Skip to main content

Barotrauma Mods & Plugins

82,000+ mods available Source: Steam Workshop ↗

This catalog lists 82,000+ Barotrauma projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.

Sea CabbageII (fast cruiser) – Barotrauma Mod

Sea CabbageII (fast cruiser)

by 76561198384237432

·The submarine Sea Cabbage features a streamlined hull and powerful engines, enabling it to cruise at extremely high speeds. ·Full speed: 68 km/h, Ascending speed: 19 km/h, Descending speed: 24 km/h ·It adopts an all-electric propulsion system and the battery can automatically adjust the charging rate to ensure the stability of the grid load. ·Two large engines provide power for the submarine, but this comes with extremely high energy consumption. ·It is equipped with reconnaissance boats, which can be remotely controlled by the drone center or manned. The size of the boats is suitable for over 90% of Europa's cave exploration and combat missions. After docking with the mother ship, they can be controlled by the mother ship and provide an additional 100 thrust for it. ·It is equipped with 4 small cannons and 4 large cannons, almost eliminating firepower‘s blind spots. The small cannons can be automatically taken over by pressing a button, and the pulse laser at the bottom has been modified into an instant laser cannon. The two railguns both on the top and bottom each have two ammunition bays, with a capacity of 12 rounds, and indicator lights are provided to show which ammunition bay will fire next to avoid confusion. ·All the main passage doors are automatic doors, which ensure normal passage for people and can automatically close and become manually operable when encountering water to preventing the situation of extensive water ingress in case of hull rupture. ·In the monitoring center, the conditions of each ballast tank can be monitored in real time. The repair foam button in the monitoring center can activate the repair foam detonator in the current compartment, facilitating rapid maintenance in emergency situations.

70 downloads Details →

Craftable Jukebox2

by 76561198132801656

Took a shell of this mod and made an addable sound list

49 downloads Details →

Slow Walk when Diving Suit in Hands and Slow Equip

by 76561198090902597

52 downloads Details →
Neurotrauma Immortality Mod – Barotrauma Mod

Neurotrauma Immortality Mod

by 76561198046032840

This mod is just an edited version of this. Speficially an edit of the Divine syringe. It's called the neurosyringe that rapidly heals all your internal organs, effectively making it easier to recover your players. THIS IS A CHEAT MOD. BE WARNED. This cannot be crafted and must be spawned in, save edited, or the players inventory edited. It's really just for Admins. Load order: Neurotrauma Immortality Mod Neurotrauma The ID name: neurosyringe Why? I play on a half bots, half players campaign. Bots are stupid. I don't mind not having the capacity of saving my bots in Vanilla, but trying to save a bot in Neurotrauma is just pain when they walk into nukes and then using my entire life savings to bring them back to life. I let my human players suffer the original neurotrauma authors intended don't worry :) IF THE ORIGINAL AUTHOR WANTS ME TO REMOVE THIS MOD PLEASE LET ME KNOW! I'll just keep it private.

74 downloads Details →
Psyker 中文汉化 – Barotrauma Mod

Psyker 中文汉化

by 76561198986375006

灵能者汉化https://steamcommunity.com/sharedfiles/filedetails/?id=3230060465&searchtext=Psyker

59 downloads Details →
K-214 Moros – Barotrauma Mod

K-214 Moros

by 76561198334996162

Submarine Designation: K-214 Moros Origin: Abandoned shipyard sector, Upper Erebus Fault Commissioned by: Classified – records fragmented Purpose: Deep-sea anomaly response | Leviathan engagement | Non-return operations “The Moros is not a vessel. It is a verdict. Sentenced long ago to roam the dark, until the deep claims its due.” The Moros is a vessel for which time itself holds no claim. Inspired by the terran Type VII submarine lineage, it has been twisted by Europa’s pressure – not merely in hull, but in purpose. Its bulkheads bear the mark of ancient doctrine – obsolete by design, sacred by function, its compartments too reinforced, too redundant for standard missions. It is prepared for something deeper. Named after the Greek daimon of impending doom, Moros is more than a hunter – it is a harbinger. Its interior is sterile, eerily silent, with automated systems that operate before orders are issued. Red emergency lights are permanently engaged, not for alert – but for psychological mitigation. Crew rotation is discouraged. Few serve more than one campaign aboard without requesting discharge... or disappearing.

