponry Turret Hardpoints: 2 Large Turret Hardpoints: 1 Coilguns: 1 Double Coilguns: 1 Flak Cannons: 1 Electrical Discharge Coils: 1 Reactor Fuel Consumption Rate: 0.3 %/s Max Power Output: 6,700 kW Meltdown Delay: 20 seconds Fire Delay: 7 seconds Notable Features - Two airlocks for those who like to explore structures often. - A reactor status panel displaying temperature and fuel percentage. - A toggleable discharge coil meant to ward off fauna from the relatively weak frontal armor. - A brig to contain prisoners and unruly crew members (recommended to strip them of their keycards first). - No custom text, allowing for multi-language support. Further Commentary The idea around Terminus is to serve a purpose for those who like large, expansive ships like the Berilia but do not like their defenseless nature. While Terminus has six guns; the most out of any vanilla ship, it requires the installation of three and does not have many other defensive countermeasures. If you are a wealthy captain entering into the late game Terminus can be a great worthwhile investment while also having a very accommodating storage capacity for the countless items you would rather have in lockers and containers than on the floor. If you enjoy this sub please consider liking and sharing it!
Wired Cannon
by 76561197972228024
Combat Overhaul: More Charges
by 76561198210863660
I hate that this mod have only one C-4 charge, so... I added 3 more charges: UEX Charge - Just uex charge, a bit weaker than C-4 Dirty Charge - Radioactive charge Nuclear Charge - You'll die. this this is unbalanced, so use with risk :P
RR-28 Namazu
by 76561198120958424
A catfish from Japanese folklore that causes earthquakes.The Rabbit Republic Design bureau's attempt to get in the civilian market to get away from the prying eyes of the coalition scum. Armed with luxuries and scientific instruments to wine and dine the wealthy and scientific elite of europa. Little do they know these ships are mostly commanded by separatists working as intel gatherers. Being a scientific ship does not mean its helpless, it has sophisticated suite of defensive systems and a mean set of teeth. Armed with rapid fire coilguns and the experimental "Tsunami" Weapon system to rip any abyss creature to ribbons. Cost: 34,500mks Features: Centrally Mounted Ballast Silent Running Supercharged Hybrid Alien tech Compact Engine Emergency Ballast Hydroponics Bay Complete Laboratory Suite.
PTRD
by 76561198843199822
“PTRD” 为地球上最为可靠且强大反坦克武器,PTRD反坦克步枪拥有无与伦比的巨大威力,其穿甲性能为当时枪中之最,可以击穿突击炮和坦克歼击车的装甲。并且对人一击致命。但是同样也出现了PTRD反坦克枪后坐力非常巨大的问题,单兵往往很难在不展开两脚架的情况下来进行射击。到后来这款超级步枪还是因为不适合步兵操作而被废弃。而到了木卫二则作为分离主义最爱的单兵反人员特攻武器
yuri's flask
by 76561199054263823
a flask with infinite ethanol (ethanol can only be drank) Why did i agree to this?
K TEST
by 76561198123457050
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ******************************************************************************** Here is a link toward the latest version of this submarine - - > " https://steamcommunity.com/sharedfiles/filedetails/?id=3230700357 " < - - ******************************************************************************** > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < Konkornaut's first unstable test version. This will serve me as a personal backup file. It may not be playable at times but feel free to discover the changes and additions. This version is compatible with Barotrauma's version "1.3.0.4".
Mariposa
by 76561198354825517
This submarine boasts 1 & 1/2 airlocks. The submarine's transducer is hooked to a battery that can die in the water so intermittently someone has to go out to repair it, It also has an alarm so you know when you need to repair it WRECK VERSION: It's in the pack, I just don't know if it works ___SUBMARINE-DESCRIPTION_________________________________________ The Mariposa is a formidable submarine known for its sleek design and capabilities. With its dimensions of 50.5mx8m, it strikes a perfect balance between size and maneuverability. The staged airlock system ensures water-less transitions between the exterior & interior. Any crew of the Mariposa are hardy and tenacious, as they navigate treacherous ocean of Europa with unwavering determination. The sonar transceiver tower, a key feature of the Mariposa, enables precise detection and communication, making it a force to be reckoned with in underwater operations.