73 downloads Details →
Morsel – Barotrauma Mod

Morsel

by 76561198052169810

A streamlined battery powered submarine design, meant for short distance cargo transportation. Nicknamed Morsel by the shipyard, because it's just a small bite for the largest of Europa wildlife, it come with togglable systems and the ability to syphon energy from stations and other submarines, which should be enough to finish deliveries before its four batteries run dry. _______________________ My other ships: VSB's Shipyard

68 downloads Details →

First World Bank

by 76561199150729420

67 downloads Details →
Spicetrauma - Spiced-Up Artifact Descriptions – Barotrauma Mod

Spicetrauma - Spiced-Up Artifact Descriptions

by 76561198864367436

Spicetrauma - Spiced-Up Artifact Descriptions 1.0.3 is a simple mod that that unifies the naming scheme of alien artifacts, as well as changing the descriptions of various other alien items to be more interesting or in-line with others. What exactly does this mod do? Changes the names of the three non-scientist artifacts to have the names of scientists, changes the descriptions of all large and minor artifacts to be more interesting, and changes the descriptions of the Oxygenite Shard and Sulphurite Shard to be more in-line with the other alien materials. Did this mostly because the artifact descriptions bored me; figured it'd be nice for the hints at their effects to be a bit more subtle, especially to newer players. In the case of the minor artifacts, it helps me remember what they yield when deconstructed. The shards are self-explanatory; why do they have no proper descriptions while Physicorium and others do? Comes in both English and Latin-American Spanish, because those are the languages I speak. Offers to help translate into other languages are greatly appreciated! All of my mods are open-source! Check out the GitHub repo to sift through its files and customize your features, or even to contribute to it yourself. Large Artifacts All old descs are "Artifact found in alien ruins." Faraday Alien Artifact A mysterious artifact found in an alien ruin. Even through thick insulation, it makes your arm hairs stand on end... Nasonov Alien Artifact A mysterious artifact found in an alien ruin. It cries out, and the ocean bends to its will... Psychosis Kraepelin Alien Artifact A mysterious artifact found in an alien ruin. Its inscryptions offer limitless potential, if you're willing to take the leap... Sky Pascal Alien Artifact A mysterious artifact found in an alien ruin. Even in the water, it makes you feel uncomfortably dry... Thermal Boltzmann Alien Artifact A mysterious artifact found in an alien ruin. The sea around it shimmers with a dormant, smoldering rage... Minor Artifacts All old descs are "Minor artifact found in alien ruins." Alien Trinket A minor artifact found in an alien ruin. It somehow always emerges from water completely dry. Alien Curio A minor artifact found in an alien ruin. The surface irritates your skin after some time. Alien Ornament A minor artifact found in an alien ruin. Despite its apparent age, it seems nigh-indestructible. Alien Materials Both old descs are "An alien mineral." Oxygenite Shard A rare, porous alien mineral that seems to be perpetually encased in air. Used in advanced breathing aids. Sulphurite Shard A rare alien mineral, unnaturally rough and dangerously corrosive. Used to create permanent enhancement drugs. Is this mod compatible with X? This is a relatively unintrusive mod that shouldn't break anything by itself. It can be added or removed during a campaign at any time without issue. Descriptions are changed through the translation file rather than the item itself; any mod that edits the item should retain this mod's description, unless the mod edits that too and is above this mod in the list. There should be no breakage whatsoever. Found a bug? Leave a comment or start a discussion! - Artifacts and Ruins Enhanced: Edits the descriptions for all large artifacts in both English and LA Spanish (despite the latter still being English?), as well as their names despite them being unchanged from vanilla. Takes a more straightforward, informational approach to descriptions of its effects; whichever mod is higher in the mod list will take priority. - More Artifacts (AOCS): Compatible, but not cross-supported... yet. - Artifacts Extended Revived: Compatible, but not cross-supported... yet. Can you add cross-mod support for X? Potentially, though I've yet to dabble in pretty much any content mod, and am not familiar with what's out there either. If you have a mod that you want me to add support for, consider reaching out to ask. I have plans to go into support for More Artifacts and Artifacts Extended, and potentially Artifacts and Ruins Enhanced as a separate compat-patch mod. This will likely happen after I finish my current campaign and get to play through these mods myself. How often does this mod update? As this is a very small mod, there's not much to do except keep on the lookout for bugs and cross-mod support opportunities. As such, it will only get updated when needed. CURRENT FOCUS: future cross-mod support CURRENT STATUS: being passively maintained Credits go to - SpicySpaceSnake (that's me!): programming, English and LA Spanish translations And a special thanks to - Kira, for buying me Barotrauma and getting me into it in the first place - My partners, for being a bunch of absolutely amazing people - and YOU, for taking the time to check out this mod! Please be sure to rate on your way out, and share this with anyone you think might like it. Happy Barotrauming! If you want to support me in other ways, be sure to also check out my Ko-Fi!

81 downloads Details →
SSNU [The Submarine From Roblox' Pressure] – Barotrauma Mod

SSNU [The Submarine From Roblox' Pressure]

by 76561198279923955

The SSNU -Submarine, Nuclear-power; - was an early addition to the Europan waters thanks to funding from . Intended only for transportation between short distances; the SSNU is ill-equipped in terms of storage and firepower. Many consider it "disposable" simply because of its one-trick design philosophy. This submarine is based off the submarines seen in the popular Roblox game, Pressure (developed by yourfriendzeal and his team.) Parts of the interior that aren't the transportation bay are a BIG GUESS at best. Note: This submarine is strictly made for fan service by a fan, so don't try to complete the game using this vessel; I promise that it WILL END BADLY (Lore accurate EXR-P.) "SSNU" is a head canon, non-official identification I gave to the submarine for QOL. Repeat: "SSNU" is AN UNOFFICIAL IDENTIFICATION. Tags; Pressure, Roblox, Roblox Pressure, Urbanshade, Let-Vand Zone, Trenchbleeder, Zeal.

73 downloads Details →
Huge Dugong – Barotrauma Mod

Huge Dugong

by 76561197991632107

Everyone Loves Dugong. This ship is a greatly expanded version of the existing Dugong. The captain's use of technology stolen from all over has increased convenience, and it is equipped with a variety of complex systems, but the reactor still sucks.

71 downloads Details →
RS-1050 'The Charlatan' MK2 – Barotrauma Mod

RS-1050 'The Charlatan' MK2

by 76561198868697657

50 downloads Details →
Eclipse – Barotrauma Mod

Eclipse

by 76561198863820147

The Eclipse submarine is a combat submarine designed by an experienced medic who paid special attention to the comfort and preferences of his team. It has a convenient location of compartments and has all the necessary amenities for effective performance of tasks. Eclipse is a modern and innovative means of the submarine fleet, providing the team with optimal conditions for carrying out important combat missions.

62 downloads Details →
Scrapyard T Rex – Barotrauma Mod

Scrapyard T Rex

by 76561198095964313

Exactly what it sounds like bb grill. A sizeable, stark black submarine that looks like a giant mudraptor. If you've ever dreamed of being a proper pirate, look no further. Comes preinstalled with three sails and three Jolly Rogers.

63 downloads Details →
Davy Jone's Locker (Station Escape) – Barotrauma Mod

Davy Jone's Locker (Station Escape)

by 76561198202545732

The Station Escape Once a mining and research station, but after "the development" went out of control in the deep labs, it was sealed from the rest of the station forever, until now. With everyone else dead you (a prisoner) were spared from the initial attack, now you must scavenge and find a way to escape. And hopefully destroy what caused this chaos. Remember, you don't know who you can trust... good luck. (map heavily inspired by icebox) (best played with semi-chaotic admins spawning monsters)

48 downloads Details →
同舟共济一坨屎 – Barotrauma Mod

同舟共济一坨屎

by 76561198393532080

8位顶级大厨烹饪出的一坨屎 香甜可口让你在渊深里也能体验到独特风味

52 downloads Details →
Aquaris-2 – Barotrauma Mod

Aquaris-2

by 76561199172657969

Полностью переработанная версия оригинала. Является намного прочнее, убойнее и функциональнее. Однако она стала медленнее. Подобные изменения коснулись и маневренности которая чуть хуже чем у оригинала. Зато лодка легко поддаётся улучшениям и долго прослужит своему экипажу!