Wintermute
by 76561199048849362
Изначально созданные в доках "Аркстил" Нового Япета подлодки "Винтерхалтер" производились всего один год, после чего Коалиция заполучила их для проведения исследований. "Винтермьют" это модифицированная версия привычного "Винтерхалтер". Данная субмарина оснащена передовыми технологиями управления, жизнеобеспечения и безопасности, она может выполнять роль не только разведывательной подлодки, но и транспортной и даже боевой. Имеет собственный челнок. Класс: разведывательная Уровень: 3 Цена: 38.000mk Опыт команды: опытные Размер команды: 8-12 Ребят, не судите конфету по обертке, да, может в стиме она не очень, но скачайте и посмотрите сами. Не смотря на то, что ванильная подлодка, я ее много дорабатывал и улучшал, старался чтоб была играбельна как в кампании с ботами, так и при игре с друзьями
Humpback MK.3
by 76561199062679461
- Improved machinery - Overhauled medbay - New diving suit locations - New crew quarters - Increased ammo storage - Improved Ballast
凝渊号
by 76561199385139576
凝渊级巡洋潜艇“当你在凝视深渊时,深渊也在凝视你” 建造于木卫二无光海原造船厂的凝渊级潜艇,专为应对黑暗渊洋下的各种挑战而生。 他能执行的任务包括但不限于科考,侦察,运输,怪物清剿,沉船打捞等等 船体配置有隔层装甲,小型侦察穿梭艇,上下电磁线圈,全向无死角火力以及舰首轨道主炮。舱内医疗工程研究仓储设施齐全,另配有禁闭室,居住舱及多功能舱。舰长室集成全舰状态信息,以及一个潜望镜可通过单击鼠标切换控制舰外四个摄像头以获取外部感知。多舱室设计以及强大的排水和舱门闭锁系统保证了强大的抗沉性。舰艇机动能力优秀,还可以额外启动辅助压载舱增加垂直机动性。 --------------------------------------------------------------------------------------- 价格:10832mk 武备:2×激光,2×电磁枪,2×加农炮,1×轨道炮,另有1×大型炮塔基座 空船物品数:1249 推荐船员数:10~12人 原版强度,平衡之选 多人联机和单人皆可畅玩 使用者可自行改造以适应更高强度
Prometheus Mk. II
by 76561198054421174
***(OLD VERSION, See: Prometheus Mk. IV for the newest variant.)*** ( https://steamcommunity.com/sharedfiles/filedetails/?id=3425153526 ) This Fuel Tanker turned Combat Boat now serves a mixed function. Used mostly for Cargo Hauling, as well as defensive maneuvers for when the fighting breaks out. While it lacks the original torpedos, grand turrets and bombs of other Combat-Specific designs, it makes up for it with bare-bones functionality, multiple middling guns, and a giant diving chamber in the nose (now equipped with functional 'Hammer Torpedoes' and retrofitted with an Area Denial System). This sub is based off the Starsector ship, "Prometheus Mk. II", a fuel tanker outfitted with additional armor and weapons, and surprising works very well as a capital starship. Does not have Shields like the original, however. Tier 3 Transport Submarine, Vanilla (No Mods). Cost: 18,533mk Credits Crew Size Needed: 4-8 (Single Player possible) Cargo Capacity: Massive ~116 Capacity Mounted Weapons: *2x 'Autocannons' (Twin-Linked Double Coilguns with a slower rate of fire and higher damage, but eats more ammo) *2x Twin-Coilguns (Twin-Linked Coilguns, 2 per Periscope, with increased rate-of-fire; High damage but burns through ammo) *1x Coilgun for Captain (single coilgun, increased rate of fire, on the same supercapacitor as the discharge coils) *2x Twin-Linked Flak Cannons (nothing special, just four flak turrets, 2 per periscope) *3x Electric Discharge Coils (increased range, but limited use) *1x Depth Charge Launcher (Ammo Loader and Button on Command Deck) *Hammer Torpedos (in Airlock, requires airlock door to be open to fire, button for launch are located on both the Command Deck and Airlock Controls) Reactor Output: 15k Max Speed: ~22km/h (41km/h with 'Turbo Charge' switched on, but only forward movement allowed) *Features Included: -Open the Airlock to allow either the Captain or the Airlock Controller to fire the 'Hammer Torpedoes' via a button. -Water Suppression system in Reactor to prevent Fires. It is Automatic, and releases water into the flood zone on the Research Deck. -Multiple helpful readouts on Command Deck so the Captain can keep up with: Supercapacitor charge, Airlock being Open or Closed, Sub Velocity, Depth. Battery Charge, and multiple Reactor alerts. -ADS Turret in Airlock (in testing; button to let it fire located at Airlock Controls). -Camera System on Command Deck, so the Captain can see around the ship. -Color Meter in Engine Bay, so Mechanics can see how fast the Sub is going. Tis purdy. -Actual Hammer Torpedoes. 