61 downloads Details →
[PB] Father Helreginn – Barotrauma Mod

[PB] Father Helreginn

by 76561198278663698

By Campbell

56 downloads Details →
Aegis II – Barotrauma Mod

Aegis II

by 76561198204173752

Aegis is a submarine designed to protect you against the deepest horrors of Europe. It gives the crew maximum time to troubleshoot and minimize damage, making it perfect for authentic and hardcore gameplay that developers build without any balance changes that could give an unfair advantage Since the boat is complex, it is recommended to read the instructions below before use Main features 1. Smart drain system The drainage system not only uses duct blocks, but also DOORS and HATCHES. The boat's design allows water to be drained directly into the ballast instead of the lower compartment. Doors, hatches, and duct blocks will open automatically, and when the compartment is completely flooded, they will be closed to prevent the boat from taking in excess water This system can be controlled by the "Flood system" button in the captain's room: «Auto‎» - works automatically «Closed» - all doors, hatches and duct blocks are closed «Open» - all doors, hatches and duct blocks are open 2. Special battery system In the case of an accident, energy can be supplied from the batteries directly to the cable boxes or, in case of loss of cable boxes, the batteries themselves can function as a power grid with devices connected directly. This ensures that even in the event of a loss of the compartment with cable boxes, the boat can still stay afloat This system can be controlled by the "Battery system" button in the captain's room: «Rech‎» - batteries are recharging and using their capacity to compensate for energy gaps. «On‎» - energy is supplied from the batteries directly to the junction boxes. «Extra‎» - the batteries themselves function as a power grid and supply energy directly to devices (not to junction boxes) 3. Improved weapon All guns are connected to one periscope, and they can be switched by buttons. You can also drop bombs by pressing the button labeled «nuclear‎». Each weapon is supplied with cartridges from several loaders, which will allow you to shoot without reloading for a very long time. Capacitors are connected to all guns at once, meaning you can fire almost continuously. Discharge coils automatically activate when enemies get close to the submarine. You can turn them on/off in the captain's room by pressing the «Shield‎» button or near the periscope controller 4. Command system Enter commands like «/bomb» into Radio channel 0 and bomb will be dropped or «/battery on» and battery will be turned on. More commands you can find on captains monitor Small features - Automatic compensation of energy power gap reactor by batteries. In many boats, the reactor lags behind consumption, which is why there may not be enough energy for everything. With this system, even the largest energy jumps will be as smooth as possible and invisible to the crew - All diving suit lockers and oxygen tank shelves are wired, which allows them to fill oxygen tanks automatically. - Extra status monitors that allow the captain to know if there are any enemies on board or how much fuel the reactor has, etc - Special boat design. Vital compartments are located in such a way that they remain free of flooding for as long as possible if the case is damaged - Connection between fabricator, deconstructor, steel cabinets in the hold, and medical fabricator. This makes crafting easier - Cable boxes, batteries, and capacitors are connected in a group and signed for which everyone is responsible. It's much easier to fix the things you need first - 4 magnetic guns are located so that there are no "blind" zones - The status monitor is placed separately near the periscope, making it easier to detect enemies or track leaks even if the captain's compartment is lost - Vertical and horizontal speeds are balanced to ensure that the boat is controlled as smoothly and correctly as possible. Additionally, neutral ballast levels are balanced, which means the sub will not be steered upwards or downwards when should remain stationary

53 downloads Details →
【黑钢船坞】【Poject-None】雷暴 – Barotrauma Mod

【黑钢船坞】【Poject-None】雷暴

by 76561198889659936

价格:7500 梯级:3 推荐人数:6-10人 类型:侦查型 主武器:强化异星线圈*10 一艘由遗迹文明船只残骸改装而来的舰船,依靠遗迹文明船只强大的能源系统,其上安装了两组超高功率放电线圈,因此其常规火力比同系列的船只要少得多,但其强大的放电线圈能对周边大范围的生物造成毁灭性的电击。【这就是,迫近的风暴】----Dr.杨

63 downloads Details →
Volador Battleship – Barotrauma Mod

Volador Battleship

by 76561198357096237

tier 3 price: 20000 Mk diving speed: 20 km/h max speed 22 km/h 88 crates storage equipe whit 4 coilgun, 2 railgun, 1 heavy railgun, 1 decoy laucher

56 downloads Details →
Vanilla Auto Turret V3 – Barotrauma Mod

Vanilla Auto Turret V3

by 76561198181686673

AUTOMATIC TARGETTING SYSTEM. WARNING. MANY COMPONENTS MAY CAUSE LAG. For best results place the motion sensors at the axis of the gun. I have provided an example of an away system so you can easily understand how to hook up the sensors to the gun so that when you get on the periscope, you override the sensors. This system is not perfect. It does not handle swarms very well and does not have a very extensive range but should attack any enemy that heads straight for your ship.

53 downloads Details →
Medusa [RU] – Barotrauma Mod

Medusa [RU]

by 76561198870007261

Дефолтная медуза, ничего не изменено кроме текстов переведённых на русский язык.

66 downloads Details →
Maroon Marauder (Vanilla Friendly Sub) – Barotrauma Mod

Maroon Marauder (Vanilla Friendly Sub)

by 76561198069284304

The Maroon Marauder is an attack sub designed as a side grade or slight upgrade to the venerable Humpback with some slight quality of life upgrades. The sub also has some intentionally designed in weaknesses to balance out the extra strength it gets compared to vanilla submarines. Recommended crew size is 5-10 2 airlocks (airlocks double as ballast) 4 hardpoints (2 large 2 normal) 3 searchlights 2 discharge coils depth charges 10 suit lockers Labeled chests (easier communication) I have placed some basic resources in the chests. This is my first sub so please feel free to leave feedback and I hope you enjoy!

69 downloads Details →

Page 595 of 3443 (82,632 results)

Barotrauma server with mod support

Start your own Barotrauma server in just a few minutes.

Rent a Barotrauma server