3 of the nuclear red tubes. **See: Handle With Care** NOTICE: * Reactor has simple Component controls to prevent Junction Boxes from burning out nigh-instantly, however it is prone to causing fires. Multiple hidden objects and books for some added fun and amusement. Waypoints should be functioning correctly for Single Player Campaign. If you encounter any issues let me know and I'll try to address them when I have a couple days off work.* **Hammer Torpedoes: Handle with Care! ..No. Not railguns, those little tricks are gone. Actually handmade torpedoes. Hand crafted by me. Just like before, you have to open the Airlock before you can launch. Then after a 1.5 second delay, the torpedoes arm and can explode. Humans, Monsters, even walls set these things off. And they are nuclear, just to be clear. There is no IFF. You open the door, hit the button and off they go on their own. Anything from the Airlock to the nearest Wall is going to be deleted. One use per mission, cost to rearm is about 3,000mk Credits. Reload at the nearest station upgrader when you can.** E.S.S. Retrofit Engineer: "Look fellows, I'm going to be straight with you. This tub was a starship. It lacks many features one might deem 'required' down here in the deep dark. There's no second hull, there's no onboard intruder alarm, and it lacked any real guns until we strapped all the coil mounts we could find to the sides. When it comes to questions of how deep it can go, it's better to just not ask at all. The last crew were Techno-phobes and we are still scrapping paint and bodies off the inner hull. So please, take it from me, this Baby will move your cargo, but it's going to be leaving a lot of orphans behind every time it sets sail."
IO Enhanced Armaments
by 76561198002738342
Enhanced Armaments item IO Toolbox
WinterhalterNE
by 76561198794592170
(There is an English version below) ——前言:作者的第二艘潜艇,吸取了上一次经验,改变了美术风格,体验更佳。作者忠于香草(ps:Vannilla),所以修改的重头是外观和房间布局,功能方面技术含量不高(ps:不是没有嗷)。有兴趣的话也可以去看看作者的第一艘潜艇—海妖Siren(ps:潜艇是正式版推出前弄好的,有些功能出了点小问题,但是外观是走的仿生物风格,值得一看唷~) —————————WinterhalterNE————————— ——————在御冬的基础上改造的潜艇—————— 这是一搜按照御冬外形建造的潜艇,沿用了御冬的部分外形和房间布局. --对外壳形状进行了调整(ps:给指挥室换上了大大大玻璃!!!!) --修改了房间布局 --增加了炮塔和放电线圈的数量 --新增一个气闸 --船上所有柜子都与各种加工台相连(ps:因为太多了就没有排出界面/毒药柜只与医疗台相连) --重新布置了灯光和物品 --新增一堆功能 --强调了仪式感(ps:就是希望玩家能更频繁地操作某些功能啦)和真实感 ——后记:祝大家玩得开心,有问题请给作者反馈,会尽力尽快修复。 英文版: ——Foreward: The author's second submarine learned from the last experience, changed the art style and had a better experience.The author is loyal to the original, so the focus of the revision is the appearance and room layout, and the technical content of the function is not high.If you are interested, you can also go to see the author's first submarine-Siren(ps: submarine was built before the official version was released, and some functions have some minor problems, but the appearance is bionic, which is worth seeing). ———————WinterhalterNE———————— ————A submarine modified on the basis of winter protection———— This is a submarine built according to the shape of winter protection, which follows part of the shape and room layout of winter protection. -the shape of the shell has been adjusted (ps: the command room has been replaced with large and large glass! ! ! ! ) -Modified the layout of the room. -increased the number of turrets and discharge coils. -add an air lock. -All cabinets on board are connected to various processing platforms (ps: because there are too many, there is no discharge interface/poison cabinets are only connected to the medical platform). -Rearranged the lights and articles. -add a bunch of functions. -Emphasize the sense of ceremony (ps: I hope players can operate some functions more frequently) and realism. —— Postscript: I wish you all a good time. If you have any questions, please give feedback to the author and try your best to fix them as soon as possible.
Sumluad
by 76561198138654202
Due to the Kastrull lacks of the ability of aquiring sufficient samples for reasearch. The Sumluad submarines were hastily manufactured from Coalition deep water shipyard. Created for deep water research purpose. Multiple detachable module makes it able to acquire samples from where the fighting is fiercest. Default armory password 0532
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